diff --git a/.github/workflows/parse_api.yml b/.github/workflows/parse_api.yml index e095e4a55..e25cde18b 100644 --- a/.github/workflows/parse_api.yml +++ b/.github/workflows/parse_api.yml @@ -22,7 +22,7 @@ jobs: - name: Diff parse files id: diff run: | - git add -N tools/rlparser + git add -N tools/rlparser/output git diff --name-only --exit-code continue-on-error: true @@ -32,6 +32,6 @@ jobs: set -x git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add tools/rlparser + git add tools/rlparser/output git commit -m "rlparser: update raylib_api.* by CI" git push diff --git a/.github/workflows/update_examples.yml b/.github/workflows/update_examples.yml index 7feba7d89..c4ada2bd1 100644 --- a/.github/workflows/update_examples.yml +++ b/.github/workflows/update_examples.yml @@ -29,8 +29,9 @@ jobs: shell: bash - name: Build and run rexm tool (requires GNU Makefile) - # "rexm update" validates and updates all required examples in raylib and even raylib.com repos, - # note that it calls examples/Makefile.Web internally, so it requires [make] tool available + # "rexm validate" validates examples collection, looking for inconsistencies, it does not rebuild examples + # "rexm update" validates and updates all examples with inconsistencies, pushing fixes to raylib and raylib.com repos + # note that rexm calls examples/Makefile.Web internally, so it requires [make] tool available run: | sudo apt-get update && sudo apt-get install -y libopengl0 libglu1-mesa libx11-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libgl1-mesa-dev libglu1-mesa-dev cd "${{ github.workspace }}/src" @@ -47,7 +48,7 @@ jobs: export REXM_EXAMPLES_COLLECTION_FILE_PATH="${{ github.workspace }}/examples/examples_list.txt" export REXM_EXAMPLES_VS2022_SLN_FILE="${{ github.workspace }}/projects/VS2022/raylib.sln" export EMSDK_PATH="${{ github.workspace }}/emsdk-cache/emsdk-main" - ./rexm update + ./rexm validate shell: bash - name: Commit changes to raylib repo (DISABLED) diff --git a/.gitignore b/.gitignore index fa4c4c49d..f7b2cccf6 100644 --- a/.gitignore +++ b/.gitignore @@ -58,14 +58,23 @@ packages/ *.h.pch ./*.obj +# Ignore SDL libs for testing +src/external/SDL2 +src/external/SDL3 + # Emscripten emsdk # Ignore wasm data in examples/ +examples/**/* +!examples/**/*.* +!examples/**/*/ +examples/**/*.exe examples/**/*.wasm examples/**/*.data examples/**/*.js examples/**/*.html +examples/**/logs/* # Ignore files build by xcode *.mode*v* @@ -115,7 +124,8 @@ build-*/ docgen_tmp/ # Tools stuff -tools/parser/raylib_parser +tools/parser/rlparser.exe +tools/parser/rlparser tools/rexm/rexm.exe tools/rexm/rexm diff --git a/BINDINGS.md b/BINDINGS.md index 7770f41c2..ee7da46f4 100644 --- a/BINDINGS.md +++ b/BINDINGS.md @@ -29,8 +29,10 @@ Some people ported raylib to other languages in the form of bindings or wrappers | [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 | | [raylib-d](https://github.com/schveiguy/raylib-d) | **5.5** | [D](https://dlang.org) | Zlib | | [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 | +| [raylib-elle](https://github.com/acquitelol/elle/blob/rewrite/std/raylib.le) | **5.5** | [Elle](https://github.com/acquitelol/elle) | GPL-3.0 | | [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD | | [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT | +| [raylib.f](https://github.com/cthulhuology/raylib.f) | **5.5** | [Forth](https://forth.com) | Zlib | | [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC | | [raylib-go](https://github.com/gen2brain/raylib-go) | **5.5** | [Go](https://golang.org) | Zlib | | [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib | @@ -74,6 +76,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers | [raylib-rs](https://github.com/raylib-rs/raylib-rs) | **5.5** | [Rust](https://www.rust-lang.org) | Zlib | | [raylib-ruby](https://github.com/wilsonsilva/raylib-ruby) | 4.5 | [Ruby](https://www.ruby-lang.org) | Zlib | | [Relib](https://github.com/RedCubeDev-ByteSpace/Relib) | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | **???** | +| [ringraylib5](https://github.com/ring-lang/ring/tree/master/extensions/ringraylib5) | **5.0** | [Ring](https://ring-lang.github.io/) | **???** | | [racket-raylib](https://github.com/eutro/racket-raylib) | **5.5** | [Racket](https://racket-lang.org) | MIT/Apache-2.0 | | [raylib-swift](https://github.com/STREGAsGate/Raylib) | 4.0 | [Swift](https://swift.org) | MIT | | [raylib-scopes](https://github.com/salotz/raylib-scopes) | auto | [Scopes](http://scopes.rocks) | MIT | diff --git a/CHANGELOG b/CHANGELOG index f792bca4d..29e4d8174 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -565,7 +565,7 @@ Detailed changes: [rtext] ADDED: SetTextLineSpacing() to define line breaks text drawing spacing by @raysan5 [rtext] RENAMED: LoadFont*() parameter names for consistency and coherence by @raysan5 [rtext] REVIEWED: GetCodepointCount(), ignore unused return value of GetCodepointNext by @ashn-dot-dev -[rtext] REVIEWED: TextFormat() warn user if buffer overflow occured (#3399) by @Murlocohol +[rtext] REVIEWED: TextFormat() warn user if buffer overflow occurred (#3399) by @Murlocohol [rtext] REVIEWED: TextFormat(), added "..." for truncation (#3366) by @raysan5 [rtext] REVIEWED: GetGlyphIndex() (#3000) by @raysan5 [rtext] REVIEWED: GetCodepointNext() to return default value by @chocolate42 diff --git a/CMakeOptions.txt b/CMakeOptions.txt index 32cfb814e..cb1b95b0c 100644 --- a/CMakeOptions.txt +++ b/CMakeOptions.txt @@ -6,7 +6,7 @@ if(EMSCRIPTEN) # When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default SET(PLATFORM Web CACHE STRING "Platform to build for.") endif() -enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL" "Platform to build for.") +enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL;RGFW" "Platform to build for.") enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?") diff --git a/CONVENTIONS.md b/CONVENTIONS.md index 58cfa6270..86044193c 100644 --- a/CONVENTIONS.md +++ b/CONVENTIONS.md @@ -41,6 +41,7 @@ while (!WindowShouldClose()) } +// Always use accumulators as `x++` instead of `++x` for (int i = 0; i < NUM_VALUES; i++) printf("%i", i); // Be careful with the switch formatting! diff --git a/README.md b/README.md index 875792f18..37e37c7c4 100644 --- a/README.md +++ b/README.md @@ -140,7 +140,7 @@ contributors ------------ - + license diff --git a/SECURITY.md b/SECURITY.md new file mode 100644 index 000000000..48a825e37 --- /dev/null +++ b/SECURITY.md @@ -0,0 +1,18 @@ +# Security Policy + +## Supported Versions + +Most considerations of errors and defects can be handled using the project Issues and/or Discussions. + +| Version | Supported | +| ------- | ------------------ | +| 6.0.x | :white_check_mark: | +| < 5.5 | :x: | + +## Reporting a Vulnerability + +Discovered vulnerability can be directly reported using the project Issues and/or Discussions. + +_TODO: Tell them where to go, how often they can expect to get an update on a +reported vulnerability, what to expect if the vulnerability is accepted or +declined, etc._ diff --git a/build.zig b/build.zig index 031a6824d..239b10f9e 100644 --- a/build.zig +++ b/build.zig @@ -106,9 +106,9 @@ const config_h_flags = outer: { if (std.mem.startsWith(u8, line, "//")) continue; if (std.mem.startsWith(u8, line, "#if")) continue; - var flag = std.mem.trimLeft(u8, line, " \t"); // Trim whitespace + var flag = std.mem.trimStart(u8, line, " \t"); // Trim whitespace flag = flag["#define ".len - 1 ..]; // Remove #define - flag = std.mem.trimLeft(u8, flag, " \t"); // Trim whitespace + flag = std.mem.trimStart(u8, flag, " \t"); // Trim whitespace flag = flag[0 .. std.mem.indexOf(u8, flag, " ") orelse continue]; // Flag is only one word, so capture till space flag = "-D" ++ flag; // Prepend with -D @@ -155,9 +155,9 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. ); } - // Sets a flag indiciating the use of a custom `config.h` - try raylib_flags_arr.append(b.allocator, "-DEXTERNAL_CONFIG_FLAGS"); if (options.config.len > 0) { + // Sets a flag indicating the use of a custom `config.h` + try raylib_flags_arr.append(b.allocator, "-DEXTERNAL_CONFIG_FLAGS"); // Splits a space-separated list of config flags into multiple flags // // Note: This means certain flags like `-x c++` won't be processed properly. @@ -187,13 +187,13 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. try raylib_flags_arr.append(b.allocator, flag); } } else { - // Set default config if no custome config got set + // Set default config if no custom config got set try raylib_flags_arr.appendSlice(b.allocator, &config_h_flags); } // No GLFW required on PLATFORM_DRM if (options.platform != .drm) { - raylib.addIncludePath(b.path("src/external/glfw/include")); + raylib.root_module.addIncludePath(b.path("src/external/glfw/include")); } var c_source_files: std.ArrayList([]const u8) = try .initCapacity(b.allocator, 2); @@ -224,7 +224,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. raylib.root_module.addCMacro(options.opengl_version.toCMacroStr(), ""); } - raylib.addIncludePath(b.path("src/platforms")); + raylib.root_module.addIncludePath(b.path("src/platforms")); switch (target.result.os.tag) { .windows => { switch (options.platform) { @@ -438,7 +438,7 @@ pub const Options = struct { pub fn getOptions(b: *std.Build) Options { return .{ - .platform = b.option(PlatformBackend, "platform", "Choose the platform backedn for desktop target") orelse defaults.platform, + .platform = b.option(PlatformBackend, "platform", "Choose the platform backend for desktop target") orelse defaults.platform, .raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio, .rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels, .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, diff --git a/cmake/LibraryConfigurations.cmake b/cmake/LibraryConfigurations.cmake index 8f127fc23..96abeea93 100644 --- a/cmake/LibraryConfigurations.cmake +++ b/cmake/LibraryConfigurations.cmake @@ -141,6 +141,8 @@ elseif ("${PLATFORM}" MATCHES "SDL") add_compile_definitions(USING_SDL2_PACKAGE) endif() endif() +elseif ("${PLATFORM}" MATCHES "RGFW") + set(PLATFORM_CPP "PLATFORM_DESKTOP_RGFW") endif () if (NOT ${OPENGL_VERSION} MATCHES "OFF") diff --git a/examples/Makefile b/examples/Makefile index c8500b665..bc2afbb3c 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -77,7 +77,7 @@ RAYLIB_SRC_PATH ?= ../src # Locations of raylib.h and libraylib.a/libraylib.so # NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD -DESTDIR ?= /usr/local +DESTDIR ?= /usr/local RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include RAYLIB_LIB_PATH ?= $(DESTDIR)/lib @@ -231,7 +231,7 @@ endif # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result +CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wno-unused-result ifeq ($(BUILD_MODE),DEBUG) CFLAGS += -g -D_DEBUG @@ -486,7 +486,19 @@ endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic + LDLIBS = -lraylib -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl -latomic + # TODO: Examples compilation does not define GRAPHICS, is it required? + #ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2) + # LDLIBS += -lGLESv2 -lEGL + #endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32) + # Libraries for Windows desktop compilation + LDFLAGS += -L..\src + LDLIBS = -lraylib -lgdi32 -lwinmm -lshcore + ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE) + LDLIBS += -lopengl32 + endif endif ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # Libraries for web (HTML5) compiling @@ -513,12 +525,13 @@ CORE = \ core/core_basic_screen_manager \ core/core_basic_window \ core/core_clipboard_text \ + core/core_compute_hash \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_delta_time \ core/core_directory_files \ core/core_drop_files \ - core/core_high_dpi \ + core/core_highdpi_demo \ core/core_highdpi_testbed \ core/core_input_actions \ core/core_input_gamepad \ @@ -539,6 +552,7 @@ CORE = \ core/core_storage_values \ core/core_text_file_loading \ core/core_undo_redo \ + core/core_viewport_scaling \ core/core_vr_simulator \ core/core_window_flags \ core/core_window_letterbox \ @@ -546,6 +560,7 @@ CORE = \ core/core_world_screen SHAPES = \ + shapes/shapes_ball_physics \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ shapes/shapes_bullet_hell \ @@ -568,11 +583,14 @@ SHAPES = \ shapes/shapes_math_angle_rotation \ shapes/shapes_math_sine_cosine \ shapes/shapes_mouse_trail \ + shapes/shapes_penrose_tile \ shapes/shapes_pie_chart \ shapes/shapes_rectangle_advanced \ shapes/shapes_rectangle_scaling \ shapes/shapes_recursive_tree \ shapes/shapes_ring_drawing \ + shapes/shapes_rlgl_color_wheel \ + shapes/shapes_rlgl_triangle \ shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_simple_particles \ shapes/shapes_splines_drawing \ @@ -585,6 +603,7 @@ TEXTURES = \ textures/textures_background_scrolling \ textures/textures_blend_modes \ textures/textures_bunnymark \ + textures/textures_cellular_automata \ textures/textures_fog_of_war \ textures/textures_gif_player \ textures/textures_image_channel \ @@ -601,9 +620,11 @@ TEXTURES = \ textures/textures_particles_blending \ textures/textures_polygon_drawing \ textures/textures_raw_data \ + textures/textures_screen_buffer \ textures/textures_sprite_animation \ textures/textures_sprite_button \ textures/textures_sprite_explosion \ + textures/textures_sprite_stacking \ textures/textures_srcrec_dstrec \ textures/textures_textured_curve \ textures/textures_tiled_drawing \ @@ -621,6 +642,7 @@ TEXT = \ text/text_input_box \ text/text_rectangle_bounds \ text/text_sprite_fonts \ + text/text_strings_management \ text/text_unicode_emojis \ text/text_unicode_ranges \ text/text_words_alignment \ @@ -635,6 +657,7 @@ MODELS = \ models/models_box_collisions \ models/models_cubicmap_rendering \ models/models_decals \ + models/models_directional_billboard \ models/models_first_person_maze \ models/models_geometric_shapes \ models/models_heightmap_rendering \ @@ -665,6 +688,7 @@ SHADERS = \ shaders/shaders_depth_writing \ shaders/shaders_eratosthenes_sieve \ shaders/shaders_fog_rendering \ + shaders/shaders_game_of_life \ shaders/shaders_hot_reloading \ shaders/shaders_hybrid_rendering \ shaders/shaders_julia_set \ @@ -696,6 +720,7 @@ AUDIO = \ audio/audio_sound_loading \ audio/audio_sound_multi \ audio/audio_sound_positioning \ + audio/audio_spectrum_visualizer \ audio/audio_stream_effects OTHERS = \ diff --git a/examples/Makefile.Android b/examples/Makefile.Android index c00da171e..cf4ad1257 100644 --- a/examples/Makefile.Android +++ b/examples/Makefile.Android @@ -130,7 +130,7 @@ ifeq ($(ANDROID_ARCH),ARM) CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 endif ifeq ($(ANDROID_ARCH),ARM64) - CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 + CFLAGS = -std=c99 -mfix-cortex-a53-835769 endif # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 07f8d8fb8..f36113f15 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -513,12 +513,13 @@ CORE = \ core/core_basic_screen_manager \ core/core_basic_window \ core/core_clipboard_text \ + core/core_compute_hash \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_delta_time \ core/core_directory_files \ core/core_drop_files \ - core/core_high_dpi \ + core/core_highdpi_demo \ core/core_highdpi_testbed \ core/core_input_actions \ core/core_input_gamepad \ @@ -539,6 +540,7 @@ CORE = \ core/core_storage_values \ core/core_text_file_loading \ core/core_undo_redo \ + core/core_viewport_scaling \ core/core_vr_simulator \ core/core_window_flags \ core/core_window_letterbox \ @@ -546,6 +548,7 @@ CORE = \ core/core_world_screen SHAPES = \ + shapes/shapes_ball_physics \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ shapes/shapes_bullet_hell \ @@ -568,11 +571,14 @@ SHAPES = \ shapes/shapes_math_angle_rotation \ shapes/shapes_math_sine_cosine \ shapes/shapes_mouse_trail \ + shapes/shapes_penrose_tile \ shapes/shapes_pie_chart \ shapes/shapes_rectangle_advanced \ shapes/shapes_rectangle_scaling \ shapes/shapes_recursive_tree \ shapes/shapes_ring_drawing \ + shapes/shapes_rlgl_color_wheel \ + shapes/shapes_rlgl_triangle \ shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_simple_particles \ shapes/shapes_splines_drawing \ @@ -585,6 +591,7 @@ TEXTURES = \ textures/textures_background_scrolling \ textures/textures_blend_modes \ textures/textures_bunnymark \ + textures/textures_cellular_automata \ textures/textures_fog_of_war \ textures/textures_gif_player \ textures/textures_image_channel \ @@ -601,9 +608,11 @@ TEXTURES = \ textures/textures_particles_blending \ textures/textures_polygon_drawing \ textures/textures_raw_data \ + textures/textures_screen_buffer \ textures/textures_sprite_animation \ textures/textures_sprite_button \ textures/textures_sprite_explosion \ + textures/textures_sprite_stacking \ textures/textures_srcrec_dstrec \ textures/textures_textured_curve \ textures/textures_tiled_drawing \ @@ -621,6 +630,7 @@ TEXT = \ text/text_input_box \ text/text_rectangle_bounds \ text/text_sprite_fonts \ + text/text_strings_management \ text/text_unicode_emojis \ text/text_unicode_ranges \ text/text_words_alignment \ @@ -635,6 +645,7 @@ MODELS = \ models/models_box_collisions \ models/models_cubicmap_rendering \ models/models_decals \ + models/models_directional_billboard \ models/models_first_person_maze \ models/models_geometric_shapes \ models/models_heightmap_rendering \ @@ -665,6 +676,7 @@ SHADERS = \ shaders/shaders_depth_writing \ shaders/shaders_eratosthenes_sieve \ shaders/shaders_fog_rendering \ + shaders/shaders_game_of_life \ shaders/shaders_hot_reloading \ shaders/shaders_hybrid_rendering \ shaders/shaders_julia_set \ @@ -696,6 +708,7 @@ AUDIO = \ audio/audio_sound_loading \ audio/audio_sound_multi \ audio/audio_sound_positioning \ + audio/audio_spectrum_visualizer \ audio/audio_stream_effects # Default target entry @@ -752,6 +765,9 @@ core/core_basic_window: core/core_basic_window.c core/core_clipboard_text: core/core_clipboard_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +core/core_compute_hash: core/core_compute_hash.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_custom_frame_control: core/core_custom_frame_control.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -767,7 +783,7 @@ core/core_directory_files: core/core_directory_files.c core/core_drop_files: core/core_drop_files.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_high_dpi: core/core_high_dpi.c +core/core_highdpi_demo: core/core_highdpi_demo.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_highdpi_testbed: core/core_highdpi_testbed.c @@ -833,6 +849,9 @@ core/core_text_file_loading: core/core_text_file_loading.c core/core_undo_redo: core/core_undo_redo.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +core/core_viewport_scaling: core/core_viewport_scaling.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_vr_simulator: core/core_vr_simulator.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs @@ -850,6 +869,9 @@ core/core_world_screen: core/core_world_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile SHAPES examples +shapes/shapes_ball_physics: shapes/shapes_ball_physics.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -916,6 +938,9 @@ shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +shapes/shapes_penrose_tile: shapes/shapes_penrose_tile.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + shapes/shapes_pie_chart: shapes/shapes_pie_chart.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -931,6 +956,12 @@ shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +shapes/shapes_rlgl_color_wheel: shapes/shapes_rlgl_color_wheel.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_rlgl_triangle: shapes/shapes_rlgl_triangle.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -966,7 +997,10 @@ textures/textures_blend_modes: textures/textures_blend_modes.c textures/textures_bunnymark: textures/textures_bunnymark.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png + --preload-file textures/resources/raybunny.png@resources/raybunny.png + +textures/textures_cellular_automata: textures/textures_cellular_automata.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) textures/textures_fog_of_war: textures/textures_fog_of_war.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -1032,6 +1066,9 @@ textures/textures_raw_data: textures/textures_raw_data.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw +textures/textures_screen_buffer: textures/textures_screen_buffer.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + textures/textures_sprite_animation: textures/textures_sprite_animation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/scarfy.png@resources/scarfy.png @@ -1046,6 +1083,10 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c --preload-file textures/resources/boom.wav@resources/boom.wav \ --preload-file textures/resources/explosion.png@resources/explosion.png +textures/textures_sprite_stacking: textures/textures_sprite_stacking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/booth.png@resources/booth.png + textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/scarfy.png@resources/scarfy.png @@ -1112,6 +1153,9 @@ text/text_sprite_fonts: text/text_sprite_fonts.c --preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \ --preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png +text/text_strings_management: text/text_strings_management.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + text/text_unicode_emojis: text/text_unicode_emojis.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \ @@ -1172,6 +1216,10 @@ models/models_decals: models/models_decals.c --preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \ --preload-file models/resources/raylib_logo.png@resources/raylib_logo.png +models/models_directional_billboard: models/models_directional_billboard.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/skillbot.png@resources/skillbot.png + models/models_first_person_maze: models/models_first_person_maze.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ @@ -1316,6 +1364,19 @@ shaders/shaders_fog_rendering: shaders/shaders_fog_rendering.c --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \ --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs +shaders/shaders_game_of_life: shaders/shaders_game_of_life.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/game_of_life.fs@resources/shaders/glsl100/game_of_life.fs \ + --preload-file shaders/resources/game_of_life/acorn.png@resources/game_of_life/acorn.png \ + --preload-file shaders/resources/game_of_life/breeder.png@resources/game_of_life/breeder.png \ + --preload-file shaders/resources/game_of_life/glider.png@resources/game_of_life/glider.png \ + --preload-file shaders/resources/game_of_life/glider_gun.png@resources/game_of_life/glider_gun.png \ + --preload-file shaders/resources/game_of_life/oscillators.png@resources/game_of_life/oscillators.png \ + --preload-file shaders/resources/game_of_life/puffer_train.png@resources/game_of_life/puffer_train.png \ + --preload-file shaders/resources/game_of_life/r_pentomino.png@resources/game_of_life/r_pentomino.png \ + --preload-file shaders/resources/game_of_life/spaceships.png@resources/game_of_life/spaceships.png \ + --preload-file shaders/resources/game_of_life/still_lifes.png@resources/game_of_life/still_lifes.png + shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs @@ -1468,6 +1529,11 @@ audio/audio_sound_positioning: audio/audio_sound_positioning.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file audio/resources/coin.wav@resources/coin.wav +audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \ + --preload-file audio/resources/country.mp3@resources/country.mp3 + audio/audio_stream_effects: audio/audio_stream_effects.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file audio/resources/country.mp3@resources/country.mp3 diff --git a/examples/README.md b/examples/README.md index 4d0b25d56..367bfa0ab 100644 --- a/examples/README.md +++ b/examples/README.md @@ -17,11 +17,11 @@ You may find it easier to use than other toolchains, especially when it comes to - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) -## EXAMPLES COLLECTION [TOTAL: 192] +## EXAMPLES COLLECTION [TOTAL: 205] -### category: core [45] +### category: core [47] -Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. +Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality. | example | image | difficulty
level | version
created | last version
updated | original
developer | |-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------| @@ -43,7 +43,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c | [core_3d_camera_free](core/core_3d_camera_free.c) | core_3d_camera_free | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) | | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | core_3d_camera_first_person | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) | | [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | core_3d_camera_split_screen | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) | -| [core_3d_camera_fps](core/core_3d_camera_fps.c) | core_3d_camera_fps | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) | +| [core_3d_camera_fps](core/core_3d_camera_fps.c) | core_3d_camera_fps | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) | | [core_3d_picking](core/core_3d_picking.c) | core_3d_picking | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) | | [core_world_screen](core/core_world_screen.c) | core_world_screen | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) | | [core_window_flags](core/core_window_flags.c) | core_window_flags | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) | @@ -61,17 +61,19 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | core_smooth_pixelperfect | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | | [core_random_sequence](core/core_random_sequence.c) | core_random_sequence | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) | | [core_automation_events](core/core_automation_events.c) | core_automation_events | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | -| [core_high_dpi](core/core_high_dpi.c) | core_high_dpi | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) | +| [core_highdpi_demo](core/core_highdpi_demo.c) | core_highdpi_demo | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) | | [core_render_texture](core/core_render_texture.c) | core_render_texture | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | | [core_undo_redo](core/core_undo_redo.c) | core_undo_redo | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) | +| [core_viewport_scaling](core/core_viewport_scaling.c) | core_viewport_scaling | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) | | [core_input_actions](core/core_input_actions.c) | core_input_actions | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) | | [core_directory_files](core/core_directory_files.c) | core_directory_files | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) | | [core_highdpi_testbed](core/core_highdpi_testbed.c) | core_highdpi_testbed | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | -| [core_screen_recording](core/core_screen_recording.c) | core_screen_recording | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | -| [core_clipboard_text](core/core_clipboard_text.c) | core_clipboard_text | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) | +| [core_screen_recording](core/core_screen_recording.c) | core_screen_recording | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | +| [core_clipboard_text](core/core_clipboard_text.c) | core_clipboard_text | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ananth S](https://github.com/Ananth1839) | | [core_text_file_loading](core/core_text_file_loading.c) | core_text_file_loading | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) | +| [core_compute_hash](core/core_compute_hash.c) | core_compute_hash | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | -### category: shapes [34] +### category: shapes [38] Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module. @@ -111,8 +113,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes]( | [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | shapes_starfield_effect | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | | [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | shapes_lines_drawing | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) | | [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | shapes_math_angle_rotation | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) | +| [shapes_rlgl_color_wheel](shapes/shapes_rlgl_color_wheel.c) | shapes_rlgl_color_wheel | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) | +| [shapes_rlgl_triangle](shapes/shapes_rlgl_triangle.c) | shapes_rlgl_triangle | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) | +| [shapes_ball_physics](shapes/shapes_ball_physics.c) | shapes_ball_physics | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) | +| [shapes_penrose_tile](shapes/shapes_penrose_tile.c) | shapes_penrose_tile | ⭐⭐⭐⭐️ | 5.5 | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) | -### category: textures [26] +### category: textures [29] Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module. @@ -143,9 +149,12 @@ Examples using raylib textures functionality, including image/textures loading/g | [textures_image_kernel](textures/textures_image_kernel.c) | textures_image_kernel | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) | | [textures_image_channel](textures/textures_image_channel.c) | textures_image_channel | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) | | [textures_image_rotate](textures/textures_image_rotate.c) | textures_image_rotate | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) | +| [textures_screen_buffer](textures/textures_screen_buffer.c) | textures_screen_buffer | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) | | [textures_textured_curve](textures/textures_textured_curve.c) | textures_textured_curve | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) | +| [textures_sprite_stacking](textures/textures_sprite_stacking.c) | textures_sprite_stacking | ⭐⭐☆☆ | 5.6-dev | 6.0 | [Robin](https://github.com/RobinsAviary) | +| [textures_cellular_automata](textures/textures_cellular_automata.c) | textures_cellular_automata | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) | -### category: text [15] +### category: text [16] Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module. @@ -166,8 +175,9 @@ Examples using raylib text functionality, including sprite fonts loading/generat | [text_codepoints_loading](text/text_codepoints_loading.c) | text_codepoints_loading | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [text_inline_styling](text/text_inline_styling.c) | text_inline_styling | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) | | [text_words_alignment](text/text_words_alignment.c) | text_words_alignment | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | +| [text_strings_management](text/text_strings_management.c) | text_strings_management | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) | -### category: models [26] +### category: models [27] Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module. @@ -199,8 +209,9 @@ Examples using raylib models functionality, including models loading/generation | [models_basic_voxel](models/models_basic_voxel.c) | models_basic_voxel | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) | | [models_rotating_cube](models/models_rotating_cube.c) | models_rotating_cube | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | | [models_decals](models/models_decals.c) | models_decals | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | +| [models_directional_billboard](models/models_directional_billboard.c) | models_directional_billboard | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) | -### category: shaders [32] +### category: shaders [33] Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module. @@ -238,8 +249,9 @@ Examples using raylib shaders functionality, including shaders loading, paramete | [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | shaders_lightmap_rendering | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) | | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | shaders_rounded_rectangle | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) | | [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | shaders_depth_rendering | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) | +| [shaders_game_of_life](shaders/shaders_game_of_life.c) | shaders_game_of_life | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) | -### category: audio [8] +### category: audio [9] Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib. @@ -253,6 +265,7 @@ Examples using raylib audio functionality, including sound/music loading and pla | [audio_stream_effects](audio/audio_stream_effects.c) | audio_stream_effects | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | [audio_sound_multi](audio/audio_sound_multi.c) | audio_sound_multi | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) | | [audio_sound_positioning](audio/audio_sound_positioning.c) | audio_sound_positioning | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) | +| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | audio_spectrum_visualizer | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) | ### category: others [6] @@ -268,4 +281,4 @@ Examples showing raylib misc functionality that does not fit in other categories | [web_basic_window](others/web_basic_window.c) | web_basic_window | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | Some example missing? As always, contributions are welcome, feel free to send new examples! -Here is an[examples template](examples_template.c) with instructions to start with! +Here is an [examples template](examples_template.c) with instructions to start with! diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index 48be49e42..05ec1c2d6 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -36,6 +36,12 @@ int main(void) float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f] bool pause = false; // Music playing paused + float pan = 0.0f; // Default audio pan center [-1.0f..1.0f] + SetMusicPan(music, pan); + + float volume = 0.8f; // Default audio volume [0.0f..1.0f] + SetMusicVolume(music, volume); + SetTargetFPS(30); // Set our game to run at 30 frames-per-second //-------------------------------------------------------------------------------------- @@ -62,6 +68,34 @@ int main(void) else ResumeMusicStream(music); } + // Set audio pan + if (IsKeyDown(KEY_LEFT)) + { + pan -= 0.05f; + if (pan < -1.0f) pan = -1.0f; + SetMusicPan(music, pan); + } + else if (IsKeyDown(KEY_RIGHT)) + { + pan += 0.05f; + if (pan > 1.0f) pan = 1.0f; + SetMusicPan(music, pan); + } + + // Set audio volume + if (IsKeyDown(KEY_DOWN)) + { + volume -= 0.05f; + if (volume < 0.0f) volume = 0.0f; + SetMusicVolume(music, volume); + } + else if (IsKeyDown(KEY_UP)) + { + volume += 0.05f; + if (volume > 1.0f) volume = 1.0f; + SetMusicVolume(music, volume); + } + // Get normalized time played for current music stream timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music); @@ -76,6 +110,11 @@ int main(void) DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); + DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE); + DrawRectangle(300, 100, 200, 12, LIGHTGRAY); + DrawRectangleLines(300, 100, 200, 12, GRAY); + DrawRectangle(300 + (pan + 1.0)/2.0f*200 - 5, 92, 10, 28, DARKGRAY); + DrawRectangle(200, 200, 400, 12, LIGHTGRAY); DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON); DrawRectangleLines(200, 200, 400, 12, GRAY); @@ -83,6 +122,11 @@ int main(void) DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); + DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN); + DrawRectangle(300, 360, 200, 12, LIGHTGRAY); + DrawRectangleLines(300, 360, 200, 12, GRAY); + DrawRectangle(300 + volume*200 - 5, 352, 10, 28, DARKGRAY); + EndDrawing(); //---------------------------------------------------------------------------------- } diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c index 4deae2090..b327e92af 100644 --- a/examples/audio/audio_raw_stream.c +++ b/examples/audio/audio_raw_stream.c @@ -166,7 +166,7 @@ int main(void) memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short)); // Update cursors and loop audio - readCursor = (readCursor + writeLength) % waveLength; + readCursor = (readCursor + writeLength)%waveLength; writeCursor += writeLength; } diff --git a/examples/audio/audio_sound_positioning.c b/examples/audio/audio_sound_positioning.c index 4d29954f6..34b15c07b 100644 --- a/examples/audio/audio_sound_positioning.c +++ b/examples/audio/audio_sound_positioning.c @@ -69,6 +69,7 @@ int main(void) }; SetSoundPosition(camera, sound, spherePos, 20.0f); + if (!IsSoundPlaying(sound)) PlaySound(sound); //---------------------------------------------------------------------------------- @@ -94,6 +95,8 @@ int main(void) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- + + return 0; } //------------------------------------------------------------------------------------ diff --git a/examples/audio/audio_spectrum_visualizer.c b/examples/audio/audio_spectrum_visualizer.c new file mode 100644 index 000000000..f5334c9cc --- /dev/null +++ b/examples/audio/audio_spectrum_visualizer.c @@ -0,0 +1,285 @@ +/******************************************************************************************* +* +* raylib [audio] example - spectrum visualizer +* +* Example complexity rating: [★★★☆] 3/4 +* +* Example originally created with raylib 6.0, last time updated with raylib 5.6-dev +* +* Inspired by Inigo Quilez's https://www.shadertoy.com/ +* Resources/specification: https://gist.github.com/soulthreads/2efe50da4be1fb5f7ab60ff14ca434b8 +* +* Example created by created by IANN (@meisei4) reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 IANN (@meisei4) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" + +#include +#include +#include + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +#define MONO 1 +#define SAMPLE_RATE 44100 +#define SAMPLE_RATE_F 44100.0f +#define FFT_WINDOW_SIZE 1024 +#define BUFFER_SIZE 512 +#define PER_SAMPLE_BIT_DEPTH 16 +#define AUDIO_STREAM_RING_BUFFER_SIZE (FFT_WINDOW_SIZE*2) +#define EFFECTIVE_SAMPLE_RATE (SAMPLE_RATE_F*0.5f) +#define WINDOW_TIME ((double)FFT_WINDOW_SIZE/(double)EFFECTIVE_SAMPLE_RATE) +#define FFT_HISTORICAL_SMOOTHING_DUR 2.0f +#define MIN_DECIBELS (-100.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/minDecibels +#define MAX_DECIBELS (-30.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/maxDecibels +#define INVERSE_DECIBEL_RANGE (1.0f/(MAX_DECIBELS - MIN_DECIBELS)) +#define DB_TO_LINEAR_SCALE (20.0f/2.302585092994046f) +#define SMOOTHING_TIME_CONSTANT 0.8f // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/smoothingTimeConstant +#define TEXTURE_HEIGHT 1 +#define FFT_ROW 0 +#define UNUSED_CHANNEL 0.0f + +typedef struct FFTComplex { float real, imaginary; } FFTComplex; + +typedef struct FFTData { + FFTComplex *spectrum; + FFTComplex *workBuffer; + float *prevMagnitudes; + float (*fftHistory)[BUFFER_SIZE]; + int fftHistoryLen; + int historyPos; + double lastFftTime; + float tapbackPos; +} FFTData; + +static void CaptureFrame(FFTData *fftData, const float *audioSamples); +static void RenderFrame(const FFTData *fftData, Image *fftImage); +static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //----------------------------------------------------------------------------------- --- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - spectrum visualizer"); + + Image fftImage = GenImageColor(BUFFER_SIZE, TEXTURE_HEIGHT, WHITE); + Texture2D fftTexture = LoadTextureFromImage(fftImage); + RenderTexture2D bufferA = LoadRenderTexture(screenWidth, screenHeight); + Vector2 iResolution = { (float)screenWidth, (float)screenHeight }; + + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/fft.fs", GLSL_VERSION)); + + int iResolutionLocation = GetShaderLocation(shader, "iResolution"); + int iChannel0Location = GetShaderLocation(shader, "iChannel0"); + SetShaderValue(shader, iResolutionLocation, &iResolution, SHADER_UNIFORM_VEC2); + SetShaderValueTexture(shader, iChannel0Location, fftTexture); + + InitAudioDevice(); + SetAudioStreamBufferSizeDefault(AUDIO_STREAM_RING_BUFFER_SIZE); + + // WARNING: Memory out-of-bounds on PLATFORM_WEB + Wave wav = LoadWave("resources/country.mp3"); + WaveFormat(&wav, SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO); + + AudioStream audioStream = LoadAudioStream(SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO); + PlayAudioStream(audioStream); + + int fftHistoryLen = (int)ceilf(FFT_HISTORICAL_SMOOTHING_DUR/WINDOW_TIME) + 1; + + FFTData fft = { + .spectrum = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE), + .workBuffer = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE), + .prevMagnitudes = RL_CALLOC(BUFFER_SIZE, sizeof(float)), + .fftHistory = RL_CALLOC(fftHistoryLen, sizeof(float[BUFFER_SIZE])), + .fftHistoryLen = fftHistoryLen, + .historyPos = 0, + .lastFftTime = 0.0, + .tapbackPos = 0.01f + }; + + size_t wavCursor = 0; + const short *wavPCM16 = wav.data; + + short chunkSamples[AUDIO_STREAM_RING_BUFFER_SIZE] = { 0 }; + float audioSamples[FFT_WINDOW_SIZE] = { 0 }; + + SetTargetFPS(60); + //---------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + while (IsAudioStreamProcessed(audioStream)) + { + for (int i = 0; i < AUDIO_STREAM_RING_BUFFER_SIZE; i++) + { + int left = (wav.channels == 2)? wavPCM16[wavCursor*2 + 0] : wavPCM16[wavCursor]; + int right = (wav.channels == 2)? wavPCM16[wavCursor*2 + 1] : left; + chunkSamples[i] = (short)((left + right)/2); + + if (++wavCursor >= wav.frameCount) wavCursor = 0; + } + + UpdateAudioStream(audioStream, chunkSamples, AUDIO_STREAM_RING_BUFFER_SIZE); + + for (int i = 0; i < FFT_WINDOW_SIZE; i++) audioSamples[i] = (chunkSamples[i*2] + chunkSamples[i*2 + 1])*0.5f/32767.0f; + } + + CaptureFrame(&fft, audioSamples); + RenderFrame(&fft, &fftImage); + UpdateTexture(fftTexture, fftImage.data); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginShaderMode(shader); + SetShaderValueTexture(shader, iChannel0Location, fftTexture); + DrawTextureRec(bufferA.texture, + (Rectangle){ 0, 0, (float)screenWidth, (float)-screenHeight }, + (Vector2){ 0, 0 }, WHITE); + EndShaderMode(); + + EndDrawing(); + //------------------------------------------------------------------------------ + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadShader(shader); + UnloadRenderTexture(bufferA); + UnloadTexture(fftTexture); + UnloadImage(fftImage); + UnloadAudioStream(audioStream); + UnloadWave(wav); + CloseAudioDevice(); + + RL_FREE(fft.spectrum); + RL_FREE(fft.workBuffer); + RL_FREE(fft.prevMagnitudes); + RL_FREE(fft.fftHistory); + + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------------------------------- + + return 0; +} + +// Cooley–Tukey FFT https://en.wikipedia.org/wiki/Cooley%E2%80%93Tukey_FFT_algorithm#Data_reordering,_bit_reversal,_and_in-place_algorithms +static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n) +{ + int j = 0; + for (int i = 1; i < n - 1; i++) + { + int bit = n >> 1; + while (j >= bit) + { + j -= bit; + bit >>= 1; + } + j += bit; + if (i < j) + { + FFTComplex temp = spectrum[i]; + spectrum[i] = spectrum[j]; + spectrum[j] = temp; + } + } + + for (int len = 2; len <= n; len <<= 1) + { + float angle = -2.0f*PI/len; + FFTComplex twiddleUnit = { cosf(angle), sinf(angle) }; + for (int i = 0; i < n; i += len) + { + FFTComplex twiddleCurrent = { 1.0f, 0.0f }; + for (int j = 0; j < len/2; j++) + { + FFTComplex even = spectrum[i + j]; + FFTComplex odd = spectrum[i + j + len/2]; + FFTComplex twiddledOdd = { + odd.real*twiddleCurrent.real - odd.imaginary*twiddleCurrent.imaginary, + odd.real*twiddleCurrent.imaginary + odd.imaginary*twiddleCurrent.real + }; + + spectrum[i + j].real = even.real + twiddledOdd.real; + spectrum[i + j].imaginary = even.imaginary + twiddledOdd.imaginary; + spectrum[i + j + len/2].real = even.real - twiddledOdd.real; + spectrum[i + j + len/2].imaginary = even.imaginary - twiddledOdd.imaginary; + + float twiddleRealNext = twiddleCurrent.real*twiddleUnit.real - twiddleCurrent.imaginary*twiddleUnit.imaginary; + twiddleCurrent.imaginary = twiddleCurrent.real*twiddleUnit.imaginary + twiddleCurrent.imaginary*twiddleUnit.real; + twiddleCurrent.real = twiddleRealNext; + } + } + } +} + +static void CaptureFrame(FFTData *fftData, const float *audioSamples) +{ + for (int i = 0; i < FFT_WINDOW_SIZE; i++) + { + float x = (2.0f*PI*i)/(FFT_WINDOW_SIZE - 1.0f); + float blackmanWeight = 0.42f - 0.5f*cosf(x) + 0.08f*cosf(2.0f*x); // https://en.wikipedia.org/wiki/Window_function#Blackman_window + fftData->workBuffer[i].real = audioSamples[i]*blackmanWeight; + fftData->workBuffer[i].imaginary = 0.0f; + } + + CooleyTukeyFFTSlow(fftData->workBuffer, FFT_WINDOW_SIZE); + memcpy(fftData->spectrum, fftData->workBuffer, sizeof(FFTComplex)*FFT_WINDOW_SIZE); + + float smoothedSpectrum[BUFFER_SIZE]; + + for (int bin = 0; bin < BUFFER_SIZE; bin++) + { + float re = fftData->workBuffer[bin].real; + float im = fftData->workBuffer[bin].imaginary; + float linearMagnitude = sqrtf(re*re + im*im)/FFT_WINDOW_SIZE; + + float smoothedMagnitude = SMOOTHING_TIME_CONSTANT*fftData->prevMagnitudes[bin] + (1.0f - SMOOTHING_TIME_CONSTANT)*linearMagnitude; + fftData->prevMagnitudes[bin] = smoothedMagnitude; + + float db = logf(fmaxf(smoothedMagnitude, 1e-40f))*DB_TO_LINEAR_SCALE; + float normalized = (db - MIN_DECIBELS)*INVERSE_DECIBEL_RANGE; + smoothedSpectrum[bin] = Clamp(normalized, 0.0f, 1.0f); + } + + fftData->lastFftTime = GetTime(); + memcpy(fftData->fftHistory[fftData->historyPos], smoothedSpectrum, sizeof(smoothedSpectrum)); + fftData->historyPos = (fftData->historyPos + 1)%fftData->fftHistoryLen; +} + +static void RenderFrame(const FFTData *fftData, Image *fftImage) +{ + double framesSinceTapback = floor(fftData->tapbackPos/WINDOW_TIME); + framesSinceTapback = Clamp(framesSinceTapback, 0.0, fftData->fftHistoryLen - 1); + + int historyPosition = (fftData->historyPos - 1 - (int)framesSinceTapback)%fftData->fftHistoryLen; + if (historyPosition < 0) historyPosition += fftData->fftHistoryLen; + + const float *amplitude = fftData->fftHistory[historyPosition]; + for (int bin = 0; bin < BUFFER_SIZE; bin++) ImageDrawPixel(fftImage, bin, FFT_ROW, ColorFromNormalized((Vector4){ amplitude[bin], UNUSED_CHANNEL, UNUSED_CHANNEL, UNUSED_CHANNEL })); +} \ No newline at end of file diff --git a/examples/audio/audio_spectrum_visualizer.png b/examples/audio/audio_spectrum_visualizer.png new file mode 100644 index 000000000..c3f1bc8b0 Binary files /dev/null and b/examples/audio/audio_spectrum_visualizer.png differ diff --git a/examples/audio/resources/shaders/glsl100/fft.fs b/examples/audio/resources/shaders/glsl100/fft.fs new file mode 100644 index 000000000..a97bf336b --- /dev/null +++ b/examples/audio/resources/shaders/glsl100/fft.fs @@ -0,0 +1,37 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform vec2 iResolution; +uniform sampler2D iChannel0; + +const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0); +const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0); +const float FFT_ROW = 0.0; +const float NUM_OF_BINS = 512.0; + +void main() +{ + vec2 fragCoord = fragTexCoord*iResolution; + float cellWidth = iResolution.x/NUM_OF_BINS; + float binIndex = floor(fragCoord.x/cellWidth); + float localX = mod(fragCoord.x, cellWidth); + float barWidth = cellWidth - 1.0; + vec4 color = WHITE; + + if (localX <= barWidth) + { + float sampleX = (binIndex + 0.5)/NUM_OF_BINS; + vec2 sampleCoord = vec2(sampleX, FFT_ROW); + float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use + + if (fragTexCoord.y < amplitude) color = BLACK; + } + + gl_FragColor = color; +} diff --git a/examples/audio/resources/shaders/glsl120/fft.fs b/examples/audio/resources/shaders/glsl120/fft.fs new file mode 100644 index 000000000..bab5d533b --- /dev/null +++ b/examples/audio/resources/shaders/glsl120/fft.fs @@ -0,0 +1,35 @@ +#version 120 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform vec2 iResolution; +uniform sampler2D iChannel0; + +const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0); +const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0); +const float FFT_ROW = 0.0; +const float NUM_OF_BINS = 512.0; + +void main() +{ + vec2 fragCoord = fragTexCoord*iResolution; + float cellWidth = iResolution.x/NUM_OF_BINS; + float binIndex = floor(fragCoord.x/cellWidth); + float localX = mod(fragCoord.x, cellWidth); + float barWidth = cellWidth - 1.0; + vec4 color = WHITE; + + if (localX <= barWidth) + { + float sampleX = (binIndex + 0.5)/NUM_OF_BINS; + vec2 sampleCoord = vec2(sampleX, FFT_ROW); + float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use + + if (fragTexCoord.y < amplitude) color = BLACK; + } + + gl_FragColor = color; +} diff --git a/examples/audio/resources/shaders/glsl330/fft.fs b/examples/audio/resources/shaders/glsl330/fft.fs new file mode 100644 index 000000000..20b2e9dfa --- /dev/null +++ b/examples/audio/resources/shaders/glsl330/fft.fs @@ -0,0 +1,35 @@ +#version 330 + +in vec2 fragTexCoord; +in vec4 fragColor; + +out vec4 finalColor; + +uniform vec2 iResolution; +uniform sampler2D iChannel0; + +const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0); +const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0); +const float FFT_ROW = 0.0; +const float NUM_OF_BINS = 512.0; + +void main() +{ + vec2 fragCoord = fragTexCoord*iResolution; + float cellWidth = iResolution.x/NUM_OF_BINS; + float binIndex = floor(fragCoord.x/cellWidth); + float localX = mod(fragCoord.x, cellWidth); + float barWidth = cellWidth - 1.0; + vec4 color = WHITE; + + if (localX <= barWidth) + { + float sampleX = (binIndex + 0.5)/NUM_OF_BINS; + vec2 sampleCoord = vec2(sampleX, FFT_ROW); + float amplitude = texture(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use + + if (fragTexCoord.y < amplitude) color = BLACK; + } + + finalColor = color; +} diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index b752a9640..7e5a14a70 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -125,8 +125,8 @@ int main(void) DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); DrawRectangleLines( 10, 10, 250, 113, BLUE); - DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); - DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); + DrawText("Free 2D camera controls:", 20, 20, 10, BLACK); + DrawText("- Right/Left to move player", 40, 40, 10, DARKGRAY); DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); diff --git a/examples/core/core_2d_camera.png b/examples/core/core_2d_camera.png index d2f9e634f..a0fdabb49 100644 Binary files a/examples/core/core_2d_camera.png and b/examples/core/core_2d_camera.png differ diff --git a/examples/core/core_2d_camera_mouse_zoom.c b/examples/core/core_2d_camera_mouse_zoom.c index 6cb6dcfa2..9006afbe1 100644 --- a/examples/core/core_2d_camera_mouse_zoom.c +++ b/examples/core/core_2d_camera_mouse_zoom.c @@ -23,7 +23,7 @@ //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ -int main () +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -35,9 +35,9 @@ int main () Camera2D camera = { 0 }; camera.zoom = 1.0f; - int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move + int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -93,6 +93,7 @@ int main () // under the cursor to the screen space point under the cursor at any zoom camera.target = mouseWorldPos; } + if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) { // Zoom increment @@ -110,7 +111,6 @@ int main () ClearBackground(RAYWHITE); BeginMode2D(camera); - // Draw the 3d grid, rotated 90 degrees and centered around 0,0 // just so we have something in the XY plane rlPushMatrix(); @@ -121,7 +121,6 @@ int main () // Draw a reference circle DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON); - EndMode2D(); // Draw mouse reference @@ -142,5 +141,6 @@ int main () //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- + return 0; } diff --git a/examples/core/core_3d_camera_fps.c b/examples/core/core_3d_camera_fps.c index 7aa79c174..ef36e912f 100644 --- a/examples/core/core_3d_camera_fps.c +++ b/examples/core/core_3d_camera_fps.c @@ -6,12 +6,12 @@ * * Example originally created with raylib 5.5, last time updated with raylib 5.5 * -* Example contributed by Agnis Aldins (@nezvers) and reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * -* Copyright (c) 2025 Agnis Aldins (@nezvers) +* Copyright (c) 2025 Agnis Aldiņš (@nezvers) * ********************************************************************************************/ diff --git a/examples/core/core_clipboard_text.c b/examples/core/core_clipboard_text.c index 2be64154b..59de6509c 100644 --- a/examples/core/core_clipboard_text.c +++ b/examples/core/core_clipboard_text.c @@ -2,22 +2,25 @@ * * raylib [core] example - clipboard text * -* Example complexity rating: [★☆☆☆] 1/4 +* Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev * -* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Ananth S (@Ananth1839) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * -* Copyright (c) 2025 Robin (@RobinsAviary) +* Copyright (c) 2025 Ananth S (@Ananth1839) * ********************************************************************************************/ #include "raylib.h" -#include +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" + +#define MAX_TEXT_SAMPLES 5 //------------------------------------------------------------------------------------ // Program main entry point @@ -31,28 +34,32 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text"); - const char* clipboardText = NULL; + // Define some sample texts + const char *sampleTexts[MAX_TEXT_SAMPLES] = { + "Hello from raylib!", + "The quick brown fox jumps over the lazy dog", + "Clipboard operations are useful!", + "raylib is a simple and easy-to-use library", + "Copy and paste me!" + }; - // List of text the user can switch through and copy - const char* copyableText[] = {"raylib is fun", "hello, clipboard!", "potato chips"}; + const char *clipboardText = NULL; + char inputBuffer[256] = "Hello from raylib!"; // Random initial string - unsigned int textIndex = 0; + // UI required variables + bool textBoxEditMode = false; - const char* popupText = NULL; + bool btnCutPressed = false; + bool btnCopyPressed = false; + bool btnPastePressed = false; + bool btnClearPressed = false; + bool btnRandomPressed = false; - // Initialize timers - // The amount of time the pop-up text is on screen, before fading - const float maxTime = 3.0f; - float textTimer = 0.0f; - // The length of time text is offset - const float animMaxTime = 0.1f; - float pasteAnim = 0.0f; - float copyAnim = 0.0f; - int copyAnimMult = 1; - float textAnim = 0.0f; - float textAlpha = 0.0f; - // Offset amount for animations - const int offsetAmount = -4; + // Set UI style + GuiSetStyle(DEFAULT, TEXT_SIZE, 20); + GuiSetIconScale(2); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -60,95 +67,55 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // Check if the user has pressed the copy/paste key combinations - bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)); - bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)); - - // Update animation timers - if (textTimer > 0) textTimer -= GetFrameTime(); - if (pasteAnim > 0) pasteAnim -= GetFrameTime(); - if (copyAnim > 0) copyAnim -= GetFrameTime(); - if (textAnim > 0) textAnim -= GetFrameTime(); - - // React to the user pressing paste - if (pastePressed) + // Handle button interactions + if (btnCutPressed) { - // Most operating systems hide this information until the user presses Ctrl-V on the window. + SetClipboardText(inputBuffer); + clipboardText = GetClipboardText(); + inputBuffer[0] = '\0'; // Quick solution to clear text + //memset(inputBuffer, 0, 256); // Clear full buffer properly + } - // Check to see if the clipboard contains an image - // This function does nothing outside of Windows, as it directly calls the Windows API - Image image = GetClipboardImage(); - - if (IsImageValid(image)) + if (btnCopyPressed) + { + SetClipboardText(inputBuffer); // Copy text to clipboard + clipboardText = GetClipboardText(); // Get text from clipboard + } + + if (btnPastePressed) + { + // Paste text from clipboard + clipboardText = GetClipboardText(); + if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText); + } + + if (btnClearPressed) + { + inputBuffer[0] = '\0'; // Quick solution to clear text + //memset(inputBuffer, 0, 256); // Clear full buffer properly + } + + if (btnRandomPressed) + { + // Get random text from sample list + TextCopy(inputBuffer, sampleTexts[GetRandomValue(0, MAX_TEXT_SAMPLES - 1)]); + } + + // Quick cut/copy/paste with keyboard shortcuts + if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)) + { + if (IsKeyPressed(KEY_X)) { - // Unload the image - UnloadImage(image); - // Update visuals - popupText = "clipboard contains image"; + SetClipboardText(inputBuffer); + inputBuffer[0] = '\0'; // Quick solution to clear text } - else + + if (IsKeyPressed(KEY_C)) SetClipboardText(inputBuffer); + + if (IsKeyPressed(KEY_V)) { - // Get text from the user's clipboard clipboardText = GetClipboardText(); - - // Update visuals - popupText = "text pasted"; - pasteAnim = animMaxTime; - } - - // Reset animation values - textTimer = maxTime; - textAnim = animMaxTime; - textAlpha = 1; - } - - // React to the user pressing copy - if (copyPressed) - { - // Set the text on the user's clipboard - SetClipboardText(copyableText[textIndex]); - - // Reset values - textTimer = maxTime; - textAnim = animMaxTime; - copyAnim = animMaxTime; - copyAnimMult = 1; - textAlpha = 1; - // Update the text that pops up at the bottom of the screen - popupText = "text copied"; - } - - // Switch to the next item in the list when the user presses up - if (IsKeyPressed(KEY_UP)) - { - // Reset animation - copyAnim = animMaxTime; - copyAnimMult = 1; - - textIndex += 1; - - if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array - { - // Loop back to the other end - textIndex = 0; - } - } - - // Switch to the previous item in the list when the user presses down - if (IsKeyPressed(KEY_DOWN)) - { - // Reset animation - copyAnim = animMaxTime; - copyAnimMult = -1; - - if (textIndex == 0) - { - // Loop back to the other end - textIndex = (sizeof(copyableText) / sizeof(const char*)) - 1; // Length of array minus one - } - else - { - textIndex -= 1; + if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText); } } //---------------------------------------------------------------------------------- @@ -157,43 +124,32 @@ int main(void) //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(RAYWHITE); + ClearBackground(RAYWHITE); - // Draw the user's pasted text, if there is any yet - if (clipboardText) - { - // Offset animation - int offset = 0; - if (pasteAnim > 0) offset = offsetAmount; + // Draw instructions + GuiLabel((Rectangle){ 50, 20, 700, 36 }, "Use the BUTTONS or KEY SHORTCUTS:"); + DrawText("[CTRL+X] - CUT | [CTRL+C] COPY | [CTRL+V] | PASTE", 50, 60, 20, MAROON); - // Draw the pasted text - DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN); - DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY); - } + // Draw text box + if (GuiTextBox((Rectangle){ 50, 120, 652, 40 }, inputBuffer, 256, textBoxEditMode)) textBoxEditMode = !textBoxEditMode; - // Offset animation - int textOffset = 0; - if (copyAnim > 0) textOffset = offsetAmount; + // Random text button + btnRandomPressed = GuiButton((Rectangle){ 50 + 652 + 8, 120, 40, 40 }, "#77#"); - // Draw copyable text and controls - DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON); - DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY); + // Draw buttons + btnCutPressed = GuiButton((Rectangle){ 50, 180, 158, 40 }, "#17#CUT"); + btnCopyPressed = GuiButton((Rectangle){ 50 + 165, 180, 158, 40 }, "#16#COPY"); + btnPastePressed = GuiButton((Rectangle){ 50 + 165*2, 180, 158, 40 }, "#18#PASTE"); + btnClearPressed = GuiButton((Rectangle){ 50 + 165*3, 180, 158, 40 }, "#143#CLEAR"); - // Alpha / Offset animation - if (textAlpha > 0) - { - // Offset animation - int offset = 0; - if (textAnim > 0) offset = offsetAmount; - // Draw pop up text - DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha)); - - // Fade-out animation - if (textTimer < 0) - { - textAlpha -= GetFrameTime(); - } - } + // Draw clipboard status + GuiSetState(STATE_DISABLED); + GuiLabel((Rectangle){ 50, 260, 700, 40 }, "Clipboard current text data:"); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiTextBox((Rectangle){ 50, 300, 700, 40 }, (char *)clipboardText, 256, false); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + GuiLabel((Rectangle){ 50, 360, 700, 40 }, "Try copying text from other applications and pasting here!"); + GuiSetState(STATE_NORMAL); EndDrawing(); //---------------------------------------------------------------------------------- @@ -205,4 +161,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/core/core_clipboard_text.png b/examples/core/core_clipboard_text.png index caa9b314a..96a7379c7 100644 Binary files a/examples/core/core_clipboard_text.png and b/examples/core/core_clipboard_text.png differ diff --git a/examples/core/core_compute_hash.c b/examples/core/core_compute_hash.c new file mode 100644 index 000000000..505ffea7b --- /dev/null +++ b/examples/core/core_compute_hash.c @@ -0,0 +1,143 @@ +/******************************************************************************************* +* +* raylib [core] example - compute hash +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +static char *GetDataAsHexText(const unsigned int *data, int dataSize); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - compute hash"); + + // UI controls variables + char textInput[96] = "The quick brown fox jumps over the lazy dog."; + bool textBoxEditMode = false; + bool btnComputeHashes = false; + + // Data hash values + unsigned int hashCRC32 = 0; + unsigned int *hashMD5 = NULL; + unsigned int *hashSHA1 = NULL; + unsigned int *hashSHA256 = NULL; + + // Base64 encoded data + char *base64Text = NULL; + int base64TextSize = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (btnComputeHashes) + { + int textInputLen = strlen(textInput); + + // Encode data to Base64 string (includes NULL terminator), memory must be MemFree() + base64Text = EncodeDataBase64((unsigned char *)textInput, textInputLen, &base64TextSize); + + hashCRC32 = ComputeCRC32((unsigned char *)textInput, textInputLen); // Compute CRC32 hash code (4 bytes) + hashMD5 = ComputeMD5((unsigned char *)textInput, textInputLen); // Compute MD5 hash code, returns static int[4] (16 bytes) + hashSHA1 = ComputeSHA1((unsigned char *)textInput, textInputLen); // Compute SHA1 hash code, returns static int[5] (20 bytes) + hashSHA256 = ComputeSHA256((unsigned char *)textInput, textInputLen); // Compute SHA256 hash code, returns static int[8] (32 bytes) + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + GuiSetStyle(DEFAULT, TEXT_SIZE, 20); + GuiSetStyle(DEFAULT, TEXT_SPACING, 2); + GuiLabel((Rectangle){ 40, 26, 720, 32 }, "INPUT DATA (TEXT):"); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + + if (GuiTextBox((Rectangle){ 40, 64, 720, 32 }, textInput, 95, textBoxEditMode)) textBoxEditMode = !textBoxEditMode; + + btnComputeHashes = GuiButton((Rectangle){ 40, 64 + 40, 720, 32 }, "COMPUTE INPUT DATA HASHES"); + + GuiSetStyle(DEFAULT, TEXT_SIZE, 20); + GuiSetStyle(DEFAULT, TEXT_SPACING, 2); + GuiLabel((Rectangle){ 40, 160, 720, 32 }, "INPUT DATA HASH VALUES:"); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiLabel((Rectangle){ 40, 200, 120, 32 }, "CRC32 [32 bit]:"); + GuiTextBox((Rectangle){ 40 + 120, 200, 720 - 120, 32 }, GetDataAsHexText(&hashCRC32, 1), 120, false); + GuiLabel((Rectangle){ 40, 200 + 36, 120, 32 }, "MD5 [128 bit]:"); + GuiTextBox((Rectangle){ 40 + 120, 200 + 36, 720 - 120, 32 }, GetDataAsHexText(hashMD5, 4), 120, false); + GuiLabel((Rectangle){ 40, 200 + 36*2, 120, 32 }, "SHA1 [160 bit]:"); + GuiTextBox((Rectangle){ 40 + 120, 200 + 36*2, 720 - 120, 32 }, GetDataAsHexText(hashSHA1, 5), 120, false); + GuiLabel((Rectangle){ 40, 200 + 36*3, 120, 32 }, "SHA256 [256 bit]:"); + GuiTextBox((Rectangle){ 40 + 120, 200 + 36*3, 720 - 120, 32 }, GetDataAsHexText(hashSHA256, 8), 120, false); + + GuiSetState(STATE_FOCUSED); + GuiLabel((Rectangle){ 40, 200 + 36*5 - 30, 320, 32 }, "BONUS - BAS64 ENCODED STRING:"); + GuiSetState(STATE_NORMAL); + GuiLabel((Rectangle){ 40, 200 + 36*5, 120, 32 }, "BASE64 ENCODING:"); + GuiTextBox((Rectangle){ 40 + 120, 200 + 36*5, 720 - 120, 32 }, base64Text, 120, false); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + MemFree(base64Text); // Free Base64 text data + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +static char *GetDataAsHexText(const unsigned int *data, int dataSize) +{ + static char text[128] = { 0 }; + memset(text, 0, 128); + + if ((data != NULL) && (dataSize > 0) && (dataSize < ((128/8) - 1))) + { + for (int i = 0; i < dataSize; i++) TextCopy(text + i*8, TextFormat("%08X", data[i])); + } + else TextCopy(text, "00000000"); + + return text; +} diff --git a/examples/core/core_compute_hash.png b/examples/core/core_compute_hash.png new file mode 100644 index 000000000..19a5d0b1c Binary files /dev/null and b/examples/core/core_compute_hash.png differ diff --git a/examples/core/core_custom_logging.c b/examples/core/core_custom_logging.c index 5ea2a4762..b1e7ee989 100644 --- a/examples/core/core_custom_logging.c +++ b/examples/core/core_custom_logging.c @@ -17,11 +17,11 @@ #include "raylib.h" -#include // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen() -#include // Required for: time_t, tm, time(), localtime(), strftime() +#include // Required for: printf(), vprintf(), fprintf() +#include // Required for: time_t, tm, time(), localtime(), strftime() // Custom logging function -void CustomLog(int msgType, const char *text, va_list args) +void CustomTraceLog(int msgType, const char *text, va_list args) { char timeStr[64] = { 0 }; time_t now = time(NULL); @@ -54,7 +54,7 @@ int main(void) const int screenHeight = 450; // Set custom logger - SetTraceLogCallback(CustomLog); + SetTraceLogCallback(CustomTraceLog); InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging"); diff --git a/examples/core/core_delta_time.c b/examples/core/core_delta_time.c index e52c743da..b77957ed6 100644 --- a/examples/core/core_delta_time.c +++ b/examples/core/core_delta_time.c @@ -59,7 +59,7 @@ int main(void) // GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time) // Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS - // Multiply by 6.0 (an arbitrary value) in order to make the speed + // Multiply by 6.0 (an arbitrary value) in order to make the speed // visually closer to the other circle (at 60 fps), for comparison deltaCircle.x += GetFrameTime()*6.0f*speed; // This circle can move faster or slower visually depending on the FPS @@ -68,7 +68,7 @@ int main(void) // If either circle is off the screen, reset it back to the start if (deltaCircle.x > screenWidth) deltaCircle.x = 0; if (frameCircle.x > screenWidth) frameCircle.x = 0; - + // Reset both circles positions if (IsKeyPressed(KEY_R)) { diff --git a/examples/core/core_directory_files.c b/examples/core/core_directory_files.c index b7e11b686..a98c950f6 100644 --- a/examples/core/core_directory_files.c +++ b/examples/core/core_directory_files.c @@ -20,9 +20,7 @@ #define RAYGUI_IMPLEMENTATION #include "raygui.h" // Required for GUI controls -#include // Required for: strcpy() - -#define MAX_FILEPATH_SIZE 2048 +#define MAX_FILEPATH_SIZE 1024 //------------------------------------------------------------------------------------ // Program main entry point @@ -53,12 +51,10 @@ int main(void) //---------------------------------------------------------------------------------- if (btnBackPressed) { - strcpy(directory, GetPrevDirectoryPath(directory)); + TextCopy(directory, GetPrevDirectoryPath(directory)); UnloadDirectoryFiles(files); files = LoadDirectoryFiles(directory); } - - //---------------------------------------------------------------------------------- // Draw @@ -68,19 +64,20 @@ int main(void) DrawText(directory, 100, 40, 20, DARKGRAY); - btnBackPressed = GuiButton((Rectangle){ 40.0f, 40.0f, 20, 20 }, "<"); - + btnBackPressed = GuiButton((Rectangle){ 40.0f, 38.0f, 48, 24 }, "<"); + for (int i = 0; i < (int)files.count; i++) { Color color = Fade(LIGHTGRAY, 0.3f); - if (!IsPathFile(files.paths[i])) + if (!IsPathFile(files.paths[i]) && DirectoryExists(files.paths[i])) { if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, "")) { - strcpy(directory, files.paths[i]); + TextCopy(directory, files.paths[i]); UnloadDirectoryFiles(files); files = LoadDirectoryFiles(directory); + continue; } } diff --git a/examples/core/core_high_dpi.c b/examples/core/core_highdpi_demo.c similarity index 98% rename from examples/core/core_high_dpi.c rename to examples/core/core_highdpi_demo.c index 312f0c3e2..b1f706d98 100644 --- a/examples/core/core_high_dpi.c +++ b/examples/core/core_highdpi_demo.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - high dpi +* raylib [core] example - highdpi demo * * Example complexity rating: [★★☆☆] 2/4 * @@ -33,7 +33,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE); - InitWindow(screenWidth, screenHeight, "raylib [core] example - high dpi"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi demo"); SetWindowMinSize(450, 450); int logicalGridDescY = 120; diff --git a/examples/core/core_high_dpi.png b/examples/core/core_highdpi_demo.png similarity index 100% rename from examples/core/core_high_dpi.png rename to examples/core/core_highdpi_demo.png diff --git a/examples/core/core_highdpi_testbed.c b/examples/core/core_highdpi_testbed.c index 5cd2a7dc7..d34951fc0 100644 --- a/examples/core/core_highdpi_testbed.c +++ b/examples/core/core_highdpi_testbed.c @@ -27,9 +27,14 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; + SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI); InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi testbed"); - // TODO: Load resources / Initialize variables at this point + Vector2 scaleDpi = GetWindowScaleDPI(); + Vector2 mousePos = GetMousePosition(); + int currentMonitor = GetCurrentMonitor(); + + int gridSpacing = 40; // Grid spacing in pixels SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -39,7 +44,12 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // TODO: Update variables / Implement example logic at this point + mousePos = GetMousePosition(); + currentMonitor = GetCurrentMonitor(); + scaleDpi = GetWindowScaleDPI(); + + if (IsKeyPressed(KEY_SPACE)) ToggleBorderlessWindowed(); + if (IsKeyPressed(KEY_F)) ToggleFullscreen(); //---------------------------------------------------------------------------------- // Draw @@ -48,11 +58,35 @@ int main(void) ClearBackground(RAYWHITE); - // TODO: Draw everything that requires to be drawn at this point + // Draw grid + for (int h = 0; h < GetScreenHeight()/gridSpacing + 1; h++) + { + DrawText(TextFormat("%02i", h*gridSpacing), 4, h*gridSpacing - 4, 10, GRAY); + DrawLine(24, h*gridSpacing, GetScreenWidth(), h*gridSpacing, LIGHTGRAY); + } + for (int v = 0; v < GetScreenWidth()/gridSpacing + 1; v++) + { + DrawText(TextFormat("%02i", v*gridSpacing), v*gridSpacing - 10, 4, 10, GRAY); + DrawLine(v*gridSpacing, 20, v*gridSpacing, GetScreenHeight(), LIGHTGRAY); + } - DrawLineEx((Vector2){ 0, 0 }, (Vector2){ screenWidth, screenHeight }, 2.0f, RED); - DrawLineEx((Vector2){ 0, screenHeight }, (Vector2){ screenWidth, 0 }, 2.0f, RED); - DrawText("example base code template", 260, 400, 20, LIGHTGRAY); + // Draw UI info + DrawText(TextFormat("CURRENT MONITOR: %i/%i (%ix%i)", currentMonitor + 1, GetMonitorCount(), + GetMonitorWidth(currentMonitor), GetMonitorHeight(currentMonitor)), 50, 50, 20, DARKGRAY); + DrawText(TextFormat("SCREEN SIZE: %ix%i", GetScreenWidth(), GetScreenHeight()), 50, 90, 20, DARKGRAY); + DrawText(TextFormat("RENDER SIZE: %ix%i", GetRenderWidth(), GetRenderHeight()), 50, 130, 20, DARKGRAY); + DrawText(TextFormat("SCALE FACTOR: %.1fx%.1f", scaleDpi.x, scaleDpi.y), 50, 170, 20, GRAY); + + // Draw reference rectangles, top-left and bottom-right corners + DrawRectangle(0, 0, 30, 60, RED); + DrawRectangle(GetScreenWidth() - 30, GetScreenHeight() - 60, 30, 60, BLUE); + + // Draw mouse position + DrawCircleV(GetMousePosition(), 20, MAROON); + DrawRectangle(mousePos.x - 25, mousePos.y, 50, 2, BLACK); + DrawRectangle(mousePos.x, mousePos.y - 25, 2, 50, BLACK); + DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), mousePos.x - 44, + (mousePos.y > GetScreenHeight() - 60)? mousePos.y - 46 : mousePos.y + 30, 20, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/core/core_input_actions.c b/examples/core/core_input_actions.c index aff356087..f4b1156d8 100644 --- a/examples/core/core_input_actions.c +++ b/examples/core/core_input_actions.c @@ -17,7 +17,7 @@ // Simple example for decoding input as actions, allowing remapping of input to different keys or gamepad buttons // For example instead of using `IsKeyDown(KEY_LEFT)`, you can use `IsActionDown(ACTION_LEFT)` -// which can be reassigned to e.g. KEY_A and also assigned to a gamepad button. the action will trigger with either gamepad or keys +// which can be reassigned to e.g. KEY_A and also assigned to a gamepad button. the action will trigger with either gamepad or keys #include "raylib.h" @@ -44,7 +44,7 @@ typedef struct ActionInput { // Global Variables Definition //---------------------------------------------------------------------------------- static int gamepadIndex = 0; // Gamepad default index -static ActionInput actionInputs[MAX_ACTION] = { 0 }; +static ActionInput actionInputs[MAX_ACTION] = { 0 }; //---------------------------------------------------------------------------------- // Module Functions Declaration @@ -67,14 +67,15 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - input actions"); - - // Set default actions + + // Set default actions char actionSet = 0; SetActionsDefault(); + bool releaseAction = false; Vector2 position = (Vector2){ 400.0f, 200.0f }; Vector2 size = (Vector2){ 40.0f, 40.0f }; - + SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -83,7 +84,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - gamepadIndex = 0; // set this to gamepad being checked + gamepadIndex = 0; // Set gamepad being checked + if (IsActionDown(ACTION_UP)) position.y -= 2; if (IsActionDown(ACTION_DOWN)) position.y += 2; if (IsActionDown(ACTION_LEFT)) position.x -= 2; @@ -94,7 +96,11 @@ int main(void) position.y = (screenHeight-size.y)/2; } - // Switch control scheme by pressing TAB + // Register release action for one frame + releaseAction = false; + if (IsActionReleased(ACTION_FIRE)) releaseAction = true; + + // Switch control scheme by pressing TAB if (IsKeyPressed(KEY_TAB)) { actionSet = !actionSet; @@ -109,8 +115,8 @@ int main(void) ClearBackground(GRAY); - DrawRectangleV(position, size, RED); - + DrawRectangleV(position, size, releaseAction? BLUE : RED); + DrawText((actionSet == 0)? "Current input set: WASD (default)" : "Current input set: Cursor", 10, 10, 20, WHITE); DrawText("Use TAB key to toggles Actions keyset", 10, 50, 20, GREEN); @@ -134,9 +140,9 @@ int main(void) static bool IsActionPressed(int action) { bool result = false; - + if (action < MAX_ACTION) result = (IsKeyPressed(actionInputs[action].key) || IsGamepadButtonPressed(gamepadIndex, actionInputs[action].button)); - + return result; } @@ -145,20 +151,20 @@ static bool IsActionPressed(int action) static bool IsActionReleased(int action) { bool result = false; - + if (action < MAX_ACTION) result = (IsKeyReleased(actionInputs[action].key) || IsGamepadButtonReleased(gamepadIndex, actionInputs[action].button)); - + return result; } // Check action key/button down // NOTE: Combines key down and gamepad button down in one action -static bool IsActionDown(int action) +static bool IsActionDown(int action) { bool result = false; - + if (action < MAX_ACTION) result = (IsKeyDown(actionInputs[action].key) || IsGamepadButtonDown(gamepadIndex, actionInputs[action].button)); - + return result; } diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 1da1c4ce0..3c9454318 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -51,6 +51,8 @@ int main(void) const float leftTriggerDeadzone = -0.9f; const float rightTriggerDeadzone = -0.9f; + Rectangle vibrateButton = { 0 }; + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -61,7 +63,12 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // ... + if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--; + if (IsKeyPressed(KEY_RIGHT)) gamepad++; + Vector2 mousePosition = GetMousePosition(); + + vibrateButton = (Rectangle){ 10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 }; + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePosition, vibrateButton)) SetGamepadVibration(gamepad, 1.0, 1.0, 1.0); //---------------------------------------------------------------------------------- // Draw @@ -70,9 +77,6 @@ int main(void) ClearBackground(RAYWHITE); - if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--; - if (IsKeyPressed(KEY_RIGHT)) gamepad++; - if (IsGamepadAvailable(gamepad)) { DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK); @@ -93,7 +97,8 @@ int main(void) if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f; if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f; - if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1) + if ((TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1) || + (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)) { DrawTexture(texXboxPad, 0, 0, DARKGRAY); @@ -125,16 +130,14 @@ int main(void) if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; DrawCircle(259, 152, 39, BLACK); DrawCircle(259, 152, 34, LIGHTGRAY); - DrawCircle(259 + (int)(leftStickX*20), - 152 + (int)(leftStickY*20), 25, leftGamepadColor); + DrawCircle(259 + (int)(leftStickX*20), 152 + (int)(leftStickY*20), 25, leftGamepadColor); // Draw axis: right joystick Color rightGamepadColor = BLACK; if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; DrawCircle(461, 237, 38, BLACK); DrawCircle(461, 237, 33, LIGHTGRAY); - DrawCircle(461 + (int)(rightStickX*20), - 237 + (int)(rightStickY*20), 25, rightGamepadColor); + DrawCircle(461 + (int)(rightStickX*20), 237 + (int)(rightStickY*20), 25, rightGamepadColor); // Draw axis: left-right triggers DrawRectangle(170, 30, 15, 70, GRAY); @@ -177,16 +180,14 @@ int main(void) if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; DrawCircle(319, 255, 35, BLACK); DrawCircle(319, 255, 31, LIGHTGRAY); - DrawCircle(319 + (int)(leftStickX*20), - 255 + (int)(leftStickY*20), 25, leftGamepadColor); + DrawCircle(319 + (int)(leftStickX*20), 255 + (int)(leftStickY*20), 25, leftGamepadColor); // Draw axis: right joystick Color rightGamepadColor = BLACK; if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 31, LIGHTGRAY); - DrawCircle(475 + (int)(rightStickX*20), - 255 + (int)(rightStickY*20), 25, rightGamepadColor); + DrawCircle(475 + (int)(rightStickX*20), 255 + (int)(rightStickY*20), 25, rightGamepadColor); // Draw axis: left-right triggers DrawRectangle(169, 48, 15, 70, GRAY); @@ -196,7 +197,6 @@ int main(void) } else { - // Draw background: generic DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 16, DARKGRAY); @@ -237,23 +237,20 @@ int main(void) if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; DrawCircle(345, 260, 40, BLACK); DrawCircle(345, 260, 35, LIGHTGRAY); - DrawCircle(345 + (int)(leftStickX*20), - 260 + (int)(leftStickY*20), 25, leftGamepadColor); + DrawCircle(345 + (int)(leftStickX*20), 260 + (int)(leftStickY*20), 25, leftGamepadColor); // Draw axis: right joystick Color rightGamepadColor = BLACK; if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; DrawCircle(465, 260, 40, BLACK); DrawCircle(465, 260, 35, LIGHTGRAY); - DrawCircle(465 + (int)(rightStickX*20), - 260 + (int)(rightStickY*20), 25, rightGamepadColor); + DrawCircle(465 + (int)(rightStickX*20), 260 + (int)(rightStickY*20), 25, rightGamepadColor); // Draw axis: left-right triggers DrawRectangle(151, 110, 15, 70, GRAY); DrawRectangle(644, 110, 15, 70, GRAY); DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED); DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED); - } DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(gamepad)), 10, 50, 10, MAROON); @@ -263,13 +260,16 @@ int main(void) DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(gamepad, i)), 20, 70 + 20*i, 10, DARKGRAY); } + // Draw vibrate button + DrawRectangleRec(vibrateButton, SKYBLUE); + DrawText("VIBRATE", vibrateButton.x + 14, vibrateButton.y + 1, 10, DARKGRAY); + if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED); else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY); } else { DrawText(TextFormat("GP%d: NOT DETECTED", gamepad), 10, 10, 10, GRAY); - DrawTexture(texXboxPad, 0, 0, LIGHTGRAY); } diff --git a/examples/core/core_input_gestures.c b/examples/core/core_input_gestures.c index fd7250658..e9f43ee3b 100644 --- a/examples/core/core_input_gestures.c +++ b/examples/core/core_input_gestures.c @@ -118,4 +118,6 @@ int main(void) //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- + + return 0; } \ No newline at end of file diff --git a/examples/core/core_input_gestures_testbed.c b/examples/core/core_input_gestures_testbed.c index dc47136c2..e0ffeb13f 100644 --- a/examples/core/core_input_gestures_testbed.c +++ b/examples/core/core_input_gestures_testbed.c @@ -22,9 +22,9 @@ #define GESTURE_LOG_SIZE 20 #define MAX_TOUCH_COUNT 32 -//---------------------------------------------------------------------------------- +//------------------------------------------------------------------------------------ // Module Functions Declaration -//---------------------------------------------------------------------------------- +//------------------------------------------------------------------------------------ static char const *GetGestureName(int gesture); // Get text string for gesture value static Color GetGestureColor(int gesture); // Get color for gesture value @@ -69,7 +69,6 @@ int main(void) float angleLength = 90.0f; float currentAngleDegrees = 0.0f; Vector2 finalVector = { 0.0f, 0.0f }; - char currentAngleStr[7] = ""; Vector2 protractorPosition = { 266.0f, 315.0f }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second @@ -203,7 +202,7 @@ int main(void) DrawText("Log", (int)gestureLogPosition.x, (int)gestureLogPosition.y, 20, BLACK); // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) - for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], (int)gestureLogPosition.x, (int)gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); + for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1)%GESTURE_LOG_SIZE) DrawText(gestureLog[ii], (int)gestureLogPosition.x, (int)gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); Color logButton1Color, logButton2Color; switch (logMode) { diff --git a/examples/core/core_input_keyboard_gamepad_test.c b/examples/core/core_input_keyboard_gamepad_test.c new file mode 100644 index 000000000..d1f9106f7 --- /dev/null +++ b/examples/core/core_input_keyboard_gamepad_test.c @@ -0,0 +1,173 @@ +/******************************************************************************************* +* +* raylib [core] example - Keyboard vs Gamepad Input Test +* +* Example complexity rating: [★☆☆☆] 1/4 +* +* This example is a diagnostic tool to verify that keyboard input is not +* incorrectly detected as gamepad input on Android devices. +* +* Issue reference: https://github.com/raysan5/raylib/issues/5387 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 raylib contributors +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard vs gamepad test"); + + Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; + int lastKeyPressed = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + + // Track keyboard input + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 4.0f; + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 4.0f; + if (IsKeyDown(KEY_UP)) ballPosition.y -= 4.0f; + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 4.0f; + + // Keep ball on screen + if (ballPosition.x < 25) ballPosition.x = 25; + if (ballPosition.x > screenWidth - 25) ballPosition.x = screenWidth - 25; + if (ballPosition.y < 25) ballPosition.y = 25; + if (ballPosition.y > screenHeight - 25) ballPosition.y = screenHeight - 25; + + // Track last key pressed + int key = GetKeyPressed(); + if (key != 0) lastKeyPressed = key; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Title + DrawText("KEYBOARD vs GAMEPAD INPUT TEST", 180, 10, 20, DARKGRAY); + DrawText("Issue #5387: Keyboard detected as gamepad on some Android devices", 120, 35, 14, GRAY); + + // Divider + DrawLine(0, 60, screenWidth, 60, LIGHTGRAY); + + // Keyboard section + DrawText("KEYBOARD INPUT", 20, 75, 18, DARKBLUE); + DrawRectangle(20, 100, 360, 80, Fade(BLUE, 0.1f)); + + DrawText(TextFormat("Arrow Keys: [%s] [%s] [%s] [%s]", + IsKeyDown(KEY_UP) ? "UP" : "--", + IsKeyDown(KEY_DOWN) ? "DN" : "--", + IsKeyDown(KEY_LEFT) ? "LT" : "--", + IsKeyDown(KEY_RIGHT) ? "RT" : "--"), 30, 110, 16, BLACK); + + DrawText(TextFormat("Last Key Pressed: %d", lastKeyPressed), 30, 135, 16, DARKGRAY); + DrawText(TextFormat("Any Key Down: %s", (IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || + IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT)) ? "YES" : "NO"), 30, 155, 16, DARKGRAY); + + // Gamepad section + DrawText("GAMEPAD STATUS", 420, 75, 18, DARKGREEN); + DrawRectangle(420, 100, 360, 80, Fade(GREEN, 0.1f)); + + bool gamepadReady = IsGamepadAvailable(0); + DrawText(TextFormat("Gamepad 0 Available: %s", gamepadReady ? "YES" : "NO"), + 430, 110, 16, gamepadReady ? RED : DARKGREEN); + + if (gamepadReady) + { + DrawText(TextFormat("D-Pad: [%s] [%s] [%s] [%s]", + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP) ? "UP" : "--", + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN) ? "DN" : "--", + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT) ? "LT" : "--", + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) ? "RT" : "--"), + 430, 135, 16, RED); + + DrawText(TextFormat("Gamepad Name: %.20s", GetGamepadName(0)), 430, 155, 14, DARKGRAY); + } + else + { + DrawText("No gamepad detected", 430, 135, 16, DARKGREEN); + } + + // Divider + DrawLine(0, 190, screenWidth, 190, LIGHTGRAY); + + // Test result section + DrawText("TEST RESULT", 20, 200, 18, MAROON); + + bool keyboardActive = IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || + IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT); + + if (keyboardActive && gamepadReady) + { + // BUG DETECTED: Keyboard is triggering gamepad detection + DrawRectangle(20, 225, 760, 50, Fade(RED, 0.3f)); + DrawText("BUG DETECTED: Keyboard input is being detected as gamepad!", 30, 235, 18, RED); + DrawText("The fix for issue #5387 may not be working correctly.", 30, 258, 14, DARKGRAY); + } + else if (keyboardActive && !gamepadReady) + { + // CORRECT: Keyboard works without triggering gamepad + DrawRectangle(20, 225, 760, 50, Fade(GREEN, 0.3f)); + DrawText("PASS: Keyboard input detected correctly (no phantom gamepad)", 30, 235, 18, DARKGREEN); + DrawText("Issue #5387 fix is working as expected.", 30, 258, 14, DARKGRAY); + } + else if (!keyboardActive && gamepadReady) + { + // Gamepad is connected (might be real or might be bug on idle) + DrawRectangle(20, 225, 760, 50, Fade(ORANGE, 0.3f)); + DrawText("INFO: Gamepad detected - press keyboard keys to test", 30, 235, 18, ORANGE); + DrawText("If gamepad stays active while pressing keyboard = BUG", 30, 258, 14, DARKGRAY); + } + else + { + // Idle state + DrawRectangle(20, 225, 760, 50, Fade(GRAY, 0.1f)); + DrawText("WAITING: Press arrow keys to test keyboard input", 30, 235, 18, GRAY); + DrawText("Gamepad should NOT become available when pressing keyboard keys", 30, 258, 14, DARKGRAY); + } + + // Ball controlled by keyboard + DrawText("Ball Control (Arrow Keys):", 20, 295, 16, DARKGRAY); + DrawCircleV(ballPosition, 25, MAROON); + DrawCircleLines((int)ballPosition.x, (int)ballPosition.y, 25, DARKGRAY); + + // Instructions + DrawRectangle(0, screenHeight - 45, screenWidth, 45, Fade(BLACK, 0.05f)); + DrawText("Instructions: Press keyboard arrow keys - the ball should move and gamepad should stay 'NO'", + 20, screenHeight - 35, 14, DARKGRAY); + DrawText("If gamepad becomes 'YES' while pressing keyboard = issue #5387 is NOT fixed", + 20, screenHeight - 18, 14, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/core/core_input_mouse.c b/examples/core/core_input_mouse.c index f429018b0..d46106996 100644 --- a/examples/core/core_input_mouse.c +++ b/examples/core/core_input_mouse.c @@ -40,14 +40,8 @@ int main(void) //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_H)) { - if (IsCursorHidden()) - { - ShowCursor(); - } - else - { - HideCursor(); - } + if (IsCursorHidden()) ShowCursor(); + else HideCursor(); } ballPosition = GetMousePosition(); diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c index 01dd90fae..47ad91d66 100644 --- a/examples/core/core_input_multitouch.c +++ b/examples/core/core_input_multitouch.c @@ -46,7 +46,7 @@ int main(void) // Clamp touch points available ( set the maximum touch points allowed ) if (tCount > MAX_TOUCH_POINTS) tCount = MAX_TOUCH_POINTS; // Get touch points positions - for (int i = 0; i < tCount; ++i) touchPositions[i] = GetTouchPosition(i); + for (int i = 0; i < tCount; i++) touchPositions[i] = GetTouchPosition(i); //---------------------------------------------------------------------------------- // Draw @@ -55,7 +55,7 @@ int main(void) ClearBackground(RAYWHITE); - for (int i = 0; i < tCount; ++i) + for (int i = 0; i < tCount; i++) { // Make sure point is not (0, 0) as this means there is no touch for it if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0)) diff --git a/examples/core/core_input_virtual_controls.c b/examples/core/core_input_virtual_controls.c index 6cae4b6c7..db293b993 100644 --- a/examples/core/core_input_virtual_controls.c +++ b/examples/core/core_input_virtual_controls.c @@ -6,7 +6,7 @@ * * Example originally created with raylib 5.0, last time updated with raylib 5.0 * -* Example contributed by GreenSnakeLinux (@GreenSnakeLinux), +* Example contributed by GreenSnakeLinux (@GreenSnakeLinux), * reviewed by Ramon Santamaria (@raysan5), oblerion (@oblerion) and danilwhale (@danilwhale) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, @@ -86,7 +86,7 @@ int main(void) pressedButton = BUTTON_NONE; // Make sure user is pressing left mouse button if they're from desktop - if ((GetTouchPointCount() > 0) || + if ((GetTouchPointCount() > 0) || ((GetTouchPointCount() == 0) && IsMouseButtonDown(MOUSE_BUTTON_LEFT))) { // Find nearest D-Pad button to the input position @@ -113,7 +113,7 @@ int main(void) default: break; }; //-------------------------------------------------------------------------- - + // Draw //-------------------------------------------------------------------------- BeginDrawing(); diff --git a/examples/core/core_monitor_detector.c b/examples/core/core_monitor_detector.c index 0e94f6895..ab65d8042 100644 --- a/examples/core/core_monitor_detector.c +++ b/examples/core/core_monitor_detector.c @@ -40,10 +40,9 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - MonitorInfo monitors[MAX_MONITORS] = { 0 }; - InitWindow(screenWidth, screenHeight, "raylib [core] example - monitor detector"); + MonitorInfo monitors[MAX_MONITORS] = { 0 }; int currentMonitorIndex = GetCurrentMonitor(); int monitorCount = 0; @@ -55,7 +54,6 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // Variables to find the max x and Y to calculate the scale int maxWidth = 1; int maxHeight = 1; @@ -68,42 +66,40 @@ int main(void) for (int i = 0; i < monitorCount; i++) { monitors[i] = (MonitorInfo){ - GetMonitorPosition(i), - GetMonitorName(i), + GetMonitorPosition(i), + GetMonitorName(i), GetMonitorWidth(i), GetMonitorHeight(i), GetMonitorPhysicalWidth(i), GetMonitorPhysicalHeight(i), GetMonitorRefreshRate(i) }; - if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = (int)monitors[i].position.x*-1; + + if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = -(int)monitors[i].position.x; const int width = (int)monitors[i].position.x + monitors[i].width; const int height = (int)monitors[i].position.y + monitors[i].height; - + if (maxWidth < width) maxWidth = width; if (maxHeight < height) maxHeight = height; } - if (IsKeyPressed(KEY_ENTER) && monitorCount > 1) + if (IsKeyPressed(KEY_ENTER) && (monitorCount > 1)) { currentMonitorIndex += 1; // Set index to 0 if the last one - if(currentMonitorIndex == monitorCount) currentMonitorIndex = 0; + if (currentMonitorIndex == monitorCount) currentMonitorIndex = 0; SetWindowMonitor(currentMonitorIndex); // Move window to currentMonitorIndex } - else - { - // Get currentMonitorIndex if manually moved - currentMonitorIndex = GetCurrentMonitor(); - } + else currentMonitorIndex = GetCurrentMonitor(); // Get currentMonitorIndex if manually moved - float monitorScale = 0.6f; + float monitorScale = 0.6f; - if(maxHeight > maxWidth + monitorOffsetX) monitorScale *= ((float)screenHeight/(float)maxHeight); + if (maxHeight > (maxWidth + monitorOffsetX)) monitorScale *= ((float)screenHeight/(float)maxHeight); else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX)); + //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- @@ -120,18 +116,18 @@ int main(void) { // Calculate retangle position and size using monitorScale const Rectangle rec = (Rectangle){ - (monitors[i].position.x + monitorOffsetX) * monitorScale + 140, - monitors[i].position.y * monitorScale + 80, - monitors[i].width * monitorScale, - monitors[i].height * monitorScale + (monitors[i].position.x + monitorOffsetX)*monitorScale + 140, + monitors[i].position.y*monitorScale + 80, + monitors[i].width*monitorScale, + monitors[i].height*monitorScale }; // Draw monitor name and information inside the rectangle DrawText(TextFormat("[%i] %s", i, monitors[i].name), (int)rec.x + 10, (int)rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE); DrawText( - TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f", - monitors[i].width, - monitors[i].height, + TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f", + monitors[i].width, + monitors[i].height, monitors[i].refreshRate, monitors[i].physicalWidth, monitors[i].physicalHeight, @@ -146,16 +142,11 @@ int main(void) Vector2 windowPosition = (Vector2){ (GetWindowPosition().x + monitorOffsetX)*monitorScale + 140, GetWindowPosition().y*monitorScale + 80 }; // Draw window position based on monitors - DrawRectangleV(windowPosition, (Vector2){screenWidth * monitorScale, screenHeight * monitorScale}, Fade(GREEN, 0.5)); + DrawRectangleV(windowPosition, (Vector2){screenWidth*monitorScale, screenHeight*monitorScale}, Fade(GREEN, 0.5)); } - else - { - DrawRectangleLinesEx(rec, 5, GRAY); - } - + else DrawRectangleLinesEx(rec, 5, GRAY); } - EndDrawing(); //---------------------------------------------------------------------------------- } diff --git a/examples/core/core_screen_recording.c b/examples/core/core_screen_recording.c index 43c90eec5..633ddcf81 100644 --- a/examples/core/core_screen_recording.c +++ b/examples/core/core_screen_recording.c @@ -2,12 +2,10 @@ * * raylib [core] example - screen recording * -* Example complexity rating: [★☆☆☆] 1/4 +* Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev * -* Example contributed by Ramon Santamaria (@raysan5) and reviewed by Ramon Santamaria (@raysan5) -* * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * @@ -17,6 +15,16 @@ #include "raylib.h" +// Using msf_gif library to record frames into GIF +#define MSF_GIF_IMPL +#include "msf_gif.h" // GIF recording functionality + +#include // Required for: sinf() + +#define GIF_RECORD_FRAMERATE 5 // Record framerate, we get a frame every N frames + +#define MAX_SINEWAVE_POINTS 256 + //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ @@ -29,7 +37,20 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - screen recording"); - // TODO: Load resources / Initialize variables at this point + bool gifRecording = false; // GIF recording state + unsigned int gifFrameCounter = 0; // GIF frames counter + MsfGifState gifState = { 0 }; // MSGIF context state + + Vector2 circlePosition = { 0.0f, screenHeight/2.0f }; + float timeCounter = 0.0f; + + // Get sine wave points for line drawing + Vector2 sinePoints[MAX_SINEWAVE_POINTS] = { 0 }; + for (int i = 0; i < MAX_SINEWAVE_POINTS; i++) + { + sinePoints[i].x = i*GetScreenWidth()/180.0f; + sinePoints[i].y = screenHeight/2.0f + 150*sinf((2*PI/1.5f)*(1.0f/60.0f)*(float)i); // Calculate for 60 fps + } SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -39,7 +60,59 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // TODO: Update variables / Implement example logic at this point + // Update circle sinusoidal movement + timeCounter += GetFrameTime(); + circlePosition.x += GetScreenWidth()/180.0f; + circlePosition.y = screenHeight/2.0f + 150*sinf((2*PI/1.5f)*timeCounter); + if (circlePosition.x > screenWidth) + { + circlePosition.x = 0.0f; + circlePosition.y = screenHeight/2.0f; + timeCounter = 0.0f; + } + + // Start-Stop GIF recording on CTRL+R + if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_R)) + { + if (gifRecording) + { + // Stop current recording and save file + gifRecording = false; + MsfGifResult result = msf_gif_end(&gifState); + SaveFileData(TextFormat("%s/screenrecording.gif", GetApplicationDirectory()), result.data, (unsigned int)result.dataSize); + msf_gif_free(result); + + TraceLog(LOG_INFO, "Finish animated GIF recording"); + } + else + { + // Start a new recording + gifRecording = true; + gifFrameCounter = 0; + msf_gif_begin(&gifState, GetRenderWidth(), GetRenderHeight()); + + TraceLog(LOG_INFO, "Start animated GIF recording"); + } + } + + if (gifRecording) + { + gifFrameCounter++; + + // NOTE: We record one gif frame depending on the desired gif framerate + if (gifFrameCounter > GIF_RECORD_FRAMERATE) + { + // Get image data for the current frame (from backbuffer) + // WARNING: This process is quite slow, it can generate stuttering + Image imScreen = LoadImageFromScreen(); + + // Add the frame to the gif recording, providing and "estimated" time for display in centiseconds + msf_gif_frame(&gifState, imScreen.data, (int)((1.0f/60.0f)*GIF_RECORD_FRAMERATE)/10, 16, imScreen.width*4); + gifFrameCounter = 0; + + UnloadImage(imScreen); // Free image data + } + } //---------------------------------------------------------------------------------- // Draw @@ -48,20 +121,43 @@ int main(void) ClearBackground(RAYWHITE); - // TODO: Draw everything that requires to be drawn at this point + for (int i = 0; i < (MAX_SINEWAVE_POINTS - 1); i++) + { + DrawLineV(sinePoints[i], sinePoints[i + 1], MAROON); + DrawCircleV(sinePoints[i], 3, MAROON); + } - DrawLineEx((Vector2){ 0, 0 }, (Vector2){ screenWidth, screenHeight }, 2.0f, RED); - DrawLineEx((Vector2){ 0, screenHeight }, (Vector2){ screenWidth, 0 }, 2.0f, RED); - DrawText("example base code template", 260, 400, 20, LIGHTGRAY); + DrawCircleV(circlePosition, 30, RED); + DrawFPS(10, 10); + + /* + // Draw record indicator + // WARNING: If drawn here, it will appear in the recorded image, + // use a render texture instead for the recording and LoadImageFromTexture(rt.texture) + if (gifRecording) + { + // Display the recording indicator every half-second + if ((int)(GetTime()/0.5)%2 == 1) + { + DrawCircle(30, GetScreenHeight() - 20, 10, MAROON); + DrawText("GIF RECORDING", 50, GetScreenHeight() - 25, 10, RED); + } + } + */ EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- - - // TODO: Unload all loaded resources at this point + // If still recording a GIF on close window, just finish + if (gifRecording) + { + MsfGifResult result = msf_gif_end(&gifState); + msf_gif_free(result); + gifRecording = false; + } CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/core/core_screen_recording.png b/examples/core/core_screen_recording.png index da99bbb0d..9b14af24d 100644 Binary files a/examples/core/core_screen_recording.png and b/examples/core/core_screen_recording.png differ diff --git a/examples/core/core_text_file_loading.c b/examples/core/core_text_file_loading.c index ed48f7d36..852cc32c4 100644 --- a/examples/core/core_text_file_loading.c +++ b/examples/core/core_text_file_loading.c @@ -19,6 +19,8 @@ #include "raymath.h" // Required for: Lerp() +#include + //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ @@ -59,10 +61,11 @@ int main(void) int lastSpace = 0; // Keeping track of last valid space to insert '\n' int lastWrapStart = 0; // Keeping track of the start of this wrapped line. - while (lines[i][j] != '\0') + while (j <= strlen(lines[i])) { - if (lines[i][j] == ' ') + if (lines[i][j] == ' ' || lines[i][j] == '\0') { + char before = lines[i][j]; // Making a C Style string by adding a '\0' at the required location so that we can use the MeasureText function lines[i][j] = '\0'; @@ -75,7 +78,7 @@ int main(void) lastWrapStart = lastSpace + 1; } - lines[i][j] = ' '; // Resetting the space back + if(before != '\0') lines[i][j] = ' '; // Resetting the space back lastSpace = j; // Since we encountered a new space we update our last encountered space location } @@ -92,7 +95,7 @@ int main(void) textHeight += (int)size.y + 10; } - // A simple scrollbar on the side to show how far we have red into the file + // A simple scrollbar on the side to show how far we have read into the file Rectangle scrollBar = { .x = (float)screenWidth - 5, .y = 0, @@ -132,7 +135,13 @@ int main(void) for (int i = 0, t = textTop; i < lineCount; i++) { // Each time we go through and calculate the height of the text to move the cursor appropriately - Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2); + Vector2 size; + if(strcmp(lines[i], "")){ + // Fix for empty line in the text file + size = MeasureTextEx( GetFontDefault(), lines[i], (float)fontSize, 2); + }else{ + size = MeasureTextEx( GetFontDefault(), " ", (float)fontSize, 2); + } DrawText(lines[i], 10, t, fontSize, RED); diff --git a/examples/core/core_undo_redo.c b/examples/core/core_undo_redo.c index 45b19e10f..78971e689 100644 --- a/examples/core/core_undo_redo.c +++ b/examples/core/core_undo_redo.c @@ -22,7 +22,7 @@ #define MAX_UNDO_STATES 26 // Maximum undo states supported for the ring buffer -#define GRID_CELL_SIZE 24 +#define GRID_CELL_SIZE 24 #define MAX_GRID_CELLS_X 30 #define MAX_GRID_CELLS_Y 13 @@ -57,7 +57,7 @@ int main(void) //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - + // We have multiple options to implement an Undo/Redo system // Probably the most professional one is using the Command pattern to // define Actions and store those actions into an array as the events happen, @@ -187,7 +187,7 @@ int main(void) if (lastUndoIndex > firstUndoIndex) { for (int i = firstUndoIndex; i < currentUndoIndex; i++) - DrawRectangleRec((Rectangle){gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE, + DrawRectangleRec((Rectangle){gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY); } else if (firstUndoIndex > lastUndoIndex) @@ -195,7 +195,7 @@ int main(void) if ((currentUndoIndex < MAX_UNDO_STATES) && (currentUndoIndex > lastUndoIndex)) { for (int i = firstUndoIndex; i < currentUndoIndex; i++) - DrawRectangleRec((Rectangle) { gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE, + DrawRectangleRec((Rectangle) { gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY); } else diff --git a/examples/core/core_viewport_scaling.c b/examples/core/core_viewport_scaling.c new file mode 100644 index 000000000..adcd51ea3 --- /dev/null +++ b/examples/core/core_viewport_scaling.c @@ -0,0 +1,321 @@ +/******************************************************************************************* +* +* raylib [core] example - viewport scaling +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.5, last time updated with raylib 5.5 +* +* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Agnis Aldiņš (@nezvers) +* +********************************************************************************************/ + +#include "raylib.h" + +#define RESOLUTION_COUNT 4 // For iteration purposes and teaching example + +typedef enum { + // Only upscale, useful for pixel art + KEEP_ASPECT_INTEGER, + KEEP_HEIGHT_INTEGER, + KEEP_WIDTH_INTEGER, + // Can also downscale + KEEP_ASPECT, + KEEP_HEIGHT, + KEEP_WIDTH, + // For itteration purposes and as a teaching example + VIEWPORT_TYPE_COUNT, +} ViewportType; + +// For displaying on GUI +const char *ViewportTypeNames[VIEWPORT_TYPE_COUNT] = { + "KEEP_ASPECT_INTEGER", + "KEEP_HEIGHT_INTEGER", + "KEEP_WIDTH_INTEGER", + "KEEP_ASPECT", + "KEEP_HEIGHT", + "KEEP_WIDTH", +}; + +//-------------------------------------------------------------------------------------- +// Module Functions Declaration +//-------------------------------------------------------------------------------------- +static void KeepAspectCenteredInteger(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect); +static void KeepHeightCenteredInteger(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect); +static void KeepWidthCenteredInteger(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect); +static void KeepAspectCentered(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect); +static void KeepHeightCentered(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect); +static void KeepWidthCentered(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect); +static void ResizeRenderSize(ViewportType viewportType, int *screenWidth, int *screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect, RenderTexture2D *target); + +// Example how to calculate position on RenderTexture +static Vector2 Screen2RenderTexturePosition(Vector2 point, Rectangle *textureRect, Rectangle *scaledRect); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //--------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + SetConfigFlags(FLAG_WINDOW_RESIZABLE); + InitWindow(screenWidth, screenHeight, "raylib [core] example - viewport scaling"); + + // Preset resolutions that could be created by subdividing screen resolution + Vector2 resolutionList[RESOLUTION_COUNT] = { + (Vector2){ 64, 64 }, + (Vector2){ 256, 240 }, + (Vector2){ 320, 180 }, + // 4K doesn't work with integer scaling but included for example purposes with non-integer scaling + (Vector2){ 3840, 2160 }, + }; + + int resolutionIndex = 0; + int gameWidth = 64; + int gameHeight = 64; + + RenderTexture2D target = (RenderTexture2D){ 0 }; + Rectangle sourceRect = (Rectangle){ 0 }; + Rectangle destRect = (Rectangle){ 0 }; + + ViewportType viewportType = KEEP_ASPECT_INTEGER; + ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); + + // Button rectangles + Rectangle decreaseResolutionButton = (Rectangle){ 200, 30, 10, 10 }; + Rectangle increaseResolutionButton = (Rectangle){ 215, 30, 10, 10 }; + Rectangle decreaseTypeButton = (Rectangle){ 200, 45, 10, 10 }; + Rectangle increaseTypeButton = (Rectangle){ 215, 45, 10, 10 }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsWindowResized()) ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); + + Vector2 mousePosition = GetMousePosition(); + bool mousePressed = IsMouseButtonPressed(MOUSE_BUTTON_LEFT); + + // Check buttons and rescale + if (CheckCollisionPointRec(mousePosition, decreaseResolutionButton) && mousePressed) + { + resolutionIndex = (resolutionIndex + RESOLUTION_COUNT - 1)%RESOLUTION_COUNT; + gameWidth = resolutionList[resolutionIndex].x; + gameHeight = resolutionList[resolutionIndex].y; + ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); + } + + if (CheckCollisionPointRec(mousePosition, increaseResolutionButton) && mousePressed) + { + resolutionIndex = (resolutionIndex + 1)%RESOLUTION_COUNT; + gameWidth = resolutionList[resolutionIndex].x; + gameHeight = resolutionList[resolutionIndex].y; + ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); + } + + if (CheckCollisionPointRec(mousePosition, decreaseTypeButton) && mousePressed) + { + viewportType = (viewportType + VIEWPORT_TYPE_COUNT - 1)%VIEWPORT_TYPE_COUNT; + ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); + } + + if (CheckCollisionPointRec(mousePosition, increaseTypeButton) && mousePressed) + { + viewportType = (viewportType + 1)%VIEWPORT_TYPE_COUNT; + ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); + } + + Vector2 textureMousePosition = Screen2RenderTexturePosition(mousePosition, &sourceRect, &destRect); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + // Draw our scene to the render texture + BeginTextureMode(target); + ClearBackground(WHITE); + DrawCircle(textureMousePosition.x, textureMousePosition.y, 20.0f, LIME); + EndTextureMode(); + + // Draw render texture to main framebuffer + BeginDrawing(); + ClearBackground(BLACK); + + // Draw our render texture with rotation applied + DrawTexturePro(target.texture, sourceRect, destRect, (Vector2){ 0.0f, 0.0f }, 0.0f, WHITE); + + // Draw Native resolution (GUI or anything) + // Draw info box + Rectangle infoRect = (Rectangle){5, 5, 330, 105}; + DrawRectangleRec(infoRect, Fade(LIGHTGRAY, 0.7f)); + DrawRectangleLines(infoRect.x, infoRect.y, infoRect.width, infoRect.height, BLUE); + + DrawText(TextFormat("Window Resolution: %d x %d", screenWidth, screenHeight), 15, 15, 10, BLACK); + DrawText(TextFormat("Game Resolution: %d x %d", gameWidth, gameHeight), 15, 30, 10, BLACK); + + DrawText(TextFormat("Type: %s", ViewportTypeNames[viewportType]), 15, 45, 10, BLACK); + Vector2 scaleRatio = (Vector2){destRect.width/sourceRect.width, -destRect.height/sourceRect.height}; + if (scaleRatio.x < 0.001f || scaleRatio.y < 0.001f) DrawText(TextFormat("Scale ratio: INVALID"), 15, 60, 10, BLACK); + else DrawText(TextFormat("Scale ratio: %.2f x %.2f", scaleRatio.x, scaleRatio.y), 15, 60, 10, BLACK); + + DrawText(TextFormat("Source size: %.2f x %.2f", sourceRect.width, -sourceRect.height), 15, 75, 10, BLACK); + DrawText(TextFormat("Destination size: %.2f x %.2f", destRect.width, destRect.height), 15, 90, 10, BLACK); + + // Draw buttons + DrawRectangleRec(decreaseTypeButton, SKYBLUE); + DrawRectangleRec(increaseTypeButton, SKYBLUE); + DrawRectangleRec(decreaseResolutionButton, SKYBLUE); + DrawRectangleRec(increaseResolutionButton, SKYBLUE); + DrawText("<", decreaseTypeButton.x + 3, decreaseTypeButton.y + 1, 10, BLACK); + DrawText(">", increaseTypeButton.x + 3, increaseTypeButton.y + 1, 10, BLACK); + DrawText("<", decreaseResolutionButton.x + 3, decreaseResolutionButton.y + 1, 10, BLACK); + DrawText(">", increaseResolutionButton.x + 3, increaseResolutionButton.y + 1, 10, BLACK); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //---------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------------------------------- + + return 0; +} + +//-------------------------------------------------------------------------------------- +// Module Functions Definition +//-------------------------------------------------------------------------------------- +static void KeepAspectCenteredInteger(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect) +{ + sourceRect->x = 0.0f; + sourceRect->y = (float)gameHeight; + sourceRect->width = (float)gameWidth; + sourceRect->height = (float)-gameHeight; + + const int ratio_x = (screenWidth/gameWidth); + const int ratio_y = (screenHeight/gameHeight); + const float resizeRatio = (float)((ratio_x < ratio_y)? ratio_x : ratio_y); + + destRect->x = (float)(int)((screenWidth - (gameWidth*resizeRatio))*0.5f); + destRect->y = (float)(int)((screenHeight - (gameHeight*resizeRatio))*0.5f); + destRect->width = (float)(int)(gameWidth*resizeRatio); + destRect->height = (float)(int)(gameHeight*resizeRatio); +} + +static void KeepHeightCenteredInteger(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect) +{ + const float resizeRatio = (float)(screenHeight/gameHeight); + sourceRect->x = 0.0f; + sourceRect->y = 0.0f; + sourceRect->width = (float)(int)(screenWidth/resizeRatio); + sourceRect->height = (float)-gameHeight; + + destRect->x = (float)(int)((screenWidth - (sourceRect->width*resizeRatio))*0.5f); + destRect->y = (float)(int)((screenHeight - (gameHeight*resizeRatio))*0.5f); + destRect->width = (float)(int)(sourceRect->width*resizeRatio); + destRect->height = (float)(int)(gameHeight*resizeRatio); +} + +static void KeepWidthCenteredInteger(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect) +{ + const float resizeRatio = (float)(screenWidth/gameWidth); + sourceRect->x = 0.0f; + sourceRect->y = 0.0f; + sourceRect->width = (float)gameWidth; + sourceRect->height = (float)(int)(screenHeight/resizeRatio); + + destRect->x = (float)(int)((screenWidth - (gameWidth*resizeRatio))*0.5f); + destRect->y = (float)(int)((screenHeight - (sourceRect->height*resizeRatio))*0.5f); + destRect->width = (float)(int)(gameWidth*resizeRatio); + destRect->height = (float)(int)(sourceRect->height*resizeRatio); + + sourceRect->height *= -1.0f; +} + +static void KeepAspectCentered(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect) +{ + sourceRect->x = 0.0f; + sourceRect->y = (float)gameHeight; + sourceRect->width = (float)gameWidth; + sourceRect->height = (float)-gameHeight; + + const float ratio_x = ((float)screenWidth/(float)gameWidth); + const float ratio_y = ((float)screenHeight/(float)gameHeight); + const float resizeRatio = (ratio_x < ratio_y ? ratio_x : ratio_y); + + destRect->x = (float)(int)((screenWidth - (gameWidth*resizeRatio))*0.5f); + destRect->y = (float)(int)((screenHeight - (gameHeight*resizeRatio))*0.5f); + destRect->width = (float)(int)(gameWidth*resizeRatio); + destRect->height = (float)(int)(gameHeight*resizeRatio); +} + +static void KeepHeightCentered(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect) +{ + const float resizeRatio = ((float)screenHeight/(float)gameHeight); + sourceRect->x = 0.0f; + sourceRect->y = 0.0f; + sourceRect->width = (float)(int)((float)screenWidth/resizeRatio); + sourceRect->height = (float)-gameHeight; + + destRect->x = (float)(int)((screenWidth - (sourceRect->width*resizeRatio))*0.5f); + destRect->y = (float)(int)((screenHeight - (gameHeight*resizeRatio))*0.5f); + destRect->width = (float)(int)(sourceRect->width*resizeRatio); + destRect->height = (float)(int)(gameHeight*resizeRatio); +} + +static void KeepWidthCentered(int screenWidth, int screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect) +{ + const float resizeRatio = ((float)screenWidth/(float)gameWidth); + sourceRect->x = 0.0f; + sourceRect->y = 0.0f; + sourceRect->width = (float)gameWidth; + sourceRect->height = (float)(int)((float)screenHeight/resizeRatio); + + destRect->x = (float)(int)((screenWidth - (gameWidth*resizeRatio))*0.5f); + destRect->y = (float)(int)((screenHeight - (sourceRect->height*resizeRatio))*0.5f); + destRect->width = (float)(int)(gameWidth*resizeRatio); + destRect->height = (float)(int)(sourceRect->height*resizeRatio); + + sourceRect->height *= -1.f; +} + +static void ResizeRenderSize(ViewportType viewportType, int *screenWidth, int *screenHeight, int gameWidth, int gameHeight, Rectangle *sourceRect, Rectangle *destRect, RenderTexture2D *target) +{ + *screenWidth = GetScreenWidth(); + *screenHeight = GetScreenHeight(); + + switch(viewportType) + { + case KEEP_ASPECT_INTEGER: KeepAspectCenteredInteger(*screenWidth, *screenHeight, gameWidth, gameHeight, sourceRect, destRect); break; + case KEEP_HEIGHT_INTEGER: KeepHeightCenteredInteger(*screenWidth, *screenHeight, gameWidth, gameHeight, sourceRect, destRect); break; + case KEEP_WIDTH_INTEGER: KeepWidthCenteredInteger(*screenWidth, *screenHeight, gameWidth, gameHeight, sourceRect, destRect); break; + case KEEP_ASPECT: KeepAspectCentered(*screenWidth, *screenHeight, gameWidth, gameHeight, sourceRect, destRect); break; + case KEEP_HEIGHT: KeepHeightCentered(*screenWidth, *screenHeight, gameWidth, gameHeight, sourceRect, destRect); break; + case KEEP_WIDTH: KeepWidthCentered(*screenWidth, *screenHeight, gameWidth, gameHeight, sourceRect, destRect); break; + default: break; + } + + UnloadRenderTexture(*target); + *target = LoadRenderTexture(sourceRect->width, -sourceRect->height); +} + +// Example how to calculate position on RenderTexture +static Vector2 Screen2RenderTexturePosition(Vector2 point, Rectangle *textureRect, Rectangle *scaledRect) +{ + Vector2 relativePosition = {point.x - scaledRect->x, point.y - scaledRect->y}; + Vector2 ratio = {textureRect->width/scaledRect->width, -textureRect->height/scaledRect->height}; + + return (Vector2){relativePosition.x*ratio.x, relativePosition.y*ratio.x}; +} \ No newline at end of file diff --git a/examples/core/core_viewport_scaling.png b/examples/core/core_viewport_scaling.png new file mode 100644 index 000000000..68fad6209 Binary files /dev/null and b/examples/core/core_viewport_scaling.png differ diff --git a/examples/core/core_window_flags.c b/examples/core/core_window_flags.c index 048d2d245..185e7f22c 100644 --- a/examples/core/core_window_flags.c +++ b/examples/core/core_window_flags.c @@ -43,7 +43,7 @@ int main(void) */ // Set configuration flags for window creation - //SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); + //SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);// | FLAG_WINDOW_TRANSPARENT); InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; @@ -97,7 +97,8 @@ int main(void) if (IsWindowState(FLAG_WINDOW_MINIMIZED)) { framesCounter++; - if (framesCounter >= 240) { + if (framesCounter >= 240) + { RestoreWindow(); // Restore window after 3 seconds framesCounter = 0; } diff --git a/examples/core/core_window_should_close.c b/examples/core/core_window_should_close.c index bb7daf3ee..f53f9d48d 100644 --- a/examples/core/core_window_should_close.c +++ b/examples/core/core_window_should_close.c @@ -18,7 +18,7 @@ //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- diff --git a/src/external/msf_gif.h b/examples/core/msf_gif.h similarity index 100% rename from src/external/msf_gif.h rename to examples/core/msf_gif.h diff --git a/examples/core/raygui.h b/examples/core/raygui.h index a3fc51f0f..88fe5cc5b 100644 --- a/examples/core/raygui.h +++ b/examples/core/raygui.h @@ -4,7 +4,7 @@ * * DESCRIPTION: * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. +* available as a standalone library, as long as input and drawing functions are provided * * FEATURES: * - Immediate-mode gui, minimal retained data @@ -27,7 +27,7 @@ * - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for * font atlas recs and glyphs, freeing that memory is (usually) up to the user, * no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads -* by default any previously loaded font (texture, recs, glyphs). +* by default any previously loaded font (texture, recs, glyphs) * - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions * * CONTROLS PROVIDED: @@ -65,7 +65,7 @@ * - MessageBox --> Window, Label, Button * - TextInputBox --> Window, Label, TextBox, Button * -* It also provides a set of functions for styling the controls based on its properties (size, color). +* It also provides a set of functions for styling the controls based on its properties (size, color) * * * RAYGUI STYLE (guiStyle): @@ -77,11 +77,11 @@ * * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; * -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* guiStyle size is by default: 16*(16 + 8) = 384 int = 384*4 bytes = 1536 bytes = 1.5 KB * * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style * used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. +* controls, so, specific control values overwriting generic style should be set after base values * * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those * properties are actually common to all controls and can not be overwritten individually (like BASE ones) @@ -100,7 +100,7 @@ * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon * requires 8 integers (16*16/32) to be stored in memory. * -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set * * The global icons array size is fixed and depends on the number of icons and size: * @@ -112,20 +112,20 @@ * * RAYGUI LAYOUT: * raygui currently does not provide an auto-layout mechanism like other libraries, -* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it * * TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout * * CONFIGURATION: * #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. +* Generates the implementation of the library into the included file * If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. +* or source files without problems. But only ONE file should hold the implementation * * #define RAYGUI_STANDALONE * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined * internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). +* the user (check library implementation for further details) * * #define RAYGUI_NO_ICONS * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) @@ -141,12 +141,17 @@ * Draw text bounds rectangles for debug * * VERSIONS HISTORY: -* 4.5-dev (Sep-2024) Current dev version... +* 5.0 (xx-Nov-2025) ADDED: Support up to 32 controls (v500) * ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes * ADDED: GuiValueBoxFloat() * ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP * ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: GuiLoadIconsFromMemory() * ADDED: Multiple new icons +* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties +* REMOVED: GuiSliderPro(), functionality was redundant +* REVIEWED: Controls using text labels to use LABEL properties +* REVIEWED: Replaced sprintf() by snprintf() for more safety * REVIEWED: GuiTabBar(), close tab with mouse middle button * REVIEWED: GuiScrollPanel(), scroll speed proportional to content * REVIEWED: GuiDropdownBox(), support roll up and hidden arrow @@ -156,6 +161,8 @@ * REVIEWED: GuiIconText(), increase buffer size and reviewed padding * REVIEWED: GuiDrawText(), improved wrap mode drawing * REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: GuiProgressBar(), improved borders computing +* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more * REVIEWED: Functions descriptions, removed wrong return value reference * REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion * @@ -259,16 +266,16 @@ * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) * 1.3 (12-Jun-2017) Complete redesign of style system * 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria * * DEPENDENCIES: -* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* raylib 5.6-dev - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing * * STANDALONE MODE: * By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled -* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs * * The following functions should be redefined for a custom backend: * @@ -309,7 +316,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -334,7 +341,7 @@ #define RAYGUI_VERSION_MAJOR 4 #define RAYGUI_VERSION_MINOR 5 #define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "4.5-dev" +#define RAYGUI_VERSION "5.0-dev" #if !defined(RAYGUI_STANDALONE) #include "raylib.h" @@ -358,17 +365,6 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RAYGUI_MALLOC - #define RAYGUI_MALLOC(sz) malloc(sz) -#endif -#ifndef RAYGUI_CALLOC - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RAYGUI_FREE - #define RAYGUI_FREE(p) free(p) -#endif - // Simple log system to avoid printf() calls if required // NOTE: Avoiding those calls, also avoids const strings memory usage #define RAYGUI_SUPPORT_LOG_INFO @@ -421,13 +417,16 @@ // TODO: Texture2D type is very coupled to raylib, required by Font type // It should be redesigned to be provided by user - typedef struct Texture2D { + typedef struct Texture { unsigned int id; // OpenGL texture id int width; // Texture base width int height; // Texture base height int mipmaps; // Mipmap levels, 1 by default int format; // Data format (PixelFormat type) - } Texture2D; + } Texture; + + // Texture2D, same as Texture + typedef Texture Texture2D; // Image, pixel data stored in CPU memory (RAM) typedef struct Image { @@ -527,7 +526,7 @@ typedef enum { DROPDOWNBOX, TEXTBOX, // Used also for: TEXTBOXMULTI VALUEBOX, - SPINNER, // Uses: BUTTON, VALUEBOX + CONTROL11, LISTVIEW, COLORPICKER, SCROLLBAR, @@ -549,12 +548,12 @@ typedef enum { BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED - BORDER_WIDTH, // Control border size, 0 for no border + BORDER_WIDTH = 12, // Control border size, 0 for no border //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls - //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls - TEXT_PADDING, // Control text padding, not considering border - TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_LINE_SPACING, // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING = 13, // Control text padding, not considering border + TEXT_ALIGNMENT = 14, // Control text horizontal alignment inside control text bound (after border and padding) //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls } GuiControlProperty; @@ -641,11 +640,14 @@ typedef enum { TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable } GuiTextBoxProperty; -// Spinner +// ValueBox/Spinner typedef enum { - SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width - SPIN_BUTTON_SPACING, // Spinner buttons separation -} GuiSpinnerProperty; + SPINNER_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPINNER_BUTTON_SPACING, // Spinner buttons separation +} GuiValueBoxProperty; + +// Control11 +//typedef enum { } GuiControl11Property; // ListView typedef enum { @@ -653,6 +655,7 @@ typedef enum { LIST_ITEMS_SPACING, // ListView items separation SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_NORMAL, // ListView items border enabled in normal state LIST_ITEMS_BORDER_WIDTH // ListView items border width } GuiListViewProperty; @@ -717,6 +720,9 @@ RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position #endif +// Utility functions +RAYGUIAPI int GuiGetTextWidth(const char *text); // Get text width considering gui style and icon size (if required) + // Controls //---------------------------------------------------------------------------------------------------------- // Container/separator controls, useful for controls organization @@ -999,33 +1005,33 @@ typedef enum { ICON_MLAYERS = 226, ICON_MAPS = 227, ICON_HOT = 228, - ICON_229 = 229, - ICON_230 = 230, - ICON_231 = 231, - ICON_232 = 232, - ICON_233 = 233, - ICON_234 = 234, - ICON_235 = 235, - ICON_236 = 236, - ICON_237 = 237, - ICON_238 = 238, - ICON_239 = 239, - ICON_240 = 240, - ICON_241 = 241, - ICON_242 = 242, - ICON_243 = 243, - ICON_244 = 244, - ICON_245 = 245, - ICON_246 = 246, - ICON_247 = 247, - ICON_248 = 248, - ICON_249 = 249, + ICON_LABEL = 229, + ICON_NAME_ID = 230, + ICON_SLICING = 231, + ICON_MANUAL_CONTROL = 232, + ICON_COLLISION = 233, + ICON_CIRCLE_ADD = 234, + ICON_CIRCLE_ADD_FILL = 235, + ICON_CIRCLE_WARNING = 236, + ICON_CIRCLE_WARNING_FILL = 237, + ICON_BOX_MORE = 238, + ICON_BOX_MORE_FILL = 239, + ICON_BOX_MINUS = 240, + ICON_BOX_MINUS_FILL = 241, + ICON_UNION = 242, + ICON_INTERSECTION = 243, + ICON_DIFFERENCE = 244, + ICON_SPHERE = 245, + ICON_CYLINDER = 246, + ICON_CONE = 247, + ICON_ELLIPSOID = 248, + ICON_CAPSULE = 249, ICON_250 = 250, ICON_251 = 251, ICON_252 = 252, ICON_253 = 253, ICON_254 = 254, - ICON_255 = 255, + ICON_255 = 255 } GuiIconName; #endif @@ -1046,12 +1052,24 @@ typedef enum { #if defined(RAYGUI_IMPLEMENTATION) #include // required for: isspace() [GuiTextBox()] -#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), snprintf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] #include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() #include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] #include // Required for: roundf() [GuiColorPicker()] +// Allow custom memory allocators +#if defined(RAYGUI_MALLOC) || defined(RAYGUI_CALLOC) || defined(RAYGUI_FREE) + #if !defined(RAYGUI_MALLOC) || !defined(RAYGUI_CALLOC) || !defined(RAYGUI_FREE) + #error "RAYGUI: if RAYGUI_MALLOC, RAYGUI_CALLOC, or RAYGUI_FREE is customized, all three must be customized" + #endif +#else + #include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] + + #define RAYGUI_MALLOC(sz) malloc(sz) + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) + #define RAYGUI_FREE(p) free(p) +#endif + #ifdef __cplusplus #define RAYGUI_CLITERAL(name) name #else @@ -1060,7 +1078,7 @@ typedef enum { // Check if two rectangles are equal, used to validate a slider bounds as an id #ifndef CHECK_BOUNDS_ID - #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) + #define CHECK_BOUNDS_ID(src, dst) (((int)src.x == (int)dst.x) && ((int)src.y == (int)dst.y) && ((int)src.width == (int)dst.width) && ((int)src.height == (int)dst.height)) #endif #if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) @@ -1318,27 +1336,27 @@ static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x20803f00, 0x2a202e40, 0x20082e10, 0x08021004, 0x02040402, 0x00900108, 0x00000060, // ICON_LABEL + 0x00000000, 0x042007e0, 0x47e27c3e, 0x4ffa4002, 0x47fa4002, 0x4ffa4002, 0x7ffe4002, 0x00000000, // ICON_NAME_ID + 0x7fe00000, 0x402e4020, 0x43ce5e0a, 0x40504078, 0x438e4078, 0x402e5e0a, 0x7fe04020, 0x00000000, // ICON_SLICING + 0x00000000, 0x40027ffe, 0x47c24002, 0x55425d42, 0x55725542, 0x50125552, 0x10105016, 0x00001ff0, // ICON_MANUAL_CONTROL + 0x7ffe0000, 0x43c24002, 0x48124422, 0x500a500a, 0x500a500a, 0x44224812, 0x400243c2, 0x00007ffe, // ICON_COLLISION + 0x03c00000, 0x10080c30, 0x21842184, 0x4ff24182, 0x41824ff2, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_ADD + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x700e7e7e, 0x7e7e700e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_ADD_FILL + 0x03c00000, 0x10080c30, 0x21842184, 0x41824182, 0x40024182, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_WARNING + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x7e7e7e7e, 0x7ffe7e7e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_WARNING_FILL + 0x00000000, 0x10041ffc, 0x10841004, 0x13e41084, 0x10841084, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MORE + 0x00000000, 0x1ffc1ffc, 0x1f7c1ffc, 0x1c1c1f7c, 0x1f7c1f7c, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MORE_FILL + 0x00000000, 0x1ffc1ffc, 0x1ffc1ffc, 0x1c1c1ffc, 0x1ffc1ffc, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS + 0x00000000, 0x10041ffc, 0x10041004, 0x13e41004, 0x10041004, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS_FILL + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x55766eba, 0x55766eaa, 0x55606ffe, 0x55606aa0, 0x00007fe0, // ICON_UNION + 0x07fe0000, 0x04020402, 0x7fe20402, 0x456246a2, 0x456246a2, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_INTERSECTION + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x4436442a, 0x4436442a, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_DIFFERENCE + 0x03c00000, 0x10080c30, 0x20042004, 0x60064002, 0x47e2581a, 0x20042004, 0x0c301008, 0x000003c0, // ICON_SPHERE + 0x03e00000, 0x08080410, 0x0c180808, 0x08080be8, 0x08080808, 0x08080808, 0x04100808, 0x000003e0, // ICON_CYLINDER + 0x00800000, 0x01400140, 0x02200220, 0x04100410, 0x08080808, 0x1c1c13e4, 0x08081004, 0x000007f0, // ICON_CONE + 0x00000000, 0x07e00000, 0x20841918, 0x40824082, 0x40824082, 0x19182084, 0x000007e0, 0x00000000, // ICON_ELLIPSOID + 0x00000000, 0x00000000, 0x20041ff8, 0x40024002, 0x40024002, 0x1ff82004, 0x00000000, 0x00000000, // ICON_CAPSULE 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 @@ -1363,7 +1381,7 @@ static unsigned int *guiIconsPtr = guiIcons; #define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties //---------------------------------------------------------------------------------- -// Types and Structures Definition +// Module Types and Structures Definition //---------------------------------------------------------------------------------- // Gui control property style color element typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; @@ -1387,8 +1405,7 @@ static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() //static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking -static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down -static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement +static int autoCursorCounter = 0; // Frame counter for automatic repeated cursor movement on key-down (cooldown and delay) //---------------------------------------------------------------------------------- // Style data array for all gui style properties (allocated on data segment by default) @@ -1484,7 +1501,6 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co //---------------------------------------------------------------------------------- static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) -static int GetTextWidth(const char *text); // Gui get text width using gui font and style static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor @@ -1589,6 +1605,10 @@ int GuiWindowBox(Rectangle bounds, const char *title) #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 #endif + #if !defined(RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT) + #define RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT 18 + #endif + int result = 0; //GuiState state = guiState; @@ -1597,9 +1617,10 @@ int GuiWindowBox(Rectangle bounds, const char *title) Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f; Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, - statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding, + statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT }; // Update control //-------------------------------------------------------------------- @@ -1653,7 +1674,7 @@ int GuiGroupBox(Rectangle bounds, const char *text) // Line control int GuiLine(Rectangle bounds, const char *text) { - #if !defined(RAYGUI_LINE_ORIGIN_SIZE) + #if !defined(RAYGUI_LINE_MARGIN_TEXT) #define RAYGUI_LINE_MARGIN_TEXT 12 #endif #if !defined(RAYGUI_LINE_TEXT_PADDING) @@ -1671,7 +1692,7 @@ int GuiLine(Rectangle bounds, const char *text) else { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = bounds.height; textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; textBounds.y = bounds.y; @@ -1711,8 +1732,8 @@ int GuiPanel(Rectangle bounds, const char *text) //-------------------------------------------------------------------- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), - GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BASE_COLOR_DISABLED : (int)BACKGROUND_COLOR))); //-------------------------------------------------------------------- return result; @@ -1722,7 +1743,7 @@ int GuiPanel(Rectangle bounds, const char *text) // NOTE: Using GuiToggle() for the TABS int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) { - #define RAYGUI_TABBAR_ITEM_WIDTH 160 + #define RAYGUI_TABBAR_ITEM_WIDTH 148 int result = -1; //GuiState state = guiState; @@ -1755,12 +1776,12 @@ int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) if (i == (*active)) { toggle = true; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); } else { toggle = false; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); if (toggle) *active = i; } @@ -2011,7 +2032,7 @@ int GuiLabelButton(Rectangle bounds, const char *text) bool pressed = false; // NOTE: We force bounds.width to be all text - float textWidth = (float)GetTextWidth(text); + float textWidth = (float)GuiGetTextWidth(text); if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; // Update control @@ -2149,7 +2170,9 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active) // Get substrings items from text (items pointers) int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); Rectangle slider = { 0, // Calculated later depending on the active toggle @@ -2196,7 +2219,7 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active) if (text != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text); + textBounds.width = (float)GuiGetTextWidth(text); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = slider.x + slider.width/2 - textBounds.width/2; textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2221,7 +2244,7 @@ int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2474,7 +2497,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) { #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 20 // Frames to wait for autocursor movement #endif #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement @@ -2487,10 +2510,10 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textLength = (int)strlen(text); // Get current text length + int textLength = (text != NULL)? (int)strlen(text) : 0; // Get current text length int thisCursorIndex = textBoxCursorIndex; if (thisCursorIndex > textLength) thisCursorIndex = textLength; - int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); + int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex); int textIndexOffset = 0; // Text index offset to start drawing in the box // Cursor rectangle @@ -2511,15 +2534,6 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) mouseCursor.x = -1; mouseCursor.width = 1; - // Auto-cursor movement logic - // NOTE: Cursor moves automatically when key down after some time - if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; - else - { - autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter - autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter - } - // Blink-cursor frame counter //if (!autoCursorMode) blinkCursorFrameCounter++; //else blinkCursorFrameCounter = 0; @@ -2537,6 +2551,13 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) if (editMode) { + // GLOBAL: Auto-cursor movement logic + // NOTE: Keystrokes are handled repeatedly when button is held down for some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCounter++; + else autoCursorCounter = 0; + + bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0); + state = STATE_PRESSED; if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; @@ -2550,7 +2571,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) textIndexOffset += nextCodepointSize; - textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex); } int codepoint = GetCharPressed(); // Get Unicode codepoint @@ -2560,10 +2581,43 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int codepointSize = 0; const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - // Add codepoint to text, at current cursor position - // NOTE: Make sure we do not overflow buffer size - if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + // Handle text paste action + if (IsKeyPressed(KEY_V) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { + const char *pasteText = GetClipboardText(); + if (pasteText != NULL) + { + int pasteLength = 0; + int pasteCodepoint; + int pasteCodepointSize; + + // Count how many codepoints to copy, stopping at the first unwanted control character + while (true) + { + pasteCodepoint = GetCodepointNext(pasteText + pasteLength, &pasteCodepointSize); + if (textLength + pasteLength + pasteCodepointSize >= textSize) break; + if (!(multiline && (pasteCodepoint == (int)'\n')) && !(pasteCodepoint >= 32)) break; + pasteLength += pasteCodepointSize; + } + + if (pasteLength > 0) + { + // Move forward data from cursor position + for (int i = textLength + pasteLength; i > textBoxCursorIndex; i--) text[i] = text[i - pasteLength]; + + // Paste data in at cursor + for (int i = 0; i < pasteLength; i++) text[textBoxCursorIndex + i] = pasteText[i]; + + textBoxCursorIndex += pasteLength; + textLength += pasteLength; + text[textLength] = '\0'; + } + } + } + else if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Adding codepoint to text, at current cursor position + // Move forward data from cursor position for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; @@ -2583,113 +2637,185 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) // Move cursor to end if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; - // Delete codepoint from text, after current cursor position - if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + // Delete related codepoints from text, after current cursor position + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_DELETE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - autoCursorDelayCounter++; + int offset = textBoxCursorIndex; + int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; - if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - // Move backward text from cursor position - for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; - - textLength -= codepointSize; - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // Make sure text last character is EOL - text[textLength] = '\0'; + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) + break; + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); } + + // Check whitespace to delete (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Move text after cursor forward (including final null terminator) + for (int i = offset; i <= textLength; i++) text[i - accCodepointSize] = text[i]; + + textLength -= accCodepointSize; + } + + else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && autoCursorShouldTrigger))) + { + // Delete single codepoint from text, after current cursor position + + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex + nextCodepointSize; i <= textLength; i++) text[i - nextCodepointSize] = text[i]; + + textLength -= nextCodepointSize; } // Delete related codepoints from text, before current cursor position - if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - int i = textBoxCursorIndex - 1; + int offset = textBoxCursorIndex; int accCodepointSize = 0; + int prevCodepointSize; + int prevCodepoint; - // Move cursor to the end of word if on space already - while ((i > 0) && isspace(text[i])) + // Check whitespace to delete (ASCII only) + while (offset > 0) { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; + + offset -= prevCodepointSize; accCodepointSize += prevCodepointSize; } - // Move cursor to the start of the word - while ((i > 0) && !isspace(text[i])) + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; accCodepointSize += prevCodepointSize; } - // Move forward text from cursor position - for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - accCodepointSize] = text[i]; - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - textBoxCursorIndex -= accCodepointSize; - textLength -= accCodepointSize; - } + textLength -= accCodepointSize; + textBoxCursorIndex -= accCodepointSize; + } - // Make sure text last character is EOL - text[textLength] = '\0'; - } - else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && autoCursorShouldTrigger))) { - autoCursorDelayCounter++; + // Delete single codepoint from text, before current cursor position - if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; + int prevCodepointSize = 0; - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - // Move backward text from cursor position - for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - prevCodepointSize] = text[i]; - textBoxCursorIndex -= codepointSize; - textLength -= codepointSize; - } - - // Make sure text last character is EOL - text[textLength] = '\0'; - } + textLength -= prevCodepointSize; + textBoxCursorIndex -= prevCodepointSize; } // Move cursor position with keys - if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_LEFT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - autoCursorDelayCounter++; + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int prevCodepointSize; + int prevCodepoint; - if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + // Check whitespace to skip (ASCII only) + while (offset > 0) { - int prevCodepointSize = 0; - if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; - if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; } + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; + } + + textBoxCursorIndex = offset; } - else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && autoCursorShouldTrigger))) { - autoCursorDelayCounter++; + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + textBoxCursorIndex -= prevCodepointSize; + } + else if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_RIGHT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break; - if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); } + + // Check whitespace to skip (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + textBoxCursorIndex = offset; + } + else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && autoCursorShouldTrigger))) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + textBoxCursorIndex += nextCodepointSize; } // Move cursor position with mouse @@ -2701,7 +2827,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) float widthToMouseX = 0; int mouseCursorIndex = 0; - for (int i = textIndexOffset; i < textLength; i++) + for (int i = textIndexOffset; i < textLength; i += codepointSize) { codepoint = GetCodepointNext(&text[i], &codepointSize); codepointIndex = GetGlyphIndex(guiFont, codepoint); @@ -2720,7 +2846,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) } // Check if mouse cursor is at the last position - int textEndWidth = GetTextWidth(text + textIndexOffset); + int textEndWidth = GuiGetTextWidth(text + textIndexOffset); if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) { mouseCursor.x = textBounds.x + textEndWidth; @@ -2737,7 +2863,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) else mouseCursor.x = -1; // Recalculate cursor position.y depending on textBoxCursorIndex - cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); //if (multiline) cursor.y = GetTextLines() // Finish text editing on ENTER or mouse click outside bounds @@ -2745,6 +2871,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) { textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes result = 1; } } @@ -2757,6 +2884,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes result = 1; } } @@ -2825,19 +2953,22 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int int tempValue = *value; - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle valueBoxBounds = { + bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), + bounds.y, + bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.y, + (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); } // Update control @@ -2871,20 +3002,20 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int // Draw control //-------------------------------------------------------------------- - result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + result = GuiValueBox(valueBoxBounds, NULL, &tempValue, minValue, maxValue, editMode); // Draw value selector custom buttons // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH)); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- *value = tempValue; @@ -2902,13 +3033,13 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in int result = 0; GuiState state = guiState; - char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - sprintf(textValue, "%i", *value); + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = { 0 }; + snprintf(textValue, RAYGUI_VALUEBOX_MAX_CHARS + 1, "%i", *value); Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2920,7 +3051,6 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); - bool valueHasChanged = false; if (editMode) @@ -2929,30 +3059,53 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in int keyCount = (int)strlen(textValue); - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + // Add or remove minus symbol + if (IsKeyPressed(KEY_MINUS)) { - if (GetTextWidth(textValue) < bounds.width) + if (textValue[0] == '-') { - int key = GetCharPressed(); - if ((key >= 48) && (key <= 57)) + for (int i = 0 ; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (keyCount == 0) { - textValue[keyCount] = (char)key; + textValue[0] = '0'; + textValue[1] = '\0'; keyCount++; - valueHasChanged = true; } + + for (int i = keyCount ; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + + // Add new digit to text value + if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width)) + { + int key = GetCharPressed(); + + // Only allow keys in range [48..57] + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; } } // Delete text - if (keyCount > 0) + if ((keyCount > 0) && IsKeyPressed(KEY_BACKSPACE)) { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; } if (valueHasChanged) *value = TextToInteger(textValue); @@ -2992,11 +3145,14 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - // Draw cursor + // Draw cursor rectangle if (editMode) { // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + 2, + 2, bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2 - 4 }; + if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); } @@ -3019,12 +3175,12 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float GuiState state = guiState; //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - //sprintf(textValue, "%2.2f", *value); + //snprintf(textValue, sizeof(textValue), "%2.2f", *value); - Rectangle textBounds = {0}; + Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -3045,10 +3201,37 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float int keyCount = (int)strlen(textValue); + // Add or remove minus symbol + if (IsKeyPressed(KEY_MINUS)) + { + if (textValue[0] == '-') + { + for (int i = 0; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < (RAYGUI_VALUEBOX_MAX_CHARS - 1)) + { + if (keyCount == 0) + { + textValue[0] = '0'; + textValue[1] = '\0'; + keyCount++; + } + + for (int i = keyCount; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + // Only allow keys in range [48..57] if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) { - if (GetTextWidth(textValue) < bounds.width) + if (GuiGetTextWidth(textValue) < bounds.width) { int key = GetCharPressed(); if (((key >= 48) && (key <= 57)) || @@ -3103,7 +3286,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float if (editMode) { // NOTE: ValueBox internal text is always centered - Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, + Rectangle cursor = {bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); @@ -3120,7 +3303,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float // Slider control with pro parameters // NOTE: Other GuiSlider*() controls use this one -int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { int result = 0; GuiState state = guiState; @@ -3129,6 +3312,8 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (value == NULL) value = &temp; float oldValue = *value; + int sliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; @@ -3146,7 +3331,7 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, { state = STATE_PRESSED; // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; } } else @@ -3166,7 +3351,7 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (!CheckCollisionPointRec(mousePoint, slider)) { // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; } } else state = STATE_FOCUSED; @@ -3205,44 +3390,45 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + else if (state == STATE_DISABLED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_DISABLED))); // Draw left/right text if provided if (textLeft != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); + textBounds.width = (float)GuiGetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); + textBounds.width = (float)GuiGetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } //-------------------------------------------------------------------- return result; } -// Slider control extended, returns selected value and has text -int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); -} - // Slider Bar control extended, returns selected value int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); + int result = 0; + int preSliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 0); + result = GuiSlider(bounds, textLeft, textRight, value, minValue, maxValue); + GuiSetStyle(SLIDER, SLIDER_WIDTH, preSliderWidth); + + return result; } // Progress Bar control extended, shows current progress value @@ -3257,14 +3443,14 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight // Progress bar Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + bounds.height - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) -1 }; // Update control //-------------------------------------------------------------------- if (*value > maxValue) *value = maxValue; // WARNING: Working with floats could lead to rounding issues - if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + if ((state != STATE_DISABLED)) progress.width = ((float)*value/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)); //-------------------------------------------------------------------- // Draw control @@ -3282,15 +3468,15 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); } - else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1}, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); else { // Draw borders not yet reached by value - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + bounds.height - 1, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); } // Draw slider internal progress bar (depends on state) @@ -3301,23 +3487,23 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight if (textLeft != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); + textBounds.width = (float)GuiGetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); + textBounds.width = (float)GuiGetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } //-------------------------------------------------------------------- @@ -3467,11 +3653,11 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd // Draw visible items for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) { - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + if (GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL)) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); if (state == STATE_DISABLED) { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); } @@ -3480,18 +3666,18 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd if (((startIndex + i) == itemSelected) && (active != NULL)) { // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); } else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! { // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); } else { - // Draw item normal + // Draw item normal (no rectangle) GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); } } @@ -3531,22 +3717,22 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd return result; } -// Color Panel control - Color (RGBA) variant. +// Color Panel control - Color (RGBA) variant int GuiColorPanel(Rectangle bounds, const char *text, Color *color) { int result = 0; Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; Vector3 hsv = ConvertRGBtoHSV(vcolor); - Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv GuiColorPanelHSV(bounds, text, &hsv); - // Check if the hsv was changed, only then change the color. - // This is required, because the Color->HSV->Color conversion has precision errors. - // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. - // Otherwise GuiColorPanel would often modify it's color without user input. - // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. + // Check if the hsv was changed, only then change the color + // This is required, because the Color->HSV->Color conversion has precision errors + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value + // Otherwise GuiColorPanel would often modify it's color without user input + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) { Vector3 rgb = ConvertHSVtoRGB(hsv); @@ -3570,7 +3756,10 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) int result = 0; GuiState state = guiState; - Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, + (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), + (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), + (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; // Update control //-------------------------------------------------------------------- @@ -3617,7 +3806,6 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) // Draw control //-------------------------------------------------------------------- - // Draw alpha bar: checked background if (state != STATE_DISABLED) { @@ -3755,7 +3943,7 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color) Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); GuiColorBarHue(boundsHue, NULL, &hsv.x); @@ -3768,8 +3956,8 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color) return result; } -// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. -// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB // NOTE: It's divided in multiple controls: // int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) // int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) @@ -3917,7 +4105,7 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - //int textWidth = GetTextWidth(message) + 2; + //int textWidth = GuiGetTextWidth(message) + 2; Rectangle textBounds = { 0 }; textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; @@ -3981,7 +4169,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co Rectangle textBounds = { 0 }; if (message != NULL) { - int textSize = GetTextWidth(message) + 2; + int textSize = GuiGetTextWidth(message) + 2; textBounds.x = bounds.x + bounds.width/2 - textSize/2; textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -4221,7 +4409,7 @@ void GuiLoadStyle(const char *fileName) if (fileDataSize > 0) { - unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char)); fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); GuiLoadStyleFromMemory(fileData, fileDataSize); @@ -4283,8 +4471,6 @@ void GuiLoadStyleDefault(void) GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 0); - GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); @@ -4299,8 +4485,8 @@ void GuiLoadStyleDefault(void) GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); - GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH, 24); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_SPACING, 2); GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); @@ -4310,6 +4496,7 @@ void GuiLoadStyleDefault(void) GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH, 1); GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); @@ -4322,8 +4509,8 @@ void GuiLoadStyleDefault(void) { // Unload previous font texture UnloadTexture(guiFont.texture); - RL_FREE(guiFont.recs); - RL_FREE(guiFont.glyphs); + RAYGUI_FREE(guiFont.recs); + RAYGUI_FREE(guiFont.glyphs); guiFont.recs = NULL; guiFont.glyphs = NULL; @@ -4352,7 +4539,7 @@ const char *GuiIconText(int iconId, const char *text) if (text != NULL) { memset(buffer, 0, 1024); - sprintf(buffer, "#%03i#", iconId); + snprintf(buffer, 1024, "#%03i#", iconId); for (int i = 5; i < 1024; i++) { @@ -4364,7 +4551,7 @@ const char *GuiIconText(int iconId, const char *text) } else { - sprintf(iconBuffer, "#%03i#", iconId); + snprintf(iconBuffer, 16, "#%03i#", iconId); return iconBuffer; } @@ -4430,17 +4617,17 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) { if (loadIconsName) { - guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); for (int i = 0; i < iconCount; i++) { - guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); } } else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); // Read icons data directly over internal icons array - fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); + fread(guiIconsPtr, sizeof(unsigned int), (int)iconCount*((int)iconSize*(int)iconSize/32), rgiFile); } fclose(rgiFile); @@ -4449,6 +4636,56 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) return guiIconsName; } +// Load icons from memory +// WARNING: Binary files only +char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + char **guiIconsName = NULL; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&iconCount, fileDataPtr + 4 + 2 + 2, sizeof(short)); + memcpy(&iconSize, fileDataPtr + 4 + 2 + 2 + 2, sizeof(short)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); + memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH); + fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH; + } + } + else + { + // Skip icon name data if not required + fileDataPtr += iconCount*RAYGUI_ICON_MAX_NAME_LENGTH; + } + + int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int); + guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1); + + memcpy(guiIconsPtr, fileDataPtr, iconDataSize); + } + + return guiIconsName; +} + // Draw selected icon using rectangles pixel-by-pixel void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) { @@ -4476,12 +4713,73 @@ void GuiSetIconScale(int scale) if (scale >= 1) guiIconScale = scale; } +// Get text width considering gui style and icon size (if required) +int GuiGetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + #endif // !RAYGUI_NO_ICONS //---------------------------------------------------------------------------------- // Module Internal Functions Definition //---------------------------------------------------------------------------------- - // Load style from memory // WARNING: Binary files only static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) @@ -4567,7 +4865,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) { // Compressed font atlas image data (DEFLATE), it requires DecompressData() int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char)); memcpy(compData, fileDataPtr, fontImageCompSize); fileDataPtr += fontImageCompSize; @@ -4581,7 +4879,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) else { // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char)); memcpy(imFont.data, fileDataPtr, fontImageUncompSize); fileDataPtr += fontImageUncompSize; } @@ -4609,7 +4907,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) { // Recs data is compressed, uncompress it - unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char)); memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); fileDataPtr += recsDataCompressedSize; @@ -4651,7 +4949,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) { // Glyphs data is compressed, uncompress it - unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char)); memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); fileDataPtr += glyphsDataCompressedSize; @@ -4704,68 +5002,6 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) } } -// Gui get text width considering icon -static int GetTextWidth(const char *text) -{ - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - Vector2 textSize = { 0 }; - int textIconOffset = 0; - - if ((text != NULL) && (text[0] != '\0')) - { - if (text[0] == '#') - { - for (int i = 1; (i < 5) && (text[i] != '\0'); i++) - { - if (text[i] == '#') - { - textIconOffset = i; - break; - } - } - } - - text += textIconOffset; - - // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly - float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - // Custom MeasureText() implementation - if ((guiFont.texture.id > 0) && (text != NULL)) - { - // Get size in bytes of text, considering end of line and line break - int size = 0; - for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) - { - if ((text[i] != '\0') && (text[i] != '\n')) size++; - else break; - } - - float scaleFactor = fontSize/(float)guiFont.baseSize; - textSize.y = (float)guiFont.baseSize*scaleFactor; - float glyphWidth = 0.0f; - - for (int i = 0, codepointSize = 0; i < size; i += codepointSize) - { - int codepoint = GetCodepointNext(&text[i], &codepointSize); - int codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); - } - - return (int)textSize.x; -} - // Get text bounds considering control bounds static Rectangle GetTextBounds(int control, Rectangle bounds) { @@ -4786,7 +5022,7 @@ static Rectangle GetTextBounds(int control, Rectangle bounds) case SLIDER: case CHECKBOX: case VALUEBOX: - case SPINNER: + case CONTROL11: // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER default: { @@ -4832,7 +5068,8 @@ static const char *GetTextIcon(const char *text, int *iconId) } // Get text divided into lines (by line-breaks '\n') -const char **GetTextLines(const char *text, int *count) +// WARNING: It returns pointers to new lines but it does not add NULL ('\0') terminator! +static const char **GetTextLines(const char *text, int *count) { #define RAYGUI_MAX_TEXT_LINES 128 @@ -4842,25 +5079,18 @@ const char **GetTextLines(const char *text, int *count) int textSize = (int)strlen(text); lines[0] = text; - int len = 0; *count = 1; - //int lineSize = 0; // Stores current line size, not returned for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) { if (text[i] == '\n') { - //lineSize = len; k++; - lines[k] = &text[i + 1]; // WARNING: next value is valid? - len = 0; + lines[k] = &text[i + 1]; // WARNING: next value is valid? *count += 1; } - else len++; } - //lines[*count - 1].size = len; - return lines; } @@ -4936,8 +5166,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C float textBoundsWidthOffset = 0.0f; // NOTE: We get text size after icon has been processed - // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? - int textSizeX = GetTextWidth(lines[i]); + // WARNING: GuiGetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GuiGetTextWidth(lines[i]); // If text requires an icon, add size to measure if (iconId >= 0) @@ -5000,7 +5230,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C float textOffsetX = 0.0f; float glyphWidth = 0; - int ellipsisWidth = GetTextWidth("..."); + int ellipsisWidth = GuiGetTextWidth("..."); bool textOverflow = false; for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) { @@ -5144,13 +5374,13 @@ static void GuiTooltip(Rectangle controlRec) if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); - GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.0f }, NULL); int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); GuiSetStyle(LABEL, TEXT_PADDING, 0); GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.0f }, guiTooltipPtr); GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); GuiSetStyle(LABEL, TEXT_PADDING, textPadding); } @@ -5204,7 +5434,7 @@ static const char **GuiTextSplit(const char *text, char delimiter, int *count, i buffer[i] = '\0'; // Set an end of string at this point counter++; - if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + if (counter >= RAYGUI_TEXTSPLIT_MAX_ITEMS) break; } } @@ -5526,10 +5756,10 @@ static Color GetColor(int hexValue) { Color color; - color.r = (unsigned char)(hexValue >> 24) & 0xFF; - color.g = (unsigned char)(hexValue >> 16) & 0xFF; - color.b = (unsigned char)(hexValue >> 8) & 0xFF; - color.a = (unsigned char)hexValue & 0xFF; + color.r = (unsigned char)(hexValue >> 24) & 0xff; + color.g = (unsigned char)(hexValue >> 16) & 0xff; + color.b = (unsigned char)(hexValue >> 8) & 0xff; + color.a = (unsigned char)hexValue & 0xff; return color; } @@ -5562,7 +5792,7 @@ static const char *TextFormat(const char *text, ...) va_list args; va_start(args, text); - vsprintf(buffer, text, args); + vsnprintf(buffer, RAYGUI_TEXTFORMAT_MAX_SIZE, text, args); va_end(args); return buffer; @@ -5731,7 +5961,7 @@ static int GetCodepointNext(const char *text, int *codepointSize) } else if (0xe0 == (0xf0 & ptr[0])) { - // 3 byte UTF-8 codepoint */ + // 3 byte UTF-8 codepoint if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); *codepointSize = 3; diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 7c8709785..3310cf2d2 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -25,7 +25,7 @@ core;core_3d_camera_mode;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@rays core;core_3d_camera_free;★☆☆☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 core;core_3d_camera_first_person;★★☆☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 core;core_3d_camera_split_screen;★★★☆;3.7;4.0;2021;2025;"Jeffery Myers";@JeffM2501 -core;core_3d_camera_fps;★★★☆;5.5;5.5;2025;2025;"Agnis Aldins";@nezvers +core;core_3d_camera_fps;★★★☆;5.5;5.5;2025;2025;"Agnis Aldiņš";@nezvers core;core_3d_picking;★★☆☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5 core;core_world_screen;★★☆☆;1.3;1.4;2015;2025;"Ramon Santamaria";@raysan5 core;core_window_flags;★★★☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5 @@ -43,15 +43,17 @@ core;core_custom_frame_control;★★★★;4.0;4.0;2021;2025;"Ramon Santamaria" core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5 -core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997 +core;core_highdpi_demo;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997 core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5 +core;core_viewport_scaling;★★☆☆;5.5;5.5;2025;2025;"Agnis Aldiņš";@nezvers core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal core;core_highdpi_testbed;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 -core;core_screen_recording;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 -core;core_clipboard_text;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary +core;core_screen_recording;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 +core;core_clipboard_text;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ananth S";@Ananth1839 core;core_text_file_loading;★☆☆☆;5.5;5.6;0;0;"Aanjishnu Bhattacharyya";@NimComPoo-04 +core;core_compute_hash;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower @@ -86,6 +88,10 @@ shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@ shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates shapes;shapes_lines_drawing;★☆☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary shapes;shapes_math_angle_rotation;★☆☆☆;5.6-dev;5.6;2025;2025;"Kris";@krispy-snacc +shapes;shapes_rlgl_color_wheel;★★★☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary +shapes;shapes_rlgl_triangle;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary +shapes;shapes_ball_physics;★★☆☆;5.6-dev;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto +shapes;shapes_penrose_tile;★★★★;5.5;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 @@ -111,7 +117,10 @@ textures;textures_gif_player;★★★☆;4.2;4.2;2021;2025;"Ramon Santamaria";@ textures;textures_image_kernel;★★★★;1.3;1.3;2015;2025;"Karim Salem";@kimo-s textures;textures_image_channel;★★☆☆;5.5;5.5;2024;2025;"Bruno Cabral";@brccabral textures;textures_image_rotate;★★☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 +textures;textures_screen_buffer;★★☆☆;5.5;5.5;2025;2025;"Agnis Aldiņš";@nezvers textures;textures_textured_curve;★★★☆;4.5;4.5;2022;2025;"Jeffery Myers";@JeffM2501 +textures;textures_sprite_stacking;★★☆☆;5.6-dev;6.0;2025;2025;"Robin";@RobinsAviary +textures;textures_cellular_automata;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant text;text_sprite_fonts;★☆☆☆;1.7;3.7;2017;2025;"Ramon Santamaria";@raysan5 text;text_font_spritefont;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 text;text_font_filters;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5 @@ -127,6 +136,7 @@ text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5 text;text_inline_styling;★★★☆;5.6-dev;5.6-dev;2025;2025;"Wagner Barongello";@SultansOfCode text;text_words_alignment;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates +text;text_strings_management;★★★☆;5.6-dev;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto models;models_animation_playing;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant models;models_billboard_rendering;★★★☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5 models;models_box_collisions;★☆☆☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5 @@ -153,6 +163,7 @@ models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates +models;models_directional_billboard;★★☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5 @@ -185,6 +196,7 @@ shaders;shaders_basic_pbr;★★★★;5.0;5.5;2023;2025;"Afan OLOVCIC";@_DevDad shaders;shaders_lightmap_rendering;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala";@nullstare shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton shaders;shaders_depth_rendering;★★★☆;5.6-dev;5.6-dev;2025;2025;"Luís Almeida";@luis605 +shaders;shaders_game_of_life;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant audio;audio_module_playing;★☆☆☆;1.5;3.5;2016;2025;"Ramon Santamaria";@raysan5 audio;audio_music_stream;★☆☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5 audio;audio_raw_stream;★★★☆;1.6;4.2;2015;2025;"Ramon Santamaria";@raysan5 @@ -193,6 +205,7 @@ audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5 audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501 audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71 +audio;audio_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4 others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5 others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41 others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx diff --git a/examples/models/models_directional_billboard.c b/examples/models/models_directional_billboard.c new file mode 100644 index 000000000..e2c75c15a --- /dev/null +++ b/examples/models/models_directional_billboard.c @@ -0,0 +1,116 @@ +/******************************************************************************************* +* +* raylib [models] example - directional billboard +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6 +* +* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Robin (@RobinsAviary) +* Killbot art by patvanmackelberg https://opengameart.org/content/killbot-8-directional under CC0 +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" +#include + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - directional billboard"); + + // Set up the camera + Camera camera = { 0 }; + camera.position = (Vector3){ 2.0f, 1.0f, 2.0f }; // Starting position + camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Target position + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Up vector + camera.fovy = 45.0f; // FOV + camera.projection = CAMERA_PERSPECTIVE; // Projection type (Standard 3D perspective) + + // Load billboard texture + Texture skillbot = LoadTexture("resources/skillbot.png"); + + // Timer to update animation + float anim_timer = 0.0f; + // Animation frame + unsigned int anim = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + + // Update timer with delta time + anim_timer += GetFrameTime(); + + // Update frame index after a certain amount of time (half a second) + if (anim_timer > 0.5f) + { + anim_timer = 0.0f; + anim += 1; + } + + // Reset frame index to zero on overflow + if (anim >= 4) anim = 0; + + // Find the current direction frame based on the camera position to the billboard object + float dir = (float)floor(((Vector2Angle((Vector2){ 2.0f, 0.0f }, (Vector2){ camera.position.x, camera.position.z })/PI)*4.0f) + 0.25f); + + // Correct frame index if angle is negative + if (dir < 0.0f) + { + dir = 8.0f - (float)abs((int)dir); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawGrid(10, 1.0f); + + // Draw billboard pointing straight up to the sky, rotated relative to the camera and offset from the bottom + DrawBillboardPro(camera, skillbot, (Rectangle){ 0.0f + (anim*24.0f), 0.0f + (dir*24.0f), 24.0f, 24.0f }, Vector3Zero(), (Vector3){ 0.0f, 1.0f, 0.0f }, Vector2One(), (Vector2){ 0.5f, 0.0f }, 0, WHITE); + + EndMode3D(); + + // Render various variables for reference + DrawText(TextFormat("animation: %d", anim), 10, 10, 20, DARKGRAY); + DrawText(TextFormat("direction frame: %.0f", dir), 10, 40, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + // Unload billboard texture + UnloadTexture(skillbot); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/models/models_directional_billboard.png b/examples/models/models_directional_billboard.png new file mode 100644 index 000000000..cbbe11065 Binary files /dev/null and b/examples/models/models_directional_billboard.png differ diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index 956c181a0..06dc651d7 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -35,171 +35,157 @@ //------------------------------------------------------------------------------------ int main(void) { - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; - const char *voxFileNames[] = { - "resources/models/vox/chr_knight.vox", - "resources/models/vox/chr_sword.vox", - "resources/models/vox/monu9.vox", - "resources/models/vox/fez.vox" - }; + const char *voxFileNames[] = { + "resources/models/vox/chr_knight.vox", + "resources/models/vox/chr_sword.vox", + "resources/models/vox/monu9.vox", + "resources/models/vox/fez.vox" + }; - InitWindow(screenWidth, screenHeight, "raylib [models] example - loading vox"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - loading vox"); - // Define the camera to look into our 3d world - Camera camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - // Load MagicaVoxel files - Model models[MAX_VOX_FILES] = { 0 }; + // Load MagicaVoxel files + Model models[MAX_VOX_FILES] = { 0 }; - for (int i = 0; i < MAX_VOX_FILES; i++) - { - // Load VOX file and measure time - double t0 = GetTime()*1000.0; - models[i] = LoadModel(voxFileNames[i]); - double t1 = GetTime()*1000.0; + for (int i = 0; i < MAX_VOX_FILES; i++) + { + // Load VOX file and measure time + double t0 = GetTime()*1000.0; + models[i] = LoadModel(voxFileNames[i]); + double t1 = GetTime()*1000.0; - TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0)); + TraceLog(LOG_INFO, TextFormat("[%s] Model file loaded in %.3f ms", voxFileNames[i], t1 - t0)); - // Compute model translation matrix to center model on draw position (0, 0 , 0) - BoundingBox bb = GetModelBoundingBox(models[i]); - Vector3 center = { 0 }; - center.x = bb.min.x + (((bb.max.x - bb.min.x)/2)); - center.z = bb.min.z + (((bb.max.z - bb.min.z)/2)); + // Compute model translation matrix to center model on draw position (0, 0 , 0) + BoundingBox bb = GetModelBoundingBox(models[i]); + Vector3 center = { 0 }; + center.x = bb.min.x + (((bb.max.x - bb.min.x)/2)); + center.z = bb.min.z + (((bb.max.z - bb.min.z)/2)); - Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z); - models[i].transform = matTranslate; - } + Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z); + models[i].transform = matTranslate; + } - int currentModel = 0; + int currentModel = 0; + Vector3 modelpos = { 0 }; + Vector3 camerarot = { 0 }; - // Load voxel shader - Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/voxel_lighting.vs", GLSL_VERSION), - TextFormat("resources/shaders/glsl%i/voxel_lighting.fs", GLSL_VERSION)); + // Load voxel shader + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/voxel_lighting.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/voxel_lighting.fs", GLSL_VERSION)); - // Get some required shader locations - shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); - // NOTE: "matModel" location name is automatically assigned on shader loading, - // no need to get the location again if using that uniform name - //shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); + // Get some required shader locations + shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); + // NOTE: "matModel" location name is automatically assigned on shader loading, + // no need to get the location again if using that uniform name + //shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); - // Ambient light level (some basic lighting) - int ambientLoc = GetShaderLocation(shader, "ambient"); - SetShaderValue(shader, ambientLoc, (float[4]) { 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4); + // Ambient light level (some basic lighting) + int ambientLoc = GetShaderLocation(shader, "ambient"); + SetShaderValue(shader, ambientLoc, (float[4]) { 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4); - // Assign out lighting shader to model - for (int i = 0; i < MAX_VOX_FILES; i++) - { - Model m = models[i]; - for (int j = 0; j < m.materialCount; j++) - { - m.materials[j].shader = shader; - } - } + // Assign out lighting shader to model + for (int i = 0; i < MAX_VOX_FILES; i++) + { + for (int j = 0; j < models[i].materialCount; j++) models[i].materials[j].shader = shader; + } - // Create lights - Light lights[MAX_LIGHTS] = { 0 }; - lights[0] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, -20 }, Vector3Zero(), GRAY, shader); - lights[1] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, 20 }, Vector3Zero(), GRAY, shader); - lights[2] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, 20 }, Vector3Zero(), GRAY, shader); - lights[3] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, -20 }, Vector3Zero(), GRAY, shader); + // Create lights + Light lights[MAX_LIGHTS] = { 0 }; + lights[0] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, -20 }, Vector3Zero(), GRAY, shader); + lights[1] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, 20 }, Vector3Zero(), GRAY, shader); + lights[2] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, 20 }, Vector3Zero(), GRAY, shader); + lights[3] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, -20 }, Vector3Zero(), GRAY, shader); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) + { + const Vector2 mouseDelta = GetMouseDelta(); + camerarot.x = mouseDelta.x*0.05f; + camerarot.y = mouseDelta.y*0.05f; + } + else + { + camerarot.x = 0; + camerarot.y = 0; + } - //-------------------------------------------------------------------------------------- - Vector3 modelpos = { 0 }; - Vector3 camerarot = { 0 }; + UpdateCameraPro(&camera, + (Vector3){ (IsKeyDown(KEY_W) || IsKeyDown(KEY_UP))*0.1f - (IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN))*0.1f, // Move forward-backward + (IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT))*0.1f - (IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT))*0.1f, // Move right-left + 0.0f }, // Move up-down + camerarot, // Camera rotation + GetMouseWheelMove()*-2.0f); // Move to target (zoom) - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) - { - const Vector2 mouseDelta = GetMouseDelta(); - camerarot.x = mouseDelta.x*0.05f; - camerarot.y = mouseDelta.y*0.05f; - } - else - { - camerarot.x = 0; - camerarot.y = 0; - } + // Cycle between models on mouse click + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES; - UpdateCameraPro(&camera, - (Vector3) { - (IsKeyDown(KEY_W) || IsKeyDown(KEY_UP))*0.1f - // Move forward-backward - (IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN))*0.1f, - (IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT))*0.1f - // Move right-left - (IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT))*0.1f, - 0.0f // Move up-down - }, - camerarot, - GetMouseWheelMove()*-2.0f); // Move to target (zoom) + // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) + float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; + SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); - // Cycle between models on mouse click - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1) % MAX_VOX_FILES; + // Update light values (actually, only enable/disable them) + for (int i = 0; i < MAX_LIGHTS; i++) UpdateLightValues(shader, lights[i]); + //---------------------------------------------------------------------------------- - // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) - float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; - SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); - // Update light values (actually, only enable/disable them) - for (int i = 0; i < MAX_LIGHTS; i++) UpdateLightValues(shader, lights[i]); + ClearBackground(RAYWHITE); - //---------------------------------------------------------------------------------- - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); + // Draw 3D model + BeginMode3D(camera); + DrawModel(models[currentModel], modelpos, 1.0f, WHITE); + DrawGrid(10, 1.0); - ClearBackground(RAYWHITE); + // Draw spheres to show where the lights are + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lights[i].color); + else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f)); + } + EndMode3D(); - // Draw 3D model - BeginMode3D(camera); + // Display info + DrawRectangle(10, 40, 340, 70, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(10, 40, 340, 70, Fade(DARKBLUE, 0.5f)); + DrawText("- MOUSE LEFT BUTTON: CYCLE VOX MODELS", 20, 50, 10, BLUE); + DrawText("- MOUSE MIDDLE BUTTON: ZOOM OR ROTATE CAMERA", 20, 70, 10, BLUE); + DrawText("- UP-DOWN-LEFT-RIGHT KEYS: MOVE CAMERA", 20, 90, 10, BLUE); + DrawText(TextFormat("Model file: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY); - DrawModel(models[currentModel], modelpos, 1.0f, WHITE); - DrawGrid(10, 1.0); + EndDrawing(); + //---------------------------------------------------------------------------------- + } - // Draw spheres to show where the lights are - for (int i = 0; i < MAX_LIGHTS; i++) - { - if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lights[i].color); - else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f)); - } + // De-Initialization + //-------------------------------------------------------------------------------------- + // Unload models data (GPU VRAM) + for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]); - EndMode3D(); + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- - // Display info - DrawRectangle(10, 400, 340, 60, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines(10, 400, 340, 60, Fade(DARKBLUE, 0.5f)); - DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); - DrawText("MOUSE MIDDLE BUTTON to ZOOM OR ROTATE CAMERA", 40, 420, 10, BLUE); - DrawText("UP-DOWN-LEFT-RIGHT KEYS to MOVE CAMERA", 40, 430, 10, BLUE); - DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - // Unload models data (GPU VRAM) - for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; + return 0; } - - diff --git a/examples/models/models_point_rendering.c b/examples/models/models_point_rendering.c index 3a93fc8d9..71b907225 100644 --- a/examples/models/models_point_rendering.c +++ b/examples/models/models_point_rendering.c @@ -32,7 +32,7 @@ static Mesh GenMeshPoints(int numPoints); //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -57,7 +57,7 @@ int main() Mesh mesh = GenMeshPoints(numPoints); Model model = LoadModelFromMesh(mesh); - //SetTargetFPS(60); + SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop @@ -92,15 +92,12 @@ int main() // Draw //---------------------------------------------------------------------------------- BeginDrawing(); + ClearBackground(BLACK); BeginMode3D(camera); - // The new method only uploads the points once to the GPU - if (useDrawModelPoints) - { - DrawModelPoints(model, position, 1.0f, WHITE); - } + if (useDrawModelPoints) DrawModelPoints(model, position, 1.0f, WHITE); else { // The old method must continually draw the "points" (lines) @@ -124,17 +121,16 @@ int main() // Draw a unit sphere for reference DrawSphereWires(position, 1.0f, 10, 10, YELLOW); - EndMode3D(); // Draw UI text - DrawText(TextFormat("Point Count: %d", numPoints), 20, screenHeight - 50, 40, WHITE); - DrawText("Up - increase points", 20, 70, 20, WHITE); - DrawText("Down - decrease points", 20, 100, 20, WHITE); - DrawText("Space - drawing function", 20, 130, 20, WHITE); + DrawText(TextFormat("Point Count: %d", numPoints), 10, screenHeight - 50, 40, WHITE); + DrawText("UP - Increase points", 10, 40, 20, WHITE); + DrawText("DOWN - Decrease points", 10, 70, 20, WHITE); + DrawText("SPACE - Drawing function", 10, 100, 20, WHITE); - if (useDrawModelPoints) DrawText("Using: DrawModelPoints()", 20, 160, 20, GREEN); - else DrawText("Using: DrawPoint3D()", 20, 160, 20, RED); + if (useDrawModelPoints) DrawText("Using: DrawModelPoints()", 10, 130, 20, GREEN); + else DrawText("Using: DrawPoint3D()", 10, 130, 20, RED); DrawFPS(10, 10); diff --git a/examples/models/models_rotating_cube.c b/examples/models/models_rotating_cube.c index 930dae516..c5b633fea 100644 --- a/examples/models/models_rotating_cube.c +++ b/examples/models/models_rotating_cube.c @@ -5,7 +5,7 @@ * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev -* +* * Example contributed by Jopestpe (@jopestpe) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, @@ -48,7 +48,7 @@ int main(void) model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; float rotation = 0.0f; - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -59,7 +59,7 @@ int main(void) //---------------------------------------------------------------------------------- rotation += 1.0f; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); @@ -67,13 +67,13 @@ int main(void) ClearBackground(RAYWHITE); BeginMode3D(camera); - - // Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color - DrawModelEx(model, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.5f, 1.0f, 0.0f }, + + // Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color + DrawModelEx(model, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.5f, 1.0f, 0.0f }, rotation, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); - + DrawGrid(10, 1.0f); - + EndMode3D(); DrawFPS(10, 10); diff --git a/examples/models/models_skybox_rendering.c b/examples/models/models_skybox_rendering.c index ddce6a28f..9359e03dc 100644 --- a/examples/models/models_skybox_rendering.c +++ b/examples/models/models_skybox_rendering.c @@ -54,7 +54,8 @@ int main(void) Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); Model skybox = LoadModelFromMesh(cube); - // Set this to true to use an HDR Texture, Note that raylib must be built with HDR Support for this to work SUPPORT_FILEFORMAT_HDR + // Set this to true to use an HDR Texture + // NOTE: raylib must be built with HDR Support for this to work: SUPPORT_FILEFORMAT_HDR bool useHDR = false; // Load skybox shader and set required locations @@ -63,8 +64,8 @@ int main(void) TextFormat("resources/shaders/glsl%i/skybox.fs", GLSL_VERSION)); SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MATERIAL_MAP_CUBEMAP }, SHADER_UNIFORM_INT); - SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "doGamma"), (int[1]) { useHDR ? 1 : 0 }, SHADER_UNIFORM_INT); - SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ useHDR ? 1 : 0 }, SHADER_UNIFORM_INT); + SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "doGamma"), (int[1]){ useHDR? 1 : 0 }, SHADER_UNIFORM_INT); + SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ useHDR? 1 : 0 }, SHADER_UNIFORM_INT); // Load cubemap shader and setup required shader locations Shader shdrCubemap = LoadShader(TextFormat("resources/shaders/glsl%i/cubemap.vs", GLSL_VERSION), @@ -91,9 +92,11 @@ int main(void) } else { - Image img = LoadImage("resources/skybox.png"); - skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); // CUBEMAP_LAYOUT_PANORAMA - UnloadImage(img); + // TODO: WARNING: On PLATFORM_WEB it requires a big amount of memory to process input image + // and generate the required cubemap image to be passed to rlLoadTextureCubemap() + Image image = LoadImage("resources/skybox.png"); + skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(image, CUBEMAP_LAYOUT_AUTO_DETECT); + UnloadImage(image); } DisableCursor(); // Limit cursor to relative movement inside the window @@ -132,9 +135,9 @@ int main(void) } else { - Image img = LoadImage(droppedFiles.paths[0]); - skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); - UnloadImage(img); + Image image = LoadImage(droppedFiles.paths[0]); + skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(image, CUBEMAP_LAYOUT_AUTO_DETECT); + UnloadImage(image); } TextCopy(skyboxFileName, droppedFiles.paths[0]); diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c index 51febf39d..7996c1c8a 100644 --- a/examples/models/models_waving_cubes.c +++ b/examples/models/models_waving_cubes.c @@ -22,7 +22,7 @@ //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- diff --git a/examples/models/resources/skillbot.png b/examples/models/resources/skillbot.png new file mode 100644 index 000000000..537f13383 Binary files /dev/null and b/examples/models/resources/skillbot.png differ diff --git a/examples/others/easings_testbed.c b/examples/others/easings_testbed.c index b3ff8a8df..fa4a599ee 100644 --- a/examples/others/easings_testbed.c +++ b/examples/others/easings_testbed.c @@ -221,7 +221,7 @@ int main(void) } -// NoEase function, used when "no easing" is selected for any axis +// NoEase function, used when "no easing" is selected for any axis // It just ignores all parameters besides b static float NoEase(float t, float b, float c, float d) { diff --git a/examples/others/web_basic_window.c b/examples/others/web_basic_window.c index f85c6e4f6..217c47fbc 100644 --- a/examples/others/web_basic_window.c +++ b/examples/others/web_basic_window.c @@ -36,7 +36,7 @@ void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Program main entry point //---------------------------------------------------------------------------------- -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/raygui.h b/examples/shaders/raygui.h index a3fc51f0f..88fe5cc5b 100644 --- a/examples/shaders/raygui.h +++ b/examples/shaders/raygui.h @@ -4,7 +4,7 @@ * * DESCRIPTION: * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. +* available as a standalone library, as long as input and drawing functions are provided * * FEATURES: * - Immediate-mode gui, minimal retained data @@ -27,7 +27,7 @@ * - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for * font atlas recs and glyphs, freeing that memory is (usually) up to the user, * no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads -* by default any previously loaded font (texture, recs, glyphs). +* by default any previously loaded font (texture, recs, glyphs) * - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions * * CONTROLS PROVIDED: @@ -65,7 +65,7 @@ * - MessageBox --> Window, Label, Button * - TextInputBox --> Window, Label, TextBox, Button * -* It also provides a set of functions for styling the controls based on its properties (size, color). +* It also provides a set of functions for styling the controls based on its properties (size, color) * * * RAYGUI STYLE (guiStyle): @@ -77,11 +77,11 @@ * * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; * -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* guiStyle size is by default: 16*(16 + 8) = 384 int = 384*4 bytes = 1536 bytes = 1.5 KB * * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style * used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. +* controls, so, specific control values overwriting generic style should be set after base values * * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those * properties are actually common to all controls and can not be overwritten individually (like BASE ones) @@ -100,7 +100,7 @@ * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon * requires 8 integers (16*16/32) to be stored in memory. * -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set * * The global icons array size is fixed and depends on the number of icons and size: * @@ -112,20 +112,20 @@ * * RAYGUI LAYOUT: * raygui currently does not provide an auto-layout mechanism like other libraries, -* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it * * TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout * * CONFIGURATION: * #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. +* Generates the implementation of the library into the included file * If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. +* or source files without problems. But only ONE file should hold the implementation * * #define RAYGUI_STANDALONE * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined * internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). +* the user (check library implementation for further details) * * #define RAYGUI_NO_ICONS * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) @@ -141,12 +141,17 @@ * Draw text bounds rectangles for debug * * VERSIONS HISTORY: -* 4.5-dev (Sep-2024) Current dev version... +* 5.0 (xx-Nov-2025) ADDED: Support up to 32 controls (v500) * ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes * ADDED: GuiValueBoxFloat() * ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP * ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: GuiLoadIconsFromMemory() * ADDED: Multiple new icons +* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties +* REMOVED: GuiSliderPro(), functionality was redundant +* REVIEWED: Controls using text labels to use LABEL properties +* REVIEWED: Replaced sprintf() by snprintf() for more safety * REVIEWED: GuiTabBar(), close tab with mouse middle button * REVIEWED: GuiScrollPanel(), scroll speed proportional to content * REVIEWED: GuiDropdownBox(), support roll up and hidden arrow @@ -156,6 +161,8 @@ * REVIEWED: GuiIconText(), increase buffer size and reviewed padding * REVIEWED: GuiDrawText(), improved wrap mode drawing * REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: GuiProgressBar(), improved borders computing +* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more * REVIEWED: Functions descriptions, removed wrong return value reference * REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion * @@ -259,16 +266,16 @@ * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) * 1.3 (12-Jun-2017) Complete redesign of style system * 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria * * DEPENDENCIES: -* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* raylib 5.6-dev - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing * * STANDALONE MODE: * By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled -* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs * * The following functions should be redefined for a custom backend: * @@ -309,7 +316,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -334,7 +341,7 @@ #define RAYGUI_VERSION_MAJOR 4 #define RAYGUI_VERSION_MINOR 5 #define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "4.5-dev" +#define RAYGUI_VERSION "5.0-dev" #if !defined(RAYGUI_STANDALONE) #include "raylib.h" @@ -358,17 +365,6 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RAYGUI_MALLOC - #define RAYGUI_MALLOC(sz) malloc(sz) -#endif -#ifndef RAYGUI_CALLOC - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RAYGUI_FREE - #define RAYGUI_FREE(p) free(p) -#endif - // Simple log system to avoid printf() calls if required // NOTE: Avoiding those calls, also avoids const strings memory usage #define RAYGUI_SUPPORT_LOG_INFO @@ -421,13 +417,16 @@ // TODO: Texture2D type is very coupled to raylib, required by Font type // It should be redesigned to be provided by user - typedef struct Texture2D { + typedef struct Texture { unsigned int id; // OpenGL texture id int width; // Texture base width int height; // Texture base height int mipmaps; // Mipmap levels, 1 by default int format; // Data format (PixelFormat type) - } Texture2D; + } Texture; + + // Texture2D, same as Texture + typedef Texture Texture2D; // Image, pixel data stored in CPU memory (RAM) typedef struct Image { @@ -527,7 +526,7 @@ typedef enum { DROPDOWNBOX, TEXTBOX, // Used also for: TEXTBOXMULTI VALUEBOX, - SPINNER, // Uses: BUTTON, VALUEBOX + CONTROL11, LISTVIEW, COLORPICKER, SCROLLBAR, @@ -549,12 +548,12 @@ typedef enum { BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED - BORDER_WIDTH, // Control border size, 0 for no border + BORDER_WIDTH = 12, // Control border size, 0 for no border //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls - //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls - TEXT_PADDING, // Control text padding, not considering border - TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_LINE_SPACING, // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING = 13, // Control text padding, not considering border + TEXT_ALIGNMENT = 14, // Control text horizontal alignment inside control text bound (after border and padding) //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls } GuiControlProperty; @@ -641,11 +640,14 @@ typedef enum { TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable } GuiTextBoxProperty; -// Spinner +// ValueBox/Spinner typedef enum { - SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width - SPIN_BUTTON_SPACING, // Spinner buttons separation -} GuiSpinnerProperty; + SPINNER_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPINNER_BUTTON_SPACING, // Spinner buttons separation +} GuiValueBoxProperty; + +// Control11 +//typedef enum { } GuiControl11Property; // ListView typedef enum { @@ -653,6 +655,7 @@ typedef enum { LIST_ITEMS_SPACING, // ListView items separation SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_NORMAL, // ListView items border enabled in normal state LIST_ITEMS_BORDER_WIDTH // ListView items border width } GuiListViewProperty; @@ -717,6 +720,9 @@ RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position #endif +// Utility functions +RAYGUIAPI int GuiGetTextWidth(const char *text); // Get text width considering gui style and icon size (if required) + // Controls //---------------------------------------------------------------------------------------------------------- // Container/separator controls, useful for controls organization @@ -999,33 +1005,33 @@ typedef enum { ICON_MLAYERS = 226, ICON_MAPS = 227, ICON_HOT = 228, - ICON_229 = 229, - ICON_230 = 230, - ICON_231 = 231, - ICON_232 = 232, - ICON_233 = 233, - ICON_234 = 234, - ICON_235 = 235, - ICON_236 = 236, - ICON_237 = 237, - ICON_238 = 238, - ICON_239 = 239, - ICON_240 = 240, - ICON_241 = 241, - ICON_242 = 242, - ICON_243 = 243, - ICON_244 = 244, - ICON_245 = 245, - ICON_246 = 246, - ICON_247 = 247, - ICON_248 = 248, - ICON_249 = 249, + ICON_LABEL = 229, + ICON_NAME_ID = 230, + ICON_SLICING = 231, + ICON_MANUAL_CONTROL = 232, + ICON_COLLISION = 233, + ICON_CIRCLE_ADD = 234, + ICON_CIRCLE_ADD_FILL = 235, + ICON_CIRCLE_WARNING = 236, + ICON_CIRCLE_WARNING_FILL = 237, + ICON_BOX_MORE = 238, + ICON_BOX_MORE_FILL = 239, + ICON_BOX_MINUS = 240, + ICON_BOX_MINUS_FILL = 241, + ICON_UNION = 242, + ICON_INTERSECTION = 243, + ICON_DIFFERENCE = 244, + ICON_SPHERE = 245, + ICON_CYLINDER = 246, + ICON_CONE = 247, + ICON_ELLIPSOID = 248, + ICON_CAPSULE = 249, ICON_250 = 250, ICON_251 = 251, ICON_252 = 252, ICON_253 = 253, ICON_254 = 254, - ICON_255 = 255, + ICON_255 = 255 } GuiIconName; #endif @@ -1046,12 +1052,24 @@ typedef enum { #if defined(RAYGUI_IMPLEMENTATION) #include // required for: isspace() [GuiTextBox()] -#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), snprintf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] #include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() #include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] #include // Required for: roundf() [GuiColorPicker()] +// Allow custom memory allocators +#if defined(RAYGUI_MALLOC) || defined(RAYGUI_CALLOC) || defined(RAYGUI_FREE) + #if !defined(RAYGUI_MALLOC) || !defined(RAYGUI_CALLOC) || !defined(RAYGUI_FREE) + #error "RAYGUI: if RAYGUI_MALLOC, RAYGUI_CALLOC, or RAYGUI_FREE is customized, all three must be customized" + #endif +#else + #include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] + + #define RAYGUI_MALLOC(sz) malloc(sz) + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) + #define RAYGUI_FREE(p) free(p) +#endif + #ifdef __cplusplus #define RAYGUI_CLITERAL(name) name #else @@ -1060,7 +1078,7 @@ typedef enum { // Check if two rectangles are equal, used to validate a slider bounds as an id #ifndef CHECK_BOUNDS_ID - #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) + #define CHECK_BOUNDS_ID(src, dst) (((int)src.x == (int)dst.x) && ((int)src.y == (int)dst.y) && ((int)src.width == (int)dst.width) && ((int)src.height == (int)dst.height)) #endif #if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) @@ -1318,27 +1336,27 @@ static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x20803f00, 0x2a202e40, 0x20082e10, 0x08021004, 0x02040402, 0x00900108, 0x00000060, // ICON_LABEL + 0x00000000, 0x042007e0, 0x47e27c3e, 0x4ffa4002, 0x47fa4002, 0x4ffa4002, 0x7ffe4002, 0x00000000, // ICON_NAME_ID + 0x7fe00000, 0x402e4020, 0x43ce5e0a, 0x40504078, 0x438e4078, 0x402e5e0a, 0x7fe04020, 0x00000000, // ICON_SLICING + 0x00000000, 0x40027ffe, 0x47c24002, 0x55425d42, 0x55725542, 0x50125552, 0x10105016, 0x00001ff0, // ICON_MANUAL_CONTROL + 0x7ffe0000, 0x43c24002, 0x48124422, 0x500a500a, 0x500a500a, 0x44224812, 0x400243c2, 0x00007ffe, // ICON_COLLISION + 0x03c00000, 0x10080c30, 0x21842184, 0x4ff24182, 0x41824ff2, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_ADD + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x700e7e7e, 0x7e7e700e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_ADD_FILL + 0x03c00000, 0x10080c30, 0x21842184, 0x41824182, 0x40024182, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_WARNING + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x7e7e7e7e, 0x7ffe7e7e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_WARNING_FILL + 0x00000000, 0x10041ffc, 0x10841004, 0x13e41084, 0x10841084, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MORE + 0x00000000, 0x1ffc1ffc, 0x1f7c1ffc, 0x1c1c1f7c, 0x1f7c1f7c, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MORE_FILL + 0x00000000, 0x1ffc1ffc, 0x1ffc1ffc, 0x1c1c1ffc, 0x1ffc1ffc, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS + 0x00000000, 0x10041ffc, 0x10041004, 0x13e41004, 0x10041004, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS_FILL + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x55766eba, 0x55766eaa, 0x55606ffe, 0x55606aa0, 0x00007fe0, // ICON_UNION + 0x07fe0000, 0x04020402, 0x7fe20402, 0x456246a2, 0x456246a2, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_INTERSECTION + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x4436442a, 0x4436442a, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_DIFFERENCE + 0x03c00000, 0x10080c30, 0x20042004, 0x60064002, 0x47e2581a, 0x20042004, 0x0c301008, 0x000003c0, // ICON_SPHERE + 0x03e00000, 0x08080410, 0x0c180808, 0x08080be8, 0x08080808, 0x08080808, 0x04100808, 0x000003e0, // ICON_CYLINDER + 0x00800000, 0x01400140, 0x02200220, 0x04100410, 0x08080808, 0x1c1c13e4, 0x08081004, 0x000007f0, // ICON_CONE + 0x00000000, 0x07e00000, 0x20841918, 0x40824082, 0x40824082, 0x19182084, 0x000007e0, 0x00000000, // ICON_ELLIPSOID + 0x00000000, 0x00000000, 0x20041ff8, 0x40024002, 0x40024002, 0x1ff82004, 0x00000000, 0x00000000, // ICON_CAPSULE 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 @@ -1363,7 +1381,7 @@ static unsigned int *guiIconsPtr = guiIcons; #define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties //---------------------------------------------------------------------------------- -// Types and Structures Definition +// Module Types and Structures Definition //---------------------------------------------------------------------------------- // Gui control property style color element typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; @@ -1387,8 +1405,7 @@ static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() //static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking -static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down -static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement +static int autoCursorCounter = 0; // Frame counter for automatic repeated cursor movement on key-down (cooldown and delay) //---------------------------------------------------------------------------------- // Style data array for all gui style properties (allocated on data segment by default) @@ -1484,7 +1501,6 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co //---------------------------------------------------------------------------------- static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) -static int GetTextWidth(const char *text); // Gui get text width using gui font and style static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor @@ -1589,6 +1605,10 @@ int GuiWindowBox(Rectangle bounds, const char *title) #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 #endif + #if !defined(RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT) + #define RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT 18 + #endif + int result = 0; //GuiState state = guiState; @@ -1597,9 +1617,10 @@ int GuiWindowBox(Rectangle bounds, const char *title) Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f; Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, - statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding, + statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT }; // Update control //-------------------------------------------------------------------- @@ -1653,7 +1674,7 @@ int GuiGroupBox(Rectangle bounds, const char *text) // Line control int GuiLine(Rectangle bounds, const char *text) { - #if !defined(RAYGUI_LINE_ORIGIN_SIZE) + #if !defined(RAYGUI_LINE_MARGIN_TEXT) #define RAYGUI_LINE_MARGIN_TEXT 12 #endif #if !defined(RAYGUI_LINE_TEXT_PADDING) @@ -1671,7 +1692,7 @@ int GuiLine(Rectangle bounds, const char *text) else { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = bounds.height; textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; textBounds.y = bounds.y; @@ -1711,8 +1732,8 @@ int GuiPanel(Rectangle bounds, const char *text) //-------------------------------------------------------------------- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), - GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BASE_COLOR_DISABLED : (int)BACKGROUND_COLOR))); //-------------------------------------------------------------------- return result; @@ -1722,7 +1743,7 @@ int GuiPanel(Rectangle bounds, const char *text) // NOTE: Using GuiToggle() for the TABS int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) { - #define RAYGUI_TABBAR_ITEM_WIDTH 160 + #define RAYGUI_TABBAR_ITEM_WIDTH 148 int result = -1; //GuiState state = guiState; @@ -1755,12 +1776,12 @@ int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) if (i == (*active)) { toggle = true; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); } else { toggle = false; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); if (toggle) *active = i; } @@ -2011,7 +2032,7 @@ int GuiLabelButton(Rectangle bounds, const char *text) bool pressed = false; // NOTE: We force bounds.width to be all text - float textWidth = (float)GetTextWidth(text); + float textWidth = (float)GuiGetTextWidth(text); if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; // Update control @@ -2149,7 +2170,9 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active) // Get substrings items from text (items pointers) int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); Rectangle slider = { 0, // Calculated later depending on the active toggle @@ -2196,7 +2219,7 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active) if (text != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text); + textBounds.width = (float)GuiGetTextWidth(text); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = slider.x + slider.width/2 - textBounds.width/2; textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2221,7 +2244,7 @@ int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2474,7 +2497,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) { #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 20 // Frames to wait for autocursor movement #endif #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement @@ -2487,10 +2510,10 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textLength = (int)strlen(text); // Get current text length + int textLength = (text != NULL)? (int)strlen(text) : 0; // Get current text length int thisCursorIndex = textBoxCursorIndex; if (thisCursorIndex > textLength) thisCursorIndex = textLength; - int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); + int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex); int textIndexOffset = 0; // Text index offset to start drawing in the box // Cursor rectangle @@ -2511,15 +2534,6 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) mouseCursor.x = -1; mouseCursor.width = 1; - // Auto-cursor movement logic - // NOTE: Cursor moves automatically when key down after some time - if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; - else - { - autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter - autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter - } - // Blink-cursor frame counter //if (!autoCursorMode) blinkCursorFrameCounter++; //else blinkCursorFrameCounter = 0; @@ -2537,6 +2551,13 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) if (editMode) { + // GLOBAL: Auto-cursor movement logic + // NOTE: Keystrokes are handled repeatedly when button is held down for some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCounter++; + else autoCursorCounter = 0; + + bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0); + state = STATE_PRESSED; if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; @@ -2550,7 +2571,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) textIndexOffset += nextCodepointSize; - textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex); } int codepoint = GetCharPressed(); // Get Unicode codepoint @@ -2560,10 +2581,43 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int codepointSize = 0; const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - // Add codepoint to text, at current cursor position - // NOTE: Make sure we do not overflow buffer size - if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + // Handle text paste action + if (IsKeyPressed(KEY_V) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { + const char *pasteText = GetClipboardText(); + if (pasteText != NULL) + { + int pasteLength = 0; + int pasteCodepoint; + int pasteCodepointSize; + + // Count how many codepoints to copy, stopping at the first unwanted control character + while (true) + { + pasteCodepoint = GetCodepointNext(pasteText + pasteLength, &pasteCodepointSize); + if (textLength + pasteLength + pasteCodepointSize >= textSize) break; + if (!(multiline && (pasteCodepoint == (int)'\n')) && !(pasteCodepoint >= 32)) break; + pasteLength += pasteCodepointSize; + } + + if (pasteLength > 0) + { + // Move forward data from cursor position + for (int i = textLength + pasteLength; i > textBoxCursorIndex; i--) text[i] = text[i - pasteLength]; + + // Paste data in at cursor + for (int i = 0; i < pasteLength; i++) text[textBoxCursorIndex + i] = pasteText[i]; + + textBoxCursorIndex += pasteLength; + textLength += pasteLength; + text[textLength] = '\0'; + } + } + } + else if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Adding codepoint to text, at current cursor position + // Move forward data from cursor position for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; @@ -2583,113 +2637,185 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) // Move cursor to end if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; - // Delete codepoint from text, after current cursor position - if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + // Delete related codepoints from text, after current cursor position + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_DELETE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - autoCursorDelayCounter++; + int offset = textBoxCursorIndex; + int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; - if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - // Move backward text from cursor position - for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; - - textLength -= codepointSize; - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // Make sure text last character is EOL - text[textLength] = '\0'; + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) + break; + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); } + + // Check whitespace to delete (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Move text after cursor forward (including final null terminator) + for (int i = offset; i <= textLength; i++) text[i - accCodepointSize] = text[i]; + + textLength -= accCodepointSize; + } + + else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && autoCursorShouldTrigger))) + { + // Delete single codepoint from text, after current cursor position + + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex + nextCodepointSize; i <= textLength; i++) text[i - nextCodepointSize] = text[i]; + + textLength -= nextCodepointSize; } // Delete related codepoints from text, before current cursor position - if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - int i = textBoxCursorIndex - 1; + int offset = textBoxCursorIndex; int accCodepointSize = 0; + int prevCodepointSize; + int prevCodepoint; - // Move cursor to the end of word if on space already - while ((i > 0) && isspace(text[i])) + // Check whitespace to delete (ASCII only) + while (offset > 0) { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; + + offset -= prevCodepointSize; accCodepointSize += prevCodepointSize; } - // Move cursor to the start of the word - while ((i > 0) && !isspace(text[i])) + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; accCodepointSize += prevCodepointSize; } - // Move forward text from cursor position - for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - accCodepointSize] = text[i]; - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - textBoxCursorIndex -= accCodepointSize; - textLength -= accCodepointSize; - } + textLength -= accCodepointSize; + textBoxCursorIndex -= accCodepointSize; + } - // Make sure text last character is EOL - text[textLength] = '\0'; - } - else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && autoCursorShouldTrigger))) { - autoCursorDelayCounter++; + // Delete single codepoint from text, before current cursor position - if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; + int prevCodepointSize = 0; - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - // Move backward text from cursor position - for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - prevCodepointSize] = text[i]; - textBoxCursorIndex -= codepointSize; - textLength -= codepointSize; - } - - // Make sure text last character is EOL - text[textLength] = '\0'; - } + textLength -= prevCodepointSize; + textBoxCursorIndex -= prevCodepointSize; } // Move cursor position with keys - if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_LEFT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - autoCursorDelayCounter++; + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int prevCodepointSize; + int prevCodepoint; - if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + // Check whitespace to skip (ASCII only) + while (offset > 0) { - int prevCodepointSize = 0; - if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; - if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; } + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; + } + + textBoxCursorIndex = offset; } - else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && autoCursorShouldTrigger))) { - autoCursorDelayCounter++; + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + textBoxCursorIndex -= prevCodepointSize; + } + else if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_RIGHT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break; - if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); } + + // Check whitespace to skip (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + textBoxCursorIndex = offset; + } + else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && autoCursorShouldTrigger))) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + textBoxCursorIndex += nextCodepointSize; } // Move cursor position with mouse @@ -2701,7 +2827,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) float widthToMouseX = 0; int mouseCursorIndex = 0; - for (int i = textIndexOffset; i < textLength; i++) + for (int i = textIndexOffset; i < textLength; i += codepointSize) { codepoint = GetCodepointNext(&text[i], &codepointSize); codepointIndex = GetGlyphIndex(guiFont, codepoint); @@ -2720,7 +2846,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) } // Check if mouse cursor is at the last position - int textEndWidth = GetTextWidth(text + textIndexOffset); + int textEndWidth = GuiGetTextWidth(text + textIndexOffset); if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) { mouseCursor.x = textBounds.x + textEndWidth; @@ -2737,7 +2863,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) else mouseCursor.x = -1; // Recalculate cursor position.y depending on textBoxCursorIndex - cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); //if (multiline) cursor.y = GetTextLines() // Finish text editing on ENTER or mouse click outside bounds @@ -2745,6 +2871,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) { textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes result = 1; } } @@ -2757,6 +2884,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes result = 1; } } @@ -2825,19 +2953,22 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int int tempValue = *value; - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle valueBoxBounds = { + bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), + bounds.y, + bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.y, + (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); } // Update control @@ -2871,20 +3002,20 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int // Draw control //-------------------------------------------------------------------- - result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + result = GuiValueBox(valueBoxBounds, NULL, &tempValue, minValue, maxValue, editMode); // Draw value selector custom buttons // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH)); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- *value = tempValue; @@ -2902,13 +3033,13 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in int result = 0; GuiState state = guiState; - char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - sprintf(textValue, "%i", *value); + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = { 0 }; + snprintf(textValue, RAYGUI_VALUEBOX_MAX_CHARS + 1, "%i", *value); Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2920,7 +3051,6 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); - bool valueHasChanged = false; if (editMode) @@ -2929,30 +3059,53 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in int keyCount = (int)strlen(textValue); - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + // Add or remove minus symbol + if (IsKeyPressed(KEY_MINUS)) { - if (GetTextWidth(textValue) < bounds.width) + if (textValue[0] == '-') { - int key = GetCharPressed(); - if ((key >= 48) && (key <= 57)) + for (int i = 0 ; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (keyCount == 0) { - textValue[keyCount] = (char)key; + textValue[0] = '0'; + textValue[1] = '\0'; keyCount++; - valueHasChanged = true; } + + for (int i = keyCount ; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + + // Add new digit to text value + if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width)) + { + int key = GetCharPressed(); + + // Only allow keys in range [48..57] + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; } } // Delete text - if (keyCount > 0) + if ((keyCount > 0) && IsKeyPressed(KEY_BACKSPACE)) { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; } if (valueHasChanged) *value = TextToInteger(textValue); @@ -2992,11 +3145,14 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - // Draw cursor + // Draw cursor rectangle if (editMode) { // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + 2, + 2, bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2 - 4 }; + if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); } @@ -3019,12 +3175,12 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float GuiState state = guiState; //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - //sprintf(textValue, "%2.2f", *value); + //snprintf(textValue, sizeof(textValue), "%2.2f", *value); - Rectangle textBounds = {0}; + Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -3045,10 +3201,37 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float int keyCount = (int)strlen(textValue); + // Add or remove minus symbol + if (IsKeyPressed(KEY_MINUS)) + { + if (textValue[0] == '-') + { + for (int i = 0; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < (RAYGUI_VALUEBOX_MAX_CHARS - 1)) + { + if (keyCount == 0) + { + textValue[0] = '0'; + textValue[1] = '\0'; + keyCount++; + } + + for (int i = keyCount; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + // Only allow keys in range [48..57] if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) { - if (GetTextWidth(textValue) < bounds.width) + if (GuiGetTextWidth(textValue) < bounds.width) { int key = GetCharPressed(); if (((key >= 48) && (key <= 57)) || @@ -3103,7 +3286,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float if (editMode) { // NOTE: ValueBox internal text is always centered - Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, + Rectangle cursor = {bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); @@ -3120,7 +3303,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float // Slider control with pro parameters // NOTE: Other GuiSlider*() controls use this one -int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { int result = 0; GuiState state = guiState; @@ -3129,6 +3312,8 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (value == NULL) value = &temp; float oldValue = *value; + int sliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; @@ -3146,7 +3331,7 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, { state = STATE_PRESSED; // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; } } else @@ -3166,7 +3351,7 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (!CheckCollisionPointRec(mousePoint, slider)) { // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; } } else state = STATE_FOCUSED; @@ -3205,44 +3390,45 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + else if (state == STATE_DISABLED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_DISABLED))); // Draw left/right text if provided if (textLeft != