From bd7d910e4754776776b4b6ce63ec3b5e351b74d8 Mon Sep 17 00:00:00 2001 From: Brandon Arrendondo Date: Wed, 24 Jun 2026 11:36:52 -0400 Subject: [PATCH] Refactor GetGamepadName/GetGamepadAxisCount to single-return pattern --- src/rcore.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/rcore.c b/src/rcore.c index c567059e3..12de4141e 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -3934,9 +3934,11 @@ bool IsGamepadAvailable(int gamepad) // Get gamepad internal name id const char *GetGamepadName(int gamepad) { - if ((gamepad < 0) || (gamepad >= MAX_GAMEPADS)) return NULL; + const char *name = NULL; - return CORE.Input.Gamepad.name[gamepad]; + if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS)) name = CORE.Input.Gamepad.name[gamepad]; + + return name; } // Check if gamepad button has been pressed once @@ -4001,9 +4003,11 @@ int GetGamepadButtonPressed(void) // Get gamepad axis count int GetGamepadAxisCount(int gamepad) { - if ((gamepad < 0) || (gamepad >= MAX_GAMEPADS)) return 0; + int result = 0; - return CORE.Input.Gamepad.axisCount[gamepad]; + if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS)) result = CORE.Input.Gamepad.axisCount[gamepad]; + + return result; } // Get axis movement vector for a gamepad