fix CI errors

This commit is contained in:
Jeffery Myers 2024-11-10 16:32:51 -08:00
parent dacd65d07a
commit b4f97addf7
5 changed files with 8 additions and 8 deletions

View File

@ -1225,7 +1225,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
{ {
CORE.Input.Keyboard.currentKeyState[key] = 1; // Key down CORE.Input.Keyboard.currentKeyState[key] = 1; // Key down
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = key; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = key;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }

View File

@ -1001,7 +1001,7 @@ void PollInputEvents(void)
// If key was up, add it to the key pressed queue // If key was up, add it to the key pressed queue
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
{ {
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = key; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = key;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = event->keyCode; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = event->keyCode;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }

View File

@ -1483,7 +1483,7 @@ void PollInputEvents(void)
// If key was up, add it to the key pressed queue // If key was up, add it to the key pressed queue
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
{ {
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = key; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = key;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = event.key.keysym.scancode; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = event.key.keysym.scancode;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }

View File

@ -1299,7 +1299,7 @@ static void ProcessKeyboard(void)
{ {
CORE.Input.Keyboard.currentKeyState[257] = 1; CORE.Input.Keyboard.currentKeyState[257] = 1;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = 257; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = 257; // Add keys pressed into queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }
@ -1307,7 +1307,7 @@ static void ProcessKeyboard(void)
{ {
CORE.Input.Keyboard.currentKeyState[259] = 1; CORE.Input.Keyboard.currentKeyState[259] = 1;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = 257; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = 257; // Add keys pressed into queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }
@ -1320,7 +1320,7 @@ static void ProcessKeyboard(void)
} }
else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1; else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = keysBuffer[i]; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = keysBuffer[i]; // Add keys pressed into queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = -1;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }
@ -1613,7 +1613,7 @@ static void PollKeyboardEvents(void)
{ {
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
{ {
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = keycode; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = keycode;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = (int)event.code; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = (int)event.code;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }

View File

@ -1486,7 +1486,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
{ {
// Add character to the queue // Add character to the queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].key = key; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].keycode = key;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = scancode; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount].scancode = scancode;
CORE.Input.Keyboard.keyPressedQueueCount++; CORE.Input.Keyboard.keyPressedQueueCount++;
} }