Merge branch 'raysan5:master' into master

This commit is contained in:
Luiz Pestana 2022-09-15 17:32:35 -03:00 committed by GitHub
commit bb867f03dd
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5 changed files with 15 additions and 11 deletions

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@ -24,7 +24,6 @@ static char *text = "いろはにほへと ちりぬるを\nわかよたれそ
// Remove codepoint duplicates if requested // Remove codepoint duplicates if requested
static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount); static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------

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@ -153,7 +153,7 @@ static int hovered = -1, selected = -1;
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
int main(int argc, char **argv) int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -267,6 +267,7 @@ int main(int argc, char **argv)
a = b; a = b;
b = tmp; b = tmp;
} }
if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10; if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
// Draw chat bubble // Draw chat bubble

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@ -12,6 +12,7 @@
* Copyright (c) 2020-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * Copyright (c) 2020-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0])) #define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
@ -22,7 +23,7 @@
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
int main(int argc, char **argv) int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader)
RLGL.ExtSupported.texAnisoFilter = true; RLGL.ExtSupported.texAnisoFilter = true;
RLGL.ExtSupported.texMirrorClamp = true; RLGL.ExtSupported.texMirrorClamp = true;
#if defined(GRAPHICS_API_OPENGL_43) #if defined(GRAPHICS_API_OPENGL_43)
if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true; RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader;
if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true; RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object;
#endif #endif
#if !defined(__APPLE__) #if defined(__APPLE__)
// Apple provides its own extension macros
RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc;
#else
// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans // NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT
if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC
#endif #endif
#endif // GRAPHICS_API_OPENGL_33 #endif // GRAPHICS_API_OPENGL_33

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@ -1555,7 +1555,7 @@ bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount)
if (pointCount > 2) if (pointCount > 2)
{ {
for (int i = 0; i < pointCount; i++) for (int i = 0; i < pointCount - 1; i++)
{ {
Vector2 vc = points[i]; Vector2 vc = points[i];
Vector2 vn = points[i + 1]; Vector2 vn = points[i + 1];