fight the merge.. fight it.
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@ -775,7 +775,7 @@ typedef enum {
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SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
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SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
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SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
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SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
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SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
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SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
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SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
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SHADER_UNIFORM_SAMPLER2D, // Shader uniform type: sampler2d
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SHADER_UNIFORM_MAT3, // Shader uniform type: mat3 (9 float)
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SHADER_UNIFORM_MAT3, // Shader uniform type: mat3 (9 float)
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SHADER_UNIFORM_MAT4 // Shader uniform type: mat4 (16 float)
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SHADER_UNIFORM_MAT4 // Shader uniform type: mat4 (16 float)
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} ShaderUniformDataType;
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} ShaderUniformDataType;
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@ -432,7 +432,9 @@ typedef struct RenderBatch {
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SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
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SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
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SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
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SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
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SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
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SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
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SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
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SHADER_UNIFORM_SAMPLER2D, // Shader uniform type: sampler2d
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SHADER_UNIFORM_MAT3, // Shader uniform type: mat3 (9 float)
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SHADER_UNIFORM_MAT4 // Shader uniform type: mat4 (16 float)
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} ShaderUniformDataType;
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} ShaderUniformDataType;
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// Shader attribute data types
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// Shader attribute data types
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