Delete shader in case compilation fails
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@ -4178,6 +4178,9 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
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RL_FREE(log);
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}
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// Unload object allocated by glCreateShader(),
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// despite failing in the compilation process
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glDeleteShader(shader);
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shader = 0;
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}
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else
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