duh
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814880eda8
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@ -289,14 +289,18 @@ static int init_egl () {
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return -1;
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return -1;
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}
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}
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// > 1 is not supported, and FLAG_VSYNC_HINT is always set for some reason
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// > 1 is not supported
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// EGLBoolean ok = eglSwapInterval(platform.egl.display, FLAG_VSYNC_HINT ? 1 : 0);
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EGLBoolean ok = eglSwapInterval(platform.egl.display, (CORE.Window.flags & FLAG_VSYNC_HINT) ? 1 : 0);
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EGLBoolean ok = eglSwapInterval(platform.egl.display, 0);
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if (ok == EGL_FALSE) {
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if (ok == EGL_FALSE) {
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TRACELOG(LOG_WARNING, "COMMA: eglSwapInterval failed. Error code: %s", eglGetErrorString(eglGetError()));
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TRACELOG(LOG_WARNING, "COMMA: eglSwapInterval failed. Error code: %s", eglGetErrorString(eglGetError()));
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return -1;
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return -1;
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}
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}
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EGLint interval = 0;
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eglQueryString(dpy, EGL_EXTENSIONS); // check for EGL_BUFFER_AGE_EXT etc.
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eglQuerySurface(dpy, surface, EGL_SWAP_INTERVAL, &interval);
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TRACELOG(LOG_INFO, "COMMA: swap-interval actually in use = %d", interval);
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// enable depth testing. Not necessary if only doing 2D
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// enable depth testing. Not necessary if only doing 2D
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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