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); + textBounds.width = (float)GuiGetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); + textBounds.width = (float)GuiGetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } //-------------------------------------------------------------------- return result; } -// Slider control extended, returns selected value and has text -int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); -} - // Slider Bar control extended, returns selected value int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); + int result = 0; + int preSliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 0); + result = GuiSlider(bounds, textLeft, textRight, value, minValue, maxValue); + GuiSetStyle(SLIDER, SLIDER_WIDTH, preSliderWidth); + + return result; } // Progress Bar control extended, shows current progress value @@ -3257,14 +3443,14 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight // Progress bar Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + bounds.height - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) -1 }; // Update control //-------------------------------------------------------------------- if (*value > maxValue) *value = maxValue; // WARNING: Working with floats could lead to rounding issues - if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + if ((state != STATE_DISABLED)) progress.width = ((float)*value/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)); //-------------------------------------------------------------------- // Draw control @@ -3282,15 +3468,15 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); } - else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1}, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); else { // Draw borders not yet reached by value - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + bounds.height - 1, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); } // Draw slider internal progress bar (depends on state) @@ -3301,23 +3487,23 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight if (textLeft != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); + textBounds.width = (float)GuiGetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); + textBounds.width = (float)GuiGetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } //-------------------------------------------------------------------- @@ -3467,11 +3653,11 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd // Draw visible items for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) { - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + if (GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL)) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); if (state == STATE_DISABLED) { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); } @@ -3480,18 +3666,18 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd if (((startIndex + i) == itemSelected) && (active != NULL)) { // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); } else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! { // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); } else { - // Draw item normal + // Draw item normal (no rectangle) GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); } } @@ -3531,22 +3717,22 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd return result; } -// Color Panel control - Color (RGBA) variant. +// Color Panel control - Color (RGBA) variant int GuiColorPanel(Rectangle bounds, const char *text, Color *color) { int result = 0; Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; Vector3 hsv = ConvertRGBtoHSV(vcolor); - Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv GuiColorPanelHSV(bounds, text, &hsv); - // Check if the hsv was changed, only then change the color. - // This is required, because the Color->HSV->Color conversion has precision errors. - // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. - // Otherwise GuiColorPanel would often modify it's color without user input. - // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. + // Check if the hsv was changed, only then change the color + // This is required, because the Color->HSV->Color conversion has precision errors + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value + // Otherwise GuiColorPanel would often modify it's color without user input + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) { Vector3 rgb = ConvertHSVtoRGB(hsv); @@ -3570,7 +3756,10 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) int result = 0; GuiState state = guiState; - Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, + (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), + (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), + (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; // Update control //-------------------------------------------------------------------- @@ -3617,7 +3806,6 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) // Draw control //-------------------------------------------------------------------- - // Draw alpha bar: checked background if (state != STATE_DISABLED) { @@ -3755,7 +3943,7 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color) Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); GuiColorBarHue(boundsHue, NULL, &hsv.x); @@ -3768,8 +3956,8 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color) return result; } -// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. -// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB // NOTE: It's divided in multiple controls: // int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) // int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) @@ -3917,7 +4105,7 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - //int textWidth = GetTextWidth(message) + 2; + //int textWidth = GuiGetTextWidth(message) + 2; Rectangle textBounds = { 0 }; textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; @@ -3981,7 +4169,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co Rectangle textBounds = { 0 }; if (message != NULL) { - int textSize = GetTextWidth(message) + 2; + int textSize = GuiGetTextWidth(message) + 2; textBounds.x = bounds.x + bounds.width/2 - textSize/2; textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -4221,7 +4409,7 @@ void GuiLoadStyle(const char *fileName) if (fileDataSize > 0) { - unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char)); fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); GuiLoadStyleFromMemory(fileData, fileDataSize); @@ -4283,8 +4471,6 @@ void GuiLoadStyleDefault(void) GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 0); - GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); @@ -4299,8 +4485,8 @@ void GuiLoadStyleDefault(void) GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); - GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH, 24); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_SPACING, 2); GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); @@ -4310,6 +4496,7 @@ void GuiLoadStyleDefault(void) GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH, 1); GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); @@ -4322,8 +4509,8 @@ void GuiLoadStyleDefault(void) { // Unload previous font texture UnloadTexture(guiFont.texture); - RL_FREE(guiFont.recs); - RL_FREE(guiFont.glyphs); + RAYGUI_FREE(guiFont.recs); + RAYGUI_FREE(guiFont.glyphs); guiFont.recs = NULL; guiFont.glyphs = NULL; @@ -4352,7 +4539,7 @@ const char *GuiIconText(int iconId, const char *text) if (text != NULL) { memset(buffer, 0, 1024); - sprintf(buffer, "#%03i#", iconId); + snprintf(buffer, 1024, "#%03i#", iconId); for (int i = 5; i < 1024; i++) { @@ -4364,7 +4551,7 @@ const char *GuiIconText(int iconId, const char *text) } else { - sprintf(iconBuffer, "#%03i#", iconId); + snprintf(iconBuffer, 16, "#%03i#", iconId); return iconBuffer; } @@ -4430,17 +4617,17 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) { if (loadIconsName) { - guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); for (int i = 0; i < iconCount; i++) { - guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); } } else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); // Read icons data directly over internal icons array - fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); + fread(guiIconsPtr, sizeof(unsigned int), (int)iconCount*((int)iconSize*(int)iconSize/32), rgiFile); } fclose(rgiFile); @@ -4449,6 +4636,56 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) return guiIconsName; } +// Load icons from memory +// WARNING: Binary files only +char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + char **guiIconsName = NULL; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&iconCount, fileDataPtr + 4 + 2 + 2, sizeof(short)); + memcpy(&iconSize, fileDataPtr + 4 + 2 + 2 + 2, sizeof(short)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); + memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH); + fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH; + } + } + else + { + // Skip icon name data if not required + fileDataPtr += iconCount*RAYGUI_ICON_MAX_NAME_LENGTH; + } + + int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int); + guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1); + + memcpy(guiIconsPtr, fileDataPtr, iconDataSize); + } + + return guiIconsName; +} + // Draw selected icon using rectangles pixel-by-pixel void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) { @@ -4476,12 +4713,73 @@ void GuiSetIconScale(int scale) if (scale >= 1) guiIconScale = scale; } +// Get text width considering gui style and icon size (if required) +int GuiGetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + #endif // !RAYGUI_NO_ICONS //---------------------------------------------------------------------------------- // Module Internal Functions Definition //---------------------------------------------------------------------------------- - // Load style from memory // WARNING: Binary files only static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) @@ -4567,7 +4865,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) { // Compressed font atlas image data (DEFLATE), it requires DecompressData() int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char)); memcpy(compData, fileDataPtr, fontImageCompSize); fileDataPtr += fontImageCompSize; @@ -4581,7 +4879,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) else { // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char)); memcpy(imFont.data, fileDataPtr, fontImageUncompSize); fileDataPtr += fontImageUncompSize; } @@ -4609,7 +4907,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) { // Recs data is compressed, uncompress it - unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char)); memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); fileDataPtr += recsDataCompressedSize; @@ -4651,7 +4949,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) { // Glyphs data is compressed, uncompress it - unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char)); memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); fileDataPtr += glyphsDataCompressedSize; @@ -4704,68 +5002,6 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) } } -// Gui get text width considering icon -static int GetTextWidth(const char *text) -{ - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - Vector2 textSize = { 0 }; - int textIconOffset = 0; - - if ((text != NULL) && (text[0] != '\0')) - { - if (text[0] == '#') - { - for (int i = 1; (i < 5) && (text[i] != '\0'); i++) - { - if (text[i] == '#') - { - textIconOffset = i; - break; - } - } - } - - text += textIconOffset; - - // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly - float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - // Custom MeasureText() implementation - if ((guiFont.texture.id > 0) && (text != NULL)) - { - // Get size in bytes of text, considering end of line and line break - int size = 0; - for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) - { - if ((text[i] != '\0') && (text[i] != '\n')) size++; - else break; - } - - float scaleFactor = fontSize/(float)guiFont.baseSize; - textSize.y = (float)guiFont.baseSize*scaleFactor; - float glyphWidth = 0.0f; - - for (int i = 0, codepointSize = 0; i < size; i += codepointSize) - { - int codepoint = GetCodepointNext(&text[i], &codepointSize); - int codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); - } - - return (int)textSize.x; -} - // Get text bounds considering control bounds static Rectangle GetTextBounds(int control, Rectangle bounds) { @@ -4786,7 +5022,7 @@ static Rectangle GetTextBounds(int control, Rectangle bounds) case SLIDER: case CHECKBOX: case VALUEBOX: - case SPINNER: + case CONTROL11: // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER default: { @@ -4832,7 +5068,8 @@ static const char *GetTextIcon(const char *text, int *iconId) } // Get text divided into lines (by line-breaks '\n') -const char **GetTextLines(const char *text, int *count) +// WARNING: It returns pointers to new lines but it does not add NULL ('\0') terminator! +static const char **GetTextLines(const char *text, int *count) { #define RAYGUI_MAX_TEXT_LINES 128 @@ -4842,25 +5079,18 @@ const char **GetTextLines(const char *text, int *count) int textSize = (int)strlen(text); lines[0] = text; - int len = 0; *count = 1; - //int lineSize = 0; // Stores current line size, not returned for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) { if (text[i] == '\n') { - //lineSize = len; k++; - lines[k] = &text[i + 1]; // WARNING: next value is valid? - len = 0; + lines[k] = &text[i + 1]; // WARNING: next value is valid? *count += 1; } - else len++; } - //lines[*count - 1].size = len; - return lines; } @@ -4936,8 +5166,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C float textBoundsWidthOffset = 0.0f; // NOTE: We get text size after icon has been processed - // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? - int textSizeX = GetTextWidth(lines[i]); + // WARNING: GuiGetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GuiGetTextWidth(lines[i]); // If text requires an icon, add size to measure if (iconId >= 0) @@ -5000,7 +5230,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C float textOffsetX = 0.0f; float glyphWidth = 0; - int ellipsisWidth = GetTextWidth("..."); + int ellipsisWidth = GuiGetTextWidth("..."); bool textOverflow = false; for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) { @@ -5144,13 +5374,13 @@ static void GuiTooltip(Rectangle controlRec) if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); - GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.0f }, NULL); int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); GuiSetStyle(LABEL, TEXT_PADDING, 0); GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.0f }, guiTooltipPtr); GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); GuiSetStyle(LABEL, TEXT_PADDING, textPadding); } @@ -5204,7 +5434,7 @@ static const char **GuiTextSplit(const char *text, char delimiter, int *count, i buffer[i] = '\0'; // Set an end of string at this point counter++; - if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + if (counter >= RAYGUI_TEXTSPLIT_MAX_ITEMS) break; } } @@ -5526,10 +5756,10 @@ static Color GetColor(int hexValue) { Color color; - color.r = (unsigned char)(hexValue >> 24) & 0xFF; - color.g = (unsigned char)(hexValue >> 16) & 0xFF; - color.b = (unsigned char)(hexValue >> 8) & 0xFF; - color.a = (unsigned char)hexValue & 0xFF; + color.r = (unsigned char)(hexValue >> 24) & 0xff; + color.g = (unsigned char)(hexValue >> 16) & 0xff; + color.b = (unsigned char)(hexValue >> 8) & 0xff; + color.a = (unsigned char)hexValue & 0xff; return color; } @@ -5562,7 +5792,7 @@ static const char *TextFormat(const char *text, ...) va_list args; va_start(args, text); - vsprintf(buffer, text, args); + vsnprintf(buffer, RAYGUI_TEXTFORMAT_MAX_SIZE, text, args); va_end(args); return buffer; @@ -5731,7 +5961,7 @@ static int GetCodepointNext(const char *text, int *codepointSize) } else if (0xe0 == (0xf0 & ptr[0])) { - // 3 byte UTF-8 codepoint */ + // 3 byte UTF-8 codepoint if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); *codepointSize = 3; diff --git a/examples/shaders/resources/game_of_life/acorn.png b/examples/shaders/resources/game_of_life/acorn.png new file mode 100644 index 000000000..58ea0b4d1 Binary files /dev/null and b/examples/shaders/resources/game_of_life/acorn.png differ diff --git a/examples/shaders/resources/game_of_life/breeder.png b/examples/shaders/resources/game_of_life/breeder.png new file mode 100644 index 000000000..88aa073d3 Binary files /dev/null and b/examples/shaders/resources/game_of_life/breeder.png differ diff --git a/examples/shaders/resources/game_of_life/glider.png b/examples/shaders/resources/game_of_life/glider.png new file mode 100644 index 000000000..921adb8ed Binary files /dev/null and b/examples/shaders/resources/game_of_life/glider.png differ diff --git a/examples/shaders/resources/game_of_life/glider_gun.png b/examples/shaders/resources/game_of_life/glider_gun.png new file mode 100644 index 000000000..29b65d3de Binary files /dev/null and b/examples/shaders/resources/game_of_life/glider_gun.png differ diff --git a/examples/shaders/resources/game_of_life/oscillators.png b/examples/shaders/resources/game_of_life/oscillators.png new file mode 100644 index 000000000..badd6a92d Binary files /dev/null and b/examples/shaders/resources/game_of_life/oscillators.png differ diff --git a/examples/shaders/resources/game_of_life/puffer_train.png b/examples/shaders/resources/game_of_life/puffer_train.png new file mode 100644 index 000000000..8d77219b0 Binary files /dev/null and b/examples/shaders/resources/game_of_life/puffer_train.png differ diff --git a/examples/shaders/resources/game_of_life/r_pentomino.png b/examples/shaders/resources/game_of_life/r_pentomino.png new file mode 100644 index 000000000..1707f3c12 Binary files /dev/null and b/examples/shaders/resources/game_of_life/r_pentomino.png differ diff --git a/examples/shaders/resources/game_of_life/spaceships.png b/examples/shaders/resources/game_of_life/spaceships.png new file mode 100644 index 000000000..867f6fea3 Binary files /dev/null and b/examples/shaders/resources/game_of_life/spaceships.png differ diff --git a/examples/shaders/resources/game_of_life/still_lifes.png b/examples/shaders/resources/game_of_life/still_lifes.png new file mode 100644 index 000000000..ac184ac49 Binary files /dev/null and b/examples/shaders/resources/game_of_life/still_lifes.png differ diff --git a/examples/shaders/resources/shaders/glsl100/game_of_life.fs b/examples/shaders/resources/shaders/glsl100/game_of_life.fs new file mode 100644 index 000000000..70c12ac2c --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/game_of_life.fs @@ -0,0 +1,44 @@ +#version 100 + +precision highp float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Input size in pixels of the textures +uniform vec2 resolution; + +void main() +{ + // Size of one pixel in texture coordinates (from 0.0 to 1.0) + float x = 1.0/resolution.x; + float y = 1.0/resolution.y; + + // Status of the current cell (1 = alive, 0 = dead) + int origValue = (texture2D(texture0, fragTexCoord).r < 0.1)? 1 : 0; + + // Sum of alive neighbors + int sumValue = (texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Top-left + sumValue += (texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y )).r < 0.1)? 1 : 0; // Top + sumValue += (texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Top-right + + sumValue += (texture2D(texture0, vec2(fragTexCoord.x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Left + sumValue += (texture2D(texture0, vec2(fragTexCoord.x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Right + + sumValue += (texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Bottom-left + sumValue += (texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y )).r < 0.1)? 1 : 0; // Bottom + sumValue += (texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Bottom-right + + // Game of life rules: + // Current cell remains alive when 2 or 3 neighbors are alive, dies otherwise + // Current cell goes from dead to alive when exactly 3 neighbors are alive + if ((origValue == 1 && sumValue == 2) || sumValue == 3) + gl_FragColor = vec4(0.0, 0.0, 0.0, 255.0); // Alive: draw the pixel black + else + gl_FragColor = fragColor; // Dead: draw the pixel with the background color, RAYWHITE +} diff --git a/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs index 35bc75d30..9658b3819 100644 --- a/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs @@ -1,6 +1,7 @@ #version 100 -#extension GL_EXT_frag_depth : enable // Extension required for writing depth +#extension GL_EXT_frag_depth : enable // Extension required for writing depth + precision mediump float; // Precision required for OpenGL ES2 (WebGL) varying vec2 fragTexCoord; diff --git a/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs b/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs index 44233b3bb..8f9fa0907 100644 --- a/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs +++ b/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs @@ -2,6 +2,9 @@ #extension GL_EXT_frag_depth : enable //Extension required for writing depth #extension GL_OES_standard_derivatives : enable //Extension used for fwidth() + +#define ZERO 0 + precision mediump float; // Precision required for OpenGL ES2 (WebGL) // Input vertex attributes (from vertex shader) @@ -17,8 +20,6 @@ uniform vec3 camPos; uniform vec3 camDir; uniform vec2 screenCenter; -#define ZERO 0 - // SRC: https://learnopengl.com/Advanced-OpenGL/Depth-testing float CalcDepth(in vec3 rd, in float Idist) { @@ -128,7 +129,7 @@ float calcSoftshadow(in vec3 ro, in vec3 rd, in float mint, in float tmax) float res = 1.0; float t = mint; - for (int i=ZERO; i<24; i++) + for (int i = ZERO; i < 24; i++) { float h = map(ro + rd*t).x; float s = clamp(8.0*h/t,0.0,1.0); @@ -156,7 +157,7 @@ float calcAO(in vec3 pos, in vec3 nor) { float occ = 0.0; float sca = 1.0; - for (int i=ZERO; i<5; i++) + for (int i = ZERO; i < 5; i++) { float h = 0.01 + 0.12*float(i)/4.0; float d = map(pos + h*nor).x; @@ -257,7 +258,8 @@ vec4 render(in vec3 ro, in vec3 rd) return vec4(vec3(clamp(col,0.0,1.0)),t); } -vec3 CalcRayDir(vec2 nCoord){ +vec3 CalcRayDir(vec2 nCoord) +{ vec3 horizontal = normalize(cross(camDir,vec3(.0 , 1.0, .0))); vec3 vertical = normalize(cross(horizontal,camDir)); return normalize(camDir + horizontal*nCoord.x + vertical*nCoord.y); @@ -287,6 +289,7 @@ void main() color = res.xyz; depth = CalcDepth(rd,res.w); } + gl_FragColor = vec4(color , 1.0); gl_FragDepthEXT = depth; } \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl100/raymarching.fs b/examples/shaders/resources/shaders/glsl100/raymarching.fs index ce9a2faca..58cd41059 100644 --- a/examples/shaders/resources/shaders/glsl100/raymarching.fs +++ b/examples/shaders/resources/shaders/glsl100/raymarching.fs @@ -1,9 +1,9 @@ #version 100 -precision mediump float; - #extension GL_OES_standard_derivatives : enable +precision mediump float; + // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; varying vec4 fragColor; diff --git a/examples/shaders/resources/shaders/glsl120/game_of_life.fs b/examples/shaders/resources/shaders/glsl120/game_of_life.fs new file mode 100644 index 000000000..611f961bc --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/game_of_life.fs @@ -0,0 +1,42 @@ +#version 120 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Input size in pixels of the textures +uniform vec2 resolution; + +void main() +{ + // Size of one pixel in texture coordinates (from 0.0 to 1.0) + float x = 1.0/resolution.x; + float y = 1.0/resolution.y; + + // Status of the current cell (1 = alive, 0 = dead) + int origValue = (texture2D(texture0, fragTexCoord).r < 0.1)? 1 : 0; + + // Sum of alive neighbors + int sumValue = (texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Top-left + sumValue += (texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y )).r < 0.1)? 1 : 0; // Top + sumValue += (texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Top-right + + sumValue += (texture2D(texture0, vec2(fragTexCoord.x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Left + sumValue += (texture2D(texture0, vec2(fragTexCoord.x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Right + + sumValue += (texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Bottom-left + sumValue += (texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y )).r < 0.1)? 1 : 0; // Bottom + sumValue += (texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Bottom-right + + // Game of life rules: + // Current cell remains alive when 2 or 3 neighbors are alive, dies otherwise + // Current cell goes from dead to alive when exactly 3 neighbors are alive + if (((origValue == 1) && (sumValue == 2)) || sumValue == 3) + gl_FragColor = vec4(0.0, 0.0, 0.0, 255.0); // Alive: draw the pixel black + else + gl_FragColor = fragColor; // Dead: draw the pixel with the background color, RAYWHITE +} diff --git a/examples/shaders/resources/shaders/glsl330/game_of_life.fs b/examples/shaders/resources/shaders/glsl330/game_of_life.fs new file mode 100644 index 000000000..cc80861d6 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/game_of_life.fs @@ -0,0 +1,45 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// Input size in pixels of the textures +uniform vec2 resolution; + +void main() +{ + // Size of one pixel in texture coordinates (from 0.0 to 1.0) + float x = 1.0/resolution.x; + float y = 1.0/resolution.y; + + // Status of the current cell (1 = alive, 0 = dead) + int origValue = (texture(texture0, fragTexCoord).r < 0.1)? 1 : 0; + + // Sum of alive neighbors + int sumValue = (texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Top-left + sumValue += (texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y )).r < 0.1)? 1 : 0; // Top + sumValue += (texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Top-right + + sumValue += (texture(texture0, vec2(fragTexCoord.x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Left + sumValue += (texture(texture0, vec2(fragTexCoord.x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Right + + sumValue += (texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y)).r < 0.1)? 1 : 0; // Bottom-left + sumValue += (texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y )).r < 0.1)? 1 : 0; // Bottom + sumValue += (texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y)).r < 0.1)? 1 : 0; // Bottom-right + + // Game of life rules: + // Current cell remains alive when 2 or 3 neighbors are alive, dies otherwise + // Current cell goes from dead to alive when exactly 3 neighbors are alive + if (((origValue == 1) && (sumValue == 2)) || sumValue == 3) + finalColor = vec4(0.0, 0.0, 0.0, 255.0); // Alive: draw the pixel black + else + finalColor = fragColor; // Dead: draw the pixel with the background color, RAYWHITE +} diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs index 12409d137..0b94dbdef 100644 --- a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs @@ -9,7 +9,7 @@ uniform sampler2D texture0; uniform vec4 colDiffuse; // Output fragment color -//out vec4 finalColor; +out vec4 finalColor; // NOTE: Add your custom variables here @@ -17,6 +17,6 @@ void main() { vec4 texelColor = texture(texture0, fragTexCoord); - gl_FragColor = texelColor*colDiffuse*fragColor; - gl_FragDepth = gl_FragCoord.z; + finalColor = texelColor*colDiffuse*fragColor; + gl_FragDepth = finalColor.z; } \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs index 2edb625ad..f1fafc640 100644 --- a/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs @@ -1,5 +1,7 @@ # version 330 +#define ZERO 0 + // Input vertex attributes (from vertex shader) in vec2 fragTexCoord; in vec4 fragColor; @@ -13,10 +15,12 @@ uniform vec3 camPos; uniform vec3 camDir; uniform vec2 screenCenter; -#define ZERO 0 +// Output fragment color +out vec4 finalColor; // https://learnopengl.com/Advanced-OpenGL/Depth-testing -float CalcDepth(in vec3 rd, in float Idist){ +float CalcDepth(in vec3 rd, in float Idist) +{ float local_z = dot(normalize(camDir),rd)*Idist; return (1.0/(local_z) - 1.0/0.01)/(1.0/1000.0 -1.0/0.01); } @@ -26,15 +30,13 @@ float sdHorseshoe(in vec3 p, in vec2 c, in float r, in float le, vec2 w) { p.x = abs(p.x); float l = length(p.xy); - p.xy = mat2(-c.x, c.y, - c.y, c.x)*p.xy; - p.xy = vec2((p.y>0.0 || p.x>0.0)?p.x:l*sign(-c.x), - (p.x>0.0)?p.y:l); - p.xy = vec2(p.x,abs(p.y-r))-vec2(le,0.0); + p.xy = mat2(-c.x, c.y, c.y, c.x)*p.xy; + p.xy = vec2(((p.y > 0.0) || (p.x > 0.0))? p.x : l*sign(-c.x), (p.x>0.0)? p.y : l); + p.xy = vec2(p.x, abs(p.y - r)) - vec2(le, 0.0); - vec2 q = vec2(length(max(p.xy,0.0)) + min(0.0,max(p.x,p.y)),p.z); + vec2 q = vec2(length(max(p.xy, 0.0)) + min(0.0, max(p.x, p.y)), p.z); vec2 d = abs(q) - w; - return min(max(d.x,d.y),0.0) + length(max(d,0.0)); + return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)); } // r = sphere's radius @@ -44,17 +46,16 @@ float sdSixWayCutHollowSphere(vec3 p, float r, float h, float t) { // Six way symetry Transformation vec3 ap = abs(p); - if (ap.x < max(ap.y, ap.z)){ + if (ap.x < max(ap.y, ap.z)) + { if (ap.y < ap.z) ap.xz = ap.zx; else ap.xy = ap.yx; } vec2 q = vec2(length(ap.yz), ap.x); - float w = sqrt(r*r-h*h); - return ((h*q.x0.0) + if (tp1 > 0.0) { tmax = min(tmax, tp1); res = vec2(tp1, 1.0); } float t = tmin; - for (int i=0; i<70 ; i++) + for (int i = 0; i < 70 ; i++) { - if (t>tmax) break; - vec2 h = map(ro+rd*t); - if (abs(h.x)<(0.0001*t)) + if (t > tmax) break; + vec2 h = map(ro + rd*t); + if (abs(h.x )< (0.0001*t)) { - res = vec2(t,h.y); + res = vec2(t, h.y); break; } t += h.x; @@ -111,28 +115,28 @@ vec2 raycast(in vec3 ro, in vec3 rd){ return res; } - // https://iquilezles.org/articles/rmshadows float calcSoftshadow(in vec3 ro, in vec3 rd, in float mint, in float tmax) { // bounding volume - float tp = (0.8-ro.y)/rd.y; if (tp>0.0) tmax = min(tmax, tp); + float tp = (0.8 - ro.y)/rd.y; if (tp > 0.0) tmax = min(tmax, tp); float res = 1.0; float t = mint; - for (int i=ZERO; i<24; i++) + for (int i = ZERO; i < 24; i++) { float h = map(ro + rd*t).x; - float s = clamp(8.0*h/t,0.0,1.0); + float s = clamp(8.0*h/t, 0.0, 1.0); res = min(res, s); t += clamp(h, 0.01, 0.2); - if (res<0.004 || t>tmax) break; + if ((res < 0.004) || (t > tmax)) break; } + res = clamp(res, 0.0, 1.0); + return res*res*(3.0-2.0*res); } - // https://iquilezles.org/articles/normalsSDF vec3 calcNormal(in vec3 pos) { @@ -148,7 +152,7 @@ float calcAO(in vec3 pos, in vec3 nor) { float occ = 0.0; float sca = 1.0; - for (int i=ZERO; i<5; i++) + for (int i = ZERO; i < 5; i++) { float h = 0.01 + 0.12*float(i)/4.0; float d = map(pos + h*nor).x; @@ -156,6 +160,7 @@ float calcAO(in vec3 pos, in vec3 nor) sca *= 0.95; if (occ>0.35) break; } + return clamp(1.0 - 3.0*occ, 0.0, 1.0)*(0.5+0.5*nor.y); } @@ -165,9 +170,9 @@ float checkersGradBox(in vec2 p) // filter kernel vec2 w = fwidth(p) + 0.001; // analytical integral (box filter) - vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w; + vec2 i = 2.0*(abs(fract((p - 0.5*w)*0.5)-0.5) - abs(fract((p + 0.5*w)*0.5) - 0.5))/w; // xor pattern - return 0.5 - 0.5*i.x*i.y; + return (0.5 - 0.5*i.x*i.y); } // https://www.shadertoy.com/view/tdS3DG @@ -180,7 +185,7 @@ vec4 render(in vec3 ro, in vec3 rd) vec2 res = raycast(ro,rd); float t = res.x; float m = res.y; - if (m>-0.5) + if (m > -0.5) { vec3 pos = ro + t*rd; vec3 nor = (m<1.5) ? vec3(0.0,1.0,0.0) : calcNormal(pos); @@ -190,7 +195,7 @@ vec4 render(in vec3 ro, in vec3 rd) col = 0.2 + 0.2*sin(m*2.0 + vec3(0.0,1.0,2.0)); float ks = 1.0; - if (m<1.5) + if (m < 1.5) { float f = checkersGradBox(3.0*pos.xz); col = 0.15 + f*vec3(0.05); @@ -207,14 +212,14 @@ vec4 render(in vec3 ro, in vec3 rd) vec3 lig = normalize(vec3(-0.5, 0.4, -0.6)); vec3 hal = normalize(lig-rd); float dif = clamp(dot(nor, lig), 0.0, 1.0); - //if (dif>0.0001) + //if (dif>0.0001) dif *= calcSoftshadow(pos, lig, 0.02, 2.5); float spe = pow(clamp(dot(nor, hal), 0.0, 1.0),16.0); spe *= dif; spe *= 0.04+0.96*pow(clamp(1.0-dot(hal,lig),0.0,1.0),5.0); //spe *= 0.04+0.96*pow(clamp(1.0-sqrt(0.5*(1.0-dot(rd,lig))),0.0,1.0),5.0); lin += col*2.20*dif*vec3(1.30,1.00,0.70); - lin += 5.00*spe*vec3(1.30,1.00,0.70)*ks; + lin += 5.00*spe*vec3(1.30,1.00,0.70)*ks; } // sky { @@ -249,7 +254,8 @@ vec4 render(in vec3 ro, in vec3 rd) return vec4(vec3(clamp(col,0.0,1.0)),t); } -vec3 CalcRayDir(vec2 nCoord){ +vec3 CalcRayDir(vec2 nCoord) +{ vec3 horizontal = normalize(cross(camDir,vec3(.0 , 1.0, .0))); vec3 vertical = normalize(cross(horizontal,camDir)); return normalize(camDir + horizontal*nCoord.x + vertical*nCoord.y); @@ -279,6 +285,7 @@ void main() color = res.xyz; depth = CalcDepth(rd,res.w); } - gl_FragColor = vec4(color , 1.0); + + finalColor = vec4(color , 1.0); gl_FragDepth = depth; } \ No newline at end of file diff --git a/examples/shaders/shaders_ascii_rendering.c b/examples/shaders/shaders_ascii_rendering.c index 523b381b2..d3302bf53 100644 --- a/examples/shaders/shaders_ascii_rendering.c +++ b/examples/shaders/shaders_ascii_rendering.c @@ -87,15 +87,15 @@ int main(void) DrawTexture(fudesumi, 500, -30, WHITE); DrawTextureV(raysan, circlePos, WHITE); EndTextureMode(); - + BeginDrawing(); ClearBackground(RAYWHITE); BeginShaderMode(shader); // Draw the scene texture (that we rendered earlier) to the screen // The shader will process every pixel of this texture - DrawTextureRec(target.texture, - (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, + DrawTextureRec(target.texture, + (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0, 0 }, WHITE); EndShaderMode(); diff --git a/examples/shaders/shaders_basic_pbr.c b/examples/shaders/shaders_basic_pbr.c index 6fb15a607..dd5f871da 100644 --- a/examples/shaders/shaders_basic_pbr.c +++ b/examples/shaders/shaders_basic_pbr.c @@ -77,7 +77,7 @@ static void UpdateLight(Shader shader, Light light); //---------------------------------------------------------------------------------- // Program main entry point //---------------------------------------------------------------------------------- -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -242,7 +242,7 @@ int main() SetShaderValue(shader, emissiveColorLoc, &carEmissiveColor, SHADER_UNIFORM_VEC4); float emissiveIntensity = 0.01f; SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT); - + // Set old car metallic and roughness values SetShaderValue(shader, metallicValueLoc, &car.materials[0].maps[MATERIAL_MAP_METALNESS].value, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, roughnessValueLoc, &car.materials[0].maps[MATERIAL_MAP_ROUGHNESS].value, SHADER_UNIFORM_FLOAT); @@ -252,11 +252,11 @@ int main() // Draw spheres to show the lights positions for (int i = 0; i < MAX_LIGHTS; i++) { - Color lightColor = (Color){ + Color lightColor = (Color){ (unsigned char)(lights[i].color[0]*255), - (unsigned char)(lights[i].color[1] * 255), - (unsigned char)(lights[i].color[2] * 255), - (unsigned char)(lights[i].color[3] * 255) }; + (unsigned char)(lights[i].color[1]*255), + (unsigned char)(lights[i].color[2]*255), + (unsigned char)(lights[i].color[3]*255) }; if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lightColor); else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lightColor, 0.3f)); diff --git a/examples/shaders/shaders_color_correction.c b/examples/shaders/shaders_color_correction.c index 3abf29840..826baecc7 100644 --- a/examples/shaders/shaders_color_correction.c +++ b/examples/shaders/shaders_color_correction.c @@ -138,7 +138,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - for (int i = 0; i < MAX_TEXTURES; ++i) UnloadTexture(texture[i]); + for (int i = 0; i < MAX_TEXTURES; i++) UnloadTexture(texture[i]); UnloadShader(shdrColorCorrection); CloseWindow(); // Close window and OpenGL context diff --git a/examples/shaders/shaders_game_of_life.c b/examples/shaders/shaders_game_of_life.c new file mode 100644 index 000000000..9b9242a0d --- /dev/null +++ b/examples/shaders/shaders_game_of_life.c @@ -0,0 +1,353 @@ +/******************************************************************************************* +* +* raylib [shaders] example - game of life +* +* Example complexity rating: [★★★☆] 3/4 +* +* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version +* +* Example originally created with raylib 5.6, last time updated with raylib 5.6 +* +* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Jordi Santonja (@JordSant) +* +********************************************************************************************/ + +#include "raylib.h" + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Interaction mode +typedef enum { + MODE_RUN = 0, + MODE_PAUSE, + MODE_DRAW, +} InteractionMode; + +// Struct to store example preset patterns +typedef struct { + char *name; + Vector2 position; +} PresetPattern; + +//---------------------------------------------------------------------------------- +// Functions declaration +//---------------------------------------------------------------------------------- +void FreeImageToDraw(Image **imageToDraw); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - game of life"); + + const int menuWidth = 100; + const int windowWidth = screenWidth - menuWidth; + const int windowHeight = screenHeight; + + const int worldWidth = 2048; + const int worldHeight = 2048; + + const int randomTiles = 8; // Random preset: divide the world to compute random points in each tile + + const Rectangle worldRectSource = { 0, 0, (float)worldWidth, (float)-worldHeight }; + const Rectangle worldRectDest = { 0, 0, (float)worldWidth, (float)worldHeight }; + const Rectangle textureOnScreen = { 0, 0, (float)windowWidth, (float)windowHeight }; + + const PresetPattern presetPatterns[] = { + { "Glider", { 0.5f, 0.5f } }, { "R-pentomino", { 0.5f, 0.5f } }, { "Acorn", { 0.5f,0.5f } }, + { "Spaceships", { 0.1f, 0.5f } }, { "Still lifes", { 0.5f, 0.5f } }, { "Oscillators", { 0.5f, 0.5f } }, + { "Puffer train", { 0.1f, 0.5f } }, { "Glider Gun", { 0.2f, 0.2f } }, { "Breeder", { 0.1f, 0.5f } }, + { "Random", { 0.5f, 0.5f } } + }; + + const int numberOfPresets = sizeof(presetPatterns)/sizeof(presetPatterns[0]); + + int zoom = 1; + float offsetX = (worldWidth - windowWidth)/2.0f; // Centered on window + float offsetY = (worldHeight - windowHeight)/2.0f; // Centered on window + int framesPerStep = 1; + int frame = 0; + + int preset = -1; // No button pressed for preset + int mode = MODE_RUN; // Starting mode: running + bool buttonZoomIn = false; // Button states: false not pressed + bool buttonZomOut = false; + bool buttonFaster = false; + bool buttonSlower = false; + + // Load shader + Shader shdrGameOfLife = LoadShader(0, TextFormat("resources/shaders/glsl%i/game_of_life.fs", GLSL_VERSION)); + + // Set shader uniform size of the world + int resolutionLoc = GetShaderLocation(shdrGameOfLife, "resolution"); + const float resolution[2] = { (float)worldWidth, (float)worldHeight }; + SetShaderValue(shdrGameOfLife, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); + + // Define two textures: the current world and the previous world + RenderTexture2D world1 = LoadRenderTexture(worldWidth, worldHeight); + RenderTexture2D world2 = LoadRenderTexture(worldWidth, worldHeight); + BeginTextureMode(world2); + ClearBackground(RAYWHITE); + EndTextureMode(); + + Image startPattern = LoadImage("resources/game_of_life/r_pentomino.png"); + UpdateTextureRec(world2.texture, (Rectangle){ worldWidth/2.0f, worldHeight/2.0f, (float)(startPattern.width), (float)(startPattern.height) }, startPattern.data); + UnloadImage(startPattern); + + // Pointers to the two textures, to be swapped + RenderTexture2D *currentWorld = &world2; + RenderTexture2D *previousWorld = &world1; + + // Image to be used in DRAW mode, to be changed with mouse input + Image *imageToDraw = NULL; + + SetTargetFPS(60); // Set at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + frame++; + + // Change zoom: both by buttons or by mouse wheel + float mouseWheelMove = GetMouseWheelMove(); + if (buttonZoomIn || (buttonZomOut && (zoom > 1)) || (mouseWheelMove != 0.0f)) + { + FreeImageToDraw(&imageToDraw); // Zoom change: free the image to draw to be recreated again + + const float centerX = offsetX + (windowWidth/2.0f)/zoom; + const float centerY = offsetY + (windowHeight/2.0f)/zoom; + if (buttonZoomIn || (mouseWheelMove > 0.0f)) zoom *= 2; + if ((buttonZomOut || (mouseWheelMove < 0.0f)) && (zoom > 1)) zoom /= 2; + offsetX = centerX - (windowWidth/2.0f)/zoom; + offsetY = centerY - (windowHeight/2.0f)/zoom; + } + + // Change speed: number of frames per step + if (buttonFaster && framesPerStep > 1) framesPerStep--; + if (buttonSlower) framesPerStep++; + + // Mouse management + if ((mode == MODE_RUN) || (mode == MODE_PAUSE)) + { + FreeImageToDraw(&imageToDraw); // Free the image to draw: no longer needed in these modes + + // Pan with mouse left button + static Vector2 previousMousePosition = { 0.0f, 0.0f }; + const Vector2 mousePosition = GetMousePosition(); + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && (mousePosition.x < windowWidth)) + { + offsetX -= (mousePosition.x - previousMousePosition.x)/zoom; + offsetY -= (mousePosition.y - previousMousePosition.y)/zoom; + } + previousMousePosition = mousePosition; + } + else // MODE_DRAW + { + const float offsetDecimalX = offsetX - floorf(offsetX); + const float offsetDecimalY = offsetY - floorf(offsetY); + int sizeInWorldX = (int)(ceilf((float)(windowWidth + offsetDecimalX*zoom)/zoom)); + int sizeInWorldY = (int)(ceilf((float)(windowHeight + offsetDecimalY*zoom)/zoom)); + if (offsetX + sizeInWorldX >= worldWidth) sizeInWorldX = worldWidth - (int)floorf(offsetX); + if (offsetY + sizeInWorldY >= worldHeight) sizeInWorldY = worldHeight - (int)floorf(offsetY); + + // Create image to draw if not created yet + if (imageToDraw == NULL) + { + RenderTexture2D worldOnScreen = LoadRenderTexture(sizeInWorldX, sizeInWorldY); + BeginTextureMode(worldOnScreen); + DrawTexturePro(currentWorld->texture, (Rectangle) { floorf(offsetX), floorf(offsetY), (float)(sizeInWorldX), -(float)(sizeInWorldY) }, + (Rectangle) { 0, 0, (float)(sizeInWorldX), (float)(sizeInWorldY) }, (Vector2) { 0, 0 }, 0.0f, WHITE); + EndTextureMode(); + imageToDraw = (Image*)RL_MALLOC(sizeof(Image)); + *imageToDraw = LoadImageFromTexture(worldOnScreen.texture); + + UnloadRenderTexture(worldOnScreen); + } + + const Vector2 mousePosition = GetMousePosition(); + static int firstColor = -1; + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && (mousePosition.x < windowWidth)) + { + int mouseX = (int)(mousePosition.x + offsetDecimalX*zoom)/zoom; + int mouseY = (int)(mousePosition.y + offsetDecimalY*zoom)/zoom; + if (mouseX >= sizeInWorldX) mouseX = sizeInWorldX - 1; + if (mouseY >= sizeInWorldY) mouseY = sizeInWorldY - 1; + if (firstColor == -1) firstColor = (GetImageColor(*imageToDraw, mouseX, mouseY).r < 5)? 0 : 1; + const int prevColor = (GetImageColor(*imageToDraw, mouseX, mouseY).r < 5)? 0 : 1; + + ImageDrawPixel(imageToDraw, mouseX, mouseY, (firstColor) ? BLACK : RAYWHITE); + + if (prevColor != firstColor) UpdateTextureRec(currentWorld->texture, (Rectangle){ floorf(offsetX), floorf(offsetY), (float)(sizeInWorldX), (float)(sizeInWorldY) }, imageToDraw->data); + } + else firstColor = -1; + } + + // Load selected preset + if (preset >= 0) + { + Image pattern; + if (preset < numberOfPresets - 1) // Preset with pattern image lo load + { + switch (preset) + { + case 0: pattern = LoadImage("resources/game_of_life/glider.png"); break; + case 1: pattern = LoadImage("resources/game_of_life/r_pentomino.png"); break; + case 2: pattern = LoadImage("resources/game_of_life/acorn.png"); break; + case 3: pattern = LoadImage("resources/game_of_life/spaceships.png"); break; + case 4: pattern = LoadImage("resources/game_of_life/still_lifes.png"); break; + case 5: pattern = LoadImage("resources/game_of_life/oscillators.png"); break; + case 6: pattern = LoadImage("resources/game_of_life/puffer_train.png"); break; + case 7: pattern = LoadImage("resources/game_of_life/glider_gun.png"); break; + case 8: pattern = LoadImage("resources/game_of_life/breeder.png"); break; + } + BeginTextureMode(*currentWorld); + ClearBackground(RAYWHITE); + EndTextureMode(); + + UpdateTextureRec(currentWorld->texture, (Rectangle){ worldWidth*presetPatterns[preset].position.x - pattern.width/2.0f, + worldHeight*presetPatterns[preset].position.y - pattern.height/2.0f, + (float)(pattern.width), (float)(pattern.height) }, pattern.data); + } + else // Last preset: Random values + { + pattern = GenImageColor(worldWidth/randomTiles, worldHeight/randomTiles, RAYWHITE); + for (int i = 0; i < randomTiles; i++) + { + for (int j = 0; j < randomTiles; j++) + { + ImageClearBackground(&pattern, RAYWHITE); + for (int x = 0; x < pattern.width; x++) + { + for (int y = 0; y < pattern.height; y++) + { + if (GetRandomValue(0, 100) < 15) ImageDrawPixel(&pattern, x, y, BLACK); + } + } + UpdateTextureRec(currentWorld->texture, + (Rectangle){ (float)(pattern.width*i), (float)(pattern.height*j), + (float)(pattern.width), (float)(pattern.height) }, pattern.data); + } + } + } + + UnloadImage(pattern); + + mode = MODE_PAUSE; + offsetX = worldWidth*presetPatterns[preset].position.x - windowWidth/zoom/2.0f; + offsetY = worldHeight*presetPatterns[preset].position.y - windowHeight/zoom/2.0f; + } + + // Check window draw inside world limits + if (offsetX < 0) offsetX = 0; + if (offsetY < 0) offsetY = 0; + if (offsetX > worldWidth - (float)(windowWidth)/zoom) offsetX = worldWidth - (float)(windowWidth)/zoom; + if (offsetY > worldHeight - (float)(windowHeight)/zoom) offsetY = worldHeight - (float)(windowHeight)/zoom; + + // Rectangles for drawing texture portion to screen + const Rectangle textureSourceToScreen = { offsetX, offsetY, (float)windowWidth/zoom, (float)windowHeight/zoom }; + //---------------------------------------------------------------------------------- + + // Draw to texture + //---------------------------------------------------------------------------------- + if ((mode == MODE_RUN) && ((frame%framesPerStep) == 0)) + { + // Swap worlds + RenderTexture2D *tempWorld = currentWorld; + currentWorld = previousWorld; + previousWorld = tempWorld; + + // Draw to texture + BeginTextureMode(*currentWorld); + BeginShaderMode(shdrGameOfLife); + DrawTexturePro(previousWorld->texture, worldRectSource, worldRectDest, (Vector2){ 0, 0 }, 0.0f, RAYWHITE); + EndShaderMode(); + EndTextureMode(); + } + //---------------------------------------------------------------------------------- + + // Draw to screen + //---------------------------------------------------------------------------------- + BeginDrawing(); + + DrawTexturePro(currentWorld->texture, textureSourceToScreen, textureOnScreen, (Vector2){ 0, 0 }, 0.0f, WHITE); + + DrawLine(windowWidth, 0, windowWidth, screenHeight, (Color){ 218, 218, 218, 255 }); + DrawRectangle(windowWidth, 0, screenWidth - windowWidth, screenHeight, (Color){ 232, 232, 232, 255 }); + + DrawText("Conway's", 704, 4, 20, DARKBLUE); + DrawText(" game of", 704, 19, 20, DARKBLUE); + DrawText(" life", 708, 34, 20, DARKBLUE); + DrawText("in raylib", 757, 42, 6, BLACK); + + DrawText("Presets", 710, 58, 8, GRAY); + preset = -1; + for (int i = 0; i < numberOfPresets; i++) + if (GuiButton((Rectangle){ 710.0f, 70.0f + 18*i, 80.0f, 16.0f }, presetPatterns[i].name)) preset = i; + + GuiToggleGroup((Rectangle){ 710, 258, 80, 16 }, "Run\nPause\nDraw", &mode); + + DrawText(TextFormat("Zoom: %ix", zoom), 710, 316, 8, GRAY); + buttonZoomIn = GuiButton((Rectangle){ 710, 328, 80, 16 }, "Zoom in"); + buttonZomOut = GuiButton((Rectangle){ 710, 346, 80, 16 }, "Zoom out"); + + DrawText(TextFormat("Speed: %i frame%s", framesPerStep, (framesPerStep > 1)? "s" : ""), 710, 370, 8, GRAY); + buttonFaster = GuiButton((Rectangle){ 710, 382, 80, 16 }, "Faster"); + buttonSlower = GuiButton((Rectangle){ 710, 400, 80, 16 }, "Slower"); + + DrawFPS(712, 426); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadShader(shdrGameOfLife); + UnloadRenderTexture(world1); + UnloadRenderTexture(world2); + + FreeImageToDraw(&imageToDraw); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Functions definition +//---------------------------------------------------------------------------------- +void FreeImageToDraw(Image **imageToDraw) +{ + if (*imageToDraw != NULL) + { + UnloadImage(**imageToDraw); + RL_FREE(*imageToDraw); + *imageToDraw = NULL; + } +} diff --git a/examples/shaders/shaders_game_of_life.png b/examples/shaders/shaders_game_of_life.png new file mode 100644 index 000000000..8ebc2c12e Binary files /dev/null and b/examples/shaders/shaders_game_of_life.png differ diff --git a/examples/shaders/shaders_hybrid_rendering.c b/examples/shaders/shaders_hybrid_rendering.c index ec6b8b0a6..439965fd6 100644 --- a/examples/shaders/shaders_hybrid_rendering.c +++ b/examples/shaders/shaders_hybrid_rendering.c @@ -118,7 +118,7 @@ int main(void) // Raymarch Scene rlEnableDepthTest(); // Manually enable Depth Test to handle multiple rendering methods BeginShaderMode(shdrRaymarch); - DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE); + DrawRectangleRec((Rectangle){ 0,0, (float)screenWidth, (float)screenHeight },WHITE); EndShaderMode(); // Rasterize Scene @@ -138,6 +138,7 @@ int main(void) ClearBackground(RAYWHITE); DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE); + DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_lightmap_rendering.c b/examples/shaders/shaders_lightmap_rendering.c index e269aada2..05d9c0e09 100644 --- a/examples/shaders/shaders_lightmap_rendering.c +++ b/examples/shaders/shaders_lightmap_rendering.c @@ -33,7 +33,7 @@ #define GLSL_VERSION 100 #endif -#define MAP_SIZE 10 +#define MAP_SIZE 16 //------------------------------------------------------------------------------------ // Program main entry point @@ -88,8 +88,6 @@ int main(void) RenderTexture lightmap = LoadRenderTexture(MAP_SIZE, MAP_SIZE); - SetTextureFilter(lightmap.texture, TEXTURE_FILTER_TRILINEAR); - Material material = LoadMaterialDefault(); material.shader = shader; material.maps[MATERIAL_MAP_ALBEDO].texture = texture; @@ -103,30 +101,34 @@ int main(void) DrawTexturePro( light, (Rectangle){ 0, 0, (float)light.width, (float)light.height }, - (Rectangle){ 0, 0, 20, 20 }, - (Vector2){ 10.0, 10.0 }, + (Rectangle){ 0, 0, 2.0f*MAP_SIZE, 2.0f*MAP_SIZE }, + (Vector2){ (float)MAP_SIZE, (float)MAP_SIZE }, 0.0, RED ); DrawTexturePro( light, (Rectangle){ 0, 0, (float)light.width, (float)light.height }, - (Rectangle){ 8, 4, 20, 20 }, - (Vector2){ 10.0, 10.0 }, + (Rectangle){ (float)MAP_SIZE*0.8f, (float)MAP_SIZE/2.0f, 2.0f*MAP_SIZE, 2.0f*MAP_SIZE }, + (Vector2){ (float)MAP_SIZE, (float)MAP_SIZE }, 0.0, BLUE ); DrawTexturePro( light, (Rectangle){ 0, 0, (float)light.width, (float)light.height }, - (Rectangle){ 8, 8, 10, 10 }, - (Vector2){ 5.0, 5.0 }, + (Rectangle){ (float)MAP_SIZE*0.8f, (float)MAP_SIZE*0.8f, (float)MAP_SIZE, (float)MAP_SIZE }, + (Vector2){ (float)MAP_SIZE/2.0f, (float)MAP_SIZE/2.0f }, 0.0, GREEN ); BeginBlendMode(BLEND_ALPHA); EndTextureMode(); + // NOTE: To enable trilinear filtering we need mipmaps available for texture + GenTextureMipmaps(&lightmap.texture); + SetTextureFilter(lightmap.texture, TEXTURE_FILTER_TRILINEAR); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -141,24 +143,20 @@ int main(void) // Draw //---------------------------------------------------------------------------------- BeginDrawing(); + ClearBackground(RAYWHITE); BeginMode3D(camera); DrawMesh(mesh, material, MatrixIdentity()); EndMode3D(); - DrawFPS(10, 10); - - DrawTexturePro( - lightmap.texture, - (Rectangle){ 0, 0, -MAP_SIZE, -MAP_SIZE }, + DrawTexturePro(lightmap.texture, (Rectangle){ 0, 0, -MAP_SIZE, -MAP_SIZE }, (Rectangle){ (float)GetRenderWidth() - MAP_SIZE*8 - 10, 10, (float)MAP_SIZE*8, (float)MAP_SIZE*8 }, - (Vector2){ 0.0, 0.0 }, - 0.0, - WHITE); + (Vector2){ 0.0, 0.0 }, 0.0, WHITE); - DrawText("lightmap", GetRenderWidth() - 66, 16 + MAP_SIZE*8, 10, GRAY); - DrawText("10x10 pixels", GetRenderWidth() - 76, 30 + MAP_SIZE*8, 10, GRAY); + DrawText(TextFormat("LIGHTMAP: %ix%i pixels", MAP_SIZE, MAP_SIZE), GetRenderWidth() - 130, 20 + MAP_SIZE*8, 10, GREEN); + + DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_shadowmap_rendering.c b/examples/shaders/shaders_shadowmap_rendering.c index 7b75b80e0..a739cdd93 100644 --- a/examples/shaders/shaders_shadowmap_rendering.c +++ b/examples/shaders/shaders_shadowmap_rendering.c @@ -45,7 +45,7 @@ int main(void) // Shadows are a HUGE topic, and this example shows an extremely simple implementation of the shadowmapping algorithm, // which is the industry standard for shadows. This algorithm can be extended in a ridiculous number of ways to improve // realism and also adapt it for different scenes. This is pretty much the simplest possible implementation - + SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shadowmap rendering"); @@ -59,7 +59,7 @@ int main(void) Shader shadowShader = LoadShader(TextFormat("resources/shaders/glsl%i/shadowmap.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/shadowmap.fs", GLSL_VERSION)); shadowShader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shadowShader, "viewPos"); - + Vector3 lightDir = Vector3Normalize((Vector3){ 0.35f, -1.0f, -0.35f }); Color lightColor = WHITE; Vector4 lightColorNormalized = ColorNormalize(lightColor); @@ -83,7 +83,7 @@ int main(void) ModelAnimation *robotAnimations = LoadModelAnimations("resources/models/robot.glb", &animCount); RenderTexture2D shadowMap = LoadShadowmapRenderTexture(SHADOWMAP_RESOLUTION, SHADOWMAP_RESOLUTION); - + // For the shadowmapping algorithm, we will be rendering everything from the light's point of view Camera3D lightCamera = { 0 }; lightCamera.position = Vector3Scale(lightDir, -15.0f); @@ -91,9 +91,9 @@ int main(void) lightCamera.projection = CAMERA_ORTHOGRAPHIC; // Use an orthographic projection for directional lights lightCamera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; lightCamera.fovy = 20.0f; - + int frameCounter = 0; - + // Store the light matrices Matrix lightView = { 0 }; Matrix lightProj = { 0 }; @@ -136,7 +136,7 @@ int main(void) { if (lightDir.z > -0.6f) lightDir.z -= cameraSpeed*60.0f*deltaTime; } - + lightDir = Vector3Normalize(lightDir); lightCamera.position = Vector3Scale(lightDir, -15.0f); SetShaderValue(shadowShader, lightDirLoc, &lightDir, SHADER_UNIFORM_VEC3); @@ -151,13 +151,13 @@ int main(void) // to determine whether a given point is "visible" to the light BeginTextureMode(shadowMap); ClearBackground(WHITE); - + BeginMode3D(lightCamera); lightView = rlGetMatrixModelview(); lightProj = rlGetMatrixProjection(); DrawScene(cube, robot); EndMode3D(); - + EndTextureMode(); lightViewProj = MatrixMultiply(lightView, lightProj); @@ -167,7 +167,7 @@ int main(void) SetShaderValueMatrix(shadowShader, lightVPLoc, lightViewProj); rlEnableShader(shadowShader.id); - + rlActiveTextureSlot(textureActiveSlot); rlEnableTexture(shadowMap.depth.id); rlSetUniform(shadowMapLoc, &textureActiveSlot, SHADER_UNIFORM_INT, 1); @@ -178,7 +178,7 @@ int main(void) DrawText("Use the arrow keys to rotate the light!", 10, 10, 30, RED); DrawText("Shadows in raylib using the shadowmapping algorithm!", screenWidth - 280, screenHeight - 20, 10, GRAY); - + EndDrawing(); if (IsKeyPressed(KEY_F)) TakeScreenshot("shaders_shadowmap.png"); @@ -200,7 +200,7 @@ int main(void) } // Load render texture for shadowmap projection -// NOTE: Load framebuffer with only a texture depth attachment, +// NOTE: Load framebuffer with only a texture depth attachment, // no color attachment required for shadowmap static RenderTexture2D LoadShadowmapRenderTexture(int width, int height) { diff --git a/examples/shaders/shaders_spotlight_rendering.c b/examples/shaders/shaders_spotlight_rendering.c index c9ee950c1..3678f9796 100644 --- a/examples/shaders/shaders_spotlight_rendering.c +++ b/examples/shaders/shaders_spotlight_rendering.c @@ -239,7 +239,7 @@ int main(void) static void ResetStar(Star *star) { star->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; - + star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; @@ -247,7 +247,7 @@ static void ResetStar(Star *star) { star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; - } + } star->position = Vector2Add(star->position, Vector2Multiply(star->speed, (Vector2){ 8.0f, 8.0f })); } diff --git a/examples/shapes/raygui.h b/examples/shapes/raygui.h index a3fc51f0f..88fe5cc5b 100644 --- a/examples/shapes/raygui.h +++ b/examples/shapes/raygui.h @@ -4,7 +4,7 @@ * * DESCRIPTION: * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. +* available as a standalone library, as long as input and drawing functions are provided * * FEATURES: * - Immediate-mode gui, minimal retained data @@ -27,7 +27,7 @@ * - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for * font atlas recs and glyphs, freeing that memory is (usually) up to the user, * no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads -* by default any previously loaded font (texture, recs, glyphs). +* by default any previously loaded font (texture, recs, glyphs) * - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions * * CONTROLS PROVIDED: @@ -65,7 +65,7 @@ * - MessageBox --> Window, Label, Button * - TextInputBox --> Window, Label, TextBox, Button * -* It also provides a set of functions for styling the controls based on its properties (size, color). +* It also provides a set of functions for styling the controls based on its properties (size, color) * * * RAYGUI STYLE (guiStyle): @@ -77,11 +77,11 @@ * * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; * -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* guiStyle size is by default: 16*(16 + 8) = 384 int = 384*4 bytes = 1536 bytes = 1.5 KB * * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style * used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. +* controls, so, specific control values overwriting generic style should be set after base values * * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those * properties are actually common to all controls and can not be overwritten individually (like BASE ones) @@ -100,7 +100,7 @@ * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon * requires 8 integers (16*16/32) to be stored in memory. * -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set * * The global icons array size is fixed and depends on the number of icons and size: * @@ -112,20 +112,20 @@ * * RAYGUI LAYOUT: * raygui currently does not provide an auto-layout mechanism like other libraries, -* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it * * TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout * * CONFIGURATION: * #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. +* Generates the implementation of the library into the included file * If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. +* or source files without problems. But only ONE file should hold the implementation * * #define RAYGUI_STANDALONE * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined * internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). +* the user (check library implementation for further details) * * #define RAYGUI_NO_ICONS * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) @@ -141,12 +141,17 @@ * Draw text bounds rectangles for debug * * VERSIONS HISTORY: -* 4.5-dev (Sep-2024) Current dev version... +* 5.0 (xx-Nov-2025) ADDED: Support up to 32 controls (v500) * ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes * ADDED: GuiValueBoxFloat() * ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP * ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: GuiLoadIconsFromMemory() * ADDED: Multiple new icons +* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties +* REMOVED: GuiSliderPro(), functionality was redundant +* REVIEWED: Controls using text labels to use LABEL properties +* REVIEWED: Replaced sprintf() by snprintf() for more safety * REVIEWED: GuiTabBar(), close tab with mouse middle button * REVIEWED: GuiScrollPanel(), scroll speed proportional to content * REVIEWED: GuiDropdownBox(), support roll up and hidden arrow @@ -156,6 +161,8 @@ * REVIEWED: GuiIconText(), increase buffer size and reviewed padding * REVIEWED: GuiDrawText(), improved wrap mode drawing * REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: GuiProgressBar(), improved borders computing +* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more * REVIEWED: Functions descriptions, removed wrong return value reference * REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion * @@ -259,16 +266,16 @@ * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) * 1.3 (12-Jun-2017) Complete redesign of style system * 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria * * DEPENDENCIES: -* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* raylib 5.6-dev - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing * * STANDALONE MODE: * By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled -* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs * * The following functions should be redefined for a custom backend: * @@ -309,7 +316,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -334,7 +341,7 @@ #define RAYGUI_VERSION_MAJOR 4 #define RAYGUI_VERSION_MINOR 5 #define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "4.5-dev" +#define RAYGUI_VERSION "5.0-dev" #if !defined(RAYGUI_STANDALONE) #include "raylib.h" @@ -358,17 +365,6 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RAYGUI_MALLOC - #define RAYGUI_MALLOC(sz) malloc(sz) -#endif -#ifndef RAYGUI_CALLOC - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RAYGUI_FREE - #define RAYGUI_FREE(p) free(p) -#endif - // Simple log system to avoid printf() calls if required // NOTE: Avoiding those calls, also avoids const strings memory usage #define RAYGUI_SUPPORT_LOG_INFO @@ -421,13 +417,16 @@ // TODO: Texture2D type is very coupled to raylib, required by Font type // It should be redesigned to be provided by user - typedef struct Texture2D { + typedef struct Texture { unsigned int id; // OpenGL texture id int width; // Texture base width int height; // Texture base height int mipmaps; // Mipmap levels, 1 by default int format; // Data format (PixelFormat type) - } Texture2D; + } Texture; + + // Texture2D, same as Texture + typedef Texture Texture2D; // Image, pixel data stored in CPU memory (RAM) typedef struct Image { @@ -527,7 +526,7 @@ typedef enum { DROPDOWNBOX, TEXTBOX, // Used also for: TEXTBOXMULTI VALUEBOX, - SPINNER, // Uses: BUTTON, VALUEBOX + CONTROL11, LISTVIEW, COLORPICKER, SCROLLBAR, @@ -549,12 +548,12 @@ typedef enum { BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED - BORDER_WIDTH, // Control border size, 0 for no border + BORDER_WIDTH = 12, // Control border size, 0 for no border //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls - //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls - TEXT_PADDING, // Control text padding, not considering border - TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_LINE_SPACING, // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING = 13, // Control text padding, not considering border + TEXT_ALIGNMENT = 14, // Control text horizontal alignment inside control text bound (after border and padding) //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls } GuiControlProperty; @@ -641,11 +640,14 @@ typedef enum { TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable } GuiTextBoxProperty; -// Spinner +// ValueBox/Spinner typedef enum { - SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width - SPIN_BUTTON_SPACING, // Spinner buttons separation -} GuiSpinnerProperty; + SPINNER_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPINNER_BUTTON_SPACING, // Spinner buttons separation +} GuiValueBoxProperty; + +// Control11 +//typedef enum { } GuiControl11Property; // ListView typedef enum { @@ -653,6 +655,7 @@ typedef enum { LIST_ITEMS_SPACING, // ListView items separation SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_NORMAL, // ListView items border enabled in normal state LIST_ITEMS_BORDER_WIDTH // ListView items border width } GuiListViewProperty; @@ -717,6 +720,9 @@ RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position #endif +// Utility functions +RAYGUIAPI int GuiGetTextWidth(const char *text); // Get text width considering gui style and icon size (if required) + // Controls //---------------------------------------------------------------------------------------------------------- // Container/separator controls, useful for controls organization @@ -999,33 +1005,33 @@ typedef enum { ICON_MLAYERS = 226, ICON_MAPS = 227, ICON_HOT = 228, - ICON_229 = 229, - ICON_230 = 230, - ICON_231 = 231, - ICON_232 = 232, - ICON_233 = 233, - ICON_234 = 234, - ICON_235 = 235, - ICON_236 = 236, - ICON_237 = 237, - ICON_238 = 238, - ICON_239 = 239, - ICON_240 = 240, - ICON_241 = 241, - ICON_242 = 242, - ICON_243 = 243, - ICON_244 = 244, - ICON_245 = 245, - ICON_246 = 246, - ICON_247 = 247, - ICON_248 = 248, - ICON_249 = 249, + ICON_LABEL = 229, + ICON_NAME_ID = 230, + ICON_SLICING = 231, + ICON_MANUAL_CONTROL = 232, + ICON_COLLISION = 233, + ICON_CIRCLE_ADD = 234, + ICON_CIRCLE_ADD_FILL = 235, + ICON_CIRCLE_WARNING = 236, + ICON_CIRCLE_WARNING_FILL = 237, + ICON_BOX_MORE = 238, + ICON_BOX_MORE_FILL = 239, + ICON_BOX_MINUS = 240, + ICON_BOX_MINUS_FILL = 241, + ICON_UNION = 242, + ICON_INTERSECTION = 243, + ICON_DIFFERENCE = 244, + ICON_SPHERE = 245, + ICON_CYLINDER = 246, + ICON_CONE = 247, + ICON_ELLIPSOID = 248, + ICON_CAPSULE = 249, ICON_250 = 250, ICON_251 = 251, ICON_252 = 252, ICON_253 = 253, ICON_254 = 254, - ICON_255 = 255, + ICON_255 = 255 } GuiIconName; #endif @@ -1046,12 +1052,24 @@ typedef enum { #if defined(RAYGUI_IMPLEMENTATION) #include // required for: isspace() [GuiTextBox()] -#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), snprintf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] #include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() #include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] #include // Required for: roundf() [GuiColorPicker()] +// Allow custom memory allocators +#if defined(RAYGUI_MALLOC) || defined(RAYGUI_CALLOC) || defined(RAYGUI_FREE) + #if !defined(RAYGUI_MALLOC) || !defined(RAYGUI_CALLOC) || !defined(RAYGUI_FREE) + #error "RAYGUI: if RAYGUI_MALLOC, RAYGUI_CALLOC, or RAYGUI_FREE is customized, all three must be customized" + #endif +#else + #include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] + + #define RAYGUI_MALLOC(sz) malloc(sz) + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) + #define RAYGUI_FREE(p) free(p) +#endif + #ifdef __cplusplus #define RAYGUI_CLITERAL(name) name #else @@ -1060,7 +1078,7 @@ typedef enum { // Check if two rectangles are equal, used to validate a slider bounds as an id #ifndef CHECK_BOUNDS_ID - #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) + #define CHECK_BOUNDS_ID(src, dst) (((int)src.x == (int)dst.x) && ((int)src.y == (int)dst.y) && ((int)src.width == (int)dst.width) && ((int)src.height == (int)dst.height)) #endif #if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) @@ -1318,27 +1336,27 @@ static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x20803f00, 0x2a202e40, 0x20082e10, 0x08021004, 0x02040402, 0x00900108, 0x00000060, // ICON_LABEL + 0x00000000, 0x042007e0, 0x47e27c3e, 0x4ffa4002, 0x47fa4002, 0x4ffa4002, 0x7ffe4002, 0x00000000, // ICON_NAME_ID + 0x7fe00000, 0x402e4020, 0x43ce5e0a, 0x40504078, 0x438e4078, 0x402e5e0a, 0x7fe04020, 0x00000000, // ICON_SLICING + 0x00000000, 0x40027ffe, 0x47c24002, 0x55425d42, 0x55725542, 0x50125552, 0x10105016, 0x00001ff0, // ICON_MANUAL_CONTROL + 0x7ffe0000, 0x43c24002, 0x48124422, 0x500a500a, 0x500a500a, 0x44224812, 0x400243c2, 0x00007ffe, // ICON_COLLISION + 0x03c00000, 0x10080c30, 0x21842184, 0x4ff24182, 0x41824ff2, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_ADD + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x700e7e7e, 0x7e7e700e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_ADD_FILL + 0x03c00000, 0x10080c30, 0x21842184, 0x41824182, 0x40024182, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_WARNING + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x7e7e7e7e, 0x7ffe7e7e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_WARNING_FILL + 0x00000000, 0x10041ffc, 0x10841004, 0x13e41084, 0x10841084, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MORE + 0x00000000, 0x1ffc1ffc, 0x1f7c1ffc, 0x1c1c1f7c, 0x1f7c1f7c, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MORE_FILL + 0x00000000, 0x1ffc1ffc, 0x1ffc1ffc, 0x1c1c1ffc, 0x1ffc1ffc, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS + 0x00000000, 0x10041ffc, 0x10041004, 0x13e41004, 0x10041004, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS_FILL + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x55766eba, 0x55766eaa, 0x55606ffe, 0x55606aa0, 0x00007fe0, // ICON_UNION + 0x07fe0000, 0x04020402, 0x7fe20402, 0x456246a2, 0x456246a2, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_INTERSECTION + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x4436442a, 0x4436442a, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_DIFFERENCE + 0x03c00000, 0x10080c30, 0x20042004, 0x60064002, 0x47e2581a, 0x20042004, 0x0c301008, 0x000003c0, // ICON_SPHERE + 0x03e00000, 0x08080410, 0x0c180808, 0x08080be8, 0x08080808, 0x08080808, 0x04100808, 0x000003e0, // ICON_CYLINDER + 0x00800000, 0x01400140, 0x02200220, 0x04100410, 0x08080808, 0x1c1c13e4, 0x08081004, 0x000007f0, // ICON_CONE + 0x00000000, 0x07e00000, 0x20841918, 0x40824082, 0x40824082, 0x19182084, 0x000007e0, 0x00000000, // ICON_ELLIPSOID + 0x00000000, 0x00000000, 0x20041ff8, 0x40024002, 0x40024002, 0x1ff82004, 0x00000000, 0x00000000, // ICON_CAPSULE 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 @@ -1363,7 +1381,7 @@ static unsigned int *guiIconsPtr = guiIcons; #define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties //---------------------------------------------------------------------------------- -// Types and Structures Definition +// Module Types and Structures Definition //---------------------------------------------------------------------------------- // Gui control property style color element typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; @@ -1387,8 +1405,7 @@ static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() //static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking -static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down -static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement +static int autoCursorCounter = 0; // Frame counter for automatic repeated cursor movement on key-down (cooldown and delay) //---------------------------------------------------------------------------------- // Style data array for all gui style properties (allocated on data segment by default) @@ -1484,7 +1501,6 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co //---------------------------------------------------------------------------------- static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) -static int GetTextWidth(const char *text); // Gui get text width using gui font and style static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor @@ -1589,6 +1605,10 @@ int GuiWindowBox(Rectangle bounds, const char *title) #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 #endif + #if !defined(RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT) + #define RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT 18 + #endif + int result = 0; //GuiState state = guiState; @@ -1597,9 +1617,10 @@ int GuiWindowBox(Rectangle bounds, const char *title) Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f; Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, - statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding, + statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT }; // Update control //-------------------------------------------------------------------- @@ -1653,7 +1674,7 @@ int GuiGroupBox(Rectangle bounds, const char *text) // Line control int GuiLine(Rectangle bounds, const char *text) { - #if !defined(RAYGUI_LINE_ORIGIN_SIZE) + #if !defined(RAYGUI_LINE_MARGIN_TEXT) #define RAYGUI_LINE_MARGIN_TEXT 12 #endif #if !defined(RAYGUI_LINE_TEXT_PADDING) @@ -1671,7 +1692,7 @@ int GuiLine(Rectangle bounds, const char *text) else { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = bounds.height; textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; textBounds.y = bounds.y; @@ -1711,8 +1732,8 @@ int GuiPanel(Rectangle bounds, const char *text) //-------------------------------------------------------------------- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), - GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BASE_COLOR_DISABLED : (int)BACKGROUND_COLOR))); //-------------------------------------------------------------------- return result; @@ -1722,7 +1743,7 @@ int GuiPanel(Rectangle bounds, const char *text) // NOTE: Using GuiToggle() for the TABS int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) { - #define RAYGUI_TABBAR_ITEM_WIDTH 160 + #define RAYGUI_TABBAR_ITEM_WIDTH 148 int result = -1; //GuiState state = guiState; @@ -1755,12 +1776,12 @@ int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) if (i == (*active)) { toggle = true; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); } else { toggle = false; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); if (toggle) *active = i; } @@ -2011,7 +2032,7 @@ int GuiLabelButton(Rectangle bounds, const char *text) bool pressed = false; // NOTE: We force bounds.width to be all text - float textWidth = (float)GetTextWidth(text); + float textWidth = (float)GuiGetTextWidth(text); if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; // Update control @@ -2149,7 +2170,9 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active) // Get substrings items from text (items pointers) int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); Rectangle slider = { 0, // Calculated later depending on the active toggle @@ -2196,7 +2219,7 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active) if (text != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text); + textBounds.width = (float)GuiGetTextWidth(text); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = slider.x + slider.width/2 - textBounds.width/2; textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2221,7 +2244,7 @@ int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2474,7 +2497,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) { #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 20 // Frames to wait for autocursor movement #endif #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement @@ -2487,10 +2510,10 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textLength = (int)strlen(text); // Get current text length + int textLength = (text != NULL)? (int)strlen(text) : 0; // Get current text length int thisCursorIndex = textBoxCursorIndex; if (thisCursorIndex > textLength) thisCursorIndex = textLength; - int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); + int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex); int textIndexOffset = 0; // Text index offset to start drawing in the box // Cursor rectangle @@ -2511,15 +2534,6 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) mouseCursor.x = -1; mouseCursor.width = 1; - // Auto-cursor movement logic - // NOTE: Cursor moves automatically when key down after some time - if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; - else - { - autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter - autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter - } - // Blink-cursor frame counter //if (!autoCursorMode) blinkCursorFrameCounter++; //else blinkCursorFrameCounter = 0; @@ -2537,6 +2551,13 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) if (editMode) { + // GLOBAL: Auto-cursor movement logic + // NOTE: Keystrokes are handled repeatedly when button is held down for some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCounter++; + else autoCursorCounter = 0; + + bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0); + state = STATE_PRESSED; if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; @@ -2550,7 +2571,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) textIndexOffset += nextCodepointSize; - textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex); } int codepoint = GetCharPressed(); // Get Unicode codepoint @@ -2560,10 +2581,43 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int codepointSize = 0; const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - // Add codepoint to text, at current cursor position - // NOTE: Make sure we do not overflow buffer size - if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + // Handle text paste action + if (IsKeyPressed(KEY_V) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { + const char *pasteText = GetClipboardText(); + if (pasteText != NULL) + { + int pasteLength = 0; + int pasteCodepoint; + int pasteCodepointSize; + + // Count how many codepoints to copy, stopping at the first unwanted control character + while (true) + { + pasteCodepoint = GetCodepointNext(pasteText + pasteLength, &pasteCodepointSize); + if (textLength + pasteLength + pasteCodepointSize >= textSize) break; + if (!(multiline && (pasteCodepoint == (int)'\n')) && !(pasteCodepoint >= 32)) break; + pasteLength += pasteCodepointSize; + } + + if (pasteLength > 0) + { + // Move forward data from cursor position + for (int i = textLength + pasteLength; i > textBoxCursorIndex; i--) text[i] = text[i - pasteLength]; + + // Paste data in at cursor + for (int i = 0; i < pasteLength; i++) text[textBoxCursorIndex + i] = pasteText[i]; + + textBoxCursorIndex += pasteLength; + textLength += pasteLength; + text[textLength] = '\0'; + } + } + } + else if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Adding codepoint to text, at current cursor position + // Move forward data from cursor position for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; @@ -2583,113 +2637,185 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) // Move cursor to end if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; - // Delete codepoint from text, after current cursor position - if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + // Delete related codepoints from text, after current cursor position + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_DELETE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - autoCursorDelayCounter++; + int offset = textBoxCursorIndex; + int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; - if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - // Move backward text from cursor position - for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; - - textLength -= codepointSize; - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // Make sure text last character is EOL - text[textLength] = '\0'; + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) + break; + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); } + + // Check whitespace to delete (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Move text after cursor forward (including final null terminator) + for (int i = offset; i <= textLength; i++) text[i - accCodepointSize] = text[i]; + + textLength -= accCodepointSize; + } + + else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && autoCursorShouldTrigger))) + { + // Delete single codepoint from text, after current cursor position + + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex + nextCodepointSize; i <= textLength; i++) text[i - nextCodepointSize] = text[i]; + + textLength -= nextCodepointSize; } // Delete related codepoints from text, before current cursor position - if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - int i = textBoxCursorIndex - 1; + int offset = textBoxCursorIndex; int accCodepointSize = 0; + int prevCodepointSize; + int prevCodepoint; - // Move cursor to the end of word if on space already - while ((i > 0) && isspace(text[i])) + // Check whitespace to delete (ASCII only) + while (offset > 0) { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; + + offset -= prevCodepointSize; accCodepointSize += prevCodepointSize; } - // Move cursor to the start of the word - while ((i > 0) && !isspace(text[i])) + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; accCodepointSize += prevCodepointSize; } - // Move forward text from cursor position - for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - accCodepointSize] = text[i]; - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - textBoxCursorIndex -= accCodepointSize; - textLength -= accCodepointSize; - } + textLength -= accCodepointSize; + textBoxCursorIndex -= accCodepointSize; + } - // Make sure text last character is EOL - text[textLength] = '\0'; - } - else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && autoCursorShouldTrigger))) { - autoCursorDelayCounter++; + // Delete single codepoint from text, before current cursor position - if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; + int prevCodepointSize = 0; - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - // Move backward text from cursor position - for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - prevCodepointSize] = text[i]; - textBoxCursorIndex -= codepointSize; - textLength -= codepointSize; - } - - // Make sure text last character is EOL - text[textLength] = '\0'; - } + textLength -= prevCodepointSize; + textBoxCursorIndex -= prevCodepointSize; } // Move cursor position with keys - if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_LEFT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { - autoCursorDelayCounter++; + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int prevCodepointSize; + int prevCodepoint; - if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + // Check whitespace to skip (ASCII only) + while (offset > 0) { - int prevCodepointSize = 0; - if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; - if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; } + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; + } + + textBoxCursorIndex = offset; } - else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && autoCursorShouldTrigger))) { - autoCursorDelayCounter++; + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + textBoxCursorIndex -= prevCodepointSize; + } + else if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_RIGHT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break; - if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); } + + // Check whitespace to skip (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + textBoxCursorIndex = offset; + } + else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && autoCursorShouldTrigger))) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + textBoxCursorIndex += nextCodepointSize; } // Move cursor position with mouse @@ -2701,7 +2827,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) float widthToMouseX = 0; int mouseCursorIndex = 0; - for (int i = textIndexOffset; i < textLength; i++) + for (int i = textIndexOffset; i < textLength; i += codepointSize) { codepoint = GetCodepointNext(&text[i], &codepointSize); codepointIndex = GetGlyphIndex(guiFont, codepoint); @@ -2720,7 +2846,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) } // Check if mouse cursor is at the last position - int textEndWidth = GetTextWidth(text + textIndexOffset); + int textEndWidth = GuiGetTextWidth(text + textIndexOffset); if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) { mouseCursor.x = textBounds.x + textEndWidth; @@ -2737,7 +2863,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) else mouseCursor.x = -1; // Recalculate cursor position.y depending on textBoxCursorIndex - cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); //if (multiline) cursor.y = GetTextLines() // Finish text editing on ENTER or mouse click outside bounds @@ -2745,6 +2871,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) { textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes result = 1; } } @@ -2757,6 +2884,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes result = 1; } } @@ -2825,19 +2953,22 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int int tempValue = *value; - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle valueBoxBounds = { + bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), + bounds.y, + bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.y, + (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); } // Update control @@ -2871,20 +3002,20 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int // Draw control //-------------------------------------------------------------------- - result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + result = GuiValueBox(valueBoxBounds, NULL, &tempValue, minValue, maxValue, editMode); // Draw value selector custom buttons // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH)); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- *value = tempValue; @@ -2902,13 +3033,13 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in int result = 0; GuiState state = guiState; - char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - sprintf(textValue, "%i", *value); + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = { 0 }; + snprintf(textValue, RAYGUI_VALUEBOX_MAX_CHARS + 1, "%i", *value); Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2920,7 +3051,6 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); - bool valueHasChanged = false; if (editMode) @@ -2929,30 +3059,53 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in int keyCount = (int)strlen(textValue); - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + // Add or remove minus symbol + if (IsKeyPressed(KEY_MINUS)) { - if (GetTextWidth(textValue) < bounds.width) + if (textValue[0] == '-') { - int key = GetCharPressed(); - if ((key >= 48) && (key <= 57)) + for (int i = 0 ; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (keyCount == 0) { - textValue[keyCount] = (char)key; + textValue[0] = '0'; + textValue[1] = '\0'; keyCount++; - valueHasChanged = true; } + + for (int i = keyCount ; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + + // Add new digit to text value + if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width)) + { + int key = GetCharPressed(); + + // Only allow keys in range [48..57] + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; } } // Delete text - if (keyCount > 0) + if ((keyCount > 0) && IsKeyPressed(KEY_BACKSPACE)) { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; } if (valueHasChanged) *value = TextToInteger(textValue); @@ -2992,11 +3145,14 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - // Draw cursor + // Draw cursor rectangle if (editMode) { // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + 2, + 2, bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2 - 4 }; + if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); } @@ -3019,12 +3175,12 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float GuiState state = guiState; //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - //sprintf(textValue, "%2.2f", *value); + //snprintf(textValue, sizeof(textValue), "%2.2f", *value); - Rectangle textBounds = {0}; + Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.width = (float)GuiGetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -3045,10 +3201,37 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float int keyCount = (int)strlen(textValue); + // Add or remove minus symbol + if (IsKeyPressed(KEY_MINUS)) + { + if (textValue[0] == '-') + { + for (int i = 0; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < (RAYGUI_VALUEBOX_MAX_CHARS - 1)) + { + if (keyCount == 0) + { + textValue[0] = '0'; + textValue[1] = '\0'; + keyCount++; + } + + for (int i = keyCount; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + // Only allow keys in range [48..57] if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) { - if (GetTextWidth(textValue) < bounds.width) + if (GuiGetTextWidth(textValue) < bounds.width) { int key = GetCharPressed(); if (((key >= 48) && (key <= 57)) || @@ -3103,7 +3286,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float if (editMode) { // NOTE: ValueBox internal text is always centered - Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, + Rectangle cursor = {bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); @@ -3120,7 +3303,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float // Slider control with pro parameters // NOTE: Other GuiSlider*() controls use this one -int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { int result = 0; GuiState state = guiState; @@ -3129,6 +3312,8 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (value == NULL) value = &temp; float oldValue = *value; + int sliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; @@ -3146,7 +3331,7 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, { state = STATE_PRESSED; // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; } } else @@ -3166,7 +3351,7 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (!CheckCollisionPointRec(mousePoint, slider)) { // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; } } else state = STATE_FOCUSED; @@ -3205,44 +3390,45 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + else if (state == STATE_DISABLED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_DISABLED))); // Draw left/right text if provided if (textLeft != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); + textBounds.width = (float)GuiGetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); + textBounds.width = (float)GuiGetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } //-------------------------------------------------------------------- return result; } -// Slider control extended, returns selected value and has text -int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); -} - // Slider Bar control extended, returns selected value int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); + int result = 0; + int preSliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 0); + result = GuiSlider(bounds, textLeft, textRight, value, minValue, maxValue); + GuiSetStyle(SLIDER, SLIDER_WIDTH, preSliderWidth); + + return result; } // Progress Bar control extended, shows current progress value @@ -3257,14 +3443,14 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight // Progress bar Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + bounds.height - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) -1 }; // Update control //-------------------------------------------------------------------- if (*value > maxValue) *value = maxValue; // WARNING: Working with floats could lead to rounding issues - if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + if ((state != STATE_DISABLED)) progress.width = ((float)*value/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)); //-------------------------------------------------------------------- // Draw control @@ -3282,15 +3468,15 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); } - else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1}, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); else { // Draw borders not yet reached by value - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + bounds.height - 1, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); } // Draw slider internal progress bar (depends on state) @@ -3301,23 +3487,23 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight if (textLeft != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); + textBounds.width = (float)GuiGetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); + textBounds.width = (float)GuiGetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); } //-------------------------------------------------------------------- @@ -3467,11 +3653,11 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd // Draw visible items for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) { - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + if (GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL)) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); if (state == STATE_DISABLED) { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); } @@ -3480,18 +3666,18 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd if (((startIndex + i) == itemSelected) && (active != NULL)) { // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); } else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! { // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); } else { - // Draw item normal + // Draw item normal (no rectangle) GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); } } @@ -3531,22 +3717,22 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd return result; } -// Color Panel control - Color (RGBA) variant. +// Color Panel control - Color (RGBA) variant int GuiColorPanel(Rectangle bounds, const char *text, Color *color) { int result = 0; Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; Vector3 hsv = ConvertRGBtoHSV(vcolor); - Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv GuiColorPanelHSV(bounds, text, &hsv); - // Check if the hsv was changed, only then change the color. - // This is required, because the Color->HSV->Color conversion has precision errors. - // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. - // Otherwise GuiColorPanel would often modify it's color without user input. - // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. + // Check if the hsv was changed, only then change the color + // This is required, because the Color->HSV->Color conversion has precision errors + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value + // Otherwise GuiColorPanel would often modify it's color without user input + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) { Vector3 rgb = ConvertHSVtoRGB(hsv); @@ -3570,7 +3756,10 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) int result = 0; GuiState state = guiState; - Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, + (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), + (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), + (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; // Update control //-------------------------------------------------------------------- @@ -3617,7 +3806,6 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) // Draw control //-------------------------------------------------------------------- - // Draw alpha bar: checked background if (state != STATE_DISABLED) { @@ -3755,7 +3943,7 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color) Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); GuiColorBarHue(boundsHue, NULL, &hsv.x); @@ -3768,8 +3956,8 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color) return result; } -// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. -// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB // NOTE: It's divided in multiple controls: // int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) // int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) @@ -3917,7 +4105,7 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - //int textWidth = GetTextWidth(message) + 2; + //int textWidth = GuiGetTextWidth(message) + 2; Rectangle textBounds = { 0 }; textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; @@ -3981,7 +4169,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co Rectangle textBounds = { 0 }; if (message != NULL) { - int textSize = GetTextWidth(message) + 2; + int textSize = GuiGetTextWidth(message) + 2; textBounds.x = bounds.x + bounds.width/2 - textSize/2; textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -4221,7 +4409,7 @@ void GuiLoadStyle(const char *fileName) if (fileDataSize > 0) { - unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char)); fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); GuiLoadStyleFromMemory(fileData, fileDataSize); @@ -4283,8 +4471,6 @@ void GuiLoadStyleDefault(void) GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 0); - GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); @@ -4299,8 +4485,8 @@ void GuiLoadStyleDefault(void) GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); - GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH, 24); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_SPACING, 2); GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); @@ -4310,6 +4496,7 @@ void GuiLoadStyleDefault(void) GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH, 1); GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); @@ -4322,8 +4509,8 @@ void GuiLoadStyleDefault(void) { // Unload previous font texture UnloadTexture(guiFont.texture); - RL_FREE(guiFont.recs); - RL_FREE(guiFont.glyphs); + RAYGUI_FREE(guiFont.recs); + RAYGUI_FREE(guiFont.glyphs); guiFont.recs = NULL; guiFont.glyphs = NULL; @@ -4352,7 +4539,7 @@ const char *GuiIconText(int iconId, const char *text) if (text != NULL) { memset(buffer, 0, 1024); - sprintf(buffer, "#%03i#", iconId); + snprintf(buffer, 1024, "#%03i#", iconId); for (int i = 5; i < 1024; i++) { @@ -4364,7 +4551,7 @@ const char *GuiIconText(int iconId, const char *text) } else { - sprintf(iconBuffer, "#%03i#", iconId); + snprintf(iconBuffer, 16, "#%03i#", iconId); return iconBuffer; } @@ -4430,17 +4617,17 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) { if (loadIconsName) { - guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); for (int i = 0; i < iconCount; i++) { - guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); } } else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); // Read icons data directly over internal icons array - fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); + fread(guiIconsPtr, sizeof(unsigned int), (int)iconCount*((int)iconSize*(int)iconSize/32), rgiFile); } fclose(rgiFile); @@ -4449,6 +4636,56 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) return guiIconsName; } +// Load icons from memory +// WARNING: Binary files only +char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + char **guiIconsName = NULL; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&iconCount, fileDataPtr + 4 + 2 + 2, sizeof(short)); + memcpy(&iconSize, fileDataPtr + 4 + 2 + 2 + 2, sizeof(short)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); + memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH); + fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH; + } + } + else + { + // Skip icon name data if not required + fileDataPtr += iconCount*RAYGUI_ICON_MAX_NAME_LENGTH; + } + + int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int); + guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1); + + memcpy(guiIconsPtr, fileDataPtr, iconDataSize); + } + + return guiIconsName; +} + // Draw selected icon using rectangles pixel-by-pixel void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) { @@ -4476,12 +4713,73 @@ void GuiSetIconScale(int scale) if (scale >= 1) guiIconScale = scale; } +// Get text width considering gui style and icon size (if required) +int GuiGetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + #endif // !RAYGUI_NO_ICONS //---------------------------------------------------------------------------------- // Module Internal Functions Definition //---------------------------------------------------------------------------------- - // Load style from memory // WARNING: Binary files only static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) @@ -4567,7 +4865,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) { // Compressed font atlas image data (DEFLATE), it requires DecompressData() int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char)); memcpy(compData, fileDataPtr, fontImageCompSize); fileDataPtr += fontImageCompSize; @@ -4581,7 +4879,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) else { // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char)); memcpy(imFont.data, fileDataPtr, fontImageUncompSize); fileDataPtr += fontImageUncompSize; } @@ -4609,7 +4907,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) { // Recs data is compressed, uncompress it - unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char)); memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); fileDataPtr += recsDataCompressedSize; @@ -4651,7 +4949,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) { // Glyphs data is compressed, uncompress it - unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char)); memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); fileDataPtr += glyphsDataCompressedSize; @@ -4704,68 +5002,6 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) } } -// Gui get text width considering icon -static int GetTextWidth(const char *text) -{ - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - Vector2 textSize = { 0 }; - int textIconOffset = 0; - - if ((text != NULL) && (text[0] != '\0')) - { - if (text[0] == '#') - { - for (int i = 1; (i < 5) && (text[i] != '\0'); i++) - { - if (text[i] == '#') - { - textIconOffset = i; - break; - } - } - } - - text += textIconOffset; - - // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly - float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - // Custom MeasureText() implementation - if ((guiFont.texture.id > 0) && (text != NULL)) - { - // Get size in bytes of text, considering end of line and line break - int size = 0; - for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) - { - if ((text[i] != '\0') && (text[i] != '\n')) size++; - else break; - } - - float scaleFactor = fontSize/(float)guiFont.baseSize; - textSize.y = (float)guiFont.baseSize*scaleFactor; - float glyphWidth = 0.0f; - - for (int i = 0, codepointSize = 0; i < size; i += codepointSize) - { - int codepoint = GetCodepointNext(&text[i], &codepointSize); - int codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); - } - - return (int)textSize.x; -} - // Get text bounds considering control bounds static Rectangle GetTextBounds(int control, Rectangle bounds) { @@ -4786,7 +5022,7 @@ static Rectangle GetTextBounds(int control, Rectangle bounds) case SLIDER: case CHECKBOX: case VALUEBOX: - case SPINNER: + case CONTROL11: // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER default: { @@ -4832,7 +5068,8 @@ static const char *GetTextIcon(const char *text, int *iconId) } // Get text divided into lines (by line-breaks '\n') -const char **GetTextLines(const char *text, int *count) +// WARNING: It returns pointers to new lines but it does not add NULL ('\0') terminator! +static const char **GetTextLines(const char *text, int *count) { #define RAYGUI_MAX_TEXT_LINES 128 @@ -4842,25 +5079,18 @@ const char **GetTextLines(const char *text, int *count) int textSize = (int)strlen(text); lines[0] = text; - int len = 0; *count = 1; - //int lineSize = 0; // Stores current line size, not returned for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) { if (text[i] == '\n') { - //lineSize = len; k++; - lines[k] = &text[i + 1]; // WARNING: next value is valid? - len = 0; + lines[k] = &text[i + 1]; // WARNING: next value is valid? *count += 1; } - else len++; } - //lines[*count - 1].size = len; - return lines; } @@ -4936,8 +5166,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C float textBoundsWidthOffset = 0.0f; // NOTE: We get text size after icon has been processed - // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? - int textSizeX = GetTextWidth(lines[i]); + // WARNING: GuiGetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GuiGetTextWidth(lines[i]); // If text requires an icon, add size to measure if (iconId >= 0) @@ -5000,7 +5230,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C float textOffsetX = 0.0f; float glyphWidth = 0; - int ellipsisWidth = GetTextWidth("..."); + int ellipsisWidth = GuiGetTextWidth("..."); bool textOverflow = false; for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) { @@ -5144,13 +5374,13 @@ static void GuiTooltip(Rectangle controlRec) if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); - GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.0f }, NULL); int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); GuiSetStyle(LABEL, TEXT_PADDING, 0); GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.0f }, guiTooltipPtr); GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); GuiSetStyle(LABEL, TEXT_PADDING, textPadding); } @@ -5204,7 +5434,7 @@ static const char **GuiTextSplit(const char *text, char delimiter, int *count, i buffer[i] = '\0'; // Set an end of string at this point counter++; - if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + if (counter >= RAYGUI_TEXTSPLIT_MAX_ITEMS) break; } } @@ -5526,10 +5756,10 @@ static Color GetColor(int hexValue) { Color color; - color.r = (unsigned char)(hexValue >> 24) & 0xFF; - color.g = (unsigned char)(hexValue >> 16) & 0xFF; - color.b = (unsigned char)(hexValue >> 8) & 0xFF; - color.a = (unsigned char)hexValue & 0xFF; + color.r = (unsigned char)(hexValue >> 24) & 0xff; + color.g = (unsigned char)(hexValue >> 16) & 0xff; + color.b = (unsigned char)(hexValue >> 8) & 0xff; + color.a = (unsigned char)hexValue & 0xff; return color; } @@ -5562,7 +5792,7 @@ static const char *TextFormat(const char *text, ...) va_list args; va_start(args, text); - vsprintf(buffer, text, args); + vsnprintf(buffer, RAYGUI_TEXTFORMAT_MAX_SIZE, text, args); va_end(args); return buffer; @@ -5731,7 +5961,7 @@ static int GetCodepointNext(const char *text, int *codepointSize) } else if (0xe0 == (0xf0 & ptr[0])) { - // 3 byte UTF-8 codepoint */ + // 3 byte UTF-8 codepoint if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); *codepointSize = 3; diff --git a/examples/shapes/shapes_ball_physics.c b/examples/shapes/shapes_ball_physics.c new file mode 100644 index 000000000..f9b620d28 --- /dev/null +++ b/examples/shapes/shapes_ball_physics.c @@ -0,0 +1,221 @@ +/******************************************************************************************* +* +* raylib [shapes] example - ball physics +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by David Buzatto (@davidbuzatto) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 David Buzatto (@davidbuzatto) +* +********************************************************************************************/ + +#include "raylib.h" + +#include +#include + +#define MAX_BALLS 5000 // Maximum quantity of balls + +typedef struct Ball { + Vector2 pos; // Position + Vector2 vel; // Velocity + Vector2 ppos; // Previous position + float radius; + float friction; + float elasticity; + Color color; + bool grabbed; +} Ball; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ball physics"); + + Ball balls[MAX_BALLS] = {{ + .pos = { GetScreenWidth()/2, GetScreenHeight()/2 }, + .vel = { 200, 200 }, + .ppos = { 0 }, + .radius = 40, + .friction = 0.99, + .elasticity = 0.9, + .color = BLUE, + .grabbed = false + }}; + + int ballCount = 1; + Ball *grabbedBall = NULL; // A pointer to the current ball that is grabbed + Vector2 pressOffset = {0}; // Mouse press offset relative to the ball that grabbedd + + float gravity = 100; // World gravity + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + float delta = GetFrameTime(); + Vector2 mousePos = GetMousePosition(); + + // Checks if a ball was grabbed + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) + { + for (int i = ballCount - 1; i >= 0; i--) + { + Ball *ball = &balls[i]; + pressOffset.x = mousePos.x - ball->pos.x; + pressOffset.y = mousePos.y - ball->pos.y; + + // If the distance between the ball position and the mouse press position + // is less than or equal to the ball radius, the event occurred inside the ball + if (hypot(pressOffset.x, pressOffset.y) <= ball->radius) + { + ball->grabbed = true; + grabbedBall = ball; + break; + } + } + } + + // Releases any ball the was grabbed + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) + { + if (grabbedBall != NULL) + { + grabbedBall->grabbed = false; + grabbedBall = NULL; + } + } + + // Creates a new ball + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) || (IsKeyDown(KEY_LEFT_CONTROL) && IsMouseButtonDown(MOUSE_BUTTON_RIGHT))) + { + if (ballCount < MAX_BALLS) + { + balls[ballCount++] = (Ball){ + .pos = mousePos, + .vel = { GetRandomValue(-300, 300), GetRandomValue(-300, 300) }, + .ppos = { 0 }, + .radius = 20 + GetRandomValue(0, 30), + .friction = 0.99, + .elasticity = 0.9, + .color = { GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 }, + .grabbed = false + }; + } + } + + // Shake balls + if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) + { + for (int i = 0; i < ballCount; i++) + { + if (!balls[i].grabbed) balls[i].vel = (Vector2){ GetRandomValue(-2000, 2000), GetRandomValue(-2000, 2000) }; + } + } + + // Changes gravity + gravity += GetMouseWheelMove()*5; + + // Updates each ball state + for (int i = 0; i < ballCount; i++) + { + Ball *ball = &balls[i]; + + // The ball is not grabbed + if (!ball->grabbed) + { + // Ball repositioning using the velocity + ball->pos.x += ball->vel.x * delta; + ball->pos.y += ball->vel.y * delta; + + // Does the ball hit the screen right boundary? + if ((ball->pos.x + ball->radius) >= screenWidth) + { + ball->pos.x = screenWidth - ball->radius; // Ball repositioning + ball->vel.x = -ball->vel.x*ball->elasticity; // Elasticity makes the ball lose 10% of its velocity on hit + } + // Does the ball hit the screen left boundary? + else if ((ball->pos.x - ball->radius) <= 0) + { + ball->pos.x = ball->radius; + ball->vel.x = -ball->vel.x*ball->elasticity; + } + + // The same for y axis + if ((ball->pos.y + ball->radius) >= screenHeight) + { + ball->pos.y = screenHeight - ball->radius; + ball->vel.y = -ball->vel.y*ball->elasticity; + } + else if ((ball->pos.y - ball->radius) <= 0) + { + ball->pos.y = ball->radius; + ball->vel.y = -ball->vel.y*ball->elasticity; + } + + // Friction makes the ball lose 1% of its velocity each frame + ball->vel.x = ball->vel.x*ball->friction; + // Gravity affects only the y axis + ball->vel.y = ball->vel.y*ball->friction + gravity; + } + else + { + // Ball repositioning using the mouse position + ball->pos.x = mousePos.x - pressOffset.x; + ball->pos.y = mousePos.y - pressOffset.y; + + // While the ball is grabbed, recalculates its velocity + ball->vel.x = (ball->pos.x - ball->ppos.x)/delta; + ball->vel.y = (ball->pos.y - ball->ppos.y)/delta; + ball->ppos = ball->pos; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + for (int i = 0; i < ballCount; i++) + { + DrawCircleV(balls[i].pos, balls[i].radius, balls[i].color); + DrawCircleLinesV(balls[i].pos, balls[i].radius, BLACK); + } + + DrawText("grab a ball by pressing with the mouse and throw it by releasing", 10, 10, 10, DARKGRAY); + DrawText("right click to create new balls (keep left control pressed to create a lot)", 10, 30, 10, DARKGRAY); + DrawText("use mouse wheel to change gravity", 10, 50, 10, DARKGRAY); + DrawText("middle click to shake", 10, 70, 10, DARKGRAY); + DrawText(TextFormat("BALL COUNT: %d", ballCount), 10, GetScreenHeight() - 70, 20, BLACK); + DrawText(TextFormat("GRAVITY: %.2f", gravity), 10, GetScreenHeight() - 40, 20, BLACK); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes/shapes_ball_physics.png b/examples/shapes/shapes_ball_physics.png new file mode 100644 index 000000000..89493275c Binary files /dev/null and b/examples/shapes/shapes_ball_physics.png differ diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c index 5ae699944..d55c47f56 100644 --- a/examples/shapes/shapes_bouncing_ball.c +++ b/examples/shapes/shapes_bouncing_ball.c @@ -7,7 +7,7 @@ * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Ramon Santamaria (@raysan5), reviewed by Jopestpe (@jopestpe) -* +* * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * @@ -49,14 +49,14 @@ int main(void) //----------------------------------------------------- if (IsKeyPressed(KEY_G)) useGravity = !useGravity; if (IsKeyPressed(KEY_SPACE)) pause = !pause; - + if (!pause) { ballPosition.x += ballSpeed.x; ballPosition.y += ballSpeed.y; if (useGravity) ballSpeed.y += gravity; - + // Check walls collision for bouncing if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -0.95f; @@ -72,7 +72,7 @@ int main(void) DrawCircleV(ballPosition, (float)ballRadius, MAROON); DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); - + if (useGravity) DrawText("GRAVITY: ON (Press G to disable)", 10, GetScreenHeight() - 50, 20, DARKGREEN); else DrawText("GRAVITY: OFF (Press G to enable)", 10, GetScreenHeight() - 50, 20, RED); @@ -80,7 +80,7 @@ int main(void) if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); DrawFPS(10, 10); - + EndDrawing(); //----------------------------------------------------- } diff --git a/examples/shapes/shapes_bullet_hell.c b/examples/shapes/shapes_bullet_hell.c index 95abc4dc9..2ff3be14b 100644 --- a/examples/shapes/shapes_bullet_hell.c +++ b/examples/shapes/shapes_bullet_hell.c @@ -107,7 +107,7 @@ int main(void) float bulletDirection = baseDirection + (degreesPerRow*row); - // Bullet speed * bullet direction, this will determine how much pixels will be incremented/decremented + // Bullet speed*bullet direction, this will determine how much pixels will be incremented/decremented // from the bullet position every frame. Since the bullets doesn't change its direction and speed, // only need to calculate it at the spawning time // 0 degrees = right, 90 degrees = down, 180 degrees = left and 270 degrees = up, basically clockwise diff --git a/examples/shapes/shapes_clock_of_clocks.c b/examples/shapes/shapes_clock_of_clocks.c index 3fc24aa92..d87ec6411 100644 --- a/examples/shapes/shapes_clock_of_clocks.c +++ b/examples/shapes/shapes_clock_of_clocks.c @@ -14,9 +14,6 @@ * Copyright (c) 2025 JP Mortiboys (@themushroompirates) * ********************************************************************************************/ -#if defined(WIN32) -#define _CRT_SECURE_NO_WARNINGS -#endif #include "raylib.h" @@ -35,14 +32,14 @@ int main(void) SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - clock of clocks"); - + const Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.75f); const Color handsColor = ColorLerp(YELLOW, RAYWHITE, .25f); - + const float clockFaceSize = 24; const float clockFaceSpacing = 8.0f; const float sectionSpacing = 16.0f; - + const Vector2 TL = (Vector2){ 0.0f, 90.0f }; // Top-left corner const Vector2 TR = (Vector2){ 90.0f, 180.0f }; // Top-right corner const Vector2 BR = (Vector2){ 180.0f, 270.0f }; // Bottom-right corner @@ -50,7 +47,7 @@ int main(void) const Vector2 HH = (Vector2){ 0.0f, 180.0f }; // Horizontal line const Vector2 VV = (Vector2){ 90.0f, 270.0f }; // Vertical line const Vector2 ZZ = (Vector2){ 135.0f, 135.0f }; // Not relevant - + const Vector2 digitAngles[10][24] = { /* 0 */ { TL,HH,HH,TR, /* */ VV,TL,TR,VV,/* */ VV,VV,VV,VV,/* */ VV,VV,VV,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,HH,BR }, /* 1 */ { TL,HH,TR,ZZ, /* */ BL,TR,VV,ZZ,/* */ ZZ,VV,VV,ZZ,/* */ ZZ,VV,VV,ZZ,/* */ TL,BR,BL,TR,/* */ BL,HH,HH,BR }, @@ -63,24 +60,16 @@ int main(void) /* 8 */ { TL,HH,HH,TR, /* */ VV,TL,TR,VV,/* */ VV,BL,BR,VV,/* */ VV,TL,TR,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,HH,BR }, /* 9 */ { TL,HH,HH,TR, /* */ VV,TL,TR,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,TR,VV,/* */ TL,HH,BR,VV,/* */ BL,HH,HH,BR }, }; + // Time for the hands to move to the new position (in seconds); this must be <1s - const float handsMoveDuration = .5f; - - // We store the previous seconds value so we can see if the time has changed + const float handsMoveDuration = 0.5f; + int prevSeconds = -1; - - // This represents the real position where the hands are right now Vector2 currentAngles[6][24] = { 0 }; - - // This is the position where the hands were moving from Vector2 srcAngles[6][24] = { 0 }; - // This is the position where the hands are moving to Vector2 dstAngles[6][24] = { 0 }; - - // Current animation timer + float handsMoveTimer = 0.0f; - - // 12 or 24 hour mode int hourMode = 24; SetTargetFPS(60); // Set our game to run at 60 frames-per-second @@ -91,77 +80,64 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // Get the current time time_t rawtime; struct tm *timeinfo; time(&rawtime); timeinfo = localtime(&rawtime); - - if (timeinfo->tm_sec != prevSeconds) { + + if (timeinfo->tm_sec != prevSeconds) + { // The time has changed, so we need to move the hands to the new positions prevSeconds = timeinfo->tm_sec; - + // Format the current time so we can access the individual digits - const char *clockDigits = TextFormat("%02d%02d%02d", timeinfo->tm_hour % hourMode, timeinfo->tm_min, timeinfo->tm_sec); - + const char *clockDigits = TextFormat("%02d%02d%02d", timeinfo->tm_hour%hourMode, timeinfo->tm_min, timeinfo->tm_sec); + // Fetch where we want all the hands to be - for (int digit = 0; digit < 6; digit++) { - for (int cell = 0; cell < 24; cell++) { + for (int digit = 0; digit < 6; digit++) + { + for (int cell = 0; cell < 24; cell++) + { srcAngles[digit][cell] = currentAngles[digit][cell]; - dstAngles[digit][cell] = digitAngles[ clockDigits[digit] - '0' ][cell]; - + dstAngles[digit][cell] = digitAngles[clockDigits[digit] - '0'][cell]; + // Quick exception for 12h mode - if (digit == 0 && hourMode == 12 && clockDigits[0] == '0') { - dstAngles[digit][cell] = ZZ; - } - - if (srcAngles[digit][cell].x > dstAngles[digit][cell].x) { - srcAngles[digit][cell].x -= 360.0f; - } - if (srcAngles[digit][cell].y > dstAngles[digit][cell].y) { - srcAngles[digit][cell].y -= 360.0f; - } + if ((digit == 0) && (hourMode == 12) && (clockDigits[0] == '0')) dstAngles[digit][cell] = ZZ; + if (srcAngles[digit][cell].x > dstAngles[digit][cell].x) srcAngles[digit][cell].x -= 360.0f; + if (srcAngles[digit][cell].y > dstAngles[digit][cell].y) srcAngles[digit][cell].y -= 360.0f; } } - + // Reset the timer handsMoveTimer = -GetFrameTime(); } - + // Now let's animate all the hands if we need to - if (handsMoveTimer < handsMoveDuration) { + if (handsMoveTimer < handsMoveDuration) + { // Increase the timer but don't go above the maximum handsMoveTimer = Clamp(handsMoveTimer + GetFrameTime(), 0, handsMoveDuration); - - // Calculate the % completion of the animation - float t = handsMoveTimer / handsMoveDuration; - + + // Calculate the%completion of the animation + float t = handsMoveTimer/handsMoveDuration; + // A little cheeky smoothstep - t = t * t * (3.0f - 2.0f * t); - - for (int digit = 0; digit < 6; digit++) { - for (int cell = 0; cell < 24; cell++) { + t = t*t*(3.0f - 2.0f*t); + + for (int digit = 0; digit < 6; digit++) + { + for (int cell = 0; cell < 24; cell++) + { currentAngles[digit][cell].x = Lerp(srcAngles[digit][cell].x, dstAngles[digit][cell].x, t); currentAngles[digit][cell].y = Lerp(srcAngles[digit][cell].y, dstAngles[digit][cell].y, t); } } - - if (handsMoveTimer == handsMoveDuration) { - // The animation has now finished - } } - + // Handle input - - // Toggle between 12 and 24 hour mode with space - if (IsKeyPressed(KEY_SPACE)) { - hourMode = 36 - hourMode; - } - - - + if (IsKeyPressed(KEY_SPACE)) hourMode = 36 - hourMode; // Toggle between 12 and 24 hour mode with space //---------------------------------------------------------------------------------- // Draw @@ -169,52 +145,52 @@ int main(void) BeginDrawing(); ClearBackground(bgColor); - + DrawText(TextFormat("%d-h mode, space to change", hourMode), 10, 30, 20, RAYWHITE); - + float xOffset = 4.0f; - - for (int digit = 0; digit < 6; digit++) { - - for (int row = 0; row < 6; row++) { - for (int col = 0; col < 4; col++) { + + for (int digit = 0; digit < 6; digit++) + { + for (int row = 0; row < 6; row++) + { + for (int col = 0; col < 4; col++) + { Vector2 centre = (Vector2){ - xOffset + col*(clockFaceSize+clockFaceSpacing) + clockFaceSize * .5f, - 100 + row*(clockFaceSize+clockFaceSpacing) + clockFaceSize * .5f + xOffset + col*(clockFaceSize+clockFaceSpacing) + clockFaceSize*0.5f, + 100 + row*(clockFaceSize+clockFaceSpacing) + clockFaceSize*0.5f }; - DrawRing(centre, clockFaceSize * 0.5f - 2.0f, clockFaceSize * 0.5f, 0, 360, 24, DARKGRAY); - + + DrawRing(centre, clockFaceSize*0.5f - 2.0f, clockFaceSize*0.5f, 0, 360, 24, DARKGRAY); + // Big hand DrawRectanglePro( - (Rectangle){centre.x, centre.y, clockFaceSize*.5f+4.0f, 4.0f}, + (Rectangle){centre.x, centre.y, clockFaceSize*0.5f+4.0f, 4.0f}, (Vector2){ 2.0f, 2.0f }, currentAngles[digit][row*4+col].x, handsColor ); - + // Little hand DrawRectanglePro( - (Rectangle){centre.x, centre.y, clockFaceSize*.5f+2.0f, 4.0f}, + (Rectangle){centre.x, centre.y, clockFaceSize*0.5f+2.0f, 4.0f}, (Vector2){ 2.0f, 2.0f }, currentAngles[digit][row*4+col].y, handsColor ); } } - - xOffset += (clockFaceSize+clockFaceSpacing) * 4; - if (digit % 2 == 1) { - + + xOffset += (clockFaceSize+clockFaceSpacing)*4; + if (digit%2 == 1) + { DrawRing((Vector2){xOffset + 4.0f, 160.0f}, 6.0f, 8.0f, 0.0f, 360.0f, 24, handsColor); DrawRing((Vector2){xOffset + 4.0f, 225.0f}, 6.0f, 8.0f, 0.0f, 360.0f, 24, handsColor); - xOffset += sectionSpacing; - } } - + DrawFPS(10, 10); - EndDrawing(); //---------------------------------------------------------------------------------- @@ -222,7 +198,6 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/shapes/shapes_digital_clock.c b/examples/shapes/shapes_digital_clock.c index 77b020704..cca3f3c44 100644 --- a/examples/shapes/shapes_digital_clock.c +++ b/examples/shapes/shapes_digital_clock.c @@ -116,7 +116,7 @@ int main(void) ClearBackground(RAYWHITE); // Draw clock in selected mode - if (clockMode == CLOCK_ANALOG) DrawClockAnalog(clock, (Vector2){ 400, 240 }); + if (clockMode == CLOCK_ANALOG) DrawClockAnalog(clock, (Vector2){ 400, 240 }); else if (clockMode == CLOCK_DIGITAL) { DrawClockDigital(clock, (Vector2){ 30, 60 }); @@ -128,7 +128,7 @@ int main(void) DrawText(clockTime, GetScreenWidth()/2 - MeasureText(clockTime, 150)/2, 300, 150, BLACK); } - DrawText(TextFormat("Press [SPACE] to switch clock mode: %s", + DrawText(TextFormat("Press [SPACE] to switch clock mode: %s", (clockMode == CLOCK_DIGITAL)? "DIGITAL CLOCK" : "ANALOGUE CLOCK"), 10, 10, 20, DARKGRAY); EndDrawing(); @@ -183,13 +183,13 @@ static void DrawClockAnalog(Clock clock, Vector2 position) // Draw clock minutes/seconds lines for (int i = 0; i < 60; i++) { - DrawLineEx((Vector2){ position.x + (clock.second.length + ((i%5)? 