[examples] Added shapes_recursive_tree

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Jopestpe 2025-10-02 21:58:10 -03:00 committed by GitHub
parent 8b90958323
commit bbede86d7d
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2 changed files with 66 additions and 32 deletions

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@ -21,27 +21,20 @@
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls
float theta;
float thick = 1.0f;
float branchDecay = 0.66f;
bool bezier = false;
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef struct {
Vector2 start;
float angle;
float length;
} Branch;
void Branch(Vector2 start, float length, float angle) {
length *= branchDecay;
if (length > 2) {
Vector2 end = {
start.x + length * sinf(angle),
start.y - length * cosf(angle)
};
if(!bezier) DrawLineEx(start, end, thick, RED);
else DrawLineBezier(start, end, thick, RED);
Branch(end, length, angle + theta);
Branch(end, length, angle - theta);
}
}
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length);
static void DrawBranch(Vector2 start, float angle, float length, float thick, bool bezier);
//------------------------------------------------------------------------------------
// Program main entry point
@ -56,8 +49,12 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree");
Vector2 start = { (screenWidth / 2.0f) - 125, screenHeight };
Vector2 end = { (screenWidth / 2.0f) - 125, screenHeight - 120.0f };
float angle = 0.0f;
float angle = 45.0f;
float thick = 1.0f;
float treeDepth = 1.0f;
float branchDecay = 0.66f;
float length = 120.0f;
bool bezier = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -65,29 +62,53 @@ int main(void)
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
float a = (angle / screenWidth) * 90.0f;
theta = a * (PI / 180.0f);
// Update
//----------------------------------------------------------------------------------
float theta = angle * DEG2RAD;
int maxBranches = (int)(powf(2, treeDepth) - 1);
Branch branches[4096];
int count = 0;
branches[count++] = (Branch){start, 0.0f, length};
for (int i = 0; i < count; i++) {
Branch branch = branches[i];
if (branch.length < 2) continue;
Vector2 end = CalculateBranchEnd(branch.start, branch.angle, branch.length);
float nextLength = branch.length * branchDecay;
if (count < maxBranches && nextLength >= 2) {
branches[count++] = (Branch){end, branch.angle + theta, nextLength};
branches[count++] = (Branch){end, branch.angle - theta, nextLength};
}
}
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
for (int i = 0; i < count; i++) {
Branch branch = branches[i];
if (branch.length >= 2) {
DrawBranch(branch.start, branch.angle, branch.length, thick, bezier);
}
}
DrawLine(560, 0, 560, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), (Color){ 232, 232, 232, 255 });
// Draw GUI controls
//------------------------------------------------------------------------------
GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.2f", angle), &angle, 0, 1600);
GuiSliderBar((Rectangle){ 640, 70, 120, 20}, "Thick", TextFormat("%.2f", thick), &thick, 1, 8);
GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f", angle), &angle, 0, 180);
GuiSliderBar((Rectangle){ 640, 70, 120, 20 }, "Length", TextFormat("%.0f", length), &length, 12.0f, 240.0f);
GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Branch Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f);
GuiCheckBox((Rectangle){ 640, 130, 20, 20 }, "Bezier", &bezier);
GuiSliderBar((Rectangle){ 640, 130, 120, 20 }, "Tree Depth", TextFormat("%.0f", treeDepth), &treeDepth, 1.0f, 12.f);
GuiSliderBar((Rectangle){ 640, 160, 120, 20}, "Thick", TextFormat("%.0f", thick), &thick, 1, 8);
GuiCheckBox((Rectangle){ 640, 190, 20, 20 }, "Bezier", &bezier);
//------------------------------------------------------------------------------
DrawLineEx(start, end, thick, RED);
Branch(end, 120.0f, 0.0f);
DrawFPS(10, 10);
EndDrawing();
@ -101,3 +122,16 @@ int main(void)
return 0;
}
static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length) {
return (Vector2){
start.x + length * sinf(angle),
start.y - length * cosf(angle)
};
}
static void DrawBranch(Vector2 start, float angle, float length, float thick, bool bezier) {
Vector2 end = CalculateBranchEnd(start, angle, length);
if (!bezier) DrawLineEx(start, end, thick, RED);
else DrawLineBezier(start, end, thick, RED);
}

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