Merge branch 'raysan5:master' into master
This commit is contained in:
commit
bb867f03dd
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@ -24,7 +24,6 @@ static char *text = "いろはにほへと ちりぬるを\nわかよたれそ
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// Remove codepoint duplicates if requested
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// Remove codepoint duplicates if requested
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static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
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static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Program main entry point
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// Program main entry point
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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@ -153,7 +153,7 @@ static int hovered = -1, selected = -1;
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Program main entry point
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// Program main entry point
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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int main(int argc, char **argv)
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int main(void)
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{
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{
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -267,6 +267,7 @@ int main(int argc, char **argv)
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a = b;
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a = b;
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b = tmp;
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b = tmp;
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}
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}
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if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
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if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
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// Draw chat bubble
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// Draw chat bubble
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@ -12,6 +12,7 @@
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* Copyright (c) 2020-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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* Copyright (c) 2020-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
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#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
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@ -22,7 +23,7 @@
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Program main entry point
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// Program main entry point
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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int main(int argc, char **argv)
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int main(void)
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{
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{
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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13
src/rlgl.h
13
src/rlgl.h
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@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader)
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RLGL.ExtSupported.texAnisoFilter = true;
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RLGL.ExtSupported.texAnisoFilter = true;
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RLGL.ExtSupported.texMirrorClamp = true;
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RLGL.ExtSupported.texMirrorClamp = true;
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#if defined(GRAPHICS_API_OPENGL_43)
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#if defined(GRAPHICS_API_OPENGL_43)
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if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true;
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RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader;
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if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
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RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object;
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#endif
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#endif
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#if !defined(__APPLE__)
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#if defined(__APPLE__)
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// Apple provides its own extension macros
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RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc;
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#else
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// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT
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RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT
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if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC
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RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC
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#endif
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#endif
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#endif // GRAPHICS_API_OPENGL_33
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#endif // GRAPHICS_API_OPENGL_33
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@ -1555,7 +1555,7 @@ bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount)
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if (pointCount > 2)
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if (pointCount > 2)
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{
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{
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for (int i = 0; i < pointCount; i++)
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for (int i = 0; i < pointCount - 1; i++)
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{
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{
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Vector2 vc = points[i];
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Vector2 vc = points[i];
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Vector2 vn = points[i + 1];
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Vector2 vn = points[i + 1];
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