diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 7f6ef7008..11ad87676 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -996,6 +996,7 @@ void PollInputEvents(void) CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE + bool gestureUpdate = false; // Flag to note gestures require to update bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones // Register previous keys states @@ -1141,6 +1142,7 @@ void PollInputEvents(void) CORE.Input.Touch.currentTouchState[btn] = 1; touchAction = 1; + gestureUpdate = true; } break; case SDL_MOUSEBUTTONUP: { @@ -1154,6 +1156,7 @@ void PollInputEvents(void) CORE.Input.Touch.currentTouchState[btn] = 0; touchAction = 0; + gestureUpdate = true; } break; case SDL_MOUSEWHEEL: { @@ -1176,6 +1179,7 @@ void PollInputEvents(void) CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; touchAction = 2; + gestureUpdate = true; } break; // Check touch events @@ -1188,6 +1192,7 @@ void PollInputEvents(void) CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height; touchAction = 1; + gestureUpdate = true; realTouch = true; } break; case SDL_FINGERUP: @@ -1198,6 +1203,7 @@ void PollInputEvents(void) CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height; touchAction = 0; + gestureUpdate = true; realTouch = true; } break; case SDL_FINGERMOTION: @@ -1207,6 +1213,7 @@ void PollInputEvents(void) CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height; touchAction = 2; + gestureUpdate = true; realTouch = true; } break; @@ -1232,7 +1239,7 @@ void PollInputEvents(void) } #if defined(SUPPORT_GESTURES_SYSTEM) - if (touchAction > -1) + if (gestureUpdate) { // Process mouse events as touches to be able to use mouse-gestures GestureEvent gestureEvent = { 0 }; @@ -1256,6 +1263,8 @@ void PollInputEvents(void) // Gesture data is sent to gestures-system for processing ProcessGestureEvent(gestureEvent); + + gestureUpdate = false; } #endif }