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@ -5623,7 +5623,7 @@ static Model LoadM3D(const char *fileName)
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// We always need a default material, so we add +1
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model.materialCount++;
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// Sort faces by material.
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// failsafe, model should already have faces grouped by material
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qsort(m3d->face, m3d->numface, sizeof(m3df_t), m3d_compare_faces);
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model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
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