From b265ded58456843d52729daa2158306921780381 Mon Sep 17 00:00:00 2001 From: "royqh1979@gmail.com" Date: Fri, 21 Jan 2022 12:09:11 +0800 Subject: [PATCH] work save : glTF scene support --- examples/Makefile | 6386 ++++++++++++++++++++++++++++++++++++++---- src/external/cgltf.h | 4 +- src/raylib.h | 12 + src/rmodels.c | 17 + 4 files changed, 5872 insertions(+), 547 deletions(-) diff --git a/examples/Makefile b/examples/Makefile index 50a12e5c1..42cb8d888 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -1,557 +1,5851 @@ -#************************************************************************************************** -# -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 -# -# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.17 -.PHONY: all clean +# Default target executed when no arguments are given to make. +default_target: all -# Define required environment variables -#------------------------------------------------------------------------------------------------ -# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP +.PHONY : default_target -# Define required raylib variables -PROJECT_NAME ?= raylib_examples -RAYLIB_VERSION ?= 4.0.0 -RAYLIB_PATH ?= .. - -# Locations of raylib.h and libraylib.a/libraylib.so -# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD -RAYLIB_INCLUDE_PATH ?= /usr/local/include -RAYLIB_LIB_PATH ?= /usr/local/lib - -# Library type compilation: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Build mode for project: DEBUG or RELEASE -BUILD_MODE ?= RELEASE - -# Use external GLFW library instead of rglfw module -USE_EXTERNAL_GLFW ?= FALSE - -# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) -# NOTE: This variable is only used for PLATFORM_OS: LINUX -USE_WAYLAND_DISPLAY ?= FALSE - -# Use cross-compiler for PLATFORM_RPI -ifeq ($(PLATFORM),PLATFORM_RPI) - USE_RPI_CROSS_COMPILER ?= FALSE - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry - RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot - endif -endif - -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! - # ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS = WINDOWS - else - UNAMEOS = $(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS = LINUX - endif - ifeq ($(UNAMEOS),FreeBSD) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),OpenBSD) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),NetBSD) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),DragonFly) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS = OSX - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - UNAMEOS = $(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS = LINUX - endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - UNAMEOS = $(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS = LINUX - endif -endif - -# RAYLIB_PATH adjustment for LINUX platform -# TODO: Do we really need this? -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) - endif -endif - -# Default path for raylib on Raspberry Pi -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - RAYLIB_PATH ?= /home/pi/raylib -endif - -# Define raylib release directory for compiled library -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten - CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) -endif - -# Define default C compiler: CC -#------------------------------------------------------------------------------------------------ -CC = gcc - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - # OSX default compiler - CC = clang - endif - ifeq ($(PLATFORM_OS),BSD) - # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler - CC = clang - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - # Define RPI cross-compiler - #CC = armv6j-hardfloat-linux-gnueabi-gcc - CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # HTML5 emscripten compiler - # WARNING: To compile to HTML5, code must be redesigned - # to use emscripten.h and emscripten_set_main_loop() - CC = emcc -endif - -# Define default make program: MAKE -#------------------------------------------------------------------------------------------------ -MAKE ?= make - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - MAKE = mingw32-make - endif -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - MAKE = mingw32-make -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - MAKE = mingw32-make -endif - -# Define compiler flags: CFLAGS -#------------------------------------------------------------------------------------------------ -# -O1 defines optimization level -# -g include debug information on compilation -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -Wno-unused-value ignore unused return values of some functions (i.e. fread()) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result - -ifeq ($(BUILD_MODE),DEBUG) - CFLAGS += -g -D_DEBUG - ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -s ASSERTIONS=1 --profiling - endif -else - ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -Os - else - CFLAGS += -s -O1 - endif -endif - -# Additional flags for compiler (if desired) -# -Wextra enables some extra warning flags that are not enabled by -Wall -# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration -# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types -# -Werror=implicit-function-declaration catch function calls without prior declaration -#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - ifeq ($(RAYLIB_LIBTYPE),STATIC) - CFLAGS += -D_DEFAULT_SOURCE - endif - ifeq ($(RAYLIB_LIBTYPE),SHARED) - # Explicitly enable runtime link to libraylib.so - CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH) - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - CFLAGS += -std=gnu99 -DEGL_NO_X11 -endif - -# Define include paths for required headers: INCLUDE_PATHS -# NOTE: Some external/extras libraries could be required (stb, physac, easings...) -#------------------------------------------------------------------------------------------------ -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras - -# Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) - endif - ifeq ($(PLATFORM_OS),LINUX) - INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include - INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - INCLUDE_PATHS += -I/usr/include/libdrm -endif - -# Define library paths containing required libs: LDFLAGS -#------------------------------------------------------------------------------------------------ -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # NOTE: The resource .rc file contains windows executable icon and properties - LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data - # -Wl,--subsystem,windows hides the console window - ifeq ($(BUILD_MODE), RELEASE) - LDFLAGS += -Wl,--subsystem,windows - endif - endif - ifeq ($(PLATFORM_OS),LINUX) - LDFLAGS += -L$(RAYLIB_LIB_PATH) - endif - ifeq ($(PLATFORM_OS),BSD) - LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # -Os # size optimization - # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -s USE_GLFW=3 # Use glfw3 library (context/input management) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) - # -s USE_PTHREADS=1 # multithreading support - # -s WASM=0 # disable Web Assembly, emitted by default - # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS - # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) - # --profiling # include information for code profiling - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # --preload-file resources # specify a resources folder for data compilation - # --source-map-base # allow debugging in browser with source map - LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --preload-file $(dir $<)resources@resources - - # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, - # we can compile same code for ALL platforms with no change required, but, working on bigger - # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw - # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. - - # Define a custom shell .html and output extension - LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html - EXT = .html -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -endif - -# Define libraries required on linking: LDLIBS -# NOTE: To link libraries (lib.so or lib.a), use -l -#------------------------------------------------------------------------------------------------ -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compilation - # NOTE: WinMM library required to set high-res timer resolution - LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - # Required for physac examples - LDLIBS += -static -lpthread - endif - ifeq ($(PLATFORM_OS),LINUX) - # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libegl1-mesa-dev - LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - - # On X11 requires also below libraries - LDLIBS += -lX11 - # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them - #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - - # On Wayland windowing system, additional libraries requires - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) - LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon - endif - # Explicit link to libc - ifeq ($(RAYLIB_LIBTYPE),SHARED) - LDLIBS += -lc - endif - endif - ifeq ($(PLATFORM_OS),OSX) - # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo - endif - ifeq ($(PLATFORM_OS),BSD) - # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling - # NOTE: Required packages: mesa-libs - LDLIBS = -lraylib -lGL -lpthread -lm - - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - endif - ifeq ($(USE_EXTERNAL_GLFW),TRUE) - # NOTE: It could require additional packages installed: libglfw3-dev - LDLIBS += -lglfw - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - LDLIBS += -lvchiq_arm -lvcos - endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - # Libraries for DRM compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a -endif - -# Define source code object files required -#------------------------------------------------------------------------------------------------ -CORE = \ - core/core_basic_window \ - core/core_basic_screen_manager \ - core/core_input_keys \ - core/core_input_mouse \ - core/core_input_mouse_wheel \ - core/core_input_gamepad \ - core/core_input_multitouch \ - core/core_input_gestures \ - core/core_2d_camera \ - core/core_2d_camera_platformer \ - core/core_3d_camera_mode \ - core/core_3d_camera_free \ - core/core_3d_camera_first_person \ - core/core_3d_picking \ - core/core_world_screen \ - core/core_custom_logging \ - core/core_window_letterbox \ - core/core_drop_files \ - core/core_random_values \ - core/core_scissor_test \ - core/core_storage_values \ - core/core_vr_simulator \ - core/core_loading_thread \ - core/core_quat_conversion \ - core/core_window_flags \ - core/core_split_screen \ - core/core_smooth_pixelperfect \ - core/core_custom_frame_control - -SHAPES = \ - shapes/shapes_basic_shapes \ - shapes/shapes_bouncing_ball \ - shapes/shapes_colors_palette \ - shapes/shapes_logo_raylib \ - shapes/shapes_logo_raylib_anim \ - shapes/shapes_rectangle_scaling \ - shapes/shapes_lines_bezier \ - shapes/shapes_collision_area \ - shapes/shapes_following_eyes \ - shapes/shapes_easings_ball_anim \ - shapes/shapes_easings_box_anim \ - shapes/shapes_easings_rectangle_array \ - shapes/shapes_draw_ring \ - shapes/shapes_draw_circle_sector \ - shapes/shapes_top_down_lights - -TEXTURES = \ - textures/textures_logo_raylib \ - textures/textures_mouse_painting \ - textures/textures_rectangle \ - textures/textures_srcrec_dstrec \ - textures/textures_image_drawing \ - textures/textures_image_generation \ - textures/textures_image_loading \ - textures/textures_image_processing \ - textures/textures_image_text \ - textures/textures_to_image \ - textures/textures_raw_data \ - textures/textures_particles_blending \ - textures/textures_npatch_drawing \ - textures/textures_background_scrolling \ - textures/textures_sprite_button \ - textures/textures_sprite_explosion \ - textures/textures_bunnymark \ - textures/textures_blend_modes \ - textures/textures_draw_tiled \ - textures/textures_polygon - -TEXT = \ - text/text_raylib_fonts \ - text/text_font_spritefont \ - text/text_font_loading \ - text/text_font_filters \ - text/text_font_sdf \ - text/text_format_text \ - text/text_input_box \ - text/text_writing_anim \ - text/text_rectangle_bounds \ - text/text_unicode \ - text/text_draw_3d - -MODELS = \ - models/models_animation \ - models/models_billboard \ - models/models_box_collisions \ - models/models_cubicmap \ - models/models_first_person_maze \ - models/models_geometric_shapes \ - models/models_mesh_generation \ - models/models_mesh_picking \ - models/models_loading \ - models/models_loading_vox \ - models/models_loading_gltf \ - models/models_orthographic_projection \ - models/models_rlgl_solar_system \ - models/models_skybox \ - models/models_yaw_pitch_roll \ - models/models_heightmap \ - models/models_waving_cubes - -SHADERS = \ - shaders/shaders_model_shader \ - shaders/shaders_shapes_textures \ - shaders/shaders_custom_uniform \ - shaders/shaders_postprocessing \ - shaders/shaders_palette_switch \ - shaders/shaders_raymarching \ - shaders/shaders_texture_drawing \ - shaders/shaders_texture_waves \ - shaders/shaders_texture_outline \ - shaders/shaders_julia_set \ - shaders/shaders_eratosthenes \ - shaders/shaders_basic_lighting \ - shaders/shaders_fog \ - shaders/shaders_simple_mask \ - shaders/shaders_spotlight \ - shaders/shaders_hot_reloading \ - shaders/shaders_mesh_instancing \ - shaders/shaders_multi_sample2d - -AUDIO = \ - audio/audio_module_playing \ - audio/audio_music_stream \ - audio/audio_raw_stream \ - audio/audio_sound_loading \ - audio/audio_multichannel_sound - -PHYSICS = \ - physics/physics_demo \ - physics/physics_friction \ - physics/physics_movement \ - physics/physics_restitution \ - physics/physics_shatter +# Allow only one "make -f Makefile2" at a time, but pass parallelism. +.NOTPARALLEL: -CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) +#============================================================================= +# Special targets provided by cmake. -# Define processes to execute -#------------------------------------------------------------------------------------------------ -# Default target entry -all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) +# Disable implicit rules so canonical targets will work. +.SUFFIXES: -core: $(CORE) -shapes: $(SHAPES) -textures: $(TEXTURES) -text: $(TEXT) -models: $(MODELS) -shaders: $(SHADERS) -audio: $(AUDIO) -physics: $(PHYSICS) -# Generic compilation pattern -# NOTE: Examples must be ready for Android compilation! -%: %.c -ifeq ($(PLATFORM),PLATFORM_ANDROID) - $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< -else - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -endif +# Disable VCS-based implicit rules. +% : %,v -# Clean everything + +# Disable VCS-based implicit rules. +% : RCS/% + + +# Disable VCS-based implicit rules. +% : RCS/%,v + + +# Disable VCS-based implicit rules. +% : SCCS/s.