RPI: Include index check for RPI in GetTouchPosition()
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@ -2648,7 +2648,7 @@ Vector2 GetTouchPosition(int index)
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{
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Vector2 position = { -1.0f, -1.0f };
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
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if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
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else TRACELOG(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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@ -2664,11 +2664,7 @@ Vector2 GetTouchPosition(int index)
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position.y = position.y*((float)CORE.Window.render.height/(float)CORE.Window.display.height) - CORE.Window.renderOffset.y/2;
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}
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#endif
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#endif
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#if defined(PLATFORM_RPI)
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position = CORE.Input.Touch.position[index];
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#endif
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#if defined(PLATFORM_DESKTOP)
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#elif defined(PLATFORM_DESKTOP)
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// TODO: GLFW is not supporting multi-touch input just yet
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// https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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// https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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