Add API: SetPreeditCursorRectangle
This is for GLFW3: glfwSetPreeditCursorRectangle
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@ -606,6 +606,13 @@ void OpenURL(const char *url)
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// Module Functions Definition: Inputs
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//----------------------------------------------------------------------------------
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// Set the preedit cursor area.
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// This is used to decide the position of the candidate window.
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void SetPreeditCursorRectangle(int x, int y, int w, int h)
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{
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TRACELOG(LOG_WARNING, "SetPreeditCursorRectangle() not implemented on target platform");
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}
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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@ -1042,6 +1042,13 @@ void OpenURL(const char *url)
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// Module Functions Definition: Inputs
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//----------------------------------------------------------------------------------
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// Set the preedit cursor area.
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// This is used to decide the position of the candidate window.
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void SetPreeditCursorRectangle(int x, int y, int w, int h)
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{
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glfwSetPreeditCursorRectangle(platform.handle, x, y, w, h);
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}
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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@ -927,6 +927,13 @@ void OpenURL(const char *url)
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// Module Functions Definition: Inputs
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//----------------------------------------------------------------------------------
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// Set the preedit cursor area.
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// This is used to decide the position of the candidate window.
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void SetPreeditCursorRectangle(int x, int y, int w, int h)
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{
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TRACELOG(LOG_WARNING, "SetPreeditCursorRectangle() not implemented on target platform");
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}
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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@ -602,6 +602,13 @@ void OpenURL(const char *url)
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// Module Functions Definition: Inputs
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//----------------------------------------------------------------------------------
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// Set the preedit cursor area.
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// This is used to decide the position of the candidate window.
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void SetPreeditCursorRectangle(int x, int y, int w, int h)
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{
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TRACELOG(LOG_WARNING, "SetPreeditCursorRectangle() not implemented on target platform");
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}
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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@ -364,6 +364,13 @@ void OpenURL(const char *url)
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// Module Functions Definition: Inputs
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//----------------------------------------------------------------------------------
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// Set the preedit cursor area.
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// This is used to decide the position of the candidate window.
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void SetPreeditCursorRectangle(int x, int y, int w, int h)
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{
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TRACELOG(LOG_WARNING, "SetPreeditCursorRectangle() not implemented on target platform");
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}
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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@ -848,6 +848,13 @@ void OpenURL(const char *url)
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// Module Functions Definition: Inputs
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//----------------------------------------------------------------------------------
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// Set the preedit cursor area.
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// This is used to decide the position of the candidate window.
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void SetPreeditCursorRectangle(int x, int y, int w, int h)
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{
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glfwSetPreeditCursorRectangle(platform.handle, x, y, w, h);
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}
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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@ -1171,6 +1171,7 @@ RLAPI int GetKeyPressed(void); // Get key pressed
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI void SetPreeditCallback(PreeditCallback callback); // Set a callback for preedit
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RLAPI void SetPreeditCursorRectangle(int x, int y, int w, int h); // Set the preedit cursor area that is used to decide the position of the candidate window
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
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