10 : 6))*cosf((6.0f*i - 90.0f)*DEG2RAD), - position.y + (clock.second.length + ((i%5)? 10 : 6))*sinf((6.0f*i - 90.0f)*DEG2RAD) }, - (Vector2){ position.x + (clock.second.length + 20)*cosf((6.0f*i - 90.0f)*DEG2RAD), + DrawLineEx((Vector2){ position.x + (clock.second.length + ((i%5)? 10 : 6))*cosf((6.0f*i - 90.0f)*DEG2RAD), + position.y + (clock.second.length + ((i%5)? 10 : 6))*sinf((6.0f*i - 90.0f)*DEG2RAD) }, + (Vector2){ position.x + (clock.second.length + 20)*cosf((6.0f*i - 90.0f)*DEG2RAD), position.y + (clock.second.length + 20)*sinf((6.0f*i - 90.0f)*DEG2RAD) }, ((i%5)? 1.0f : 3.0f), DARKGRAY); - + // Draw seconds numbers - //DrawText(TextFormat("%02i", i), centerPosition.x + (clock.second.length + 50)*cosf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, + //DrawText(TextFormat("%02i", i), centerPosition.x + (clock.second.length + 50)*cosf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, // centerPosition.y + (clock.second.length + 50)*sinf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, 10, GRAY); } @@ -256,25 +256,25 @@ static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color float offsetYAdjust = segmentThick*0.3f; // HACK: Adjust gap space between segment limits // Segment A - DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + segmentThick }, + DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + segmentThick }, segmentLen, segmentThick, false, (segments & 0b00000001)? colorOn : colorOff); // Segment B - DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, + DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, segmentLen, segmentThick, true, (segments & 0b00000010)? colorOn : colorOff); // Segment C - DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, + DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, segmentLen, segmentThick, true, (segments & 0b00000100)? colorOn : colorOff); // Segment D - DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 5*segmentThick + 2*segmentLen - 4*offsetYAdjust }, + DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 5*segmentThick + 2*segmentLen - 4*offsetYAdjust }, segmentLen, segmentThick, false, (segments & 0b00001000)? colorOn : colorOff); // Segment E - DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, + DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, segmentLen, segmentThick, true, (segments & 0b00010000)? colorOn : colorOff); // Segment F - DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, + DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, segmentLen, segmentThick, true, (segments & 0b00100000)? colorOn : colorOff); // Segment G - DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 3*segmentThick + segmentLen - 2*offsetYAdjust }, + DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 3*segmentThick + segmentLen - 2*offsetYAdjust }, segmentLen, segmentThick, false, (segments & 0b01000000)? colorOn : colorOff); } @@ -284,11 +284,13 @@ static void DrawDisplaySegment(Vector2 center, int length, int thick, bool verti if (!vertical) { // Horizontal segment points - // 3___________________________5 - // / \ - // /1 x 6\ - // \ / - // \2___________________________4/ + /* + 3___________________________5 + / \ + /1 x 6\ + \ / + \2___________________________4/ + */ Vector2 segmentPointsH[6] = { (Vector2){ center.x - length/2.0f - thick/2.0f, center.y }, // Point 1 (Vector2){ center.x - length/2.0f, center.y + thick/2.0f }, // Point 2 diff --git a/examples/shapes/shapes_double_pendulum.c b/examples/shapes/shapes_double_pendulum.c index 4bcac02f9..760d66203 100644 --- a/examples/shapes/shapes_double_pendulum.c +++ b/examples/shapes/shapes_double_pendulum.c @@ -42,7 +42,7 @@ int main(void) SetConfigFlags(FLAG_WINDOW_HIGHDPI); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - double pendulum"); - // Simulation Paramters + // Simulation Parameters float l1 = 15.0f, m1 = 0.2f, theta1 = DEG2RAD*170, w1 = 0; float l2 = 15.0f, m2 = 0.1f, theta2 = DEG2RAD*0, w2 = 0; float lengthScaler = 0.1f; @@ -76,7 +76,7 @@ int main(void) float step = dt/SIMULATION_STEPS, step2 = step*step; // Update Physics - larger steps = better approximation - for (int i = 0; i < SIMULATION_STEPS; ++i) + for (int i = 0; i < SIMULATION_STEPS; i++) { float delta = theta1 - theta2; float sinD = sinf(delta), cosD = cosf(delta), cos2D = cosf(2*delta); diff --git a/examples/shapes/shapes_kaleidoscope.c b/examples/shapes/shapes_kaleidoscope.c index 07c96344c..119fca598 100644 --- a/examples/shapes/shapes_kaleidoscope.c +++ b/examples/shapes/shapes_kaleidoscope.c @@ -11,13 +11,29 @@ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * -* Copyright (c) 2025 Hugo ARNAL (@hugoarnal) +* Copyright (c) 2025 Hugo ARNAL (@hugoarnal) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#include + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" #include "raymath.h" +#define MAX_DRAW_LINES 8192 + +// Line data type +typedef struct { + Vector2 start; + Vector2 end; +} Line; + +// Lines array as a global static variable to be stored +// in heap and avoid potential stack overflow (on Web platform) +static Line lines[MAX_DRAW_LINES] = { 0 }; + //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ @@ -30,22 +46,31 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - kaleidoscope"); + // Line drawing properties int symmetry = 6; float angle = 360.0f/(float)symmetry; float thickness = 3.0f; + Rectangle resetButtonRec = { screenWidth - 55, 5, 50, 25 }; + Rectangle backButtonRec = { screenWidth - 55, screenHeight - 30, 25, 25 }; + Rectangle nextButtonRec = { screenWidth - 30, screenHeight - 30, 25, 25 }; + Vector2 mousePos = { 0 }; Vector2 prevMousePos = { 0 }; - - SetTargetFPS(60); - ClearBackground(BLACK); - + Vector2 scaleVector = { 1.0f, -1.0f }; Vector2 offset = { (float)screenWidth/2.0f, (float)screenHeight/2.0f }; + Camera2D camera = { 0 }; camera.target = (Vector2){ 0 }; camera.offset = offset; camera.rotation = 0.0f; camera.zoom = 1.0f; - Vector2 scaleVector = { 1.0f, -1.0f }; + int currentLineCounter = 0; + int totalLineCounter = 0; + int resetButtonClicked = false; + int backButtonClicked = false; + int nextButtonClicked = false; + + SetTargetFPS(20); //-------------------------------------------------------------------------------------- // Main game loop @@ -53,38 +78,93 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - Vector2 mousePos = GetMousePosition(); + prevMousePos = mousePos; + mousePos = GetMousePosition(); + Vector2 lineStart = Vector2Subtract(mousePos, offset); Vector2 lineEnd = Vector2Subtract(prevMousePos, offset); + + if ( + IsMouseButtonDown(MOUSE_LEFT_BUTTON) + && (CheckCollisionPointRec(mousePos, resetButtonRec) == false) + && (CheckCollisionPointRec(mousePos, backButtonRec) == false) + && (CheckCollisionPointRec(mousePos, nextButtonRec) == false) + ) + { + for (int s = 0; (s < symmetry) && (totalLineCounter < (MAX_DRAW_LINES - 1)); s++) + { + lineStart = Vector2Rotate(lineStart, angle*DEG2RAD); + lineEnd = Vector2Rotate(lineEnd, angle*DEG2RAD); + + // Store mouse line + lines[totalLineCounter].start = lineStart; + lines[totalLineCounter].end = lineEnd; + + // Store reflective line + lines[totalLineCounter + 1].start = Vector2Multiply(lineStart, scaleVector); + lines[totalLineCounter + 1].end = Vector2Multiply(lineEnd, scaleVector); + + totalLineCounter += 2; + currentLineCounter = totalLineCounter; + } + } + + if (resetButtonClicked) + { + memset(&lines, 0, sizeof(Line)*MAX_DRAW_LINES); + currentLineCounter = 0; + totalLineCounter = 0; + } + + if (backButtonClicked && (currentLineCounter > 0)) + { + currentLineCounter -= 1; + } + + if (nextButtonClicked && (currentLineCounter < MAX_DRAW_LINES) && ((currentLineCounter + 1) <= totalLineCounter)) + { + currentLineCounter += 1; + } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); + + ClearBackground(RAYWHITE); BeginMode2D(camera); - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { - for (int i = 0; i < symmetry; i++) { - lineStart = Vector2Rotate(lineStart, angle*DEG2RAD); - lineEnd = Vector2Rotate(lineEnd, angle*DEG2RAD); - DrawLineEx(lineStart, lineEnd, thickness, WHITE); - - Vector2 reflectLineStart = Vector2Multiply(lineStart, scaleVector); - Vector2 reflectLineEnd = Vector2Multiply(lineEnd, scaleVector); - - DrawLineEx(reflectLineStart, reflectLineEnd, thickness, WHITE); + for (int s = 0; s < symmetry; s++) + { + for (int i = 0; i < currentLineCounter; i += 2) + { + DrawLineEx(lines[i].start, lines[i].end, thickness, BLACK); + DrawLineEx(lines[i + 1].start, lines[i + 1].end, thickness, BLACK); } } - prevMousePos = mousePos; EndMode2D(); + + if ((currentLineCounter - 1) < 0) GuiDisable(); + + backButtonClicked = GuiButton(backButtonRec, "<"); + GuiEnable(); + + if ((currentLineCounter + 1) > totalLineCounter) GuiDisable(); + + nextButtonClicked = GuiButton(nextButtonRec, ">"); + GuiEnable(); + resetButtonClicked = GuiButton(resetButtonRec, "Reset"); + + DrawText(TextFormat("LINES: %i/%i", currentLineCounter, MAX_DRAW_LINES), 10, screenHeight - 30, 20, MAROON); + DrawFPS(10, 10); + EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/shapes/shapes_kaleidoscope.png b/examples/shapes/shapes_kaleidoscope.png index d14571ab7..3c15a52b3 100644 Binary files a/examples/shapes/shapes_kaleidoscope.png and b/examples/shapes/shapes_kaleidoscope.png differ diff --git a/examples/shapes/shapes_lines_drawing.c b/examples/shapes/shapes_lines_drawing.c index aeaae3d45..76e81abb5 100644 --- a/examples/shapes/shapes_lines_drawing.c +++ b/examples/shapes/shapes_lines_drawing.c @@ -16,6 +16,7 @@ ********************************************************************************************/ #include "raylib.h" + #include "raymath.h" //------------------------------------------------------------------------------------ @@ -23,124 +24,114 @@ //------------------------------------------------------------------------------------ int main(void) { - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing"); - // Hint text that shows before you click the screen - bool startText = true; + // Hint text that shows before you click the screen + bool startText = true; - // The mouse's position on the previous frame - Vector2 mousePositionPrevious = GetMousePosition(); + // The mouse's position on the previous frame + Vector2 mousePositionPrevious = GetMousePosition(); - // The canvas to draw lines on - RenderTexture canvas = LoadRenderTexture(screenWidth, screenHeight); + // The canvas to draw lines on + RenderTexture canvas = LoadRenderTexture(screenWidth, screenHeight); - // The background color of the canvas - const Color backgroundColor = RAYWHITE; + // The line's thickness + float lineThickness = 8.0f; + // The lines hue (in HSV, from 0-360) + float lineHue = 0.0f; - // The line's thickness - float lineThickness = 8.0f; - // The lines hue (in HSV, from 0-360) - float lineHue = 0.0f; + // Clear the canvas to the background color + BeginTextureMode(canvas); + ClearBackground(RAYWHITE); + EndTextureMode(); - // Clear the canvas to the background color - BeginTextureMode(canvas); - ClearBackground(backgroundColor); - EndTextureMode(); - //-------------------------------------------------------------------------------------- + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // Disable the hint text once the user clicks - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText) - { - startText = false; - } + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Disable the hint text once the user clicks + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText) startText = false; - // Clear the canvas when the user middle-clicks - if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) - { - BeginTextureMode(canvas); - ClearBackground(backgroundColor); - EndTextureMode(); - } + // Clear the canvas when the user middle-clicks + if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) + { + BeginTextureMode(canvas); + ClearBackground(RAYWHITE); + EndTextureMode(); + } - // Store whether the left and right buttons are down - bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT); - bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT); + // Store whether the left and right buttons are down + bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT); + bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT); - if (leftButtonDown || rightButtonDown) - { - // The color for the line - Color drawColor; + if (leftButtonDown || rightButtonDown) + { + // The color for the line + Color drawColor = WHITE; - if (leftButtonDown) - { - // Increase the hue value by the distance our cursor has moved since the last frame (divided by 3) - lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f; + if (leftButtonDown) + { + // Increase the hue value by the distance our cursor has moved since the last frame (divided by 3) + lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f; - // While the hue is >=360, subtract it to bring it down into the range 0-360 - // This is more visually accurate than resetting to zero - while (lineHue >= 360.0f) - { - lineHue -= 360.0f; - } + // While the hue is >=360, subtract it to bring it down into the range 0-360 + // This is more visually accurate than resetting to zero + while (lineHue >= 360.0f) lineHue -= 360.0f; - // Create the final color - drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f); - } - else if (rightButtonDown) - { - // Use the background color as an "eraser" - drawColor = backgroundColor; - } + // Create the final color + drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f); + } + else if (rightButtonDown) drawColor = RAYWHITE; // Use the background color as an "eraser" - // Draw the line onto the canvas - BeginTextureMode(canvas); - // Circles act as "caps", smoothing corners - DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor); - DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor); - DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor); - EndTextureMode(); - } + // Draw the line onto the canvas + BeginTextureMode(canvas); + // Circles act as "caps", smoothing corners + DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor); + DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor); + DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor); + EndTextureMode(); + } - // Update line thickness based on mousewheel - lineThickness += GetMouseWheelMove(); - lineThickness = Clamp(lineThickness, 1.0, 500.0f); + // Update line thickness based on mousewheel + lineThickness += GetMouseWheelMove(); + lineThickness = Clamp(lineThickness, 1.0, 500.0f); - // Update mouse's previous position - mousePositionPrevious = GetMousePosition(); - //---------------------------------------------------------------------------------- + // Update mouse's previous position + mousePositionPrevious = GetMousePosition(); + //---------------------------------------------------------------------------------- - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - // Draw the render texture to the screen, flipped vertically to make it appear top-side up - DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE); + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); - // Draw the preview circle - if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, (Color){ 127, 127, 127, 127 }); + // Draw the render texture to the screen, flipped vertically to make it appear top-side up + DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE); - // Draw the hint text - if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY); - EndDrawing(); - //---------------------------------------------------------------------------------- - } + // Draw the preview circle + if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, (Color){ 127, 127, 127, 127 }); - // De-Initialization - //-------------------------------------------------------------------------------------- - // Unload the canvas render texture - UnloadRenderTexture(canvas); + // Draw the hint text + if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY); - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- + EndDrawing(); + //---------------------------------------------------------------------------------- + } - return 0; + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadRenderTexture(canvas); // Unload the canvas render texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; } \ No newline at end of file diff --git a/examples/shapes/shapes_math_angle_rotation.c b/examples/shapes/shapes_math_angle_rotation.c index f895026f5..63c9aaa91 100644 --- a/examples/shapes/shapes_math_angle_rotation.c +++ b/examples/shapes/shapes_math_angle_rotation.c @@ -31,7 +31,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math angle rotation"); SetTargetFPS(60); - Vector2 center = { screenWidth / 2.0f, screenHeight / 2.0f }; + Vector2 center = { screenWidth/2.0f, screenHeight/2.0f }; const float lineLength = 150.0f; // Predefined angles for fixed lines @@ -60,9 +60,9 @@ int main(void) // Draw fixed-angle lines with colorful gradient for (int i = 0; i < numAngles; i++) { - float rad = angles[i] * DEG2RAD; - Vector2 end = { center.x + cosf(rad) * lineLength, - center.y + sinf(rad) * lineLength }; + float rad = angles[i]*DEG2RAD; + Vector2 end = { center.x + cosf(rad)*lineLength, + center.y + sinf(rad)*lineLength }; // Gradient color from green → cyan → blue → magenta Color col; @@ -78,15 +78,15 @@ int main(void) DrawLineEx(center, end, 5.0f, col); // Draw angle label slightly offset along the line - Vector2 textPos = { center.x + cosf(rad) * (lineLength + 20), - center.y + sinf(rad) * (lineLength + 20) }; + Vector2 textPos = { center.x + cosf(rad)*(lineLength + 20), + center.y + sinf(rad)*(lineLength + 20) }; DrawText(TextFormat("%d°", angles[i]), (int)textPos.x, (int)textPos.y, 20, col); } // Draw animated rotating line with changing color - float animRad = totalAngle * DEG2RAD; - Vector2 animEnd = { center.x + cosf(animRad) * lineLength, - center.y + sinf(animRad) * lineLength }; + float animRad = totalAngle*DEG2RAD; + Vector2 animEnd = { center.x + cosf(animRad)*lineLength, + center.y + sinf(animRad)*lineLength }; // Cycle through HSV colors for animated line Color animCol = ColorFromHSV(fmodf(totalAngle, 360.0f), 0.8f, 0.9f); diff --git a/examples/shapes/shapes_math_sine_cosine.c b/examples/shapes/shapes_math_sine_cosine.c index d8d13920e..c3646cabd 100644 --- a/examples/shapes/shapes_math_sine_cosine.c +++ b/examples/shapes/shapes_math_sine_cosine.c @@ -35,13 +35,13 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - SetConfigFlags(FLAG_MSAA_4X_HINT); + SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math sine cosine"); Vector2 sinePoints[WAVE_POINTS]; Vector2 cosPoints[WAVE_POINTS]; - Vector2 center = { (screenWidth/2.0f) - 30.f, screenHeight/2.0f }; - Rectangle start = { 20.f, screenHeight - 120.f , 200.0f, 100.0f}; + Vector2 center = { (screenWidth/2.0f) - 30.0f, screenHeight/2.0f }; + Rectangle start = { 20.0f, screenHeight - 120.f , 200.0f, 100.0f}; float radius = 130.0f; float angle = 0.0f; bool pause = false; @@ -97,8 +97,8 @@ int main(void) // Base circle and axes DrawCircleLinesV(center, radius, GRAY); - DrawLineEx((Vector2){ center.x, limitMin.y }, (Vector2){ center.x, limitMax.y }, 1.0f, GRAY); - DrawLineEx((Vector2){ limitMin.x, center.y }, (Vector2){ limitMax.x, center.y }, 1.f, GRAY); + DrawLineEx((Vector2){ center.x, limitMin.y }, (Vector2){ center.x, limitMax.y }, 1.0f, GRAY); + DrawLineEx((Vector2){ limitMin.x, center.y }, (Vector2){ limitMax.x, center.y }, 1.0f, GRAY); // Wave graph axes DrawLineEx((Vector2){ start.x , start.y }, (Vector2){ start.x , start.y + start.height }, 2.0f, GRAY); @@ -110,17 +110,17 @@ int main(void) DrawText("0", start.x - 8, start.y + start.height/2 - 6, 6, GRAY); DrawText("-1", start.x - 12, start.y + start.height - 8, 6, GRAY); DrawText("0", start.x - 2, start.y + start.height + 4, 6, GRAY); - DrawText("360", start.x + start.width - 8, start.y + start.height + 4, 6, GRAY); + DrawText("360", start.x + start.width - 8, start.y + start.height + 4, 6, GRAY); // Sine (red - vertical) - DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ center.x, point.y }, 2.0f, RED); + DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ center.x, point.y }, 2.0f, RED); DrawLineDashed((Vector2){ point.x, center.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, RED); DrawText(TextFormat("Sine %.2f", sinRad), 640, 190, 6, RED); DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-sinRad + 1)*start.height/2.0f) }, 4.0f, RED); DrawSplineLinear(sinePoints, WAVE_POINTS, 1.0f, RED); // Cosine (blue - horizontal) - DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ point.x, center.y }, 2.0f, BLUE); + DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ point.x, center.y }, 2.0f, BLUE); DrawLineDashed((Vector2){ center.x , point.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, BLUE); DrawText(TextFormat("Cosine %.2f", cosRad), 640, 210, 6, BLUE); DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-cosRad + 1)*start.height/2.0f) }, 4.0f, BLUE); @@ -135,32 +135,33 @@ int main(void) DrawText(TextFormat("Cotangent %.2f", cotangent), 640, 250, 6, ORANGE); // Complementary angle (beige) - DrawCircleSectorLines(center, radius*0.6f , -angle, -90.f , 36.0f, BEIGE); + DrawCircleSectorLines(center, radius*0.6f , -angle, -90.0f , 36.0f, BEIGE); DrawText(TextFormat("Complementary %0.f°",complementary), 640, 150, 6, BEIGE); // Supplementary angle (darkblue) - DrawCircleSectorLines(center, radius*0.5f , -angle, -180.f , 36.0f, DARKBLUE); + DrawCircleSectorLines(center, radius*0.5f , -angle, -180.0f , 36.0f, DARKBLUE); DrawText(TextFormat("Supplementary %0.f°",supplementary), 640, 130, 6, DARKBLUE); // Explementary angle (pink) - DrawCircleSectorLines(center, radius*0.4f , -angle, -360.f , 36.0f, PINK); + DrawCircleSectorLines(center, radius*0.4f , -angle, -360.0f , 36.0f, PINK); DrawText(TextFormat("Explementary %0.f°",explementary), 640, 170, 6, PINK); // Current angle - arc (lime), radius (black), endpoint (black) - DrawCircleSectorLines(center, radius*0.7f , -angle, 0.f, 36.0f, LIME); + DrawCircleSectorLines(center, radius*0.7f , -angle, 0.0f, 36.0f, LIME); DrawLineEx((Vector2){ center.x , center.y }, point, 2.0f, BLACK); DrawCircleV(point, 4.0f, BLACK); // Draw GUI controls //------------------------------------------------------------------------------ GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(GRAY)); - GuiToggle((Rectangle){ 640, 70, 120, 20}, TextFormat("Pause"), &pause); + GuiToggle((Rectangle){ 640, 70, 120, 20}, TextFormat("Pause"), &pause); GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(LIME)); - GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f°", angle), &angle, 0.0f, 360.f); + GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f°", angle), &angle, 0.0f, 360.0f); // Angle values panel - GuiGroupBox((Rectangle){ 620, 110, 140, 170}, "Angle Values"); + GuiGroupBox((Rectangle){ 620, 110, 140, 170}, "Angle Values"); //------------------------------------------------------------------------------ + DrawFPS(10, 10); EndDrawing(); diff --git a/examples/shapes/shapes_mouse_trail.c b/examples/shapes/shapes_mouse_trail.c index e0e5a3c1d..3dd0fbd7f 100644 --- a/examples/shapes/shapes_mouse_trail.c +++ b/examples/shapes/shapes_mouse_trail.c @@ -35,7 +35,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - mouse trail"); // Array to store the history of mouse positions (our fixed-size queue) - Vector2 trailPositions[MAX_TRAIL_LENGTH] = { 0 }; + Vector2 trailPositions[MAX_TRAIL_LENGTH] = { 0 }; SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -62,8 +62,8 @@ int main(void) //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(BLACK); - + ClearBackground(BLACK); + // Draw the trail by looping through the history array for (int i = 0; i < MAX_TRAIL_LENGTH; i++) { @@ -71,22 +71,22 @@ int main(void) if ((trailPositions[i].x != 0.0f) || (trailPositions[i].y != 0.0f)) { // Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old) - float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH; - + float ratio = (float)(MAX_TRAIL_LENGTH - i)/MAX_TRAIL_LENGTH; + // Fade effect: oldest positions are more transparent // Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio - Color trailColor = Fade(SKYBLUE, ratio*0.5f + 0.5f); - + Color trailColor = Fade(SKYBLUE, ratio*0.5f + 0.5f); + // Size effect: oldest positions are smaller - float trailRadius = 15.0f*ratio; - + float trailRadius = 15.0f*ratio; + DrawCircleV(trailPositions[i], trailRadius, trailColor); } } // Draw a distinct white circle for the current mouse position (Index 0) DrawCircleV(mousePosition, 15.0f, WHITE); - + DrawText("Move the mouse to see the trail effect!", 10, screenHeight - 30, 20, LIGHTGRAY); EndDrawing(); diff --git a/examples/shapes/shapes_penrose_tile.c b/examples/shapes/shapes_penrose_tile.c new file mode 100644 index 000000000..304dca3cc --- /dev/null +++ b/examples/shapes/shapes_penrose_tile.c @@ -0,0 +1,271 @@ +/******************************************************************************************* +* +* raylib [shapes] example - penrose tile +* +* Example complexity rating: [★★★★] 4/4 +* +* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev +* Based on: https://processing.org/examples/penrosetile.html +* +* Example contributed by David Buzatto (@davidbuzatto) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 David Buzatto (@davidbuzatto) +* +********************************************************************************************/ + +#include "raylib.h" + +#include +#include +#include + +#define STR_MAX_SIZE 10000 +#define TURTLE_STACK_MAX_SIZE 50 + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct TurtleState { + Vector2 origin; + double angle; +} TurtleState; + +typedef struct PenroseLSystem { + int steps; + char *production; + const char *ruleW; + const char *ruleX; + const char *ruleY; + const char *ruleZ; + float drawLength; + float theta; +} PenroseLSystem; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static TurtleState turtleStack[TURTLE_STACK_MAX_SIZE]; +static int turtleTop = -1; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +static void PushTurtleState(TurtleState state); +static TurtleState PopTurtleState(void); +static PenroseLSystem CreatePenroseLSystem(float drawLength); +static void BuildProductionStep(PenroseLSystem *ls); +static void DrawPenroseLSystem(PenroseLSystem *ls); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - penrose tile"); + + float drawLength = 460.0f; + int minGenerations = 0; + int maxGenerations = 4; + int generations = 0; + + // Initializee new penrose tile + PenroseLSystem ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations)); + for (int i = 0; i < generations; i++) BuildProductionStep(&ls); + + SetTargetFPS(120); // Set our game to run at 120 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + bool rebuild = false; + if (IsKeyPressed(KEY_UP)) + { + if (generations < maxGenerations) + { + generations++; + rebuild = true; + } + } + else if (IsKeyPressed(KEY_DOWN)) + { + if (generations > minGenerations) + { + generations--; + if (generations > 0) rebuild = true; + } + } + + if (rebuild) + { + RL_FREE(ls.production); // Free previous production for re-creation + ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations)); + for (int i = 0; i < generations; i++) BuildProductionStep(&ls); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground( RAYWHITE ); + + if (generations > 0) DrawPenroseLSystem(&ls); + + DrawText("penrose l-system", 10, 10, 20, DARKGRAY); + DrawText("press up or down to change generations", 10, 30, 20, DARKGRAY); + DrawText(TextFormat("generations: %d", generations), 10, 50, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +// Push turtle state for next step +static void PushTurtleState(TurtleState state) +{ + if (turtleTop < (TURTLE_STACK_MAX_SIZE - 1)) turtleStack[++turtleTop] = state; + else TraceLog(LOG_WARNING, "TURTLE STACK OVERFLOW!"); +} + +// Pop turtle state step +static TurtleState PopTurtleState(void) +{ + if (turtleTop >= 0) return turtleStack[turtleTop--]; + else TraceLog(LOG_WARNING, "TURTLE STACK UNDERFLOW!"); + + return (TurtleState){ 0 }; +} + +// Create a new penrose tile structure +static PenroseLSystem CreatePenroseLSystem(float drawLength) +{ + // TODO: Review constant values assignment on recreation? + PenroseLSystem ls = { + .steps = 0, + .ruleW = "YF++ZF4-XF[-YF4-WF]++", + .ruleX = "+YF--ZF[3-WF--XF]+", + .ruleY = "-WF++XF[+++YF++ZF]-", + .ruleZ = "--YF++++WF[+ZF++++XF]--XF", + .drawLength = drawLength, + .theta = 36.0f // Degrees + }; + + ls.production = (char *)RL_MALLOC(sizeof(char)*STR_MAX_SIZE); + ls.production[0] = '\0'; + strncpy(ls.production, "[X]++[X]++[X]++[X]++[X]", STR_MAX_SIZE); + + return ls; +} + +// Build next penrose step +static void BuildProductionStep(PenroseLSystem *ls) +{ + char *newProduction = (char *)RL_MALLOC(sizeof(char)*STR_MAX_SIZE); + newProduction[0] = '\0'; + + int productionLength = strnlen(ls->production, STR_MAX_SIZE); + + for (int i = 0; i < productionLength; i++) + { + char step = ls->production[i]; + int remainingSpace = STR_MAX_SIZE - strnlen(newProduction, STR_MAX_SIZE) - 1; + switch (step) + { + case 'W': strncat(newProduction, ls->ruleW, remainingSpace); break; + case 'X': strncat(newProduction, ls->ruleX, remainingSpace); break; + case 'Y': strncat(newProduction, ls->ruleY, remainingSpace); break; + case 'Z': strncat(newProduction, ls->ruleZ, remainingSpace); break; + default: + { + if (step != 'F') + { + int t = strnlen(newProduction, STR_MAX_SIZE); + newProduction[t] = step; + newProduction[t + 1] = '\0'; + } + } break; + } + } + + ls->drawLength *= 0.5f; + strncpy(ls->production, newProduction, STR_MAX_SIZE); + + RL_FREE(newProduction); +} + +// Draw penrose tile lines +static void DrawPenroseLSystem(PenroseLSystem *ls) +{ + Vector2 screenCenter = { GetScreenWidth()/2, GetScreenHeight()/2 }; + + TurtleState turtle = { + .origin = { 0 }, + .angle = -90.0f + }; + + int repeats = 1; + int productionLength = (int)strnlen(ls->production, STR_MAX_SIZE); + ls->steps += 12; + + if (ls->steps > productionLength) ls->steps = productionLength; + + for (int i = 0; i < ls->steps; i++) + { + char step = ls->production[i]; + if (step == 'F') + { + for (int j = 0; j < repeats; j++) + { + Vector2 startPosWorld = turtle.origin; + float radAngle = DEG2RAD*turtle.angle; + turtle.origin.x += ls->drawLength*cosf(radAngle); + turtle.origin.y += ls->drawLength*sinf(radAngle); + Vector2 startPosScreen = { startPosWorld.x + screenCenter.x, startPosWorld.y + screenCenter.y }; + Vector2 endPosScreen = { turtle.origin.x + screenCenter.x, turtle.origin.y + screenCenter.y }; + + DrawLineEx(startPosScreen, endPosScreen, 2, Fade(BLACK, 0.2)); + } + + repeats = 1; + } + else if (step == '+') + { + for (int j = 0; j < repeats; j++) turtle.angle += ls->theta; + + repeats = 1; + } + else if (step == '-') + { + for (int j = 0; j < repeats; j++) turtle.angle += -ls->theta; + + repeats = 1; + } + else if (step == '[') PushTurtleState(turtle); + else if (step == ']') turtle = PopTurtleState(); + else if ((step >= 48) && (step <= 57)) repeats = (int) step - 48; + } + + turtleTop = -1; +} diff --git a/examples/shapes/shapes_penrose_tile.png b/examples/shapes/shapes_penrose_tile.png new file mode 100644 index 000000000..dffc35cc4 Binary files /dev/null and b/examples/shapes/shapes_penrose_tile.png differ diff --git a/examples/shapes/shapes_pie_chart.c b/examples/shapes/shapes_pie_chart.c index 566e3a4d1..6db7f96da 100644 --- a/examples/shapes/shapes_pie_chart.c +++ b/examples/shapes/shapes_pie_chart.c @@ -67,7 +67,7 @@ int main(void) const Rectangle panelRect = { panelPos.x, panelPos.y, (float)panelWidth, - (float)screenHeight - 2.0f*panelMargin + (float)screenHeight - 2.0f*panelMargin }; // Pie chart geometry @@ -108,13 +108,13 @@ int main(void) for (int i = 0; i < sliceCount; i++) { float sweep = (totalValue > 0)? (values[i]/totalValue)*360.0f : 0.0f; - + if ((angle >= currentAngle) && (angle < (currentAngle + sweep))) { hoveredSlice = i; break; } - + currentAngle += sweep; } } @@ -182,11 +182,11 @@ int main(void) GuiLine((Rectangle){ panelPos.x + 10, (float)panelPos.y + 12 + 170, panelRect.width - 20, 1 }, NULL); // Scrollable area for slice editors - scrollPanelBounds = (Rectangle){ - panelPos.x + panelMargin, - (float)panelPos.y + 12 + 190, - panelRect.width - panelMargin*2, - panelRect.y + panelRect.height - panelPos.y + 12 + 190 - panelMargin + scrollPanelBounds = (Rectangle){ + panelPos.x + panelMargin, + (float)panelPos.y + 12 + 190, + panelRect.width - panelMargin*2, + panelRect.y + panelRect.height - panelPos.y + 12 + 190 - panelMargin }; int contentHeight = sliceCount*35; diff --git a/examples/shapes/shapes_rectangle_advanced.c b/examples/shapes/shapes_rectangle_advanced.c index 15487ee55..c274cb6f8 100644 --- a/examples/shapes/shapes_rectangle_advanced.c +++ b/examples/shapes/shapes_rectangle_advanced.c @@ -184,7 +184,7 @@ static void DrawRectangleRoundedGradientH(Rectangle rec, float roundnessLeft, fl } // End one even segments - if ( segments % 2) + if ( segments%2) { rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(center.x, center.y); diff --git a/examples/shapes/shapes_recursive_tree.c b/examples/shapes/shapes_recursive_tree.c index e9cadd8ec..f15758773 100644 --- a/examples/shapes/shapes_recursive_tree.c +++ b/examples/shapes/shapes_recursive_tree.c @@ -45,7 +45,7 @@ int main(void) Vector2 start = { (screenWidth/2.0f) - 125.0f, (float)screenHeight }; float angle = 40.0f; - float thick = 1.0f; + float thick = 1.0f; float treeDepth = 10.0f; float branchDecay = 0.66f; float length = 120.0f; @@ -67,21 +67,21 @@ int main(void) Vector2 initialEnd = { start.x + length*sinf(0.0f), start.y - length*cosf(0.0f) }; branches[count++] = (Branch){start, initialEnd, 0.0f, length}; - for (int i = 0; i < count; i++) + for (int i = 0; i < count; i++) { Branch branch = branches[i]; if (branch.length < 2) continue; float nextLength = branch.length*branchDecay; - if (count < maxBranches && nextLength >= 2) + if (count < maxBranches && nextLength >= 2) { Vector2 branchStart = branch.end; float angle1 = branch.angle + theta; Vector2 branchEnd1 = { branchStart.x + nextLength*sinf(angle1), branchStart.y - nextLength*cosf(angle1) }; branches[count++] = (Branch){branchStart, branchEnd1, angle1, nextLength}; - + float angle2 = branch.angle - theta; Vector2 branchEnd2 = { branchStart.x + nextLength*sinf(angle2), branchStart.y - nextLength*cosf(angle2) }; branches[count++] = (Branch){branchStart, branchEnd2, angle2, nextLength}; @@ -94,10 +94,10 @@ int main(void) ClearBackground(RAYWHITE); - for (int i = 0; i < count; i++) + for (int i = 0; i < count; i++) { Branch branch = branches[i]; - if (branch.length >= 2) + if (branch.length >= 2) { if (bezier) DrawLineBezier(branch.start, branch.end, thick, RED); else DrawLineEx(branch.start, branch.end, thick, RED); @@ -112,7 +112,7 @@ int main(void) GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f", angle), &angle, 0, 180); GuiSliderBar((Rectangle){ 640, 70, 120, 20 }, "Length", TextFormat("%.0f", length), &length, 12.0f, 240.0f); GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f); - GuiSliderBar((Rectangle){ 640, 130, 120, 20 }, "Depth", TextFormat("%.0f", treeDepth), &treeDepth, 1.0f, 10.f); + GuiSliderBar((Rectangle){ 640, 130, 120, 20 }, "Depth", TextFormat("%.0f", treeDepth), &treeDepth, 1.0f, 10.0f); GuiSliderBar((Rectangle){ 640, 160, 120, 20}, "Thick", TextFormat("%.0f", thick), &thick, 1, 8); GuiCheckBox((Rectangle){ 640, 190, 20, 20 }, "Bezier", &bezier); //------------------------------------------------------------------------------ diff --git a/examples/shapes/shapes_rlgl_color_wheel.c b/examples/shapes/shapes_rlgl_color_wheel.c new file mode 100644 index 000000000..f02226a83 --- /dev/null +++ b/examples/shapes/shapes_rlgl_color_wheel.c @@ -0,0 +1,274 @@ +/******************************************************************************************* +* +* raylib [shapes] example - rlgl color wheel +* +* Example complexity rating: [★★★☆] 3/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Robin (@RobinsAviary) +* +********************************************************************************************/ + +#include "raylib.h" +#include "rlgl.h" +#include "raymath.h" +#include +#include + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + // The minimum/maximum points the circle can have + const unsigned int pointsMin = 3; + const unsigned int pointsMax = 256; + + // The current number of points and the radius of the circle + unsigned int triangleCount = 64; + float pointScale = 150.0f; + + // Slider value, literally maps to value in HSV + float value = 1.0f; + + // The center of the screen + Vector2 center = { (float)screenWidth/2.0f, (float)screenHeight/2.0f }; + // The location of the color wheel + Vector2 circlePosition = center; + + // The currently selected color + Color color = { 255, 255, 255, 255 }; + + // Indicates if the slider is being clicked + bool sliderClicked = false; + + // Indicates if the current color going to be updated, as well as the handle position + bool settingColor = false; + + // How the color wheel will be rendered + unsigned int renderType = RL_TRIANGLES; + + // Enable anti-aliasing + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rlgl color wheel"); + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + triangleCount += (unsigned int)GetMouseWheelMove(); + triangleCount = (unsigned int)Clamp((float)triangleCount, (float)pointsMin, (float)pointsMax); + + Rectangle sliderRectangle = { 42.0f, 16.0f + 64.0f + 45.0f, 64.0f, 16.0f }; + Vector2 mousePosition = GetMousePosition(); + + // Checks if the user is hovering over the value slider + bool sliderHover = (mousePosition.x >= sliderRectangle.x && mousePosition.y >= sliderRectangle.y && mousePosition.x < sliderRectangle.x + sliderRectangle.width && mousePosition.y < sliderRectangle.y + sliderRectangle.height); + + // Copy color as hex + if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyDown(KEY_C)) + { + if (IsKeyPressed(KEY_C)) + { + SetClipboardText(TextFormat("#%02X%02X%02X", color.r, color.g, color.b)); + } + } + + // Scale up the color wheel, adjusting the handle visually + if (IsKeyDown(KEY_UP)) + { + pointScale *= 1.025f; + + if (pointScale > (float)screenHeight/2.0f) + { + pointScale = (float)screenHeight/2.0f; + } + else + { + circlePosition = Vector2Add(Vector2Multiply(Vector2Subtract(circlePosition, center), (Vector2){ 1.025f, 1.025f }), center); + } + } + + // Scale down the wheel, adjusting the handle visually + if (IsKeyDown(KEY_DOWN)) + { + pointScale *= 0.975f; + + if (pointScale < 32.0f) + { + pointScale = 32.0f; + } + else + { + circlePosition = Vector2Add(Vector2Multiply(Vector2Subtract(circlePosition, center), (Vector2){ 0.975f, 0.975f }), center); + } + + float distance = Vector2Distance(center, circlePosition)/pointScale; + float angle = ((Vector2Angle((Vector2){ 0.0f, -pointScale }, Vector2Subtract(center, circlePosition))/PI + 1.0f)/2.0f); + + if (distance > 1.0f) + { + circlePosition = Vector2Add((Vector2){ sinf(angle*(PI*2.0f))*pointScale, -cosf(angle*(PI*2.0f))*pointScale }, center); + } + } + + // Checks if the user clicked on the color wheel + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && Vector2Distance(GetMousePosition(), center) <= pointScale + 10.0f) + { + settingColor = true; + } + + // Update flag when mouse button is released + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) settingColor = false; + + // Check if the user clicked/released the slider for the color's value + if (sliderHover && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) sliderClicked = true; + + if (sliderClicked && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) sliderClicked = false; + + // Update render mode accordingly + if (IsKeyPressed(KEY_SPACE)) renderType = RL_LINES; + + if (IsKeyReleased(KEY_SPACE)) renderType = RL_TRIANGLES; + + // If the slider or the wheel was clicked, update the current color + if (settingColor || sliderClicked) + { + if (settingColor) circlePosition = GetMousePosition(); + + float distance = Vector2Distance(center, circlePosition)/pointScale; + + float angle = ((Vector2Angle((Vector2){ 0.0f, -pointScale }, Vector2Subtract(center, circlePosition))/PI + 1.0f)/2.0f); + if (settingColor && distance > 1.0f) circlePosition = Vector2Add((Vector2){ sinf(angle*(PI*2.0f))*pointScale, -cosf(angle*(PI* 2.0f))*pointScale }, center); + + float angle360 = angle*360.0f; + float valueActual = Clamp(distance, 0.0f, 1.0f); + color = ColorLerp((Color){ (int)(value*255.0f), (int)(value*255.0f), (int)(value*255.0f), 255 }, ColorFromHSV(angle360, Clamp(distance, 0.0f, 1.0f), 1.0f), valueActual); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Begin rendering color wheel + rlBegin(renderType); + for (unsigned int i = 0; i < triangleCount; i++) + { + float angleOffset = ((PI*2.0f)/(float)triangleCount); + float angle = angleOffset*(float)i; + float angleOffsetCalculated = ((float)i + 1)*angleOffset; + Vector2 scale = (Vector2){ pointScale, pointScale }; + + Vector2 offset = Vector2Multiply((Vector2){ sinf(angle), -cosf(angle) }, scale); + Vector2 offset2 = Vector2Multiply((Vector2){ sinf(angleOffsetCalculated), -cosf(angleOffsetCalculated) }, scale); + + Vector2 position = Vector2Add(center, offset); + Vector2 position2 = Vector2Add(center, offset2); + + float angleNonRadian = (angle/(2.0f*PI))*360.0f; + float angleNonRadianOffset = (angleOffset/(2.0f*PI))*360.0f; + + Color currentColor = ColorFromHSV(angleNonRadian, 1.0f, 1.0f); + Color offsetColor = ColorFromHSV(angleNonRadian + angleNonRadianOffset, 1.0f, 1.0f); + + // Input vertices differently depending on mode + if (renderType == RL_TRIANGLES) + { + // RL_TRIANGLES expects three vertices per triangle + rlColor4ub(currentColor.r, currentColor.g, currentColor.b, currentColor.a); + rlVertex2f(position.x, position.y); + rlColor4f(value, value, value, 1.0f); + rlVertex2f(center.x, center.y); + rlColor4ub(offsetColor.r, offsetColor.g, offsetColor.b, offsetColor.a); + rlVertex2f(position2.x, position2.y); + } + else if (renderType == RL_LINES) + { + // RL_LINES expects two vertices per line + rlColor4ub(currentColor.r, currentColor.g, currentColor.b, currentColor.a); + rlVertex2f(position.x, position.y); + rlColor4ub(WHITE.r, WHITE.g, WHITE.b, WHITE.a); + rlVertex2f(center.x, center.y); + + rlVertex2f(center.x, center.y); + rlColor4ub(offsetColor.r, offsetColor.g, offsetColor.b, offsetColor.a); + rlVertex2f(position2.x, position2.y); + + rlVertex2f(position2.x, position2.y); + rlColor4ub(currentColor.r, currentColor.g, currentColor.b, currentColor.a); + rlVertex2f(position.x, position.y); + } + } + rlEnd(); + + // Make the handle slightly more visible overtop darker colors + Color handleColor = BLACK; + + if (Vector2Distance(center, circlePosition)/pointScale <= 0.5f && value <= 0.5f) + { + handleColor = DARKGRAY; + } + + // Draw the color handle + DrawCircleLinesV(circlePosition, 4.0f, handleColor); + + // Draw the color in a preview, with a darkened outline. + DrawRectangleV((Vector2){ 8.0f, 8.0f }, (Vector2){ 64.0f, 64.0f }, color); + DrawRectangleLinesEx((Rectangle){ 8.0f, 8.0f, 64.0f, 64.0f }, 2.0f, ColorLerp(color, BLACK, 0.5f)); + + // Draw current color as hex and decimal + DrawText(TextFormat("#%02X%02X%02X\n(%d, %d, %d)", color.r, color.g, color.b, color.r, color.g, color.b), 8, 8 + 64 + 8, 20, DARKGRAY); + + // Update the visuals for the copying text + Color copyColor = DARKGRAY; + unsigned int offset = 0; + if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyDown(KEY_C)) + { + copyColor = DARKGREEN; + offset = 4; + } + + // Draw the copying text + DrawText("press ctrl+c to copy!", 8, 425 - offset, 20, copyColor); + + // Display the number of rendered triangles + DrawText(TextFormat("triangle count: %d", triangleCount), 8, 395, 20, DARKGRAY); + + // Slider to change color's value + GuiSliderBar(sliderRectangle, "value: ", "", &value, 0.0f, 1.0f); + + // Draw FPS next to outlined color preview + DrawFPS(64 + 16, 8); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes/shapes_rlgl_color_wheel.png b/examples/shapes/shapes_rlgl_color_wheel.png new file mode 100644 index 000000000..43344da59 Binary files /dev/null and b/examples/shapes/shapes_rlgl_color_wheel.png differ diff --git a/examples/shapes/shapes_rlgl_triangle.c b/examples/shapes/shapes_rlgl_triangle.c new file mode 100644 index 000000000..56cdc43bc --- /dev/null +++ b/examples/shapes/shapes_rlgl_triangle.c @@ -0,0 +1,169 @@ +/******************************************************************************************* +* +* raylib [shapes] example - rlgl triangle +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Robin (@RobinsAviary) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "rlgl.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rlgl triangle"); + + // Starting postions and rendered triangle positions + Vector2 startingPositions[3] = {{ 400.0f, 150.0f }, { 300.0f, 300.0f }, { 500.0f, 300.0f }}; + Vector2 trianglePositions[3] = { startingPositions[0], startingPositions[1], startingPositions[2] }; + + // Currently selected vertex, -1 means none + int triangleIndex = -1; + bool linesMode = false; + float handleRadius = 8.0f; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) linesMode = !linesMode; + + // Check selected vertex + for (unsigned int i = 0; i < 3; i++) + { + // If the mouse is within the handle circle + if (CheckCollisionPointCircle(GetMousePosition(), trianglePositions[i], handleRadius) && + IsMouseButtonDown(MOUSE_BUTTON_LEFT)) + { + triangleIndex = i; + break; + } + } + + // If the user has selected a vertex, offset it by the mouse's delta this frame + if (triangleIndex != -1) + { + Vector2 *position = &trianglePositions[triangleIndex]; + + Vector2 mouseDelta = GetMouseDelta(); + position->x += mouseDelta.x; + position->y += mouseDelta.y; + } + + // Reset index on release + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) triangleIndex = -1; + + // Enable/disable backface culling (2-sided triangles, slower to render) + if (IsKeyPressed(KEY_LEFT)) rlEnableBackfaceCulling(); + if (IsKeyPressed(KEY_RIGHT)) rlDisableBackfaceCulling(); + + // Reset triangle vertices to starting positions and reset backface culling + if (IsKeyPressed(KEY_R)) + { + trianglePositions[0] = startingPositions[0]; + trianglePositions[1] = startingPositions[1]; + trianglePositions[2] = startingPositions[2]; + + rlEnableBackfaceCulling(); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (linesMode) + { + // Draw triangle with lines + rlBegin(RL_LINES); + // Three lines, six points + // Define color for next vertex + rlColor4ub(255, 0, 0, 255); + // Define vertex + rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); + rlColor4ub(0, 255, 0, 255); + rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); + + rlColor4ub(0, 255, 0, 255); + rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); + rlColor4ub(0, 0, 255, 255); + rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); + + rlColor4ub(0, 0, 255, 255); + rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); + rlColor4ub(255, 0, 0, 255); + rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); + rlEnd(); + } + else + { + // Draw triangle as a triangle + rlBegin(RL_TRIANGLES); + // One triangle, three points + // Define color for next vertex + rlColor4ub(255, 0, 0, 255); + // Define vertex + rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); + rlColor4ub(0, 255, 0, 255); + rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); + rlColor4ub(0, 0, 255, 255); + rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); + rlEnd(); + } + + // Render the vertex handles, reacting to mouse movement/input + for (unsigned int i = 0; i < 3; i++) + { + // Draw handle fill focused by mouse + if (CheckCollisionPointCircle(GetMousePosition(), trianglePositions[i], handleRadius)) + DrawCircleV(trianglePositions[i], handleRadius, ColorAlpha(DARKGRAY, 0.5f)); + + // Draw handle fill selected + if (i == triangleIndex) DrawCircleV(trianglePositions[i], handleRadius, DARKGRAY); + + // Draw handle outline + DrawCircleLinesV(trianglePositions[i], handleRadius, BLACK); + } + + // Draw controls + DrawText("SPACE: Toggle lines mode", 10, 10, 20, DARKGRAY); + DrawText("LEFT-RIGHT: Toggle backface culling", 10, 40, 20, DARKGRAY); + DrawText("MOUSE: Click and drag vertex points", 10, 70, 20, DARKGRAY); + DrawText("R: Reset triangle to start positions", 10, 100, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes/shapes_rlgl_triangle.png b/examples/shapes/shapes_rlgl_triangle.png new file mode 100644 index 000000000..9fec558ff Binary files /dev/null and b/examples/shapes/shapes_rlgl_triangle.png differ diff --git a/examples/shapes/shapes_simple_particles.c b/examples/shapes/shapes_simple_particles.c index c5d9612c3..f8151e7ad 100644 --- a/examples/shapes/shapes_simple_particles.c +++ b/examples/shapes/shapes_simple_particles.c @@ -36,7 +36,7 @@ static const char particleTypeNames[3][10] = { "WATER", "SMOKE", "FIRE" }; typedef struct Particle { ParticleType type; // Particle type (WATER, SMOKE, FIRE) Vector2 position; // Particle position on screen - Vector2 velocity; // Particle current speed and direction + Vector2 velocity; // Particle current speed and direction float radius; // Particle radius Color color; // Particle color @@ -45,9 +45,9 @@ typedef struct Particle { } Particle; typedef struct CircularBuffer { - int head; // Index for the next write - int tail; // Index for the next read - Particle *buffer; // Particle buffer array + int head; // Index for the next write + int tail; // Index for the next read + Particle *buffer; // Particle buffer array } CircularBuffer; //---------------------------------------------------------------------------------- @@ -73,12 +73,12 @@ int main(void) // Definition of particles Particle *particles = (Particle*)RL_CALLOC(MAX_PARTICLES, sizeof(Particle)); // Particle array - CircularBuffer circularBuffer = { 0, 0, particles }; + CircularBuffer circularBuffer = { 0, 0, particles }; - // Particle emitter parameters + // Particle emitter parameters int emissionRate = -2; // Negative: on average every -X frames. Positive: particles per frame - ParticleType currentType = WATER; - Vector2 emitterPosition = { screenWidth/2.0f, screenHeight/2.0f }; + ParticleType currentType = WATER; + Vector2 emitterPosition = { screenWidth/2.0f, screenHeight/2.0f }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -88,17 +88,17 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // Emit new particles: when emissionRate is 1, emit every frame + // Emit new particles: when emissionRate is 1, emit every frame if (emissionRate < 0) { if (rand()%(-emissionRate) == 0) EmitParticle(&circularBuffer, emitterPosition, currentType); } else { - for (int i = 0; i <= emissionRate; ++i) EmitParticle(&circularBuffer, emitterPosition, currentType); - } + for (int i = 0; i <= emissionRate; i++) EmitParticle(&circularBuffer, emitterPosition, currentType); + } - // Update the parameters of each particle + // Update the parameters of each particle UpdateParticles(&circularBuffer, screenWidth, screenHeight); // Remove dead particles from the circular buffer @@ -112,7 +112,7 @@ int main(void) if (IsKeyPressed(KEY_RIGHT)) (currentType == FIRE)? (currentType = WATER) : currentType++; if (IsKeyPressed(KEY_LEFT)) (currentType == WATER)? (currentType = FIRE) : currentType--; - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) emitterPosition = GetMousePosition(); + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) emitterPosition = GetMousePosition(); //---------------------------------------------------------------------------------- // Draw @@ -121,7 +121,7 @@ int main(void) ClearBackground(RAYWHITE); - // Call the function with a loop to draw all particles + // Call the function with a loop to draw all particles DrawParticles(&circularBuffer); // Draw UI and Instructions @@ -133,7 +133,7 @@ int main(void) DrawText("LEFT/RIGHT: Change Particle Type (Water, Smoke, Fire)", 15, 55, 10, BLACK); if (emissionRate < 0) DrawText(TextFormat("Particles every %d frames | Type: %s", -emissionRate, particleTypeNames[currentType]), 15, 95, 10, DARKGRAY); - else DrawText(TextFormat("%d Particles per frame | Type: %s", emissionRate + 1, particleTypeNames[currentType]), 15, 95, 10, DARKGRAY); + else DrawText(TextFormat("%d Particles per frame | Type: %s", emissionRate + 1, particleTypeNames[currentType]), 15, 95, 10, DARKGRAY); DrawFPS(screenWidth - 80, 10); @@ -200,12 +200,12 @@ static Particle *AddToCircularBuffer(CircularBuffer *circularBuffer) // Check if buffer full if (((circularBuffer->head + 1)%MAX_PARTICLES) != circularBuffer->tail) { - // Add new particle to the head position and advance head + // Add new particle to the head position and advance head particle = &circularBuffer->buffer[circularBuffer->head]; circularBuffer->head = (circularBuffer->head + 1)%MAX_PARTICLES; } - return particle; + return particle; } static void UpdateParticles(CircularBuffer *circularBuffer, int screenWidth, int screenHeight) @@ -213,7 +213,7 @@ static void UpdateParticles(CircularBuffer *circularBuffer, int screenWidth, int for (int i = circularBuffer->tail; i != circularBuffer->head; i = (i + 1)%MAX_PARTICLES) { // Update particle life and positions - circularBuffer->buffer[i].lifeTime += 1.0f/60.0f; // 60 FPS -> 1/60 seconds per frame + circularBuffer->buffer[i].lifeTime += 1.0f/60.0f; // 60 FPS -> 1/60 seconds per frame switch (circularBuffer->buffer[i].type) { @@ -226,32 +226,32 @@ static void UpdateParticles(CircularBuffer *circularBuffer, int screenWidth, int case SMOKE: { circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x; - circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards + circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y; circularBuffer->buffer[i].radius += 0.5f; // Increment radius: smoke expands - circularBuffer->buffer[i].color.a -= 4; // Decrement alpha: smoke fades - + circularBuffer->buffer[i].color.a -= 4; // Decrement alpha: smoke fades + // If alpha transparent, particle dies if (circularBuffer->buffer[i].color.a < 4) circularBuffer->buffer[i].alive = false; } break; case FIRE: { - // Add a little horizontal oscillation to fire particles + // Add a little horizontal oscillation to fire particles circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x + cosf(circularBuffer->buffer[i].lifeTime*215.0f); circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y; - circularBuffer->buffer[i].radius -= 0.15f; // Decrement radius: fire shrinks - circularBuffer->buffer[i].color.g -= 3; // Decrement green: fire turns reddish starting from yellow - + circularBuffer->buffer[i].radius -= 0.15f; // Decrement radius: fire shrinks + circularBuffer->buffer[i].color.g -= 3; // Decrement green: fire turns reddish starting from yellow + // If radius too small, particle dies if (circularBuffer->buffer[i].radius <= 0.02f) circularBuffer->buffer[i].alive = false; } break; default: break; } - // Disable particle when out of screen + // Disable particle when out of screen Vector2 center = circularBuffer->buffer[i].position; - float radius = circularBuffer->buffer[i].radius; + float radius = circularBuffer->buffer[i].radius; if ((center.x < -radius) || (center.x > (screenWidth + radius)) || (center.y < -radius) || (center.y > (screenHeight + radius))) @@ -267,7 +267,7 @@ static void UpdateCircularBuffer(CircularBuffer *circularBuffer) while ((circularBuffer->tail != circularBuffer->head) && !circularBuffer->buffer[circularBuffer->tail].alive) { circularBuffer->tail = (circularBuffer->tail + 1)%MAX_PARTICLES; - } + } } static void DrawParticles(CircularBuffer *circularBuffer) diff --git a/examples/shapes/shapes_triangle_strip.c b/examples/shapes/shapes_triangle_strip.c index 3172e1f7f..de712270c 100644 --- a/examples/shapes/shapes_triangle_strip.c +++ b/examples/shapes/shapes_triangle_strip.c @@ -34,12 +34,12 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip"); Vector2 points[122] = { 0 }; - Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f }; + Vector2 center = { (screenWidth/2.0f) - 125.0f, screenHeight/2.0f }; float segments = 6.0f; float insideRadius = 100.0f; float outsideRadius = 150.0f; bool outline = true; - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -79,20 +79,20 @@ int main(void) float angle1 = i*angleStep; DrawTriangle(c, b, a, ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f)); DrawTriangle(d, b, c, ColorFromHSV((angle1 + angleStep/2)*RAD2DEG, 1.0f, 1.0f)); - + if (outline) { DrawTriangleLines(a, b, c, BLACK); DrawTriangleLines(c, b, d, BLACK); } } - + DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 }); DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 }); // Draw GUI controls //------------------------------------------------------------------------------ - GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Segments", TextFormat("%.0f", segments), &segments, 6.0f, 60.f); + GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Segments", TextFormat("%.0f", segments), &segments, 6.0f, 60.0f); GuiCheckBox((Rectangle){ 640, 70, 20, 20 }, "Outline", &outline); //------------------------------------------------------------------------------ diff --git a/examples/shapes/shapes_vector_angle.c b/examples/shapes/shapes_vector_angle.c index b5faf4c78..464af1bd1 100644 --- a/examples/shapes/shapes_vector_angle.c +++ b/examples/shapes/shapes_vector_angle.c @@ -25,7 +25,7 @@ int main(void) // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; - + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - vector angle"); diff --git a/examples/text/resources/LICENSE.md b/examples/text/resources/LICENSE.md index 506a4aaf0..91fd618fd 100644 --- a/examples/text/resources/LICENSE.md +++ b/examples/text/resources/LICENSE.md @@ -8,13 +8,15 @@ | fonts/mecha.png | Captain Falcon | [Freeware](https://www.dafont.com/es/mecha-cf.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | fonts/pixelplay.png | Aleksander Shevchuk | [Freeware](https://www.dafont.com/es/pixelplay.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | fonts/pixantiqua.ttf | Gerhard Großmann | [Freeware](https://www.dafont.com/es/pixantiqua.font) | Atlas created by [@raysan5](https://github.com/raysan5) | -| anonymous_pro_bold.ttf | [Mark Simonson](https://fonts.google.com/specimen/Anonymous+Pro) | [Open Font License](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) | - | +| anonymous_pro_bold.ttf | [Mark Simonson](https://fonts.google.com/specimen/Anonymous+Pro) | [SIL Open Font License](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) | - | | custom_alagard.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | custom_jupiter_crash.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | custom_mecha.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | dejavu.fnt, dejavu.png | [DejaVu Fonts](https://dejavu-fonts.github.io/) | [Free](https://dejavu-fonts.github.io/License.html) | Atlas made with [BMFont](https://www.angelcode.com/products/bmfont/) by [@raysan5](https://github.com/raysan5) | | KAISG.ttf | [Dieter Steffmann](http://www.steffmann.de/wordpress/) | [Freeware](https://www.1001fonts.com/users/steffmann/) | [Kaiserzeit Gotisch](https://www.dafont.com/es/kaiserzeit-gotisch.font) font | -| noto_cjk.fnt, noto_cjk.png | [Google Fonts](https://www.google.com/get/noto/help/cjk/) | [Open Font License](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) | Atlas made with [BMFont](https://www.angelcode.com/products/bmfont/) by [@raysan5](https://github.com/raysan5) | +| noto_cjk.fnt, noto_cjk.png | [Google Fonts](https://www.google.com/get/noto/help/cjk/) | [SIL Open Font License](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) | Atlas made with [BMFont](https://www.angelcode.com/products/bmfont/) by [@raysan5](https://github.com/raysan5) | | pixantiqua.fnt, pixantiqua.png | Gerhard Großmann | [Freeware](https://www.dafont.com/es/pixantiqua.font) | Atlas made with [BMFont](https://www.angelcode.com/products/bmfont/) by [@raysan5](https://github.com/raysan5) | | pixantiqua.ttf | Gerhard Großmann | [Freeware](https://www.dafont.com/es/pixantiqua.font) | - | | symbola.fnt, symbola.png | George Douros | [Freeware](https://fontlibrary.org/en/font/symbola) | Atlas made with [BMFont](https://www.angelcode.com/products/bmfont/) by [@raysan5](https://github.com/raysan5) | +| DotGothic16-Regular.ttf | [The DotGothic16 Project Authors](https://github.com/fontworks-fonts/DotGothic16) | [Open Font License](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) | - | +| NotoSansTC-Regular.ttf | [Adobe](http://www.adobe.com/) | [SIL Open Font License](https://openfontlicense.org/documents/OFL.txt) | - | diff --git a/examples/text/text_3d_drawing.c b/examples/text/text_3d_drawing.c index 202494bf7..80b617b2e 100644 --- a/examples/text/text_3d_drawing.c +++ b/examples/text/text_3d_drawing.c @@ -231,7 +231,7 @@ int main(void) if (multicolor) { // Fill color array with random colors - for (int i = 0; i < TEXT_MAX_LAYERS; ++i) + for (int i = 0; i < TEXT_MAX_LAYERS; i++) { multi[i] = GenerateRandomColor(0.5f, 0.8f); multi[i].a = GetRandomValue(0, 255); @@ -296,7 +296,7 @@ int main(void) rlRotatef(90.0f, 1.0f, 0.0f, 0.0f); rlRotatef(90.0f, 0.0f, 0.0f, -1.0f); - for (int i = 0; i < layers; ++i) + for (int i = 0; i < layers; i++) { Color clr = light; if (multicolor) clr = multi[i]; diff --git a/examples/text/text_inline_styling.c b/examples/text/text_inline_styling.c index b221c7e6f..8faef30eb 100644 --- a/examples/text/text_inline_styling.c +++ b/examples/text/text_inline_styling.c @@ -36,11 +36,11 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - inline styling"); - + Vector2 textSize = { 0 }; // Measure text box for provided font and text Color colRandom = RED; // Random color used on text int frameCounter = 0; // Used to generate a new random color every certain frames - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -50,7 +50,7 @@ int main(void) // Update //---------------------------------------------------------------------------------- frameCounter++; - + if ((frameCounter%20) == 0) { colRandom.r = (unsigned char)GetRandomValue(0, 255); @@ -67,12 +67,14 @@ int main(void) ClearBackground(RAYWHITE); // Text inline styling strategy used: [ ] delimiters for format - // - Define foreground color: [cRRGGBBAA] + // - Define foreground color: [cRRGGBBAA] // - Define background color: [bRRGGBBAA] // - Reset formating: [r] + // Colors defined with [cRRGGBBAA] or [bRRGGBBAA] are multiplied by the base color alpha + // This allows global transparency control while keeping per-section styling (ex. text fade effects) // Example: [bAA00AAFF][cFF0000FF]red text on gray background[r] normal text - - DrawTextStyled(GetFontDefault(), "This changes the [cFF0000FF]foreground color[r] of provided text!!!", + + DrawTextStyled(GetFontDefault(), "This changes the [cFF0000FF]foreground color[r] of provided text!!!", (Vector2){ 100, 80 }, 20.0f, 2.0f, BLACK); DrawTextStyled(GetFontDefault(), "This changes the [bFF00FFFF]background color[r] of provided text!!!", @@ -80,13 +82,16 @@ int main(void) DrawTextStyled(GetFontDefault(), "This changes the [c00ff00ff][bff0000ff]foreground and background colors[r]!!!", (Vector2){ 100, 160 }, 20.0f, 2.0f, BLACK); - + + DrawTextStyled(GetFontDefault(), "This changes the [c00ff00ff]alpha[r] relative [cffffffff][b000000ff]from source[r] [cff000088]color[r]!!!", + (Vector2){ 100, 200 }, 20.0f, 2.0f, (Color){ 0, 0, 0, 100 }); + // Get pointer to formated text const char *text = TextFormat("Let's be [c%02x%02x%02xFF]CREATIVE[r] !!!", colRandom.r, colRandom.g, colRandom.b); - DrawTextStyled(GetFontDefault(), text, (Vector2){ 100, 220 }, 40.0f, 2.0f, BLACK); - + DrawTextStyled(GetFontDefault(), text, (Vector2){ 100, 240 }, 40.0f, 2.0f, BLACK); + textSize = MeasureTextStyled(GetFontDefault(), text, 40.0f, 2.0f); - DrawRectangleLines(100, 220, (int)textSize.x, (int)textSize.y, GREEN); + DrawRectangleLines(100, 240, (int)textSize.x, (int)textSize.y, GREEN); EndDrawing(); //---------------------------------------------------------------------------------- @@ -105,16 +110,17 @@ int main(void) //---------------------------------------------------------------------------------- // Draw text using inline styling // PARAM: color is the default text color, background color is BLANK by default +// NOTE: Using input color as the base alpha multiplied to inline styles static void DrawTextStyled(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color color) { // Text inline styling strategy used: [ ] delimiters for format - // - Define foreground color: [cRRGGBBAA] + // - Define foreground color: [cRRGGBBAA] // - Define background color: [bRRGGBBAA] // - Reset formating: [r] // Example: [bAA00AAFF][cFF0000FF]red text on gray background[r] normal text - + if (font.texture.id == 0) font = GetFontDefault(); - + int textLen = TextLength(text); Color colFront = color; @@ -144,14 +150,14 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float { colFront = color; colBack = BLANK; - + i += 3; // Skip "[r]" continue; // Do not draw characters } else if (((i + 1) < textLen) && ((text[i + 1] == 'c') || (text[i + 1] == 'b'))) { i += 2; // Skip "[c" or "[b" to start parsing color - + // Parse following color char colHexText[9] = { 0 }; const char *textPtr = &text[i]; // Color should start here, let's see... @@ -168,12 +174,20 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float } else break; // Only affects while loop } - + // Convert hex color text into actual Color unsigned int colHexValue = strtoul(colHexText, NULL, 16); - if (text[i - 1] == 'c') colFront = GetColor(colHexValue); - else if (text[i - 1] == 'b') colBack = GetColor(colHexValue); - + if (text[i - 1] == 'c') + { + colFront = GetColor(colHexValue); + colFront.a *= (float)color.a/255.0f; + } + else if (text[i - 1] == 'b') + { + colBack = GetColor(colHexValue); + colBack.a *= (float)color.a/255.0f; + } + i += (colHexCount + 1); // Skip color value retrieved and ']' continue; // Do not draw characters } @@ -186,7 +200,7 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float else increaseX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); // Draw background rectangle color (if required) - if (colBack.a > 0) DrawRectangleRec((Rectangle) { position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2 * backRecPadding }, colBack); + if (colBack.a > 0) DrawRectangleRec((Rectangle) { position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2*backRecPadding }, colBack); if ((codepoint != ' ') && (codepoint != '\t')) { @@ -210,7 +224,7 @@ static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, fl if ((font.texture.id == 0) || (text == NULL) || (text[0] == '\0')) return textSize; // Security check int textLen = TextLength(text); // Get size in bytes of text - float textLineSpacing = fontSize*1.5f; + //float textLineSpacing = fontSize*1.5f; // Not used... float textWidth = 0.0f; float textHeight = fontSize; @@ -249,7 +263,7 @@ static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, fl } else break; // Only affects while loop } - + i += (colHexCount + 1); // Skip color value retrieved and ']' continue; // Do not measure characters } @@ -260,7 +274,7 @@ static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, fl if (font.glyphs[index].advanceX > 0) textWidth += font.glyphs[index].advanceX; else textWidth += (font.recs[index].width + font.glyphs[index].offsetX); - + validCodepointCounter++; i += codepointByteCount; } diff --git a/examples/text/text_strings_management.c b/examples/text/text_strings_management.c new file mode 100644 index 000000000..d2e349279 --- /dev/null +++ b/examples/text/text_strings_management.c @@ -0,0 +1,400 @@ +/******************************************************************************************* +* +* raylib [text] example - strings management +* +* Example complexity rating: [★★★☆] 3/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by David Buzatto (@davidbuzatto) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 David Buzatto (@davidbuzatto) +* +********************************************************************************************/ + +#include "raylib.h" + +#include + +#define MAX_TEXT_LENGTH 100 +#define MAX_TEXT_PARTICLES 100 +#define FONT_SIZE 30 + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct TextParticle { + char text[MAX_TEXT_LENGTH]; + Rectangle rect; // Boundary + Vector2 vel; // Velocity + Vector2 ppos; // Previous position + float padding; + float borderWidth; + float friction; + float elasticity; + Color color; + bool grabbed; +} TextParticle; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void PrepareFirstTextParticle(const char* text, TextParticle *tps, int *particleCount); +TextParticle CreateTextParticle(const char *text, float x, float y, Color color); +void SliceTextParticle(TextParticle *tp, int particlePos, int sliceLength, TextParticle *tps, int *particleCount); +void SliceTextParticleByChar(TextParticle *tp, char charToSlice, TextParticle *tps, int *particleCount); +void ShatterTextParticle(TextParticle *tp, int particlePos, TextParticle *tps, int *particleCount); +void GlueTextParticles(TextParticle *grabbed, TextParticle *target, TextParticle *tps, int *particleCount); +void RealocateTextParticles(TextParticle *tps, int particlePos, int *particleCount); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - strings management"); + + TextParticle textParticles[MAX_TEXT_PARTICLES] = { 0 }; + int particleCount = 0; + TextParticle *grabbedTextParticle = NULL; + Vector2 pressOffset = {0}; + + PrepareFirstTextParticle("raylib => fun videogames programming!", textParticles, &particleCount); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + float delta = GetFrameTime(); + Vector2 mousePos = GetMousePosition(); + + // Checks if a text particle was grabbed + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) + { + for (int i = particleCount - 1; i >= 0; i--) + { + TextParticle *tp = &textParticles[i]; + pressOffset.x = mousePos.x - tp->rect.x; + pressOffset.y = mousePos.y - tp->rect.y; + if (CheckCollisionPointRec(mousePos, tp->rect)) + { + tp->grabbed = true; + grabbedTextParticle = tp; + break; + } + } + } + + // Releases any text particle the was grabbed + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) + { + if (grabbedTextParticle != NULL) + { + grabbedTextParticle->grabbed = false; + grabbedTextParticle = NULL; + } + } + + // Slice os shatter a text particle + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) + { + for (int i = particleCount - 1; i >= 0; i--) + { + TextParticle *tp = &textParticles[i]; + if (CheckCollisionPointRec(mousePos, tp->rect)) + { + if (IsKeyDown(KEY_LEFT_SHIFT)) + { + ShatterTextParticle(tp, i, textParticles, &particleCount); + } + else + { + SliceTextParticle(tp, i, TextLength(tp->text)/2, textParticles, &particleCount); + } + break; + } + } + } + + // Shake text particles + if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) + { + for (int i = 0; i < particleCount; i++) + { + if (!textParticles[i].grabbed) textParticles[i].vel = (Vector2){ GetRandomValue(-2000, 2000), GetRandomValue(-2000, 2000) }; + } + } + + // Reset using TextTo* functions + if (IsKeyPressed(KEY_ONE)) PrepareFirstTextParticle("raylib => fun videogames programming!", textParticles, &particleCount); + if (IsKeyPressed(KEY_TWO)) PrepareFirstTextParticle(TextToUpper("raylib => fun videogames programming!"), textParticles, &particleCount); + if (IsKeyPressed(KEY_THREE)) PrepareFirstTextParticle(TextToLower("raylib => fun videogames programming!"), textParticles, &particleCount); + if (IsKeyPressed(KEY_FOUR)) PrepareFirstTextParticle(TextToPascal("raylib_fun_videogames_programming"), textParticles, &particleCount); + if (IsKeyPressed(KEY_FIVE)) PrepareFirstTextParticle(TextToSnake("RaylibFunVideogamesProgramming"), textParticles, &particleCount); + if (IsKeyPressed(KEY_SIX)) PrepareFirstTextParticle(TextToCamel("raylib_fun_videogames_programming"), textParticles, &particleCount); + + // Slice by char pressed only when we have one text particle + char charPressed = GetCharPressed(); + if ((charPressed >= 'A') && (charPressed <= 'z') && (particleCount == 1)) + { + SliceTextParticleByChar(&textParticles[0], charPressed, textParticles, &particleCount); + } + + // Updates each text particle state + for (int i = 0; i < particleCount; i++) + { + TextParticle *tp = &textParticles[i]; + + // The text particle is not grabbed + if (!tp->grabbed) + { + // text particle repositioning using the velocity + tp->rect.x += tp->vel.x * delta; + tp->rect.y += tp->vel.y * delta; + + // Does the text particle hit the screen right boundary? + if ((tp->rect.x + tp->rect.width) >= screenWidth) + { + tp->rect.x = screenWidth - tp->rect.width; // Text particle repositioning + tp->vel.x = -tp->vel.x*tp->elasticity; // Elasticity makes the text particle lose 10% of its velocity on hit + } + // Does the text particle hit the screen left boundary? + else if (tp->rect.x <= 0) + { + tp->rect.x = 0.0f; + tp->vel.x = -tp->vel.x*tp->elasticity; + } + + // The same for y axis + if ((tp->rect.y + tp->rect.height) >= screenHeight) + { + tp->rect.y = screenHeight - tp->rect.height; + tp->vel.y = -tp->vel.y*tp->elasticity; + } + else if (tp->rect.y <= 0) + { + tp->rect.y = 0.0f; + tp->vel.y = -tp->vel.y*tp->elasticity; + } + + // Friction makes the text particle lose 1% of its velocity each frame + tp->vel.x = tp->vel.x*tp->friction; + tp->vel.y = tp->vel.y*tp->friction; + } + else + { + // Text particle repositioning using the mouse position + tp->rect.x = mousePos.x - pressOffset.x; + tp->rect.y = mousePos.y - pressOffset.y; + + // While the text particle is grabbed, recalculates its velocity + tp->vel.x = (tp->rect.x - tp->ppos.x)/delta; + tp->vel.y = (tp->rect.y - tp->ppos.y)/delta; + tp->ppos.x = tp->rect.x; + tp->ppos.y = tp->rect.y; + + // Glue text particles when dragging and pressing left ctrl + if (IsKeyDown(KEY_LEFT_CONTROL)) + { + for (int i = 0; i < particleCount; i++) + { + if (&textParticles[i] != grabbedTextParticle && grabbedTextParticle->grabbed) + { + if (CheckCollisionRecs(grabbedTextParticle->rect, textParticles[i].rect)) + { + GlueTextParticles(grabbedTextParticle, &textParticles[i], textParticles, &particleCount); + grabbedTextParticle = &textParticles[particleCount-1]; + } + } + } + } + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + for (int i = 0; i < particleCount; i++) + { + TextParticle *tp = &textParticles[i]; + DrawRectangle(tp->rect.x-tp->borderWidth, tp->rect.y-tp->borderWidth, tp->rect.width+tp->borderWidth*2, tp->rect.height+tp->borderWidth*2, BLACK); + DrawRectangleRec(tp->rect, tp->color); + DrawText(tp->text, tp->rect.x+tp->padding, tp->rect.y+tp->padding, FONT_SIZE, BLACK); + } + + DrawText("grab a text particle by pressing with the mouse and throw it by releasing", 10, 10, 10, DARKGRAY); + DrawText("slice a text particle by pressing it with the mouse right button", 10, 30, 10, DARKGRAY); + DrawText("shatter a text particle keeping left shift pressed and pressing it with the mouse right button", 10, 50, 10, DARKGRAY); + DrawText("glue text particles by grabbing than and keeping left control pressed", 10, 70, 10, DARKGRAY); + DrawText("1 to 6 to reset", 10, 90, 10, DARKGRAY); + DrawText("when you have only one text particle, you can slice it by pressing a char", 10, 110, 10, DARKGRAY); + DrawText(TextFormat("TEXT PARTICLE COUNT: %d", particleCount), 10, GetScreenHeight() - 30, 20, BLACK); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void PrepareFirstTextParticle(const char* text, TextParticle *tps, int *particleCount) +{ + tps[0] = CreateTextParticle( + text, + GetScreenWidth()/2, + GetScreenHeight()/2, + RAYWHITE + ); + *particleCount = 1; +} + +TextParticle CreateTextParticle(const char *text, float x, float y, Color color) +{ + TextParticle tp = { + .text = "", + .rect = { x, y, 30, 30 }, + .vel = { GetRandomValue(-200, 200), GetRandomValue(-200, 200) }, + .ppos = { 0 }, + .padding = 5.0f, + .borderWidth = 5.0f, + .friction = 0.99, + .elasticity = 0.9, + .color = color, + .grabbed = false + }; + + TextCopy(tp.text, text); + tp.rect.width = MeasureText(tp.text, FONT_SIZE)+tp.padding*2; + tp.rect.height = FONT_SIZE+tp.padding*2; + return tp; +} + +void SliceTextParticle(TextParticle *tp, int particlePos, int sliceLength, TextParticle *tps, int *particleCount) +{ + int length = TextLength(tp->text); + + if((length > 1) && ((*particleCount+length) < MAX_TEXT_PARTICLES)) + { + for (int i = 0; i < length; i += sliceLength) + { + const char *text = sliceLength == 1 ? TextFormat("%c", tp->text[i]) : TextSubtext(tp->text, i, sliceLength); + tps[(*particleCount)++] = CreateTextParticle( + text, + tp->rect.x + i * tp->rect.width/length, + tp->rect.y, + (Color) { GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 } + ); + } + RealocateTextParticles(tps, particlePos, particleCount); + } +} + +void SliceTextParticleByChar(TextParticle *tp, char charToSlice, TextParticle *tps, int *particleCount) +{ + int tokenCount = 0; + char **tokens = TextSplit(tp->text, charToSlice, &tokenCount); + + if (tokenCount > 1) + { + int textLength = TextLength(tp->text); + for (int i = 0; i < textLength; i++) + { + if (tp->text[i] == charToSlice) + { + tps[(*particleCount)++] = CreateTextParticle( + TextFormat("%c", charToSlice), + tp->rect.x, + tp->rect.y, + (Color) { GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 } + ); + } + } + for (int i = 0; i < tokenCount; i++) + { + int tokenLength = TextLength(tokens[i]); + tps[(*particleCount)++] = CreateTextParticle( + TextFormat("%s", tokens[i]), + tp->rect.x + i * tp->rect.width/tokenLength, + tp->rect.y, + (Color) { GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 } + ); + } + if (tokenCount) + { + RealocateTextParticles(tps, 0, particleCount); + } + } +} + +void ShatterTextParticle(TextParticle *tp, int particlePos, TextParticle *tps, int *particleCount) +{ + SliceTextParticle(tp, particlePos, 1, tps, particleCount); +} + +void GlueTextParticles(TextParticle *grabbed, TextParticle *target, TextParticle *tps, int *particleCount) +{ + int p1 = -1; + int p2 = -1; + + for (int i = 0; i < *particleCount; i++) + { + if (&tps[i] == grabbed) p1 = i; + if (&tps[i] == target) p2 = i; + } + + if ((p1 != -1) && (p2 != -1)) + { + TextParticle tp = CreateTextParticle( + TextFormat( "%s%s", grabbed->text, target->text), + grabbed->rect.x, + grabbed->rect.y, + RAYWHITE + ); + tp.grabbed = true; + tps[(*particleCount)++] = tp; + grabbed->grabbed = false; + if (p1 < p2) + { + RealocateTextParticles(tps, p2, particleCount); + RealocateTextParticles(tps, p1, particleCount); + } + else + { + RealocateTextParticles(tps, p1, particleCount); + RealocateTextParticles(tps, p2, particleCount); + } + } +} + +void RealocateTextParticles(TextParticle *tps, int particlePos, int *particleCount) +{ + for (int i = particlePos+1; i < *particleCount; i++) + { + tps[i-1] = tps[i]; + } + (*particleCount)--; +} \ No newline at end of file diff --git a/examples/text/text_strings_management.png b/examples/text/text_strings_management.png new file mode 100644 index 000000000..d9b6cc4ed Binary files /dev/null and b/examples/text/text_strings_management.png differ diff --git a/examples/text/text_unicode_emojis.c b/examples/text/text_unicode_emojis.c index 30fcaa8b7..00712745d 100644 --- a/examples/text/text_unicode_emojis.c +++ b/examples/text/text_unicode_emojis.c @@ -210,7 +210,7 @@ int main(void) // Draw random emojis in the background //------------------------------------------------------------------------------ - for (int i = 0; i < SIZEOF(emoji); ++i) + for (int i = 0; i < SIZEOF(emoji); i++) { const char *txt = &emojiCodepoints[emoji[i].index]; Rectangle emojiRect = { position.x, position.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize }; @@ -316,7 +316,7 @@ static void RandomizeEmoji(void) hovered = selected = -1; int start = GetRandomValue(45, 360); - for (int i = 0; i < SIZEOF(emoji); ++i) + for (int i = 0; i < SIZEOF(emoji); i++) { // 0-179 emoji codepoints (from emoji char array) each 4bytes + null char emoji[i].index = GetRandomValue(0, 179)*5; diff --git a/examples/text/text_unicode_ranges.c b/examples/text/text_unicode_ranges.c index e54c052b1..76ee75f8d 100644 --- a/examples/text/text_unicode_ranges.c +++ b/examples/text/text_unicode_ranges.c @@ -58,7 +58,7 @@ int main(void) // Load font with default Unicode range: Basic ASCII [32-127] font = LoadFont("resources/NotoSansTC-Regular.ttf"); - + // Add required ranges to loaded font switch (unicodeRange) { @@ -128,11 +128,11 @@ int main(void) // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); DrawText("ADD CODEPOINTS: [1][2][3][4]", 20, 20, 20, MAROON); - + // Render test strings in different languages DrawTextEx(font, "> English: Hello World!", (Vector2){ 50, 70 }, 32, 1, DARKGRAY); // English DrawTextEx(font, "> Español: Hola mundo!", (Vector2){ 50, 120 }, 32, 1, DARKGRAY); // Spanish @@ -141,7 +141,7 @@ int main(void) DrawTextEx(font, "> 中文: 你好世界!", (Vector2){ 50, 270 }, 32, 1, DARKGRAY); // Chinese DrawTextEx(font, "> 日本語: こんにちは世界!", (Vector2){ 50, 320 }, 32, 1, DARKGRAY); // Japanese //DrawTextEx(font, "देवनागरी: होला मुंडो!", (Vector2){ 50, 350 }, 32, 1, DARKGRAY); // Devanagari (glyphs not available in font) - + // Draw font texture scaled to screen float atlasScale = 380.0f/font.texture.width; DrawRectangleRec((Rectangle) { 400.0f, 16.0f, font.texture.width* atlasScale, font.texture.height* atlasScale }, BLACK); @@ -161,7 +161,7 @@ int main(void) DrawRectangle(0, 125, screenWidth, 200, GRAY); DrawText("GENERATING FONT ATLAS...", 120, 210, 40, BLACK); } - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -184,10 +184,10 @@ static void AddCodepointRange(Font *font, const char *fontPath, int start, int s { int rangeSize = stop - start + 1; int currentRangeSize = font->glyphCount; - + // TODO: Load glyphs from provided vector font (if available), // add them to existing font, regenerating font image and texture - + int updatedCodepointCount = currentRangeSize + rangeSize; int *updatedCodepoints = (int *)RL_CALLOC(updatedCodepointCount, sizeof(int)); diff --git a/examples/text/text_words_alignment.c b/examples/text/text_words_alignment.c index 352b3cd37..a558d5b11 100644 --- a/examples/text/text_words_alignment.c +++ b/examples/text/text_words_alignment.c @@ -19,6 +19,8 @@ #include "raymath.h" // Required for: Lerp() +#include + typedef enum TextAlignment { TEXT_ALIGN_LEFT = 0, TEXT_ALIGN_TOP = 0, @@ -39,26 +41,26 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - words alignment"); - + // Define the rectangle we will draw the text in Rectangle textContainerRect = (Rectangle){ screenWidth/2-screenWidth/4, screenHeight/2-screenHeight/3, screenWidth/2, screenHeight*2/3 }; // Some text to display the current alignment const char *textAlignNameH[] = { "Left", "Centre", "Right" }; const char *textAlignNameV[] = { "Top", "Middle", "Bottom" }; - + // Define the text we're going to draw in the rectangle int wordIndex = 0; int wordCount = 0; char **words = TextSplit("raylib is a simple and easy-to-use library to enjoy videogames programming", ' ', &wordCount); - + // Initialize the font size we're going to use int fontSize = 40; - + // And of course the font... Font font = GetFontDefault(); - - // Intialize the alignment variables + + // Initialize the alignment variables TextAlignment hAlign = TEXT_ALIGN_CENTRE; TextAlignment vAlign = TEXT_ALIGN_MIDDLE; @@ -70,27 +72,31 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - - if (IsKeyPressed(KEY_LEFT)) { - hAlign = hAlign - 1; - if (hAlign < 0) hAlign = 0; + if (IsKeyPressed(KEY_LEFT)) + { + if (hAlign > 0) hAlign = hAlign - 1; } - if (IsKeyPressed(KEY_RIGHT)) { + + if (IsKeyPressed(KEY_RIGHT)) + { hAlign = hAlign + 1; if (hAlign > 2) hAlign = 2; } - if (IsKeyPressed(KEY_UP)) { - vAlign = vAlign - 1; - if (vAlign < 0) vAlign = 0; + + if (IsKeyPressed(KEY_UP)) + { + if (vAlign > 0) vAlign = vAlign - 1; } - if (IsKeyPressed(KEY_DOWN)) { + + if (IsKeyPressed(KEY_DOWN)) + { vAlign = vAlign + 1; if (vAlign > 2) vAlign = 2; } - + // One word per second - wordIndex = (int)GetTime() % wordCount; - + if (wordCount > 0) wordIndex = (int)GetTime()%wordCount; + else wordIndex = 0; //---------------------------------------------------------------------------------- // Draw @@ -103,16 +109,16 @@ int main(void) DrawText(TextFormat("Alignment: Horizontal = %s, Vertical = %s", textAlignNameH[hAlign], textAlignNameV[vAlign]), 20, 40, 20, LIGHTGRAY); DrawRectangleRec(textContainerRect, BLUE); - + // Get the size of the text to draw Vector2 textSize = MeasureTextEx(font, words[wordIndex], fontSize, fontSize*.1f); - + // Calculate the top-left text position based on the rectangle and alignment - Vector2 textPos = (Vector2) { - textContainerRect.x + Lerp(0.0f, textContainerRect.width - textSize.x, ((float)hAlign) * 0.5f), - textContainerRect.y + Lerp(0.0f, textContainerRect.height - textSize.y, ((float)vAlign) * 0.5f) + Vector2 textPos = (Vector2){ + textContainerRect.x + Lerp(0.0f, textContainerRect.width - textSize.x, ((float)hAlign)*0.5f), + textContainerRect.y + Lerp(0.0f, textContainerRect.height - textSize.y, ((float)vAlign)*0.5f) }; - + // Draw the text DrawTextEx(font, words[wordIndex], textPos, fontSize, fontSize*.1f, RAYWHITE); @@ -127,4 +133,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/textures/resources/LICENSE.md b/examples/textures/resources/LICENSE.md index e4ee45304..7d67572c7 100644 --- a/examples/textures/resources/LICENSE.md +++ b/examples/textures/resources/LICENSE.md @@ -8,7 +8,7 @@ | explosion.png | [Unity Labs Paris](https://blogs.unity3d.com/2016/11/28/free-vfx-image-sequences-flipbooks/) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | | parrots.png | [Kodak set](http://r0k.us/graphics/kodak/) | ❔ | Original name: `kodim23.png` | cat.png | ❔ | ❔ | - | -| wabbit_alpha.png | ❔ | ❔ | - | +| raybunny.png | [VoidSrc*](https://x.com/voidsrc) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | custom_jupiter_crash.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | KAISG.ttf | [Dieter Steffmann](http://www.steffmann.de/wordpress/) | [Freeware](https://www.1001fonts.com/users/steffmann/) | [Kaiserzeit Gotisch](https://www.dafont.com/es/kaiserzeit-gotisch.font) font | | fudesumi.png | [Eiden Marsal](https://www.artstation.com/marshall_z) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/) | - | diff --git a/examples/textures/resources/booth.png b/examples/textures/resources/booth.png new file mode 100644 index 000000000..b4147f77b Binary files /dev/null and b/examples/textures/resources/booth.png differ diff --git a/examples/textures/resources/raybunny.png b/examples/textures/resources/raybunny.png new file mode 100644 index 000000000..b608147bc Binary files /dev/null and b/examples/textures/resources/raybunny.png differ diff --git a/examples/textures/resources/wabbit_alpha.png b/examples/textures/resources/wabbit_alpha.png deleted file mode 100644 index db4081fec..000000000 Binary files a/examples/textures/resources/wabbit_alpha.png and /dev/null differ diff --git a/examples/textures/textures_bunnymark.c b/examples/textures/textures_bunnymark.c index 7789602b5..a95181ed6 100644 --- a/examples/textures/textures_bunnymark.c +++ b/examples/textures/textures_bunnymark.c @@ -45,7 +45,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [textures] example - bunnymark"); // Load bunny texture - Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png"); + Texture2D texBunny = LoadTexture("resources/raybunny.png"); Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array diff --git a/examples/textures/textures_bunnymark.png b/examples/textures/textures_bunnymark.png index 4431ccec4..74ecfb115 100644 Binary files a/examples/textures/textures_bunnymark.png and b/examples/textures/textures_bunnymark.png differ diff --git a/examples/textures/textures_cellular_automata.c b/examples/textures/textures_cellular_automata.c new file mode 100644 index 000000000..affeeda93 --- /dev/null +++ b/examples/textures/textures_cellular_automata.c @@ -0,0 +1,212 @@ +/******************************************************************************************* +* +* raylib [textures] example - cellular automata +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.6, last time updated with raylib 5.6 +* +* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Jordi Santonja (@JordSant) +* +********************************************************************************************/ + +#include "raylib.h" + +// Initialization constants +//-------------------------------------------------------------------------------------- +const int screenWidth = 800; +const int screenHeight = 450; +const int imageWidth = 800; +const int imageHeight = 800/2; + +// Rule button sizes and positions +const int drawRuleStartX = 585; +const int drawRuleStartY = 10; +const int drawRuleSpacing = 15; +const int drawRuleGroupSpacing = 50; +const int drawRuleSize = 14; +const int drawRuleInnerSize = 10; + +// Preset button sizes +const int presetsSizeX = 42; +const int presetsSizeY = 22; + +const int linesUpdatedPerFrame = 4; + +//---------------------------------------------------------------------------------- +// Functions +//---------------------------------------------------------------------------------- +void ComputeLine(Image *image, int line, int rule) +{ + // Compute next line pixels. Boundaries are not computed, always 0 + for (int i = 1; i < imageWidth - 1; i++) + { + // Get, from the previous line, the 3 pixels states as a binary value + const int prevValue = ((GetImageColor(*image, i - 1, line - 1).r < 5)? 4 : 0) + // Left pixel + ((GetImageColor(*image, i, line - 1).r < 5)? 2 : 0) + // Center pixel + ((GetImageColor(*image, i + 1, line - 1).r < 5)? 1 : 0); // Right pixel + // Get next value from rule bitmask + const bool currValue = (rule & (1 << prevValue)); + // Update pixel color + ImageDrawPixel(image, i, line, (currValue)? BLACK : RAYWHITE); + } +} + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [textures] example - cellular automata"); + + // Image that contains the cellular automaton + Image image = GenImageColor(imageWidth, imageHeight, RAYWHITE); + // The top central pixel set as black + ImageDrawPixel(&image, imageWidth/2, 0, BLACK); + + Texture2D texture = LoadTextureFromImage(image); + + // Some interesting rules + const int presetValues[] = { 18, 30, 60, 86, 102, 124, 126, 150, 182, 225 }; + const int presetsCount = sizeof(presetValues)/sizeof(presetValues[0]); + + // Variables + int rule = 30; // Starting rule + int line = 1; // Line to compute, starting from line 1. One point in line 0 is already set + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Handle mouse + const Vector2 mouse = GetMousePosition(); + int mouseInCell = -1; // -1: outside any button; 0-7: rule cells; 8+: preset cells + + // Check mouse on rule cells + for (int i = 0; i < 8; i++) + { + const int cellX = drawRuleStartX - drawRuleGroupSpacing*i + drawRuleSpacing; + const int cellY = drawRuleStartY + drawRuleSpacing; + if ((mouse.x >= cellX) && (mouse.x <= cellX + drawRuleSize) && + (mouse.y >= cellY) && (mouse.y <= cellY + drawRuleSize)) + { + mouseInCell = i; // 0-7: rule cells + break; + } + } + + // Check mouse on preset cells + if (mouseInCell < 0) + { + for (int i = 0; i < presetsCount; i++) + { + const int cellX = 4 + (presetsSizeX + 2)*(i/2); + const int cellY = 2 + (presetsSizeY + 2)*(i%2); + if ((mouse.x >= cellX) && (mouse.x <= cellX + presetsSizeX) && + (mouse.y >= cellY) && (mouse.y <= cellY + presetsSizeY)) + { + mouseInCell = i + 8; // 8+: preset cells + break; + } + } + } + + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (mouseInCell >= 0)) + { + // Rule changed both by selecting a preset or toggling a bit + if (mouseInCell < 8) + rule ^= (1 << mouseInCell); + else + rule = presetValues[mouseInCell - 8]; + + // Reset image + ImageClearBackground(&image, RAYWHITE); + ImageDrawPixel(&image, imageWidth/2, 0, BLACK); + line = 1; + } + + // Compute next lines + //---------------------------------------------------------------------------------- + if (line < imageHeight) + { + for (int i = 0; (i < linesUpdatedPerFrame) && (line + i < imageHeight); i++) + ComputeLine(&image, line + i, rule); + line += linesUpdatedPerFrame; + + UpdateTexture(texture, image.data); + } + + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(RAYWHITE); + + // Draw cellular automaton texture + DrawTexture(texture, 0, screenHeight - imageHeight, WHITE); + + // Draw preset values + for (int i = 0; i < presetsCount; i++) + { + DrawText(TextFormat("%i", presetValues[i]), 8 + (presetsSizeX + 2)*(i/2), 4 + (presetsSizeY + 2)*(i%2), 20, GRAY); + DrawRectangleLines(4 + (presetsSizeX + 2)*(i/2), 2 + (presetsSizeY + 2)*(i%2), presetsSizeX, presetsSizeY, BLUE); + + // If the mouse is on this preset, highlight it + if (mouseInCell == i + 8) + DrawRectangleLinesEx((Rectangle) { 2 + (presetsSizeX + 2.0f)*(i/2), + (presetsSizeY + 2.0f)*(i%2), + presetsSizeX + 4.0f, presetsSizeY + 4.0f }, 3, RED); + } + + // Draw rule bits + for (int i = 0; i < 8; i++) + { + // The three input bits + for (int j = 0; j < 3; j++) + { + DrawRectangleLines(drawRuleStartX - drawRuleGroupSpacing*i + drawRuleSpacing*j, drawRuleStartY, drawRuleSize, drawRuleSize, GRAY); + if (i & (4 >> j)) + DrawRectangle(drawRuleStartX + 2 - drawRuleGroupSpacing*i + drawRuleSpacing*j, drawRuleStartY + 2, drawRuleInnerSize, drawRuleInnerSize, BLACK); + } + + // The output bit + DrawRectangleLines(drawRuleStartX - drawRuleGroupSpacing*i + drawRuleSpacing, drawRuleStartY + drawRuleSpacing, drawRuleSize, drawRuleSize, BLUE); + if (rule & (1 << i)) + DrawRectangle(drawRuleStartX + 2 - drawRuleGroupSpacing*i + drawRuleSpacing, drawRuleStartY + 2 + drawRuleSpacing, drawRuleInnerSize, drawRuleInnerSize, BLACK); + + // If the mouse is on this rule bit, highlight it + if (mouseInCell == i) + DrawRectangleLinesEx((Rectangle){ drawRuleStartX - drawRuleGroupSpacing*i + drawRuleSpacing - 2.0f, + drawRuleStartY + drawRuleSpacing - 2.0f, + drawRuleSize + 4.0f, drawRuleSize + 4.0f }, 3, RED); + } + + DrawText(TextFormat("RULE: %i", rule), drawRuleStartX + drawRuleSpacing*4, drawRuleStartY + 1, 30, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadImage(image); + UnloadTexture(texture); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + diff --git a/examples/textures/textures_cellular_automata.png b/examples/textures/textures_cellular_automata.png new file mode 100644 index 000000000..2d88041d2 Binary files /dev/null and b/examples/textures/textures_cellular_automata.png differ diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c index 2575c4450..6996ddac4 100644 --- a/examples/textures/textures_mouse_painting.c +++ b/examples/textures/textures_mouse_painting.c @@ -179,7 +179,7 @@ int main(void) ClearBackground(RAYWHITE); // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) - DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE); + DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE); // Draw drawing circle for reference if (mousePos.y > 50) diff --git a/examples/textures/textures_screen_buffer.c b/examples/textures/textures_screen_buffer.c new file mode 100644 index 000000000..e620aab31 --- /dev/null +++ b/examples/textures/textures_screen_buffer.c @@ -0,0 +1,150 @@ +/******************************************************************************************* +* +* raylib [textures] example - screen buffer +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.5, last time updated with raylib 5.5 +* +* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Agnis Aldiņš (@nezvers) +* +********************************************************************************************/ + +#include "raylib.h" + +#include // Required for: calloc(), free() + +#define MAX_COLORS 256 +#define SCALE_FACTOR 2 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - screen buffer"); + + int imageWidth = screenWidth/SCALE_FACTOR; + int imageHeight = screenHeight/SCALE_FACTOR; + int flameWidth = screenWidth/SCALE_FACTOR; + + Color palette[MAX_COLORS] = { 0 }; + unsigned char *indexBuffer = RL_CALLOC(imageWidth*imageWidth, sizeof(unsigned char)); + unsigned char *flameRootBuffer = RL_CALLOC(flameWidth, sizeof(unsigned char)); + + Image screenImage = GenImageColor(imageWidth, imageHeight, BLACK); + Texture screenTexture = LoadTextureFromImage(screenImage); + + // Generate flame color palette + for (int i = 0; i < MAX_COLORS; i++) + { + float t = (float)i/(float)(MAX_COLORS - 1); + float hue = t*t; + float saturation = t; + float value = t; + palette[i] = ColorFromHSV(250.0f + 150.0f*hue, saturation, value); + } + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Grow flameRoot + for (int x = 2; x < flameWidth; x++) + { + unsigned short flame = flameRootBuffer[x]; + if (flame == 255) continue; + flame += GetRandomValue(0, 2); + if (flame > 255) flame = 255; + flameRootBuffer[x] = flame; + } + + // Transfer flameRoot to indexBuffer + for (int x = 0; x < flameWidth; x++) + { + int i = x + (imageHeight - 1)*imageWidth; + indexBuffer[i] = flameRootBuffer[x]; + } + + // Clear top row, because it can't move any higher + for (int x = 0; x < imageWidth; x++) + { + if (indexBuffer[x] == 0) continue; + indexBuffer[x] = 0; + } + + // Skip top row, it is already cleared + for (int y = 1; y < imageHeight; y++) + { + for (int x = 0; x < imageWidth; x++) + { + unsigned int i = x + y*imageWidth; + unsigned char colorIndex = indexBuffer[i]; + if (colorIndex == 0) continue; + + // Move pixel a row above + indexBuffer[i] = 0; + int moveX = GetRandomValue(0, 2) - 1; + int newX = x + moveX; + if (newX < 0 || newX >= imageWidth) continue; + + unsigned int iabove = i - imageWidth + moveX; + int decay = GetRandomValue(0, 3); + colorIndex -= (decay < colorIndex)? decay : colorIndex; + indexBuffer[iabove] = colorIndex; + } + } + + // Update screenImage with palette colors + for (int y = 1; y < imageHeight; y++) + { + for (int x = 0; x < imageWidth; x++) + { + unsigned int i = x + y*imageWidth; + unsigned char colorIndex = indexBuffer[i]; + Color col = palette[colorIndex]; + ImageDrawPixel(&screenImage, x, y, col); + } + } + + UpdateTexture(screenTexture, screenImage.data); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextureEx(screenTexture, (Vector2){ 0, 0 }, 0.0f, 2.0f, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + RL_FREE(indexBuffer); + RL_FREE(flameRootBuffer); + UnloadTexture(screenTexture); + UnloadImage(screenImage); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/textures/textures_screen_buffer.png b/examples/textures/textures_screen_buffer.png new file mode 100644 index 000000000..b93bba989 Binary files /dev/null and b/examples/textures/textures_screen_buffer.png differ diff --git a/examples/textures/textures_sprite_stacking.c b/examples/textures/textures_sprite_stacking.c new file mode 100644 index 000000000..b20474711 --- /dev/null +++ b/examples/textures/textures_sprite_stacking.c @@ -0,0 +1,105 @@ +/******************************************************************************************* +* +* raylib [textures] example - sprite stacking +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 6.0 +* +* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Redbooth model (c) 2017-2025 @kluchek under https://creativecommons.org/licenses/by/4.0/ https://github.com/kluchek/vox-models/ +* Copyright (c) 2025 Robin (@RobinsAviary) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" // Required for: Clamp() + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite stacking"); + + Texture2D booth = LoadTexture("resources/booth.png"); + + float stackScale = 3.0f; // Overall scale of the stacked sprite + float stackSpacing = 2.0f; // Vertical spacing between each layer + unsigned int stackCount = 122; // Number of layers, used for calculating the size of a single slice + float rotationSpeed = 30.0f; // Stacked sprites rotation speed + float rotation = 0.0f; // Current rotation of the stacked sprite + const float speedChange = 0.25f; // Amount speed will change by when the user presses A/D + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Use mouse wheel to affect stack separation + stackSpacing += GetMouseWheelMove()*0.1f; + stackSpacing = Clamp(stackSpacing, 0.0f, 5.0f); + + // Add a positive/negative offset to spin right/left at different speeds + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) rotationSpeed -= speedChange; + if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) rotationSpeed += speedChange; + + rotation += rotationSpeed*GetFrameTime(); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Get the size of a single slice + float frameWidth = (float)booth.width; + float frameHeight = (float)booth.height/(float)stackCount; + + // Get the scaled resolution to draw at + float scaledWidth = frameWidth*stackScale; + float scaledHeight = frameHeight*stackScale; + + // Draw the stacked sprite, rotated to the correct angle, with an vertical offset applied based on its y location + for (int i = stackCount - 1; i >= 0; i--) + { + // Center vertically + Rectangle source = { 0.0f, (float)i*frameHeight, frameWidth, frameHeight }; + Rectangle dest = { screenWidth/2.0f, (screenHeight/2.0f) + (i*stackSpacing) - (stackSpacing*stackCount/2.0f), scaledWidth, scaledHeight }; + Vector2 origin = { scaledWidth/2.0f, scaledHeight/2.0f }; + + DrawTexturePro(booth, source, dest, origin, rotation, WHITE); + } + + DrawText("A/D to spin\nmouse wheel to change separation (aka 'angle')", 10, 10, 20, DARKGRAY); + DrawText(TextFormat("current spacing: %.01f", stackSpacing), 10, 50, 20, DARKGRAY); + DrawText(TextFormat("current speed: %.02f", rotationSpeed), 10, 70, 20, DARKGRAY); + DrawText("redbooth model (c) kluchek under cc 4.0", 10, 420, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(booth); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/textures/textures_sprite_stacking.png b/examples/textures/textures_sprite_stacking.png new file mode 100644 index 000000000..53b986823 Binary files /dev/null and b/examples/textures/textures_sprite_stacking.png differ diff --git a/examples/textures/textures_textured_curve.c b/examples/textures/textures_textured_curve.c index feeefc7b6..abf78c88a 100644 --- a/examples/textures/textures_textured_curve.c +++ b/examples/textures/textures_textured_curve.c @@ -49,7 +49,7 @@ static void DrawTexturedCurve(void); //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- diff --git a/examples/textures/textures_tiled_drawing.c b/examples/textures/textures_tiled_drawing.c index 10bcad1ad..9e5285035 100644 --- a/examples/textures/textures_tiled_drawing.c +++ b/examples/textures/textures_tiled_drawing.c @@ -40,7 +40,7 @@ int main(void) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture texPattern = LoadTexture("resources/patterns.png"); - SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled + SetTextureFilter(texPattern, TEXTURE_FILTER_BILINEAR); // Makes the texture smoother when upscaled // Coordinates for all patterns inside the texture const Rectangle recPattern[] = { @@ -100,7 +100,7 @@ int main(void) } // Check to see which color was clicked and set it as the active color - for (int i = 0; i < MAX_COLORS; ++i) + for (int i = 0; i < MAX_COLORS; i++) { if (CheckCollisionPointRec(mouse, colorRec[i])) { @@ -110,19 +110,17 @@ int main(void) } } - // Handle keys - - // Change scale + // Handle keys: change scale if (IsKeyPressed(KEY_UP)) scale += 0.25f; if (IsKeyPressed(KEY_DOWN)) scale -= 0.25f; if (scale > 10.0f) scale = 10.0f; else if ( scale <= 0.0f) scale = 0.25f; - // Change rotation + // Handle keys: change rotation if (IsKeyPressed(KEY_LEFT)) rotation -= 25.0f; if (IsKeyPressed(KEY_RIGHT)) rotation += 25.0f; - // Reset + // Handle keys: reset if (IsKeyPressed(KEY_SPACE)) { rotation = 0.0f; scale = 1.0f; } //---------------------------------------------------------------------------------- @@ -165,7 +163,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnloadTexture(texPattern); // Unload texture + UnloadTexture(texPattern); // Unload texture CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/projects/4coder/Makefile.Android b/projects/4coder/Makefile.Android index 29d437b1b..9e6773651 100644 --- a/projects/4coder/Makefile.Android +++ b/projects/4coder/Makefile.Android @@ -96,7 +96,7 @@ ifeq ($(ANDROID_ARCH),ARM) CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 endif ifeq ($(ANDROID_ARCH),ARM64) - CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 + CFLAGS = -std=c99 -mfix-cortex-a53-835769 endif # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC diff --git a/projects/VS2022/examples/audio_spectrum_visualizer.vcxproj b/projects/VS2022/examples/audio_spectrum_visualizer.vcxproj new file mode 100644 index 000000000..f8e5005fd --- /dev/null +++ b/projects/VS2022/examples/audio_spectrum_visualizer.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {2B3CED91-973F-4936-9DD4-CC8B1C8ACC68} + Win32Proj + audio_spectrum_visualizer + 10.0 + audio_spectrum_visualizer + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_rlgl_color_wheel.vcxproj b/projects/VS2022/examples/shapes_rlgl_color_wheel.vcxproj new file mode 100644 index 000000000..b22703577 --- /dev/null +++ b/projects/VS2022/examples/shapes_rlgl_color_wheel.