fix param glGetFloatv in rlGetLineWidth in rlgl
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@ -1897,7 +1897,7 @@ float rlGetLineWidth(void)
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{
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{
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float width = 0;
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float width = 0;
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#if defined(PLATFORM_DREAMCAST) //fix needed on gldc by now hardcoded here to avoid compiling errors
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#if defined(PLATFORM_DREAMCAST) //fix needed on gldc by now hardcoded here to avoid compiling errors
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glGetFloatv(0x0B21/*GL_LINE_WIDTH*/);
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glGetFloatv(0x0B21/*GL_LINE_WIDTH*/, &width);
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#else
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#else
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glGetFloatv(GL_LINE_WIDTH, &width);
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glGetFloatv(GL_LINE_WIDTH, &width);
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#endif
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#endif
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