Merge branch 'raysan5:master' into master
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commit
b5212e216c
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@ -1178,12 +1178,12 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
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if (instancing) // Draw mesh instanced
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if (instancing) // Draw mesh instanced
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{
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{
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if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, 0, instances);
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if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, mesh.indices, instances);
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else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances);
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else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances);
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}
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}
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else // Draw mesh
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else // Draw mesh
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{
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{
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if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);
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if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);
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else rlDrawVertexArray(0, mesh.vertexCount);
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else rlDrawVertexArray(0, mesh.vertexCount);
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}
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}
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}
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}
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@ -1422,7 +1422,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
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Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
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Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
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if (Vector3Length(axis) != 0.0f)
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if (Vector3Length(axis) != 0.0f)
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{
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angle *= 0.5f;
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angle *= 0.5f;
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axis = Vector3Normalize(axis);
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axis = Vector3Normalize(axis);
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@ -1436,6 +1436,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
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result.w = cosres;
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result.w = cosres;
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result = QuaternionNormalize(result);
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result = QuaternionNormalize(result);
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}
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return result;
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return result;
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}
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}
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