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {32FE2658-1D70-442E-8672-0AC5C6F0BD7B} + Win32Proj + shapes_rlgl_color_wheel + 10.0 + shapes_rlgl_color_wheel + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_rlgl_triangle.vcxproj b/projects/VS2022/examples/shapes_rlgl_triangle.vcxproj new file mode 100644 index 000000000..780f514a0 --- /dev/null +++ b/projects/VS2022/examples/shapes_rlgl_triangle.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F} + Win32Proj + shapes_rlgl_triangle + 10.0 + shapes_rlgl_triangle + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_triangle_strip.vcxproj b/projects/VS2022/examples/shapes_triangle_strip.vcxproj index b128c0ff6..eb4e200dd 100644 --- a/projects/VS2022/examples/shapes_triangle_strip.vcxproj +++ b/projects/VS2022/examples/shapes_triangle_strip.vcxproj @@ -553,7 +553,7 @@ - + diff --git a/projects/VS2022/examples/text_strings_management.vcxproj b/projects/VS2022/examples/text_strings_management.vcxproj new file mode 100644 index 000000000..41b9b3ac0 --- /dev/null +++ b/projects/VS2022/examples/text_strings_management.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {1F4722E7-F78E-413F-A106-D3490211EA57} + Win32Proj + text_strings_management + 10.0 + text_strings_management + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_screen_buffer.vcxproj b/projects/VS2022/examples/textures_screen_buffer.vcxproj new file mode 100644 index 000000000..1697481ce --- /dev/null +++ b/projects/VS2022/examples/textures_screen_buffer.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {4E9D2828-EE83-40C8-97E0-137EEDFBAAAD} + Win32Proj + textures_screen_buffer + 10.0 + textures_screen_buffer + + + + Application + true + $(DefaultPlatformToolset) 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_sprite_stacking.vcxproj b/projects/VS2022/examples/textures_sprite_stacking.vcxproj new file mode 100644 index 000000000..a3e5be045 --- /dev/null +++ b/projects/VS2022/examples/textures_sprite_stacking.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F} + Win32Proj + textures_sprite_stacking + 10.0 + textures_sprite_stacking + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index c15632182..50fef1cf5 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -57,7 +57,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_logging", "exam EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_drop_files", "examples\core_drop_files.vcxproj", "{0199E349-0701-40BC-8A7F-06A54FFA3E7C}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_high_dpi", "examples\core_high_dpi.vcxproj", "{BCB71111-8505-4B35-8CEF-EC6115DC9D4D}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_highdpi_demo", "examples\core_highdpi_demo.vcxproj", "{BCB71111-8505-4B35-8CEF-EC6115DC9D4D}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gamepad", "examples\core_input_gamepad.vcxproj", "{8F19E3DA-8929-4000-87B5-3CA6929636CC}" EndProject @@ -405,6 +405,32 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_decals", "examples\m EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_lines_drawing", "examples\shapes_lines_drawing.vcxproj", "{666346D7-C84B-498D-AE17-53B20C62DB1A}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_viewport_scaling", "examples\core_viewport_scaling.vcxproj", "{AD66AA6A-1E36-4FF0-8670-4F9834BCDB91}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_compute_hash", "examples\core_compute_hash.vcxproj", "{6C897101-BE52-4387-8AA2-062123A76BA1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_screen_buffer", "examples\textures_screen_buffer.vcxproj", "{4E9D2828-EE83-40C8-97E0-137EEDFBAAAD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_spectrum_visualizer", "examples\audio_spectrum_visualizer.vcxproj", "{2B3CED91-973F-4936-9DD4-CC8B1C8ACC68}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_directional_billboard", "examples\models_directional_billboard.vcxproj", "{30011884-25EE-42C9-BB15-888CAFB1AA6E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rlgl_color_wheel", "examples\shapes_rlgl_color_wheel.vcxproj", "{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rlgl_triangle", "examples\shapes_rlgl_triangle.vcxproj", "{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_stacking", "examples\textures_sprite_stacking.vcxproj", "{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_ball_physics", "examples\shapes_ball_physics.vcxproj", "{0653AFAF-5578-4C02-AF29-0C873E7634AE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_game_of_life", "examples\shaders_game_of_life.vcxproj", "{071E64F3-1396-4A97-97CA-98CAC059B168}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_penrose_tile", "examples\shapes_penrose_tile.vcxproj", "{7883D076-CA8F-4FF7-8B5D-0DFF41CEF8FC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_strings_management", "examples\text_strings_management.vcxproj", "{1F4722E7-F78E-413F-A106-D3490211EA57}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_cellular_automata", "examples\textures_cellular_automata.vcxproj", "{0A0FC982-6E31-401F-BA77-3C5E8AB02C68}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|ARM64 = Debug.DLL|ARM64 @@ -5027,6 +5053,318 @@ Global {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release|x64.Build.0 = Release|x64 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{0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug|ARM64.Build.0 = Debug|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug|x64.ActiveCfg = Debug|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug|x64.Build.0 = Debug|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug|x86.ActiveCfg = Debug|Win32 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Debug|x86.Build.0 = Debug|Win32 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|ARM64.ActiveCfg = Release|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|ARM64.Build.0 = Release|ARM64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|x64.ActiveCfg = Release|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|x64.Build.0 = Release|x64 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|x86.ActiveCfg = Release|Win32 + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -5194,7 +5532,7 @@ Global {C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} + {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} @@ -5203,9 +5541,9 @@ Global {3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021} - {52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {278D8859-20B1-428F-8448-064F46E1F021} + {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021} + {9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021} {A4662163-83E7-4309-8CAA-B0BF13655FE6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {5F4B766F-DD52-4B53-B6C3-BC7611E17F20} = {278D8859-20B1-428F-8448-064F46E1F021} @@ -5231,6 +5569,19 @@ Global {B7FDD40F-DDA4-468E-9C40-EEB175964A26} = {278D8859-20B1-428F-8448-064F46E1F021} {028F0967-B253-45DA-B1C4-FACCE45D0D8D} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {666346D7-C84B-498D-AE17-53B20C62DB1A} = {278D8859-20B1-428F-8448-064F46E1F021} + {AD66AA6A-1E36-4FF0-8670-4F9834BCDB91} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6C897101-BE52-4387-8AA2-062123A76BA1} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {4E9D2828-EE83-40C8-97E0-137EEDFBAAAD} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {2B3CED91-973F-4936-9DD4-CC8B1C8ACC68} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {30011884-25EE-42C9-BB15-888CAFB1AA6E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {32FE2658-1D70-442E-8672-0AC5C6F0BD7B} = {278D8859-20B1-428F-8448-064F46E1F021} + {842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F} = {278D8859-20B1-428F-8448-064F46E1F021} + {FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {0653AFAF-5578-4C02-AF29-0C873E7634AE} = {278D8859-20B1-428F-8448-064F46E1F021} + {071E64F3-1396-4A97-97CA-98CAC059B168} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {7883D076-CA8F-4FF7-8B5D-0DFF41CEF8FC} = {278D8859-20B1-428F-8448-064F46E1F021} + {1F4722E7-F78E-413F-A106-D3490211EA57} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {0A0FC982-6E31-401F-BA77-3C5E8AB02C68} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} diff --git a/projects/VS2022/raylib/raylib.vcxproj b/projects/VS2022/raylib/raylib.vcxproj index 7721a669a..3a7082d77 100644 --- a/projects/VS2022/raylib/raylib.vcxproj +++ b/projects/VS2022/raylib/raylib.vcxproj @@ -242,7 +242,7 @@ Level3 Disabled - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(ProjectDir)..\..\..\src\external\glfw\include @@ -295,7 +295,7 @@ Level3 Disabled - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED;%(PreprocessorDefinitions) CompileAsC $(ProjectDir)..\..\..\src\external\glfw\include MultiThreadedDebug @@ -353,10 +353,11 @@ MaxSpeed true true - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;%(PreprocessorDefinitions) $(ProjectDir)..\..\..\src\external\glfw\include CompileAsC + AdvancedVectorExtensions2 Windows @@ -412,7 +413,7 @@ MaxSpeed true true - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED;%(PreprocessorDefinitions) $(ProjectDir)..\..\..\src\external\glfw\include CompileAsC MultiThreaded @@ -532,6 +533,20 @@ true true + + true + true + true + true + true + true + true + true + true + true + true + true + true true diff --git a/projects/VS2022/raylib/raylib.vcxproj.filters b/projects/VS2022/raylib/raylib.vcxproj.filters index 4588f0521..33030fc9c 100644 --- a/projects/VS2022/raylib/raylib.vcxproj.filters +++ b/projects/VS2022/raylib/raylib.vcxproj.filters @@ -49,6 +49,9 @@ Source Files\Platform Files + + Source Files\Platform Files + diff --git a/projects/VSCode/Makefile.Android b/projects/VSCode/Makefile.Android index 7e41ea52f..279790d2a 100644 --- a/projects/VSCode/Makefile.Android +++ b/projects/VSCode/Makefile.Android @@ -96,7 +96,7 @@ ifeq ($(ANDROID_ARCH),ARM) CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 endif ifeq ($(ANDROID_ARCH),ARM64) - CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 + CFLAGS = -std=c99 -mfix-cortex-a53-835769 endif # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC diff --git a/src/Makefile b/src/Makefile index 48ff50b30..bc84abece 100644 --- a/src/Makefile +++ b/src/Makefile @@ -228,7 +228,6 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),x86_64) ANDROID_COMPILER_ARCH = x86_64 endif - endif # Define raylib graphics api depending on selected platform @@ -261,17 +260,17 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32) #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) - # On DRM OpenGL ES 2.0 must be used - GRAPHICS = GRAPHICS_API_OPENGL_ES2 + GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 + #GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering endif ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 - GRAPHICS = GRAPHICS_API_OPENGL_ES2 + GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 #GRAPHICS = GRAPHICS_API_OPENGL_ES3 endif ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) # By default use OpenGL ES 2.0 on Android - GRAPHICS = GRAPHICS_API_OPENGL_ES2 + GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 endif # Define default C compiler and archiver to pack library: CC, AR @@ -407,7 +406,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 endif ifeq ($(ANDROID_ARCH),arm64) - CFLAGS += -target aarch64 -mfix-cortex-a53-835769 + CFLAGS += -mfix-cortex-a53-835769 endif ifeq ($(ANDROID_ARCH),x86) CFLAGS += -march=i686 @@ -636,13 +635,19 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) - LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl + LDLIBS = -ldrm -lgbm -lpthread -lrt -lm -ldl + ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2) + LDLIBS += -lGLESv2 -lEGL + endif ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) LDLIBS += -latomic endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32) - LDLIBS = -lgdi32 -lwinmm -lopengl32 -lshcore + LDLIBS = -lgdi32 -lwinmm -lshcore + ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE) + LDLIBS += -lopengl32 + endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm diff --git a/src/config.h b/src/config.h index 43a061fd3..9f54edd23 100644 --- a/src/config.h +++ b/src/config.h @@ -49,19 +49,18 @@ #define SUPPORT_RPRAND_GENERATOR 1 // Mouse gestures are directly mapped like touches and processed by gestures system #define SUPPORT_MOUSE_GESTURES 1 -// Reconfigure standard input to receive key inputs, works with SSH connection. +// Reconfigure standard input to receive key inputs, works with SSH connection #define SUPPORT_SSH_KEYBOARD_RPI 1 -// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. -// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. +// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions +// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often #define SUPPORT_WINMM_HIGHRES_TIMER 1 // Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used //#define SUPPORT_BUSY_WAIT_LOOP 1 // Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy #define SUPPORT_PARTIALBUSY_WAIT_LOOP 1 // Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() +// WARNING: It also requires SUPPORT_IMAGE_EXPORT and SUPPORT_FILEFORMAT_PNG flags #define SUPPORT_SCREEN_CAPTURE 1 -// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() -#define SUPPORT_GIF_RECORDING 1 // Support CompressData() and DecompressData() functions #define SUPPORT_COMPRESSION_API 1 // Support automatic generated events, loading and recording of those events when required @@ -76,7 +75,7 @@ #define SUPPORT_CLIPBOARD_IMAGE 1 // NOTE: Clipboard image loading requires support for some image file formats -// TODO: Those defines should probably be removed from here, I prefer to let the user manage them +// TODO: Those defines should probably be removed from here, letting the user manage them #if defined(SUPPORT_CLIPBOARD_IMAGE) #ifndef SUPPORT_MODULE_RTEXTURES #define SUPPORT_MODULE_RTEXTURES 1 @@ -226,7 +225,7 @@ // On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle // at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow -// drawing text and shapes with a single draw call [SetShapesTexture()]. +// drawing text and shapes with a single draw call [SetShapesTexture()] #define SUPPORT_FONT_ATLAS_WHITE_REC 1 // Support conservative font atlas size estimation diff --git a/src/external/rl_gputex.h b/src/external/rl_gputex.h index 29500f3cf..9c1092695 100644 --- a/src/external/rl_gputex.h +++ b/src/external/rl_gputex.h @@ -308,7 +308,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_ unsigned char alpha = 0; // NOTE: Data comes as A1R5G5B5, it must be reordered to R5G5B5A1 - for (int i = 0; i < image_pixel_size; i++) + for (int i = 0; i < data_size/sizeof(unsigned short); i++) { alpha = ((unsigned short *)image_data)[i] >> 15; ((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 1; @@ -328,7 +328,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_ unsigned char alpha = 0; // NOTE: Data comes as A4R4G4B4, it must be reordered R4G4B4A4 - for (int i = 0; i < image_pixel_size; i++) + for (int i = 0; i < data_size/sizeof(unsigned short); i++) { alpha = ((unsigned short *)image_data)[i] >> 12; ((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 4; @@ -339,7 +339,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_ } } } - else if ((header->ddspf.flags == 0x40) && (header->ddspf.rgb_bit_count == 24)) // DDS_RGB, no compressed + else if ((header->ddspf.flags == 0x40) && (header->ddspf.rgb_bit_count == 24)) // DDS_RGB, no compressed { int data_size = image_pixel_size*3*sizeof(unsigned char); if (header->mipmap_count > 1) data_size = data_size + data_size/3; @@ -362,7 +362,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_ // NOTE: Data comes as A8R8G8B8, it must be reordered R8G8B8A8 (view next comment) // DirecX understand ARGB as a 32bit DWORD but the actual memory byte alignment is BGRA // So, we must realign B8G8R8A8 to R8G8B8A8 - for (int i = 0; i < image_pixel_size*4; i += 4) + for (int i = 0; i < data_size; i += 4) { blue = ((unsigned char *)image_data)[i]; ((unsigned char *)image_data)[i] = ((unsigned char *)image_data)[i + 2]; diff --git a/src/external/rlsw.h b/src/external/rlsw.h index e049e707e..80fb02c4f 100644 --- a/src/external/rlsw.h +++ b/src/external/rlsw.h @@ -7,7 +7,7 @@ * functionality available on rlgl.h library used by raylib, becoming a direct software * rendering replacement for OpenGL 1.1 backend and allowing to run raylib on GPU-less * devices when required -* +* * FEATURES: * - Rendering to custom internal framebuffer with multiple color modes supported: * - Color buffer: RGB - 8-bit (3:3:2) | RGB - 16-bit (5:6:5) | RGB - 24-bit (8:8:8) @@ -40,9 +40,17 @@ * If not defined, the library is in header only mode and can be included in other headers * or source files without problems. But only ONE file should hold the implementation * +* #define RLSW_USE_SIMD_INTRINSICS +* Detect and use SIMD intrinsics on the host compilation platform +* SIMD could improve rendering considerable vectorizing some raster operations +* but the target platforms running the compiled program with SIMD enabled +* must support the SIMD the program has been built for, making them only +* recommended under specific situations and only if the developers know +* what are they doing; this flag is not defined by default +* * rlsw capabilities could be customized just defining some internal * values before library inclusion (default values listed): -* +* * #define SW_GL_FRAMEBUFFER_COPY_BGRA true * #define SW_GL_BINDING_COPY_TEXTURE true * #define SW_COLOR_BUFFER_BITS 24 @@ -52,7 +60,7 @@ * #define SW_MAX_TEXTURE_STACK_SIZE 2 * #define SW_MAX_TEXTURES 128 * -* +* * LICENSE: MIT * * Copyright (c) 2025-2026 Le Juez Victor (@Bigfoot71), reviewed by Ramon Santamaria (@raysan5) @@ -63,10 +71,10 @@ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: -* +* * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. -* +* * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE @@ -94,11 +102,9 @@ #ifndef SW_MALLOC #define SW_MALLOC(sz) malloc(sz) #endif - #ifndef SW_REALLOC #define SW_REALLOC(ptr, newSz) realloc(ptr, newSz) #endif - #ifndef SW_FREE #define SW_FREE(ptr) free(ptr) #endif @@ -116,11 +122,11 @@ #endif #ifndef SW_COLOR_BUFFER_BITS - #define SW_COLOR_BUFFER_BITS 32 //< 32 (rgba), 16 (rgb packed) or 8 (rgb packed) + #define SW_COLOR_BUFFER_BITS 32 //< 32 (rgba), 16 (rgb packed) or 8 (rgb packed) #endif #ifndef SW_DEPTH_BUFFER_BITS - #define SW_DEPTH_BUFFER_BITS 16 //< 24, 16 or 8 + #define SW_DEPTH_BUFFER_BITS 16 //< 32, 24 or 16 #endif #ifndef SW_MAX_PROJECTION_STACK_SIZE @@ -139,7 +145,7 @@ #define SW_MAX_TEXTURES 128 #endif -// Under normal circumstances, clipping a polygon can add at most one vertex per clipping plane. +// Under normal circumstances, clipping a polygon can add at most one vertex per clipping plane // Considering the largest polygon involved is a quadrilateral (4 vertices), // and that clipping occurs against both the frustum (6 planes) and the scissors (4 planes), // the maximum number of vertices after clipping is: @@ -152,12 +158,6 @@ #define SW_CLIP_EPSILON 1e-4f #endif -#ifdef __cplusplus - #define CURLY_INIT(name) name -#else - #define CURLY_INIT(name) (name) -#endif - //---------------------------------------------------------------------------------- // OpenGL Compatibility Types //---------------------------------------------------------------------------------- @@ -198,6 +198,7 @@ typedef double GLclampd; //#define GL_ATTRIB_STACK_DEPTH 0x0BB0 //#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 //#define GL_COLOR_WRITEMASK 0x0C23 //#define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 @@ -332,6 +333,7 @@ typedef double GLclampd; #define glViewport(x, y, w, h) swViewport((x), (y), (w), (h)) #define glScissor(x, y, w, h) swScissor((x), (y), (w), (h)) #define glClearColor(r, g, b, a) swClearColor((r), (g), (b), (a)) +#define glClearDepth(d) swClearDepth((d)) #define glClear(bitmask) swClear((bitmask)) #define glBlendFunc(sfactor, dfactor) swBlendFunc((sfactor), (dfactor)) #define glPolygonMode(face, mode) swPolygonMode((mode)) @@ -384,7 +386,6 @@ typedef double GLclampd; #define glBindTexture(tr, id) swBindTexture((id)) // OpenGL functions NOT IMPLEMENTED by rlsw -#define glClearDepth(X) ((void)(X)) #define glDepthMask(X) ((void)(X)) #define glColorMask(X,Y,Z,W) ((void)(X),(void)(Y),(void)(Z),(void)(W)) #define glPixelStorei(X,Y) ((void)(X),(void)(Y)) @@ -415,6 +416,7 @@ typedef enum { SW_VERSION = GL_VERSION, SW_EXTENSIONS = GL_EXTENSIONS, SW_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE, + SW_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE, SW_CURRENT_COLOR = GL_CURRENT_COLOR, SW_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS, SW_POINT_SIZE = GL_POINT_SIZE, @@ -529,7 +531,6 @@ SWAPI void swClose(void); SWAPI bool swResizeFramebuffer(int w, int h); SWAPI void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, void *pixels); SWAPI void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySrc, int wSrc, int hSrc, SWformat format, SWtype type, void *pixels); -SWAPI void *swGetColorBuffer(int *w, int *h); SWAPI void swEnable(SWstate state); SWAPI void swDisable(SWstate state); @@ -542,6 +543,7 @@ SWAPI void swViewport(int x, int y, int width, int height); SWAPI void swScissor(int x, int y, int width, int height); SWAPI void swClearColor(float r, float g, float b, float a); +SWAPI void swClearDepth(float depth); SWAPI void swClear(uint32_t bitmask); SWAPI void swBlendFunc(SWfactor sfactor, SWfactor dfactor); @@ -608,142 +610,180 @@ SWAPI void swBindTexture(uint32_t id); #define RLSW_IMPLEMENTATION #if defined(RLSW_IMPLEMENTATION) -#include -#include -#include // Required for: floorf(), fabsf() +#include // Required for: malloc(), free() +#include // Required for: NULL, size_t, uint8_t, uint16_t, uint32_t... +#include // Required for: sinf(), cosf(), floorf(), fabsf(), sqrtf(), roundf() -#if defined(__FMA__) && defined(__AVX2__) -# define SW_HAS_FMA_AVX2 -# include +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define SW_SUPPORT_LOG_INFO +#if defined(SW_SUPPORT_LOG_INFO) //&& defined(_DEBUG) // WARNING: LOG() output required for this tool + #include + #define SW_LOG(...) printf(__VA_ARGS__) +#else + #define SW_LOG(...) #endif -#if defined(__FMA__) && defined(__AVX__) -# define SW_HAS_FMA_AVX -# include +#if defined(_MSC_VER) + #define SW_ALIGN(x) __declspec(align(x)) +#elif defined(__GNUC__) || defined(__clang__) + #define SW_ALIGN(x) __attribute__((aligned(x))) +#else + #define SW_ALIGN(x) // Do nothing if not available #endif -#if defined(__AVX2__) -# define SW_HAS_AVX2 -# include +#if defined(_M_X64) || defined(__x86_64__) + #define SW_ARCH_X86_64 +#elif defined(_M_IX86) || defined(__i386__) + #define SW_ARCH_X86 +#elif defined(_M_ARM) || defined(__arm__) + #define SW_ARCH_ARM32 +#elif defined(_M_ARM64) || defined(__aarch64__) + #define SW_ARCH_ARM64 +#elif defined(__riscv) + #define SW_ARCH_RISCV #endif -#if defined(__AVX__) -# define SW_HAS_AVX -# include -#endif +#if defined(RLSW_USE_SIMD_INTRINSICS) + // Check for SIMD vector instructions + // NOTE: Compiler is responsible to enable required flags for host device, + // supported features are detected at compiler init but varies depending on compiler + // TODO: This logic must be reviewed to avoid the inclusion of multiple headers + // and enable the higher level of SIMD available + #if defined(__FMA__) && defined(__AVX2__) + #define SW_HAS_FMA_AVX2 + #include + #elif defined(__FMA__) && defined(__AVX__) + #define SW_HAS_FMA_AVX + #include + #elif defined(__AVX2__) + #define SW_HAS_AVX2 + #include + #elif defined(__AVX__) + #define SW_HAS_AVX + #include + #endif + #if defined(__SSE4_2__) + #define SW_HAS_SSE42 + #include + #elif defined(__SSE4_1__) + #define SW_HAS_SSE41 + #include + #elif defined(__SSSE3__) + #define SW_HAS_SSSE3 + #include + #elif defined(__SSE3__) + #define SW_HAS_SSE3 + #include + #elif defined(__SSE2__) || (defined(_M_AMD64) || defined(_M_X64)) // SSE2 x64 + #define SW_HAS_SSE2 + #include + #elif defined(__SSE__) + #define SW_HAS_SSE + #include + #endif + #if defined(__ARM_NEON) || defined(__aarch64__) + #if defined(__ARM_FEATURE_FMA) + #define SW_HAS_NEON_FMA + #else + #define SW_HAS_NEON + #endif + #include + #endif + #if defined(__riscv_vector) + // NOTE: Requires compilation flags: -march=rv64gcv -mabi=lp64d + #define SW_HAS_RVV + #include + #endif +#endif // RLSW_USE_SIMD_INTRINSICS -#if defined(__SSE4_2__) -# define SW_HAS_SSE42 -# include -#endif - -#if defined(__SSE4_1__) -# define SW_HAS_SSE41 -# include -#endif - -#if defined(__SSSE3__) -# define SW_HAS_SSSE3 -# include -#endif - -#if defined(__SSE3__) -# define SW_HAS_SSE3 -# include -#endif - -#if defined(__SSE2__) -# define SW_HAS_SSE2 -# include -#endif - -#if defined(__SSE__) -# define SW_HAS_SSE -# include -#endif - -#if defined(__ARM_NEON) || defined(__aarch64__) -# if defined(__ARM_FEATURE_FMA) -# define SW_HAS_NEON_FMA -# else -# define SW_HAS_NEON -# endif -# include +#ifdef __cplusplus + #define SW_CURLY_INIT(name) name +#else + #define SW_CURLY_INIT(name) (name) #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define SW_PI 3.14159265358979323846f -#define SW_INV_255 0.00392156862745098f +#define SW_INV_255 0.00392156862745098f // 1.0f/255.0f #define SW_DEG2RAD (SW_PI/180.0f) #define SW_RAD2DEG (180.0f/SW_PI) -#define SW_COLOR_PIXEL_SIZE (SW_COLOR_BUFFER_BITS/8) -#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS/8) +#define SW_COLOR_PIXEL_SIZE (SW_COLOR_BUFFER_BITS >> 3) +#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS >> 3) +#define SW_PIXEL_SIZE (SW_COLOR_PIXEL_SIZE + SW_DEPTH_PIXEL_SIZE) + +#if (SW_PIXEL_SIZE <= 4) + #define SW_PIXEL_ALIGNMENT 4 +#else // if (SW_PIXEL_SIZE <= 8) + #define SW_PIXEL_ALIGNMENT 8 +#endif #if (SW_COLOR_BUFFER_BITS == 8) - #define COLOR_TYPE uint8_t - #define COLOR_IS_PACKED 1 - #define PACK_COLOR(r,g,b) ((((uint8_t)((r)*7+0.5f))&0x07)<<5 | (((uint8_t)((g)*7+0.5f))&0x07)<<2 | ((uint8_t)((b)*3+0.5f))&0x03) - #define UNPACK_R(p) (((p)>>5)&0x07) - #define UNPACK_G(p) (((p)>>2)&0x07) - #define UNPACK_B(p) ((p)&0x03) - #define SCALE_R(v) ((v)*255+3)/7 - #define SCALE_G(v) ((v)*255+3)/7 - #define SCALE_B(v) ((v)*255+1)/3 - #define TO_FLOAT_R(v) ((v)*(1.0f/7.0f)) - #define TO_FLOAT_G(v) ((v)*(1.0f/7.0f)) - #define TO_FLOAT_B(v) ((v)*(1.0f/3.0f)) + #define SW_COLOR_TYPE uint8_t + #define SW_COLOR_IS_PACKED 1 + #define SW_COLOR_PACK_COMP 1 + #define SW_PACK_COLOR(r,g,b) ((((uint8_t)((r)*7+0.5f))&0x07)<<5 | (((uint8_t)((g)*7+0.5f))&0x07)<<2 | ((uint8_t)((b)*3+0.5f))&0x03) + #define SW_UNPACK_R(p) (((p)>>5)&0x07) + #define SW_UNPACK_G(p) (((p)>>2)&0x07) + #define SW_UNPACK_B(p) ((p)&0x03) + #define SW_SCALE_R(v) ((v)*255+3)/7 + #define SW_SCALE_G(v) ((v)*255+3)/7 + #define SW_SCALE_B(v) ((v)*255+1)/3 + #define SW_TO_FLOAT_R(v) ((v)*(1.0f/7.0f)) + #define SW_TO_FLOAT_G(v) ((v)*(1.0f/7.0f)) + #define SW_TO_FLOAT_B(v) ((v)*(1.0f/3.0f)) #elif (SW_COLOR_BUFFER_BITS == 16) - #define COLOR_TYPE uint16_t - #define COLOR_IS_PACKED 1 - #define PACK_COLOR(r,g,b) ((((uint16_t)((r)*31+0.5f))&0x1F)<<11 | (((uint16_t)((g)*63+0.5f))&0x3F)<<5 | ((uint16_t)((b)*31+0.5f))&0x1F) - #define UNPACK_R(p) (((p)>>11)&0x1F) - #define UNPACK_G(p) (((p)>>5)&0x3F) - #define UNPACK_B(p) ((p)&0x1F) - #define SCALE_R(v) ((v)*255+15)/31 - #define SCALE_G(v) ((v)*255+31)/63 - #define SCALE_B(v) ((v)*255+15)/31 - #define TO_FLOAT_R(v) ((v)*(1.0f/31.0f)) - #define TO_FLOAT_G(v) ((v)*(1.0f/63.0f)) - #define TO_FLOAT_B(v) ((v)*(1.0f/31.0f)) + #define SW_COLOR_TYPE uint16_t + #define SW_COLOR_IS_PACKED 1 + #define SW_COLOR_PACK_COMP 1 + #define SW_PACK_COLOR(r,g,b) ((((uint16_t)((r)*31+0.5f))&0x1F)<<11 | (((uint16_t)((g)*63+0.5f))&0x3F)<<5 | ((uint16_t)((b)*31+0.5f))&0x1F) + #define SW_UNPACK_R(p) (((p)>>11)&0x1F) + #define SW_UNPACK_G(p) (((p)>>5)&0x3F) + #define SW_UNPACK_B(p) ((p)&0x1F) + #define SW_SCALE_R(v) ((v)*255+15)/31 + #define SW_SCALE_G(v) ((v)*255+31)/63 + #define SW_SCALE_B(v) ((v)*255+15)/31 + #define SW_TO_FLOAT_R(v) ((v)*(1.0f/31.0f)) + #define SW_TO_FLOAT_G(v) ((v)*(1.0f/63.0f)) + #define SW_TO_FLOAT_B(v) ((v)*(1.0f/31.0f)) #else // 32 bits - #define COLOR_TYPE uint8_t - #define COLOR_IS_PACKED 0 + #define SW_COLOR_TYPE uint8_t + #define SW_COLOR_IS_PACKED 0 + #define SW_COLOR_PACK_COMP 4 #endif -#if (SW_DEPTH_BUFFER_BITS == 8) - #define DEPTH_TYPE uint8_t - #define DEPTH_IS_PACKED 1 - #define DEPTH_MAX UINT8_MAX - #define DEPTH_SCALE (1.0f/UINT8_MAX) - #define PACK_DEPTH(d) ((DEPTH_TYPE)((d)*DEPTH_MAX)) - #define UNPACK_DEPTH(p) (p) -#elif (SW_DEPTH_BUFFER_BITS == 16) - #define DEPTH_TYPE uint16_t - #define DEPTH_IS_PACKED 1 - #define DEPTH_MAX UINT16_MAX - #define DEPTH_SCALE (1.0f/UINT16_MAX) - #define PACK_DEPTH(d) ((DEPTH_TYPE)((d)*DEPTH_MAX)) - #define UNPACK_DEPTH(p) (p) -#else // 24 bits - #define DEPTH_TYPE uint8_t - #define DEPTH_IS_PACKED 0 - #define DEPTH_MAX 0xFFFFFF - #define DEPTH_SCALE (1.0f/0xFFFFFF) - #define PACK_DEPTH_0(d) (((uint32_t)((d)*DEPTH_MAX)>>16)&0xFF) - #define PACK_DEPTH_1(d) (((uint32_t)((d)*DEPTH_MAX)>>8)&0xFF) - #define PACK_DEPTH_2(d) ((uint32_t)((d)*DEPTH_MAX)&0xFF) - #define UNPACK_DEPTH(p) (((p)[0]<<16)|((p)[1]<<8)|(p)[2]) +#if (SW_DEPTH_BUFFER_BITS == 16) + #define SW_DEPTH_TYPE uint16_t + #define SW_DEPTH_IS_PACKED 1 + #define SW_DEPTH_PACK_COMP 1 + #define SW_DEPTH_MAX UINT16_MAX + #define SW_DEPTH_SCALE (1.0f/UINT16_MAX) + #define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)((d)*SW_DEPTH_MAX)) + #define SW_UNPACK_DEPTH(p) (p) +#elif (SW_DEPTH_BUFFER_BITS == 24) + #define SW_DEPTH_TYPE uint8_t + #define SW_DEPTH_IS_PACKED 0 + #define SW_DEPTH_PACK_COMP 3 + #define SW_DEPTH_MAX 0xFFFFFFU + #define SW_DEPTH_SCALE (1.0f/0xFFFFFFU) + #define SW_PACK_DEPTH_0(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>16)&0xFFU)) + #define SW_PACK_DEPTH_1(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>8)&0xFFU)) + #define SW_PACK_DEPTH_2(d) ((uint8_t)((uint32_t)((d)*SW_DEPTH_MAX)&0xFFU)) + #define SW_UNPACK_DEPTH(p) ((((uint32_t)(p)[0]<<16)|((uint32_t)(p)[1]<<8)|(uint32_t)(p)[2])) +#else // 32 bits + #define SW_DEPTH_TYPE float + #define SW_DEPTH_IS_PACKED 1 + #define SW_DEPTH_PACK_COMP 1 + #define SW_DEPTH_MAX 1.0f + #define SW_DEPTH_SCALE 1.0f + #define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)(d)) + #define SW_UNPACK_DEPTH(p) (p) #endif -#define GET_COLOR_PTR(ptr, offset) ((void*)((uint8_t*)(ptr) + (offset)*SW_COLOR_PIXEL_SIZE)) -#define GET_DEPTH_PTR(ptr, offset) ((void*)((uint8_t*)(ptr) + (offset)*SW_DEPTH_PIXEL_SIZE)) -#define INC_COLOR_PTR(ptr) ((ptr) = (void*)((uint8_t*)(ptr) + SW_COLOR_PIXEL_SIZE)) -#define INC_DEPTH_PTR(ptr) ((ptr) = (void*)((uint8_t*)(ptr) + SW_DEPTH_PIXEL_SIZE)) - -#define SW_STATE_CHECK(flags) (SW_STATE_CHECK_EX(RLSW.stateFlags, (flags))) +#define SW_STATE_CHECK(flags) (SW_STATE_CHECK_EX(RLSW.stateFlags, (flags))) #define SW_STATE_CHECK_EX(state, flags) (((state) & (flags)) == (flags)) #define SW_STATE_SCISSOR_TEST (1 << 0) @@ -808,9 +848,17 @@ typedef struct { float ty; // Texel height } sw_texture_t; +// Pixel data type +typedef SW_ALIGN(SW_PIXEL_ALIGNMENT) struct { + SW_COLOR_TYPE color[SW_COLOR_PACK_COMP]; + SW_DEPTH_TYPE depth[SW_DEPTH_PACK_COMP]; +#if (SW_PIXEL_SIZE % SW_PIXEL_ALIGNMENT != 0) + uint8_t padding[SW_PIXEL_ALIGNMENT - SW_PIXEL_SIZE % SW_PIXEL_ALIGNMENT]; +#endif +} sw_pixel_t; + typedef struct { - void *color; - void *depth; + sw_pixel_t *pixels; int width; int height; int allocSz; @@ -818,8 +866,7 @@ typedef struct { typedef struct { sw_framebuffer_t framebuffer; // Main framebuffer - float clearColor[4]; // Color used to clear the screen - float clearDepth; // Depth value used to clear the screen + sw_pixel_t clearValue; // Clear value of the framebuffer float vpCenter[2]; // Viewport center float vpHalf[2]; // Viewport half dimensions @@ -849,7 +896,7 @@ typedef struct { int vertexCounter; // Number of vertices in 'ctx.vertexBuffer' SWdraw drawMode; // Current primitive mode (e.g., lines, triangles) - SWpoly polyMode; // Current polygon filling mode (e.g., lines, triangles) + SWpoly polyMode; // Current polygon filling mode (e.g., lines, triangles) int reqVertices; // Number of vertices required for the primitive being drawn float pointRadius; // Rasterized point radius float lineWidth; // Rasterized line width @@ -1075,38 +1122,54 @@ static inline void sw_float_to_unorm8_simd(uint8_t dst[4], const float src[4]) #if defined(SW_HAS_NEON) float32x4_t values = vld1q_f32(src); float32x4_t scaled = vmulq_n_f32(values, 255.0f); - scaled = vminq_f32(vmaxq_f32(scaled, vdupq_n_f32(0.0f)), vdupq_n_f32(255.0f)); - uint32x4_t clamped = vcvtq_u32_f32(scaled); - - uint16x4_t narrow16 = vmovn_u32(clamped); - uint8x8_t narrow8 = vmovn_u16(vcombine_u16(narrow16, narrow16)); - - vst1_lane_u32((uint32_t*)dst, vreinterpret_u32_u8(narrow8), 0); + int32x4_t clamped_s32 = vcvtq_s32_f32(scaled); // f32 -> s32 (truncated) + int16x4_t narrow16_s = vqmovn_s32(clamped_s32); + int16x8_t combined16_s = vcombine_s16(narrow16_s, narrow16_s); + uint8x8_t narrow8_u = vqmovun_s16(combined16_s); + vst1_lane_u32((uint32_t*)dst, vreinterpret_u32_u8(narrow8_u), 0); #elif defined(SW_HAS_SSE41) __m128 values = _mm_loadu_ps(src); __m128 scaled = _mm_mul_ps(values, _mm_set1_ps(255.0f)); - scaled = _mm_max_ps(_mm_min_ps(scaled, _mm_set1_ps(255.0f)), _mm_setzero_ps()); - __m128i clamped = _mm_cvtps_epi32(scaled); - - clamped = _mm_packus_epi32(clamped, clamped); - clamped = _mm_packus_epi16(clamped, clamped); + __m128i clamped = _mm_cvtps_epi32(scaled); // f32 -> s32 (truncated) + clamped = _mm_packus_epi32(clamped, clamped); // s32 -> u16 (saturated < 0 to 0) + clamped = _mm_packus_epi16(clamped, clamped); // u16 -> u8 (saturated > 255 to 255) *(uint32_t*)dst = _mm_cvtsi128_si32(clamped); #elif defined(SW_HAS_SSE2) __m128 values = _mm_loadu_ps(src); __m128 scaled = _mm_mul_ps(values, _mm_set1_ps(255.0f)); - scaled = _mm_max_ps(_mm_min_ps(scaled, _mm_set1_ps(255.0f)), _mm_setzero_ps()); - __m128i clamped = _mm_cvtps_epi32(scaled); - - clamped = _mm_packs_epi32(clamped, clamped); - clamped = _mm_packus_epi16(clamped, clamped); + __m128i clamped = _mm_cvtps_epi32(scaled); // f32 -> s32 (truncated) + clamped = _mm_packs_epi32(clamped, clamped); // s32 -> s16 (saturated) + clamped = _mm_packus_epi16(clamped, clamped); // s16 -> u8 (saturated < 0 to 0) *(uint32_t*)dst = _mm_cvtsi128_si32(clamped); +#elif defined(SW_HAS_RVV) + // TODO: Sample code generated by AI, needs testing and review + // NOTE: RVV 1.0 specs define the use of __riscv_ prefix for instrinsic functions + size_t vl = __riscv_vsetvl_e32m1(4); // Load up to 4 floats into a vector register + vfloat32m1_t vsrc = __riscv_vle32_v_f32m1(src, vl); // Load float32 values + + // Clamp to [0.0f, 1.0f] + vfloat32m1_t vzero = __riscv_vfmv_v_f_f32m1(0.0f, vl); + vfloat32m1_t vone = __riscv_vfmv_v_f_f32m1(1.0f, vl); + vsrc = __riscv_vfmin_vv_f32m1(vsrc, vone, vl); + vsrc = __riscv_vfmax_vv_f32m1(vsrc, vzero, vl); + + // Multiply by 255.0f and add 0.5f for rounding + vfloat32m1_t vscaled = __riscv_vfmul_vf_f32m1(vsrc, 255.0f, vl); + vscaled = __riscv_vfadd_vf_f32m1(vscaled, 0.5f, vl); + + // Convert to unsigned integer (truncate toward zero) + vuint32m1_t vu32 = __riscv_vfcvt_xu_f_v_u32m1(vscaled, vl); + + // Narrow from u32 -> u8 + vuint8m1_t vu8 = __riscv_vnclipu_wx_u8m1(vu32, 0, vl); // Round toward zero + __riscv_vse8_v_u8m1(dst, vu8, vl); // Store result #else for (int i = 0; i < 4; i++) { float val = src[i]*255.0f; val = (val > 255.0f)? 255.0f : val; val = (val < 0.0f)? 0.0f : val; - dst[i] = (uint8_t)(val + 0.5f); + dst[i] = (uint8_t)val; } #endif } @@ -1114,29 +1177,33 @@ static inline void sw_float_to_unorm8_simd(uint8_t dst[4], const float src[4]) static inline void sw_float_from_unorm8_simd(float dst[4], const uint8_t src[4]) { #if defined(SW_HAS_NEON) - uint32x4_t bytes = vdupq_n_u32(0); - bytes = vld1q_lane_u32((const uint32_t*)src, bytes, 0); - - uint8x8_t bytes8 = vreinterpret_u8_u32(vget_low_u32(bytes)); + uint8x8_t bytes8 = vld1_u8(src); //< Read 8 bytes, faster, but let's hope we're not at the end of the page (unlikely)... uint16x8_t bytes16 = vmovl_u8(bytes8); uint32x4_t ints = vmovl_u16(vget_low_u16(bytes16)); - float32x4_t floats = vcvtq_f32_u32(ints); floats = vmulq_n_f32(floats, SW_INV_255); vst1q_f32(dst, floats); #elif defined(SW_HAS_SSE41) - __m128i bytes = _mm_cvtsi32_si128(*(const uint32_t*)src); + __m128i bytes = _mm_cvtsi32_si128(*(const uint32_t *)src); __m128i ints = _mm_cvtepu8_epi32(bytes); __m128 floats = _mm_cvtepi32_ps(ints); floats = _mm_mul_ps(floats, _mm_set1_ps(SW_INV_255)); _mm_storeu_ps(dst, floats); #elif defined(SW_HAS_SSE2) - __m128i bytes = _mm_cvtsi32_si128(*(const uint32_t*)src); + __m128i bytes = _mm_cvtsi32_si128(*(const uint32_t *)src); bytes = _mm_unpacklo_epi8(bytes, _mm_setzero_si128()); __m128i ints = _mm_unpacklo_epi16(bytes, _mm_setzero_si128()); __m128 floats = _mm_cvtepi32_ps(ints); floats = _mm_mul_ps(floats, _mm_set1_ps(SW_INV_255)); _mm_storeu_ps(dst, floats); +#elif defined(SW_HAS_RVV) + // TODO: Sample code generated by AI, needs testing and review + size_t vl = __riscv_vsetvl_e8m1(4); // Set vector length for 8-bit input elements + vuint8m1_t vsrc_u8 = __riscv_vle8_v_u8m1(src, vl); // Load 4 unsigned 8-bit integers + vuint32m1_t vsrc_u32 = __riscv_vwcvt_xu_u_v_u32m1(vsrc_u8, vl); // Widen to 32-bit unsigned integers + vfloat32m1_t vsrc_f32 = __riscv_vfcvt_f_xu_v_f32m1(vsrc_u32, vl); // Convert to float32 + vfloat32m1_t vnorm = __riscv_vfmul_vf_f32m1(vsrc_f32, SW_INV_255, vl); // Multiply by 1/255.0 to normalize + __riscv_vse32_v_f32m1(dst, vnorm, vl); // Store result #else dst[0] = (float)src[0]*SW_INV_255; dst[1] = (float)src[1]*SW_INV_255; @@ -1204,15 +1271,8 @@ static inline bool sw_framebuffer_load(int w, int h) { int size = w*h; - RLSW.framebuffer.color = SW_MALLOC(SW_COLOR_PIXEL_SIZE*size); - if (RLSW.framebuffer.color == NULL) return false; - - RLSW.framebuffer.depth = SW_MALLOC(SW_DEPTH_PIXEL_SIZE*size); - if (RLSW.framebuffer.depth == NULL) - { - SW_FREE(RLSW.framebuffer.color); - return false; - } + RLSW.framebuffer.pixels = SW_MALLOC(sizeof(sw_pixel_t)*size); + if (RLSW.framebuffer.pixels == NULL) return false; RLSW.framebuffer.width = w; RLSW.framebuffer.height = h; @@ -1232,18 +1292,10 @@ static inline bool sw_framebuffer_resize(int w, int h) return true; } - void *newColor = SW_REALLOC(RLSW.framebuffer.color, SW_COLOR_PIXEL_SIZE*newSize); - if (newColor == NULL) return false; + void *newPixels = SW_REALLOC(RLSW.framebuffer.pixels, sizeof(sw_pixel_t)*newSize); + if (newPixels == NULL) return false; - void *newDepth = SW_REALLOC(RLSW.framebuffer.depth, SW_DEPTH_PIXEL_SIZE*newSize); - if (newDepth == NULL) - { - SW_FREE(newColor); - return false; - } - - RLSW.framebuffer.color = newColor; - RLSW.framebuffer.depth = newDepth; + RLSW.framebuffer.pixels = newPixels; RLSW.framebuffer.width = w; RLSW.framebuffer.height = h; @@ -1252,29 +1304,29 @@ static inline bool sw_framebuffer_resize(int w, int h) return true; } -static inline void sw_framebuffer_read_color(float dst[4], const void *src) +static inline void sw_framebuffer_read_color(float dst[4], const sw_pixel_t *src) { -#if COLOR_IS_PACKED - COLOR_TYPE pixel = ((COLOR_TYPE*)src)[0]; - dst[0] = TO_FLOAT_R(UNPACK_R(pixel)); - dst[1] = TO_FLOAT_G(UNPACK_G(pixel)); - dst[2] = TO_FLOAT_B(UNPACK_B(pixel)); +#if SW_COLOR_IS_PACKED + SW_COLOR_TYPE pixel = src->color[0]; + dst[0] = SW_TO_FLOAT_R(SW_UNPACK_R(pixel)); + dst[1] = SW_TO_FLOAT_G(SW_UNPACK_G(pixel)); + dst[2] = SW_TO_FLOAT_B(SW_UNPACK_B(pixel)); dst[3] = 1.0f; #else - sw_float_from_unorm8_simd(dst, src); + sw_float_from_unorm8_simd(dst, src->color); #endif } -static inline void sw_framebuffer_read_color8(uint8_t dst[4], const void *src) +static inline void sw_framebuffer_read_color8(uint8_t dst[4], const sw_pixel_t *src) { -#if COLOR_IS_PACKED - COLOR_TYPE pixel = ((COLOR_TYPE*)src)[0]; - dst[0] = SCALE_R(UNPACK_R(pixel)); - dst[1] = SCALE_G(UNPACK_G(pixel)); - dst[2] = SCALE_B(UNPACK_B(pixel)); +#if SW_COLOR_IS_PACKED + SW_COLOR_TYPE pixel = src->color[0]; + dst[0] = SW_SCALE_R(SW_UNPACK_R(pixel)); + dst[1] = SW_SCALE_G(SW_UNPACK_G(pixel)); + dst[2] = SW_SCALE_B(SW_UNPACK_B(pixel)); dst[3] = 255; #else - const COLOR_TYPE *p = (const COLOR_TYPE*)src; + const SW_COLOR_TYPE *p = src->color; dst[0] = p[0]; dst[1] = p[1]; dst[2] = p[2]; @@ -1282,231 +1334,141 @@ static inline void sw_framebuffer_read_color8(uint8_t dst[4], const void *src) #endif } -static inline void sw_framebuffer_write_color(void *dst, const float src[4]) +static inline float sw_framebuffer_read_depth(const sw_pixel_t *src) { -#if COLOR_IS_PACKED - ((COLOR_TYPE*)dst)[0] = PACK_COLOR(src[0], src[1], src[2]); +#if SW_DEPTH_IS_PACKED + return src->depth[0]*SW_DEPTH_SCALE; #else - sw_float_to_unorm8_simd(dst, src); + return SW_UNPACK_DEPTH(src->depth)*SW_DEPTH_SCALE; #endif } -static inline void sw_framebuffer_fill_color(void *ptr, int size, const float color[4]) +static inline void sw_framebuffer_write_color(sw_pixel_t *dst, const float src[4]) { -#if COLOR_IS_PACKED - COLOR_TYPE packed = PACK_COLOR(color[0], color[1], color[2]); - COLOR_TYPE *p = (COLOR_TYPE*)ptr; +#if SW_COLOR_IS_PACKED + dst->color[0] = SW_PACK_COLOR(src[0], src[1], src[2]); #else - COLOR_TYPE r = sw_clampi(color[0]*255, 0, 255); - COLOR_TYPE g = sw_clampi(color[1]*255, 0, 255); - COLOR_TYPE b = sw_clampi(color[2]*255, 0, 255); - COLOR_TYPE a = sw_clampi(color[3]*255, 0, 255); - COLOR_TYPE *p = (COLOR_TYPE*)ptr; + sw_float_to_unorm8_simd(dst->color, src); #endif - +} + +static inline void sw_framebuffer_write_depth(sw_pixel_t *dst, float depth) +{ + depth = sw_saturate(depth); // REVIEW: An overflow can occur in certain circumstances with clipping, and needs to be reviewed... + +#if SW_DEPTH_IS_PACKED + dst->depth[0] = SW_PACK_DEPTH(depth); +#else + dst->depth[0] = SW_PACK_DEPTH_0(depth); + dst->depth[1] = SW_PACK_DEPTH_1(depth); + dst->depth[2] = SW_PACK_DEPTH_2(depth); +#endif +} + +static inline void sw_framebuffer_fill_color(sw_pixel_t *ptr, int size, const SW_COLOR_TYPE color[SW_COLOR_PACK_COMP]) +{ if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) { int w = RLSW.scMax[0] - RLSW.scMin[0] + 1; for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) { -#if COLOR_IS_PACKED - COLOR_TYPE *row = p + y*RLSW.framebuffer.width + RLSW.scMin[0]; - for (int x = 0; x < w; x++) *row++ = packed; -#else - COLOR_TYPE *row = p + 3*(y*RLSW.framebuffer.width + RLSW.scMin[0]); - for (int x = 0; x < w; x++) + sw_pixel_t *row = ptr + y*RLSW.framebuffer.width + RLSW.scMin[0]; + for (int x = 0; x < w; x++, row++) { - *row++ = r; - *row++ = g; - *row++ = b; - *row++ = a; + for (int i = 0; i < SW_COLOR_PACK_COMP; i++) row->color[i] = color[i]; } -#endif } } else { -#if COLOR_IS_PACKED - for (int i = 0; i < size; i++) *p++ = packed; -#else - for (int i = 0; i < size; i++) + for (int i = 0; i < size; i++, ptr++) { - *p++ = r; - *p++ = g; - *p++ = b; - *p++ = a; + for (int j = 0; j < SW_COLOR_PACK_COMP; j++) ptr->color[j] = color[j]; } -#endif } } -static inline float sw_framebuffer_read_depth(const void *src) +static inline void sw_framebuffer_fill_depth(sw_pixel_t *ptr, int size, const SW_DEPTH_TYPE depth[SW_DEPTH_PACK_COMP]) { -#if DEPTH_IS_PACKED - return ((DEPTH_TYPE*)src)[0]*DEPTH_SCALE; -#else - const DEPTH_TYPE *p = (const DEPTH_TYPE*)src; - uint32_t d = UNPACK_DEPTH(p); - return d*DEPTH_SCALE; -#endif -} - -static inline void sw_framebuffer_write_depth(void *dst, float depth) -{ -#if DEPTH_IS_PACKED - ((DEPTH_TYPE*)dst)[0] = PACK_DEPTH(depth); -#else - DEPTH_TYPE *p = (DEPTH_TYPE*)dst; - p[0] = PACK_DEPTH_0(depth); - p[1] = PACK_DEPTH_1(depth); - p[2] = PACK_DEPTH_2(depth); -#endif -} - -static inline void sw_framebuffer_fill_depth(void *ptr, int size, float value) -{ -#if DEPTH_IS_PACKED - DEPTH_TYPE d = PACK_DEPTH(value); - DEPTH_TYPE *p = (DEPTH_TYPE*)ptr; -#else - DEPTH_TYPE d0 = PACK_DEPTH_0(value); - DEPTH_TYPE d1 = PACK_DEPTH_1(value); - DEPTH_TYPE d2 = PACK_DEPTH_2(value); - DEPTH_TYPE *p = (DEPTH_TYPE*)ptr; -#endif - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) { int w = RLSW.scMax[0] - RLSW.scMin[0] + 1; for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) { -#if DEPTH_IS_PACKED - DEPTH_TYPE *row = p + y*RLSW.framebuffer.width + RLSW.scMin[0]; - for (int x = 0; x < w; x++) *row++ = d; -#else - DEPTH_TYPE *row = p + 3*(y*RLSW.framebuffer.width + RLSW.scMin[0]); - for (int x = 0; x < w; x++) + sw_pixel_t *row = ptr + y*RLSW.framebuffer.width + RLSW.scMin[0]; + for (int x = 0; x < w; x++, row++) { - *row++ = d0; - *row++ = d1; - *row++ = d2; + for (int i = 0; i < SW_DEPTH_PACK_COMP; i++) row->depth[i] = depth[i]; } -#endif } } else { -#if DEPTH_IS_PACKED - for (int i = 0; i < size; i++) *p++ = d; -#else - for (int i = 0; i < size; i++) + for (int i = 0; i < size; i++, ptr++) { - *p++ = d0; - *p++ = d1; - *p++ = d2; + for (int j = 0; j < SW_DEPTH_PACK_COMP; j++) ptr->depth[j] = depth[j]; } -#endif } } -static inline void sw_framebuffer_fill(void *colorPtr, void *depthPtr, int size, float color[4], float depth) +static inline void sw_framebuffer_fill(sw_pixel_t *ptr, int size, sw_pixel_t value) { -#if COLOR_IS_PACKED - COLOR_TYPE packedColor = PACK_COLOR(color[0], color[1], color[2]); - COLOR_TYPE *pColor = (COLOR_TYPE*)colorPtr; -#else - COLOR_TYPE r = sw_clampi(color[0]*255, 0, 255); - COLOR_TYPE g = sw_clampi(color[1]*255, 0, 255); - COLOR_TYPE b = sw_clampi(color[2]*255, 0, 255); - COLOR_TYPE a = sw_clampi(color[3]*255, 0, 255); - COLOR_TYPE *pColor = (COLOR_TYPE*)colorPtr; -#endif - -#if DEPTH_IS_PACKED - DEPTH_TYPE d = PACK_DEPTH(depth); - DEPTH_TYPE *pDepth = (DEPTH_TYPE*)depthPtr; -#else - DEPTH_TYPE d0 = PACK_DEPTH_0(depth); - DEPTH_TYPE d1 = PACK_DEPTH_1(depth); - DEPTH_TYPE d2 = PACK_DEPTH_2(depth); - DEPTH_TYPE *pDepth = (DEPTH_TYPE*)depthPtr; -#endif - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) { int w = RLSW.scMax[0] - RLSW.scMin[0] + 1; for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) { -#if COLOR_IS_PACKED - COLOR_TYPE *rowColor = pColor + y*RLSW.framebuffer.width + RLSW.scMin[0]; -#else - COLOR_TYPE *rowColor = pColor + 3*(y*RLSW.framebuffer.width + RLSW.scMin[0]); -#endif - -#if DEPTH_IS_PACKED - DEPTH_TYPE *rowDepth = pDepth + y*RLSW.framebuffer.width + RLSW.scMin[0]; -#else - DEPTH_TYPE *rowDepth = pDepth + 3*(y*RLSW.framebuffer.width + RLSW.scMin[0]); -#endif - - for (int x = 0; x < w; x++) - { -#if COLOR_IS_PACKED - *rowColor++ = packedColor; -#else - *rowColor++ = r; - *rowColor++ = g; - *rowColor++ = b; - *rowColor++ = a; -#endif - -#if DEPTH_IS_PACKED - *rowDepth++ = d; -#else - *rowDepth++ = d0; - *rowDepth++ = d1; - *rowDepth++ = d2; -#endif - } + sw_pixel_t *row = ptr + y*RLSW.framebuffer.width + RLSW.scMin[0]; + for (int x = 0; x < w; x++, row++) *row = value; } } else { + for (int i = 0; i < size; i++, ptr++) *ptr = value; + } +} + +static inline void sw_framebuffer_copy_fast(void* dst) +{ + int size = RLSW.framebuffer.width*RLSW.framebuffer.height; + const sw_pixel_t *pixels = RLSW.framebuffer.pixels; + +#if SW_COLOR_BUFFER_BITS == 8 + uint8_t *dst8 = (uint8_t*)dst; + for (int i = 0; i < size; i++) dst8[i] = pixels[i].color[0]; +#elif SW_COLOR_BUFFER_BITS == 16 + uint16_t *dst16 = (uint16_t*)dst; + for (int i = 0; i < size; i++) dst16[i] = *(uint16_t*)pixels[i].color; +#else // 32 bits + uint32_t *dst32 = (uint32_t*)dst; + #if SW_GL_FRAMEBUFFER_COPY_BGRA for (int i = 0; i < size; i++) { -#if COLOR_IS_PACKED - *pColor++ = packedColor; -#else - *pColor++ = r; - *pColor++ = g; - *pColor++ = b; - *pColor++ = a; -#endif - -#if DEPTH_IS_PACKED - *pDepth++ = d; -#else - *pDepth++ = d0; - *pDepth++ = d1; - *pDepth++ = d2; -#endif + const uint8_t *c = pixels[i].color; + dst32[i] = (uint32_t)c[2] | ((uint32_t)c[1] << 8) | ((uint32_t)c[0] << 16) | ((uint32_t)c[3] << 24); } - } + #else // RGBA + for (int i = 0; i < size; i++) dst32[i] = *(uint32_t*)pixels[i].color; + #endif +#endif } #define DEFINE_FRAMEBUFFER_COPY_BEGIN(name, DST_PTR_T) \ -static inline void sw_framebuffer_copy_to_##name(int x, int y, int w, int h, DST_PTR_T *dst) \ +static inline void sw_framebuffer_copy_to_##name(int x, int y, int w, int h, DST_PTR_T *dst) \ { \ - const void *src = RLSW.framebuffer.color; \ + const int stride = RLSW.framebuffer.width; \ + const sw_pixel_t *src = RLSW.framebuffer.pixels + (y*stride + x); \ \ - for (int iy = y; iy < h; iy++) { \ - for (int ix = x; ix < w; ix++) { \ + for (int iy = 0; iy < h; iy++) { \ + const sw_pixel_t *line = src; \ + for (int ix = 0; ix < w; ix++) { \ uint8_t color[4]; \ - sw_framebuffer_read_color8(color, src); \ + sw_framebuffer_read_color8(color, line); \ #define DEFINE_FRAMEBUFFER_COPY_END() \ - INC_COLOR_PTR(src); \ + ++line; \ } \ + src += stride; \ } \ } @@ -1568,7 +1530,7 @@ DEFINE_FRAMEBUFFER_COPY_BEGIN(R5G5B5A1, uint16_t) uint8_t r5 = (color[0]*31 + 127)/255; uint8_t g5 = (color[1]*31 + 127)/255; uint8_t b5 = (color[2]*31 + 127)/255; - uint8_t a1 = color[3] >= 128 ? 1 : 0; + uint8_t a1 = (color[3] >= 128)? 1 : 0; #if SW_GL_FRAMEBUFFER_COPY_BGRA uint16_t pixel = (b5 << 11) | (g5 << 6) | (r5 << 1) | a1; @@ -1620,22 +1582,24 @@ static inline void sw_framebuffer_blit_to_##name( int xSrc, int ySrc, int wSrc, int hSrc, \ DST_PTR_T *dst) \ { \ - const uint8_t *srcBase = (uint8_t*)RLSW.framebuffer.color; \ - int fbWidth = RLSW.framebuffer.width; \ + const sw_pixel_t *srcBase = RLSW.framebuffer.pixels; \ + const int fbWidth = RLSW.framebuffer.width; \ \ - uint32_t xScale = ((uint32_t)wSrc << 16)/(uint32_t)wDst; \ - uint32_t yScale = ((uint32_t)hSrc << 16)/(uint32_t)hDst; \ + const uint32_t xScale = ((uint32_t)wSrc << 16)/(uint32_t)wDst; \ + const uint32_t yScale = ((uint32_t)hSrc << 16)/(uint32_t)hDst; \ \ for (int dy = 0; dy < hDst; dy++) { \ uint32_t yFix = ((uint32_t)ySrc << 16) + dy*yScale; \ int sy = yFix >> 16; \ + const sw_pixel_t *srcLine = srcBase + sy*fbWidth + xSrc; \ \ + const sw_pixel_t *srcPtr = srcLine; \ for (int dx = 0; dx < wDst; dx++) { \ uint32_t xFix = dx*xScale; \ int sx = xFix >> 16; \ - const void *srcPtr = GET_COLOR_PTR(srcBase, sy*fbWidth + sx); \ + const sw_pixel_t *pixel = srcPtr + sx; \ uint8_t color[4]; \ - sw_framebuffer_read_color8(color, srcPtr); \ + sw_framebuffer_read_color8(color, pixel); #define DEFINE_FRAMEBUFFER_BLIT_END() \ } \ @@ -1697,7 +1661,7 @@ DEFINE_FRAMEBUFFER_BLIT_BEGIN(R5G5B5A1, uint16_t) uint8_t r5 = (color[0]*31 + 127)/255; uint8_t g5 = (color[1]*31 + 127)/255; uint8_t b5 = (color[2]*31 + 127)/255; - uint8_t a1 = color[3] >= 128 ? 1 : 0; + uint8_t a1 = (color[3] >= 128)? 1 : 0; #if SW_GL_FRAMEBUFFER_COPY_BGRA uint16_t pixel = (b5 << 11) | (g5 << 6) | (r5 << 1) | a1; @@ -1955,7 +1919,7 @@ static inline void sw_texture_sample_nearest(float *color, const sw_texture_t *t static inline void sw_texture_sample_linear(float *color, const sw_texture_t *tex, float u, float v) { // TODO: With a bit more cleverness we could clearly reduce the - // number of operations here, but for now it works fine. + // number of operations here, but for now it works fine float xf = (u*tex->width) - 0.5f; float yf = (v*tex->height) - 0.5f; @@ -2154,12 +2118,12 @@ static inline int sw_clip_##name( // Frustum cliping functions //------------------------------------------------------------------------------------------- #define IS_INSIDE_PLANE_W(h) ((h)[3] >= SW_CLIP_EPSILON) -#define IS_INSIDE_PLANE_X_POS(h) ((h)[0] <= (h)[3]) -#define IS_INSIDE_PLANE_X_NEG(h) (-(h)[0] <= (h)[3]) -#define IS_INSIDE_PLANE_Y_POS(h) ((h)[1] <= (h)[3]) -#define IS_INSIDE_PLANE_Y_NEG(h) (-(h)[1] <= (h)[3]) -#define IS_INSIDE_PLANE_Z_POS(h) ((h)[2] <= (h)[3]) -#define IS_INSIDE_PLANE_Z_NEG(h) (-(h)[2] <= (h)[3]) +#define IS_INSIDE_PLANE_X_POS(h) ( (h)[0] < (h)[3]) // Exclusive for +X +#define IS_INSIDE_PLANE_X_NEG(h) (-(h)[0] < (h)[3]) // Exclusive for -X +#define IS_INSIDE_PLANE_Y_POS(h) ( (h)[1] < (h)[3]) // Exclusive for +Y +#define IS_INSIDE_PLANE_Y_NEG(h) (-(h)[1] < (h)[3]) // Exclusive for -Y +#define IS_INSIDE_PLANE_Z_POS(h) ( (h)[2] <= (h)[3]) // Inclusive for +Z +#define IS_INSIDE_PLANE_Z_NEG(h) (-(h)[2] <= (h)[3]) // Inclusive for -Z #define COMPUTE_T_PLANE_W(hPrev, hCurr) ((SW_CLIP_EPSILON - (hPrev)[3])/((hCurr)[3] - (hPrev)[3])) #define COMPUTE_T_PLANE_X_POS(hPrev, hCurr) (((hPrev)[3] - (hPrev)[0])/(((hPrev)[3] - (hPrev)[0]) - ((hCurr)[3] - (hCurr)[0]))) @@ -2239,13 +2203,13 @@ static inline bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VE //------------------------------------------------------------------------------------------- static inline bool sw_triangle_face_culling(void) { - // NOTE: Face culling is done before clipping to avoid unnecessary computations. + // NOTE: Face culling is done before clipping to avoid unnecessary computations // To handle triangles crossing the w=0 plane correctly, // we perform the winding order test in homogeneous coordinates directly, - // before the perspective division (division by w). + // before the perspective division (division by w) // This test determines the orientation of the triangle in the (x,y,w) plane, // which corresponds to the projected 2D winding order sign, - // even with negative w values. + // even with negative w values // Preload homogeneous coordinates into local variables const float *h0 = RLSW.vertexBuffer[0].homogeneous; @@ -2253,11 +2217,11 @@ static inline bool sw_triangle_face_culling(void) const float *h2 = RLSW.vertexBuffer[2].homogeneous; // Compute a value proportional to the signed area in the projected 2D plane, - // calculated directly using homogeneous coordinates BEFORE division by w. + // calculated directly using homogeneous coordinates BEFORE division by w // This is the determinant of the matrix formed by the (x, y, w) components // of the vertices, which correctly captures the winding order in homogeneous // space and its relationship to the projected 2D winding order, even with - // negative w values. + // negative w values // The determinant formula used here is: // h0.x*(h1.y*h2.w - h2.y*h1.w) + // h1.x*(h2.y*h0.w - h0.y*h2.w) + @@ -2269,20 +2233,18 @@ static inline bool sw_triangle_face_culling(void) h2[0]*(h0[1]*h1[3] - h1[1]*h0[3]); // Discard the triangle if its winding order (determined by the sign - // of the homogeneous area/determinant) matches the culled direction. + // of the homogeneous area/determinant) matches the culled direction // A positive hSgnArea typically corresponds to a counter-clockwise - // winding in the projected space when all w > 0. + // winding in the projected space when all w > 0 // This test is robust for points with w > 0 or w < 0, correctly - // capturing the change in orientation when crossing the w=0 plane. + // capturing the change in orientation when crossing the w=0 plane - // The culling logic remains the same based on the signed area/determinant. + // The culling logic remains the same based on the signed area/determinant // A value of 0 for hSgnArea means the points are collinear in (x, y, w) - // space, which corresponds to a degenerate triangle projection. + // space, which corresponds to a degenerate triangle projection // Such triangles are typically not culled by this test (0 < 0 is false, 0 > 0 is false) - // and should be handled by the clipper if necessary. - return (RLSW.cullFace == SW_FRONT) - ? (hSgnArea < 0) // Cull if winding is "clockwise" in the projected sense - : (hSgnArea > 0); // Cull if winding is "counter-clockwise" in the projected sense + // and should be handled by the clipper if necessary + return (RLSW.cullFace == SW_FRONT)? (hSgnArea < 0) : (hSgnArea > 0); // Cull if winding is "clockwise" : "counter-clockwise" } static inline void sw_triangle_clip_and_project(void) @@ -2378,8 +2340,7 @@ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, \ /* Pre-calculate the starting pointers for the framebuffer row */ \ int y = (int)start->screen[1]; \ - void *cptr = GET_COLOR_PTR(RLSW.framebuffer.color, y*RLSW.framebuffer.width + xStart); \ - void *dptr = GET_DEPTH_PTR(RLSW.framebuffer.depth, y*RLSW.framebuffer.width + xStart); \ + sw_pixel_t *ptr = RLSW.framebuffer.pixels + y*RLSW.framebuffer.width + xStart; \ \ /* Scanline rasterization */ \ for (int x = xStart; x < xEnd; x++) \ @@ -2395,12 +2356,12 @@ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, if (ENABLE_DEPTH_TEST) \ { \ /* TODO: Implement different depth funcs? */ \ - float depth = sw_framebuffer_read_depth(dptr); \ + float depth = sw_framebuffer_read_depth(ptr); \ if (z > depth) goto discard; \ } \ \ /* TODO: Implement depth mask */ \ - sw_framebuffer_write_depth(dptr, z); \ + sw_framebuffer_write_depth(ptr, z); \ \ if (ENABLE_TEXTURE) \ { \ @@ -2417,13 +2378,13 @@ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, if (ENABLE_COLOR_BLEND) \ { \ float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ + sw_framebuffer_read_color(dstColor, ptr); \ sw_blend_colors(dstColor, srcColor); \ - sw_framebuffer_write_color(cptr, dstColor); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ else \ { \ - sw_framebuffer_write_color(cptr, srcColor); \ + sw_framebuffer_write_color(ptr, srcColor); \ } \ \ /* Increment the interpolation parameter, UVs, and pointers */ \ @@ -2439,9 +2400,7 @@ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, u += dUdx; \ v += dVdx; \ } \ - \ - INC_COLOR_PTR(cptr); \ - INC_DEPTH_PTR(dptr); \ + ++ptr; \ } \ } @@ -2598,14 +2557,14 @@ static inline void sw_triangle_render(void) //------------------------------------------------------------------------------------------- static inline bool sw_quad_face_culling(void) { - // NOTE: Face culling is done before clipping to avoid unnecessary computations. + // NOTE: Face culling is done before clipping to avoid unnecessary computations // To handle quads crossing the w=0 plane correctly, // we perform the winding order test in homogeneous coordinates directly, - // before the perspective division (division by w). + // before the perspective division (division by w) // For a convex quad with vertices P0, P1, P2, P3 in sequential order, // the winding order of the quad is the same as the winding order // of the triangle P0 P1 P2. We use the homogeneous triangle - // winding test on this first triangle. + // winding test on this first triangle // Preload homogeneous coordinates into local variables const float *h0 = RLSW.vertexBuffer[0].homogeneous; @@ -2617,11 +2576,11 @@ static inline bool sw_quad_face_culling(void) // Compute a value proportional to the signed area of the triangle P0 P1 P2 // in the projected 2D plane, calculated directly using homogeneous coordinates - // BEFORE division by w. + // BEFORE division by w // This is the determinant of the matrix formed by the (x, y, w) components // of the vertices P0, P1, and P2. Its sign correctly indicates the winding order // in homogeneous space and its relationship to the projected 2D winding order, - // even with negative w values. + // even with negative w values // The determinant formula used here is: // h0.x*(h1.y*h2.w - h2.y*h1.w) + // h1.x*(h2.y*h0.w - h0.y*h2.w) + @@ -2633,21 +2592,19 @@ static inline bool sw_quad_face_culling(void) h2[0]*(h0[1]*h1[3] - h1[1]*h0[3]); // Perform face culling based on the winding order determined by the sign - // of the homogeneous area/determinant of triangle P0 P1 P2. + // of the homogeneous area/determinant of triangle P0 P1 P2 // This test is robust for points with w > 0 or w < 0 within the triangle, - // correctly capturing the change in orientation when crossing the w=0 plane. + // correctly capturing the change in orientation when crossing the w=0 plane // A positive hSgnArea typically corresponds to a counter-clockwise - // winding in the projected space when all w > 0. + // winding in the projected space when all w > 0 // A value of 0 for hSgnArea means P0, P1, P2 are collinear in (x, y, w) - // space, which corresponds to a degenerate triangle projection. + // space, which corresponds to a degenerate triangle projection // Such quads might also be degenerate or non-planar. They are typically // not culled by this test (0 < 0 is false, 0 > 0 is false) - // and should be handled by the clipper if necessary. + // and should be handled by the clipper if necessary - return (RLSW.cullFace == SW_FRONT) - ? (hSgnArea < 0.0f) // Cull if winding is "clockwise" in the projected sense - : (hSgnArea > 0.0f); // Cull if winding is "counter-clockwise" in the projected sense + return (RLSW.cullFace == SW_FRONT)? (hSgnArea < 0.0f) : (hSgnArea > 0.0f); // Cull if winding is "clockwise" : "counter-clockwise" } static inline void sw_quad_clip_and_project(void) @@ -2690,25 +2647,38 @@ static inline void sw_quad_clip_and_project(void) static inline bool sw_quad_is_axis_aligned(void) { - int horizontal = 0; - int vertical = 0; - + // Reject quads with perspective projection + // The fast path assumes affine (non-perspective) quads, + // so we require all vertices to have homogeneous w = 1.0 for (int i = 0; i < 4; i++) { if (RLSW.vertexBuffer[i].homogeneous[3] != 1.0f) return false; - - const float *v0 = RLSW.vertexBuffer[i].position; - const float *v1 = RLSW.vertexBuffer[(i + 1)%4].position; - - float dx = v1[0] - v0[0]; - float dy = v1[1] - v0[1]; - - if ((fabsf(dx) > 1e-6f) && (fabsf(dy) < 1e-6f)) horizontal++; - else if ((fabsf(dy) > 1e-6f) && (fabsf(dx) < 1e-6f)) vertical++; - else return false; // Diagonal edge -> not axis-aligned } - return ((horizontal == 2) && (vertical == 2)); + // Epsilon tolerance in screen space (pixels) + const float epsilon = 0.5f; + + // Fetch screen-space positions for the four quad vertices + const float *p0 = RLSW.vertexBuffer[0].screen; + const float *p1 = RLSW.vertexBuffer[1].screen; + const float *p2 = RLSW.vertexBuffer[2].screen; + const float *p3 = RLSW.vertexBuffer[3].screen; + + // Compute edge vectors between consecutive vertices + // These define the four sides of the quad in screen space + float dx01 = p1[0] - p0[0], dy01 = p1[1] - p0[1]; + float dx12 = p2[0] - p1[0], dy12 = p2[1] - p1[1]; + float dx23 = p3[0] - p2[0], dy23 = p3[1] - p2[1]; + float dx30 = p0[0] - p3[0], dy30 = p0[1] - p3[1]; + + // Each edge must be either horizontal or vertical within epsilon tolerance + // If any edge deviates significantly from either axis, the quad is not axis-aligned + if (!((fabsf(dy01) < epsilon) || (fabsf(dx01) < epsilon))) return false; + if (!((fabsf(dy12) < epsilon) || (fabsf(dx12) < epsilon))) return false; + if (!((fabsf(dy23) < epsilon) || (fabsf(dx23) < epsilon))) return false; + if (!((fabsf(dy30) < epsilon) || (fabsf(dx30) < epsilon))) return false; + + return true; } static inline void sw_quad_sort_cw(const sw_vertex_t* *output) @@ -2716,9 +2686,9 @@ static inline void sw_quad_sort_cw(const sw_vertex_t* *output) const sw_vertex_t *input = RLSW.vertexBuffer; // Calculate the centroid of the quad - float cx = (input[0].screen[0] + input[1].screen[0] + + float cx = (input[0].screen[0] + input[1].screen[0] + input[2].screen[0] + input[3].screen[0])*0.25f; - float cy = (input[0].screen[1] + input[1].screen[1] + + float cy = (input[0].screen[1] + input[1].screen[1] + input[2].screen[1] + input[3].screen[1])*0.25f; // Calculate the angle of each vertex relative to the center @@ -2782,8 +2752,8 @@ static inline void FUNC_NAME(void) float ySubstep = 1.0f - sw_fract(v0->screen[1]); \ \ /* Calculation of vertex gradients in X and Y */ \ - float dUdx, dVdx; \ - float dUdy, dVdy; \ + float dUdx = 0.0f, dVdx = 0.0f; \ + float dUdy = 0.0f, dVdy = 0.0f; \ if (ENABLE_TEXTURE) { \ dUdx = (v1->texcoord[0] - v0->texcoord[0])*wRcp; \ dVdx = (v1->texcoord[1] - v0->texcoord[1])*wRcp; \ @@ -2809,8 +2779,7 @@ static inline void FUNC_NAME(void) const sw_texture_t *tex; \ if (ENABLE_TEXTURE) tex = &RLSW.loadedTextures[RLSW.currentTexture]; \ \ - void *cDstBase = RLSW.framebuffer.color; \ - void *dDstBase = RLSW.framebuffer.depth; \ + sw_pixel_t *pixels = RLSW.framebuffer.pixels; \ int wDst = RLSW.framebuffer.width; \ \ float zScanline = v0->homogeneous[2] + dZdx*xSubstep + dZdy*ySubstep; \ @@ -2826,8 +2795,7 @@ static inline void FUNC_NAME(void) \ for (int y = yMin; y < yMax; y++) \ { \ - void *cptr = GET_COLOR_PTR(cDstBase, y*wDst + xMin); \ - void *dptr = GET_DEPTH_PTR(dDstBase, y*wDst + xMin); \ + sw_pixel_t *ptr = pixels + y*wDst + xMin; \ \ float z = zScanline; \ float u = uScanline; \ @@ -2855,12 +2823,12 @@ static inline void FUNC_NAME(void) if (ENABLE_DEPTH_TEST) \ { \ /* TODO: Implement different depth funcs? */ \ - float depth = sw_framebuffer_read_depth(dptr); \ + float depth = sw_framebuffer_read_depth(ptr); \ if (z > depth) goto discard; \ } \ \ /* TODO: Implement depth mask */ \ - sw_framebuffer_write_depth(dptr, z); \ + sw_framebuffer_write_depth(ptr, z); \ \ if (ENABLE_TEXTURE) \ { \ @@ -2875,11 +2843,11 @@ static inline void FUNC_NAME(void) if (ENABLE_COLOR_BLEND) \ { \ float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ + sw_framebuffer_read_color(dstColor, ptr); \ sw_blend_colors(dstColor, srcColor); \ - sw_framebuffer_write_color(cptr, dstColor); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ - else sw_framebuffer_write_color(cptr, srcColor); \ + else sw_framebuffer_write_color(ptr, srcColor); \ \ discard: \ z += dZdx; \ @@ -2887,15 +2855,12 @@ static inline void FUNC_NAME(void) color[1] += dCdx[1]; \ color[2] += dCdx[2]; \ color[3] += dCdx[3]; \ - \ if (ENABLE_TEXTURE) \ { \ u += dUdx; \ v += dVdx; \ } \ - \ - INC_COLOR_PTR(cptr); \ - INC_DEPTH_PTR(dptr); \ + ++ptr; \ } \ \ zScanline += dZdy; \ @@ -3119,8 +3084,7 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \ float a = v0->color[3] + aInc*substep; \ \ const int fbWidth = RLSW.framebuffer.width; \ - void *cBuffer = RLSW.framebuffer.color; \ - void *dBuffer = RLSW.framebuffer.depth; \ + sw_pixel_t *pixels = RLSW.framebuffer.pixels; \ \ int numPixels = (int)(steps - substep) + 1; \ \ @@ -3130,28 +3094,26 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \ int px = (int)(x - 0.5f); \ int py = (int)(y - 0.5f); \ \ - int offset = py*fbWidth + px; \ - void *dptr = GET_DEPTH_PTR(dBuffer, offset); \ + sw_pixel_t *ptr = pixels + py*fbWidth + px; \ \ if (ENABLE_DEPTH_TEST) \ { \ - float depth = sw_framebuffer_read_depth(dptr); \ + float depth = sw_framebuffer_read_depth(ptr); \ if (z > depth) goto discard; \ } \ \ - sw_framebuffer_write_depth(dptr, z); \ + sw_framebuffer_write_depth(ptr, z); \ \ - void *cptr = GET_COLOR_PTR(cBuffer, offset); \ float color[4] = {r, g, b, a}; \ \ if (ENABLE_COLOR_BLEND) \ { \ float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ + sw_framebuffer_read_color(dstColor, ptr); \ sw_blend_colors(dstColor, color); \ - sw_framebuffer_write_color(cptr, dstColor); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ - else sw_framebuffer_write_color(cptr, color); \ + else sw_framebuffer_write_color(ptr, color); \ \ discard: \ x += xInc; y += yInc; z += zInc; \ @@ -3292,27 +3254,24 @@ static inline void FUNC_NAME(int x, int y, float z, const float color[4]) \ } \ \ int offset = y*RLSW.framebuffer.width + x; \ - \ - void *dptr = GET_DEPTH_PTR(RLSW.framebuffer.depth, offset); \ + sw_pixel_t *ptr = RLSW.framebuffer.pixels + offset; \ \ if (ENABLE_DEPTH_TEST) \ { \ - float depth = sw_framebuffer_read_depth(dptr); \ + float depth = sw_framebuffer_read_depth(ptr); \ if (z > depth) return; \ } \ \ - sw_framebuffer_write_depth(dptr, z); \ - \ - void *cptr = GET_COLOR_PTR(RLSW.framebuffer.color, offset); \ + sw_framebuffer_write_depth(ptr, z); \ \ if (ENABLE_COLOR_BLEND) \ { \ float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ + sw_framebuffer_read_color(dstColor, ptr); \ sw_blend_colors(dstColor, color); \ - sw_framebuffer_write_color(cptr, dstColor); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ - else sw_framebuffer_write_color(cptr, color); \ + else sw_framebuffer_write_color(ptr, color); \ } #define DEFINE_POINT_THICK_RASTER(FUNC_NAME, RASTER_FUNC) \ @@ -3598,11 +3557,9 @@ bool swInit(int w, int h) RLSW.freeTextureIds = (uint32_t *)SW_MALLOC(SW_MAX_TEXTURES*sizeof(uint32_t)); if (RLSW.loadedTextures == NULL) { swClose(); return false; } - RLSW.clearColor[0] = 0.0f; - RLSW.clearColor[1] = 0.0f; - RLSW.clearColor[2] = 0.0f; - RLSW.clearColor[3] = 1.0f; - RLSW.clearDepth = 1.0f; + const float clearColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; + sw_framebuffer_write_color(&RLSW.clearValue, clearColor); + sw_framebuffer_write_depth(&RLSW.clearValue, 1.0f); RLSW.currentMatrixMode = SW_MODELVIEW; RLSW.currentMatrix = &RLSW.stackModelview[0]; @@ -3655,6 +3612,23 @@ bool swInit(int w, int h) RLSW.loadedTextureCount = 1; + SW_LOG("INFO: RLSW: Software renderer initialized successfully\n"); +#if defined(SW_HAS_FMA_AVX) && defined(SW_HAS_FMA_AVX2) + SW_LOG("INFO: RLSW: Using SIMD instructions: FMA AVX\n"); +#endif +#if defined(SW_HAS_AVX) || defined(SW_HAS_AVX2) + SW_LOG("INFO: RLSW: Using SIMD instructions: AVX\n"); +#endif +#if defined(SW_HAS_SSE) || defined(SW_HAS_SSE2) || defined(SW_HAS_SSE3) || defined(SW_HAS_SSSE3) || defined(SW_HAS_SSE41) || defined(SW_HAS_SSE42) + SW_LOG("INFO: RLSW: Using SIMD instructions: SSE\n"); +#endif +#if defined(SW_HAS_NEON_FMA) || defined(SW_HAS_NEON) + SW_LOG("INFO: RLSW: Using SIMD instructions: NEON\n"); +#endif +#if defined(SW_HAS_RVV) + SW_LOG("INFO: RLSW: Using SIMD instructions: RVV\n"); +#endif + return true; } @@ -3669,12 +3643,11 @@ void swClose(void) } } - SW_FREE(RLSW.framebuffer.color); - SW_FREE(RLSW.framebuffer.depth); + SW_FREE(RLSW.framebuffer.pixels); SW_FREE(RLSW.loadedTextures); SW_FREE(RLSW.freeTextureIds); - RLSW = CURLY_INIT(sw_context_t) { 0 }; + RLSW = SW_CURLY_INIT(sw_context_t) { 0 }; } bool swResizeFramebuffer(int w, int h) @@ -3686,17 +3659,8 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, { sw_pixelformat_t pFormat = (sw_pixelformat_t)sw_get_pixel_format(format, type); - if (w <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } - - if (h <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } + if (w <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } + if (h <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } if (w > RLSW.framebuffer.width) w = RLSW.framebuffer.width; if (h > RLSW.framebuffer.height) h = RLSW.framebuffer.height; @@ -3704,6 +3668,25 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, x = sw_clampi(x, 0, w); y = sw_clampi(y, 0, h); + if ((x >= w) || (y >= h)) return; + + if ((x == 0) && (y == 0) && (w == RLSW.framebuffer.width) && (h == RLSW.framebuffer.height)) + { + #if SW_COLOR_BUFFER_BITS == 32 + if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + sw_framebuffer_copy_fast(pixels); + return; + } + #elif SW_COLOR_BUFFER_BITS == 16 + if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5) + { + sw_framebuffer_copy_fast(pixels); + return; + } + #endif + } + switch (pFormat) { case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: sw_framebuffer_copy_to_GRAYALPHA(x, y, w, h, (uint8_t *)pixels); break; @@ -3712,7 +3695,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_copy_to_R8G8B8(x, y, w, h, (uint8_t *)pixels); break; case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_copy_to_R5G5B5A1(x, y, w, h, (uint16_t *)pixels); break; case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_copy_to_R4G4B4A4(x, y, w, h, (uint16_t *)pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break; + //case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break; // Below: not implemented case SW_PIXELFORMAT_UNCOMPRESSED_R32: case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: @@ -3720,9 +3703,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, case SW_PIXELFORMAT_UNCOMPRESSED_R16: case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: - default: - RLSW.errCode = SW_INVALID_ENUM; - break; + default: RLSW.errCode = SW_INVALID_ENUM; break; } } @@ -3730,17 +3711,8 @@ void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySr { sw_pixelformat_t pFormat = (sw_pixelformat_t)sw_get_pixel_format(format, type); - if (wSrc <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } - - if (hSrc <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } + if (wSrc <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } + if (hSrc <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } if (wSrc > RLSW.framebuffer.width) wSrc = RLSW.framebuffer.width; if (hSrc > RLSW.framebuffer.height) hSrc = RLSW.framebuffer.height; @@ -3748,6 +3720,13 @@ void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySr xSrc = sw_clampi(xSrc, 0, wSrc); ySrc = sw_clampi(ySrc, 0, hSrc); + // Check if the sizes are identical after clamping the source to avoid unexpected issues + // REVIEW: This repeats the operations if true, so we could make a copy function without these checks + if (xDst == xSrc && yDst == ySrc && wDst == wSrc && hDst == hSrc) + { + swCopyFramebuffer(xSrc, ySrc, wSrc, hSrc, format, type, pixels); + } + switch (pFormat) { case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: sw_framebuffer_blit_to_GRAYALPHA(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint8_t *)pixels); break; @@ -3770,14 +3749,6 @@ void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySr } } -void *swGetColorBuffer(int *w, int *h) -{ - if (w) *w = RLSW.framebuffer.width; - if (h) *h = RLSW.framebuffer.height; - - return RLSW.framebuffer.color; -} - void swEnable(SWstate state) { switch (state) @@ -3821,10 +3792,11 @@ void swGetFloatv(SWget name, float *v) { case SW_COLOR_CLEAR_VALUE: { - v[0] = RLSW.clearColor[0]; - v[1] = RLSW.clearColor[1]; - v[2] = RLSW.clearColor[2]; - v[3] = RLSW.clearColor[3]; + sw_framebuffer_read_color(v, &RLSW.clearValue); + } break; + case SW_DEPTH_CLEAR_VALUE: + { + v[0] = sw_framebuffer_read_depth(&RLSW.clearValue); } break; case SW_CURRENT_COLOR: { @@ -3932,10 +3904,13 @@ void swScissor(int x, int y, int width, int height) void swClearColor(float r, float g, float b, float a) { - RLSW.clearColor[0] = r; - RLSW.clearColor[1] = g; - RLSW.clearColor[2] = b; - RLSW.clearColor[3] = a; + float v[4] = { r, g, b, a }; + sw_framebuffer_write_color(&RLSW.clearValue, v); +} + +void swClearDepth(float depth) +{ + sw_framebuffer_write_depth(&RLSW.clearValue, depth); } void swClear(uint32_t bitmask) @@ -3944,15 +3919,15 @@ void swClear(uint32_t bitmask) if ((bitmask & (SW_COLOR_BUFFER_BIT | SW_DEPTH_BUFFER_BIT)) == (SW_COLOR_BUFFER_BIT | SW_DEPTH_BUFFER_BIT)) { - sw_framebuffer_fill(RLSW.framebuffer.color, RLSW.framebuffer.depth,size, RLSW.clearColor, RLSW.clearDepth); + sw_framebuffer_fill(RLSW.framebuffer.pixels, size, RLSW.clearValue); } else if (bitmask & (SW_COLOR_BUFFER_BIT)) { - sw_framebuffer_fill_color(RLSW.framebuffer.color, size, RLSW.clearColor); + sw_framebuffer_fill_color(RLSW.framebuffer.pixels, size, RLSW.clearValue.color); } else if (bitmask & SW_DEPTH_BUFFER_BIT) { - sw_framebuffer_fill_depth(RLSW.framebuffer.depth, size, RLSW.clearDepth); + sw_framebuffer_fill_depth(RLSW.framebuffer.pixels, size, RLSW.clearValue.depth); } } @@ -4353,7 +4328,7 @@ void swVertex2f(float x, float y) void swVertex2fv(const float *v) { const float v4[4] = { v[0], v[1], 0.0f, 1.0f }; - sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); + sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord); } void swVertex3i(int x, int y, int z) @@ -4371,7 +4346,7 @@ void swVertex3f(float x, float y, float z) void swVertex3fv(const float *v) { const float v4[4] = { v[0], v[1], v[2], 1.0f }; - sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); + sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord); } void swVertex4i(int x, int y, int z, int w) @@ -4513,19 +4488,19 @@ void swDrawArrays(SWdraw mode, int offset, int count) const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1]; const float *defaultTexcoord = RLSW.current.texcoord; const float *defaultColor = RLSW.current.color; - + const float *positions = RLSW.array.positions; const float *texcoords = RLSW.array.texcoords; const uint8_t *colors = RLSW.array.colors; int end = offset + count; - + for (int i = offset; i < end; i++) { float u, v; if (texcoords) { - int idx = 2 * i; + int idx = 2*i; u = texcoords[idx]; v = texcoords[idx + 1]; } @@ -4536,8 +4511,8 @@ void swDrawArrays(SWdraw mode, int offset, int count) } float texcoord[2]; - texcoord[0] = texMatrix[0] * u + texMatrix[4] * v + texMatrix[12]; - texcoord[1] = texMatrix[1] * u + texMatrix[5] * v + texMatrix[13]; + texcoord[0] = texMatrix[0]*u + texMatrix[4]*v + texMatrix[12]; + texcoord[1] = texMatrix[1]*u + texMatrix[5]*v + texMatrix[13]; float color[4] = { defaultColor[0], @@ -4548,14 +4523,14 @@ void swDrawArrays(SWdraw mode, int offset, int count) if (colors) { - int idx = 4 * i; + int idx = 4*i; color[0] *= (float)colors[idx]*SW_INV_255; color[1] *= (float)colors[idx + 1]*SW_INV_255; color[2] *= (float)colors[idx + 2]*SW_INV_255; color[3] *= (float)colors[idx + 3]*SW_INV_255; } - int idx = 3 * i; + int idx = 3*i; float position[4] = { positions[idx], positions[idx + 1], @@ -4608,20 +4583,20 @@ void swDrawElements(SWdraw mode, int count, int type, const void *indices) const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1]; const float *defaultTexcoord = RLSW.current.texcoord; const float *defaultColor = RLSW.current.color; - + const float *positions = RLSW.array.positions; const float *texcoords = RLSW.array.texcoords; const uint8_t *colors = RLSW.array.colors; - + for (int i = 0; i < count; i++) { - int index = indicesUb ? indicesUb[i] : - (indicesUs ? indicesUs[i] : indicesUi[i]); - + int index = indicesUb? indicesUb[i] : + (indicesUs? indicesUs[i] : indicesUi[i]); + float u, v; if (texcoords) { - int idx = 2 * index; + int idx = 2*index; u = texcoords[idx]; v = texcoords[idx + 1]; } @@ -4632,8 +4607,8 @@ void swDrawElements(SWdraw mode, int count, int type, const void *indices) } float texcoord[2]; - texcoord[0] = texMatrix[0] * u + texMatrix[4] * v + texMatrix[12]; - texcoord[1] = texMatrix[1] * u + texMatrix[5] * v + texMatrix[13]; + texcoord[0] = texMatrix[0]*u + texMatrix[4]*v + texMatrix[12]; + texcoord[1] = texMatrix[1]*u + texMatrix[5]*v + texMatrix[13]; float color[4] = { defaultColor[0], @@ -4644,14 +4619,14 @@ void swDrawElements(SWdraw mode, int count, int type, const void *indices) if (colors) { - int idx = 4 * index; + int idx = 4*index; color[0] *= (float)colors[idx]*SW_INV_255; color[1] *= (float)colors[idx + 1]*SW_INV_255; color[2] *= (float)colors[idx + 2]*SW_INV_255; color[3] *= (float)colors[idx + 3]*SW_INV_255; } - int idx = 3 * index; + int idx = 3*index; float position[4] = { positions[idx], positions[idx + 1], diff --git a/src/external/sdefl.h b/src/external/sdefl.h index 36015b95b..bdc45b7eb 100644 --- a/src/external/sdefl.h +++ b/src/external/sdefl.h @@ -198,7 +198,7 @@ extern int zsdeflate(struct sdefl *s, void *o, const void *i, int n, int lvl); static int sdefl_ilog2(int n) { if (!n) return 0; -#ifdef _MSC_VER +#if defined(_MSC_VER) && !defined(__llvm__) && !defined(__INTEL_COMPILER) // @raysan5, address PR #5367 unsigned long msbp = 0; _BitScanReverse(&msbp, (unsigned long)n); return (int)msbp; diff --git a/src/external/sinfl.h b/src/external/sinfl.h index a749501ca..c8d0f96d0 100644 --- a/src/external/sinfl.h +++ b/src/external/sinfl.h @@ -171,7 +171,7 @@ extern int zsinflate(void *out, int cap, const void *in, int size); static int sinfl_bsr(unsigned n) { -#ifdef _MSC_VER +#if defined(_MSC_VER) && !defined(__llvm__) && !defined(__INTEL_COMPILER) // @raysan5, address PR #5367 unsigned long uln = 0; _BitScanReverse(&uln, n); return (int)(uln); diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c index 47dcce32b..f150bf638 100644 --- a/src/platforms/rcore_android.c +++ b/src/platforms/rcore_android.c @@ -84,7 +84,6 @@ typedef struct { // Global Variables Definition //---------------------------------------------------------------------------------- extern CoreData CORE; // Global CORE state context -extern bool isGpuReady; // Flag to note GPU has been initialized successfully static PlatformData platform = { 0 }; // Platform specific data //---------------------------------------------------------------------------------- @@ -268,6 +267,8 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd); static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs static GamepadButton AndroidTranslateGamepadButton(int button); // Map Android gamepad button to raylib gamepad button +static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform()) + //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- @@ -358,13 +359,17 @@ void RestoreWindow(void) // Set window configuration state using flags void SetWindowState(unsigned int flags) { - TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); + if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead"); + + // State change: FLAG_WINDOW_ALWAYS_RUN + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN); } // Clear window configuration state flags void ClearWindowState(unsigned int flags) { - TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); + // State change: FLAG_WINDOW_ALWAYS_RUN + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN); } // Set icon for window @@ -602,7 +607,7 @@ void DisableCursor(void) // Swap back buffer with front buffer (screen drawing) void SwapScreenBuffer(void) { - eglSwapBuffers(platform.device, platform.surface); + if (platform.surface != EGL_NO_SURFACE) eglSwapBuffers(platform.device, platform.surface); } //---------------------------------------------------------------------------------- @@ -623,10 +628,9 @@ double GetTime(void) } // Open URL with default system browser (if available) -// NOTE: This function is only safe to use if you control the URL given. -// A user could craft a malicious string performing another action. -// Only call this function yourself not with user input or make sure to check the string yourself. -// Ref: https://github.com/raysan5/raylib/issues/686 +// NOTE: This function is only safe to use if you control the URL given +// A user could craft a malicious string performing another action +// Only call this function yourself not with user input or make sure to check the string yourself void OpenURL(const char *url) { // Security check to (partially) avoid malicious code @@ -687,7 +691,7 @@ void SetMouseCursor(int cursor) TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); } -// Get physical key name. +// Get physical key name const char *GetKeyName(int key) { TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); @@ -742,15 +746,15 @@ void PollInputEvents(void) int pollEvents = 0; // Poll Events (registered events) until we reach TIMEOUT which indicates there are no events left to poll - // NOTE: Activity is paused if not enabled (platform.appEnabled) - while ((pollResult = ALooper_pollOnce(platform.appEnabled? 0 : -1, NULL, &pollEvents, ((void **)&platform.source)) > ALOOPER_POLL_TIMEOUT)) + // NOTE: Activity is paused if not enabled (platform.appEnabled) and always run flag is not set (FLAG_WINDOW_ALWAYS_RUN) + while ((pollResult = ALooper_pollOnce((platform.appEnabled || FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN))? 0 : -1, NULL, &pollEvents, ((void **)&platform.source)) > ALOOPER_POLL_TIMEOUT)) { // Process this event if (platform.source != NULL) platform.source->process(platform.app, platform.source); - // NOTE: Allow closing the window in case a configuration change happened. + // NOTE: Allow closing the window in case a configuration change happened // The android_main function should be allowed to return to its caller in order for the - // Android OS to relaunch the activity. + // Android OS to relaunch the activity if (platform.app->destroyRequested != 0) { CORE.Window.shouldClose = true; @@ -796,10 +800,10 @@ int InitPlatform(void) //AConfiguration_getScreenLong(platform.app->config); // Set some default window flags - CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // false + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // false + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // true + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // false //---------------------------------------------------------------------------- // Initialize App command system @@ -829,13 +833,13 @@ int InitPlatform(void) // Wait for window to be initialized (display and context) while (!CORE.Window.ready) { - // Process events until we reach TIMEOUT, which indicates no more events queued. + // Process events until we reach TIMEOUT, which indicates no more events queued while ((pollResult = ALooper_pollOnce(0, NULL, &pollEvents, ((void **)&platform.source)) > ALOOPER_POLL_TIMEOUT)) { // Process this event if (platform.source != NULL) platform.source->process(platform.app, platform.source); - // NOTE: It's highly likely destroyRequested will never be non-zero at the start of the activity lifecycle. + // NOTE: It's highly likely destroyRequested will never be non-zero at the start of the activity lifecycle //if (platform.app->destroyRequested != 0) CORE.Window.shouldClose = true; } } @@ -869,8 +873,9 @@ void ClosePlatform(void) platform.device = EGL_NO_DISPLAY; } - // NOTE: Reset global state in case the activity is being relaunched. - if (platform.app->destroyRequested != 0) { + // NOTE: Reset global state in case the activity is being relaunched + if (platform.app->destroyRequested != 0) + { CORE = (CoreData){0}; platform = (PlatformData){0}; } @@ -882,12 +887,11 @@ void ClosePlatform(void) // NOTE: returns false in case graphic device could not be created static int InitGraphicsDevice(void) { - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); EGLint samples = 0; EGLint sampleBuffer = 0; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { samples = 4; sampleBuffer = 1; @@ -925,7 +929,7 @@ static int InitGraphicsDevice(void) // Initialize the EGL device connection if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) { - // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. + // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return -1; } @@ -992,7 +996,7 @@ static int InitGraphicsDevice(void) CORE.Window.ready = true; - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); return 0; } @@ -1042,7 +1046,6 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Initialize OpenGL context (states and resources) // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); - isGpuReady = true; // Setup default viewport // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height @@ -1059,7 +1062,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Set font white rectangle for shapes drawing, so shapes and text can be batched together // WARNING: rshapes module is required, if not available, default internal white rectangle is used Rectangle rec = GetFontDefault().recs[95]; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); @@ -1081,41 +1084,26 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Initialize random seed SetRandomSeed((unsigned int)time(NULL)); - - // TODO: GPU assets reload in case of lost focus (lost context) - // NOTE: This problem has been solved just unbinding and rebinding context from display - /* - if (assetsReloadRequired) - { - for (int i = 0; i < assetCount; i++) - { - // TODO: Unload old asset if required - - // Load texture again to pointed texture - (*textureAsset + i) = LoadTexture(assetPath[i]); - } - } - */ } } } break; case APP_CMD_GAINED_FOCUS: { platform.appEnabled = true; - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); //ResumeMusicStream(); } break; case APP_CMD_PAUSE: break; case APP_CMD_LOST_FOCUS: { platform.appEnabled = false; - CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); //PauseMusicStream(); } break; case APP_CMD_TERM_WINDOW: { // Detach OpenGL context and destroy display surface - // NOTE 1: This case is used when the user exits the app without closing it. We detach the context to ensure everything is recoverable upon resuming. + // NOTE 1: This case is used when the user exits the app without closing it, context is detached to ensure everything is recoverable upon resuming // NOTE 2: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...) // NOTE 3: In some cases (too many context loaded), OS could unload context automatically... :( if (platform.device != EGL_NO_DISPLAY) @@ -1179,16 +1167,16 @@ static GamepadButton AndroidTranslateGamepadButton(int button) static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) { // If additional inputs are required check: - // https://developer.android.com/ndk/reference/group/input - // https://developer.android.com/training/game-controllers/controller-input + // REF: https://developer.android.com/ndk/reference/group/input + // REF: https://developer.android.com/training/game-controllers/controller-input int type = AInputEvent_getType(event); int source = AInputEvent_getSource(event); if (type == AINPUT_EVENT_TYPE_MOTION) { - if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || - ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) + if (FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) || + FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD)) { // For now we'll assume a single gamepad which we "detect" on its input event CORE.Input.Gamepad.ready[0] = true; @@ -1251,8 +1239,11 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) //int32_t AKeyEvent_getMetaState(event); // Handle gamepad button presses and releases - if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || - ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) + // NOTE: Skip gamepad handling if this is a keyboard event, as some devices + // report both AINPUT_SOURCE_KEYBOARD and AINPUT_SOURCE_GAMEPAD flags + if ((FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) || + FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD)) && + !FLAG_IS_SET(source, AINPUT_SOURCE_KEYBOARD)) { // For now we'll assume a single gamepad which we "detect" on its input event CORE.Input.Gamepad.ready[0] = true; @@ -1290,7 +1281,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) { // Let the OS handle input to avoid app stuck. Behaviour: CMD_PAUSE -> CMD_SAVE_STATE -> CMD_STOP -> CMD_CONFIG_CHANGED -> CMD_LOST_FOCUS // Resuming Behaviour: CMD_START -> CMD_RESUME -> CMD_CONFIG_CHANGED -> CMD_CONFIG_CHANGED -> CMD_GAINED_FOCUS - // It seems like locking mobile, screen size (CMD_CONFIG_CHANGED) is affected. + // It seems like locking mobile, screen size (CMD_CONFIG_CHANGED) is affected // NOTE: AndroidManifest.xml must have // Before that change, activity was calling CMD_TERM_WINDOW and CMD_DESTROY when locking mobile, so that was not a normal behaviour return 0; @@ -1419,15 +1410,9 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) if (CORE.Input.Touch.pointCount > 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1; else CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0; - // Stores the previous position of touch[0] only while it's active to calculate the delta. - if (flags == AMOTION_EVENT_ACTION_MOVE) - { - CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; - } - else - { - CORE.Input.Mouse.previousPosition = CORE.Input.Touch.position[0]; - } + // Stores the previous position of touch[0] only while it's active to calculate the delta + if (flags == AMOTION_EVENT_ACTION_MOVE) CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + else CORE.Input.Mouse.previousPosition = CORE.Input.Touch.position[0]; // Map touch[0] as mouse input for convenience CORE.Input.Mouse.currentPosition = CORE.Input.Touch.position[0]; @@ -1436,4 +1421,82 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) return 0; } +// Compute framebuffer size relative to screen size and display size +// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified +static void SetupFramebuffer(int width, int height) +{ + // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) + if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + + // Downscaling to fit display with border-bars + float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width; + float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height; + + if (widthRatio <= heightRatio) + { + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height); + } + else + { + CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio); + CORE.Window.render.height = CORE.Window.display.height; + CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width); + CORE.Window.renderOffset.y = 0; + } + + // Screen scaling required + float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width; + CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f); + + // NOTE: We render to full display resolution! + // We just need to calculate above parameters for downscale matrix and offsets + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = CORE.Window.display.height; + + TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height); + } + else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height)) + { + // Required screen size is smaller than display size + TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + + if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) + { + CORE.Window.screen.width = CORE.Window.display.width; + CORE.Window.screen.height = CORE.Window.display.height; + } + + // Upscaling to fit display with border-bars + float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height; + float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; + + if (displayRatio <= screenRatio) + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height); + } + else + { + CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio); + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width); + CORE.Window.renderOffset.y = 0; + } + } + else + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = 0; + } +} + // EOF diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index 5dde1df67..9b360771f 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -78,28 +78,27 @@ #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) #include // Required for: timespec, nanosleep(), select() - POSIX -#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND) + #if defined(_GLFW_X11) || defined(_GLFW_WAYLAND) // Set appropriate expose macros based on available backends - #if defined(_GLFW_X11) - #define GLFW_EXPOSE_NATIVE_X11 - #define Font X11Font // Hack to fix 'Font' name collision + #if defined(_GLFW_X11) + #define GLFW_EXPOSE_NATIVE_X11 + #define Font X11Font // Hack to fix 'Font' name collision // The definition and references to the X11 Font type will be replaced by 'X11Font' // Works as long as the current file consistently references any X11 Font as X11Font // Since it is never referenced (as of writing), this does not pose an issue - #endif + #endif - #if defined(_GLFW_WAYLAND) - #define GLFW_EXPOSE_NATIVE_WAYLAND - #endif + #if defined(_GLFW_WAYLAND) + #define GLFW_EXPOSE_NATIVE_WAYLAND + #endif - #include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined + #include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined // Required for: glfwGetX11Window() and glfwGetWaylandWindow() - - #if defined(_GLFW_X11) // Clean up X11-specific hacks - #undef Font // Revert hack and allow normal raylib Font usage + #if defined(_GLFW_X11) // Clean up X11-specific hacks + #undef Font // Revert hack and allow normal raylib Font usage + #endif #endif #endif -#endif #if defined(__APPLE__) #include // Required for: usleep() @@ -131,16 +130,17 @@ int InitPlatform(void); // Initialize platform (graphics, inputs and mo void ClosePlatform(void); // Close platform // Error callback event -static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error +static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error // Window callbacks events static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized -static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved +static void FramebufferSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 FramebufferSize Callback, runs when window is resized +static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale +static void WindowPosCallback(GLFWwindow *window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored -static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized +static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window -static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale // Input callbacks events static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed @@ -156,8 +156,6 @@ static void *AllocateWrapper(size_t size, void *user); static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro -static void SetDimensionsFromMonitor(GLFWmonitor *monitor); // Set screen dimensions from monitor/display dimensions - //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- @@ -178,85 +176,92 @@ bool WindowShouldClose(void) // Toggle fullscreen mode void ToggleFullscreen(void) { - if (!CORE.Window.fullscreen) + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { - // Store previous window position (in case we exit fullscreen) + // Store previous screen data (in case exiting fullscreen) CORE.Window.previousPosition = CORE.Window.position; + CORE.Window.previousScreen = CORE.Window.screen; + // Use current monitor the window is on to get fullscreen required size int monitorCount = 0; int monitorIndex = GetCurrentMonitor(); GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - // Use current monitor, so we correctly get the display the window is on GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL; - if (monitor == NULL) + if (monitor != NULL) { - TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); + // Get current monitor video mode + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitorIndex]); + CORE.Window.display.width = mode->width; + CORE.Window.display.height = mode->height; - CORE.Window.fullscreen = false; - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + CORE.Window.position = (Point){ 0, 0 }; + CORE.Window.screen = (Size){ CORE.Window.display.width, CORE.Window.display.height }; - glfwSetWindowMonitor(platform.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); - } - else - { - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + // Set fullscreen flag to be processed on FramebufferSizeCallback() accordingly + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + // WARNING: This function launches FramebufferSizeCallback() glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); } - + else TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); } else { - CORE.Window.fullscreen = false; - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + // Restore previous window position and size + CORE.Window.position = CORE.Window.previousPosition; + CORE.Window.screen = CORE.Window.previousScreen; - glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + // Set fullscreen flag to be processed on FramebufferSizeCallback() accordingly + // and considered by GetWindowScaleDPI() + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); - // we update the window position right away - CORE.Window.position.x = CORE.Window.previousPosition.x; - CORE.Window.position.y = CORE.Window.previousPosition.y; +#if !defined(__APPLE__) + // Make sure to restore render size considering HighDPI scaling + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) + { + Vector2 scaleDpi = GetWindowScaleDPI(); + CORE.Window.screen.width *= scaleDpi.x; + CORE.Window.screen.height *= scaleDpi.y; + } +#endif + + glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, + CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); } // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) // NOTE: V-Sync can be enabled by graphic driver configuration - if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) glfwSwapInterval(1); } // Toggle borderless windowed mode void ToggleBorderlessWindowed(void) { // Leave fullscreen before attempting to set borderless windowed mode - bool wasOnFullscreen = false; - if (CORE.Window.fullscreen) - { - // fullscreen already saves the previous position so it does not need to be set here again - ToggleFullscreen(); - wasOnFullscreen = true; - } + // NOTE: Fullscreen already saves the previous position so it does not need to be set again later + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) ToggleFullscreen(); - const int monitor = GetCurrentMonitor(); - int monitorCount; + int monitorCount = 0; GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + const int monitor = GetCurrentMonitor(); if ((monitor >= 0) && (monitor < monitorCount)) { const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); - if (mode) + if (mode != NULL) { - if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE)) + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) { // Store screen position and size // NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here - if (!wasOnFullscreen) CORE.Window.previousPosition = CORE.Window.position; + CORE.Window.previousPosition = CORE.Window.position; CORE.Window.previousScreen = CORE.Window.screen; // Set undecorated flag glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE); - CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED); // Get monitor position and size int monitorPosX = 0; @@ -266,32 +271,42 @@ void ToggleBorderlessWindowed(void) const int monitorHeight = mode->height; // Set screen position and size - glfwSetWindowPos(platform.handle, monitorPosX, monitorPosY); - glfwSetWindowSize(platform.handle, monitorWidth, monitorHeight); + glfwSetWindowMonitor(platform.handle, monitors[monitor], monitorPosX, monitorPosY, + monitorWidth, monitorHeight, mode->refreshRate); // Refocus window glfwFocusWindow(platform.handle); - CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } else { + // Restore previous screen values + CORE.Window.position = CORE.Window.previousPosition; + CORE.Window.screen = CORE.Window.previousScreen; + // Remove undecorated flag glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE); - CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED); - // Return previous screen size and position - // NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly - glfwSetWindowSize(platform.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height); - glfwSetWindowPos(platform.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y); + #if !defined(__APPLE__) + // Make sure to restore size considering HighDPI scaling + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) + { + Vector2 scaleDpi = GetWindowScaleDPI(); + CORE.Window.screen.width *= scaleDpi.x; + CORE.Window.screen.height *= scaleDpi.y; + } + #endif + + // Return to previous screen size and position + glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, + CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate); // Refocus window glfwFocusWindow(platform.handle); - CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; - - CORE.Window.position.x = CORE.Window.previousPosition.x; - CORE.Window.position.y = CORE.Window.previousPosition.y; + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } } else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); @@ -305,7 +320,7 @@ void MaximizeWindow(void) if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) { glfwMaximizeWindow(platform.handle); - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } } @@ -323,8 +338,8 @@ void RestoreWindow(void) { // Restores the specified window if it was previously iconified (minimized) or maximized glfwRestoreWindow(platform.handle); - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; - CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } } @@ -337,109 +352,109 @@ void SetWindowState(unsigned int flags) // NOTE: In most cases the functions already change the flags internally // State change: FLAG_VSYNC_HINT - if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT) != FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) && FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) { glfwSwapInterval(1); - CORE.Window.flags |= FLAG_VSYNC_HINT; + FLAG_SET(CORE.Window.flags, FLAG_VSYNC_HINT); } // State change: FLAG_BORDERLESS_WINDOWED_MODE // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running - if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) != FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) && FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) { ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function } // State change: FLAG_FULLSCREEN_MODE - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) != FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) && FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) { ToggleFullscreen(); // NOTE: Window state flag updated inside function } // State change: FLAG_WINDOW_RESIZABLE - if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) && FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) { glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_TRUE); - CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE); } // State change: FLAG_WINDOW_UNDECORATED - if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED) != FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) && FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) { glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE); - CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED); } // State change: FLAG_WINDOW_HIDDEN - if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN) != FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) && FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) { glfwHideWindow(platform.handle); - CORE.Window.flags |= FLAG_WINDOW_HIDDEN; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN); } // State change: FLAG_WINDOW_MINIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) != FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) && FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) { //GLFW_ICONIFIED MinimizeWindow(); // NOTE: Window state flag updated inside function } // State change: FLAG_WINDOW_MAXIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) != FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) && FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) { //GLFW_MAXIMIZED MaximizeWindow(); // NOTE: Window state flag updated inside function } // State change: FLAG_WINDOW_UNFOCUSED - if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED) != FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) && FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) { glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE); - CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); } // State change: FLAG_WINDOW_TOPMOST - if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST) != FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) && FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) { glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_TRUE); - CORE.Window.flags |= FLAG_WINDOW_TOPMOST; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST); } // State change: FLAG_WINDOW_ALWAYS_RUN - if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN) != FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) && FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) { - CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN); } // The following states can not be changed after window creation // State change: FLAG_WINDOW_TRANSPARENT - if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT) != FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) && FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) { TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); } // State change: FLAG_WINDOW_HIGHDPI - if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) != FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) && FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) { TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); } // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH - if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH) != FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) && FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) { glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); - CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH); } // State change: FLAG_MSAA_4X_HINT - if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT) != FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) && FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) { TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); } // State change: FLAG_INTERLACED_HINT - if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT) != FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) && FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) { TRACELOG(LOG_WARNING, "WINDOW: Interlaced mode can only be configured before window initialization"); } @@ -452,107 +467,107 @@ void ClearWindowState(unsigned int flags) // NOTE: In most cases the functions already change the flags internally // State change: FLAG_VSYNC_HINT - if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) && (FLAG_IS_SET(flags, FLAG_VSYNC_HINT))) { glfwSwapInterval(0); - CORE.Window.flags &= ~FLAG_VSYNC_HINT; + FLAG_CLEAR(CORE.Window.flags, FLAG_VSYNC_HINT); } // State change: FLAG_BORDERLESS_WINDOWED_MODE // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running - if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) && (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))) { - ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function } // State change: FLAG_FULLSCREEN_MODE - if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) && (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))) { - ToggleFullscreen(); // NOTE: Window state flag updated inside function + ToggleFullscreen(); // NOTE: Window state flag updated inside function } // State change: FLAG_WINDOW_RESIZABLE - if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) && (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))) { glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_FALSE); - CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_RESIZABLE); } // State change: FLAG_WINDOW_HIDDEN - if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) && (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))) { glfwShowWindow(platform.handle); - CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); } // State change: FLAG_WINDOW_MINIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))) { RestoreWindow(); // NOTE: Window state flag updated inside function } // State change: FLAG_WINDOW_MAXIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))) { RestoreWindow(); // NOTE: Window state flag updated inside function } // State change: FLAG_WINDOW_UNDECORATED - if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))) { glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE); - CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED); } // State change: FLAG_WINDOW_UNFOCUSED - if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))) { glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE); - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); } // State change: FLAG_WINDOW_TOPMOST - if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) && (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))) { glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_FALSE); - CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_TOPMOST); } // State change: FLAG_WINDOW_ALWAYS_RUN - if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN)) && (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN))) { - CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN); } // The following states can not be changed after window creation // State change: FLAG_WINDOW_TRANSPARENT - if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) && (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))) { TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); } // State change: FLAG_WINDOW_HIGHDPI - if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) && (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))) { TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); } // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH - if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))) { glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); - CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH); } // State change: FLAG_MSAA_4X_HINT - if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) && (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))) { TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); } // State change: FLAG_INTERLACED_HINT - if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT)) && (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))) { TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); } @@ -645,7 +660,7 @@ void SetWindowMonitor(int monitor) if ((monitor >= 0) && (monitor < monitorCount)) { - if (CORE.Window.fullscreen) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); @@ -881,7 +896,8 @@ Vector2 GetMonitorPosition(int monitor) if ((monitor >= 0) && (monitor < monitorCount)) { - int x, y; + int x = 0; + int y = 0; glfwGetMonitorPos(monitors[monitor], &x, &y); return (Vector2){ (float)x, (float)y }; @@ -1002,8 +1018,9 @@ Vector2 GetWindowPosition(void) // Get window scale DPI factor for current monitor Vector2 GetWindowScaleDPI(void) { - Vector2 scale = { 0 }; - glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y); + Vector2 scale = { 1.0f, 1.0f }; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) && !FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) + glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y); return scale; } @@ -1070,6 +1087,7 @@ void EnableCursor(void) if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE); + CORE.Input.Mouse.cursorHidden = false; CORE.Input.Mouse.cursorLocked = false; } @@ -1083,6 +1101,7 @@ void DisableCursor(void) if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); + CORE.Input.Mouse.cursorHidden = true; CORE.Input.Mouse.cursorLocked = true; } @@ -1107,7 +1126,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { // Security check to (partially) avoid malicious code @@ -1218,9 +1237,9 @@ void PollInputEvents(void) // Map touch position to mouse position for convenience // WARNING: If the target desktop device supports touch screen, this behaviour should be reviewed! - // TODO: GLFW does not support multi-touch input just yet - // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch - // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages + // TODO: GLFW does not support multi-touch input yet + // REF: https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch + // REF: https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; // Check if gamepads are ready @@ -1242,8 +1261,14 @@ void PollInputEvents(void) // Get current gamepad state // NOTE: There is no callback available, so we get it manually GLFWgamepadstate state = { 0 }; - glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller - + int result = glfwGetGamepadState(i, &state); // This remaps all gamepads so they have their buttons mapped like an xbox controller + if (result == GLFW_FALSE) // No joystick is connected, no gamepad mapping or an error occurred + { + // Setting axes to expected resting value instead of GLFW 0.0f default when gamepad is not connected + state.axes[GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; + state.axes[GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; + } + const unsigned char *buttons = state.buttons; for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++) @@ -1313,7 +1338,8 @@ void PollInputEvents(void) CORE.Window.resizedLastFrame = false; - if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN))) + if ((CORE.Window.eventWaiting) || + (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN))) { glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) CORE.Time.previous = GetTime(); @@ -1332,7 +1358,7 @@ void PollInputEvents(void) // Function wrappers around RL_*alloc macros, used by glfwInitAllocator() inside of InitPlatform() // We need to provide these because GLFWallocator expects function pointers with specific signatures // Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch -// https://www.glfw.org/docs/latest/intro_guide.html#init_allocator +// REF: https://www.glfw.org/docs/latest/intro_guide.html#init_allocator static void *AllocateWrapper(size_t size, void *user) { (void)user; @@ -1391,64 +1417,58 @@ int InitPlatform(void) unsigned int requestedWindowFlags = CORE.Window.flags; // Check window creation flags - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; - - if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden - if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); - if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); - if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); // NOTE: Some GLFW flags are not supported on HTML5 - if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer - // HACK: Most of this was written before GLFW_SCALE_FRAMEBUFFER existed and - // was enabled by default. Disabling it gets back the old behavior. A - // complete fix will require removing a lot of CORE.Window.render - // manipulation code - // NOTE: This currently doesn't work on macOS(see #5185), so we skip it there - // when FLAG_WINDOW_HIGHDPI is *unset* -#if !defined(__APPLE__) - glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE); -#endif - - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) { - // since we skipped it before, now make sure to set this on macOS #if defined(__APPLE__) glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE); #endif // Resize window content area based on the monitor content scale - // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11 + // NOTE: This hint only has an effect on platforms where screen coordinates and + // pixels always map 1:1 such as Windows and X11 // On platforms like macOS the resolution of the framebuffer is changed independently of the window size - glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); #if defined(__APPLE__) glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE); #endif } - else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); + else + { + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); +#if defined(__APPLE__) + glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE); +#endif + } // Mouse passthrough - if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); @@ -1509,69 +1529,40 @@ int InitPlatform(void) // REF: https://github.com/raysan5/raylib/issues/1554 glfwSetJoystickCallback(NULL); - GLFWmonitor *monitor = NULL; - if (CORE.Window.fullscreen) - { - // According to glfwCreateWindow(), if the user does not have a choice, fullscreen applications - // should default to the primary monitor + if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); - monitor = glfwGetPrimaryMonitor(); + // Init window in fullscreen mode if requested + // NOTE: Keeping original screen size for toggle + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) + { + // NOTE: Fullscreen applications default to the primary monitor + GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (!monitor) { - TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); - return -1; + TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); + return -1; } - SetDimensionsFromMonitor(monitor); + // Set dimensions from monitor + const GLFWvidmode *mode = glfwGetVideoMode(monitor); - // Remember center for switching from fullscreen to window - if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) + // Default display resolution to that of the current mode + CORE.Window.display.width = mode->width; + CORE.Window.display.height = mode->height; + + // Check if user requested some screen size + if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) { - // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed - // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11 - CORE.Window.position.x = CORE.Window.display.width/4; - CORE.Window.position.y = CORE.Window.display.height/4; - } - else - { - CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; - CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; + // Set some default screen size in case user decides to exit fullscreen mode + CORE.Window.previousScreen.width = 800; + CORE.Window.previousScreen.height = 450; + CORE.Window.previousPosition.x = CORE.Window.display.width/2 - 800/2; + CORE.Window.previousPosition.y = CORE.Window.display.height/2 - 450/2; } - if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; - if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; - - // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor - int count = 0; - const GLFWvidmode *modes = glfwGetVideoModes(monitor, &count); - - // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height - for (int i = 0; i < count; i++) - { - if ((unsigned int)modes[i].width >= CORE.Window.screen.width) - { - if ((unsigned int)modes[i].height >= CORE.Window.screen.height) - { - CORE.Window.display.width = modes[i].width; - CORE.Window.display.height = modes[i].height; - break; - } - } - } - - TRACELOG(LOG_INFO, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - - // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, - // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), - // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched - // by the sides to fit all monitor space... - - // Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight - // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) - // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale - // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... - // HighDPI monitors are properly considered in a following similar function: SetupViewport() - SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + // Set screen width/height to the display width/height + if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", monitor, NULL); if (!platform.handle) @@ -1580,20 +1571,14 @@ int InitPlatform(void) TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); return -1; } - - // NOTE: Full-screen change, not working properly... - //glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); } else { - // No-fullscreen window creation - bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0); - // Default to at least one pixel in size, as creation with a zero dimension is not allowed - int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1; - int creationHeight = CORE.Window.screen.height != 0 ? CORE.Window.screen.height : 1; + if (CORE.Window.screen.width == 0) CORE.Window.screen.width = 1; + if (CORE.Window.screen.height == 0) CORE.Window.screen.height = 1; - platform.handle = glfwCreateWindow(creationWidth, creationHeight, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); + platform.