Add support for 8 bit normals
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@ -5680,6 +5680,54 @@ static Model LoadGLTF(const char *fileName)
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normals[3 * k + 2] = nt.z;
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normals[3 * k + 2] = nt.z;
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}
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}
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}
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}
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else if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_8u))
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{
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// Init raylib mesh normals to copy glTF attribute data
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model.meshes[meshIndex].normals = (float*)RL_MALLOC(attribute->count * 3 * sizeof(float));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned char* temp = (unsigned char*)RL_MALLOC(attribute->count * 3 * sizeof(unsigned char));
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LOAD_ATTRIBUTE(attribute, 3, unsigned char, temp);
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// Convert data to raylib normal data type (float)
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for (unsigned int t = 0; t < attribute->count * 3; t++) model.meshes[meshIndex].normals[t] = (float)temp[t];
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RL_FREE(temp);
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// Transform the normals
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float* normals = model.meshes[meshIndex].normals;
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for (unsigned int k = 0; k < attribute->count; k++)
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{
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Vector3 nt = Vector3Normalize(Vector3Transform((Vector3) { normals[3 * k], normals[3 * k + 1], normals[3 * k + 2] }, worldMatrixNormals));
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normals[3 * k] = nt.x;
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normals[3 * k + 1] = nt.y;
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normals[3 * k + 2] = nt.z;
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}
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}
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else if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_8))
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{
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// Init raylib mesh normals to copy glTF attribute data
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model.meshes[meshIndex].normals = (float*)RL_MALLOC(attribute->count * 3 * sizeof(float));
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// Load data into a temp buffer to be converted to raylib data type
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char* temp = (char*)RL_MALLOC(attribute->count * 3 * sizeof(char));
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LOAD_ATTRIBUTE(attribute, 3, char, temp);
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// Convert data to raylib normal data type (float)
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for (unsigned int t = 0; t < attribute->count * 3; t++) model.meshes[meshIndex].normals[t] = (float)temp[t];
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RL_FREE(temp);
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// Transform the normals
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float* normals = model.meshes[meshIndex].normals;
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for (unsigned int k = 0; k < attribute->count; k++)
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{
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Vector3 nt = Vector3Normalize(Vector3Transform((Vector3) { normals[3 * k], normals[3 * k + 1], normals[3 * k + 2] }, worldMatrixNormals));
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normals[3 * k] = nt.x;
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normals[3 * k + 1] = nt.y;
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normals[3 * k + 2] = nt.z;
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}
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Normals attribute data format not supported, use vec3 float", fileName);
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Normals attribute data format not supported, use vec3 float", fileName);
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}
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}
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}
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}
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