Initial integration

This commit is contained in:
Marco Naveni 2026-04-02 15:16:13 -03:00
parent f36533cbd8
commit bbd970b7ba
2 changed files with 6 additions and 0 deletions

View File

@ -1,3 +1,8 @@
raylib's for ClassicLauncher fork
--------
This repository is intended for the [Classic Launcher](https://github.com/marconaveni/ClassicLauncher) and there is no guarantee that it will work with other applications, so I recommend that you obtain it from the [main repository](https://github.com/raysan5/raylib).
<img align="left" style="width:260px" src="https://github.com/raysan5/raylib/blob/master/logo/raylib_logo_animation.gif" width="288px">
**raylib is a simple and easy-to-use library to enjoy videogames programming.**

View File

@ -2126,6 +2126,7 @@ int InitPlatform(void)
//----------------------------------------------------------------------------
// Get base time from window initialization
CORE.Time.base = (double)SDL_GetPerformanceCounter()/(double)SDL_GetPerformanceFrequency();
CORE.Time.previous = GetTime();
#if defined(_WIN32) && SUPPORT_WINMM_HIGHRES_TIMER && !SUPPORT_BUSY_WAIT_LOOP
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1"); // SDL equivalent of timeBeginPeriod() and timeEndPeriod()