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); if (!platform.handle) { glfwTerminate(); @@ -1602,7 +1587,7 @@ int InitPlatform(void) } // After the window was created, determine the monitor that the window manager assigned - // Derive display sizes, and, if possible, window size in case it was zero at beginning + // Derive display sizes and, if possible, window size in case it was zero at beginning int monitorCount = 0; int monitorIndex = GetCurrentMonitor(); @@ -1610,10 +1595,18 @@ int InitPlatform(void) if (monitorIndex < monitorCount) { - monitor = monitors[monitorIndex]; - SetDimensionsFromMonitor(monitor); + GLFWmonitor *monitor = monitors[monitorIndex]; + const GLFWvidmode *mode = glfwGetVideoMode(monitor); - if (requestWindowedFullscreen) glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height); + // Default display resolution to that of the current mode + CORE.Window.display.width = mode->width; + CORE.Window.display.height = mode->height; + + // Set screen width/height to the display width/height if they are 0 + if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; + + glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height); } else { @@ -1623,6 +1616,7 @@ int InitPlatform(void) return -1; } + // NOTE: Not considering scale factor now, considered below CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.height = CORE.Window.screen.height; } @@ -1640,7 +1634,7 @@ int InitPlatform(void) // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) // NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need // to be activated on web platforms since VSync is enforced there - if (CORE.Window.flags & FLAG_VSYNC_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) { // WARNING: It seems to hit a critical render path in Intel HD Graphics glfwSwapInterval(1); @@ -1650,19 +1644,20 @@ int InitPlatform(void) int fbWidth = CORE.Window.screen.width; int fbHeight = CORE.Window.screen.height; - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) { // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling - // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE); - #if !defined(__APPLE__) + // Framebuffer scaling is activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE); + + // Get current framebuffer size, on high-dpi it could be bigger than screen size glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight); // Screen scaling matrix is required in case desired screen area is different from display area CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); - +#if !defined(__APPLE__) // Mouse input scaling for the new screen size SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); - #endif +#endif } CORE.Window.render.width = fbWidth; @@ -1682,12 +1677,17 @@ int InitPlatform(void) return -1; } - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } else { + int monitorCount = 0; + int monitorIndex = GetCurrentMonitor(); + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + GLFWmonitor *monitor = monitors[monitorIndex]; + // Try to center window on screen but avoiding window-bar outside of screen int monitorX = 0; int monitorY = 0; @@ -1695,7 +1695,7 @@ int InitPlatform(void) int monitorHeight = 0; glfwGetMonitorWorkarea(monitor, &monitorX, &monitorY, &monitorWidth, &monitorHeight); - // Here CORE.Window.render.width/height should be used instead of + // TODO: Here CORE.Window.render.width/height should be used instead of // CORE.Window.screen.width/height to center the window correctly when the high dpi flag is enabled int posX = monitorX + (monitorWidth - (int)CORE.Window.render.width)/2; int posY = monitorY + (monitorHeight - (int)CORE.Window.render.height)/2; @@ -1719,35 +1719,36 @@ int InitPlatform(void) // Initialize input events callbacks //---------------------------------------------------------------------------- // Set window callback events - glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! + glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing is not enabled by default + glfwSetFramebufferSizeCallback(platform.handle, FramebufferSizeCallback); glfwSetWindowPosCallback(platform.handle, WindowPosCallback); glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback); glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback); glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); glfwSetDropCallback(platform.handle, WindowDropCallback); - - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) - { - glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback); - } + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback); // Set input callback events glfwSetKeyCallback(platform.handle, KeyCallback); glfwSetCharCallback(platform.handle, CharCallback); glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback); - glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes + glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes glfwSetScrollCallback(platform.handle, MouseScrollCallback); glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); glfwSetJoystickCallback(JoystickCallback); - - glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) + glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) // Retrieve gamepad names for (int i = 0; i < MAX_GAMEPADS; i++) { // WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH, // we can get a not-NULL terminated string, so, we only copy up to (MAX_GAMEPAD_NAME_LENGTH - 1) - if (glfwJoystickPresent(i)) strncpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i), MAX_GAMEPAD_NAME_LENGTH - 1); + if (glfwJoystickPresent(i)) + { + CORE.Input.Gamepad.ready[i] = true; + CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1; + strncpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i), MAX_GAMEPAD_NAME_LENGTH - 1); + } } //---------------------------------------------------------------------------- @@ -1793,79 +1794,134 @@ void ClosePlatform(void) #endif } -// GLFW3 Error Callback, runs on GLFW3 error +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +// NOTE: Those functions are only required for current platform +//---------------------------------------------------------------------------------- + +// GLFW3: Error callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description) { TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); } -// GLFW3 WindowSize Callback, runs when window is resizedLastFrame +// GLFW3: Window size change callback, runs when window is resized // NOTE: Window resizing not enabled by default, use SetConfigFlags() static void WindowSizeCallback(GLFWwindow *window, int width, int height) { + // Nothing to do for now on window resize... + //TRACELOG(LOG_INFO, "GLFW3: Window size callback called [%i,%i]", width, height); +} + +// GLFW3: Framebuffer size change callback, runs when framebuffer is resized +// WARNING: If FLAG_WINDOW_HIGHDPI is set, WindowContentScaleCallback() is called before this function +static void FramebufferSizeCallback(GLFWwindow *window, int width, int height) +{ + TRACELOG(LOG_INFO, "GLFW3: Window framebuffer size callback called [%i,%i]", width, height); + // WARNING: On window minimization, callback is called, // but we don't want to change internal screen values, it breaks things if ((width == 0) || (height == 0)) return; // Reset viewport and projection matrix for new size + // NOTE: Stores current render size: CORE.Window.render SetupViewport(width, height); + // Set render size CORE.Window.currentFbo.width = width; CORE.Window.currentFbo.height = height; CORE.Window.resizedLastFrame = true; - if (IsWindowFullscreen()) return; - - // if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale - if (IsWindowState(FLAG_WINDOW_HIGHDPI)) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { - width = (int)(width/GetWindowScaleDPI().x); - height = (int)(height/GetWindowScaleDPI().y); + // On fullscreen mode, strategy is ignoring high-dpi and + // use the all available display size + + // Set screen size to render size (physical pixel size) + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + CORE.Window.screenScale = MatrixScale(1.0f, 1.0f, 1.0f); + SetMouseScale(1.0f, 1.0f); + } + else // Window mode (including borderless window) + { + // Check if render size was actually scaled for high-dpi + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) + { + // Set screen size to logical pixel size, considering content scaling + Vector2 scaleDpi = GetWindowScaleDPI(); + CORE.Window.screen.width = (int)((float)width/scaleDpi.x); + CORE.Window.screen.height = (int)((float)height/scaleDpi.y); + CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f); +#if !defined(__APPLE__) + // Mouse input scaling for the new screen size + SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y); +#endif + } + else + { + // Set screen size to render size (physical pixel size) + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + } } - - // Set render size - CORE.Window.render.width = width; - CORE.Window.render.height = height; - - // Set current screen size - CORE.Window.screen.width = width; - CORE.Window.screen.height = height; // WARNING: If using a render texture, it is not scaled to new size } -static void WindowPosCallback(GLFWwindow* window, int x, int y) + +// GLFW3: Window content scale callback, runs on monitor content scale change detected +// WARNING: If FLAG_WINDOW_HIGHDPI is not set, this function is not called +static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley) +{ + TRACELOG(LOG_INFO, "GLFW3: Window content scale changed, scale: [%.2f,%.2f]", scalex, scaley); + + float fbWidth = (float)CORE.Window.screen.width*scalex; + float fbHeight = (float)CORE.Window.screen.height*scaley; + + // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling + // Framebuffer scaling is activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE); + CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f); + +#if !defined(__APPLE__) + // Mouse input scaling for the new screen size + SetMouseScale(1.0f/scalex, 1.0f/scaley); +#endif + + CORE.Window.render.width = (int)fbWidth; + CORE.Window.render.height = (int)fbHeight; + CORE.Window.currentFbo = CORE.Window.render; +} + +// GLFW3: Window position callback, runs when window position changes +static void WindowPosCallback(GLFWwindow *window, int x, int y) { // Set current window position CORE.Window.position.x = x; CORE.Window.position.y = y; } -static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley) -{ - CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f); -} -// GLFW3 WindowIconify Callback, runs when window is minimized/restored +// GLFW3: Window iconify callback, runs when window is minimized/restored static void WindowIconifyCallback(GLFWwindow *window, int iconified) { - if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified - else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored + if (iconified) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified + else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored } -// GLFW3 WindowMaximize Callback, runs when window is maximized/restored +// GLFW3: Window maximize callback, runs when window is maximized/restored static void WindowMaximizeCallback(GLFWwindow *window, int maximized) { - if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized - else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored + if (maximized) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was maximized + else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was restored } -// GLFW3 WindowFocus Callback, runs when window get/lose focus +// GLFW3: Window focus callback, runs when window get/lose focus static void WindowFocusCallback(GLFWwindow *window, int focused) { - if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused - else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus + if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused + else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus } -// GLFW3 Window Drop Callback, runs when drop files into window +// GLFW3: Window drop callback, runs when files are dropped into window static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) { if (count > 0) @@ -1888,12 +1944,12 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) { CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); - strcpy(CORE.Window.dropFilepaths[i], paths[i]); + strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1); } } } -// GLFW3 Keyboard Callback, runs on key pressed +// GLFW3: Keyboard callback, runs on key pressed static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) { if (key < 0) return; // Security check, macOS fn key generates -1 @@ -1905,8 +1961,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys - if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || - ((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1; + if (((key == KEY_CAPS_LOCK) && (FLAG_IS_SET(mods, GLFW_MOD_CAPS_LOCK))) || + ((key == KEY_NUM_LOCK) && (FLAG_IS_SET(mods, GLFW_MOD_NUM_LOCK)))) CORE.Input.Keyboard.currentKeyState[key] = 1; // Check if there is space available in the key queue if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) @@ -1920,13 +1976,13 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(platform.handle, GLFW_TRUE); } -// GLFW3 Char Callback, get unicode codepoint value +// GLFW3: Char callback, runs on key pressed to get unicode codepoint value static void CharCallback(GLFWwindow *window, unsigned int codepoint) { // NOTE: Registers any key down considering OS keyboard layout but // does not detect action events, those should be managed by user... - // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 - // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char + // REF: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 + // REF: https://www.glfw.org/docs/latest/input_guide.html#input_char // Check if there is space available in the queue if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) @@ -1937,7 +1993,7 @@ static void CharCallback(GLFWwindow *window, unsigned int codepoint) } } -// GLFW3 Mouse Button Callback, runs on mouse button pressed +// GLFW3: Mouse button callback, runs on mouse button pressed static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) { // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, @@ -1973,7 +2029,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int #endif } -// GLFW3 Cursor Position Callback, runs on mouse move +// GLFW3: Cursor position callback, runs on mouse movement static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) { CORE.Input.Mouse.currentPosition.x = (float)x; @@ -2004,20 +2060,20 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) #endif } -// GLFW3 Scrolling Callback, runs on mouse wheel +// GLFW3: Mouse wheel scroll callback, runs on mouse wheel changes static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) { CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset }; } -// GLFW3 CursorEnter Callback, when cursor enters the window +// GLFW3: Cursor ennter callback, when cursor enters the window static void CursorEnterCallback(GLFWwindow *window, int enter) { if (enter) CORE.Input.Mouse.cursorOnScreen = true; else CORE.Input.Mouse.cursorOnScreen = false; } -// GLFW3 Joystick Connected/Disconnected Callback +// GLFW3: Joystick connected/disconnected callback static void JoystickCallback(int jid, int event) { if (event == GLFW_CONNECTED) @@ -2033,20 +2089,6 @@ static void JoystickCallback(int jid, int event) } } -// Set screen dimensions from monitor/display dimensions -static void SetDimensionsFromMonitor(GLFWmonitor *monitor) -{ - const GLFWvidmode *mode = glfwGetVideoMode(monitor); - - // Default display resolution to that of the current mode - CORE.Window.display.width = mode->width; - CORE.Window.display.height = mode->height; - - // Set screen width/height to the display width/height if they are 0 - if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; - if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; -} - #ifdef _WIN32 # define WIN32_CLIPBOARD_IMPLEMENTATION # include "../external/win32_clipboard.h" diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c index 86842140d..558b6de55 100644 --- a/src/platforms/rcore_desktop_rgfw.c +++ b/src/platforms/rcore_desktop_rgfw.c @@ -48,11 +48,6 @@ * **********************************************************************************************/ -#ifndef RAYLIB_H /* this should never actually happen, it's only here for IDEs */ -#include "raylib.h" -#include "../rcore.c" -#endif - #if defined(PLATFORM_WEB_RGFW) #define RGFW_NO_GL_HEADER #endif @@ -295,23 +290,21 @@ bool WindowShouldClose(void) // Toggle fullscreen mode void ToggleFullscreen(void) { - if (!CORE.Window.fullscreen) + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { // Store previous window position (in case we exit fullscreen) CORE.Window.previousPosition = CORE.Window.position; CORE.Window.previousScreen = CORE.Window.screen; platform.mon = RGFW_window_getMonitor(platform.window); - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); RGFW_monitor_scaleToWindow(platform.mon, platform.window); RGFW_window_setFullscreen(platform.window, 1); } else { - CORE.Window.fullscreen = false; - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); if (platform.mon.mode.area.w) { @@ -330,13 +323,15 @@ void ToggleFullscreen(void) // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) // NOTE: V-Sync can be enabled by graphic driver configuration - if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval(platform.window, 1); } // Toggle borderless windowed mode void ToggleBorderlessWindowed(void) { - if (CORE.Window.fullscreen) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) ToggleFullscreen(); + + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) { CORE.Window.previousPosition = CORE.Window.position; CORE.Window.previousScreen = CORE.Window.screen; @@ -353,8 +348,6 @@ void ToggleBorderlessWindowed(void) CORE.Window.position = CORE.Window.previousPosition; RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height)); } - - CORE.Window.fullscreen = !CORE.Window.fullscreen; } // Set window state: maximized, if resizable @@ -372,7 +365,7 @@ void MinimizeWindow(void) // Restore window from being minimized/maximized void RestoreWindow(void) { - if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); RGFW_window_restore(platform.window); } @@ -382,72 +375,72 @@ void SetWindowState(unsigned int flags) { if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead"); - CORE.Window.flags |= flags; + FLAG_SET(CORE.Window.flags, flags); - if (flags & FLAG_VSYNC_HINT) + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) { RGFW_window_swapInterval(platform.window, 1); } - if (flags & FLAG_FULLSCREEN_MODE) + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) { - if (!CORE.Window.fullscreen) ToggleFullscreen(); + ToggleFullscreen(); } - if (flags & FLAG_WINDOW_RESIZABLE) + if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) { RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0)); RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0)); } - if (flags & FLAG_WINDOW_UNDECORATED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) { RGFW_window_setBorder(platform.window, 0); } - if (flags & FLAG_WINDOW_HIDDEN) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) { RGFW_window_hide(platform.window); } - if (flags & FLAG_WINDOW_MINIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) { RGFW_window_minimize(platform.window); } - if (flags & FLAG_WINDOW_MAXIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) { RGFW_window_maximize(platform.window); } - if (flags & FLAG_WINDOW_UNFOCUSED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) { - CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; - platform.window->_flags &= ~RGFW_windowFocusOnShow; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); + FLAG_CLEAR(platform.window->_flags, RGFW_windowFocusOnShow); RGFW_window_setFlags(platform.window, platform.window->_flags); } - if (flags & FLAG_WINDOW_TOPMOST) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) { RGFW_window_setFloating(platform.window, RGFW_TRUE); } - if (flags & FLAG_WINDOW_ALWAYS_RUN) + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) { - CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN); } - if (flags & FLAG_WINDOW_TRANSPARENT) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) { TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); } - if (flags & FLAG_WINDOW_HIGHDPI) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) { TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); } - if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) { RGFW_window_setMousePassthrough(platform.window, 1); } - if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) { ToggleBorderlessWindowed(); } - if (flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) { RGFW_setGLHint(RGFW_glSamples, 4); } - if (flags & FLAG_INTERLACED_HINT) + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) { TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); } @@ -456,122 +449,86 @@ void SetWindowState(unsigned int flags) // Clear window configuration state flags void ClearWindowState(unsigned int flags) { - CORE.Window.flags &= ~flags; + FLAG_CLEAR(CORE.Window.flags, flags); - if (flags & FLAG_VSYNC_HINT) + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) { RGFW_window_swapInterval(platform.window, 0); } - if (flags & FLAG_FULLSCREEN_MODE) + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) { - if (CORE.Window.fullscreen) ToggleFullscreen(); + ToggleFullscreen(); } - if (flags & FLAG_WINDOW_RESIZABLE) + if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) { RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); } - if (flags & FLAG_WINDOW_UNDECORATED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) { RGFW_window_setBorder(platform.window, 1); } - if (flags & FLAG_WINDOW_HIDDEN) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) { - if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); RGFW_window_show(platform.window); } - if (flags & FLAG_WINDOW_MINIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) { - if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); RGFW_window_restore(platform.window); } - if (flags & FLAG_WINDOW_MAXIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) { - if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); RGFW_window_restore(platform.window); } - if (flags & FLAG_WINDOW_UNFOCUSED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) { RGFW_window_setFlags(platform.window, platform.window->_flags | RGFW_windowFocusOnShow); - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; } - if (flags & FLAG_WINDOW_TOPMOST) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) { RGFW_window_setFloating(platform.window, RGFW_FALSE); } - if (flags & FLAG_WINDOW_ALWAYS_RUN) - { - CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; - } - if (flags & FLAG_WINDOW_TRANSPARENT) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) { TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); } - if (flags & FLAG_WINDOW_HIGHDPI) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) { TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); } - if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) { RGFW_window_setMousePassthrough(platform.window, 0); } - if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) { - if (CORE.Window.fullscreen) ToggleBorderlessWindowed(); + ToggleBorderlessWindowed(); } - if (flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) { RGFW_setGLHint(RGFW_glSamples, 0); } - if (flags & FLAG_INTERLACED_HINT) + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) { TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); } } -int RGFW_formatToChannels(int format) -{ - switch (format) - { - case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: - case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float) - case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float) - return 1; - case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels) - case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp - case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp - case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha) - case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha) - case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp - return 2; - case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float) - case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float) - case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha) - case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp - case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp - case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp - return 3; - case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float) - case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float) - case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha) - case PIXELFORMAT_COMPRESSED_DXT3_RGBA: // 8 bpp - case PIXELFORMAT_COMPRESSED_DXT5_RGBA: // 8 bpp - case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp - case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp - case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp - case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp - return 4; - default: return 4; - } -} - // Set icon for window void SetWindowIcon(Image image) { - RGFW_window_setIcon(platform.window, (u8 *)image.data, RGFW_AREA(image.width, image.height), RGFW_formatToChannels(image.format)); + if (image.format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + TRACELOG(LOG_WARNING, "RGFW: Window icon image must be in R8G8B8A8 pixel format"); + return; + } + RGFW_window_setIcon(platform.window, (u8 *)image.data, RGFW_AREA(image.width, image.height), 4); } // Set icon for window @@ -588,12 +545,17 @@ void SetWindowIcons(Image *images, int count) for (int i = 0; i < count; i++) { + if (images[i].format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + TRACELOG(LOG_WARNING, "RGFW: Window icon image must be in R8G8B8A8 pixel format"); + continue; + } if ((bigIcon == NULL) || ((images[i].width > bigIcon->width) && (images[i].height > bigIcon->height))) bigIcon = &images[i]; if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i]; } - if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), RGFW_formatToChannels(smallIcon->format), RGFW_iconWindow); - if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), RGFW_formatToChannels(bigIcon->format), RGFW_iconTaskbar); + if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), 4, RGFW_iconWindow); + if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), 4, RGFW_iconTaskbar); } } @@ -843,8 +805,9 @@ void EnableCursor(void) // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); - RGFW_window_showMouse(platform.window, true); - CORE.Input.Mouse.cursorHidden = false; + ShowCursor(); + + CORE.Input.Mouse.cursorLocked = true; } // Disables cursor (lock cursor) @@ -853,6 +816,8 @@ void DisableCursor(void) RGFW_disableCursor = true; RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0)); HideCursor(); + + CORE.Input.Mouse.cursorLocked = true; } // Swap back buffer with front buffer (screen drawing) @@ -872,17 +837,27 @@ double GetTime(void) } // Open URL with default system browser (if available) -// NOTE: This function is only safe to use if you control the URL given. -// A user could craft a malicious string performing another action. -// Only call this function yourself not with user input or make sure to check the string yourself. -// Ref: https://github.com/raysan5/raylib/issues/686 +// NOTE: This function is only safe to use if you control the URL given +// A user could craft a malicious string performing another action void OpenURL(const char *url) { // Security check to (partially) avoid malicious code on target platform if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); else { - // TODO: Open URL implementation + char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char)); +#if defined(_WIN32) + sprintf(cmd, "explorer \"%s\"", url); +#endif +#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) + sprintf(cmd, "xdg-open '%s'", url); // Alternatives: firefox, x-www-browser +#endif +#if defined(__APPLE__) + sprintf(cmd, "open '%s'", url); +#endif + int result = system(cmd); + if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created"); + RL_FREE(cmd); } } @@ -917,7 +892,7 @@ void SetMouseCursor(int cursor) RGFW_window_setMouseStandard(platform.window, cursor); } -// Get physical key name. +// Get physical key name const char *GetKeyName(int key) { TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform"); @@ -983,7 +958,7 @@ void PollInputEvents(void) CORE.Window.resizedLastFrame = false; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; - if (platform.window->_flags & RGFW_HOLD_MOUSE) + if (FLAG_IS_SET(platform.window->_flags, RGFW_HOLD_MOUSE)) { CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; @@ -1062,18 +1037,18 @@ void PollInputEvents(void) } break; case RGFW_windowMaximized: { - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was maximized } break; case RGFW_windowMinimized: { - CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified } break; case RGFW_windowRestored: { if (RGFW_window_isMaximized(platform.window)) - CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was restored if (RGFW_window_isMinimized(platform.window)) - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored } break; case RGFW_windowMoved: { @@ -1097,11 +1072,7 @@ void PollInputEvents(void) CORE.Input.Keyboard.currentKeyState[key] = 1; } - // TODO: Put exitKey verification outside the switch? - if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) - { - CORE.Window.shouldClose = true; - } + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) CORE.Window.shouldClose = true; // NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int) // Check if there is space available in the queue @@ -1159,7 +1130,7 @@ void PollInputEvents(void) } break; case RGFW_mousePosChanged: { - if (platform.window->_flags & RGFW_HOLD_MOUSE) + if (FLAG_IS_SET(platform.window->_flags, RGFW_HOLD_MOUSE)) { CORE.Input.Mouse.currentPosition.x += (float)event->vector.x; CORE.Input.Mouse.currentPosition.y += (float)event->vector.y; @@ -1283,24 +1254,22 @@ int InitPlatform(void) unsigned int flags = RGFW_windowCenter | RGFW_windowAllowDND; // Check window creation flags - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { - CORE.Window.fullscreen = true; - flags |= RGFW_windowFullscreen; + FLAG_SET(flags, RGFW_windowFullscreen); } - if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) { - CORE.Window.fullscreen = true; - flags |= RGFW_windowedFullscreen; + FLAG_SET(flags, RGFW_windowedFullscreen); } - if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_windowNoBorder; - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_windowNoResize; - if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_windowTransparent; - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_windowFullscreen; - if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) flags |= RGFW_windowHide; - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= RGFW_windowMaximize; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, RGFW_windowNoBorder); + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, RGFW_windowNoResize); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) FLAG_SET(flags, RGFW_windowTransparent); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, RGFW_windowFullscreen); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, RGFW_windowHide); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, RGFW_windowMaximize); // NOTE: Some OpenGL context attributes must be set before window creation // Check selection OpenGL version @@ -1320,9 +1289,9 @@ int InitPlatform(void) RGFW_setGLHint(RGFW_glMinor, 3); } - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLHint(RGFW_glSamples, 4); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) RGFW_setGLHint(RGFW_glSamples, 4); - if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) flags |= RGFW_windowFocusOnShow | RGFW_windowFocus; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_SET(flags, RGFW_windowFocusOnShow | RGFW_windowFocus); platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags); platform.mon.mode.area.w = 0; @@ -1342,11 +1311,7 @@ int InitPlatform(void) CORE.Window.display.width = CORE.Window.screen.width; CORE.Window.display.height = CORE.Window.screen.height; #endif - // TODO: Is this needed by raylib now? - // If so, rcore_desktop_sdl should be updated too - //SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - - if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval(platform.window, 1); RGFW_window_makeCurrent(platform.window); // Check surface and context activation diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 03bad80f9..952268ca6 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -57,7 +57,7 @@ // SDL base library (window/rendered, input, timing... functionality) #ifdef USING_SDL3_PROJECT #include "SDL3/SDL.h" -#elif USING_SDL2_PROJECT +#elif defined(USING_SDL2_PROJECT) #include "SDL2/SDL.h" #else #include "SDL.h" @@ -71,7 +71,7 @@ // SDL OpenGL functionality (if required, instead of internal renderer) #ifdef USING_SDL3_PROJECT #include "SDL3/SDL_opengl.h" - #elif USING_SDL2_PROJECT + #elif defined(USING_SDL2_PROJECT) #include "SDL2/SDL_opengl.h" #else #include "SDL_opengl.h" @@ -463,22 +463,20 @@ void ToggleFullscreen(void) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif { - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { SDL_SetWindowFullscreen(platform.window, 0); - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; - CORE.Window.fullscreen = false; + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } else { SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN); - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; - CORE.Window.fullscreen = true; + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } } else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); @@ -491,20 +489,20 @@ void ToggleBorderlessWindowed(void) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif { - if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) { SDL_SetWindowFullscreen(platform.window, 0); - CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } else { SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP); - CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } } else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); @@ -514,14 +512,14 @@ void ToggleBorderlessWindowed(void) void MaximizeWindow(void) { SDL_MaximizeWindow(platform.window); - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } // Set window state: minimized void MinimizeWindow(void) { SDL_MinimizeWindow(platform.window); - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); } // Restore window from being minimized/maximized @@ -536,83 +534,83 @@ void SetWindowState(unsigned int flags) { if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead"); - CORE.Window.flags |= flags; + FLAG_SET(CORE.Window.flags, flags); - if (flags & FLAG_VSYNC_HINT) + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) { SDL_GL_SetSwapInterval(1); } - if (flags & FLAG_FULLSCREEN_MODE) + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) { const int monitor = SDL_GetWindowDisplayIndex(platform.window); const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif { SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN); - CORE.Window.fullscreen = true; + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); } - if (flags & FLAG_WINDOW_RESIZABLE) + if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) { SDL_SetWindowResizable(platform.window, SDL_TRUE); } - if (flags & FLAG_WINDOW_UNDECORATED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) { SDL_SetWindowBordered(platform.window, SDL_FALSE); } - if (flags & FLAG_WINDOW_HIDDEN) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) { SDL_HideWindow(platform.window); } - if (flags & FLAG_WINDOW_MINIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) { SDL_MinimizeWindow(platform.window); } - if (flags & FLAG_WINDOW_MAXIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) { SDL_MaximizeWindow(platform.window); } - if (flags & FLAG_WINDOW_UNFOCUSED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) { // NOTE: To be able to implement this part it seems that we should // do it ourselves, via 'windows.h', 'X11/Xlib.h' or even 'Cocoa.h' TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_WINDOW_TOPMOST) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) { SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE); } - if (flags & FLAG_WINDOW_ALWAYS_RUN) + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) { - CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN); } - if (flags & FLAG_WINDOW_TRANSPARENT) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) { TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_WINDOW_HIGHDPI) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) { // NOTE: Such a function does not seem to exist TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) { //SDL_SetWindowGrab(platform.window, SDL_FALSE); TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) { const int monitor = SDL_GetWindowDisplayIndex(platform.window); const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -621,12 +619,12 @@ void SetWindowState(unsigned int flags) } else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); } - if (flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); // Enable multisampling buffers SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); // Enable multisampling } - if (flags & FLAG_INTERLACED_HINT) + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) { TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_SDL"); } @@ -635,74 +633,69 @@ void SetWindowState(unsigned int flags) // Clear window configuration state flags void ClearWindowState(unsigned int flags) { - CORE.Window.flags &= ~flags; + FLAG_CLEAR(CORE.Window.flags, flags); - if (flags & FLAG_VSYNC_HINT) + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) { SDL_GL_SetSwapInterval(0); } - if (flags & FLAG_FULLSCREEN_MODE) + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) { SDL_SetWindowFullscreen(platform.window, 0); - CORE.Window.fullscreen = false; } - if (flags & FLAG_WINDOW_RESIZABLE) + if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) { SDL_SetWindowResizable(platform.window, SDL_FALSE); } - if (flags & FLAG_WINDOW_UNDECORATED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) { SDL_SetWindowBordered(platform.window, SDL_TRUE); } - if (flags & FLAG_WINDOW_HIDDEN) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) { SDL_ShowWindow(platform.window); } - if (flags & FLAG_WINDOW_MINIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) { SDL_RestoreWindow(platform.window); } - if (flags & FLAG_WINDOW_MAXIMIZED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) { SDL_RestoreWindow(platform.window); } - if (flags & FLAG_WINDOW_UNFOCUSED) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) { //SDL_RaiseWindow(platform.window); TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_WINDOW_TOPMOST) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) { SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE); } - if (flags & FLAG_WINDOW_ALWAYS_RUN) - { - CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; - } - if (flags & FLAG_WINDOW_TRANSPARENT) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) { TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_WINDOW_HIGHDPI) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) { // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) { //SDL_SetWindowGrab(platform.window, SDL_TRUE); TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_SDL"); } - if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) { SDL_SetWindowFullscreen(platform.window, 0); } - if (flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); // Disable multisampling buffers SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); // Disable multisampling } - if (flags & FLAG_INTERLACED_HINT) + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) { TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_SDL"); } @@ -838,7 +831,7 @@ void SetWindowMonitor(int monitor) { const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -847,7 +840,7 @@ void SetWindowMonitor(int monitor) // 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3, // see commit https://github.com/libsdl-org/SDL/commit/3f5ef7dd422057edbcf3e736107e34be4b75d9ba // 2. A workaround for SDL2 is leaving fullscreen, moving the window, then entering full screen again - const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)? true : false; + const bool wasFullscreen = (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))? true : false; const int screenWidth = CORE.Window.screen.width; const int screenHeight = CORE.Window.screen.height; @@ -966,7 +959,7 @@ Vector2 GetMonitorPosition(int monitor) { const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -994,7 +987,7 @@ int GetMonitorWidth(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1015,7 +1008,7 @@ int GetMonitorHeight(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1036,7 +1029,7 @@ int GetMonitorPhysicalWidth(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1046,7 +1039,7 @@ int GetMonitorPhysicalWidth(int monitor) SDL_DisplayMode mode; SDL_GetCurrentDisplayMode(monitor, &mode); // Calculate size on inches, then convert to millimeter - if (ddpi > 0.0f) width = (mode.w/ddpi)*25.4f; + if (ddpi > 0.0f) width = (int)((mode.w/ddpi)*25.4f); } else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); @@ -1060,7 +1053,7 @@ int GetMonitorPhysicalHeight(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1070,7 +1063,7 @@ int GetMonitorPhysicalHeight(int monitor) SDL_DisplayMode mode; SDL_GetCurrentDisplayMode(monitor, &mode); // Calculate size on inches, then convert to millimeter - if (ddpi > 0.0f) height = (mode.h/ddpi)*25.4f; + if (ddpi > 0.0f) height = (int)((mode.h/ddpi)*25.4f); } else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); @@ -1084,7 +1077,7 @@ int GetMonitorRefreshRate(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1104,7 +1097,7 @@ const char *GetMonitorName(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1132,14 +1125,15 @@ Vector2 GetWindowScaleDPI(void) { Vector2 scale = { 1.0f, 1.0f }; -#ifndef USING_VERSION_SDL3 - // NOTE: SDL_GetWindowDisplayScale was only added on SDL3 - // see https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale - // TODO: Implement the window scale factor calculation manually - TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); -#else +#if defined(USING_VERSION_SDL3) + // NOTE: SDL_GetWindowDisplayScale added on SDL3 + // REF: https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale scale.x = SDL_GetWindowDisplayScale(platform.window); scale.y = scale.x; +#else + // NOTE: SDL_GetWindowDisplayScale not available on SDL2 + // TODO: Implement the window scale factor calculation manually + TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); #endif return scale; @@ -1193,14 +1187,14 @@ Image GetClipboardImage(void) size_t dataSize = 0; void *fileData = NULL; - for (int i = 0; i < SDL_arraysize(imageFormats); ++i) + for (int i = 0; i < SDL_arraysize(imageFormats); i++) { // NOTE: This pointer should be free with SDL_free() at some point fileData = SDL_GetClipboardData(imageFormats[i], &dataSize); if (fileData) { - image = LoadImageFromMemory(imageExtensions[i], fileData, dataSize); + image = LoadImageFromMemory(imageExtensions[i], fileData, (int)dataSize); if (IsImageValid(image)) { TRACELOG(LOG_INFO, "Clipboard: Got image from clipboard successfully: %s", imageExtensions[i]); @@ -1242,14 +1236,7 @@ void EnableCursor(void) { SDL_SetRelativeMouseMode(SDL_FALSE); -#if defined(USING_VERSION_SDL3) - // NOTE: SDL_ShowCursor() has been split into three functions: - // SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() - SDL_ShowCursor(); -#else - SDL_ShowCursor(SDL_ENABLE); -#endif - + ShowCursor(); CORE.Input.Mouse.cursorLocked = false; } @@ -1258,6 +1245,7 @@ void DisableCursor(void) { SDL_SetRelativeMouseMode(SDL_TRUE); + HideCursor(); CORE.Input.Mouse.cursorLocked = true; } @@ -1290,7 +1278,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { // Security check to (partially) avoid malicious code @@ -1406,11 +1394,11 @@ void PollInputEvents(void) //----------------------------------------------------------------------------- // WARNING: Indexes into this array are obtained by using SDL_Scancode values, not SDL_Keycode values //const Uint8 *keys = SDL_GetKeyboardState(NULL); - //for (int i = 0; i < 256; ++i) CORE.Input.Keyboard.currentKeyState[i] = keys[i]; + //for (int i = 0; i < 256; i++) CORE.Input.Keyboard.currentKeyState[i] = keys[i]; CORE.Window.resizedLastFrame = false; - if ((CORE.Window.eventWaiting) || (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) == 0))) + if ((CORE.Window.eventWaiting) || (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN))) { SDL_WaitEvent(NULL); CORE.Time.previous = GetTime(); @@ -1436,11 +1424,13 @@ void PollInputEvents(void) CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); #if defined(USING_VERSION_SDL3) - // const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ - // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed. - strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); + // const char *data; // The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events + // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, + // and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, + // you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed + strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1); #else - strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); + strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1); SDL_free(event.drop.file); #endif @@ -1451,9 +1441,9 @@ void PollInputEvents(void) CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); #if defined(USING_VERSION_SDL3) - strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); + strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1); #else - strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); + strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1); SDL_free(event.drop.file); #endif @@ -1463,13 +1453,13 @@ void PollInputEvents(void) } break; - // Window events are also polled (Minimized, maximized, close...) + // Window events are also polled (minimized, maximized, close...) #ifndef USING_VERSION_SDL3 // SDL3 states: // The SDL_WINDOWEVENT_* events have been moved to top level events, and SDL_WINDOWEVENT has been removed // In general, handling this change just means checking for the individual events instead of first checking for SDL_WINDOWEVENT - // and then checking for window events. You can compare the event >= SDL_EVENT_WINDOW_FIRST and <= SDL_EVENT_WINDOW_LAST if you need to see whether it's a window event. + // and then checking for window events. You can compare the event >= SDL_EVENT_WINDOW_FIRST and <= SDL_EVENT_WINDOW_LAST if you need to see whether it's a window event case SDL_WINDOWEVENT: { switch (event.window.event) @@ -1482,7 +1472,7 @@ void PollInputEvents(void) const int height = event.window.data2; SetupViewport(width, height); // if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale - if (IsWindowState(FLAG_WINDOW_HIGHDPI)) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) { CORE.Window.screen.width = (int)(width/GetWindowScaleDPI().x); CORE.Window.screen.height = (int)(height/GetWindowScaleDPI().y); @@ -1497,8 +1487,9 @@ void PollInputEvents(void) CORE.Window.resizedLastFrame = true; #ifndef USING_VERSION_SDL3 - // Manually detect if the window was maximized (due to SDL2 restore being unreliable on some platforms) to remove the FLAG_WINDOW_MAXIMIZED accordingly - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) + // Manually detect if the window was maximized (due to SDL2 restore being unreliable on some platforms) + // to remove the FLAG_WINDOW_MAXIMIZED accordingly + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) { int borderTop = 0; int borderLeft = 0; @@ -1508,59 +1499,53 @@ void PollInputEvents(void) SDL_Rect usableBounds; SDL_GetDisplayUsableBounds(SDL_GetWindowDisplayIndex(platform.window), &usableBounds); - if ((width + borderLeft + borderRight != usableBounds.w) && (height + borderTop + borderBottom != usableBounds.h)) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + if ((width + borderLeft + borderRight != usableBounds.w) && (height + borderTop + borderBottom != usableBounds.h)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } #endif } break; - case SDL_WINDOWEVENT_ENTER: - { - CORE.Input.Mouse.cursorOnScreen = true; - } break; - case SDL_WINDOWEVENT_LEAVE: - { - CORE.Input.Mouse.cursorOnScreen = false; - } break; + case SDL_WINDOWEVENT_ENTER: CORE.Input.Mouse.cursorOnScreen = true; break; + case SDL_WINDOWEVENT_LEAVE: CORE.Input.Mouse.cursorOnScreen = false; break; case SDL_WINDOWEVENT_MINIMIZED: { - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); } break; case SDL_WINDOWEVENT_MAXIMIZED: { - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } break; case SDL_WINDOWEVENT_RESTORED: { - if ((SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MINIMIZED) == 0) + if (!FLAG_IS_SET(SDL_GetWindowFlags(platform.window), SDL_WINDOW_MINIMIZED)) { - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); } #ifdef USING_VERSION_SDL3 - if ((SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MAXIMIZED) == 0) + if (!FLAG_IS_SET(SDL_GetWindowFlags(platform.window), SDL_WINDOW_MAXIMIZED)) { - if ((CORE.Window.flags & SDL_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~SDL_WINDOW_MAXIMIZED; + if (FLAG_IS_SET(CORE.Window.flags, SDL_WINDOW_MAXIMIZED)) FLAG_CLEAR(CORE.Window.flags, SDL_WINDOW_MAXIMIZED); } #endif } break; case SDL_WINDOWEVENT_HIDDEN: { - if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) == 0) CORE.Window.flags |= FLAG_WINDOW_HIDDEN; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN); } break; case SDL_WINDOWEVENT_SHOWN: { - if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); } break; case SDL_WINDOWEVENT_FOCUS_GAINED: { - if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); } break; case SDL_WINDOWEVENT_FOCUS_LOST: { - if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0) CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); } break; #ifndef USING_VERSION_SDL3 @@ -1573,7 +1558,7 @@ void PollInputEvents(void) case SDL_KEYDOWN: { #if defined(USING_VERSION_SDL3) - // SDL3 Migration: The following structures have been removed: * SDL_Keysym + // SDL3 Migration: The following structures have been removed: SDL_Keysym KeyboardKey key = ConvertScancodeToKey(event.key.scancode); #else KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); @@ -1593,11 +1578,9 @@ void PollInputEvents(void) if (event.key.repeat) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; - // TODO: Put exitKey verification outside the switch? - if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) - { - CORE.Window.shouldClose = true; - } + // Check for registered exit key to request exit game loop on next iteration + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) CORE.Window.shouldClose = true; + } break; case SDL_KEYUP: @@ -1708,7 +1691,7 @@ void PollInputEvents(void) int jid = event.jdevice.which; // Joystick device index // check if already added at InitPlatform - for (int i = 0; i < MAX_GAMEPADS; ++i) + for (int i = 0; i < MAX_GAMEPADS; i++) { if (jid == platform.gamepadId[i]) { @@ -1734,12 +1717,11 @@ void PollInputEvents(void) CORE.Input.Gamepad.axisState[nextAvailableSlot][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; CORE.Input.Gamepad.axisState[nextAvailableSlot][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; memset(CORE.Input.Gamepad.name[nextAvailableSlot], 0, MAX_GAMEPAD_NAME_LENGTH); - strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], SDL_GameControllerNameForIndex(nextAvailableSlot), MAX_GAMEPAD_NAME_LENGTH - 1); - } - else - { - TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); + const char *controllerName = SDL_GameControllerNameForIndex(nextAvailableSlot); + if (controllerName != NULL) strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], controllerName, MAX_GAMEPAD_NAME_LENGTH - 1); + else strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], "noname", 6); } + else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); } } break; case SDL_JOYDEVICEREMOVED: @@ -1762,7 +1744,11 @@ void PollInputEvents(void) { int button = -1; + #if defined(USING_VERSION_SDL3) switch (event.gbutton.button) + #else + switch (event.jbutton.button) + #endif { case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; @@ -1790,7 +1776,11 @@ void PollInputEvents(void) { for (int i = 0; i < MAX_GAMEPADS; i++) { + #if defined(USING_VERSION_SDL3) if (platform.gamepadId[i] == event.gbutton.which) + #else + if (platform.gamepadId[i] == event.jbutton.which) + #endif { CORE.Input.Gamepad.currentButtonState[i][button] = 1; CORE.Input.Gamepad.lastButtonPressed = button; @@ -1803,7 +1793,11 @@ void PollInputEvents(void) { int button = -1; + #if defined(USING_VERSION_SDL3) switch (event.gbutton.button) + #else + switch (event.jbutton.button) + #endif { case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; @@ -1831,7 +1825,11 @@ void PollInputEvents(void) { for (int i = 0; i < MAX_GAMEPADS; i++) { + #if defined(USING_VERSION_SDL3) if (platform.gamepadId[i] == event.gbutton.which) + #else + if (platform.gamepadId[i] == event.jbutton.which) + #endif { CORE.Input.Gamepad.currentButtonState[i][button] = 0; if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; @@ -1930,38 +1928,30 @@ int InitPlatform(void) // Initialize graphic device: display/window and graphic context //---------------------------------------------------------------------------- unsigned int flags = 0; - flags |= SDL_WINDOW_SHOWN; - flags |= SDL_WINDOW_INPUT_FOCUS; - flags |= SDL_WINDOW_MOUSE_FOCUS; - flags |= SDL_WINDOW_MOUSE_CAPTURE; // Window has mouse captured + FLAG_SET(flags, SDL_WINDOW_SHOWN); + FLAG_SET(flags, SDL_WINDOW_INPUT_FOCUS); + FLAG_SET(flags, SDL_WINDOW_MOUSE_FOCUS); + FLAG_SET(flags, SDL_WINDOW_MOUSE_CAPTURE); // Window has mouse captured // Check window creation flags - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, SDL_WINDOW_FULLSCREEN); + + //if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, SDL_WINDOW_HIDDEN); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, SDL_WINDOW_BORDERLESS); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, SDL_WINDOW_RESIZABLE); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_SET(flags, SDL_WINDOW_MINIMIZED); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, SDL_WINDOW_MAXIMIZED); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) { - CORE.Window.fullscreen = true; - flags |= SDL_WINDOW_FULLSCREEN; + FLAG_CLEAR(flags, SDL_WINDOW_INPUT_FOCUS); + FLAG_CLEAR(flags, SDL_WINDOW_MOUSE_FOCUS); } + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) FLAG_SET(flags, SDL_WINDOW_ALWAYS_ON_TOP); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) FLAG_CLEAR(flags, SDL_WINDOW_MOUSE_CAPTURE); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) FLAG_SET(flags, SDL_WINDOW_ALLOW_HIGHDPI); - //if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) == 0) flags |= SDL_WINDOW_HIDDEN; - if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= SDL_WINDOW_BORDERLESS; - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) flags |= SDL_WINDOW_RESIZABLE; - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) flags |= SDL_WINDOW_MINIMIZED; - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= SDL_WINDOW_MAXIMIZED; - - if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) - { - flags &= ~SDL_WINDOW_INPUT_FOCUS; - flags &= ~SDL_WINDOW_MOUSE_FOCUS; - } - - if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) flags |= SDL_WINDOW_ALWAYS_ON_TOP; - if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) flags &= ~SDL_WINDOW_MOUSE_CAPTURE; - - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) flags |= SDL_WINDOW_ALLOW_HIGHDPI; - - //if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= SDL_WINDOW_TRANSPARENT; // Alternative: SDL_GL_ALPHA_SIZE = 8 - - //if ((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + //if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) FLAG_SET(flags, SDL_WINDOW_TRANSPARENT); // Alternative: SDL_GL_ALPHA_SIZE = 8 + //if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_DESKTOP)) FLAG_SET(flags, SDL_WINDOW_FULLSCREEN_DESKTOP); // NOTE: Some OpenGL context attributes must be set before window creation @@ -2004,7 +1994,7 @@ int InitPlatform(void) SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); } - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); @@ -2047,7 +2037,7 @@ int InitPlatform(void) if (platform.glContext != NULL) { - SDL_GL_SetSwapInterval((CORE.Window.flags & FLAG_VSYNC_HINT)? 1 : 0); + SDL_GL_SetSwapInterval((FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT))? 1: 0); // Load OpenGL extensions // NOTE: GL procedures address loader is required to load extensions @@ -2070,33 +2060,28 @@ int InitPlatform(void) platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero } - int numJoysticks = 0; - SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks); // array of joystick IDs, they do not start from 0 + int numJoysticks = SDL_NumJoysticks(); - if (joysticks) + for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++) { - for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++) - { - platform.gamepad[i] = SDL_GameControllerOpen(joysticks[i]); - platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i])); + platform.gamepad[i] = SDL_GameControllerOpen(i); + platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i])); - if (platform.gamepad[i]) - { - CORE.Input.Gamepad.ready[i] = true; - CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i])); - CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; - CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; - strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), MAX_GAMEPAD_NAME_LENGTH - 1); - CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0'; - } - else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); + if (platform.gamepad[i]) + { + CORE.Input.Gamepad.ready[i] = true; + CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i])); + CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; + CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; + strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), MAX_GAMEPAD_NAME_LENGTH - 1); + CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0'; } - SDL_free(joysticks); + else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); } // Disable mouse events being interpreted as touch events // NOTE: This is wanted because there are SDL_FINGER* events available which provide unique data - // Due to the way PollInputEvents() and rgestures.h are currently implemented, setting this won't break SUPPORT_MOUSE_GESTURES + // Due to the way PollInputEvents() and rgestures.h are currently implemented, setting this won't break SUPPORT_MOUSE_GESTURES SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); SDL_EventState(SDL_DROPFILE, SDL_ENABLE); @@ -2212,7 +2197,7 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event) for (int i = 0; i < CORE.Input.Touch.pointCount; i++) { SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i); - CORE.Input.Touch.pointId[i] = finger->id; + CORE.Input.Touch.pointId[i] = (int)finger->id; CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width; CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height; CORE.Input.Touch.currentTouchState[i] = 1; diff --git a/src/platforms/rcore_desktop_win32.c b/src/platforms/rcore_desktop_win32.c index 1dadd5586..973fafa68 100644 --- a/src/platforms/rcore_desktop_win32.c +++ b/src/platforms/rcore_desktop_win32.c @@ -72,6 +72,8 @@ #include #include +#include // Required for alloca() + #if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #include #endif @@ -195,8 +197,8 @@ static PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = NULL; #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -260,9 +262,9 @@ static bool DecoratedFromStyle(DWORD style) // Get window style from required flags static DWORD MakeWindowStyle(unsigned flags) { - // We don't need this since we don't have any child windows, but I guess - // it improves efficiency, plus, windows adds this flag automatically anyway - // so it keeps our flags in sync with the OS + // Flag is not needed because there are no child windows, + // but supposedly it improves efficiency, plus, windows adds this + // flag automatically anyway so it keeps flags in sync with the OS DWORD style = WS_CLIPSIBLINGS; style |= (flags & FLAG_WINDOW_HIDDEN)? 0 : WS_VISIBLE; @@ -271,7 +273,7 @@ static DWORD MakeWindowStyle(unsigned flags) // Minimized takes precedence over maximized int mized = MIZED_NONE; - if (FLAG_CHECK(flags, FLAG_WINDOW_MINIMIZED)) mized = MIZED_MIN; + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) mized = MIZED_MIN; if (flags & FLAG_WINDOW_MAXIMIZED) mized = MIZED_MAX; switch (mized) @@ -937,7 +939,7 @@ void SetWindowIcon(Image image) // Set icon for window void SetWindowIcons(Image *images, int count) { - // TODO. + // TODO: Implement SetWindowIcons() } void SetWindowTitle(const char *title) @@ -1228,7 +1230,7 @@ void SwapScreenBuffer(void) // Get elapsed time measure in seconds double GetTime(void) { - LARGE_INTEGER now; + LARGE_INTEGER now = 0; QueryPerformanceCounter(&now); return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart; } @@ -1237,14 +1239,18 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { // Security check to (partially) avoid malicious code on target platform if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); else { - TRACELOG(LOG_WARNING, "OpenURL not implemented"); + char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char)); + sprintf(cmd, "explorer \"%s\"", url); + int result = system(cmd); + if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created"); + RL_FREE(cmd); } } @@ -1871,13 +1877,23 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara } break; case WM_DPICHANGED: { + // Get current dpi scale factor + float scalex = HIWORD(wParam)/96.0f; + float scaley = LOWORD(wParam)/96.0f; + RECT *suggestedRect = (RECT *)lparam; // Never set the window size to anything other than the suggested rect here // Doing so can cause a window to stutter between monitors when transitioning between them - int result = (int)SetWindowPos(hwnd, NULL, suggestedRect->left, suggestedRect->top, - suggestedRect->right - suggestedRect->left, suggestedRect->bottom - suggestedRect->top, SWP_NOZORDER | SWP_NOACTIVATE); + int result = (int)SetWindowPos(hwnd, NULL, + suggestedRect->left, suggestedRect->top, + suggestedRect->right - suggestedRect->left, + suggestedRect->bottom - suggestedRect->top, + SWP_NOZORDER | SWP_NOACTIVATE); + if (result == 0) TRACELOG(LOG_ERROR, "Failed to set window position [ERROR: %lu]", GetLastError()); + + // TODO: Update screen data, render size, screen scaling, viewport... } break; case WM_SETCURSOR: @@ -1981,7 +1997,7 @@ static void HandleKey(WPARAM wparam, LPARAM lparam, char state) { CORE.Input.Keyboard.currentKeyState[key] = state; - if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = 1; + if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = true; } else TRACELOG(LOG_WARNING, "INPUT: Unknown (or currently unhandled) virtual keycode %d (0x%x)", wparam, wparam); @@ -2033,8 +2049,7 @@ static void HandleWindowResize(HWND hwnd, int *width, int *height) // TODO: Update framebuffer on resize CORE.Window.currentFbo.width = (int)clientSize.cx; CORE.Window.currentFbo.height = (int)clientSize.cy; - //glViewport(0, 0, clientSize.cx, clientSize.cy); - //SetupFramebuffer(0, 0); + //SetupViewport(0, 0, clientSize.cx, clientSize.cy); SetupViewport(clientSize.cx, clientSize.cy); CORE.Window.resizedLastFrame = true; diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index f9f35676c..5f317ef6a 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -224,7 +224,7 @@ static const short linuxToRaylibMap[KEYMAP_SIZE] = { 248, 0, 0, 0, 0, 0, 0, 0, // Gamepads are mapped according to: - // https://www.kernel.org/doc/html/next/input/gamepad.html + // REF: https://www.kernel.org/doc/html/next/input/gamepad.html // Those mappings are standardized, but that doesn't mean people follow // the standards, so this is more of an approximation [BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP, @@ -269,6 +269,8 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list +static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform()) + //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- @@ -641,7 +643,7 @@ static uint32_t GetOrCreateFbForBo(struct gbm_bo *bo) } // Renders a blank frame to allocate initial buffers -// TODO: WARNING: Platform layers do not include OpenGL code! +// TODO: WARNING: Platform backend should not include OpenGL code void RenderBlankFrame() { glClearColor(0, 0, 0, 1); @@ -828,15 +830,6 @@ void SwapScreenBuffer(void) return; } - // Get the software rendered color buffer - int bufferWidth = 0, bufferHeight = 0; - void *colorBuffer = swGetColorBuffer(&bufferWidth, &bufferHeight); - if (!colorBuffer) - { - TRACELOG(LOG_ERROR, "DISPLAY: Failed to get software color buffer"); - return; - } - // Retrieving the dimensions of the display mode used drmModeModeInfo *mode = &platform.connector->modes[platform.modeIndex]; uint32_t width = mode->hdisplay; @@ -904,16 +897,8 @@ void SwapScreenBuffer(void) } // Copy the software rendered buffer to the dumb buffer with scaling if needed - if (bufferWidth == width && bufferHeight == height) - { - // Direct copy if sizes match - swCopyFramebuffer(0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer); - } - else - { - // Scale the software buffer to match the display mode - swBlitFramebuffer(0, 0, width, height, 0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer); - } + // NOTE: RLSW will make a simple copy if the dimensions match + swBlitFramebuffer(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer); // Unmap the buffer munmap(dumbBuffer, creq.size); @@ -1034,7 +1019,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform"); @@ -1165,8 +1150,7 @@ int InitPlatform(void) // Initialize graphic device: display/window and graphic context //---------------------------------------------------------------------------- - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); #if defined(DEFAULT_GRAPHIC_DEVICE_DRM) platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR); @@ -1231,9 +1215,9 @@ int InitPlatform(void) TRACELOG(LOG_TRACE, "DISPLAY: Connector %i modes detected: %i", i, con->count_modes); TRACELOG(LOG_TRACE, "DISPLAY: Connector %i status: %s", i, - (con->connection == DRM_MODE_CONNECTED) ? "CONNECTED" : - (con->connection == DRM_MODE_DISCONNECTED) ? "DISCONNECTED" : - (con->connection == DRM_MODE_UNKNOWNCONNECTION) ? "UNKNOWN" : "OTHER"); + (con->connection == DRM_MODE_CONNECTED)? "CONNECTED" : + (con->connection == DRM_MODE_DISCONNECTED)? "DISCONNECTED" : + (con->connection == DRM_MODE_UNKNOWNCONNECTION)? "UNKNOWN" : "OTHER"); // In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected // This might be a hardware or software limitation like on Raspberry Pi Zero with composite output @@ -1315,8 +1299,8 @@ int InitPlatform(void) CORE.Window.screen.height = CORE.Window.display.height; } - const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; - const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60; + const bool allowInterlaced = FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT); + const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60; // Try to find an exact matching mode platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); @@ -1346,7 +1330,7 @@ int InitPlatform(void) TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, - (platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p', + FLAG_IS_SET(platform.connector->modes[platform.modeIndex].flags, DRM_MODE_FLAG_INTERLACE)? 'i' : 'p', platform.connector->modes[platform.modeIndex].vrefresh); drmModeFreeEncoder(enc); @@ -1363,7 +1347,7 @@ int InitPlatform(void) platform.connector->modes[0].name, platform.connector->modes[0].hdisplay, platform.connector->modes[0].vdisplay, - (platform.connector->modes[0].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p', + (platform.connector->modes[0].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p', platform.connector->modes[0].vrefresh); } else @@ -1402,7 +1386,7 @@ int InitPlatform(void) EGLint samples = 0; EGLint sampleBuffer = 0; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { samples = 4; sampleBuffer = 1; @@ -1474,7 +1458,7 @@ int InitPlatform(void) // find the EGL config that matches the previously setup GBM format int found = 0; - for (EGLint i = 0; i < matchingNumConfigs; ++i) + for (EGLint i = 0; i < matchingNumConfigs; i++) { EGLint id = 0; if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) @@ -1579,17 +1563,17 @@ int InitPlatform(void) TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); #endif - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); // Set some default window flags - CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // false + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // false + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // true + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // false //---------------------------------------------------------------------------- // Initialize timing system @@ -1738,8 +1722,8 @@ static void InitKeyboard(void) // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing // NOTE: ISIG controls if ^C and ^Z generate break signals or not - keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG); - //keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF); + FLAG_CLEAR(keyboardNewSettings.c_lflag, ICANON | ECHO | ISIG); + //FLAG_CLEAR(keyboardNewSettings.c_iflag, ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF); keyboardNewSettings.c_cc[VMIN] = 1; keyboardNewSettings.c_cc[VTIME] = 0; @@ -1758,10 +1742,10 @@ static void InitKeyboard(void) else { // Reconfigure keyboard mode to get: - // - scancodes (K_RAW) - // - keycodes (K_MEDIUMRAW) - // - ASCII chars (K_XLATE) - // - UNICODE chars (K_UNICODE) + // - scancodes (K_RAW) + // - keycodes (K_MEDIUMRAW) + // - ASCII chars (K_XLATE) + // - UNICODE chars (K_UNICODE) ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars } @@ -1883,7 +1867,7 @@ static void ProcessKeyboard(void) } #endif // SUPPORT_SSH_KEYBOARD_RPI -// Initialise user input from evdev(/dev/input/event) +// Initialize user input from evdev(/dev/input/event) // this means mouse, keyboard or gamepad devices static void InitEvdevInput(void) { @@ -1891,12 +1875,12 @@ static void InitEvdevInput(void) DIR *directory = NULL; struct dirent *entity = NULL; - // Initialise keyboard file descriptor + // Initialize keyboard file descriptor platform.keyboardFd = -1; platform.mouseFd = -1; // Reset variables - for (int i = 0; i < MAX_TOUCH_POINTS; ++i) + for (int i = 0; i < MAX_TOUCH_POINTS; i++) { CORE.Input.Touch.position[i].x = -1; CORE.Input.Touch.position[i].y = -1; @@ -2578,7 +2562,7 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr for (size_t i = 0; i < connector->count_modes; i++) { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay, - connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); + connector->modes[i].vrefresh, (FLAG_IS_SET(connector->modes[i].flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive"); if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i; } @@ -2599,9 +2583,9 @@ static int FindExactConnectorMode(const drmModeConnector *connector, uint width, { const drmModeModeInfo *const mode = &platform.connector->modes[i]; - TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); + TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive"); - if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced) continue; + if ((FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0) && !allowInterlaced) continue; if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i; } @@ -2625,7 +2609,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt const drmModeModeInfo *const mode = &platform.connector->modes[i]; TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, - (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); + (FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive"); if ((mode->hdisplay < width) || (mode->vdisplay < height)) { @@ -2633,13 +2617,13 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt continue; } - if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced) + if ((FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0) && !allowInterlaced) { TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode"); continue; } - const int unusedPixels = (mode->hdisplay - width) * (mode->vdisplay - height); + const int unusedPixels = (mode->hdisplay - width)*(mode->vdisplay - height); const int fpsDiff = mode->vrefresh - fps; if ((unusedPixels < minUnusedPixels) || @@ -2655,4 +2639,82 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt return nearestIndex; } +// Compute framebuffer size relative to screen size and display size +// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified +static void SetupFramebuffer(int width, int height) +{ + // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) + if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + + // Downscaling to fit display with border-bars + float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width; + float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height; + + if (widthRatio <= heightRatio) + { + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height); + } + else + { + CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio); + CORE.Window.render.height = CORE.Window.display.height; + CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width); + CORE.Window.renderOffset.y = 0; + } + + // Screen scaling required + float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width; + CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f); + + // NOTE: We render to full display resolution! + // We just need to calculate above parameters for downscale matrix and offsets + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = CORE.Window.display.height; + + TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height); + } + else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height)) + { + // Required screen size is smaller than display size + TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + + if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) + { + CORE.Window.screen.width = CORE.Window.display.width; + CORE.Window.screen.height = CORE.Window.display.height; + } + + // Upscaling to fit display with border-bars + float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height; + float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; + + if (displayRatio <= screenRatio) + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height); + } + else + { + CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio); + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width); + CORE.Window.renderOffset.y = 0; + } + } + else + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = 0; + } +} + // EOF diff --git a/src/platforms/rcore_memory.c b/src/platforms/rcore_memory.c new file mode 100644 index 000000000..1b7a55fd8 --- /dev/null +++ b/src/platforms/rcore_memory.c @@ -0,0 +1,594 @@ +/********************************************************************************************** +* +* rcore_memory - Functions to manage window, graphics device and inputs +* +* PLATFORM: MEMORY (No OS) +* - Memory framebuffer output (no os) +* +* LIMITATIONS: +* - Software renderer (rlsw) +* - No input system +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - rlsw: Software renderer +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#if defined(_WIN32) + #include // Required for: kbhit() +#else + // Provide kbhit() function in non-Windows platforms + #include + #include + #include +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Platform-specific required data for timming (Win32) +#if defined(_WIN32) +typedef struct _LARGE_INTEGER { int64_t QuadPart; } LARGE_INTEGER; +__declspec(dllimport) int __stdcall QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount); +__declspec(dllimport) int __stdcall QueryPerformanceFrequency(LARGE_INTEGER *lpFrequency); +#endif + +typedef struct { + unsigned int *pixels; // Pointer to pixel data buffer (RGBA8888 format) +#if defined(_WIN32) + LARGE_INTEGER timerFrequency; +#endif +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +bool InitGraphicsDevice(void); // Initialize graphics device + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +#if !defined(_WIN32) +static int kbhit(void); // Check if a key has been pressed +static char getch(void) { return getchar(); } // Get pressed character +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +bool WindowShouldClose(void) +{ + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); +} + +// Restore window from being minimized/maximized +void RestoreWindow(void) +{ + TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); +} + +// Set window focused +void SetWindowFocused(void) +{ + TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); + return 1; +} + +// Get current monitor where window is placed +int GetCurrentMonitor(void) +{ + TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); + return (Vector2){ 1.0f, 1.0f }; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); + return NULL; +} + +// Get clipboard image +Image GetClipboardImage(void) +{ + Image image = { 0 }; + + TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform"); + + return image; +} + +// Show mouse cursor +void ShowCursor(void) +{ + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = true; +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + // Update framebuffer + rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; +#if defined(_WIN32) + LARGE_INTEGER now = { 0 }; + QueryPerformanceCounter(&now); + return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart; +#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__) + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() +#endif + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// REF: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on target platform + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { + char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char)); + sprintf(cmd, "explorer \"%s\"", url); + int result = system(cmd); + if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created"); + RL_FREE(cmd); + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + return 0; +} + +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) +{ + TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform"); +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); +} + +// Get physical key name +const char *GetKeyName(int key) +{ + TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + return ""; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset key repeats + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + // TODO: It resets on target platform the mouse position and not filled again until a move-event, + // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < 260; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // TODO: Poll input events for current platform + + // Check for key pressed to exit + if (kbhit()) + { + int key = getch(); + if (key == 27) CORE.Window.shouldClose = true; // KEY_SCAPE + } +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + // Memory framebuffer can only work with software renderer + if (rlGetVersion() != RL_OPENGL_11_SOFTWARE) + { + TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)"); + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + else + { + // Load memory framebuffer with desired screen size + platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(int)); + } + //---------------------------------------------------------------------------- + + // If everything work as expected, we can continue + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + + CORE.Window.ready = true; + + // TODO: Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + //---------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------- + + // TODO: Initialize input events system + // It could imply keyboard, mouse, gamepad, touch... + // Depending on the platform libraries/SDK it could use a callback mechanism + // For system events and inputs evens polling on a per-frame basis, use PollInputEvents() + //---------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------- + + // Initialize timing system + //---------------------------------------------------------------------------- +#if defined(_WIN32) + LARGE_INTEGER time = { 0 }; + QueryPerformanceCounter(&time); + QueryPerformanceFrequency(&platform.timerFrequency); + CORE.Time.base = time.QuadPart; +#endif + InitTimer(); + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + + TRACELOG(LOG_INFO, "PLATFORM: MEMORY: Initialized successfully"); + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + RL_FREE(platform.pixels); +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- +#if !defined(_WIN32) +// Check if a key has been pressed +static int kbhit(void) +{ + struct termios oldt = { 0 }; + struct termios newt = { 0 }; + int ch = 0; + int oldf = 0; + + tcgetattr(STDIN_FILENO, &oldt); + newt = oldt; + newt.c_lflag &= ~(ICANON | ECHO); + tcsetattr(STDIN_FILENO, TCSANOW, &newt); + oldf = fcntl(STDIN_FILENO, F_GETFL, 0); + fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK); + + ch = getchar(); + + tcsetattr(STDIN_FILENO, TCSANOW, &oldt); + fcntl(STDIN_FILENO, F_SETFL, oldf); + + if (ch != EOF) + { + ungetc(ch, stdin); + return 1; + } + + return 0; +} +#endif + +// EOF diff --git a/src/platforms/rcore_template.c b/src/platforms/rcore_template.c index 36629fc69..b22d3f2f5 100644 --- a/src/platforms/rcore_template.c +++ b/src/platforms/rcore_template.c @@ -54,11 +54,6 @@ typedef struct { // TODO: Define the platform specific variables required - // Display data - EGLDisplay device; // Native display device (physical screen connection) - EGLSurface surface; // Surface to draw on, framebuffers (connected to context) - EGLContext context; // Graphic context, mode in which drawing can be done - EGLConfig config; // Graphic config } PlatformData; //---------------------------------------------------------------------------------- @@ -346,10 +341,10 @@ void SwapScreenBuffer(void) double GetTime(void) { double time = 0.0; + struct timespec ts = { 0 }; clock_gettime(CLOCK_MONOTONIC, &ts); unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; - time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() return time; @@ -366,7 +361,7 @@ void OpenURL(const char *url) if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); else { - // TODO: + // TODO: Load url using default browser } } @@ -459,89 +454,20 @@ int InitPlatform(void) // raylib uses OpenGL so, platform should create that kind of connection // Below example illustrates that process using EGL library //---------------------------------------------------------------------------- - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); - EGLint samples = 0; - EGLint sampleBuffer = 0; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { - samples = 4; - sampleBuffer = 1; + // TODO: Enable MSAA + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); } - const EGLint framebufferAttribs[] = - { - EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support - EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) - EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) - EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) - //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) - EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) - //EGL_STENCIL_SIZE, 8, // Stencil buffer size - EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA - EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) - EGL_NONE - }; + // TODO: Init display and graphic device - const EGLint contextAttribs[] = - { - EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_NONE - }; - - EGLint numConfigs = 0; - - // Get an EGL device connection - platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); - if (platform.device == EGL_NO_DISPLAY) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); - return false; - } - - // Initialize the EGL device connection - if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) - { - // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); - return false; - } - - // Get an appropriate EGL framebuffer configuration - eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); - - // Set rendering API - eglBindAPI(EGL_OPENGL_ES_API); - - // Create an EGL rendering context - platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); - if (platform.context == EGL_NO_CONTEXT) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); - return -1; - } - - // Create an EGL window surface - EGLint displayFormat = 0; - - // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() - // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID - eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); - - // Android specific call - ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size - - platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); - - // There must be at least one frame displayed before the buffers are swapped - eglSwapInterval(platform.device, 1); - - EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); - - // Check surface and context activation - if (result != EGL_FALSE) + // TODO: Check display, device and context activation + bool result = true; + if (result) { CORE.Window.ready = true; diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index c8fe0cfe7..b52ca1bf0 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -76,6 +76,13 @@ typedef struct { bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height + + char canvasId[64]; // Keep current canvas id where wasm app is running + // NOTE: Useful when trying to run multiple wasms in different canvases in same webpage + +#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) + unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format) +#endif } PlatformData; //---------------------------------------------------------------------------------- @@ -129,7 +136,7 @@ static void MouseEnterCallback(GLFWwindow *window, int enter); // Emscripten window callback events static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); -// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); +//static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData); static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData); @@ -142,7 +149,11 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); -static const char *GetCanvasId(void); +// JS: Set the canvas id provided by the module configuration +EM_JS(void, SetCanvasIdJs, (char *out, int outSize), { + var canvasId = "#" + Module.canvas.id; + stringToUTF8(canvasId, out, outSize); +}); //---------------------------------------------------------------------------------- // Module Functions Declaration @@ -181,8 +192,8 @@ void ToggleFullscreen(void) const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); if (wasFullscreen) { - if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) enterFullscreen = false; - else if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) enterFullscreen = true; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) enterFullscreen = false; + else if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) enterFullscreen = true; else { const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); @@ -193,24 +204,21 @@ void ToggleFullscreen(void) EM_ASM(document.exitFullscreen();); - CORE.Window.fullscreen = false; - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; - CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } else enterFullscreen = true; if (enterFullscreen) { // NOTE: The setTimeouts handle the browser mode change delay - EM_ASM - ( - setTimeout(function() - { + EM_ASM( + setTimeout(function(){ Module.requestFullscreen(false, false); }, 100); ); - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } // NOTE: Old notes below: @@ -227,17 +235,17 @@ void ToggleFullscreen(void) */ // EM_ASM(Module.requestFullscreen(false, false);); /* - if (!CORE.Window.fullscreen) + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { // Option 1: Request fullscreen for the canvas element // This option does not seem to work at all: // emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security, // the user must click once on the canvas to hide the pointer or transition to full screen - //emscripten_request_fullscreen("#canvas", false); + //emscripten_request_fullscreen(platform.canvasId, false); // Option 2: Request fullscreen for the canvas element with strategy // This option does not seem to work at all - // Ref: https://github.com/emscripten-core/emscripten/issues/5124 + // REF: https://github.com/emscripten-core/emscripten/issues/5124 // EmscriptenFullscreenStrategy strategy = { // .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, // .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, @@ -245,7 +253,7 @@ void ToggleFullscreen(void) // .canvasResizedCallback = EmscriptenWindowResizedCallback, // .canvasResizedCallbackUserData = NULL // }; - //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy); + //emscripten_request_fullscreen_strategy(platform.canvasId, EM_FALSE, &strategy); // Option 3: Request fullscreen for the canvas element with strategy // It works as expected but only inside the browser (client area) @@ -256,14 +264,14 @@ void ToggleFullscreen(void) .canvasResizedCallback = EmscriptenWindowResizedCallback, .canvasResizedCallbackUserData = NULL }; - emscripten_enter_soft_fullscreen("#canvas", &strategy); + emscripten_enter_soft_fullscreen(platform.canvasId, &strategy); - int width, height; - emscripten_get_canvas_element_size("#canvas", &width, &height); + int width = 0; + int height = 0; + emscripten_get_canvas_element_size(platform.canvasId, &width, &height); TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height); - CORE.Window.fullscreen = true; // Toggle fullscreen flag - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } else { @@ -271,11 +279,10 @@ void ToggleFullscreen(void) //emscripten_exit_soft_fullscreen(); int width, height; - emscripten_get_canvas_element_size("#canvas", &width, &height); + emscripten_get_canvas_element_size(platform.canvasId, &width, &height); TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height); - CORE.Window.fullscreen = false; // Toggle fullscreen flag - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } */ } @@ -289,8 +296,8 @@ void ToggleBorderlessWindowed(void) const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); if (wasFullscreen) { - if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) enterBorderless = false; - else if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) enterBorderless = true; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) enterBorderless = false; + else if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) enterBorderless = true; else { const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); @@ -301,16 +308,15 @@ void ToggleBorderlessWindowed(void) EM_ASM(document.exitFullscreen();); - CORE.Window.fullscreen = false; - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; - CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } else enterBorderless = true; if (enterBorderless) { - // NOTE: 1. The setTimeouts handle the browser mode change delay - // 2. The style unset handles the possibility of a width="value%" like on the default shell.html file + // 1. The setTimeouts handle the browser mode change delay + // 2. The style unset handles the possibility of a width="value%" like on the default shell.html file EM_ASM ( setTimeout(function() @@ -322,14 +328,14 @@ void ToggleBorderlessWindowed(void) }, 100); }, 100); ); - CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } } // Set window state: maximized, if resizable void MaximizeWindow(void) { - if ((glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) && !(CORE.Window.flags & FLAG_WINDOW_MAXIMIZED)) + if ((glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) && !(FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED))) { platform.unmaximizedWidth = CORE.Window.screen.width; platform.unmaximizedHeight = CORE.Window.screen.height; @@ -339,7 +345,7 @@ void MaximizeWindow(void) if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight); - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } } @@ -352,11 +358,11 @@ void MinimizeWindow(void) // Restore window from being minimized/maximized void RestoreWindow(void) { - if ((glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) && (CORE.Window.flags & FLAG_WINDOW_MAXIMIZED)) + if ((glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) && (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED))) { if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight); - CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } } @@ -369,13 +375,13 @@ void SetWindowState(unsigned int flags) // NOTE: In most cases the functions already change the flags internally // State change: FLAG_VSYNC_HINT - if ((flags & FLAG_VSYNC_HINT) > 0) + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_VSYNC_HINT) not available on target platform"); } // State change: FLAG_BORDERLESS_WINDOWED_MODE - if ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) { // NOTE: Window state flag updated inside ToggleBorderlessWindowed() function const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); @@ -383,13 +389,13 @@ void SetWindowState(unsigned int flags) { const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0); - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) || canvasStyleWidth > canvasWidth) ToggleBorderlessWindowed(); + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) || canvasStyleWidth > canvasWidth) ToggleBorderlessWindowed(); } else ToggleBorderlessWindowed(); } // State change: FLAG_FULLSCREEN_MODE - if ((flags & FLAG_FULLSCREEN_MODE) > 0) + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) { // NOTE: Window state flag updated inside ToggleFullscreen() function const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); @@ -397,38 +403,38 @@ void SetWindowState(unsigned int flags) { const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); - if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) || screenWidth == canvasWidth ) ToggleFullscreen(); + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) || screenWidth == canvasWidth ) ToggleFullscreen(); } else ToggleFullscreen(); } // State change: FLAG_WINDOW_RESIZABLE - if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) && (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))) { glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_TRUE); - CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE); } // State change: FLAG_WINDOW_UNDECORATED - if ((flags & FLAG_WINDOW_UNDECORATED) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); } // State change: FLAG_WINDOW_HIDDEN - if ((flags & FLAG_WINDOW_HIDDEN) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); } // State change: FLAG_WINDOW_MINIMIZED - if ((flags & FLAG_WINDOW_MINIMIZED) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); } // State change: FLAG_WINDOW_MAXIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) != FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))) { if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) { @@ -440,24 +446,24 @@ void SetWindowState(unsigned int flags) if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight); - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } } // State change: FLAG_WINDOW_UNFOCUSED - if ((flags & FLAG_WINDOW_UNFOCUSED) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); } // State change: FLAG_WINDOW_TOPMOST - if ((flags & FLAG_WINDOW_TOPMOST) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); } // State change: FLAG_WINDOW_ALWAYS_RUN - if ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); } @@ -466,31 +472,31 @@ void SetWindowState(unsigned int flags) // NOTE: Review for PLATFORM_WEB // State change: FLAG_WINDOW_TRANSPARENT - if ((flags & FLAG_WINDOW_TRANSPARENT) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); } // State change: FLAG_WINDOW_HIGHDPI - if ((flags & FLAG_WINDOW_HIGHDPI) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); } // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH - if ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); } // State change: FLAG_MSAA_4X_HINT - if ((flags & FLAG_MSAA_4X_HINT) > 0) + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); } // State change: FLAG_INTERLACED_HINT - if ((flags & FLAG_INTERLACED_HINT) > 0) + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) { TRACELOG(LOG_WARNING, "SetWindowState(FLAG_INTERLACED_HINT) not available on target platform"); } @@ -503,90 +509,89 @@ void ClearWindowState(unsigned int flags) // NOTE: In most cases the functions already change the flags internally // State change: FLAG_VSYNC_HINT - if ((flags & FLAG_VSYNC_HINT) > 0) + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_VSYNC_HINT) not available on target platform"); } // State change: FLAG_BORDERLESS_WINDOWED_MODE - if ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) { const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); if (wasFullscreen) { const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); - if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) EM_ASM(document.exitFullscreen();); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) EM_ASM(document.exitFullscreen();); } - CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } // State change: FLAG_FULLSCREEN_MODE - if ((flags & FLAG_FULLSCREEN_MODE) > 0) + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) { const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); if (wasFullscreen) { const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0); - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen();); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen();); } - CORE.Window.fullscreen = false; - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } // State change: FLAG_WINDOW_RESIZABLE - if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) && (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))) { glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_FALSE); - CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_RESIZABLE); } // State change: FLAG_WINDOW_HIDDEN - if ((flags & FLAG_WINDOW_HIDDEN) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); } // State change: FLAG_WINDOW_MINIMIZED - if ((flags & FLAG_WINDOW_MINIMIZED) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); } // State change: FLAG_WINDOW_MAXIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) && (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))) { if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) { if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight); - CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } } // State change: FLAG_WINDOW_UNDECORATED - if ((flags & FLAG_WINDOW_UNDECORATED) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); } // State change: FLAG_WINDOW_UNFOCUSED - if ((flags & FLAG_WINDOW_UNFOCUSED) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); } // State change: FLAG_WINDOW_TOPMOST - if ((flags & FLAG_WINDOW_TOPMOST) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); } // State change: FLAG_WINDOW_ALWAYS_RUN - if ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); } @@ -595,31 +600,31 @@ void ClearWindowState(unsigned int flags) // NOTE: Review for PLATFORM_WEB // State change: FLAG_WINDOW_TRANSPARENT - if ((flags & FLAG_WINDOW_TRANSPARENT) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); } // State change: FLAG_WINDOW_HIGHDPI - if ((flags & FLAG_WINDOW_HIGHDPI) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); } // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH - if ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); } // State change: FLAG_MSAA_4X_HINT - if ((flags & FLAG_MSAA_4X_HINT) > 0) + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); } // State change: FLAG_INTERLACED_HINT - if ((flags & FLAG_INTERLACED_HINT) > 0) + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) { TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_INTERLACED_HINT) not available on target platform"); } @@ -663,7 +668,7 @@ void SetWindowMinSize(int width, int height) CORE.Window.screenMin.height = height; // Trigger the resize event once to update the window minimum width and height - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); } // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) @@ -673,7 +678,7 @@ void SetWindowMaxSize(int width, int height) CORE.Window.screenMax.height = height; // Trigger the resize event once to update the window maximum width and height - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); } // Set window dimensions @@ -866,8 +871,7 @@ void EnableCursor(void) // Disables cursor (lock cursor) void DisableCursor(void) { - // TODO: figure out how not to hard code the canvas ID here. - emscripten_request_pointerlock(GetCanvasId(), 1); + emscripten_request_pointerlock(platform.canvasId, 1); // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); @@ -878,7 +882,32 @@ void DisableCursor(void) // Swap back buffer with front buffer (screen drawing) void SwapScreenBuffer(void) { +#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) + // Update framebuffer + rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels); + + // Copy framebuffer data into canvas + EM_ASM({ + const width = $0; + const height = $1; + const ptr = $2; + + // Get canvas and 2d context created + const canvas = Module.canvas; + const ctx = canvas.getContext('2d'); + + if (!Module.__img || (Module.__img.width !== width) || (Module.__img.height !== height)) { + Module.__img = ctx.createImageData(width, height); + } + + const src = HEAPU8.subarray(ptr, ptr + width*height*4); // RGBA (4 bytes) + Module.__img.data.set(src); + ctx.putImageData(Module.