Fix cube disappearing bug because lerpPercent could be Inf.
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@ -4219,7 +4219,10 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
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float previousInputTime = 0.0f;
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if (GltfReadFloat(sampler->input, outputMin, (float *)&previousInputTime, 1))
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{
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lerpPercent = (frameTime - previousInputTime)/(inputFrameTime - previousInputTime);
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if((inputFrameTime - previousInputTime) != 0)
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{
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lerpPercent = (frameTime - previousInputTime)/(inputFrameTime - previousInputTime);
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}
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}
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break;
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