Fix isGpuReady flag on android

This commit is contained in:
Menno van der Graaf 2024-09-24 01:54:56 +02:00
parent 13178b9373
commit bd053a1641

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@ -74,7 +74,7 @@ typedef struct {
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context extern CoreData CORE; // Global CORE state context
extern bool isGpuReady; // Flag to note GPU has been initialized successfully
static PlatformData platform = { 0 }; // Platform specific data static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -989,6 +989,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Initialize OpenGL context (states and resources) // Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
isGpuReady = true;
// Setup default viewport // Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height