__img, 0, 0); + + }, CORE.Window.screen.width, CORE.Window.screen.height, platform.pixels); +#else glfwSwapBuffers(platform.handle); +#endif } //---------------------------------------------------------------------------------- @@ -893,10 +922,9 @@ double GetTime(void) } // Open URL with default system browser (if available) -// NOTE: This function is only safe to use if you control the URL given. -// A user could craft a malicious string performing another action. -// Only call this function yourself not with user input or make sure to check the string yourself. -// Ref: https://github.com/raysan5/raylib/issues/686 +// NOTE: This function is only safe to use if you control the URL given +// A user could craft a malicious string performing another action +// Only call this function yourself not with user input or make sure to check the string yourself void OpenURL(const char *url) { // Security check to (partially) avoid malicious code on target platform @@ -970,7 +998,7 @@ void SetMouseCursor(int cursor) } } -// Get physical key name. +// Get physical key name const char *GetKeyName(int key) { TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); @@ -1090,10 +1118,6 @@ void PollInputEvents(void) } CORE.Window.resizedLastFrame = false; - - // TODO: This code does not seem to do anything?? - //if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) - //else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) --> WARNING: Where is key input reset? } //---------------------------------------------------------------------------------- @@ -1103,6 +1127,8 @@ void PollInputEvents(void) // Initialize platform: graphics, inputs and more int InitPlatform(void) { + SetCanvasIdJs(platform.canvasId, 64); // Get the current canvas id + glfwSetErrorCallback(ErrorCallback); // Initialize GLFW internal global state @@ -1122,27 +1148,25 @@ int InitPlatform(void) // glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers // Check window creation flags - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; - - if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden - if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); - if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); - if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); // NOTE: Some GLFW flags are not supported on HTML5 @@ -1150,10 +1174,10 @@ int InitPlatform(void) // Scale content area based on the monitor content scale where window is placed on // NOTE: This feature requires emscripten 3.1.51 - //if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); + //if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); //else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); @@ -1161,8 +1185,8 @@ int InitPlatform(void) } // NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version - // with backward compatibility to older OpenGL versions. - // For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context. + // with backward compatibility to older OpenGL versions + // For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context // Check selection OpenGL version if (rlGetVersion() == RL_OPENGL_21) @@ -1172,10 +1196,12 @@ int InitPlatform(void) } else if (rlGetVersion() == RL_OPENGL_33) { - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! - // Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) + // Profiles Hint, only OpenGL 3.3 and above + // Possible values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above! // glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context } @@ -1198,7 +1224,6 @@ int InitPlatform(void) } else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context { - // TODO: It seems WebGL 2.0 context is not set despite being requested glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); @@ -1211,14 +1236,28 @@ int InitPlatform(void) // Init fullscreen toggle required var: platform.ourFullscreen = false; - - if (CORE.Window.fullscreen) + +#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) + // Avoid creating a WebGL canvas, avoid calling glfwCreateWindow() + emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height); + EM_ASM({ + const canvas = document.getElementById("canvas"); + Module.canvas = canvas; + }); + + // Load memory framebuffer with desired screen size + // NOTE: Despite using a software framebuffer for blitting, GLFW still creates a WebGL canvas, + // but it is not being used, on SwapScreenBuffer() the pure software renderer is used + // TODO: Consider requesting another type of canvas, not a WebGL one --> Replace GLFW-web by Emscripten? + platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(unsigned int)); +#else + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) { // remember center for switchinging from fullscreen to window if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) { - // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed. - // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. + // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed + // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11 CORE.Window.position.x = CORE.Window.display.width/4; CORE.Window.position.y = CORE.Window.display.height/4; } @@ -1251,18 +1290,6 @@ int InitPlatform(void) TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, - // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), - // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched - // by the sides to fit all monitor space... - - // Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight - // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) - // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale - // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... - // HighDPI monitors are properly considered in a following similar function: SetupViewport() - SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL); // NOTE: Full-screen change, not working properly... @@ -1286,6 +1313,7 @@ int InitPlatform(void) TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); return -1; } +#endif // WARNING: glfwCreateWindow() title doesn't work with emscripten emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " "); @@ -1296,7 +1324,7 @@ int InitPlatform(void) glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); glfwSetDropCallback(platform.handle, WindowDropCallback); - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) { // Window content (framebuffer) scale callback glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback); @@ -1338,7 +1366,7 @@ int InitPlatform(void) return -1; } - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } @@ -1352,14 +1380,14 @@ int InitPlatform(void) //---------------------------------------------------------------------------- // Setup window events callbacks emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback); - emscripten_set_blur_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback); - emscripten_set_focus_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback); + emscripten_set_blur_callback(platform.canvasId, platform.handle, 1, EmscriptenFocusCallback); + emscripten_set_focus_callback(platform.canvasId, platform.handle, 1, EmscriptenFocusCallback); emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback); // WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review - // Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas) + // Check fullscreen change events(note this is done on the window since most browsers don't support this on canvas) // emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); - // Check Resize event (note this is done on the window since most browsers don't support this on #canvas) + // Check Resize event (note this is done on the window since most browsers don't support this on canvas) emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); // Trigger resize callback to force initial size @@ -1367,15 +1395,15 @@ int InitPlatform(void) // Setup input events // NOTE: Keyboard callbacks only used to consume some events, libglfw.js takes care of the actual input - //emscripten_set_keypress_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback); // WRNING: Breaks input - //emscripten_set_keydown_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback); - emscripten_set_click_callback(GetCanvasId(), NULL, 1, EmscriptenMouseCallback); + //emscripten_set_keypress_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback); // WRNING: Breaks input + //emscripten_set_keydown_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback); + emscripten_set_click_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback); emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback); - emscripten_set_mousemove_callback(GetCanvasId(), NULL, 1, EmscriptenMouseMoveCallback); - emscripten_set_touchstart_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback); - emscripten_set_touchend_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback); - emscripten_set_touchmove_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback); - emscripten_set_touchcancel_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback); + emscripten_set_mousemove_callback(platform.canvasId, NULL, 1, EmscriptenMouseMoveCallback); + emscripten_set_touchstart_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchend_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchmove_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchcancel_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback); emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); //---------------------------------------------------------------------------- @@ -1423,7 +1451,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) if (IsWindowFullscreen()) return; // Set current screen size - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) { Vector2 windowScaleDPI = GetWindowScaleDPI(); @@ -1448,15 +1476,15 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s // GLFW3: Called on windows minimized/restored static void WindowIconifyCallback(GLFWwindow *window, int iconified) { - if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified - else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored + if (iconified) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified + else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored } // GLFW3: Called on windows get/lose focus static void WindowFocusCallback(GLFWwindow *window, int focused) { - if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused - else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus + if (focused) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused + else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus } // GLFW3: Called on file-drop over the window @@ -1482,7 +1510,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) { CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); - strcpy(CORE.Window.dropFilepaths[i], paths[i]); + strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1); } } } @@ -1517,8 +1545,8 @@ static void CharCallback(GLFWwindow *window, unsigned int key) // NOTE: Registers any key down considering OS keyboard layout but // does not detect action events, those should be managed by user... - // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 - // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char + // REF: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 + // REF: https://www.glfw.org/docs/latest/input_guide.html#input_char // Check if there is space available in the queue if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) @@ -1671,8 +1699,8 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); - for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); - for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); + for (int i = 0; i < gamepadEvent->numAxes; i++) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); + for (int i = 0; i < gamepadEvent->numButtons; i++) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); */ if (gamepadEvent->connected && (gamepadEvent->index < MAX_GAMEPADS)) @@ -1696,7 +1724,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but // we are looking for actual CSS size: canvas.style.width and canvas.style.height // EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); - emscripten_get_element_css_size(GetCanvasId(), &canvasWidth, &canvasHeight); + emscripten_get_element_css_size(platform.canvasId, &canvasWidth, &canvasHeight); for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) { @@ -1714,7 +1742,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; } - // Update mouse position if we detect a single touch. + // Update mouse position if we detect a single touch if (CORE.Input.Touch.pointCount == 1) { CORE.Input.Mouse.currentPosition.x = CORE.Input.Touch.position[0].x; @@ -1781,9 +1809,8 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); if (!wasFullscreen) { - CORE.Window.fullscreen = false; - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; - CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); } } @@ -1794,7 +1821,7 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData) { // Don't resize non-resizeable windows - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1; + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) return 1; // This event is called whenever the window changes sizes, // so the size of the canvas object is explicitly retrieved below @@ -1807,7 +1834,7 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent * if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height; - emscripten_set_canvas_element_size(GetCanvasId(), width, height); + emscripten_set_canvas_element_size(platform.canvasId, width, height); SetupViewport(width, height); // Reset viewport and projection matrix for new size @@ -1844,27 +1871,10 @@ static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent // Emscripten: Called on visibility change events static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData) { - if (visibilityChangeEvent->hidden) CORE.Window.flags |= FLAG_WINDOW_HIDDEN; // The window was hidden - else CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // The window was restored + if (visibilityChangeEvent->hidden) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // The window was hidden + else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // The window was restored return 1; // The event was consumed by the callback handler } //------------------------------------------------------------------------------------------------------- -// JS: Get the canvas id provided by the module configuration -EM_JS(char *, GetCanvasIdJs, (), { - var canvasId = "#" + Module.canvas.id; - var lengthBytes = lengthBytesUTF8(canvasId) + 1; - var stringOnWasmHeap = _malloc(lengthBytes); - stringToUTF8(canvasId, stringOnWasmHeap, lengthBytes); - return stringOnWasmHeap; -}); - -// Get canvas id (using embedded JS function) -static const char *GetCanvasId(void) -{ - static char *canvasId = NULL; - if (canvasId == NULL) canvasId = GetCanvasIdJs(); - return canvasId; -} - // EOF diff --git a/src/platforms/rcore_web_emscripten.c b/src/platforms/rcore_web_emscripten.c new file mode 100644 index 000000000..aeead6d9b --- /dev/null +++ b/src/platforms/rcore_web_emscripten.c @@ -0,0 +1,1693 @@ +/********************************************************************************************** +* +* rcore_web_emscripten - Functions to manage window, graphics device and inputs +* +* PLATFORM: WEB - EMSCRIPTEN +* - HTML5 (WebAssembly) +* +* LIMITATIONS: +* - TBD +* +* POSSIBLE IMPROVEMENTS: +* - TBD +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - emscripten: Allow interaction between browser API and C +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include // Emscripten functionality for C +#include // Emscripten HTML5 library + +#include // Required for: timespec, nanosleep(), select() - POSIX + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#if (_POSIX_C_SOURCE < 199309L) + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + char canvasId[64]; // Current canvas id + EMSCRIPTEN_WEBGL_CONTEXT_HANDLE glContext; // OpenGL context + unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format) +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static const char cursorLUT[11][12] = { + "default", // 0 MOUSE_CURSOR_DEFAULT + "default", // 1 MOUSE_CURSOR_ARROW + "text", // 2 MOUSE_CURSOR_IBEAM + "crosshair", // 3 MOUSE_CURSOR_CROSSHAIR + "pointer", // 4 MOUSE_CURSOR_POINTING_HAND + "ew-resize", // 5 MOUSE_CURSOR_RESIZE_EW + "ns-resize", // 6 MOUSE_CURSOR_RESIZE_NS + "nwse-resize", // 7 MOUSE_CURSOR_RESIZE_NWSE + "nesw-resize", // 8 MOUSE_CURSOR_RESIZE_NESW + "move", // 9 MOUSE_CURSOR_RESIZE_ALL + "not-allowed" // 10 MOUSE_CURSOR_NOT_ALLOWED +}; + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +void ClosePlatform(void); // Close platform + +// Emscripten window callback events +static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); +static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData); +static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData); +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); +// TODO: Implement GLFW3 alternative for drop callback, runs when drop files into browser/canvas +//static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); + +// Emscripten input callback events +static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyboardEvent, void *userData); +static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); +static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); +static EM_BOOL EmscriptenMouseWheelCallback(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData); +static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData); +static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); +static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); + +// JS: Set the canvas id provided by the module configuration +EM_JS(void, SetCanvasIdJs, (char *out, int outSize), { + var canvasId = "#" + Module.canvas.id; + stringToUTF8(canvasId, out, outSize); +}); + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +// This will always return false on a web-build as web builds have no control over this functionality +// Sleep is handled in EndDrawing() for synchronous code +bool WindowShouldClose(void) +{ + // Emscripten Asyncify is required to run synchronous code in asynchronous JS + // REF: https://emscripten.org/docs/porting/asyncify.html + + // WindowShouldClose() is not called on a web-ready raylib application if using emscripten_set_main_loop() + // and encapsulating one frame execution on a UpdateDrawFrame() function, + // allowing the browser to manage execution asynchronously + + // Optionally we can manage the time we give-control-back-to-browser if required, + // but it seems below line could generate stuttering on some browsers + emscripten_sleep(12); + + return false; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + bool enterFullscreen = false; + + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) enterFullscreen = false; + else if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) enterFullscreen = true; + else + { + const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); + const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0); + if (canvasStyleWidth > canvasWidth) enterFullscreen = false; + else enterFullscreen = true; + } + + EM_ASM(document.exitFullscreen();); + + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); + } + else enterFullscreen = true; + + if (enterFullscreen) + { + // NOTE: The setTimeouts handle the browser mode change delay + EM_ASM + ( + setTimeout(function() + { + Module.requestFullscreen(false, false); + }, 100); + ); + + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + } + + // NOTE: Old notes below: + /* + EM_ASM + ( + // This strategy works well while using raylib minimal web shell for emscripten, + // it re-scales the canvas to fullscreen using monitor resolution, for tools this + // is a good strategy but maybe games prefer to keep current canvas resolution and + // display it in fullscreen, adjusting monitor resolution if possible + if (document.fullscreenElement) document.exitFullscreen(); + else Module.requestFullscreen(true, true); //false, true); + ); + */ + // EM_ASM(Module.requestFullscreen(false, false);); + /* + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) + { + // Option 1: Request fullscreen for the canvas element + // This option does not seem to work at all: + // emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security, + // the user must click once on the canvas to hide the pointer or transition to full screen + //emscripten_request_fullscreen("#canvas", false); + + // Option 2: Request fullscreen for the canvas element with strategy + // This option does not seem to work at all + // REF: https://github.com/emscripten-core/emscripten/issues/5124 + // EmscriptenFullscreenStrategy strategy = { + // .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, + // .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, + // .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, + // .canvasResizedCallback = EmscriptenWindowResizedCallback, + // .canvasResizedCallbackUserData = NULL + // }; + //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy); + + // Option 3: Request fullscreen for the canvas element with strategy + // It works as expected but only inside the browser (client area) + EmscriptenFullscreenStrategy strategy = { + .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, + .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, + .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, + .canvasResizedCallback = EmscriptenWindowResizedCallback, + .canvasResizedCallbackUserData = NULL + }; + emscripten_enter_soft_fullscreen("#canvas", &strategy); + + int width = 0; + int height = 0; + emscripten_get_canvas_element_size("#canvas", &width, &height); + TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height); + + FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + } + else + { + //emscripten_exit_fullscreen(); + //emscripten_exit_soft_fullscreen(); + + int width, height; + emscripten_get_canvas_element_size("#canvas", &width, &height); + TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height); + + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + } + */ +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + bool enterBorderless = false; + + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) enterBorderless = false; + else if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) enterBorderless = true; + else + { + const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); + const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); + if (screenWidth == canvasWidth) enterBorderless = false; + else enterBorderless = true; + } + + EM_ASM(document.exitFullscreen();); + + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); + } + else enterBorderless = true; + + if (enterBorderless) + { + // 1. The setTimeouts handle the browser mode change delay + // 2. The style unset handles the possibility of a width="value%" like on the default shell.html file + EM_ASM + ( + setTimeout(function() + { + Module.requestFullscreen(false, true); + setTimeout(function() + { + canvas.style.width="unset"; + }, 100); + }, 100); + ); + FLAG_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); + } +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) + { + const int tabWidth = EM_ASM_INT( return window.innerWidth; ); + const int tabHeight = EM_ASM_INT( return window.innerHeight; ); + + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); + } +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); +} + +// Restore window from being minimized/maximized +void RestoreWindow(void) +{ + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) && FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) + { + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); + } +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead"); + + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_VSYNC_HINT) not available on target platform"); + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) + { + // NOTE: Window state flag updated inside ToggleBorderlessWindowed() function + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); + const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0); + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) || canvasStyleWidth > canvasWidth) ToggleBorderlessWindowed(); + } + else ToggleBorderlessWindowed(); + } + + // State change: FLAG_FULLSCREEN_MODE + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) + { + // NOTE: Window state flag updated inside ToggleFullscreen() function + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); + const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) ToggleFullscreen(); + } + else ToggleFullscreen(); + } + + // State change: FLAG_WINDOW_RESIZABLE + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) && FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) + { + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE); + } + + // State change: FLAG_WINDOW_UNDECORATED + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); + } + + // State change: FLAG_WINDOW_HIDDEN + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); + } + + // State change: FLAG_WINDOW_MINIMIZED + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); + } + + // State change: FLAG_WINDOW_MAXIMIZED + if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) != FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) && FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) + { + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) + { + const int tabWidth = EM_ASM_INT( return window.innerWidth; ); + const int tabHeight = EM_ASM_INT( return window.innerHeight; ); + + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); + } + } + + // State change: FLAG_WINDOW_UNFOCUSED + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); + } + + // State change: FLAG_WINDOW_TOPMOST + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); + } + + // The following states can not be changed after window creation + // NOTE: Review for PLATFORM_WEB + + // State change: FLAG_WINDOW_TRANSPARENT + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); + } + + // State change: FLAG_MSAA_4X_HINT + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); + } + + // State change: FLAG_INTERLACED_HINT + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_INTERLACED_HINT) not available on target platform"); + } +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_VSYNC_HINT) not available on target platform"); + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE)) + { + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); + const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) EM_ASM(document.exitFullscreen();); + } + + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); + } + + // State change: FLAG_FULLSCREEN_MODE + if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE)) + { + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0); + const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen();); + } + + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + } + + // State change: FLAG_WINDOW_RESIZABLE + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) && FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) + { + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_RESIZABLE); + } + + // State change: FLAG_WINDOW_HIDDEN + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); + } + + // State change: FLAG_WINDOW_MINIMIZED + if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) && FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) + { + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) + { + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); + } + } + + // State change: FLAG_WINDOW_UNDECORATED + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); + } + + // State change: FLAG_WINDOW_UNFOCUSED + if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); + } + + // State change: FLAG_WINDOW_TOPMOST + if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); + } + + // The following states can not be changed after window creation + // NOTE: Review for PLATFORM_WEB + + // State change: FLAG_WINDOW_TRANSPARENT + if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); + } + + // State change: FLAG_MSAA_4X_HINT + if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); + } + + // State change: FLAG_INTERLACED_HINT + if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT)) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_INTERLACED_HINT) not available on target platform"); + } +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); +} + +// Set icon for window, multiple images +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; + emscripten_set_window_title(title); +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; + + // Trigger the resize event once to update the window minimum width and height + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; + + // Trigger the resize event once to update the window maximum width and height + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + // When resizing the canvas, several elements must be considered: + // - CSS canvas size: Web layout size, logical pixels + // - Canvas contained framebuffer resolution + // * Browser monitor, device pixel ratio (HighDPI) + + double canvasCssWidth = 0.0; + double canvasCssHeight = 0.0; + emscripten_get_element_css_size(platform.canvasId, &canvasCssWidth, &canvasCssHeight); + + // NOTE: emscripten_get_canvas_element_size() returns canvas framebuffer size, not CSS canvas size + + // Get device pixel ratio + // TODO: Should DPI be considered at this point? + double dpr = emscripten_get_device_pixel_ratio(); + + // Set canvas framebuffer size + emscripten_set_canvas_element_size(platform.canvasId, width*dpr, height*dpr); + + // Set canvas CSS size + // TODO: Consider canvas CSS style if already scaled 100% + EM_ASM({ Module.canvas.style.width = $0; }, width*dpr); + EM_ASM({ Module.canvas.style.height = $0; }, height*dpr); + + SetupViewport(width*dpr, height*dpr); // Reset viewport and projection matrix for new size +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + if (opacity >= 1.0f) opacity = 1.0f; + else if (opacity <= 0.0f) opacity = 0.0f; + + EM_ASM({ Module.canvas.style.opacity = $0; }, opacity); +} + +// Set window focused +void SetWindowFocused(void) +{ + TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); + return 1; +} + +// Get current monitor where window is placed +int GetCurrentMonitor(void) +{ + TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + // Get the width of the user's entire screen in CSS logical pixels, + // no physical pixels, it would require multiplying by device pixel ratio + // NOTE: Returned value is limited to the current monitor where the browser window is located + int width = 0; + width = EM_ASM_INT( { return window.screen.width; }, 0); + return width; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + // Get the height of the user's entire screen in CSS logical pixels, + // no physical pixels, it would require multiplying by device pixel ratio + // NOTE: Returned value is limited to the current monitor where the browser window is located + int height = 0; + height = EM_ASM_INT( { return window.screen.height; }, 0); + return height; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + // Browser window position, top-left corner relative to the physical screen origin, expressed in CSS logical pixels + // NOTE: Returned position is relative to the current monitor where the browser window is located + Vector2 position = { 0, 0 }; + position.x = (float)EM_ASM_INT( { return window.screenX; }, 0); + position.y = (float)EM_ASM_INT( { return window.screenY; }, 0); + return position; +} + +// Get current monitor device pixel ratio +Vector2 GetWindowScaleDPI(void) +{ + // Get device pixel ratio + // NOTE: Returned scale is relative to the current monitor where the browser window is located + Vector2 scale = { 1.0f, 1.0f }; + scale.x = (float)EM_ASM_DOUBLE( { return window.devicePixelRatio; } ); + scale.y = scale.x; + return scale; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + // Security check to (partially) avoid malicious code + if (strchr(text, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided Clipboard could be potentially malicious, avoid [\'] character"); + else EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, text); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ +/* + // Accessing clipboard data from browser is tricky due to security reasons + // The method to use is navigator.clipboard.readText() but this is an asynchronous method + // that will return at some moment after the function is called with the required data + emscripten_run_script_string("navigator.clipboard.readText() \ + .then(text => { document.getElementById('clipboard').innerText = text; console.log('Pasted content: ', text); }) \ + .catch(err => { console.error('Failed to read clipboard contents: ', err); });" + ); + + // The main issue is getting that data, one approach could be using ASYNCIFY and wait + // for the data but it requires adding Asyncify emscripten library on compilation + + // Another approach could be just copy the data in a HTML text field and try to retrieve it + // later on if available... and clean it for future accesses +*/ + return NULL; +} + +// Get clipboard image +Image GetClipboardImage(void) +{ + Image image = { 0 }; + + // NOTE: In theory, the new navigator.clipboard.read() can be used to return arbitrary data from clipboard (2024) + // REF: https://developer.mozilla.org/en-US/docs/Web/API/Clipboard/read + TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform"); + + return image; +} + +// Show mouse cursor +void ShowCursor(void) +{ + if (CORE.Input.Mouse.cursorHidden) + { + EM_ASM( { Module.canvas.style.cursor = UTF8ToString($0); }, cursorLUT[CORE.Input.Mouse.cursor]); + + CORE.Input.Mouse.cursorHidden = false; + } +} + +// Hides mouse cursor +void HideCursor(void) +{ + if (!CORE.Input.Mouse.cursorHidden) + { + EM_ASM(Module.canvas.style.cursor = 'none';); + + CORE.Input.Mouse.cursorHidden = true; + } +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + emscripten_exit_pointerlock(); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + // NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback() +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + emscripten_request_pointerlock(platform.canvasId, 1); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + // NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback() +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ +#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) + // Update framebuffer + rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels); + + // Copy framebuffer data into canvas + EM_ASM({ + const width = $0; + const height = $1; + const ptr = $2; + + // Get canvas and 2d context created + const canvas = Module.canvas; + //const canvas = Module['canvas']; + const ctx = canvas.getContext('2d'); + + if (!Module.__img || (Module.__img.width !== width) || (Module.__img.height !== height)) { + Module.__img = ctx.createImageData(width, height); + } + + const src = HEAPU8.subarray(ptr, ptr + width*height*4); // RGBA (4 bytes) + Module.__img.data.set(src); + ctx.putImageData(Module.__img, 0, 0); + + }, CORE.Window.screen.width, CORE.Window.screen.height, platform.pixels); +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; + /* + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + */ + time = emscripten_get_now()*1000.0; + + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given +// A user could craft a malicious string performing another action +// Only call this function yourself not with user input or make sure to check the string yourself +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on target platform + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else emscripten_run_script(TextFormat("window.open('%s', '_blank')", url)); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_INFO, "SetGamepadMappings not implemented in rcore_web.c"); + + return 0; +} + +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) +{ + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f)) + { + if (leftMotor < 0.0f) leftMotor = 0.0f; + if (leftMotor > 1.0f) leftMotor = 1.0f; + if (rightMotor < 0.0f) rightMotor = 0.0f; + if (rightMotor > 1.0f) rightMotor = 1.0f; + if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME; + duration *= 1000.0f; // Convert duration to ms + + // NOTE: [2024.10.21] Current browser support: + // - vibrationActuator API: Chrome, Edge, Opera, Safari, Android Chrome, Android Webview + // - hapticActuators API: Firefox + EM_ASM({ + try { navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); } + catch (e) + { + try { navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); } + catch (e) { } + } + }, gamepad, leftMotor, rightMotor, duration); + } +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + // WARNING: Not supported by browser for security reasons +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + if (CORE.Input.Mouse.cursor != cursor) + { + if (!CORE.Input.Mouse.cursorLocked) EM_ASM( { Module.canvas.style.cursor = UTF8ToString($0); }, cursorLUT[cursor]); + CORE.Input.Mouse.cursor = cursor; + } +} + +// Get physical key name +const char *GetKeyName(int key) +{ + // TODO: Browser can definitely provide a key name e->key + TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + return ""; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) + + // Register previous keys states + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Register previous mouse states + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + + // Register previous mouse wheel state + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; + + // Register previous mouse position + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + // TODO: It resets on target platform the mouse position and not filled again until a move-event, + // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Get number of gamepads connected + int numGamepads = 0; + if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) numGamepads = emscripten_get_num_gamepads(); + + for (int i = 0; (i < numGamepads) && (i < MAX_GAMEPADS); i++) + { + // Register previous gamepad button states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + + EmscriptenGamepadEvent gamepadState = { 0 }; + int result = emscripten_get_gamepad_status(i, &gamepadState); + + if (result == EMSCRIPTEN_RESULT_SUCCESS) + { + // Register buttons data for every connected gamepad + for (int j = 0; (j < gamepadState.numButtons) && (j < MAX_GAMEPAD_BUTTONS); j++) + { + GamepadButton button = -1; + + // Gamepad Buttons reference: https://www.w3.org/TR/gamepad/#gamepad-interface + switch (j) + { + case 0: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case 1: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case 2: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + case 3: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case 4: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case 5: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + case 6: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; + case 7: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; + case 8: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case 9: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + case 10: button = GAMEPAD_BUTTON_LEFT_THUMB; break; + case 11: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; + case 12: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case 13: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case 14: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + case 15: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + default: break; + } + + if (button + 1 != 0) // Check for valid button + { + if (gamepadState.digitalButton[j] == 1) + { + CORE.Input.Gamepad.currentButtonState[i][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + else CORE.Input.Gamepad.currentButtonState[i][button] = 0; + } + + //TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); + } + + // Register axis data for every connected gamepad + for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXES); j++) + { + CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j]; + } + + CORE.Input.Gamepad.axisCount[i] = gamepadState.numAxes; + } + } + + CORE.Window.resizedLastFrame = false; +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + SetCanvasIdJs(platform.canvasId, 64); // Get the current canvas id + + // Initialize graphic device: display/window and graphic context + //---------------------------------------------------------------------------- + emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height); + EmscriptenWebGLContextAttributes attribs = { 0 }; + emscripten_webgl_init_context_attributes(&attribs); + attribs.alpha = EM_TRUE; + attribs.depth = EM_TRUE; + attribs.stencil = EM_FALSE; + attribs.antialias = EM_FALSE; + + // Check window creation flags + // Disable FLAG_WINDOW_MINIMIZED, not supported + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); + + // Disable FLAG_WINDOW_MAXIMIZED, not supported + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); + + // Disable FLAG_WINDOW_TOPMOST, not supported + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_TOPMOST); + + // NOTE: Some other flags are not supported on HTML5 + + // TODO: Scale content area based on the monitor content scale where window is placed on + + // Request MSAA (usually x4 on WebGL 1.0) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) attribs.antialias = EM_TRUE; + + // Check selection OpenGL version + if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) + { + // Avoid creating a WebGL canvas, create 2d canvas for software rendering + emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height); + EM_ASM({ + const canvas = document.getElementById(platform.canvasId); + Module.canvas = canvas; + }); + + // Load memory framebuffer with desired screen size + platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(unsigned int)); + } + else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context --> WebGL 1.0 + { + attribs.majorVersion = 1; // WebGL 1.0 requested + attribs.minorVersion = 0; + + // Create WebGL context + platform.glContext = emscripten_webgl_create_context(platform.canvasId, &attribs); + if (platform.glContext == 0) return 0; + + emscripten_webgl_make_context_current(platform.glContext); + } + else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context --> WebGL 2.0 + { + attribs.majorVersion = 2; // WebGL 2.0 requested + attribs.minorVersion = 0; + + // Create WebGL context + platform.glContext = emscripten_webgl_create_context(platform.canvasId, &attribs); + if (platform.glContext == 0) return 0; + + emscripten_webgl_make_context_current(platform.glContext); + } + + // NOTE: Getting video modes is not implemented in emscripten GLFW3 version + CORE.Window.display.width = CORE.Window.screen.width; + CORE.Window.display.height = CORE.Window.screen.height; + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + + // Set default window title + emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " "); + + // Check context activation + if ((platform.glContext != 0) || (platform.pixels != NULL)) + { + CORE.Window.ready = true; + + int fbWidth = CORE.Window.screen.width; + int fbHeight = CORE.Window.screen.height; + + CORE.Window.render.width = fbWidth; + CORE.Window.render.height = fbHeight; + CORE.Window.currentFbo.width = fbWidth; + CORE.Window.currentFbo.height = fbHeight; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + if (platform.glContext != 0) rlLoadExtensions(emscripten_webgl_get_proc_address); + //---------------------------------------------------------------------------- + + // Initialize events callbacks + //---------------------------------------------------------------------------- + // Setup window/canvas events callbacks + emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback); + emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); + emscripten_set_blur_callback(platform.canvasId, NULL, 1, EmscriptenFocusCallback); + emscripten_set_focus_callback(platform.canvasId, NULL, 1, EmscriptenFocusCallback); + emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback); + + // Setup input events + emscripten_set_keypress_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback); + emscripten_set_keydown_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback); + emscripten_set_keyup_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback); + + emscripten_set_click_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback); + //emscripten_set_dblclick_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback); + emscripten_set_mousedown_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback); + emscripten_set_mouseup_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback); + emscripten_set_mousemove_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback); + emscripten_set_mousemove_callback(platform.canvasId, NULL, 1, EmscriptenMouseMoveCallback); + emscripten_set_wheel_callback(platform.canvasId, NULL, 1, EmscriptenMouseWheelCallback); + emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback); + + emscripten_set_touchstart_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchend_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchmove_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchcancel_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback); + + emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback); + emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); + + // Trigger resize callback to force initial size + EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); + //---------------------------------------------------------------------------- + + // Initialize timing system + //---------------------------------------------------------------------------- + InitTimer(); + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + + TRACELOG(LOG_INFO, "PLATFORM: WEB: Initialized successfully"); + + return 0; +} + +// Close platform +// NOTE: Platform closing is managed by browser, so, +// this function is actually not required, but still +// implementing some logic behaviour +void ClosePlatform(void) +{ + if (platform.pixels != NULL) RL_FREE(platform.pixels); + if (platform.glContext != 0) emscripten_webgl_destroy_context(platform.glContext); +} + +// Emscripten callback functions, called on specific browser events +//------------------------------------------------------------------------------------------------------- +// Emscripten: Called on resize event +static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData) +{ + // Don't resize non-resizeable windows + if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) return 1; +/* + // Set current screen size + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) + { + Vector2 windowScaleDPI = GetWindowScaleDPI(); + + CORE.Window.screen.width = (unsigned int)(width/windowScaleDPI.x); + CORE.Window.screen.height = (unsigned int)(height/windowScaleDPI.y); + } + else + { + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + } +*/ + // This event is called whenever the window changes sizes, + // so the size of the canvas object is explicitly retrieved below + int width = EM_ASM_INT( return window.innerWidth; ); + int height = EM_ASM_INT( return window.innerHeight; ); + + if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; + else if ((width > (int)CORE.Window.screenMax.width) && (CORE.Window.screenMax.width > 0)) width = CORE.Window.screenMax.width; + + if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; + else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height; + + emscripten_set_canvas_element_size(platform.canvasId, width, height); + + SetupViewport(width, height); // Reset viewport and projection matrix for new size + + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + CORE.Window.resizedLastFrame = true; + + if (IsWindowFullscreen()) return 1; + + // Set current screen size + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + + // NOTE: Postprocessing texture is not scaled to new size + + return 0; +} + +// Emscripten: Called on windows focus change events +static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData) +{ + EM_BOOL consumed = 1; + + switch (eventType) + { + case EMSCRIPTEN_EVENT_BLUR: FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break; // The canvas lost focus + case EMSCRIPTEN_EVENT_FOCUS: FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break; + default: consumed = 0; break; + } + + return consumed; +} + +// Emscripten: Called on visibility change events +static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData) +{ + if (visibilityChangeEvent->hidden) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // The window was hidden + else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // The window was restored + + return 1; // The event was consumed by the callback handler +} + +// Emscripten: Called on fullscreen change events +// TODO: Review fullscreen strategy +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData) +{ + // NOTE: Reset the fullscreen flags if the user left fullscreen manually by pressing the Escape key + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (!wasFullscreen) + { + FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE); + } + + return 1; // The event was consumed by the callback handler +} + +/* +// GLFW3: Called on file-drop over the window +// TODO: Implement Emscripten (or HTML5/JS) alternative +static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) +{ + if (count > 0) + { + // In case previous dropped filepaths have not been freed, we free them + if (CORE.Window.dropFileCount > 0) + { + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]); + + RL_FREE(CORE.Window.dropFilepaths); + + CORE.Window.dropFileCount = 0; + CORE.Window.dropFilepaths = NULL; + } + + // WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy + CORE.Window.dropFileCount = count; + CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *)); + + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) + { + CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1); + } + } +} +*/ + +// Emscripten: Called on key events +// TODO: keyCodes should be mapped to raylib/GLFW3 Key values +static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyboardEvent, void *userData) +{ + switch (eventType) + { + case EMSCRIPTEN_EVENT_KEYPRESS: + { + if (keyboardEvent->repeat) CORE.Input.Keyboard.keyRepeatInFrame[keyboardEvent->keyCode] = 1; + } break; + case EMSCRIPTEN_EVENT_KEYDOWN: + { + CORE.Input.Keyboard.currentKeyState[keyboardEvent->keyCode] = 1; + } break; + case EMSCRIPTEN_EVENT_KEYUP: + { + CORE.Input.Keyboard.currentKeyState[keyboardEvent->keyCode] = 0; + } break; + default: break; + } + + // TODO: Add char codes + //unsigned int charCode + // Check if there is space available in the queue for characters to be added + /* + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // Add character to the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = keyboardEvent->charCode; + CORE.Input.Keyboard.charPressedQueueCount++; + } + */ + /* + // Check if there is space available in the key queue + if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (eventType == EMSCRIPTEN_EVENT_KEYPRESS)) + { + // Add character to the queue + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keyboardEvent->keyCode; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + // Check the exit key to set close window + //if ((keyboardEvent->keyCode == CORE.Input.Keyboard.exitKey) && (eventType == EMSCRIPTEN_EVENT_KEYPRESS)) CORE.Window.shouldClose = true; + */ + + return 1; // The event was consumed by the callback handler +} + +// Emscripten: Called on mouse input events +static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + switch (eventType) + { + case EMSCRIPTEN_EVENT_MOUSEENTER: CORE.Input.Mouse.cursorOnScreen = true; break; + case EMSCRIPTEN_EVENT_MOUSELEAVE: CORE.Input.Mouse.cursorOnScreen = false; break; + case EMSCRIPTEN_EVENT_MOUSEDOWN: + { + // NOTE: Emscripten and raylib buttons indices are not aligned + if (mouseEvent->button == 0) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1; + else if (mouseEvent->button == 1) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_MIDDLE] = 1; + else if (mouseEvent->button == 2) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_RIGHT] = 1; + + //CORE.Input.Touch.currentTouchState[button] = action; + } break; + case EMSCRIPTEN_EVENT_MOUSEUP: + { + if (mouseEvent->button == 0) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 0; + else if (mouseEvent->button == 1) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_MIDDLE] = 0; + else if (mouseEvent->button == 2) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_RIGHT] = 0; + } break; + default: break; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + // Register touch actions + if ((CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] == 1) && (CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if ((CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] == 0) && (CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP; + + // NOTE: TOUCH_ACTION_MOVE event is registered in MouseMoveCallback() + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = GetMousePosition(); + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + // Prevent calling ProcessGestureEvent() when Emscripten is present and there's a touch gesture, so EmscriptenTouchCallback() can handle it itself + if (GetMouseX() != 0 || GetMouseY() != 0) ProcessGestureEvent(gestureEvent); +#endif + + return 1; // The event was consumed by the callback handler +} + +// Emscripten: Called on mouse move events +static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + if (CORE.Input.Mouse.cursorLocked) + { + CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.lockedPosition.x - mouseEvent->movementX; + CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.lockedPosition.y - mouseEvent->movementY; + } + else + { + // Get mouse position in canvas CSS pixels + float mouseCssX = (float)mouseEvent->canvasX; + float mouseCssY = (float)mouseEvent->canvasY; + + // Get canvas sizes + double cssWidth = 0.0; + double cssHeight = 0.0; + emscripten_get_element_css_size(platform.canvasId, &cssWidth, &cssHeight); + + int fbWidth = 0; + int fbHeight = 0; + emscripten_get_canvas_element_size(platform.canvasId, &fbWidth, &fbHeight); + + // Convert CSS to framebuffer coordinates + float scaleX = (float)fbWidth/(float)cssWidth; + float scaleY = (float)fbHeight/(float)cssHeight; + + int mouseX = (int)(mouseCssX*scaleX); + int mouseY = (int)(mouseCssY*scaleY); + + CORE.Input.Mouse.currentPosition.x = mouseX;//(float)mouseEvent->canvasX; + CORE.Input.Mouse.currentPosition.y = mouseY;//(float)mouseEvent->canvasY; + + // Shorter alternative: + //double dpr = emscripten_get_device_pixel_ratio(); + //int mouseX = (int)(e->canvasX*dpr); + //int mouseY = (int)(e->canvasY*dpr); + + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + gestureEvent.touchAction = TOUCH_ACTION_MOVE; + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = CORE.Input.Touch.position[0]; + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); +#endif + + return 1; // The event was consumed by the callback handler +} + +// Emscripten: Called on mouse wheel events +static EM_BOOL EmscriptenMouseWheelCallback(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData) +{ + if (eventType == EMSCRIPTEN_EVENT_WHEEL) + { + CORE.Input.Mouse.currentWheelMove.x = (float)wheelEvent->deltaX; + CORE.Input.Mouse.currentWheelMove.y = (float)wheelEvent->deltaY; + } + + return 1; // The event was consumed by the callback handler +} + +// Emscripten: Called on pointer lock events +static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData) +{ + CORE.Input.Mouse.cursorLocked = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0); + + if (CORE.Input.Mouse.cursorLocked) + { + CORE.Input.Mouse.lockedPosition = CORE.Input.Mouse.currentPosition; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.lockedPosition; + } + + return 1; // The event was consumed by the callback handler +} + +// Emscripten: Called on connect/disconnect gamepads events +static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) +{ + /* + TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", + eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", + gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); + + for (int i = 0; i < gamepadEvent->numAxes; i++) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); + for (int i = 0; i < gamepadEvent->numButtons; i++) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); + */ + + if (gamepadEvent->connected && (gamepadEvent->index < MAX_GAMEPADS)) + { + CORE.Input.Gamepad.ready[gamepadEvent->index] = true; + snprintf(CORE.Input.Gamepad.name[gamepadEvent->index], MAX_GAMEPAD_NAME_LENGTH, "%s", gamepadEvent->id); + } + else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; + + return 1; // The event was consumed by the callback handler +} + +// Emscripten: Called on touch input events +static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) +{ + // Register touch points count + CORE.Input.Touch.pointCount = touchEvent->numTouches; + + double canvasWidth = 0.0; + double canvasHeight = 0.0; + // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but + // we are looking for actual CSS size: canvas.style.width and canvas.style.height + // EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); + emscripten_get_element_css_size(platform.canvasId, &canvasWidth, &canvasHeight); + + for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + // Register touch points id + CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier; + + // Register touch points position + CORE.Input.Touch.position[i] = (Vector2){touchEvent->touches[i].targetX, touchEvent->touches[i].targetY}; + + // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height + CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth); + CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight); + + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; + } + + // Update mouse position if we detect a single touch + if (CORE.Input.Touch.pointCount == 1) + { + CORE.Input.Mouse.currentPosition.x = CORE.Input.Touch.position[0].x; + CORE.Input.Mouse.currentPosition.y = CORE.Input.Touch.position[0].y; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) + GestureEvent gestureEvent = { 0 }; + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + // Register touch actions + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; + + for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + + // Normalize gestureEvent.position[i] + gestureEvent.position[i].x /= (float)GetScreenWidth(); + gestureEvent.position[i].y /= (float)GetScreenHeight(); + } + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); +#endif + + if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) + { + // Identify the EMSCRIPTEN_EVENT_TOUCHEND and remove it from the list + for (int i = 0; i < CORE.Input.Touch.pointCount; i++) + { + if (touchEvent->touches[i].isChanged) + { + // Move all touch points one position up + for (int j = i; j < CORE.Input.Touch.pointCount - 1; j++) + { + CORE.Input.Touch.pointId[j] = CORE.Input.Touch.pointId[j + 1]; + CORE.Input.Touch.position[j] = CORE.Input.Touch.position[j + 1]; + } + // Decrease touch points count to remove the last one + CORE.Input.Touch.pointCount--; + break; + } + } + // Clamp pointCount to avoid negative values + if (CORE.Input.Touch.pointCount < 0) CORE.Input.Touch.pointCount = 0; + } + + return 1; // The event was consumed by the callback handler +} +//------------------------------------------------------------------------------------------------------- + +// EOF diff --git a/src/raudio.c b/src/raudio.c index de2bf81b2..c65aaa134 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -593,7 +593,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam // Init audio buffer values audioBuffer->volume = 1.0f; audioBuffer->pitch = 1.0f; - audioBuffer->pan = 0.5f; + audioBuffer->pan = 0.0f; // Center audioBuffer->callback = NULL; audioBuffer->processor = NULL; @@ -720,7 +720,7 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) // Set pan for an audio buffer void SetAudioBufferPan(AudioBuffer *buffer, float pan) { - if (pan < 0.0f) pan = 0.0f; + if (pan < -1.0f) pan = -1.0f; else if (pan > 1.0f) pan = 1.0f; if (buffer != NULL) @@ -985,10 +985,10 @@ Sound LoadSoundAlias(Sound source) audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames; audioBuffer->data = source.stream.buffer->data; - // initalize the buffer as if it was new + // Initalize the buffer as if it was new audioBuffer->volume = 1.0f; audioBuffer->pitch = 1.0f; - audioBuffer->pan = 0.5f; + audioBuffer->pan = 0.0f; // Center sound.frameCount = source.frameCount; sound.stream.sampleRate = AUDIO.System.device.sampleRate; @@ -1040,8 +1040,8 @@ void UnloadSoundAlias(Sound alias) } // Update sound buffer with new data -// NOTE 1: data format must match sound.stream.sampleSize -// NOTE 2: frameCount must not exceed sound.frameCount +// PARAMS: [data], format must match sound.stream.sampleSize, default 32 bit float - stereo +// PARAMS: [frameCount] must not exceed sound.frameCount void UpdateSound(Sound sound, const void *data, int frameCount) { if (sound.stream.buffer != NULL) @@ -1140,7 +1140,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName) // Get file name from path and convert variable name to uppercase char varFileName[256] = { 0 }; - strcpy(varFileName, GetFileNameWithoutExt(fileName)); + strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; } // Add wave information @@ -2092,9 +2092,7 @@ float GetMusicTimePlayed(Music music) int framesInFirstBuffer = music.stream.buffer->isSubBufferProcessed[0]? 0 : subBufferSize; int framesInSecondBuffer = music.stream.buffer->isSubBufferProcessed[1]? 0 : subBufferSize; int framesInBuffers = framesInFirstBuffer + framesInSecondBuffer; - if ((unsigned int)framesInBuffers > music.frameCount) { - if (!music.looping) framesInBuffers = music.frameCount; - } + if (((unsigned int)framesInBuffers > music.frameCount) && !music.looping) framesInBuffers = music.frameCount; int framesSentToMix = music.stream.buffer->frameCursorPos%subBufferSize; int framesPlayed = (framesProcessed - framesInBuffers + framesSentToMix)%(int)music.frameCount; if (framesPlayed < 0) framesPlayed += music.frameCount; @@ -2125,7 +2123,7 @@ AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, un if (deviceBitsPerSample > 4) deviceBitsPerSample = 4; deviceBitsPerSample *= AUDIO.System.device.playback.channels; - unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0) ? (AUDIO.System.device.sampleRate/30*deviceBitsPerSample) : AUDIO.Buffer.defaultSize; + unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? (AUDIO.System.device.sampleRate/30*deviceBitsPerSample) : AUDIO.Buffer.defaultSize; if (subBufferSize < periodSize) subBufferSize = periodSize; @@ -2605,8 +2603,8 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr if (channels == 2) // We consider panning { - const float left = buffer->pan; - const float right = 1.0f - left; + const float right = (buffer->pan + 1.0f)/2.0f; // Normalize: [-1..1] -> [0..1] + const float left = 1.0f - right; // Fast sine approximation in [0..1] for pan law: y = 0.5f*x*(3 - x*x); const float levels[2] = { localVolume*0.5f*left*(3.0f - left*left), localVolume*0.5f*right*(3.0f - right*right) }; @@ -2741,11 +2739,13 @@ static const char *GetFileExtension(const char *fileName) return dot; } -// String pointer reverse break: returns right-most occurrence of charset in s -static const char *strprbrk(const char *s, const char *charset) +// String pointer reverse break: returns right-most occurrence of charset in text +static const char *strprbrk(const char *text, const char *charset) { const char *latestMatch = NULL; - for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { } + + for (; (text != NULL) && (text = strpbrk(text, charset)); latestMatch = text++) { } + return latestMatch; } @@ -2768,11 +2768,11 @@ static const char *GetFileNameWithoutExt(const char *filePath) static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH] = { 0 }; memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH); - if (filePath != NULL) strcpy(fileName, GetFileName(filePath)); // Get filename with extension + if (filePath != NULL) strncpy(fileName, GetFileName(filePath), MAX_FILENAMEWITHOUTEXT_LENGTH - 1); // Get filename with extension - int size = (int)strlen(fileName); // Get size in bytes + int fileNameLength = (int)strlen(fileName); // Get size in bytes - for (int i = 0; (i < size) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++) + for (int i = 0; (i < fileNameLength) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++) { if (fileName[i] == '.') { @@ -2866,7 +2866,8 @@ static bool SaveFileText(const char *fileName, char *text) if (file != NULL) { - int count = fprintf(file, "%s", text); + int count = 0; + if (text != NULL) count = fprintf(file, "%s", text); if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName); else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName); diff --git a/src/raylib.h b/src/raylib.h index e4be11084..ba80e40c7 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -33,7 +33,6 @@ * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management * * OPTIONAL DEPENDENCIES (included): -* [rcore] msf_gif (Miles Fogle) for GIF recording * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm * [rcore] rprand (Ramon Santamaria) for pseudo-random numbers generation @@ -100,13 +99,13 @@ #define __declspec(x) __attribute__((x)) #endif #if defined(BUILD_LIBTYPE_SHARED) - #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll) #elif defined(USE_LIBTYPE_SHARED) - #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll) #endif #else #if defined(BUILD_LIBTYPE_SHARED) - #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) + #define RLAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib) #endif #endif @@ -158,7 +157,7 @@ #error "C++11 or later is required. Add -std=c++11" #endif -// NOTE: We set some defines with some data types declared by raylib +// NOTE: Set some defines with some data types declared by raylib // Other modules (raymath, rlgl) also require some of those types, so, // to be able to use those other modules as standalone (not depending on raylib) // this defines are very useful for internal check and avoid type (re)definitions @@ -335,10 +334,10 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D // Camera2D, defines position/orientation in 2d space typedef struct Camera2D { - Vector2 offset; // Camera offset (displacement from target) - Vector2 target; // Camera target (rotation and zoom origin) - float rotation; // Camera rotation in degrees - float zoom; // Camera zoom (scaling), should be 1.0f by default + Vector2 offset; // Camera offset (screen space offset from window origin) + Vector2 target; // Camera target (world space target point that is mapped to screen space offset) + float rotation; // Camera rotation in degrees (pivots around target) + float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale } Camera2D; // Mesh, vertex data and vao/vbo @@ -1146,7 +1145,7 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previ RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success -RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths @@ -1658,7 +1657,7 @@ RLAPI Sound LoadSound(const char *fileName); // Load so RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) -RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (data and frame count should fit in sound) +RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (default data format: 32 bit float, stereo) RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) @@ -1673,7 +1672,7 @@ RLAPI void ResumeSound(Sound sound); // Resume RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) +RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right) RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format @@ -1694,7 +1693,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) -RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) +RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (-1.0 left, 0.0 center, 1.0 right) RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) diff --git a/src/raymath.h b/src/raymath.h index 65a20de59..32dfd2b0a 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -2552,7 +2552,38 @@ RMAPI int QuaternionEquals(Quaternion p, Quaternion q) return result; } +// Compose a transformation matrix from rotational, translational and scaling components +// TODO: This function is not following raymath conventions defined in header: NOT self-contained +RMAPI Matrix MatrixCompose(Vector3 translation, Quaternion rotation, Vector3 scale) +{ + // Initialize vectors + Vector3 right = { 1.0f, 0.0f, 0.0f }; + Vector3 up = { 0.0f, 1.0f, 0.0f }; + Vector3 forward = { 0.0f, 0.0f, 1.0f }; + + // Scale vectors + right = Vector3Scale(right, scale.x); + up = Vector3Scale(up, scale.y); + forward = Vector3Scale(forward , scale.z); + + // Rotate vectors + right = Vector3RotateByQuaternion(right, rotation); + up = Vector3RotateByQuaternion(up, rotation); + forward = Vector3RotateByQuaternion(forward, rotation); + + // Set result matrix output + Matrix result = { + right.x, up.x, forward.x, translation.x, + right.y, up.y, forward.y, translation.y, + right.z, up.z, forward.z, translation.z, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + return result; +} + // Decompose a transformation matrix into its rotational, translational and scaling components and remove shear +// TODO: This function is not following raymath conventions defined in header: NOT self-contained RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale) { float eps = (float)1e-9; @@ -2587,10 +2618,7 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio // X Scale scl.x = Vector3Length(matColumns[0]); - if (scl.x > eps) - { - matColumns[0] = Vector3Scale(matColumns[0], 1.0f / scl.x); - } + if (scl.x > eps) matColumns[0] = Vector3Scale(matColumns[0], 1.0f / scl.x); // Compute XY shear and make col2 orthogonal shear[0] = Vector3DotProduct(matColumns[0], matColumns[1]); diff --git a/src/rcore.c b/src/rcore.c index d06e3089b..ea38300f1 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -28,9 +28,11 @@ * - Android (ARM, ARM64) * > PLATFORM_DESKTOP_WIN32 (Native Win32): * - Windows (Win32, Win64) +* > PLATFORM_MEMORY +* - Memory framebuffer output, using software renderer, no OS required * CONFIGURATION: * #define SUPPORT_DEFAULT_FONT (default) -* Default font is loaded on window initialization to be available for the user to render simple text. +* Default font is loaded on window initialization to be available for the user to render simple text * NOTE: If enabled, uses external module functions to load default raylib font (module: text) * * #define SUPPORT_CAMERA_SYSTEM @@ -41,7 +43,7 @@ * Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag * * #define SUPPORT_MOUSE_GESTURES -* Mouse gestures are directly mapped like touches and processed by gestures system. +* Mouse gestures are directly mapped like touches and processed by gestures system * * #define SUPPORT_BUSY_WAIT_LOOP * Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used @@ -52,9 +54,6 @@ * #define SUPPORT_SCREEN_CAPTURE * Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() * -* #define SUPPORT_GIF_RECORDING -* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() -* * #define SUPPORT_COMPRESSION_API * Support CompressData() and DecompressData() functions, those functions use zlib implementation * provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module @@ -95,12 +94,12 @@ //---------------------------------------------------------------------------------- #if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_XOPEN_SOURCE < 500) #undef _XOPEN_SOURCE - #define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without gnu ext. + #define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without GNU extensions #endif #if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_POSIX_C_SOURCE < 199309L) #undef _POSIX_C_SOURCE - #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. + #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without GNU extensions #endif #include "raylib.h" // Declares module functions @@ -114,10 +113,13 @@ #include // Required for: srand(), rand(), atexit() #include // Required for: sprintf() [Used in OpenURL()] -#include // Required for: strlen(), strcpy(), strcmp(), strrchr(), memset() +#include // Required for: strlen(), strncpy(), strcmp(), strrchr(), memset() #include // Required for: time() [Used in InitTimer()] #include // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()] +#if defined(PLATFORM_MEMORY) || defined(PLATFORM_WEB) + #define SW_GL_FRAMEBUFFER_COPY_BGRA false +#endif #define RLGL_IMPLEMENTATION #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 @@ -134,15 +136,6 @@ #include "rcamera.h" // Camera system functionality #endif -#if defined(SUPPORT_GIF_RECORDING) - #define MSF_GIF_MALLOC(contextPointer, newSize) RL_MALLOC(newSize) - #define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) RL_REALLOC(oldMemory, newSize) - #define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) RL_FREE(oldMemory) - - #define MSF_GIF_IMPL - #include "external/msf_gif.h" // GIF recording functionality -#endif - #if defined(SUPPORT_COMPRESSION_API) #define SINFL_IMPLEMENTATION #define SINFL_NO_SIMD @@ -167,18 +160,18 @@ #define MAX_PATH 260 #endif -struct HINSTANCE__; -#if defined(__cplusplus) -extern "C" { -#endif -__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize); -__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize); -__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); -__declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); -__declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); -#if defined(__cplusplus) -} -#endif + struct HINSTANCE__; + #if defined(__cplusplus) + extern "C" { + #endif + __declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize); + __declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize); + __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); + __declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); + __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); + #if defined(__cplusplus) + } + #endif #elif defined(__linux__) #include #elif defined(__FreeBSD__) @@ -280,7 +273,7 @@ __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod) #define FLAG_SET(n, f) ((n) |= (f)) #define FLAG_CLEAR(n, f) ((n) &= ~(f)) #define FLAG_TOGGLE(n, f) ((n) ^= (f)) -#define FLAG_CHECK(n, f) ((n) & (f)) +#define FLAG_IS_SET(n, f) (((n) & (f)) == (f)) //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -294,20 +287,19 @@ typedef struct CoreData { const char *title; // Window text title const pointer unsigned int flags; // Configuration flags (bit based), keeps window state bool ready; // Check if window has been initialized successfully - bool fullscreen; // Check if fullscreen mode is enabled bool shouldClose; // Check if window set for closing bool resizedLastFrame; // Check if window has been resized last frame bool eventWaiting; // Wait for events before ending frame bool usingFbo; // Using FBO (RenderTexture) for rendering instead of default framebuffer - Point position; // Window position (required on fullscreen toggle) - Point previousPosition; // Window previous position (required on borderless windowed toggle) Size display; // Display width and height (monitor, device-screen, LCD, ...) - Size screen; // Screen width and height (used render area) - Size previousScreen; // Screen previous width and height (required on borderless windowed toggle) - Size currentFbo; // Current render width and height (depends on active fbo) - Size render; // Framebuffer width and height (render area, including black bars if required) - Point renderOffset; // Offset from render area (must be divided by 2) + Size screen; // Screen current width and height + Point position; // Window current position + Size previousScreen; // Screen previous width and height (required on fullscreen/borderless-windowed toggle) + Point previousPosition; // Window previous position (required on fullscreeen/borderless-windowed toggle) + Size render; // Screen framebuffer width and height + Point renderOffset; // Screen framebuffer render offset (Not required anymore?) + Size currentFbo; // Current framebuffer render width and height (depends on active render texture) Size screenMin; // Screen minimum width and height (for resizable window) Size screenMax; // Screen maximum width and height (for resizable window) Matrix screenScale; // Matrix to scale screen (framebuffer rendering) @@ -323,16 +315,17 @@ typedef struct CoreData { struct { struct { int exitKey; // Default exit key - char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state - char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state + char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state + char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state - // NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially - char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame + // NOTE: Since key press logic involves comparing previous vs currrent key state, + // key repeats needs to be handled specially + char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame - int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue + int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue int keyPressedQueueCount; // Input keys queue count - int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) + int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) int charPressedQueueCount; // Input characters queue count } Keyboard; @@ -348,8 +341,8 @@ typedef struct CoreData { bool cursorLocked; // Track if cursor is locked (disabled) bool cursorOnScreen; // Tracks if cursor is inside client area - char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state - char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state + char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state + char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state Vector2 currentWheelMove; // Registers current mouse wheel variation Vector2 previousWheelMove; // Registers previous mouse wheel variation @@ -393,21 +386,10 @@ RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported s CoreData CORE = { 0 }; // Global CORE state context -// Flag to note GPU acceleration is available, -// referenced from other modules to support GPU data loading -// NOTE: Useful to allow Texture, RenderTexture, Font.texture, Mesh.vaoId/vboId, Shader loading -bool isGpuReady = false; - #if defined(SUPPORT_SCREEN_CAPTURE) static int screenshotCounter = 0; // Screenshots counter #endif -#if defined(SUPPORT_GIF_RECORDING) -static unsigned int gifFrameCounter = 0; // GIF frames counter -static bool gifRecording = false; // GIF recording state -static MsfGifState gifState = { 0 }; // MSGIF context state -#endif - #if defined(SUPPORT_AUTOMATION_EVENTS) // Automation events type typedef enum AutomationEventType { @@ -441,7 +423,7 @@ typedef enum AutomationEventType { } AutomationEventType; // Event type to config events flags -// TODO: Not used at the moment +// WARNING: Not used at the moment typedef enum { EVENT_INPUT_KEYBOARD = 0, EVENT_INPUT_MOUSE = 1, @@ -510,7 +492,6 @@ extern int InitPlatform(void); // Initialize platform (graphics, inputs extern void ClosePlatform(void); // Close platform static void InitTimer(void); // Initialize timer, hi-resolution if available (required by InitPlatform()) -static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform()) static void SetupViewport(int width, int height); // Set viewport for a provided width and height static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path @@ -548,12 +529,6 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab #if (!defined(SUPPORT_FILEFORMAT_PNG) || !defined(SUPPORT_FILEFORMAT_JPG)) && !defined(_WIN32) #pragma message ("WARNING: Getting image from the clipboard might not work without SUPPORT_FILEFORMAT_PNG or SUPPORT_FILEFORMAT_JPG") #endif - - // Not needed because 'rtexture.c' will automatically defined STBI_REQUIRED when any SUPPORT_FILEFORMAT_* is defined - // #if !defined(STBI_REQUIRED) - // #pragma message ("WARNING: "STBI_REQUIRED is not defined, that means we can't load images from clipbard" - // #endif - #endif // SUPPORT_CLIPBOARD_IMAGE // Include platform-specific submodules @@ -571,6 +546,8 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab #include "platforms/rcore_drm.c" #elif defined(PLATFORM_ANDROID) #include "platforms/rcore_android.c" +#elif defined(PLATFORM_MEMORY) + #include "platforms/rcore_memory.c" #else // TODO: Include your custom platform backend! // i.e software rendering backend or console backend! @@ -645,6 +622,8 @@ void InitWindow(int width, int height, const char *title) TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM"); #elif defined(PLATFORM_ANDROID) TRACELOG(LOG_INFO, "Platform backend: ANDROID"); +#elif defined(PLATFORM_MEMORY) + TRACELOG(LOG_INFO, "Platform backend: MEMORY (No OS)"); #else // TODO: Include your custom platform backend! // i.e software rendering backend or console backend! @@ -711,7 +690,6 @@ void InitWindow(int width, int height, const char *title) // Initialize rlgl default data (buffers and shaders) // NOTE: Current fbo size stored as globals in rlgl for convenience rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); - isGpuReady = true; // Flag to note GPU has been initialized successfully // Setup default viewport SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); @@ -725,7 +703,7 @@ void InitWindow(int width, int height, const char *title) // Set font white rectangle for shapes drawing, so shapes and text can be batched together // WARNING: rshapes module is required, if not available, default internal white rectangle is used Rectangle rec = GetFontDefault().recs[95]; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) { // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); @@ -758,15 +736,6 @@ void InitWindow(int width, int height, const char *title) // Close window and unload OpenGL context void CloseWindow(void) { -#if defined(SUPPORT_GIF_RECORDING) - if (gifRecording) - { - MsfGifResult result = msf_gif_end(&gifState); - msf_gif_free(result); - gifRecording = false; - } -#endif - #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) UnloadFontDefault(); // WARNING: Module required: rtext #endif @@ -791,31 +760,31 @@ bool IsWindowReady(void) // Check if window is currently fullscreen bool IsWindowFullscreen(void) { - return CORE.Window.fullscreen; + return FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); } // Check if window is currently hidden bool IsWindowHidden(void) { - return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0); + return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN); } // Check if window has been minimized bool IsWindowMinimized(void) { - return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0); + return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); } // Check if window has been maximized bool IsWindowMaximized(void) { - return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0); + return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); } // Check if window has the focus bool IsWindowFocused(void) { - return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0); + return !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); } // Check if window has been resizedLastFrame @@ -827,7 +796,7 @@ bool IsWindowResized(void) // Check if one specific window flag is enabled bool IsWindowState(unsigned int flag) { - return ((CORE.Window.flags & flag) > 0); + return FLAG_IS_SET(CORE.Window.flags, flag); } // Get current screen width @@ -845,30 +814,22 @@ int GetScreenHeight(void) // Get current render width which is equal to screen width*dpi scale int GetRenderWidth(void) { - if (CORE.Window.usingFbo) return CORE.Window.currentFbo.width; - int width = 0; -#if defined(__APPLE__) - Vector2 scale = GetWindowScaleDPI(); - width = (int)((float)CORE.Window.render.width*scale.x); -#else - width = CORE.Window.render.width; -#endif + + if (CORE.Window.usingFbo) return CORE.Window.currentFbo.width; + else width = CORE.Window.render.width; + return width; } // Get current screen height which is equal to screen height*dpi scale int GetRenderHeight(void) { - if (CORE.Window.usingFbo) return CORE.Window.currentFbo.height; - int height = 0; -#if defined(__APPLE__) - Vector2 scale = GetWindowScaleDPI(); - height = (int)((float)CORE.Window.render.height*scale.y); -#else - height = CORE.Window.render.height; -#endif + + if (CORE.Window.usingFbo) return CORE.Window.currentFbo.height; + else height = CORE.Window.render.height; + return height; } @@ -929,47 +890,6 @@ void EndDrawing(void) { rlDrawRenderBatchActive(); // Update and draw internal render batch -#if defined(SUPPORT_GIF_RECORDING) - // Draw record indicator - if (gifRecording) - { - #ifndef GIF_RECORD_FRAMERATE - #define GIF_RECORD_FRAMERATE 10 - #endif - gifFrameCounter += (unsigned int)(GetFrameTime()*1000); - - // NOTE: We record one gif frame depending on the desired gif framerate - if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE) - { - // Get image data for the current frame (from backbuffer) - // NOTE: This process is quite slow... :( - Vector2 scale = GetWindowScaleDPI(); - unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); - - #ifndef GIF_RECORD_BITRATE - #define GIF_RECORD_BITRATE 16 - #endif - - // Add the frame to the gif recording, given how many frames have passed in centiseconds - msf_gif_frame(&gifState, screenData, gifFrameCounter/10, GIF_RECORD_BITRATE, (int)((float)CORE.Window.render.width*scale.x)*4); - gifFrameCounter -= 1000/GIF_RECORD_FRAMERATE; - - RL_FREE(screenData); // Free image data - } - - #if defined(SUPPORT_MODULE_RSHAPES) && defined(SUPPORT_MODULE_RTEXT) - // Display the recording indicator every half-second - if ((int)(GetTime()/0.5)%2 == 1) - { - DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes - DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext - } - #endif - - rlDrawRenderBatchActive(); // Update and draw internal render batch - } -#endif - #if defined(SUPPORT_AUTOMATION_EVENTS) if (automationEventRecording) RecordAutomationEvent(); // Event recording #endif @@ -1002,38 +922,8 @@ void EndDrawing(void) #if defined(SUPPORT_SCREEN_CAPTURE) if (IsKeyPressed(KEY_F12)) { -#if defined(SUPPORT_GIF_RECORDING) - if (IsKeyDown(KEY_LEFT_CONTROL)) - { - if (gifRecording) - { - gifRecording = false; - - MsfGifResult result = msf_gif_end(&gifState); - - SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, (unsigned int)result.dataSize); - msf_gif_free(result); - - TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording"); - } - else - { - gifRecording = true; - gifFrameCounter = 0; - - Vector2 scale = GetWindowScaleDPI(); - msf_gif_begin(&gifState, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); - screenshotCounter++; - - TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); - } - } - else -#endif // SUPPORT_GIF_RECORDING - { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; - } + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; } #endif // SUPPORT_SCREEN_CAPTURE @@ -1208,7 +1098,7 @@ void BeginScissorMode(int x, int y, int width, int height) rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y)); } #else - if (!CORE.Window.usingFbo && ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)) + if (!CORE.Window.usingFbo && FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) { Vector2 scale = GetWindowScaleDPI(); rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y)); @@ -1360,25 +1250,32 @@ Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) shader.id = rlLoadShaderCode(vsCode, fsCode); - if (shader.id == rlGetShaderIdDefault()) shader.locs = rlGetShaderLocsDefault(); + if (shader.id == 0) + { + // Shader could not be loaded but we still load the location points to avoid potential crashes + // NOTE: All locations set to -1 (no location) + shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; + } + else if (shader.id == rlGetShaderIdDefault()) shader.locs = rlGetShaderLocsDefault(); else if (shader.id > 0) { // After custom shader loading, we TRY to set default location names // Default shader attribute locations have been binded before linking: - // vertex position location = 0 - // vertex texcoord location = 1 - // vertex normal location = 2 - // vertex color location = 3 - // vertex tangent location = 4 - // vertex texcoord2 location = 5 - // vertex boneIds location = 6 - // vertex boneWeights location = 7 + // - vertex position location = 0 + // - vertex texcoord location = 1 + // - vertex normal location = 2 + // - vertex color location = 3 + // - vertex tangent location = 4 + // - vertex texcoord2 location = 5 + // - vertex boneIds location = 6 + // - vertex boneWeights location = 7 // NOTE: If any location is not found, loc point becomes -1 + // Load shader locations array + // NOTE: All locations set to -1 (no location) shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); - - // All locations reset to -1 (no location) for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; // Get handles to GLSL input attribute locations @@ -1641,8 +1538,6 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh // Calculate view matrix from camera look at (and transpose it) Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - // TODO: Why not use Vector3Transform(Vector3 v, Matrix mat)? - // Convert world position vector to quaternion Quaternion worldPos = { position.x, position.y, position.z, 1.0f }; @@ -1755,8 +1650,8 @@ float GetFrameTime(void) // Wait for some time (stop program execution) // NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could // take longer than expected... for that reason we use the busy wait loop -// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected -// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32! +// REF: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected +// REF: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32! void WaitTime(double seconds) { if (seconds < 0) return; // Security check @@ -1838,8 +1733,33 @@ int GetRandomValue(int min, int max) { TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX); } + + // NOTE: This one-line approach produces a non-uniform distribution, + // as stated by Donald Knuth in the book The Art of Programming, so + // using below approach for more uniform results + //value = (rand()%(abs(max - min) + 1) + min); - value = (rand()%(abs(max - min) + 1) + min); + // More uniform range solution + int range = (max - min) + 1; + + // Degenerate/overflow case: fall back to min (same behavior as "always min" instead of UB) + if (range <= 0) value = min; + else + { + // Rejection sampling to get a uniform integer in [min, max] + unsigned long c = (unsigned long)RAND_MAX + 1UL; // number of possible rand() results + unsigned long m = (unsigned long)range; // size of the target interval + unsigned long t = c - (c%m); // largest multiple of m <= c + unsigned long r = 0; + + for (;;) + { + r = (unsigned long)rand(); + if (r < t) break; // Only accept values within the fair region + } + + value = min + (int)(r%m); + } #endif return value; } @@ -1861,7 +1781,7 @@ int *LoadRandomSequence(unsigned int count, int min, int max) for (int i = 0; i < (int)count;) { - value = (rand()%(abs(max - min) + 1) + min); + value = GetRandomValue(min, max); dupValue = false; for (int j = 0; j < i; j++) @@ -1903,13 +1823,13 @@ void TakeScreenshot(const char *fileName) // Apply a scale if we are doing HIGHDPI auto-scaling Vector2 scale = { 1.0f, 1.0f }; - if (IsWindowState(FLAG_WINDOW_HIGHDPI)) scale = GetWindowScaleDPI(); + if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) scale = GetWindowScaleDPI(); unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; - char path[512] = { 0 }; - strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName)); + char path[MAX_FILEPATH_LENGTH] = { 0 }; + strncpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName), MAX_FILEPATH_LENGTH - 1); ExportImage(image, path); // WARNING: Module required: rtextures RL_FREE(imgData); @@ -1931,7 +1851,7 @@ void SetConfigFlags(unsigned int flags) // Selected flags are set but not evaluated at this point, // flag evaluation happens at InitWindow() or SetWindowState() - CORE.Window.flags |= flags; + FLAG_SET(CORE.Window.flags, flags); } //---------------------------------------------------------------------------------- @@ -2079,10 +1999,10 @@ bool IsFileExtension(const char *fileName, const char *ext) if (fileExt != NULL) { - int fileExtLen = (int)strlen(fileExt); + int fileExtLength = (int)strlen(fileExt); char fileExtLower[16] = { 0 }; char *fileExtLowerPtr = fileExtLower; - for (int i = 0; (i < fileExtLen) && (i < 16); i++) + for (int i = 0; (i < fileExtLength) && (i < 16); i++) { // Copy and convert to lower-case if ((fileExt[i] >= 'A') && (fileExt[i] <= 'Z')) fileExtLower[i] = fileExt[i] + 32; @@ -2090,13 +2010,13 @@ bool IsFileExtension(const char *fileName, const char *ext) } int extCount = 1; - int extLen = (int)strlen(ext); - char *extList = (char *)RL_CALLOC(extLen + 1, 1); + int extLength = (int)strlen(ext); + char *extList = (char *)RL_CALLOC(extLength + 1, 1); char *extListPtrs[MAX_FILE_EXTENSIONS] = { 0 }; - strcpy(extList, ext); + strncpy(extList, ext, extLength); extListPtrs[0] = extList; - for (int i = 0; i < extLen; i++) + for (int i = 0; i < extLength; i++) { // Convert to lower-case if extension is upper-case if ((extList[i] >= 'A') && (extList[i] <= 'Z')) extList[i] += 32; @@ -2201,11 +2121,11 @@ const char *GetFileExtension(const char *fileName) } // String pointer reverse break: returns right-most occurrence of charset in s -static const char *strprbrk(const char *s, const char *charset) +static const char *strprbrk(const char *text, const char *charset) { const char *latestMatch = NULL; - for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { } + for (; (text != NULL) && (text = strpbrk(text, charset)); latestMatch = text++) { } return latestMatch; } @@ -2232,10 +2152,10 @@ const char *GetFileNameWithoutExt(const char *filePath) if (filePath != NULL) { - strcpy(fileName, GetFileName(filePath)); // Get filename.ext without path - int size = (int)strlen(fileName); // Get size in bytes + strncpy(fileName, GetFileName(filePath), MAX_FILENAME_LENGTH - 1); // Get filename.ext without path + int fileNameLenght = (int)strlen(fileName); // Get size in bytes - for (int i = size; i > 0; i--) // Reverse search '.' + for (int i = fileNameLenght; i > 0; i--) // Reverse search '.' { if (fileName[i] == '.') { @@ -2302,11 +2222,11 @@ const char *GetPrevDirectoryPath(const char *dirPath) { static char prevDirPath[MAX_FILEPATH_LENGTH] = { 0 }; memset(prevDirPath, 0, MAX_FILEPATH_LENGTH); - int pathLen = (int)strlen(dirPath); + int dirPathLength = (int)strlen(dirPath); - if (pathLen <= 3) strcpy(prevDirPath, dirPath); + if (dirPathLength <= 3) strncpy(prevDirPath, dirPath, MAX_FILEPATH_LENGTH - 1); - for (int i = (pathLen - 1); (i >= 0) && (pathLen > 3); i--) + for (int i = (dirPathLength - 1); (i >= 0) && (dirPathLength > 3); i--) { if ((dirPath[i] == '\\') || (dirPath[i] == '/')) { @@ -2339,13 +2259,15 @@ const char *GetApplicationDirectory(void) #if defined(_WIN32) int len = 0; -#if defined(UNICODE) + + #if defined(UNICODE) unsigned short widePath[MAX_PATH]; len = GetModuleFileNameW(NULL, (wchar_t *)widePath, MAX_PATH); len = WideCharToMultiByte(0, 0, (wchar_t *)widePath, len, appDir, MAX_PATH, NULL, NULL); -#else + #else len = GetModuleFileNameA(NULL, appDir, MAX_PATH); -#endif + #endif + if (len > 0) { for (int i = len; i >= 0; --i) @@ -2362,8 +2284,9 @@ const char *GetApplicationDirectory(void) appDir[0] = '.'; appDir[1] = '\\'; } - + #elif defined(__linux__) + unsigned int size = sizeof(appDir); ssize_t len = readlink("/proc/self/exe", appDir, size); @@ -2383,13 +2306,15 @@ const char *GetApplicationDirectory(void) appDir[0] = '.'; appDir[1] = '/'; } + #elif defined(__APPLE__) + uint32_t size = sizeof(appDir); if (_NSGetExecutablePath(appDir, &size) == 0) { - int len = strlen(appDir); - for (int i = len; i >= 0; --i) + int appDirLength = (int)strlen(appDir); + for (int i = appDirLength; i >= 0; --i) { if (appDir[i] == '/') { @@ -2403,14 +2328,16 @@ const char *GetApplicationDirectory(void) appDir[0] = '.'; appDir[1] = '/'; } + #elif defined(__FreeBSD__) + size_t size = sizeof(appDir); int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1}; if (sysctl(mib, 4, appDir, &size, NULL, 0) == 0) { - int len = strlen(appDir); - for (int i = len; i >= 0; --i) + int appDirLength = (int)strlen(appDir); + for (int i = appDirLength; i >= 0; --i) { if (appDir[i] == '/') { @@ -2424,7 +2351,6 @@ const char *GetApplicationDirectory(void) appDir[0] = '.'; appDir[1] = '/'; } - #endif return appDir; @@ -2506,12 +2432,12 @@ int MakeDirectory(const char *dirPath) if (DirectoryExists(dirPath)) return 0; // Path already exists (is valid) // Copy path string to avoid modifying original - int len = (int)strlen(dirPath) + 1; - char *pathcpy = (char *)RL_CALLOC(len, 1); - memcpy(pathcpy, dirPath, len); + int dirPathLength = (int)strlen(dirPath) + 1; + char *pathcpy = (char *)RL_CALLOC(dirPathLength, 1); + memcpy(pathcpy, dirPath, dirPathLength); // Iterate over pathcpy, create each subdirectory as needed - for (int i = 0; (i < len) && (pathcpy[i] != '\0'); i++) + for (int i = 0; (i < dirPathLength) && (pathcpy[i] != '\0'); i++) { if (pathcpy[i] == ':') i++; else @@ -2537,12 +2463,12 @@ int MakeDirectory(const char *dirPath) } // Change working directory, returns true on success -bool ChangeDirectory(const char *dir) +bool ChangeDirectory(const char *dirPath) { - bool result = CHDIR(dir); + bool result = CHDIR(dirPath); - if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dir); - else TRACELOG(LOG_INFO, "SYSTEM: Working Directory: %s", dir); + if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dirPath); + else TRACELOG(LOG_INFO, "SYSTEM: Working Directory: %s", dirPath); return (result == 0); } @@ -2563,10 +2489,10 @@ bool IsFileNameValid(const char *fileName) if ((fileName != NULL) && (fileName[0] != '\0')) { - int length = (int)strlen(fileName); + int fileNameLength = (int)strlen(fileName); bool allPeriods = true; - for (int i = 0; i < length; i++) + for (int i = 0; i < fileNameLength; i++) { // Check invalid characters if ((fileName[i] == '<') || @@ -2582,8 +2508,6 @@ bool IsFileNameValid(const char *fileName) // Check non-glyph characters if ((unsigned char)fileName[i] < 32) { valid = false; break; } - // TODO: Check trailing periods/spaces? - // Check if filename is not all periods if (fileName[i] != '.') allPeriods = false; } @@ -2594,7 +2518,7 @@ bool IsFileNameValid(const char *fileName) if (valid) { // Check invalid DOS names - if (length >= 3) + if (fileNameLength >= 3) { if (((fileName[0] == 'C') && (fileName[1] == 'O') && (fileName[2] == 'N')) || // CON ((fileName[0] == 'P') && (fileName[1] == 'R') && (fileName[2] == 'N')) || // PRN @@ -2602,7 +2526,7 @@ bool IsFileNameValid(const char *fileName) ((fileName[0] == 'N') && (fileName[1] == 'U') && (fileName[2] == 'L'))) valid = false; // NUL } - if (length >= 4) + if (fileNameLength >= 4) { if (((fileName[0] == 'C') && (fileName[1] == 'O') && (fileName[2] == 'M') && ((fileName[3] >= '0') && (fileName[3] <= '9'))) || // COM0-9 ((fileName[0] == 'L') && (fileName[1] == 'P') && (fileName[2] == 'T') && ((fileName[3] >= '0') && (fileName[3] <= '9')))) valid = false; // LPT0-9 @@ -2775,6 +2699,9 @@ unsigned char *DecodeDataBase64(const char *text, int *outputSize) ['0'] = 52, ['1'] = 53, ['2'] = 54, ['3'] = 55, ['4'] = 56, ['5'] = 57, ['6'] = 58, ['7'] = 59, ['8'] = 60, ['9'] = 61, ['+'] = 62, ['/'] = 63 }; + + *outputSize = 0; + if (text == NULL) return NULL; // Compute expected size and padding int dataSize = (int)strlen(text); // WARNING: Expecting NULL terminated strings! @@ -2992,7 +2919,7 @@ unsigned int *ComputeMD5(unsigned char *data, int dataSize) // NOTE: Returns a static int[5] array (20 bytes) unsigned int *ComputeSHA1(unsigned char *data, int dataSize) { - #define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c)))) + #define SHA1_ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c)))) static unsigned int hash[5] = { 0 }; // Hash to be returned @@ -3018,8 +2945,15 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) memcpy(msg, data, dataSize); msg[dataSize] = 128; // Write the '1' bit - unsigned int bitsLen = 8*dataSize; - msg[newDataSize-1] = bitsLen; + unsigned long long bitsLen = 8ULL * dataSize; + msg[newDataSize-1] = (unsigned char)(bitsLen); + msg[newDataSize-2] = (unsigned char)(bitsLen >> 8); + msg[newDataSize-3] = (unsigned char)(bitsLen >> 16); + msg[newDataSize-4] = (unsigned char)(bitsLen >> 24); + msg[newDataSize-5] = (unsigned char)(bitsLen >> 32); + msg[newDataSize-6] = (unsigned char)(bitsLen >> 40); + msg[newDataSize-7] = (unsigned char)(bitsLen >> 48); + msg[newDataSize-8] = (unsigned char)(bitsLen >> 56); // Process the message in successive 512-bit chunks for (int offset = 0; offset < newDataSize; offset += (512/8)) @@ -3035,7 +2969,7 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) } // Message schedule: extend the sixteen 32-bit words into eighty 32-bit words: - for (int i = 16; i < 80; i++) w[i] = ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1); + for (int i = 16; i < 80; i++) w[i] = SHA1_ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1); // Initialize hash value for this chunk unsigned int a = hash[0]; @@ -3070,10 +3004,10 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) k = 0xCA62C1D6; } - unsigned int temp = ROTATE_LEFT(a, 5) + f + e + k + w[i]; + unsigned int temp = SHA1_ROTATE_LEFT(a, 5) + f + e + k + w[i]; e = d; d = c; - c = ROTATE_LEFT(b, 30); + c = SHA1_ROTATE_LEFT(b, 30); b = a; a = temp; } @@ -3095,9 +3029,9 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) // NOTE: Returns a static int[8] array (32 bytes) unsigned int *ComputeSHA256(unsigned char *data, int dataSize) { - #define ROTATE_RIGHT(x, c) ((x >> c) | (x << ((sizeof(unsigned int) * 8) - c))) - #define SHA256_A0(x) (ROTATE_RIGHT(x, 7) ^ ROTATE_RIGHT(x, 18) ^ (x >> 3)) - #define SHA256_A1(x) (ROTATE_RIGHT(x, 17) ^ ROTATE_RIGHT(x, 19) ^ (x >> 10)) + #define SHA256_ROTATE_RIGHT(x, c) ((x >> c) | (x << ((sizeof(unsigned int)*8) - c))) + #define SHA256_A0(x) (SHA256_ROTATE_RIGHT(x, 7) ^ SHA256_ROTATE_RIGHT(x, 18) ^ (x >> 3)) + #define SHA256_A1(x) (SHA256_ROTATE_RIGHT(x, 17) ^ SHA256_ROTATE_RIGHT(x, 19) ^ (x >> 10)) static const unsigned int k[64] = { 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, @@ -3118,7 +3052,7 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize) 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2 }; - static unsigned int hash[8]; + static unsigned int hash[8] = { 0 }; hash[0] = 0x6A09e667; hash[1] = 0xbb67ae85; hash[2] = 0x3c6ef372; @@ -3131,12 +3065,14 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize) const unsigned long long int bitLen = ((unsigned long long int)dataSize)*8; unsigned long long int paddedSize = dataSize + sizeof(dataSize); paddedSize += (64 - (paddedSize%64)); - unsigned char *buffer = RL_CALLOC(paddedSize, sizeof(unsigned char)); + unsigned char *buffer = (unsigned char *)RL_CALLOC(paddedSize, sizeof(unsigned char)); memcpy(buffer, data, dataSize); buffer[dataSize] = 0x80; for (int i = 1; i <= sizeof(bitLen); i++) + { buffer[(paddedSize - sizeof(bitLen)) + (i - 1)] = (bitLen >> (8*(sizeof(bitLen) - i))) & 0xFF; + } for (unsigned long long int blockN = 0; blockN < paddedSize/64; blockN++) { @@ -3150,23 +3086,22 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize) unsigned int h = hash[7]; unsigned char *block = buffer + (blockN*64); - unsigned int w[64]; + unsigned int w[64] = { 0 }; for (int i = 0; i < 16; i++) { - w[i] = - ((unsigned int)block[i*4 + 0] << 24) | - ((unsigned int)block[i*4 + 1] << 16) | - ((unsigned int)block[i*4 + 2] << 8) | - ((unsigned int)block[i*4 + 3]); + w[i] = ((unsigned int)block[i*4 + 0] << 24) | + ((unsigned int)block[i*4 + 1] << 16) | + ((unsigned int)block[i*4 + 2] << 8) | + ((unsigned int)block[i*4 + 3]); } for (int t = 16; t < 64; t++) w[t] = SHA256_A1(w[t - 2]) + w[t - 7] + SHA256_A0(w[t - 15]) + w[t - 16]; for (unsigned long long int t = 0; t < 64; t++) { - unsigned int e1 = (ROTATE_RIGHT(e, 6) ^ ROTATE_RIGHT(e, 11) ^ ROTATE_RIGHT(e, 25)); + unsigned int e1 = (SHA256_ROTATE_RIGHT(e, 6) ^ SHA256_ROTATE_RIGHT(e, 11) ^ SHA256_ROTATE_RIGHT(e, 25)); unsigned int ch = ((e & f) ^ (~e & g)); unsigned int t1 = (h + e1 + ch + k[t] + w[t]); - unsigned int e0 = (ROTATE_RIGHT(a, 2) ^ ROTATE_RIGHT(a, 13) ^ ROTATE_RIGHT(a, 22)); + unsigned int e0 = (SHA256_ROTATE_RIGHT(a, 2) ^ SHA256_ROTATE_RIGHT(a, 13) ^ SHA256_ROTATE_RIGHT(a, 22)); unsigned int maj = ((a & b) ^ (a & c) ^ (b & c)); unsigned int t2 = e0 + maj; @@ -3189,7 +3124,9 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize) hash[6] += g; hash[7] += h; } + RL_FREE(buffer); + return hash; } @@ -3305,7 +3242,7 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName) */ // Export events as text - // TODO: Save to memory buffer and SaveFileText() + // NOTE: Save to memory buffer and SaveFileText() char *txtData = (char *)RL_CALLOC(256*list.count + 2048, sizeof(char)); // 256 characters per line plus some header int byteCount = 0; @@ -3374,7 +3311,7 @@ void PlayAutomationEvent(AutomationEvent event) #if defined(SUPPORT_AUTOMATION_EVENTS) // WARNING: When should event be played? After/before/replace PollInputEvents()? -> Up to the user! - if (!automationEventRecording) // TODO: Allow recording events while playing? + if (!automationEventRecording) { switch (event.type) { @@ -3811,7 +3748,6 @@ int GetTouchY(void) } // Get touch position XY for a touch point index (relative to screen size) -// TODO: Touch position should be scaled depending on display size and render size Vector2 GetTouchPosition(int index) { Vector2 position = { -1.0f, -1.0f }; @@ -3854,20 +3790,20 @@ void InitTimer(void) // High resolutions can also prevent the CPU power management system from entering power-saving modes // Setting a higher resolution does not improve the accuracy of the high-resolution performance counter #if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_DESKTOP_SDL) - timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) + timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) #endif #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__) struct timespec now = { 0 }; - if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success + if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success { CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; } else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available"); #endif - CORE.Time.previous = GetTime(); // Get time as double + CORE.Time.previous = GetTime(); // Get time as double } // Set viewport for a provided width and height @@ -3877,14 +3813,7 @@ void SetupViewport(int width, int height) CORE.Window.render.height = height; // Set viewport width and height - // NOTE: We consider render size (scaled) and offset in case black bars are required and - // render area does not match full display area (this situation is only applicable on fullscreen mode) -#if defined(__APPLE__) - Vector2 scale = GetWindowScaleDPI(); - rlViewport(CORE.Window.renderOffset.x/2*scale.x, CORE.Window.renderOffset.y/2*scale.y, (CORE.Window.render.width)*scale.x, (CORE.Window.render.height)*scale.y); -#else rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width, CORE.Window.render.height); -#endif rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlLoadIdentity(); // Reset current matrix (projection) @@ -3897,84 +3826,6 @@ void SetupViewport(int width, int height) rlLoadIdentity(); // Reset current matrix (modelview) } -// Compute framebuffer size relative to screen size and display size -// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified -void SetupFramebuffer(int width, int height) -{ - // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) - if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) - { - TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); - - // Downscaling to fit display with border-bars - float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width; - float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height; - - if (widthRatio <= heightRatio) - { - CORE.Window.render.width = CORE.Window.display.width; - CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio); - CORE.Window.renderOffset.x = 0; - CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height); - } - else - { - CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio); - CORE.Window.render.height = CORE.Window.display.height; - CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width); - CORE.Window.renderOffset.y = 0; - } - - // Screen scaling required - float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width; - CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f); - - // NOTE: We render to full display resolution! - // We just need to calculate above parameters for downscale matrix and offsets - CORE.Window.render.width = CORE.Window.display.width; - CORE.Window.render.height = CORE.Window.display.height; - - TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height); - } - else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height)) - { - // Required screen size is smaller than display size - TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); - - if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) - { - CORE.Window.screen.width = CORE.Window.display.width; - CORE.Window.screen.height = CORE.Window.display.height; - } - - // Upscaling to fit display with border-bars - float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height; - float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; - - if (displayRatio <= screenRatio) - { - CORE.Window.render.width = CORE.Window.screen.width; - CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio); - CORE.Window.renderOffset.x = 0; - CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height); - } - else - { - CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio); - CORE.Window.render.height = CORE.Window.screen.height; - CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width); - CORE.Window.renderOffset.y = 0; - } - } - else - { - CORE.Window.render.width = CORE.Window.screen.width; - CORE.Window.render.height = CORE.Window.screen.height; - CORE.Window.renderOffset.x = 0; - CORE.Window.renderOffset.y = 0; - } -} - // Scan all files and directories in a base path // WARNING: files.paths[] must be previously allocated and // contain enough space to store all required paths @@ -3993,6 +3844,7 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const if ((strcmp(dp->d_name, ".") != 0) && (strcmp(dp->d_name, "..") != 0)) { + // Construct new path from our base path #if defined(_WIN32) int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s\\%s", basePath, dp->d_name); #else @@ -4009,7 +3861,7 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const { if (IsFileExtension(path, filter)) { - strcpy(files->paths[files->count], path); + strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1); files->count++; } } @@ -4017,14 +3869,14 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const { if (strstr(filter, DIRECTORY_FILTER_TAG) != NULL) { - strcpy(files->paths[files->count], path); + strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1); files->count++; } } } else { - strcpy(files->paths[files->count], path); + strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1); files->count++; } } @@ -4068,13 +3920,13 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi { if (IsFileExtension(path, filter)) { - strcpy(files->paths[files->count], path); + strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1); files->count++; } } else { - strcpy(files->paths[files->count], path); + strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1); files->count++; } @@ -4088,7 +3940,7 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi { if ((filter != NULL) && (strstr(filter, DIRECTORY_FILTER_TAG) != NULL)) { - strcpy(files->paths[files->count], path); + strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1); files->count++; } @@ -4110,13 +3962,11 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi #if defined(SUPPORT_AUTOMATION_EVENTS) // Automation event recording +// Checking events in current frame and save them into currentEventList // NOTE: Recording is by default done at EndDrawing(), before PollInputEvents() static void RecordAutomationEvent(void) { - // Checking events in current frame and save them into currentEventList - // TODO: How important is the current frame? Could it be modified? - - if (currentEventList->count == currentEventList->capacity) return; // Security check + if (currentEventList->count == currentEventList->capacity) return; // Keyboard input events recording //------------------------------------------------------------------------------------- @@ -4393,22 +4243,25 @@ const char *TextFormat(const char *text, ...) char *currentBuffer = buffers[index]; memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using - - va_list args; - va_start(args, text); - int requiredByteCount = vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); - va_end(args); - - // If requiredByteCount is larger than the MAX_TEXT_BUFFER_LENGTH, then overflow occured - if (requiredByteCount >= MAX_TEXT_BUFFER_LENGTH) + + if (text != NULL) { - // Inserting "..." at the end of the string to mark as truncated - char *truncBuffer = buffers[index] + MAX_TEXT_BUFFER_LENGTH - 4; // Adding 4 bytes = "...