Update rcore_ios.c
This commit is contained in:
parent
3c129644e5
commit
b69cee5739
|
|
@ -456,6 +456,11 @@ void PollInputEvents(void)
|
|||
// https://developer.apple.com/documentation/uikit/touches_presses_and_gestures
|
||||
}
|
||||
|
||||
static void swap_uint(unsigned int* a, unsigned int * b){
|
||||
unsigned tmp = *a;
|
||||
*a = *b;
|
||||
*b = tmp;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Definition
|
||||
|
|
@ -464,15 +469,6 @@ void PollInputEvents(void)
|
|||
// Initialize platform: graphics, inputs and more
|
||||
int InitPlatform(void)
|
||||
{
|
||||
CORE.Window.display.width = [[UIScreen mainScreen] nativeBounds].size.width;
|
||||
CORE.Window.display.height = [[UIScreen mainScreen] nativeBounds].size.height;
|
||||
if(CORE.Window.screen.width == 0){
|
||||
CORE.Window.screen.width = [[UIScreen mainScreen] bounds].size.width;
|
||||
}
|
||||
if(CORE.Window.screen.height == 0){
|
||||
CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height;
|
||||
}
|
||||
|
||||
CORE.Window.fullscreen = true;
|
||||
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
||||
|
||||
|
|
@ -559,30 +555,42 @@ int InitPlatform(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.display.width = [[UIScreen mainScreen] nativeBounds].size.width;
|
||||
CORE.Window.display.height = [[UIScreen mainScreen] nativeBounds].size.height;
|
||||
if(CORE.Window.screen.width == 0){
|
||||
CORE.Window.screen.width = [[UIScreen mainScreen] bounds].size.width;
|
||||
}
|
||||
if(CORE.Window.screen.height == 0){
|
||||
CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height;
|
||||
}
|
||||
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
||||
|
||||
long long orientation = [[UIApplication sharedApplication] statusBarOrientation];
|
||||
if(orientation == UIInterfaceOrientationPortrait){
|
||||
TRACELOG(LOG_INFO, " > Orientation: Portrait");
|
||||
}else if(orientation == UIInterfaceOrientationPortraitUpsideDown){
|
||||
TRACELOG(LOG_INFO, " > Orientation: PortraitUpsideDown");
|
||||
}else if(orientation == UIInterfaceOrientationLandscapeLeft){
|
||||
TRACELOG(LOG_INFO, " > Orientation: LandscapeLeft");
|
||||
swap_uint(&CORE.Window.display.width, &CORE.Window.display.height);
|
||||
}else if(orientation == UIInterfaceOrientationLandscapeRight){
|
||||
TRACELOG(LOG_INFO, " > Orientation: LandscapeRight");
|
||||
swap_uint(&CORE.Window.display.width, &CORE.Window.display.height);
|
||||
}else{
|
||||
TRACELOG(LOG_ERROR, " > Orientation: Unknown");
|
||||
}
|
||||
|
||||
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", GetRenderWidth(), GetRenderHeight());
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION));
|
||||
|
||||
long long orientation = [[UIApplication sharedApplication] statusBarOrientation];
|
||||
if(orientation == UIInterfaceOrientationPortrait){
|
||||
TRACELOG(LOG_INFO, " > Orientation: Portrait");
|
||||
}else if(orientation == UIInterfaceOrientationPortraitUpsideDown){
|
||||
TRACELOG(LOG_INFO, " > Orientation: PortraitUpsideDown");
|
||||
}else if(orientation == UIInterfaceOrientationLandscapeLeft){
|
||||
TRACELOG(LOG_INFO, " > Orientation: LandscapeLeft");
|
||||
}else if(orientation == UIInterfaceOrientationLandscapeRight){
|
||||
TRACELOG(LOG_INFO, " > Orientation: LandscapeRight");
|
||||
}else{
|
||||
TRACELOG(LOG_INFO, " > Orientation: Unknown");
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------
|
||||
// Load OpenGL extensions
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user