Changed keyboard functions to use unsigned int.

Other programs and languages use unsigned int for keyboard functions
This commit is contained in:
irishgreencitrus 2021-08-27 08:51:46 +01:00
parent cac856119c
commit b43a324576
4 changed files with 17 additions and 17 deletions

View File

@ -158,11 +158,11 @@ RLAPI void OpenURL(const char *url); // Open URL wi
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Input-related functions: keyboard // Input-related functions: keyboard
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once RLAPI bool IsKeyPressed(unsigned int key); // Detect if a key has been pressed once
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed RLAPI bool IsKeyDown(unsigned int key); // Detect if a key is being pressed
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once RLAPI bool IsKeyReleased(unsigned int key); // Detect if a key has been released once
RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed RLAPI bool IsKeyUp(unsigned int key); // Detect if a key is NOT being pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) RLAPI void SetExitKey(unsigned int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued

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@ -3151,7 +3151,7 @@ void OpenURL(const char *url)
// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions // Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Check if a key has been pressed once // Check if a key has been pressed once
bool IsKeyPressed(int key) bool IsKeyPressed(unsigned int key)
{ {
bool pressed = false; bool pressed = false;
@ -3162,14 +3162,14 @@ bool IsKeyPressed(int key)
} }
// Check if a key is being pressed (key held down) // Check if a key is being pressed (key held down)
bool IsKeyDown(int key) bool IsKeyDown(unsigned int key)
{ {
if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true; if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
else return false; else return false;
} }
// Check if a key has been released once // Check if a key has been released once
bool IsKeyReleased(int key) bool IsKeyReleased(unsigned int key)
{ {
bool released = false; bool released = false;
@ -3180,7 +3180,7 @@ bool IsKeyReleased(int key)
} }
// Check if a key is NOT being pressed (key not held down) // Check if a key is NOT being pressed (key not held down)
bool IsKeyUp(int key) bool IsKeyUp(unsigned int key)
{ {
if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true; if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
else return false; else return false;
@ -3232,7 +3232,7 @@ int GetCharPressed(void)
// Set a custom key to exit program // Set a custom key to exit program
// NOTE: default exitKey is ESCAPE // NOTE: default exitKey is ESCAPE
void SetExitKey(int key) void SetExitKey(unsigned int key)
{ {
#if !defined(PLATFORM_ANDROID) #if !defined(PLATFORM_ANDROID)
CORE.Input.Keyboard.exitKey = key; CORE.Input.Keyboard.exitKey = key;

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@ -1125,8 +1125,8 @@ static bool IsMouseButtonDown(int button);
static bool IsMouseButtonPressed(int button); static bool IsMouseButtonPressed(int button);
static bool IsMouseButtonReleased(int button); static bool IsMouseButtonReleased(int button);
static bool IsKeyDown(int key); static bool IsKeyDown(unsigned int key);
static bool IsKeyPressed(int key); static bool IsKeyPressed(unsigned int key);
static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox() static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------

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@ -1064,11 +1064,11 @@ RLAPI void OpenURL(const char *url); // Open URL wi
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Input-related functions: keyboard // Input-related functions: keyboard
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once RLAPI bool IsKeyPressed(unsigned int key); // Check if a key has been pressed once
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed RLAPI bool IsKeyDown(unsigned int key); // Check if a key is being pressed
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once RLAPI bool IsKeyReleased(unsigned int key); // Check if a key has been released once
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed RLAPI bool IsKeyUp(unsigned int key); // Check if a key is NOT being pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) RLAPI void SetExitKey(unsigned int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty