Merge branch 'raysan5:master' into master

This commit is contained in:
Luiz Pestana 2022-09-15 17:32:35 -03:00 committed by GitHub
commit bb867f03dd
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5 changed files with 15 additions and 11 deletions

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@ -24,7 +24,6 @@ static char *text = "いろはにほへと ちりぬるを\nわかよたれそ
// Remove codepoint duplicates if requested
static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------

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@ -153,7 +153,7 @@ static int hovered = -1, selected = -1;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char **argv)
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
@ -267,6 +267,7 @@ int main(int argc, char **argv)
a = b;
b = tmp;
}
if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
// Draw chat bubble
@ -286,11 +287,11 @@ int main(int argc, char **argv)
DrawText(info, (int)pos.x, (int)pos.y, 10, RAYWHITE);
}
//------------------------------------------------------------------------------
// Draw the info text
DrawText("These emojis have something to tell you, click each to find out!", (screenWidth - 650)/2, screenHeight - 40, 20, GRAY);
DrawText("Each emoji is a unicode character from a font, not a texture... Press [SPACEBAR] to refresh", (screenWidth - 484)/2, screenHeight - 16, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}

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@ -12,6 +12,7 @@
* Copyright (c) 2020-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
@ -22,7 +23,7 @@
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char **argv)
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------

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@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader)
RLGL.ExtSupported.texAnisoFilter = true;
RLGL.ExtSupported.texMirrorClamp = true;
#if defined(GRAPHICS_API_OPENGL_43)
if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true;
if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader;
RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object;
#endif
#if !defined(__APPLE__)
#if defined(__APPLE__)
// Apple provides its own extension macros
RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc;
#else
// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT
if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC
RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT
RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC
#endif
#endif // GRAPHICS_API_OPENGL_33

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@ -1555,7 +1555,7 @@ bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount)
if (pointCount > 2)
{
for (int i = 0; i < pointCount; i++)
for (int i = 0; i < pointCount - 1; i++)
{
Vector2 vc = points[i];
Vector2 vn = points[i + 1];