% + + +# Disable VCS-based implicit rules. +% : s.% + + +.SUFFIXES: .hpux_make_needs_suffix_list + + +# Command-line flag to silence nested $(MAKE). +$(VERBOSE)MAKESILENT = -s + +# Suppress display of executed commands. +$(VERBOSE).SILENT: + + +# A target that is always out of date. +cmake_force: + +.PHONY : cmake_force + +#============================================================================= +# Set environment variables for the build. + +SHELL = cmd.exe + +# The CMake executable. +CMAKE_COMMAND = "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cmake.exe" + +# The command to remove a file. +RM = "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cmake.exe" -E rm -f + +# Escaping for special characters. +EQUALS = = + +# The top-level source directory on which CMake was run. +CMAKE_SOURCE_DIR = E:\workspace\contributes\raylib + +# The top-level build directory on which CMake was run. +CMAKE_BINARY_DIR = E:\workspace\contributes\raylib + +#============================================================================= +# Targets provided globally by CMake. + +# Special rule for the target test +test: + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running tests..." + "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\ctest.exe" --force-new-ctest-process $(ARGS) +.PHONY : test + +# Special rule for the target test +test/fast: test + +.PHONY : test/fast + +# Special rule for the target install/strip +install/strip: preinstall + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Installing the project stripped..." + "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cmake.exe" -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake +.PHONY : install/strip + +# Special rule for the target install/strip +install/strip/fast: preinstall/fast + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Installing the project stripped..." + "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cmake.exe" -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake +.PHONY : install/strip/fast + +# Special rule for the target package +package: preinstall + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Run CPack packaging tool..." + cd /d E:\workspace\contributes\raylib && "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cpack.exe" --config ./CPackConfig.cmake +.PHONY : package + +# Special rule for the target package +package/fast: package + +.PHONY : package/fast + +# Special rule for the target package_source +package_source: + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Run CPack packaging tool for source..." + cd /d E:\workspace\contributes\raylib && "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cpack.exe" --config ./CPackSourceConfig.cmake E:/workspace/contributes/raylib/CPackSourceConfig.cmake +.PHONY : package_source + +# Special rule for the target package_source +package_source/fast: package_source + +.PHONY : package_source/fast + +# Special rule for the target edit_cache +edit_cache: + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "No interactive CMake dialog available..." + "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cmake.exe" -E echo "No interactive CMake dialog available." +.PHONY : edit_cache + +# Special rule for the target edit_cache +edit_cache/fast: edit_cache + +.PHONY : edit_cache/fast + +# Special rule for the target rebuild_cache +rebuild_cache: + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..." + "D:\Program Files\JetBrains\CLion 2020.2.3\bin\cmake\win\bin\cmake.exe" --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) +.PHONY : rebuild_cache + +# Special rule for the target rebuild_cache +rebuild_cache/fast: rebuild_cache + +.PHONY : rebuild_cache/fast + +# Special rule for the target list_install_components +list_install_components: + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Available install components are: \"Unspecified\"" +.PHONY : list_install_components + +# Special rule for 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textures/textures_image_generation.i + @echo ... textures/textures_image_generation.s + @echo ... textures/textures_image_loading.obj + @echo ... textures/textures_image_loading.i + @echo ... textures/textures_image_loading.s + @echo ... textures/textures_image_processing.obj + @echo ... textures/textures_image_processing.i + @echo ... textures/textures_image_processing.s + @echo ... textures/textures_image_text.obj + @echo ... textures/textures_image_text.i + @echo ... textures/textures_image_text.s + @echo ... textures/textures_logo_raylib.obj + @echo ... textures/textures_logo_raylib.i + @echo ... textures/textures_logo_raylib.s + @echo ... textures/textures_mouse_painting.obj + @echo ... textures/textures_mouse_painting.i + @echo ... textures/textures_mouse_painting.s + @echo ... textures/textures_npatch_drawing.obj + @echo ... textures/textures_npatch_drawing.i + @echo ... textures/textures_npatch_drawing.s + @echo ... textures/textures_particles_blending.obj + @echo ... textures/textures_particles_blending.i + @echo ... textures/textures_particles_blending.s + @echo ... textures/textures_polygon.obj + @echo ... textures/textures_polygon.i + @echo ... textures/textures_polygon.s + @echo ... textures/textures_raw_data.obj + @echo ... textures/textures_raw_data.i + @echo ... textures/textures_raw_data.s + @echo ... textures/textures_rectangle.obj + @echo ... textures/textures_rectangle.i + @echo ... textures/textures_rectangle.s + @echo ... textures/textures_sprite_button.obj + @echo ... textures/textures_sprite_button.i + @echo ... textures/textures_sprite_button.s + @echo ... textures/textures_sprite_explosion.obj + @echo ... textures/textures_sprite_explosion.i + @echo ... textures/textures_sprite_explosion.s + @echo ... textures/textures_srcrec_dstrec.obj + @echo ... textures/textures_srcrec_dstrec.i + @echo ... textures/textures_srcrec_dstrec.s + @echo ... textures/textures_to_image.obj + @echo ... textures/textures_to_image.i + @echo ... textures/textures_to_image.s +.PHONY : help + + + +#============================================================================= +# Special targets to cleanup operation of make. + +# Special rule to run CMake to check the build system integrity. +# No rule that depends on this can have commands that come from listfiles +# because they might be regenerated. +cmake_check_build_system: + cd /d E:\workspace\contributes\raylib && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0 +.PHONY : cmake_check_build_system diff --git a/src/external/cgltf.h b/src/external/cgltf.h index 565003801..b3ee7cb4a 100644 --- a/src/external/cgltf.h +++ b/src/external/cgltf.h @@ -732,6 +732,7 @@ typedef struct cgltf_data cgltf_scene* scenes; cgltf_size scenes_count; + unsigned int scene_id; cgltf_scene* scene; cgltf_animation* animations; @@ -5758,7 +5759,8 @@ static int cgltf_parse_json_root(cgltf_options* options, jsmntok_t const* tokens else if (cgltf_json_strcmp(tokens + i, json_chunk, "scene") == 0) { ++i; - out_data->scene = CGLTF_PTRINDEX(cgltf_scene, cgltf_json_to_int(tokens + i, json_chunk)); + out_data->scene_id = cgltf_json_to_int(tokens + i, json_chunk); + out_data->scene = CGLTF_PTRINDEX(cgltf_scene, out_data->scene_id); ++i; } else if (cgltf_json_strcmp(tokens + i, json_chunk, "animations") == 0) diff --git a/src/raylib.h b/src/raylib.h index 6c6baa7b7..bd80f371a 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -366,6 +366,13 @@ typedef struct Transform { Vector3 scale; // Scale } Transform; +//Scene +typedef struct Scene { + int meshCount; // Number of meshes + int *meshes; // Scene meshes array + Transform *meshTransforms; // transform matrices for meshes +} Scene; + // Bone, skeletal animation bone typedef struct BoneInfo { char name[32]; // Bone name @@ -382,6 +389,11 @@ typedef struct Model { Material *materials; // Materials array int *meshMaterial; // Mesh material number + // Scene data + int sceneCount; // Number of scenes + Scene *scenes; // Scenes array + int scene; // Scene should be displayed + // Animation data int boneCount; // Number of bones BoneInfo *bones; // Bones information (skeleton) diff --git a/src/rmodels.c b/src/rmodels.c index 22559e34f..b72349824 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -4649,6 +4649,7 @@ static Model LoadGLTF(const char *fileName) TRACELOG(LOG_DEBUG, " > Buffers count: %i", data->buffers_count); TRACELOG(LOG_DEBUG, " > Images count: %i", data->images_count); TRACELOG(LOG_DEBUG, " > Textures count: %i", data->textures_count); + TRACELOG(LOG_DEBUG, " > Scenes count: %1", data->scenes_count); // Force reading data buffers (fills buffer_view->buffer->data) // NOTE: If an uri is defined to base64 data or external path, it's automatically loaded -> TODO: Verify this assumption @@ -4943,6 +4944,22 @@ static Model LoadGLTF(const char *fileName) } } + // Load scene data + if (data->scenes_count > 0) { + model.scene = data->scene_id; + model.scenes = (Scene *)malloc(sizeof(Scene) * data->scenes_count); + memset(model.scenes, 0, sizeof(Scene) * data->scenes_count); + for (unsigned int i = 0; i < data->scenes_count; i++) { + // TODO: for each nodes, find + if (data->scenes[i].nodes_count>0) { + for (unsigned int j = 0; j < data->scenes[i].nodes_count; j++) { + scenes + + } + } + } + } + /* // TODO: Load glTF meshes animation data // REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skins