[examples] Added shapes_recursive_tree
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@ -21,27 +21,20 @@
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h" // Required for GUI controls
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#include "raygui.h" // Required for GUI controls
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float theta;
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//----------------------------------------------------------------------------------
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float thick = 1.0f;
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// Types and Structures Definition
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float branchDecay = 0.66f;
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//----------------------------------------------------------------------------------
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bool bezier = false;
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typedef struct {
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Vector2 start;
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float angle;
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float length;
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} Branch;
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void Branch(Vector2 start, float length, float angle) {
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//----------------------------------------------------------------------------------
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length *= branchDecay;
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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if (length > 2) {
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static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length);
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Vector2 end = {
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static void DrawBranch(Vector2 start, float angle, float length, float thick, bool bezier);
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start.x + length * sinf(angle),
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start.y - length * cosf(angle)
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};
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if(!bezier) DrawLineEx(start, end, thick, RED);
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else DrawLineBezier(start, end, thick, RED);
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Branch(end, length, angle + theta);
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Branch(end, length, angle - theta);
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}
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}
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Program main entry point
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// Program main entry point
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@ -56,8 +49,12 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree");
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Vector2 start = { (screenWidth / 2.0f) - 125, screenHeight };
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Vector2 start = { (screenWidth / 2.0f) - 125, screenHeight };
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Vector2 end = { (screenWidth / 2.0f) - 125, screenHeight - 120.0f };
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float angle = 45.0f;
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float angle = 0.0f;
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float thick = 1.0f;
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float treeDepth = 1.0f;
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float branchDecay = 0.66f;
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float length = 120.0f;
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bool bezier = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -65,29 +62,53 @@ int main(void)
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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{
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float a = (angle / screenWidth) * 90.0f;
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// Update
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theta = a * (PI / 180.0f);
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//----------------------------------------------------------------------------------
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float theta = angle * DEG2RAD;
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int maxBranches = (int)(powf(2, treeDepth) - 1);
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Branch branches[4096];
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int count = 0;
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branches[count++] = (Branch){start, 0.0f, length};
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for (int i = 0; i < count; i++) {
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Branch branch = branches[i];
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if (branch.length < 2) continue;
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Vector2 end = CalculateBranchEnd(branch.start, branch.angle, branch.length);
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float nextLength = branch.length * branchDecay;
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if (count < maxBranches && nextLength >= 2) {
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branches[count++] = (Branch){end, branch.angle + theta, nextLength};
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branches[count++] = (Branch){end, branch.angle - theta, nextLength};
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}
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}
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// Draw
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// Draw
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
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for (int i = 0; i < count; i++) {
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DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
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Branch branch = branches[i];
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if (branch.length >= 2) {
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DrawBranch(branch.start, branch.angle, branch.length, thick, bezier);
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}
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}
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DrawLine(560, 0, 560, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
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DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), (Color){ 232, 232, 232, 255 });
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// Draw GUI controls
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// Draw GUI controls
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.2f", angle), &angle, 0, 1600);
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GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f", angle), &angle, 0, 180);
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GuiSliderBar((Rectangle){ 640, 70, 120, 20}, "Thick", TextFormat("%.2f", thick), &thick, 1, 8);
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GuiSliderBar((Rectangle){ 640, 70, 120, 20 }, "Length", TextFormat("%.0f", length), &length, 12.0f, 240.0f);
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GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Branch Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f);
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GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Branch Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f);
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GuiCheckBox((Rectangle){ 640, 130, 20, 20 }, "Bezier", &bezier);
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GuiSliderBar((Rectangle){ 640, 130, 120, 20 }, "Tree Depth", TextFormat("%.0f", treeDepth), &treeDepth, 1.0f, 12.f);
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GuiSliderBar((Rectangle){ 640, 160, 120, 20}, "Thick", TextFormat("%.0f", thick), &thick, 1, 8);
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GuiCheckBox((Rectangle){ 640, 190, 20, 20 }, "Bezier", &bezier);
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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DrawLineEx(start, end, thick, RED);
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Branch(end, 120.0f, 0.0f);
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DrawFPS(10, 10);
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DrawFPS(10, 10);
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EndDrawing();
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EndDrawing();
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@ -101,3 +122,16 @@ int main(void)
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return 0;
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return 0;
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}
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}
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static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length) {
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return (Vector2){
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start.x + length * sinf(angle),
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start.y - length * cosf(angle)
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};
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}
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static void DrawBranch(Vector2 start, float angle, float length, float thick, bool bezier) {
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Vector2 end = CalculateBranchEnd(start, angle, length);
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if (!bezier) DrawLineEx(start, end, thick, RED);
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else DrawLineBezier(start, end, thick, RED);
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}
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 38 KiB |
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