Merge branch 'master' into clone_sound

This commit is contained in:
Jeff Myers 2023-08-04 07:54:19 -07:00
commit b9a10b5db7
4 changed files with 111 additions and 7 deletions

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@ -46,6 +46,7 @@ cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing syn
cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON) cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_CUSTOM_FRAME_CONTROL "Enabling this flag allows manual control of the frame processes, use at your own risk" OFF CUSTOMIZE_BUILD OFF)
# rshapes.c # rshapes.c
cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON) cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON)

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@ -28,6 +28,7 @@ if (${CUSTOMIZE_BUILD})
define_if("raylib" SUPPORT_EVENTS_WAITING) define_if("raylib" SUPPORT_EVENTS_WAITING)
define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER) define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER)
define_if("raylib" SUPPORT_COMPRESSION_API) define_if("raylib" SUPPORT_COMPRESSION_API)
define_if("raylib" SUPPORT_CUSTOM_FRAME_CONTROL)
define_if("raylib" SUPPORT_QUADS_DRAW_MODE) define_if("raylib" SUPPORT_QUADS_DRAW_MODE)
define_if("raylib" SUPPORT_IMAGE_EXPORT) define_if("raylib" SUPPORT_IMAGE_EXPORT)
define_if("raylib" SUPPORT_IMAGE_GENERATION) define_if("raylib" SUPPORT_IMAGE_GENERATION)
@ -69,17 +70,17 @@ if (${CUSTOMIZE_BUILD})
else () else ()
target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512") target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512")
endif () endif ()
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4") target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4")
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8") target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8")
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32") target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32")
target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10") target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10")
target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16") target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16")
target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"") target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"")
target_compile_definitions("raylib" PUBLIC "MAX_CHAR_PRESSED_QUEUE=16") target_compile_definitions("raylib" PUBLIC "MAX_CHAR_PRESSED_QUEUE=16")
target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64") target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64")
if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11") if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11")
target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192") target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192")
elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2") elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2")

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@ -526,6 +526,7 @@ typedef enum {
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
} ConfigFlags; } ConfigFlags;
@ -947,12 +948,13 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)

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@ -412,6 +412,8 @@ typedef struct CoreData {
Size render; // Framebuffer width and height (render area, including black bars if required) Size render; // Framebuffer width and height (render area, including black bars if required)
Point renderOffset; // Offset from render area (must be divided by 2) Point renderOffset; // Offset from render area (must be divided by 2)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering) Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
Point previousPosition; // Previous screen position (required on borderless windowed toggle)
Size previousScreen; // Previous screen size (required on borderless windowed toggle)
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
unsigned int dropFileCount; // Count dropped files strings unsigned int dropFileCount; // Count dropped files strings
@ -1324,6 +1326,82 @@ void ToggleFullscreen(void)
#endif #endif
} }
// Toggle borderless windowed mode (only PLATFORM_DESKTOP)
void ToggleBorderlessWindowed(void)
{
#if defined(PLATFORM_DESKTOP)
// Leave fullscreen before attempting to set borderless windowed mode and get screen position from it
bool wasOnFullscreen = false;
if (CORE.Window.fullscreen)
{
CORE.Window.previousPosition = CORE.Window.position;
ToggleFullscreen();
wasOnFullscreen = true;
}
const int monitor = GetCurrentMonitor();
int monitorCount;
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
if ((monitor >= 0) && (monitor < monitorCount))
{
const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
if (mode)
{
if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE))
{
// Store screen position and size
// NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here
if (!wasOnFullscreen) glfwGetWindowPos(CORE.Window.handle, &CORE.Window.previousPosition.x, &CORE.Window.previousPosition.y);
CORE.Window.previousScreen = CORE.Window.screen;
// Set undecorated and topmost modes and flags
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
// Get monitor position and size
int monitorPosX = 0;
int monitorPosY = 0;
glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY);
const int monitorWidth = mode->width;
const int monitorHeight = mode->height;
glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight);
// Set screen position and size
glfwSetWindowPos(CORE.Window.handle, monitorPosX, monitorPosY);
glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight);
// Refocus window
glfwFocusWindow(CORE.Window.handle);
CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE;
}
else
{
// Remove topmost and undecorated modes and flags
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
// Return previous screen size and position
// NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly
glfwSetWindowSize(CORE.Window.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height);
glfwSetWindowPos(CORE.Window.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y);
// Refocus window
glfwFocusWindow(CORE.Window.handle);
CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
}
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor");
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
#endif
}
// Set window state: maximized, if resizable (only PLATFORM_DESKTOP) // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
void MaximizeWindow(void) void MaximizeWindow(void)
{ {
@ -1373,6 +1451,13 @@ void SetWindowState(unsigned int flags)
CORE.Window.flags |= FLAG_VSYNC_HINT; CORE.Window.flags |= FLAG_VSYNC_HINT;
} }
// State change: FLAG_BORDERLESS_WINDOWED_MODE
// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
{
ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_FULLSCREEN_MODE // State change: FLAG_FULLSCREEN_MODE
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE))
{ {
@ -1483,6 +1568,13 @@ void ClearWindowState(unsigned int flags)
CORE.Window.flags &= ~FLAG_VSYNC_HINT; CORE.Window.flags &= ~FLAG_VSYNC_HINT;
} }
// State change: FLAG_BORDERLESS_WINDOWED_MODE
// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
{
ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function
}
// State change: FLAG_FULLSCREEN_MODE // State change: FLAG_FULLSCREEN_MODE
if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
{ {
@ -1644,13 +1736,16 @@ void SetWindowIcons(Image *images, int count)
#endif #endif
} }
// Set title for window (only PLATFORM_DESKTOP) // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
void SetWindowTitle(const char *title) void SetWindowTitle(const char *title)
{ {
CORE.Window.title = title; CORE.Window.title = title;
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
glfwSetWindowTitle(CORE.Window.handle, title); glfwSetWindowTitle(CORE.Window.handle, title);
#endif #endif
#if defined(PLATFORM_WEB)
emscripten_set_window_title(title);
#endif
} }
// Set window position on screen (windowed mode) // Set window position on screen (windowed mode)
@ -1693,8 +1788,8 @@ void SetWindowMonitor(int monitor)
if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY); if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY);
else else
{ {
const int x = monitorWorkareaX + (monitorWorkareaWidth*0.5f) - (screenWidth*0.5f); const int x = monitorWorkareaX + (monitorWorkareaWidth/2) - (screenWidth/2);
const int y = monitorWorkareaY + (monitorWorkareaHeight*0.5f) - (screenHeight*0.5f); const int y = monitorWorkareaY + (monitorWorkareaHeight/2) - (screenHeight/2);
glfwSetWindowPos(CORE.Window.handle, x, y); glfwSetWindowPos(CORE.Window.handle, x, y);
} }
} }
@ -4341,6 +4436,11 @@ static bool InitGraphicsDevice(int width, int height)
return false; return false;
} }
// glfwCreateWindow title doesn't work with emscripten.
#if defined(PLATFORM_WEB)
emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " ");
#endif
// Set window callback events // Set window callback events
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
#if !defined(PLATFORM_WEB) #if !defined(PLATFORM_WEB)