\0" - sprintf(truncBuffer, "..."); - } + va_list args; + va_start(args, text); + int requiredByteCount = vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); + va_end(args); - index += 1; // Move to next buffer for next function call - if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; + // If requiredByteCount is larger than the MAX_TEXT_BUFFER_LENGTH, then overflow occurred + if (requiredByteCount >= MAX_TEXT_BUFFER_LENGTH) + { + // Inserting "..." at the end of the string to mark as truncated + char *truncBuffer = buffers[index] + MAX_TEXT_BUFFER_LENGTH - 4; // Adding 4 bytes = "...\0" + snprintf(truncBuffer, 4, "..."); + } + + index += 1; // Move to next buffer for next function call + if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; + } return currentBuffer; } diff --git a/src/rlgl.h b/src/rlgl.h index e6a1c9432..cda64896c 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -21,6 +21,7 @@ * Internal buffer (and resources) must be manually unloaded calling rlglClose() * * CONFIGURATION: +* #define GRAPHICS_API_OPENGL_11_SOFTWARE * #define GRAPHICS_API_OPENGL_11 * #define GRAPHICS_API_OPENGL_21 * #define GRAPHICS_API_OPENGL_33 @@ -775,10 +776,9 @@ RLAPI unsigned int rlLoadFramebuffer(void); // Loa RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU -#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) +// WARNING: Copy and resize framebuffer functionality only defined for software backend RLAPI void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels); // Copy framebuffer pixel data to internal buffer RLAPI void rlResizeFramebuffer(int width, int height); // Resize internal framebuffer -#endif // Shaders management RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings @@ -902,6 +902,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi // provided headers (despite being defined in official Khronos GLES2 headers) + // TODO: Avoid raylib platform-dependant code on rlgl, it should be a completely portable library #if defined(PLATFORM_DRM) typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); @@ -1152,6 +1153,7 @@ static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) static rlglData RLGL = { 0 }; #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 +static bool isGpuReady = false; #if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) // NOTE: VAO functionality is exposed through extensions (OES) @@ -1251,7 +1253,7 @@ void rlPushMatrix(void) RLGL.State.stackCounter++; } -// Pop lattest inserted matrix from RLGL.State.stack +// Pop latest inserted matrix from RLGL.State.stack void rlPopMatrix(void) { if (RLGL.State.stackCounter > 0) @@ -1760,11 +1762,6 @@ void rlTextureParameters(unsigned int id, int param, int value) { glBindTexture(GL_TEXTURE_2D, id); -#if !defined(GRAPHICS_API_OPENGL_11) - // Reset anisotropy filter, in case it was set - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); -#endif - switch (param) { case RL_TEXTURE_WRAP_S: @@ -1784,6 +1781,9 @@ void rlTextureParameters(unsigned int id, int param, int value) case RL_TEXTURE_FILTER_ANISOTROPIC: { #if !defined(GRAPHICS_API_OPENGL_11) + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) { @@ -2282,6 +2282,8 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint // Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states void rlglInit(int width, int height) { + isGpuReady = true; + // Enable OpenGL debug context if required #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) @@ -2394,6 +2396,7 @@ void rlglClose(void) #if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) swClose(); // Unload sofware renderer resources #endif + isGpuReady = false; } // Load OpenGL extensions @@ -2491,12 +2494,12 @@ void rlLoadExtensions(void *loader) const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string // NOTE: We have to duplicate string because glGetString() returns a const string - int size = strlen(extensions) + 1; // Get extensions string size in bytes - char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); - strcpy(extensionsDup, extensions); + int extensionsLength = (int)strlen(extensions); // Get extensions string size in bytes + char *extensionsDup = (char *)RL_CALLOC(extensionsLength + 1, sizeof(char)); // Allocate space for copy with additional EOL byte + strncpy(extensionsDup, extensions, extensionsLength); extList[numExt] = extensionsDup; - for (int i = 0; i < size; i++) + for (int i = 0; i < extensionsLength; i++) { if (extensionsDup[i] == ' ') { @@ -2798,6 +2801,7 @@ int *rlGetShaderLocsDefault(void) rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) { rlRenderBatch batch = { 0 }; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return batch; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) @@ -2920,7 +2924,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) batch.bufferCount = numBuffers; // Record buffer count batch.drawCounter = 1; // Reset draws counter - batch.currentDepth = -1.0f; // Reset depth value + batch.currentDepth = -1.0f; // Reset depth value //-------------------------------------------------------------------------------------------- #endif @@ -2981,7 +2985,8 @@ void rlDrawRenderBatch(rlRenderBatch *batch) // Update batch vertex buffers //------------------------------------------------------------------------------------------------------------ // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) - // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) + // TODO: If no data changed on the CPU arrays there is no need to re-upload data to GPU, + // a flag can be used to detect changes but it would imply keeping a copy buffer and memcmp() both, does it worth it? if (RLGL.State.vertexCounter > 0) { // Activate elements VAO @@ -3251,6 +3256,7 @@ bool rlCheckRenderBatchLimit(int vCount) unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) { unsigned int id = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return id; } glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding @@ -3347,8 +3353,8 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format, mipWidth /= 2; mipHeight /= 2; - mipOffset += mipSize; // Increment offset position to next mipmap - if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap + mipOffset += mipSize; // Increment offset position to next mipmap + if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap // Security check for NPOT textures if (mipWidth < 1) mipWidth = 1; @@ -3382,10 +3388,18 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format, #if defined(GRAPHICS_API_OPENGL_33) if (mipmapCount > 1) { - // Activate Trilinear filtering if mipmaps are available + // Activate trilinear filtering if mipmaps are available glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount); // Required for user-defined mip count + + // Define the maximum number of mipmap levels to be used, 0 is base texture size + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount - 1); + + // Check if the loaded texture with mipmaps is complete, + // uncomplete textures will draw in black if mipmap filtering is required + //GLint complete = 0; + //glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &complete); } #endif @@ -3407,6 +3421,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format, unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) { unsigned int id = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return id; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // In case depth textures not supported, we force renderbuffer usage @@ -3465,6 +3480,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) { unsigned int id = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return id; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) int mipSize = size; @@ -3747,21 +3763,23 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) return pixels; } -#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) // Copy framebuffer pixel data to internal buffer void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels) { +#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format swCopyFramebuffer(x, y, width, height, glFormat, glType, pixels); +#endif } // Resize internal framebuffer void rlResizeFramebuffer(int width, int height) { +#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) swResizeFramebuffer(width, height); -} #endif +} // Read screen pixel data (color buffer) unsigned char *rlReadScreenPixels(int width, int height) @@ -3807,6 +3825,7 @@ unsigned char *rlReadScreenPixels(int width, int height) unsigned int rlLoadFramebuffer(void) { unsigned int fboId = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return fboId; } #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) glGenFramebuffers(1, &fboId); // Create the framebuffer object @@ -3899,7 +3918,7 @@ void rlUnloadFramebuffer(unsigned int id) // TODO: Review warning retrieving object name in WebGL // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name - // https://registry.khronos.org/webgl/specs/latest/1.0/ + // REF: https://registry.khronos.org/webgl/specs/latest/1.0/ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); unsigned int depthIdU = (unsigned int)depthId; @@ -3922,6 +3941,7 @@ void rlUnloadFramebuffer(unsigned int id) unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) { unsigned int id = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return id; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glGenBuffers(1, &id); @@ -3936,6 +3956,7 @@ unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) { unsigned int id = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return id; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glGenBuffers(1, &id); @@ -4101,12 +4122,12 @@ void rlDisableStatePointer(int vertexAttribType) unsigned int rlLoadVertexArray(void) { unsigned int vaoId = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return vaoId; } + #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.ExtSupported.vao) - { - glGenVertexArrays(1, &vaoId); - } + if (RLGL.ExtSupported.vao) glGenVertexArrays(1, &vaoId); #endif + return vaoId; } @@ -4161,6 +4182,7 @@ void rlUnloadVertexBuffer(unsigned int vboId) unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) { unsigned int id = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return id; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) unsigned int vertexShaderId = 0; @@ -4303,6 +4325,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type) unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) { unsigned int programId = 0; + if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return programId; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) GLint success = 0; @@ -4426,8 +4449,6 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count) #endif case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); - - // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() } #endif } @@ -5203,24 +5224,36 @@ static int rlGetPixelDataSize(int width, int height, int format) case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: - case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 8 bytes per each 4x4 block + { + int blockWidth = (width + 3)/4; + int blockHeight = (height + 3)/4; + dataSize = blockWidth*blockHeight*8; + } break; case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: - case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; - case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 16 bytes per each 4x4 block + { + int blockWidth = (width + 3)/4; + int blockHeight = (height + 3)/4; + dataSize = blockWidth*blockHeight*16; + } break; + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 4 bytes per each 4x4 block + { + int blockWidth = (width + 3)/4; + int blockHeight = (height + 3)/4; + dataSize = blockWidth*blockHeight*4; + } break; default: break; } - double bytesPerPixel = (double)bpp/8.0; - dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes - - // Most compressed formats works on 4x4 blocks, - // if texture is smaller, minimum dataSize is 8 or 16 - if ((width < 4) && (height < 4)) + // Compute dataSize for uncompressed texture data (no blocks) + if ((format >= RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) && + (format <= RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) { - if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; - else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes } return dataSize; diff --git a/src/rmodels.c b/src/rmodels.c index 3c904c396..665b94147 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -127,10 +127,13 @@ // Defines and Macros //---------------------------------------------------------------------------------- #ifndef MAX_MATERIAL_MAPS - #define MAX_MATERIAL_MAPS 12 // Maximum number of maps supported + #define MAX_MATERIAL_MAPS 12 // Maximum number of maps supported #endif #ifndef MAX_MESH_VERTEX_BUFFERS - #define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh + #define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh +#endif +#ifndef MAX_FILEPATH_LENGTH + #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) #endif //---------------------------------------------------------------------------------- @@ -1282,6 +1285,8 @@ void UploadMesh(Mesh *mesh, bool dynamic) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) mesh->vaoId = rlLoadVertexArray(); + if (mesh->vaoId == 0) return; + rlEnableVertexArray(mesh->vaoId); // NOTE: Vertex attributes must be uploaded considering default locations points and available vertex data @@ -1435,7 +1440,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 - rlEnableTexture(material.maps[MATERIAL_MAP_DIFFUSE].texture.id); + if (mesh.texcoords && material.maps[MATERIAL_MAP_DIFFUSE].texture.id > 0) rlEnableTexture(material.maps[MATERIAL_MAP_DIFFUSE].texture.id); if (mesh.animVertices) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animVertices); else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices); @@ -1470,6 +1475,8 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) // Bind shader program rlEnableShader(material.shader.id); + if (material.shader.locs == NULL) return; + // Send required data to shader (matrices, values) //----------------------------------------------------- // Upload to shader material.colDiffuse @@ -2060,7 +2067,7 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName) // Get file name from path and convert variable name to uppercase char varFileName[256] = { 0 }; - strcpy(varFileName, GetFileNameWithoutExt(fileName)); + strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); // NOTE: Using function provided by [rcore] module for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } // Add image information @@ -2352,8 +2359,6 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) Mesh mesh = model.meshes[m]; Vector3 animVertex = { 0 }; Vector3 animNormal = { 0 }; - Matrix boneMatrix = { 0 }; - Matrix InverseBoneMatrix = { 0 }; int boneId = 0; int boneCounter = 0; float boneWeight = 0.0; @@ -2361,50 +2366,47 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) const int vValues = mesh.vertexCount*3; // Skip if missing bone data, causes segfault without on some models - if ((mesh.boneWeights == NULL) || (mesh.boneIds == NULL)) continue; + if ((mesh.boneWeights == NULL) || (mesh.boneIds == NULL)) continue; - // Iterates over 4 bones per vertex - for (int j = 0; j < 4; j++, boneCounter++) - { - boneWeight = mesh.boneWeights[boneCounter]; - boneId = mesh.boneIds[boneCounter]; + for (int vCounter = 0; vCounter < vValues; vCounter += 3) + { + mesh.animVertices[vCounter] = 0; + mesh.animVertices[vCounter + 1] = 0; + mesh.animVertices[vCounter + 2] = 0; + if (mesh.animNormals != NULL) + { + mesh.animNormals[vCounter] = 0; + mesh.animNormals[vCounter + 1] = 0; + mesh.animNormals[vCounter + 2] = 0; + } - // Early stop when no transformation will be applied - if (boneWeight == 0.0f) continue; + // Iterates over 4 bones per vertex + for (int j = 0; j < 4; j++, boneCounter++) + { + boneWeight = mesh.boneWeights[boneCounter]; + boneId = mesh.boneIds[boneCounter]; - boneMatrix = model.meshes[m].boneMatrices[boneId]; - InverseBoneMatrix = MatrixTranspose(MatrixInvert(boneMatrix)); + // Early stop when no transformation will be applied + if (boneWeight == 0.0f) continue; + animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] }; + animVertex = Vector3Transform(animVertex,model.meshes[m].boneMatrices[boneId]); + mesh.animVertices[vCounter] += animVertex.x*boneWeight; + mesh.animVertices[vCounter+1] += animVertex.y*boneWeight; + mesh.animVertices[vCounter+2] += animVertex.z*boneWeight; + updated = true; - for (int vCounter = 0; vCounter < vValues; vCounter += 3) - { - mesh.animVertices[vCounter] = 0; - mesh.animVertices[vCounter + 1] = 0; - mesh.animVertices[vCounter + 2] = 0; - if (mesh.animNormals != NULL) - { - mesh.animNormals[vCounter] = 0; - mesh.animNormals[vCounter + 1] = 0; - mesh.animNormals[vCounter + 2] = 0; - } - animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] }; - animVertex = Vector3Transform(animVertex, boneMatrix); - mesh.animVertices[vCounter] += animVertex.x*boneWeight; - mesh.animVertices[vCounter+1] += animVertex.y*boneWeight; - mesh.animVertices[vCounter+2] += animVertex.z*boneWeight; - updated = true; - - // Normals processing - // NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) - if ((mesh.normals != NULL) && (mesh.animNormals != NULL)) - { - animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; - animNormal = Vector3Transform(animNormal, InverseBoneMatrix); - mesh.animNormals[vCounter] += animNormal.x*boneWeight; - mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; - mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; - } - } - } + // Normals processing + // NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) + if ((mesh.normals != NULL) && (mesh.animNormals != NULL )) + { + animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; + animNormal = Vector3Transform(animNormal, MatrixTranspose(MatrixInvert(model.meshes[m].boneMatrices[boneId]))); + mesh.animNormals[vCounter] += animNormal.x*boneWeight; + mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; + mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; + } + } + } if (updated) { @@ -3294,7 +3296,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) for (int z = 0; z < cubicmap.height; ++z) { - for (int x = 0; x < cubicmap.width; ++x) + for (int x = 0; x < cubicmap.width; x++) { // Define the 8 vertex of the cube, we will combine them accordingly later... Vector3 v1 = { w*(x - 0.5f), h2, h*(z - 0.5f) }; @@ -3656,7 +3658,7 @@ void GenMeshTangents(Mesh *mesh) for (int t = 0; t < mesh->triangleCount; t++) { // Get triangle vertex indices - int i0, i1, i2; + int i0 = 0, i1 = 0, i2 = 0; if (mesh->indices != NULL) { @@ -3850,7 +3852,6 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float // Draw a model points // WARNING: OpenGL ES 2.0 does not support point mode drawing -// TODO: gate these properly for non es 2.0 versions only void DrawModelPoints(Model model, Vector3 position, float scale, Color tint) { rlEnablePointMode(); @@ -4152,7 +4153,9 @@ RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) // Test against all triangles in mesh for (int i = 0; i < triangleCount; i++) { - Vector3 a, b, c; + Vector3 a = { 0 }; + Vector3 b = { 0 }; + Vector3 c = { 0 }; Vector3 *vertdata = (Vector3 *)mesh.vertices; if (mesh.indices) @@ -4195,8 +4198,10 @@ RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 RayCollision collision = { 0 }; Vector3 edge1 = { 0 }; Vector3 edge2 = { 0 }; - Vector3 p, q, tv; - float det, invDet, u, v, t; + Vector3 p = { 0 }; + Vector3 q = { 0 }; + Vector3 tv = { 0 }; + float det = 0.0f, invDet = 0.0f, u = 0.0f, v = 0.0f, t = 0.0f; // Find vectors for two edges sharing V1 edge1 = Vector3Subtract(p2, p1); @@ -4312,8 +4317,8 @@ static Model LoadOBJ(const char *fileName) return model; } - char currentDir[1024] = { 0 }; - strcpy(currentDir, GetWorkingDirectory()); // Save current working directory + char currentDir[MAX_FILEPATH_LENGTH] = { 0 }; + strncpy(currentDir, GetWorkingDirectory(), MAX_FILEPATH_LENGTH - 1); // Save current working directory const char *workingDir = GetDirectoryPath(fileName); // Switch to OBJ directory for material path correctness if (CHDIR(workingDir) != 0) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", workingDir); @@ -4434,10 +4439,12 @@ static Model LoadOBJ(const char *fileName) model.meshes[i].vertices = (float *)MemAlloc(sizeof(float)*vertexCount*3); model.meshes[i].normals = (float *)MemAlloc(sizeof(float)*vertexCount*3); - model.meshes[i].texcoords = (float *)MemAlloc(sizeof(float)*vertexCount*2); #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + model.meshes[i].texcoords = (float *)MemAlloc(sizeof(float)*vertexCount*2); model.meshes[i].colors = (unsigned char *)MemAlloc(sizeof(unsigned char)*vertexCount*4); #else + if (objAttributes.texcoords != NULL && objAttributes.num_texcoords > 0) model.meshes[i].texcoords = (float *)MemAlloc(sizeof(float)*vertexCount*2); + else model.meshes[i].texcoords = NULL; model.meshes[i].colors = NULL; #endif } @@ -4493,16 +4500,11 @@ static Model LoadOBJ(const char *fileName) for (int i = 0; i < 3; i++) model.meshes[meshIndex].vertices[localMeshVertexCount*3 + i] = objAttributes.vertices[vertIndex*3 + i]; - if ((objAttributes.texcoords != NULL) && (texcordIndex != TINYOBJ_INVALID_INDEX) && (texcordIndex >= 0)) + if ((objAttributes.texcoords != NULL) && (texcordIndex != TINYOBJ_INVALID_INDEX) && (texcordIndex >= 0) && (model.meshes[meshIndex].texcoords)) { for (int i = 0; i < 2; i++) model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + i] = objAttributes.texcoords[texcordIndex*2 + i]; model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 1.0f - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1]; } - else - { - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 0] = 0.0f; - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 0.0f; - } if ((objAttributes.normals != NULL) && (normalIndex != TINYOBJ_INVALID_INDEX) && (normalIndex >= 0)) { @@ -5027,17 +5029,15 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou animations[a].boneCount = iqmHeader->num_poses; animations[a].bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo)); animations[a].framePoses = (Transform **)RL_MALLOC(anim[a].num_frames*sizeof(Transform *)); - memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here + memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); TRACELOG(LOG_INFO, "IQM Anim %s", animations[a].name); - // animations[a].framerate = anim.framerate; // TODO: Use animation framerate data? + //animations[a].framerate = anim.framerate; // TODO: Use animation framerate data? for (unsigned int j = 0; j < iqmHeader->num_poses; j++) { // If animations and skeleton are in the same file, copy bone names to anim - if (iqmHeader->num_joints > 0) - memcpy(animations[a].bones[j].name, fileDataPtr + iqmHeader->ofs_text + joints[j].name, BONE_NAME_LENGTH*sizeof(char)); - else - strcpy(animations[a].bones[j].name, "ANIMJOINTNAME"); // default bone name otherwise + if (iqmHeader->num_joints > 0) memcpy(animations[a].bones[j].name, fileDataPtr + iqmHeader->ofs_text + joints[j].name, BONE_NAME_LENGTH*sizeof(char)); + else memcpy(animations[a].bones[j].name, "ANIMJOINTNAME", 13); // Default bone name otherwise animations[a].bones[j].parent = poses[j].parent; } @@ -5587,6 +5587,56 @@ static Model LoadGLTF(const char *fileName) vertices[3*k+2] = vt.z; } } + else if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_16u)) + { + // Init raylib mesh vertices to copy glTF attribute data + model.meshes[meshIndex].vertexCount = (int)attribute->count; + model.meshes[meshIndex].vertices = (float *)RL_MALLOC(attribute->count*3*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = (unsigned short *)RL_MALLOC(attribute->count*3*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp); + + // Convert data to raylib vertex data type (float) the matrix will scale it to the correct size as a float + for (unsigned int t = 0; t < attribute->count*3; t++) model.meshes[meshIndex].vertices[t] = (float)temp[t]; + + RL_FREE(temp); + + // Transform the vertices + float *vertices = model.meshes[meshIndex].vertices; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 vt = Vector3Transform((Vector3){ vertices[3*k], vertices[3*k + 1], vertices[3*k + 2] }, worldMatrix); + vertices[3*k] = vt.x; + vertices[3*k + 1] = vt.y; + vertices[3*k + 2] = vt.z; + } + } + else if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_16)) + { + // Init raylib mesh vertices to copy glTF attribute data + model.meshes[meshIndex].vertexCount = (int)attribute->count; + model.meshes[meshIndex].vertices = (float *)RL_MALLOC(attribute->count*3*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + short *temp = (short *)RL_MALLOC(attribute->count*3*sizeof(short)); + LOAD_ATTRIBUTE(attribute, 3, short, temp); + + // Convert data to raylib vertex data type (float) the matrix will scale it to the correct size as a float + for (unsigned int t = 0; t < attribute->count*3; t++) model.meshes[meshIndex].vertices[t] = (float)temp[t]; + + RL_FREE(temp); + + // Transform the vertices + float *vertices = model.meshes[meshIndex].vertices; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 vt = Vector3Transform((Vector3){ vertices[3*k], vertices[3*k + 1], vertices[3*k + 2] }, worldMatrix); + vertices[3*k] = vt.x; + vertices[3*k + 1] = vt.y; + vertices[3*k + 2] = vt.z; + } + } else TRACELOG(LOG_WARNING, "MODEL: [%s] Vertices attribute data format not supported, use vec3 float", fileName); } } @@ -5615,6 +5665,78 @@ static Model LoadGLTF(const char *fileName) normals[3*k+2] = nt.z; } } + else if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_16)) + { + // Init raylib mesh normals to copy glTF attribute data + model.meshes[meshIndex].normals = (float *)RL_MALLOC(attribute->count*3*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + short *temp = (short *)RL_MALLOC(attribute->count*3*sizeof(short)); + LOAD_ATTRIBUTE(attribute, 3, short, temp); + + // Convert data to raylib normal data type (float) + for (unsigned int t = 0; t < attribute->count*3; t++) model.meshes[meshIndex].normals[t] = (float)temp[t]; + + RL_FREE(temp); + + // Transform the normals + float *normals = model.meshes[meshIndex].normals; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 nt = Vector3Normalize(Vector3Transform((Vector3){ normals[3*k], normals[3*k + 1], normals[3*k + 2] }, worldMatrixNormals)); + normals[3*k] = nt.x; + normals[3*k + 1] = nt.y; + normals[3*k + 2] = nt.z; + } + } + else if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_8u)) + { + // Init raylib mesh normals to copy glTF attribute data + model.meshes[meshIndex].normals = (float *)RL_MALLOC(attribute->count*3*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned char *temp = (unsigned char *)RL_MALLOC(attribute->count*3*sizeof(unsigned char)); + LOAD_ATTRIBUTE(attribute, 3, unsigned char, temp); + + // Convert data to raylib normal data type (float) + for (unsigned int t = 0; t < attribute->count*3; t++) model.meshes[meshIndex].normals[t] = (float)temp[t]; + + RL_FREE(temp); + + // Transform the normals + float *normals = model.meshes[meshIndex].normals; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 nt = Vector3Normalize(Vector3Transform((Vector3){ normals[3*k], normals[3*k + 1], normals[3*k + 2] }, worldMatrixNormals)); + normals[3*k] = nt.x; + normals[3*k + 1] = nt.y; + normals[3*k + 2] = nt.z; + } + } + else if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_8)) + { + // Init raylib mesh normals to copy glTF attribute data + model.meshes[meshIndex].normals = (float *)RL_MALLOC(attribute->count*3*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + char *temp = (char *)RL_MALLOC(attribute->count*3*sizeof(char)); + LOAD_ATTRIBUTE(attribute, 3, char, temp); + + // Convert data to raylib normal data type (float) + for (unsigned int t = 0; t < attribute->count*3; t++) model.meshes[meshIndex].normals[t] = (float)temp[t]; + + RL_FREE(temp); + + // Transform the normals + float *normals = model.meshes[meshIndex].normals; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 nt = Vector3Normalize(Vector3Transform((Vector3){ normals[3*k], normals[3*k + 1], normals[3*k + 2] }, worldMatrixNormals)); + normals[3*k] = nt.x; + normals[3*k + 1] = nt.y; + normals[3*k + 2] = nt.z; + } + } else TRACELOG(LOG_WARNING, "MODEL: [%s] Normals attribute data format not supported, use vec3 float", fileName); } } @@ -6231,7 +6353,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_ return true; } -#define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms) +#define GLTF_FRAMERATE 60.0f // glTF animation framerate (frames per second) static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount) { @@ -6351,13 +6473,13 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo if (animData.name != NULL) strncpy(animations[i].name, animData.name, sizeof(animations[i].name) - 1); - animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1; + animations[i].frameCount = (int)(animDuration*GLTF_FRAMERATE) + 1; animations[i].framePoses = (Transform **)RL_MALLOC(animations[i].frameCount*sizeof(Transform *)); for (int j = 0; j < animations[i].frameCount; j++) { animations[i].framePoses[j] = (Transform *)RL_MALLOC(animations[i].boneCount*sizeof(Transform)); - float time = ((float) j*GLTF_ANIMDELAY)/1000.0f; + float time = (float)j / GLTF_FRAMERATE; for (int k = 0; k < animations[i].boneCount; k++) { @@ -6857,7 +6979,7 @@ static Model LoadM3D(const char *fileName) // Add a special "no bone" bone model.bones[i].parent = -1; - strcpy(model.bones[i].name, "NO BONE"); + memcpy(model.bones[i].name, "NO BONE", 7); model.bindPose[i].translation.x = 0.0f; model.bindPose[i].translation.y = 0.0f; model.bindPose[i].translation.z = 0.0f; @@ -6949,7 +7071,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou // A special, never transformed "no bone" bone, used for boneless vertices animations[a].bones[i].parent = -1; - strcpy(animations[a].bones[i].name, "NO BONE"); + memcpy(animations[a].bones[i].name, "NO BONE", 7); // M3D stores frames at arbitrary intervals with sparse skeletons. We need full skeletons at // regular intervals, so let the M3D SDK do the heavy lifting and calculate interpolated bones diff --git a/src/rshapes.c b/src/rshapes.c index 2b5854f86..528a362d5 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -1169,9 +1169,9 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co } // Draw rectangle with rounded edges -// TODO: This function should be refactored to use RL_LINES, for consistency with other Draw*Lines() void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color) { + // NOTE: For line thicknes <=1.0f we use RL_LINES, otherwise wee use RL_QUADS/RL_TRIANGLES DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color); } @@ -1395,7 +1395,6 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f { // Use LINES to draw the outline rlBegin(RL_LINES); - // Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop { @@ -1418,7 +1417,6 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f rlVertex2f(point[i].x, point[i].y); rlVertex2f(point[i + 1].x, point[i + 1].y); } - rlEnd(); } } diff --git a/src/rtext.c b/src/rtext.c index b4cd560ba..453ed4507 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -67,7 +67,7 @@ #include // Required for: malloc(), free() #include // Required for: vsprintf() -#include // Required for: strcmp(), strstr(), strcpy(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()] +#include // Required for: strcmp(), strstr(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()] #include // Required for: va_list, va_start(), vsprintf(), va_end() [Used in TextFormat()] #include // Required for: toupper(), tolower() [Used in TextToUpper(), TextToLower()] @@ -127,13 +127,12 @@ //---------------------------------------------------------------------------------- // Global variables //---------------------------------------------------------------------------------- -extern bool isGpuReady; #if defined(SUPPORT_DEFAULT_FONT) // Default font provided by raylib // NOTE: Default font is loaded on InitWindow() and disposed on CloseWindow() [module: core] static Font defaultFont = { 0 }; #endif -static int textLineSpacing = 2; // Text vertical line spacing in pixels (between lines) +static int textLineSpacing = 2; // Text vertical line spacing in pixels (between lines) //---------------------------------------------------------------------------------- // Other Modules Functions Declaration (required by text) @@ -147,7 +146,7 @@ static int textLineSpacing = 2; // Text vertical line spacing in static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) #endif #if defined(SUPPORT_FILEFORMAT_BDF) -static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, int *codepoints, int codepointCount, int *outFontSize); +static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, const int *codepoints, int codepointCount, int *outFontSize); #endif #if defined(SUPPORT_DEFAULT_FONT) @@ -164,12 +163,11 @@ extern void LoadFontDefault(void) { #define BIT_CHECK(a,b) ((a) & (1u << (b))) - // check to see if we have allready allocated the font for an image, and if we don't need to upload, then just return - if (defaultFont.glyphs != NULL && !isGpuReady) - return; + // Check to see if we have already allocated the font for an image, and if we don't need to upload, then just return + if (defaultFont.glyphs != NULL) return; // NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement - // Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl + // REF: http://www.utf8-chartable.de/unicode-utf8-table.pl defaultFont.glyphCount = 224; // Number of glyphs included in our default font defaultFont.glyphPadding = 0; // Characters padding @@ -264,17 +262,14 @@ extern void LoadFontDefault(void) counter++; } - if (isGpuReady) - { - defaultFont.texture = LoadTextureFromImage(imFont); + defaultFont.texture = LoadTextureFromImage(imFont); - // we have already loaded the font glyph data an image, and the GPU is ready, we are done - // if we don't do this, we will leak memory by reallocating the glyphs and rects - if (defaultFont.glyphs != NULL) - { - UnloadImage(imFont); - return; - } + // we have already loaded the font glyph data an image, and the GPU is ready, we are done + // if we don't do this, we will leak memory by reallocating the glyphs and rects + if (defaultFont.glyphs != NULL) + { + UnloadImage(imFont); + return; } // Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount @@ -331,7 +326,7 @@ extern void LoadFontDefault(void) extern void UnloadFontDefault(void) { for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image); - if (isGpuReady) UnloadTexture(defaultFont.texture); + UnloadTexture(defaultFont.texture); RL_FREE(defaultFont.glyphs); RL_FREE(defaultFont.recs); defaultFont.glyphCount = 0; @@ -385,17 +380,15 @@ Font LoadFont(const char *fileName) { Image image = LoadImage(fileName); if (image.data != NULL) font = LoadFontFromImage(image, MAGENTA, FONT_TTF_DEFAULT_FIRST_CHAR); + else font = GetFontDefault(); UnloadImage(image); } - if (isGpuReady) + if (font.texture.id == 0) TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load font texture -> Using default font", fileName); + else { - if (font.texture.id == 0) TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load font texture -> Using default font", fileName); - else - { - SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); // By default, we set point filter (the best performance) - TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount); - } + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); // By default, we set point filter (the best performance) + TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount); } return font; @@ -516,7 +509,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) }; // Set font with all data parsed from image - if (isGpuReady) font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture + font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture font.glyphCount = index; font.glyphPadding = 0; @@ -585,7 +578,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING; Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0); - if (isGpuReady) font.texture = LoadTextureFromImage(atlas); + font.texture = LoadTextureFromImage(atlas); // Update glyphs[i].image to use alpha, required to be used on ImageDrawText() for (int i = 0; i < font.glyphCount; i++) @@ -647,7 +640,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz { bool genFontChars = false; stbtt_fontinfo fontInfo = { 0 }; - int *requiredCodepoints = (int *)codepoints; + int *requiredCodepoints = (int *)codepoints; // TODO: Should we create a shallow copy to avoid "dealing" with a const user array? if (stbtt_InitFont(&fontInfo, (unsigned char *)fileData, 0)) // Initialize font for data reading { @@ -656,7 +649,9 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz // Calculate font basic metrics // NOTE: ascent is equivalent to font baseline - int ascent, descent, lineGap; + int ascent = 0; + int descent = 0; + int lineGap = 0; stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); // In case no chars count provided, default to 95 @@ -705,7 +700,11 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz switch (type) { case FONT_DEFAULT: - case FONT_BITMAP: glyphs[k].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, cp, &cpWidth, &cpHeight, &glyphs[k].offsetX, &glyphs[k].offsetY); break; + case FONT_BITMAP: + { + glyphs[k].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, cp, + &cpWidth, &cpHeight, &glyphs[k].offsetX, &glyphs[k].offsetY); + } break; case FONT_SDF: { if (cp != 32) @@ -724,7 +723,8 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz stbtt_GetCodepointHMetrics(&fontInfo, cp, &glyphs[k].advanceX, NULL); glyphs[k].advanceX = (int)((float)glyphs[k].advanceX*scaleFactor); - if (cpHeight > fontSize) TRACELOG(LOG_WARNING, "FONT: [0x%04x] Glyph height is bigger than requested font size: %i > %i", cp, cpHeight, (int)fontSize); + // WARNING: If requested SDF font, sdf-glyph height is definitely bigger than fontSize due to FONT_SDF_CHAR_PADDING + if ((type != FONT_SDF) && (cpHeight > fontSize)) TRACELOG(LOG_WARNING, "FONT: [0x%04x] Glyph height is bigger than requested font size: %i > %i", cp, cpHeight, (int)fontSize); // Load glyph image glyphs[k].image.width = cpWidth; @@ -1008,7 +1008,7 @@ void UnloadFont(Font font) if (font.texture.id != GetFontDefault().texture.id) { UnloadFontData(font.glyphs, font.glyphCount); - if (isGpuReady) UnloadTexture(font.texture); + UnloadTexture(font.texture); RL_FREE(font.recs); TRACELOGD("FONT: Unloaded font data from RAM and VRAM"); @@ -1339,8 +1339,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing { Vector2 textSize = { 0 }; - if ((isGpuReady && (font.texture.id == 0)) || - (text == NULL) || (text[0] == '\0')) return textSize; // Security check + if ((font.texture.id == 0) || (text == NULL) || (text[0] == '\0')) return textSize; // Security check int size = TextLength(text); // Get size in bytes of text int tempByteCounter = 0; // Used to count longer text line num chars @@ -1451,26 +1450,32 @@ Rectangle GetGlyphAtlasRec(Font font, int codepoint) // NOTE: Returned lines end with null terminator '\0' char **LoadTextLines(const char *text, int *count) { - int lineCount = 1; - int textSize = (int)strlen(text); + char **lines = NULL; + int lineCount = 0; - // Text pass to get required line count - for (int i = 0; i < textSize; i++) + if (text != NULL) { - if (text[i] == '\n') lineCount++; - } + int textLength = TextLength(text); + lineCount = 1; - char **lines = (char **)RL_CALLOC(lineCount, sizeof(char *)); - for (int i = 0, l = 0, lineLen = 0; i <= textSize; i++) - { - if ((text[i] == '\n') || (text[i] == '\0')) + // First text scan pass to get required line count + for (int i = 0; i < textLength; i++) { - lines[l] = (char *)RL_CALLOC(lineLen + 1, 1); - strncpy(lines[l], &text[i - lineLen], lineLen); - lineLen = 0; - l++; + if (text[i] == '\n') lineCount++; + } + + lines = (char **)RL_CALLOC(lineCount, sizeof(char *)); + for (int i = 0, l = 0, lineLen = 0; i <= textLength; i++) + { + if ((text[i] == '\n') || (text[i] == '\0')) + { + lines[l] = (char *)RL_CALLOC(lineLen + 1, 1); + strncpy(lines[l], &text[i - lineLen], lineLen); + lineLen = 0; + l++; + } + else lineLen++; } - else lineLen++; } *count = lineCount; @@ -1512,23 +1517,26 @@ const char *TextFormat(const char *text, ...) static int index = 0; char *currentBuffer = buffers[index]; - memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using - - va_list args; - va_start(args, text); - int requiredByteCount = vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); - va_end(args); - - // If requiredByteCount is larger than the MAX_TEXT_BUFFER_LENGTH, then overflow occured - if (requiredByteCount >= MAX_TEXT_BUFFER_LENGTH) + memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using + + if (text != NULL) { - // Inserting "..." at the end of the string to mark as truncated - char *truncBuffer = buffers[index] + MAX_TEXT_BUFFER_LENGTH - 4; // Adding 4 bytes = "...\0" - sprintf(truncBuffer, "..."); - } + va_list args; + va_start(args, text); + int requiredByteCount = vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); + va_end(args); - index += 1; // Move to next buffer for next function call - if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; + // If requiredByteCount is larger than the MAX_TEXT_BUFFER_LENGTH, then overflow occurred + if (requiredByteCount >= MAX_TEXT_BUFFER_LENGTH) + { + // Inserting "..." at the end of the string to mark as truncated + char *truncBuffer = buffers[index] + MAX_TEXT_BUFFER_LENGTH - 4; // Adding 4 bytes = "...\0" + snprintf(truncBuffer, 4, "..."); + } + + index += 1; // Move to next buffer for next function call + if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; + } return currentBuffer; } @@ -1540,13 +1548,16 @@ int TextToInteger(const char *text) int value = 0; int sign = 1; - if ((text[0] == '+') || (text[0] == '-')) + if (text != NULL) { - if (text[0] == '-') sign = -1; - text++; - } + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); + } return value*sign; } @@ -1559,22 +1570,25 @@ float TextToFloat(const char *text) float value = 0.0f; float sign = 1.0f; - if ((text[0] == '+') || (text[0] == '-')) + if (text != NULL) { - if (text[0] == '-') sign = -1.0f; - text++; - } - - int i = 0; - for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); - - if (text[i++] == '.') - { - float divisor = 10.0f; - for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + if ((text[0] == '+') || (text[0] == '-')) { - value += ((float)(text[i] - '0'))/divisor; - divisor = divisor*10.0f; + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] == '.') + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } } } @@ -1583,14 +1597,13 @@ float TextToFloat(const char *text) #if defined(SUPPORT_TEXT_MANIPULATION) // Copy one string to another, returns bytes copied +// NOTE: Alternative implementation to strcpy(dst, src) from C standard library int TextCopy(char *dst, const char *src) { int bytes = 0; if ((src != NULL) && (dst != NULL)) { - // NOTE: Alternative: use strcpy(dst, src) - while (*src != '\0') { *dst = *src; @@ -1626,26 +1639,23 @@ const char *TextSubtext(const char *text, int position, int length) static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); - int textLength = TextLength(text); - - if (position >= textLength) + if (text != NULL) { - return buffer; //First char is already '\0' by memset + int textLength = TextLength(text); + + if (position >= textLength) return buffer; // First char is already '\0' by memset + + int maxLength = textLength - position; + if (length > maxLength) length = maxLength; + if (length >= MAX_TEXT_BUFFER_LENGTH) length = MAX_TEXT_BUFFER_LENGTH - 1; + + // NOTE: Alternative: memcpy(buffer, text + position, length) + + for (int c = 0; c < length; c++) buffer[c] = text[position + c]; + + buffer[length] = '\0'; } - int maxLength = textLength - position; - if (length > maxLength) length = maxLength; - if (length >= MAX_TEXT_BUFFER_LENGTH) length = MAX_TEXT_BUFFER_LENGTH - 1; - - // NOTE: Alternative: memcpy(buffer, text + position, length) - - for (int c = 0 ; c < length ; c++) - { - buffer[c] = text[position + c]; - } - - buffer[length] = '\0'; - return buffer; } @@ -1679,7 +1689,7 @@ char *GetTextBetween(const char *text, const char *begin, const char *end) if (beginIndex > -1) { - int beginLen = (int)strlen(begin); + int beginLen = TextLength(begin); int endIndex = TextFindIndex(text + beginIndex + beginLen, end); if (endIndex > -1) @@ -1695,84 +1705,92 @@ char *GetTextBetween(const char *text, const char *begin, const char *end) } // Replace text string -// REQUIRES: strstr(), strncpy(), strcpy() -// TODO: If (replacement == NULL) remove "search" text +// REQUIRES: strstr(), strncpy() +// TODO: If (replacement == "") remove "search" text // WARNING: Allocated memory must be manually freed char *TextReplace(const char *text, const char *search, const char *replacement) { char *result = NULL; - if (!text || !search) return NULL; // Sanity check - - char *insertPoint = NULL; // Next insert point - char *temp = NULL; // Temp pointer - int searchLen = 0; // Search string length of (the string to remove) - int replaceLen = 0; // Replacement length (the string to replace by) - int lastReplacePos = 0; // Distance between next search and end of last replace - int count = 0; // Number of replacements - - searchLen = TextLength(search); - if (searchLen == 0) return NULL; // Empty search causes infinite loop during count - - replaceLen = TextLength(replacement); - - // Count the number of replacements needed - insertPoint = (char *)text; - for (count = 0; (temp = strstr(insertPoint, search)); count++) insertPoint = temp + searchLen; - - // Allocate returning string and point temp to it - temp = result = (char *)RL_MALLOC(TextLength(text) + (replaceLen - searchLen)*count + 1); - - if (!result) return NULL; // Memory could not be allocated - - // First time through the loop, all the variable are set correctly from here on, - // - 'temp' points to the end of the result string - // - 'insertPoint' points to the next occurrence of replace in text - // - 'text' points to the remainder of text after "end of replace" - while (count--) + if ((text != NULL) && (search != NULL)) { - insertPoint = (char *)strstr(text, search); - lastReplacePos = (int)(insertPoint - text); - temp = strncpy(temp, text, lastReplacePos) + lastReplacePos; - temp = strcpy(temp, replacement) + replaceLen; - text += lastReplacePos + searchLen; // Move to next "end of replace" - } + char *insertPoint = NULL; // Next insert point + char *temp = NULL; // Temp pointer + int textLen = 0; // Text string length + int searchLen = 0; // Search string length of (the string to remove) + int replaceLen = 0; // Replacement length (the string to replace by) + int lastReplacePos = 0; // Distance between next search and end of last replace + int count = 0; // Number of replacements - // Copy remaind text part after replacement to result (pointed by moving temp) - strcpy(temp, text); + textLen = TextLength(text); + searchLen = TextLength(search); + if (searchLen == 0) return NULL; // Empty search causes infinite loop during count + + replaceLen = TextLength(replacement); + + // Count the number of replacements needed + insertPoint = (char *)text; + for (count = 0; (temp = strstr(insertPoint, search)); count++) insertPoint = temp + searchLen; + + // Allocate returning string and point temp to it + int tempLen = textLen + (replaceLen - searchLen)*count + 1; + temp = result = (char *)RL_MALLOC(tempLen); + + if (!result) return NULL; // Memory could not be allocated + + // First time through the loop, all the variable are set correctly from here on, + // - 'temp' points to the end of the result string + // - 'insertPoint' points to the next occurrence of replace in text + // - 'text' points to the remainder of text after "end of replace" + while (count--) + { + insertPoint = (char *)strstr(text, search); + lastReplacePos = (int)(insertPoint - text); + temp = strncpy(temp, text, tempLen - 1) + lastReplacePos; + tempLen -= lastReplacePos; + temp = strncpy(temp, replacement, tempLen - 1) + replaceLen; + tempLen -= replaceLen; + + text += lastReplacePos + searchLen; // Move to next "end of replace" + } + + // Copy remaind text part after replacement to result (pointed by moving temp) + strncpy(temp, text, tempLen - 1); + } return result; } // Replace text between two specific strings -// REQUIRES: strlen(), strncpy() +// REQUIRES: strncpy() // NOTE: If (replacement == NULL) remove "begin"[ ]"end" text // WARNING: Returned string must be freed by user char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement) { char *result = NULL; - if (!text || !begin || !end) return NULL; // Sanity check - - int beginIndex = TextFindIndex(text, begin); - - if (beginIndex > -1) + if ((text != NULL) && (begin != NULL) && (end != NULL)) { - int beginLen = (int)strlen(begin); - int endIndex = TextFindIndex(text + beginIndex + beginLen, end); + int beginIndex = TextFindIndex(text, begin); - if (endIndex > -1) + if (beginIndex > -1) { - endIndex += (beginIndex + beginLen); + int beginLen = TextLength(begin); + int endIndex = TextFindIndex(text + beginIndex + beginLen, end); - int textLen = (int)strlen(text); - int replaceLen = (replacement == NULL)? 0 : (int)strlen(replacement); - int toreplaceLen = endIndex - beginIndex - beginLen; - result = (char *)RL_CALLOC(textLen + replaceLen - toreplaceLen + 1, sizeof(char)); + if (endIndex > -1) + { + endIndex += (beginIndex + beginLen); - strncpy(result, text, beginIndex + beginLen); // Copy first text part - if (replacement != NULL) strncpy(result + beginIndex + beginLen, replacement, replaceLen); // Copy replacement (if provided) - strncpy(result + beginIndex + beginLen + replaceLen, text + endIndex, textLen - endIndex); // Copy end text part + int textLen = TextLength(text); + int replaceLen = (replacement == NULL)? 0 : TextLength(replacement); + int toreplaceLen = endIndex - beginIndex - beginLen; + result = (char *)RL_CALLOC(textLen + replaceLen - toreplaceLen + 1, sizeof(char)); + + strncpy(result, text, beginIndex + beginLen); // Copy first text part + if (replacement != NULL) strncpy(result + beginIndex + beginLen, replacement, replaceLen); // Copy replacement (if provided) + strncpy(result + beginIndex + beginLen + replaceLen, text + endIndex, textLen - endIndex); // Copy end text part + } } } @@ -1783,16 +1801,21 @@ char *TextReplaceBetween(const char *text, const char *begin, const char *end, c // WARNING: Allocated memory must be manually freed char *TextInsert(const char *text, const char *insert, int position) { - int textLen = TextLength(text); - int insertLen = TextLength(insert); + char *result = NULL; - char *result = (char *)RL_MALLOC(textLen + insertLen + 1); + if ((text != NULL) && (insert != NULL)) + { + int textLen = TextLength(text); + int insertLen = TextLength(insert); - for (int i = 0; i < position; i++) result[i] = text[i]; - for (int i = position; i < insertLen + position; i++) result[i] = insert[i]; - for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i]; + result = (char *)RL_MALLOC(textLen + insertLen + 1); - result[textLen + insertLen] = '\0'; // Make sure text string is valid! + for (int i = 0; i < position; i++) result[i] = text[i]; + for (int i = position; i < insertLen + position; i++) result[i] = insert[i]; + for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i]; + + result[textLen + insertLen] = '\0'; // Add EOL + } return result; } @@ -1874,11 +1897,13 @@ char **TextSplit(const char *text, char delimiter, int *count) // Append text at specific position and move cursor // WARNING: It's up to the user to make sure appended text does not overflow the buffer! -// REQUIRES: strcpy() void TextAppend(char *text, const char *append, int *position) { - strcpy(text + *position, append); - *position += TextLength(append); + if ((text != NULL) && (append != NULL)) + { + TextCopy(text + *position, append); + *position += TextLength(append); + } } // Find first text occurrence within a string @@ -1887,9 +1912,12 @@ int TextFindIndex(const char *text, const char *search) { int position = -1; - char *ptr = (char *)strstr(text, search); + if (text != NULL) + { + char *ptr = (char *)strstr(text, search); - if (ptr != NULL) position = (int)(ptr - text); + if (ptr != NULL) position = (int)(ptr - text); + } return position; } @@ -2023,24 +2051,29 @@ char *TextToCamel(const char *text) // WARNING: Allocated memory must be manually freed char *LoadUTF8(const int *codepoints, int length) { - // We allocate enough memory to fit all possible codepoints - // NOTE: 5 bytes for every codepoint should be enough - char *text = (char *)RL_CALLOC(length*5, 1); - const char *utf8 = NULL; - int size = 0; - - for (int i = 0, bytes = 0; i < length; i++) + char *text = NULL; + + if ((codepoints != NULL) && (length > 0)) { - utf8 = CodepointToUTF8(codepoints[i], &bytes); - memcpy(text + size, utf8, bytes); - size += bytes; - } + // We allocate enough memory to fit all possible codepoints + // NOTE: 5 bytes for every codepoint should be enough + text = (char *)RL_CALLOC(length*5, 1); + const char *utf8 = NULL; + int size = 0; - // Create second buffer and copy data manually to it - char *temp = (char *)RL_CALLOC(size + 1, 1); - memcpy(temp, text, size); - RL_FREE(text); - text = temp; + for (int i = 0, bytes = 0; i < length; i++) + { + utf8 = CodepointToUTF8(codepoints[i], &bytes); + memcpy(text + size, utf8, bytes); + size += bytes; + } + + // Create second buffer and copy data manually to it + char *temp = (char *)RL_CALLOC(size + 1, 1); + memcpy(temp, text, size); + RL_FREE(text); + text = temp; + } return text; } @@ -2054,28 +2087,31 @@ void UnloadUTF8(char *text) // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter int *LoadCodepoints(const char *text, int *count) { - int textLength = TextLength(text); - - int codepointSize = 0; + int *codepoints = NULL; int codepointCount = 0; - - // Allocate a big enough buffer to store as many codepoints as text bytes - int *codepoints = (int *)RL_CALLOC(textLength, sizeof(int)); - - for (int i = 0; i < textLength; codepointCount++) + + if (text != NULL) { - codepoints[codepointCount] = GetCodepointNext(text + i, &codepointSize); - i += codepointSize; + int textLength = TextLength(text); + + // Allocate a big enough buffer to store as many codepoints as text bytes + codepoints = (int *)RL_CALLOC(textLength, sizeof(int)); + + int codepointSize = 0; + for (int i = 0; i < textLength; codepointCount++) + { + codepoints[codepointCount] = GetCodepointNext(text + i, &codepointSize); + i += codepointSize; + } + + // Create second buffer and copy data manually to it + int *temp = (int *)RL_CALLOC(codepointCount, sizeof(int)); + for (int i = 0; i < codepointCount; i++) temp[i] = codepoints[i]; + RL_FREE(codepoints); + codepoints = temp; } - // Create second buffer and copy data manually to it - int *temp = (int *)RL_CALLOC(codepointCount, sizeof(int)); - for (int i = 0; i < codepointCount; i++) temp[i] = codepoints[i]; - RL_FREE(codepoints); - codepoints = temp; - *count = codepointCount; - return codepoints; } @@ -2092,14 +2128,15 @@ int GetCodepointCount(const char *text) unsigned int length = 0; const char *ptr = text; - while (*ptr != '\0') + if (ptr != NULL) { - int next = 0; - GetCodepointNext(ptr, &next); - - ptr += next; - - length++; + while (*ptr != '\0') + { + int next = 0; + GetCodepointNext(ptr, &next); + ptr += next; + length++; + } } return length; @@ -2164,11 +2201,14 @@ int GetCodepoint(const char *text, int *codepointSize) 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx */ - // NOTE: on decode errors we return as soon as possible + int codepoint = 0x3f; // Codepoint (defaults to '?') - int octet = (unsigned char)(text[0]); // The first UTF8 octet *codepointSize = 1; + if (text == NULL) return codepoint; + + // NOTE: on decode errors we return as soon as possible + int octet = (unsigned char)(text[0]); // The first UTF8 octet if (octet <= 0x7f) { @@ -2260,6 +2300,7 @@ int GetCodepointNext(const char *text, int *codepointSize) const char *ptr = text; int codepoint = 0x3f; // Codepoint (defaults to '?') *codepointSize = 1; + if (text == NULL) return codepoint; // Get current codepoint and bytes processed if (0xf0 == (0xf8 & ptr[0])) @@ -2298,15 +2339,15 @@ int GetCodepointPrevious(const char *text, int *codepointSize) { const char *ptr = text; int codepoint = 0x3f; // Codepoint (defaults to '?') - int cpSize = 0; - *codepointSize = 0; + *codepointSize = 1; + if (text == NULL) return codepoint; // Move to previous codepoint do ptr--; while (((0x80 & ptr[0]) != 0) && ((0xc0 & ptr[0]) == 0x80)); + int cpSize = 0; codepoint = GetCodepointNext(ptr, &cpSize); - if (codepoint != 0) *codepointSize = cpSize; return codepoint; @@ -2444,7 +2485,7 @@ static Font LoadBMFont(const char *fileName) RL_FREE(imFonts); - if (isGpuReady) font.texture = LoadTextureFromImage(fullFont); + font.texture = LoadTextureFromImage(fullFont); // Fill font characters info data font.baseSize = fontSize; @@ -2453,7 +2494,15 @@ static Font LoadBMFont(const char *fileName) font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo)); font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle)); - int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX, pageID; + int charId = 0; + int charX = 0; + int charY = 0; + int charWidth = 0; + int charHeight = 0; + int charOffsetX = 0; + int charOffsetY = 0; + int charAdvanceX = 0; + int pageID = 0; for (int i = 0; i < glyphCount; i++) { @@ -2486,7 +2535,7 @@ static Font LoadBMFont(const char *fileName) UnloadImage(fullFont); UnloadFileText(fileText); - if (isGpuReady && (font.texture.id == 0)) + if (font.texture.id == 0) { UnloadFont(font); font = GetFontDefault(); @@ -2517,7 +2566,7 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, c char buffer[MAX_BUFFER_SIZE] = { 0 }; GlyphInfo *glyphs = NULL; - bool genFontChars = false; + bool internalCodepoints = false; int totalReadBytes = 0; // Data bytes read (total) int readBytes = 0; // Data bytes read (line) @@ -2545,21 +2594,23 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, c int charDWidthX = 0; // Character advance X int charDWidthY = 0; // Character advance Y (unused) - GlyphInfo *glyphs = NULL; // Pointer to output glyph info (NULL if not set) - int *requiredCodepoints = codepoints; + int *requiredCodepoints = (int *)RL_MALLOC(codepointCount*sizeof(int)); if (fileData == NULL) return glyphs; // In case no chars count provided, default to 95 codepointCount = (codepointCount > 0)? codepointCount : 95; - // Fill fontChars in case not provided externally - // NOTE: By default we fill glyphCount consecutively, starting at 32 (Space) - if (requiredCodepoints == NULL) + if (codepoints == NULL) { - requiredCodepoints = (int *)RL_MALLOC(codepointCount*sizeof(int)); + // Fill internal codepoints array in case not provided externally + // NOTE: By default we fill glyphCount consecutively, starting at 32 (Space) for (int i = 0; i < codepointCount; i++) requiredCodepoints[i] = i + 32; - genFontChars = true; + internalCodepoints = true; + } + else + { + for (int i = 0; i < codepointCount; i++) requiredCodepoints[i] = codepoints[i]; } glyphs = (GlyphInfo *)RL_CALLOC(codepointCount, sizeof(GlyphInfo)); @@ -2634,11 +2685,11 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, c // Search for glyph index in codepoints glyphs = NULL; - for (int codepointIndex = 0; codepointIndex < codepointCount; codepointIndex++) + for (int index = 0; index < codepointCount; index++) { - if (codepoints[codepointIndex] == charEncoding) + if (requiredCodepoints[index] == charEncoding) { - glyphs = &glyphs[codepointIndex]; + glyphs = &glyphs[index]; break; } } @@ -2738,7 +2789,7 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, c } } - if (genFontChars) RL_FREE(codepoints); + RL_FREE(requiredCodepoints); if (fontMalformed) { diff --git a/src/rtextures.c b/src/rtextures.c index ddaee2939..4208b40bd 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -514,7 +514,7 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i image.data = qoi_decode(fileData, dataSize, &desc, (int) fileData[12]); image.width = desc.width; image.height = desc.height; - image.format = desc.channels == 4 ? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 : PIXELFORMAT_UNCOMPRESSED_R8G8B8; + image.format = (desc.channels == 4)? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 : PIXELFORMAT_UNCOMPRESSED_R8G8B8; image.mipmaps = 1; } } @@ -771,7 +771,7 @@ bool ExportImageAsCode(Image image, const char *fileName) // Get file name from path and convert variable name to uppercase char varFileName[256] = { 0 }; - strcpy(varFileName, GetFileNameWithoutExt(fileName)); + strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); // NOTE: Using function provided by [rcore] module for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } // Add image information @@ -1099,7 +1099,7 @@ Image GenImageCellular(int width, int height, int tileSize) } } - // I made this up, but it seems to give good results at all tile sizes + // This approach seems to give good results at all tile sizes int intensity = (int)(minDistance*256.0f/tileSize); if (intensity > 255) intensity = 255; @@ -1125,17 +1125,19 @@ Image GenImageCellular(int width, int height, int tileSize) Image GenImageText(int width, int height, const char *text) { Image image = { 0 }; - - int textLength = (int)strlen(text); - int imageViewSize = width*height; - + + int imageSize = width*height; image.width = width; image.height = height; image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; - image.data = RL_CALLOC(imageViewSize, 1); + image.data = RL_CALLOC(imageSize, 1); image.mipmaps = 1; - memcpy(image.data, text, (textLength > imageViewSize)? imageViewSize : textLength); + if (text != NULL) + { + int textLength = (int)strlen(text); + memcpy(image.data, text, (textLength > imageSize)? imageSize : textLength); + } return image; } @@ -1484,8 +1486,9 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co { Image imText = { 0 }; #if defined(SUPPORT_MODULE_RTEXT) - int size = (int)strlen(text); // Get size in bytes of text - + if (text == NULL) return imText; + + int textLength = (int)strlen(text); // Get length of text in bytes int textOffsetX = 0; // Image drawing position X int textOffsetY = 0; // Offset between lines (on linebreak '\n') @@ -1496,7 +1499,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co // Create image to store text imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK); - for (int i = 0; i < size;) + for (int i = 0; i < textLength;) { // Get next codepoint from byte string and glyph index in font int codepointByteCount = 0; @@ -1724,7 +1727,8 @@ void ImageResizeNN(Image *image, int newWidth, int newHeight) int xRatio = (int)((image->width << 16)/newWidth) + 1; int yRatio = (int)((image->height << 16)/newHeight) + 1; - int x2, y2; + int x2 = 0; + int y2 = 0; for (int y = 0; y < newHeight; y++) { for (int x = 0; x < newWidth; x++) @@ -2485,8 +2489,13 @@ void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) Color oldPixel = WHITE; Color newPixel = WHITE; - int rError, gError, bError; - unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition + int rError = 0; + int gError = 0; + int bError = 0; + unsigned short rPixel = 0; // Used for 16bit pixel composition + unsigned short gPixel = 0; + unsigned short bPixel = 0; + unsigned short aPixel = 0; #define MIN(a,b) (((a)<(b))?(a):(b)) @@ -3341,11 +3350,14 @@ void ImageClearBackground(Image *dst, Color color) unsigned char *pSrcPixel = (unsigned char *)dst->data; int bytesPerPixel = GetPixelDataSize(1, 1, dst->format); + int totalPixels = dst->width*dst->height; - // Repeat the first pixel data throughout the image - for (int i = 1; i < dst->width*dst->height; i++) + // Repeat the first pixel data throughout the image, + // doubling the pixels copied on each iteration + for (int i = 1; i < totalPixels; i *= 2) { - memcpy(pSrcPixel + i*bytesPerPixel, pSrcPixel, bytesPerPixel); + int pixelsToCopy = MIN(i, totalPixels - i); + memcpy(pSrcPixel + i*bytesPerPixel, pSrcPixel, pixelsToCopy*bytesPerPixel); } } @@ -3724,9 +3736,10 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color) unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset; // Repeat the first pixel data throughout the row - for (int x = 1; x < (int)rec.width; x++) + for (int x = 1; x < (int)rec.width; x *= 2) { - memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, bytesPerPixel); + int pixelsToCopy = MIN(x, (int)rec.width - x); + memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, pixelsToCopy*bytesPerPixel); } // Repeat the first row data for all other rows @@ -3997,11 +4010,11 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color // [x] Consider fast path: no alpha blending required cases (src has no alpha) // [x] Consider fast path: same src/dst format with no alpha -> direct line copy // [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend() - // [ ] Support f32bit channels drawing + // [ ] TODO: Support 16bit and 32bit (float) channels drawing - // TODO: Support PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 and PIXELFORMAT_UNCOMPRESSED_R1616B16A16 - - Color colSrc, colDst, blend; + Color colSrc = { 0 }; + Color colDst = { 0 }; + Color blend = { 0 }; bool blendRequired = true; // Fast path: Avoid blend if source has no alpha to blend @@ -4197,8 +4210,8 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) } /*else if (layout == CUBEMAP_LAYOUT_PANORAMA) { - // TODO: implement panorama by converting image to square faces... - // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp + // TODO: Implement panorama by converting image to square faces... + // REF: https://github.com/denivip/panorama/blob/master/panorama.cpp } */ else { @@ -4223,6 +4236,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) } // Convert image data to 6 faces in a vertical column, that's the optimum layout for loading + // NOTE: Image formatting does not work with compressed textures faces = GenImageColor(size, size*6, MAGENTA); ImageFormat(&faces, image.format); @@ -4235,8 +4249,6 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) } #endif - // NOTE: Image formatting does not work with compressed textures - for (int i = 0; i < 6; i++) ImageDraw(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE); UnloadImage(mipmapped); @@ -4305,13 +4317,11 @@ bool IsTextureValid(Texture2D texture) { bool result = false; - // TODO: Validate maximum texture size supported by GPU - if ((texture.id > 0) && // Validate OpenGL id (texture uplaoded to GPU) (texture.width > 0) && // Validate texture width (texture.height > 0) && // Validate texture height (texture.format > 0) && // Validate texture pixel format - (texture.mipmaps > 0)) result = true; // Validate texture mipmaps (at least 1 for basic mipmap level) + (texture.mipmaps > 0)) result = true; // Validate texture mipmaps (at least 1 for basic mipmap level) return result; } @@ -4601,7 +4611,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 // NOTE: Vertex position can be transformed using matrices // but the process is way more costly than just calculating // the vertex positions manually, like done above - // I leave here the old implementation for educational purposes, + // Old implementation is left here for educational purposes, // just in case someone wants to do some performance test /* rlSetTexture(texture.id); @@ -4679,17 +4689,23 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, bottomBorder = patchHeight - topBorder; } - Vector2 vertA, vertB, vertC, vertD; - vertA.x = 0.0f; // outer left - vertA.y = 0.0f; // outer top - vertB.x = leftBorder; // inner left - vertB.y = topBorder; // inner top - vertC.x = patchWidth - rightBorder; // inner right - vertC.y = patchHeight - bottomBorder; // inner bottom - vertD.x = patchWidth; // outer right - vertD.y = patchHeight; // outer bottom + Vector2 vertA = { 0 }; + Vector2 vertB = { 0 }; + Vector2 vertC = { 0 }; + Vector2 vertD = { 0 }; + vertA.x = 0.0f; // Outer left + vertA.y = 0.0f; // Outer top + vertB.x = leftBorder; // Inner left + vertB.y = topBorder; // Inner top + vertC.x = patchWidth - rightBorder; // Inner right + vertC.y = patchHeight - bottomBorder; // Inner bottom + vertD.x = patchWidth; // Outer right + vertD.y = patchHeight; // Outer bottom - Vector2 coordA, coordB, coordC, coordD; + Vector2 coordA = { 0 }; + Vector2 coordB = { 0 }; + Vector2 coordC = { 0 }; + Vector2 coordD = { 0 }; coordA.x = nPatchInfo.source.x/width; coordA.y = nPatchInfo.source.y/height; coordB.x = (nPatchInfo.source.x + leftBorder)/width; @@ -4905,7 +4921,9 @@ Vector3 ColorToHSV(Color color) { Vector3 hsv = { 0 }; Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; - float min, max, delta; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; min = rgb.x < rgb.y? rgb.x : rgb.y; min = min < rgb.z? min : rgb.z; diff --git a/src/utils.c b/src/utils.c index 123c7b0b9..09158893a 100644 --- a/src/utils.c +++ b/src/utils.c @@ -105,7 +105,7 @@ void TraceLog(int logType, const char *text, ...) { #if defined(SUPPORT_TRACELOG) // Message has level below current threshold, don't emit - if (logType < logTypeLevel) return; + if ((logType < logTypeLevel) || (text == NULL)) return; va_list args; va_start(args, text); @@ -142,8 +142,8 @@ void TraceLog(int logType, const char *text, ...) default: break; } - unsigned int textSize = (unsigned int)strlen(text); - memcpy(buffer + strlen(buffer), text, (textSize < (MAX_TRACELOG_MSG_LENGTH - 12))? textSize : (MAX_TRACELOG_MSG_LENGTH - 12)); + unsigned int textLength = (unsigned int)strlen(text); + memcpy(buffer + strlen(buffer), text, (textLength < (MAX_TRACELOG_MSG_LENGTH - 12))? textLength : (MAX_TRACELOG_MSG_LENGTH - 12)); strcat(buffer, "\n"); vprintf(buffer, args); fflush(stdout); @@ -313,7 +313,7 @@ bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileN // Get file name from path char varFileName[256] = { 0 }; - strcpy(varFileName, GetFileNameWithoutExt(fileName)); + strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); for (int i = 0; varFileName[i] != '\0'; i++) { // Convert variable name to uppercase @@ -446,15 +446,15 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath) } // Replacement for fopen() -// Ref: https://developer.android.com/ndk/reference/group/asset +// REF: https://developer.android.com/ndk/reference/group/asset FILE *android_fopen(const char *fileName, const char *mode) { if (mode[0] == 'w') { - // fopen() is mapped to android_fopen() that only grants read access to + // NOTE: fopen() is mapped to android_fopen() that only grants read access to // assets directory through AAssetManager but we want to also be able to // write data when required using the standard stdio FILE access functions - // Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only + // REF: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only #undef fopen return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode); #define fopen(name, mode) android_fopen(name, mode) diff --git a/tools/rexm/VS2022/raylib/raylib.vcxproj.filters b/tools/rexm/VS2022/raylib/raylib.vcxproj.filters new file mode 100644 index 000000000..b5f5536dc --- /dev/null +++ b/tools/rexm/VS2022/raylib/raylib.vcxproj.filters @@ -0,0 +1,60 @@ + + + + + + + + + + + + + + + + + + + + + + external + + + external + + + external + + + external + + + external + + + external + + + external + + + external + + + external + + + external + + + external + + + + + {7c380c65-acd0-428f-83d9-70ef06f69b6d} + + + \ No newline at end of file diff --git a/tools/rexm/examples_report_issues.md b/tools/rexm/reports/examples_issues.md similarity index 66% rename from tools/rexm/examples_report_issues.md rename to tools/rexm/reports/examples_issues.md index 8d24a251d..14e7a61c5 100644 --- a/tools/rexm/examples_report_issues.md +++ b/tools/rexm/reports/examples_issues.md @@ -21,10 +21,10 @@ Example elements validated: | **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]| |:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:| | core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| core_screen_recording | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | -| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | +| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | +| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | +| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | +| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | +| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | diff --git a/tools/rexm/reports/examples_testing_drm.md b/tools/rexm/reports/examples_testing_drm.md new file mode 100644 index 000000000..dba721a10 --- /dev/null +++ b/tools/rexm/reports/examples_testing_drm.md @@ -0,0 +1,21 @@ +# EXAMPLES COLLECTION - TESTING REPORT + +## Tested Platform: DRM + +``` +Example automated testing elements validated: + - [CWARN] : Compilation WARNING messages + - [LWARN] : Log WARNING messages count + - [INIT] : Initialization + - [CLOSE] : Closing + - [ASSETS] : Assets loading + - [RLGL] : OpenGL-wrapped initialization + - [PLAT] : Platform initialization + - [FONT] : Font default initialization + - [TIMER] : Timer initialization +``` +| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] | +|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:| +| text_font_loading | 0 | 10 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_animation_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | diff --git a/tools/rexm/reports/examples_testing_linux.md b/tools/rexm/reports/examples_testing_linux.md new file mode 100644 index 000000000..8f6c377ee --- /dev/null +++ b/tools/rexm/reports/examples_testing_linux.md @@ -0,0 +1,22 @@ +# EXAMPLES COLLECTION - TESTING REPORT + +## Tested Platform: Linux + +``` +Example automated testing elements validated: + - [CWARN] : Compilation WARNING messages + - [LWARN] : Log WARNING messages count + - [INIT] : Initialization + - [CLOSE] : Closing + - [ASSETS] : Assets loading + - [RLGL] : OpenGL-wrapped initialization + - [PLAT] : Platform initialization + - [FONT] : Font default initialization + - [TIMER] : Timer initialization +``` +| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] | +|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:| +| text_font_loading | 0 | 10 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_animation_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | + diff --git a/tools/rexm/reports/examples_testing_macos.md b/tools/rexm/reports/examples_testing_macos.md new file mode 100644 index 000000000..1fa686ee6 --- /dev/null +++ b/tools/rexm/reports/examples_testing_macos.md @@ -0,0 +1,24 @@ +# EXAMPLES COLLECTION - TESTING REPORT + +## Tested Platform: macOS + +``` +Example automated testing elements validated: + - [CWARN] : Compilation WARNING messages + - [LWARN] : Log WARNING messages count + - [INIT] : Initialization + - [CLOSE] : Closing + - [ASSETS] : Assets loading + - [RLGL] : OpenGL-wrapped initialization + - [PLAT] : Platform initialization + - [FONT] : Font default initialization + - [TIMER] : Timer initialization +``` +| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] | +|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:| +| text_font_loading | 0 | 10 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_animation_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | +| shaders_palette_switch | 0 | 0 | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | +| shaders_hybrid_rendering | 0 | 4 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | + diff --git a/tools/rexm/reports/examples_testing_web.md b/tools/rexm/reports/examples_testing_web.md new file mode 100644 index 000000000..1f6ed58b3 --- /dev/null +++ b/tools/rexm/reports/examples_testing_web.md @@ -0,0 +1,36 @@ +# EXAMPLES COLLECTION - TESTING REPORT + +## Tested Platform: Web + +``` +Example automated testing elements validated: + - [CWARN] : Compilation WARNING messages + - [LWARN] : Log WARNING messages count + - [INIT] : Initialization + - [CLOSE] : Closing + - [ASSETS] : Assets loading + - [RLGL] : OpenGL-wrapped initialization + - [PLAT] : Platform initialization + - [FONT] : Font default initialization + - [TIMER] : Timer initialization +``` +| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] | +|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:| +| core_monitor_detector | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| textures_sprite_stacking | 0 | 0 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | +| text_sprite_fonts | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | +| text_font_loading | 0 | 3 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | +| text_font_sdf | 0 | 22 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | +| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_animation_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | +| models_mesh_generation | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_loading_gltf | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | +| models_bone_socket | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | +| models_decals | 0 | 0 | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | +| shaders_postprocessing | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | +| shaders_deferred_rendering | 0 | 2 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shaders_shadowmap_rendering | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | +| shaders_basic_pbr | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | +| audio_module_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | +| audio_fft_spectrum_visualizer | 0 | 0 | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | + diff --git a/tools/rexm/reports/examples_testing_windows.md b/tools/rexm/reports/examples_testing_windows.md new file mode 100644 index 000000000..8b8804bda --- /dev/null +++ b/tools/rexm/reports/examples_testing_windows.md @@ -0,0 +1,22 @@ +# EXAMPLES COLLECTION - TESTING REPORT + +## Tested Platform: Windows + +``` +Example automated testing elements validated: + - [CWARN] : Compilation WARNING messages + - [LWARN] : Log WARNING messages count + - [INIT] : Initialization + - [CLOSE] : Closing + - [ASSETS] : Assets loading + - [RLGL] : OpenGL-wrapped initialization + - [PLAT] : Platform initialization + - [FONT] : Font default initialization + - [TIMER] : Timer initialization +``` +| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] | +|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:| +| text_font_loading | 0 | 10 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_animation_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | + diff --git a/tools/rexm/examples_report.md b/tools/rexm/reports/examples_validation.md similarity index 92% rename from tools/rexm/examples_report.md rename to tools/rexm/reports/examples_validation.md index 7734a234c..45c195415 100644 --- a/tools/rexm/examples_report.md +++ b/tools/rexm/reports/examples_validation.md @@ -59,12 +59,14 @@ Example elements validated: | core_high_dpi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_render_texture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_undo_redo | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| core_viewport_scaling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_directory_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| core_screen_recording | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| core_screen_recording | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_text_file_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| core_compute_hash | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -99,6 +101,10 @@ Example elements validated: | shapes_starfield_effect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_lines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_math_angle_rotation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_rlgl_color_wheel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_rlgl_triangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_ball_physics | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_penrose_tile | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -124,7 +130,10 @@ Example elements validated: | textures_image_kernel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_channel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_rotate | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| textures_screen_buffer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_textured_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| textures_sprite_stacking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| textures_cellular_automata | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_sprite_fonts | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_font_spritefont | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_font_filters | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -140,6 +149,7 @@ Example elements validated: | text_codepoints_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_inline_styling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_words_alignment | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| text_strings_management | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_animation_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_billboard_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -166,6 +176,7 @@ Example elements validated: | models_basic_voxel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_rotating_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_decals | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_directional_billboard | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -198,6 +209,7 @@ Example elements validated: | shaders_lightmap_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_depth_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | | audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | audio_music_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -206,9 +218,10 @@ Example elements validated: | audio_stream_effects | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | -| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| audio_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | +| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | +| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | +| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | +| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | diff --git a/tools/rexm/rexm.c b/tools/rexm/rexm.c index f45ce9be3..aa491ff23 100644 --- a/tools/rexm/rexm.c +++ b/tools/rexm/rexm.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* rexm [raylib examples manager] - A simple command-line tool to manage raylib examples +* rexm [raylib examples manager] - A simple and easy-to-use raylib examples collection manager * * Supported processes: * - create @@ -8,8 +8,9 @@ * - rename * - remove * - build -* - validate -* - update +* - test +* - validate // All examples +* - update // All examples * * Files involved in the processes: * - raylib/examples//_example_name.c @@ -50,12 +51,12 @@ #include "raylib.h" -#include #include // Required for: rename(), remove() #include // Required for: strcmp(), strcpy() +#include // Required for: NULL, calloc(), free() #define SUPPORT_LOG_INFO -#if defined(SUPPORT_LOG_INFO) && defined(_DEBUG) +#if defined(SUPPORT_LOG_INFO) //&& defined(_DEBUG) #define LOG(...) printf("REXM: "__VA_ARGS__) #else #define LOG(...) @@ -71,6 +72,12 @@ // Create local commit with changes on example renaming //#define RENAME_AUTO_COMMIT_CREATION +#if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + // Avoid GCC/Clang complaining about sprintf() second parameter not being a string literal (being TextFormat()) + #pragma GCC diagnostic ignored "-Wformat-security" +#endif + //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- @@ -86,11 +93,18 @@ typedef struct { char author[64]; // Example author char authorGitHub[64]; // Example author, GitHub user name - int status; // Example validation status info + int status; // Example validation status flags int resCount; // Example resources counter char **resPaths; // Example resources paths (MAX: 256) } rlExampleInfo; +// Automated testing data +typedef struct { + int buildwarns; // Example building warnings count (by GCC compiler) + int warnings; // Example run output log warnings count + int status; // Example run testing status flags (>0 = FAILS) +} rlExampleTesting; + // Validation status for a single example typedef enum { VALID_OK = 0, // All required files and entries are present @@ -111,6 +125,18 @@ typedef enum { VALID_UNKNOWN_ERROR = 1 << 14 // Unknown failure case (fallback) } rlExampleValidationStatus; +typedef enum { + TESTING_OK = 0, // All automated testing ok + TESTING_FAIL_INIT = 1 << 0, // Initialization (InitWindow()) -> "INFO: DISPLAY: Device initialized successfully" + TESTING_FAIL_CLOSE = 1 << 1, // Closing (CloseWindow()) -> "INFO: Window closed successfully" + TESTING_FAIL_ASSETS = 1 << 2, // Assets loading (WARNING: FILE:) -> "WARNING: FILEIO:" + TESTING_FAIL_RLGL = 1 << 3, // OpenGL-wrapped initialization -> "INFO: RLGL: Default OpenGL state initialized successfully" + TESTING_FAIL_PLATFORM = 1 << 4, // Platform initialization -> "INFO: PLATFORM: DESKTOP (GLFW - Win32): Initialized successfully" + TESTING_FAIL_FONT = 1 << 5, // Font deefault initialization -> "INFO: FONT: Default font loaded successfully (224 glyphs)" + TESTING_FAIL_TIMER = 1 << 6, // Timer initialization -> "INFO: TIMER: Target time per frame: 16.667 milliseconds" + TESTING_FAIL_OTHER = 1 << 7, // Other types of warnings (WARNING:) +} rlExampleTestingStatus; + // Example management operations typedef enum { OP_NONE = 0, // No process to do @@ -119,8 +145,10 @@ typedef enum { OP_RENAME = 3, // Rename existing example OP_REMOVE = 4, // Remove existing example OP_VALIDATE = 5, // Validate examples, using [examples_list.txt] as main source by default - OP_UPDATE = 6, // Validate and update required examples (as far as possible) - OP_BUILD = 7, // Build example for desktop and web, copy web output + OP_UPDATE = 6, // Validate and update required examples (as far as possible): ALL + OP_BUILD = 7, // Build example(s) for desktop and web, copy web output - Multiple examples supported + OP_TEST = 8, // Test example(s), checking output log "WARNING" - Multiple examples supported + OP_TESTLOG = 9, // Process available examples logs to generate report } rlExampleOperation; static const char *exCategories[REXM_MAX_EXAMPLE_CATEGORIES] = { "core", "shapes", "textures", "text", "models", "shaders", "audio", "others" }; @@ -144,8 +172,8 @@ static int UpdateRequiredFiles(void); // Load examples collection information // NOTE 1: Load by category: "ALL", "core", "shapes", "textures", "text", "models", "shaders", others" // NOTE 2: Sort examples list on request flag -static rlExampleInfo *LoadExamplesData(const char *fileName, const char *category, bool sort, int *exCount); -static void UnloadExamplesData(rlExampleInfo *exInfo); +static rlExampleInfo *LoadExampleData(const char *filter, bool sort, int *exCount); +static void UnloadExampleData(rlExampleInfo *exInfo); // Load example info from file header static rlExampleInfo *LoadExampleInfo(const char *exFileName); @@ -160,10 +188,10 @@ static int ParseExampleInfoLine(const char *line, rlExampleInfo *entry); static void SortExampleByName(rlExampleInfo *items, int count); // Scan resource paths in example file -static char **ScanExampleResources(const char *filePath, int *resPathCount); +static char **LoadExampleResourcePaths(const char *filePath, int *resPathCount); // Clear resource paths scanned -static void ClearExampleResources(char **resPaths); +static void UnloadExampleResourcePaths(char **resPaths); // Add/remove VS project (.vcxproj) tofrom existing VS solution (.sln) static int AddVSProjectToSolution(const char *slnFile, const char *projFile, const char *category); @@ -221,7 +249,8 @@ int main(int argc, char *argv[]) char exRecategory[32] = { 0 }; // Example re-name category: shapes char exRename[64] = { 0 }; // Example re-name, without extension - char exRebuildRequested[16] = { 0 }; // Example category/full rebuild request + char *exBuildList[256] = { 0 }; // Example build list for: ALL, , single-example + int exBuildListCount = 0; // Example build list file count int opCode = OP_NONE; // Operation code: 0-None(Help), 1-Create, 2-Add, 3-Rename, 4-Remove bool showUsage = false; // Flag to show usage help @@ -381,35 +410,39 @@ int main(int argc, char *argv[]) opCode = OP_UPDATE; } - else if (strcmp(argv[1], "build") == 0) + else if ((strcmp(argv[1], "build") == 0) || (strcmp(argv[1], "test") == 0) || (strcmp(argv[1], "testlog") == 0)) { - // Build example for PLATFORM_DESKTOP and PLATFORM_WEB + // Build/Test example(s) for PLATFORM_DESKTOP and PLATFORM_WEB // NOTE: Build outputs to default directory, usually where the .c file is located, // to avoid issues with copying resources (at least on Desktop) // Web build files (.html, .wasm, .js, .data) are copied to raylib.com/examples repo // Check for valid upcoming argument - if (argc == 2) LOG("WARNING: No example name provided to build\n"); + if (argc == 2) LOG("WARNING: No example name/category provided\n"); else if (argc > 3) LOG("WARNING: Too many arguments provided\n"); else { - // Support building not only individual examples but categories and "ALL" - if ((strcmp(argv[2], "ALL") == 0) || TextInList(argv[2], exCategories, REXM_MAX_EXAMPLE_CATEGORIES)) + // Support building/testing not only individual examples but multiple: ALL/ + int exBuildListInfoCount = 0; + rlExampleInfo *exBuildListInfo = LoadExampleData(argv[2], false, &exBuildListInfoCount); + + for (int i = 0; i < exBuildListInfoCount; i++) { - // Category/ALL rebuilt requested - strcpy(exRebuildRequested, argv[2]); + if (!TextIsEqual(exBuildListInfo[i].category, "others")) + { + exBuildList[exBuildListCount] = (char *)RL_CALLOC(256, sizeof(char)); + strcpy(exBuildList[exBuildListCount], exBuildListInfo[i].name); + exBuildListCount++; + } } + + UnloadExampleData(exBuildListInfo); + + if (exBuildListCount == 0) LOG("WARNING: BUILD: Example requested not available in the collection\n"); else { - // Verify example exists in collection to be removed - char *exColInfo = LoadFileText(exCollectionFilePath); - if (TextFindIndex(exColInfo, argv[2]) != -1) // Example in the collection - { - strcpy(exName, argv[2]); // Register example name for removal - strncpy(exCategory, exName, TextFindIndex(exName, "_")); - opCode = OP_BUILD; - } - else LOG("WARNING: BUILD: Example requested not available in the collection\n"); - UnloadFileText(exColInfo); + if (strcmp(argv[1], "build") == 0) opCode = OP_BUILD; + else if (strcmp(argv[1], "test") == 0) opCode = OP_TEST; + else if (strcmp(argv[1], "testlog") == 0) opCode = OP_TESTLOG; } } } @@ -417,14 +450,8 @@ int main(int argc, char *argv[]) // Process command line options arguments for (int i = 1; i < argc; i++) { - if ((strcmp(argv[i], "-h") == 0) || (strcmp(argv[i], "--help") == 0)) - { - showUsage = true; - } - else if ((strcmp(argv[i], "-v") == 0) || (strcmp(argv[i], "--verbose") == 0)) - { - verbose = true; - } + if ((strcmp(argv[i], "-h") == 0) || (strcmp(argv[i], "--help") == 0)) showUsage = true; + else if ((strcmp(argv[i], "-v") == 0) || (strcmp(argv[i], "--verbose") == 0)) verbose = true; } } @@ -481,7 +508,7 @@ int main(int argc, char *argv[]) // NOTE: resources path will be relative to example source file directory int resPathCount = 0; LOG("INFO: [%s] Scanning file for resources...\n", GetFileName(inFileName)); - char **resPaths = ScanExampleResources(TextFormat("%s/%s.c", GetDirectoryPath(inFileName), exName), &resPathCount); + char **resPaths = LoadExampleResourcePaths(TextFormat("%s/%s.c", GetDirectoryPath(inFileName), exName), &resPathCount); if (resPathCount > 0) { @@ -539,7 +566,7 @@ int main(int argc, char *argv[]) } } - ClearExampleResources(resPaths); + UnloadExampleResourcePaths(resPaths); // ----------------------------------------------------------------------------------------- // Add example to the collection list, if not already there @@ -695,13 +722,13 @@ int main(int argc, char *argv[]) // Edit: Update example source code metadata int exListCount = 0; - rlExampleInfo *exList = LoadExamplesData(exCollectionFilePath, exCategory, false, &exListCount); + rlExampleInfo *exList = LoadExampleData(exCategory, false, &exListCount); for (int i = 0; i < exListCount; i++) { if (strcmp(exList[i].name, exRename) == 0) UpdateSourceMetadata(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exRename), &exList[i]); } - UnloadExamplesData(exList); + UnloadExampleData(exList); // NOTE: Example resource files do not need to be changed... // unless the example is moved from one caegory to another @@ -887,64 +914,71 @@ int main(int argc, char *argv[]) case OP_BUILD: { LOG("INFO: Command requested: BUILD\n"); - LOG("INFO: Example to be built: %s\n", exRebuildRequested); + LOG("INFO: Example(s) to be built: %i [%s]\n", exBuildListCount, (exBuildListCount == 1)? exBuildList[0] : argv[2]); - if ((strcmp(exRebuildRequested, "others") != 0) && - (strcmp(exCategory, "others") != 0)) // Skipping "others" category for rebuild: Special needs +#if defined(_WIN32) + // Set required environment variables + //putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath)); + _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); + //putenv("MAKE=mingw32-make"); + //ChangeDirectory(exBasePath); +#endif + for (int i = 0; i < exBuildListCount; i++) { - int exRebuildCount = 0; - rlExampleInfo *exRebuildList = LoadExamplesData(exCollectionFilePath, exRebuildRequested, false, &exRebuildCount); + // Get example name and category + memset(exName, 0, 64); + strcpy(exName, exBuildList[i]); + memset(exCategory, 0, 32); + strncpy(exCategory, exName, TextFindIndex(exName, "_")); + LOG("INFO: [%i/%i] Building example: [%s]\n", i + 1, exBuildListCount, exName); + + // Build example for PLATFORM_DESKTOP +#if defined(_WIN32) + LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName); + system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exCategory, exName)); +#elif defined(PLATFORM_DRM) + LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName); + system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DRM -B > %s/%s/logs/%s.build.log 2>&1", + exBasePath, exCategory, exName, exBasePath, exCategory, exName)); +#else + LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: POSIX)\n", exName); + system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exCategory, exName)); +#endif + +#if !defined(PLATFORM_DRM) + // Build example for PLATFORM_WEB // Build: raylib.com/examples//_example_name.html // Build: raylib.com/examples//_example_name.data // Build: raylib.com/examples//_example_name.wasm // Build: raylib.com/examples//_example_name.js -#if defined(_WIN32) - // Set required environment variables - //putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath)); - _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); - //putenv("MAKE=mingw32-make"); - //ChangeDirectory(exBasePath); -#endif - for (int i = 0; i < exRebuildCount; i++) - { - // Build example for PLATFORM_DESKTOP -#if defined(_WIN32) - LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName); - system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); -#else - LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: POSIX)\n", exName); - system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); -#endif + #if defined(_WIN32) + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName); + system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName)); + #else + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName); + system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName)); + #endif + // Update generated .html metadata + LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName)); + UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName)); - // Build example for PLATFORM_WEB -#if defined(_WIN32) - LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName); - system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); -#else - LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName); - system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); -#endif - // Update generated .html metadata - LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exRebuildList[i].name)); - UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exRebuildList[i].category, exRebuildList[i].name), - TextFormat("%s/%s/%s.c", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); + // Copy results to web side + LOG("INFO: [%s] Copy example build to raylib.com\n", exName); + FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName)); + FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.data", exWebPath, exCategory, exName)); + FileCopy(TextFormat("%s/%s/%s.wasm", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.wasm", exWebPath, exCategory, exName)); + FileCopy(TextFormat("%s/%s/%s.js", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.js", exWebPath, exCategory, exName)); +#endif // !PLATFORM_DRM - // Copy results to web side - LOG("INFO: [%s] Copy example build to raylib.com\n", exRebuildList[i].name); - FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exRebuildList[i].category, exRebuildList[i].name), - TextFormat("%s/%s/%s.html", exWebPath, exRebuildList[i].category, exRebuildList[i].name)); - FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exRebuildList[i].category, exRebuildList[i].name), - TextFormat("%s/%s/%s.data", exWebPath, exRebuildList[i].category, exRebuildList[i].name)); - FileCopy(TextFormat("%s/%s/%s.wasm", exBasePath, exRebuildList[i].category, exRebuildList[i].name), - TextFormat("%s/%s/%s.wasm", exWebPath, exRebuildList[i].category, exRebuildList[i].name)); - FileCopy(TextFormat("%s/%s/%s.js", exBasePath, exRebuildList[i].category, exRebuildList[i].name), - TextFormat("%s/%s/%s.js", exWebPath, exRebuildList[i].category, exRebuildList[i].name)); - } - - UnloadExamplesData(exRebuildList); + // Once example processed, free memory from list + RL_FREE(exBuildList[i]); } - else LOG("WARNING: [others] category examples should be build manually, they could have specific build requirements\n"); } break; case OP_VALIDATE: // Validate: report and actions @@ -974,6 +1008,7 @@ int main(int argc, char *argv[]) LOG("INFO: Scanning available example (.c) files to be added to collection...\n"); FilePathList clist = LoadDirectoryFilesEx(exBasePath, ".c", true); + // Load examples collection list file (raylib/examples/examples_list.txt) char *exList = LoadFileText(exCollectionFilePath); char *exListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); bool listUpdated = false; @@ -990,7 +1025,7 @@ int main(int argc, char *argv[]) for (int i = 1; i < lineCount; i++) { - if ((TextFindIndex(exListUpdated, exListLines[i]) == -1) || (exListLines[i][0] == '#')) + if ((TextFindIndex(exListUpdated, exListLines[i]) == -1) || (exListLines[i][0] == '#')) exListUpdatedOffset += sprintf(exListUpdated + exListUpdatedOffset, "%s\n", exListLines[i]); else listUpdated = true; } @@ -1047,7 +1082,7 @@ int main(int argc, char *argv[]) // Check all examples in collection [examples_list.txt] -> Source of truth! LOG("INFO: Validating examples in collection...\n"); int exCollectionCount = 0; - rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, "ALL", false, &exCollectionCount); + rlExampleInfo *exCollection = LoadExampleData("ALL", false, &exCollectionCount); // Set status information for all examples, using "status" field in the struct for (int i = 0; i < exCollectionCount; i++) @@ -1092,7 +1127,7 @@ int main(int argc, char *argv[]) // Validate: raylib/examples//resources/.. -> Example resources available? // Scan resources used in example to check for missing resource files // WARNING: Some paths could be for files to save, not files to load, verify it - char **resPaths = ScanExampleResources(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name), &exInfo->resCount); + char **resPaths = LoadExampleResourcePaths(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name), &exInfo->resCount); if (exInfo->resCount > 0) { for (int r = 0; r < exInfo->resCount; r++) @@ -1125,7 +1160,7 @@ int main(int argc, char *argv[]) } } } - ClearExampleResources(resPaths); + UnloadExampleResourcePaths(resPaths); // Validate: raylib.com/examples//_example_name.html -> File exists? // Validate: raylib.com/examples//_example_name.data -> File exists? @@ -1329,7 +1364,7 @@ int main(int argc, char *argv[]) | shapes_colors_palette | ✘ | ✔ | ✘ | ✔ | ✘ | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_format_text | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | */ - LOG("INFO: [examples_report.md] Generating examples validation report...\n"); + LOG("INFO: [examples_validation.md] Generating examples validation report...\n"); char *report = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); @@ -1375,13 +1410,13 @@ int main(int argc, char *argv[]) (exCollection[i].status & VALID_MISSING_WEB_METADATA)? "❌" : "✔"); } - SaveFileText(TextFormat("%s/../tools/rexm/%s", exBasePath, "examples_report.md"), report); + SaveFileText(TextFormat("%s/../tools/rexm/reports/%s", exBasePath, "examples_validation.md"), report); RL_FREE(report); //----------------------------------------------------------------------------------------------------- // Generate a report with only the examples missing some elements //----------------------------------------------------------------------------------------------------- - LOG("INFO: [examples_report_issues.md] Generating examples issues report...\n"); + LOG("INFO: [examples_issues.md] Generating examples issues report...\n"); char *reportIssues = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); @@ -1430,13 +1465,382 @@ int main(int argc, char *argv[]) } } - SaveFileText(TextFormat("%s/../tools/rexm/%s", exBasePath, "examples_report_issues.md"), reportIssues); + SaveFileText(TextFormat("%s/../tools/rexm/reports/%s", exBasePath, "examples_issues.md"), reportIssues); RL_FREE(reportIssues); //----------------------------------------------------------------------------------------------------- - UnloadExamplesData(exCollection); + UnloadExampleData(exCollection); //------------------------------------------------------------------------------------------------ + } break; + case OP_TEST: + { + LOG("INFO: Command requested: TEST\n"); + LOG("INFO: Example(s) to be build and tested: %i [%s]\n", exBuildListCount, (exBuildListCount == 1)? exBuildList[0] : argv[2]); + +#if defined(_WIN32) + // Set required environment variables + //putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath)); + //_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); + //putenv("MAKE=mingw32-make"); + //ChangeDirectory(exBasePath); + //_putenv("MAKE_PATH=C:\\raylib\\w64devkit\\bin"); + //_putenv("EMSDK_PATH = C:\\raylib\\emsdk"); + //_putenv("PYTHON_PATH=$(EMSDK_PATH)\\python\\3.9.2-nuget_64bit"); + //_putenv("NODE_PATH=$(EMSDK_PATH)\\node\\20.18.0_64bit\\bin"); + //_putenv("PATH=%PATH%;$(MAKE_PATH);$(EMSDK_PATH);$(NODE_PATH);$(PYTHON_PATH)"); + + _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin;C:\\raylib\\emsdk\\python\\3.9.2-nuget_64bit;C:\\raylib\\emsdk\\node\\20.18.0_64bit\\bin"); +#endif + + for (int i = 0; i < exBuildListCount; i++) + { + // Get example name and category + memset(exName, 0, 64); + strcpy(exName, exBuildList[i]); + memset(exCategory, 0, 32); + strncpy(exCategory, exName, TextFindIndex(exName, "_")); + + // Skip some examples from building + if ((strcmp(exName, "core_custom_logging") == 0) || + (strcmp(exName, "core_window_should_close") == 0) || + (strcmp(exName, "core_custom_frame_control") == 0)) continue; + + LOG("INFO: [%i/%i] Testing example: [%s]\n", i + 1, exBuildListCount, exName); + + // Create directory for logs (build and run logs) + MakeDirectory(TextFormat("%s/%s/logs", exBasePath, exCategory)); + + // Steps to follow + // STEP 1: Load example.c and replace required code to inject basic testing code: frames to run + // OPTION 1: Code injection required multiple changes for testing but it does not require raylib changes! + // OPTION 2: Support testing on raylib side: Args processing and events injection: SUPPORT_AUTOMATD_TESTING_SYSTEM, EVENTS_TESTING_MODE + // STEP 2: Build example (PLATFORM_DESKTOP) + // STEP 3: Run example with arguments: --frames 2 > .out.log + // STEP 4: Load .out.log and check "WARNING:" messages -> Some could maybe be ignored + // STEP 5: Generate report with results + + // STEP 1: Load example and inject required code + // PROBLEM: As we need to modify the example source code for building, we need to keep a copy or something + // WARNING: If we make a copy and something fails, it could not be restored at the end + // PROBLEM: Trying to build a copy won't work because Makefile is setup to look for specific example on specific path -> No output dir config + // IDEA: Create directory for testing data -> It implies moving files and set working dir... + // SOLUTION: Make a copy of original file -> Modify original -> Build -> Rename to .test.exe + FileCopy(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName)); + char *srcText = LoadFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName)); + +//#define BUILD_TESTING_WEB +#if defined(BUILD_TESTING_WEB) + static const char *mainReplaceText = + "#include \n" + "#include \n" + "#include \n" + "#include \n\n" + "static char logText[4096] = {0};\n" + "static int logTextOffset = 0;\n\n" + "void CustomTraceLog(int msgType, const char *text, va_list args)\n{\n" + " if (logTextOffset < 3800)\n {\n" + " switch (msgType)\n {\n" + " case LOG_INFO: logTextOffset += sprintf(logText + logTextOffset, \"INFO: \"); break;\n" + " case LOG_ERROR: logTextOffset += sprintf(logText + logTextOffset, \"ERROR: \"); break;\n" + " case LOG_WARNING: logTextOffset += sprintf(logText + logTextOffset, \"WARNING: \"); break;\n" + " case LOG_DEBUG: logTextOffset += sprintf(logText + logTextOffset, \"DEBUG: \"); break;\n" + " default: break;\n }\n" + " logTextOffset += vsprintf(logText + logTextOffset, text, args);\n" + " logTextOffset += sprintf(logText + logTextOffset, \"\\n\");\n}\n}\n\n" + "int main(int argc, char *argv[])\n{\n" + " SetTraceLogCallback(CustomTraceLog);\n" + " int requestedTestFrames = 0;\n" + " int testFramesCount = 0;\n" + " if ((argc > 1) && (argc == 3) && (strcmp(argv[1], \"--frames\") != 0)) requestedTestFrames = atoi(argv[2]);\n"; + + static const char *returnReplaceText = + " SaveFileText(\"outputLogFileName\", logText);\n" + " emscripten_run_script(\"saveFileFromMEMFSToDisk('outputLogFileName','outputLogFileName')\");\n\n" + " return 0"; + char *returnReplaceTextUpdated = TextReplace(returnReplaceText, "outputLogFileName", TextFormat("%s.log", exName)); + + char *srcTextUpdated[4] = { 0 }; + srcTextUpdated[0] = TextReplace(srcText, "int main(void)\n{", mainReplaceText); + srcTextUpdated[1] = TextReplace(srcTextUpdated[0], "WindowShouldClose()", "WindowShouldClose() && (testFramesCount < requestedTestFrames)"); + srcTextUpdated[2] = TextReplace(srcTextUpdated[1], "EndDrawing();", "EndDrawing(); testFramesCount++;"); + srcTextUpdated[3] = TextReplace(srcTextUpdated[2], " return 0", returnReplaceTextUpdated); + MemFree(returnReplaceTextUpdated); + UnloadFileText(srcText); + + SaveFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), srcTextUpdated[3]); + for (int i = 0; i < 4; i++) { MemFree(srcTextUpdated[i]); srcTextUpdated[i] = NULL; } + + // Build example for PLATFORM_WEB + // Build: raylib.com/examples//_example_name.html + // Build: raylib.com/examples//_example_name.data + // Build: raylib.com/examples//_example_name.wasm + // Build: raylib.com/examples//_example_name.js + #if defined(_WIN32) + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName); + system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B > %s/%s/logs/%s.build.log 2>&1", + exBasePath, exCategory, exName, exBasePath, exCategory, exName)); + #else + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName); + system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName)); + #endif + // Restore original source code before continue + FileCopy(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName)); + FileRemove(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName)); + + // STEP 3: Run example on browser + // WARNING: Example download is asynchronous so reading fails on next step + // when looking for a file that could not have been downloaded yet + ChangeDirectory(TextFormat("%s", exBasePath)); + if (i == 0) system("start python -m http.server 8080"); // Init localhost just once + system(TextFormat("start explorer \"http:\\localhost:8080/%s/%s.html", exCategory, exName)); + + // NOTE: Example .log is automatically downloaded into system Downloads directory on browser-example exectution + +#else // BUILD_TESTING_DESKTOP + + static const char *mainReplaceText = + "#include \n" + "#include \n" + "int main(int argc, char *argv[])\n{\n" + " int requestedTestFrames = 0;\n" + " int testFramesCount = 0;\n" + " if ((argc > 1) && (argc == 3) && (strcmp(argv[1], \"--frames\") != 0)) requestedTestFrames = atoi(argv[2]);\n"; + + char *srcTextUpdated[3] = { 0 }; + srcTextUpdated[0] = TextReplace(srcText, "int main(void)\n{", mainReplaceText); + srcTextUpdated[1] = TextReplace(srcTextUpdated[0], "WindowShouldClose()", "WindowShouldClose() && (testFramesCount < requestedTestFrames)"); + srcTextUpdated[2] = TextReplace(srcTextUpdated[1], "EndDrawing();", "EndDrawing(); testFramesCount++;"); + UnloadFileText(srcText); + + SaveFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), srcTextUpdated[2]); + for (int i = 0; i < 3; i++) { MemFree(srcTextUpdated[i]); srcTextUpdated[i] = NULL; } + + // STEP 2: Build example for DESKTOP platform + #if defined(_WIN32) + // Set required environment variables + //putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath)); + _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); + //putenv("MAKE=mingw32-make"); + //ChangeDirectory(exBasePath); + #endif + // Build example for PLATFORM_DESKTOP + #if defined(_WIN32) + LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName); + system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1", + exBasePath, exCategory, exName, exBasePath, exCategory, exName)); + #elif defined(PLATFORM_DRM) + LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName); + system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DRM -B > %s/%s/logs/%s.build.log 2>&1", + exBasePath, exCategory, exName, exBasePath, exCategory, exName)); + #else + LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: POSIX)\n", exName); + system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1", + exBasePath, exCategory, exName, exBasePath, exCategory, exName)); + #endif + // Restore original source code before continue + FileCopy(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName), + TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName)); + FileRemove(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName)); + + // STEP 3: Run example with required arguments + // NOTE: Not easy to retrieve process return value from system(), it's platform dependant + ChangeDirectory(TextFormat("%s/%s", exBasePath, exCategory)); + + #if defined(_WIN32) + system(TextFormat("%s --frames 2 > logs/%s.log", exName, exName)); + #else + system(TextFormat("./%s --frames 2 > logs/%s.log", exName, exName)); + #endif +#endif + } + } break; + case OP_TESTLOG: + { + // STEP 4: Load and validate available logs info + //--------------------------------------------------------------------------------------------- + rlExampleTesting *testing = (rlExampleTesting *)RL_CALLOC(exBuildListCount, sizeof(rlExampleTesting)); + + for (int i = 0; i < exBuildListCount; i++) + { + // Get example name and category + memset(exName, 0, 64); + strcpy(exName, exBuildList[i]); + memset(exCategory, 0, 32); + strncpy(exCategory, exName, TextFindIndex(exName, "_")); + + // Skip some examples from building + if ((strcmp(exName, "core_custom_logging") == 0) || + (strcmp(exName, "core_window_should_close") == 0) || + (strcmp(exName, "core_custom_frame_control") == 0)) continue; + + LOG("INFO: [%i/%i] Checking example log: [%s]\n", i + 1, exBuildListCount, exName); + + // Load .build.log to check for compilation warnings + char *exTestBuildLog = LoadFileText(TextFormat("%s/%s/logs/%s.build.log", exBasePath, exCategory, exName)); + if (exTestBuildLog == NULL) + { + LOG("WARNING: [%s] Build log could not be loaded\n", exName); + continue; + } + + // Load build log text lines + int exTestBuildLogLinesCount = 0; + char **exTestBuildLogLines = LoadTextLines(exTestBuildLog, &exTestBuildLogLinesCount); + + for (int k = 0; k < exTestBuildLogLinesCount; k++) + { + // Checking compilation warnings generated + if (TextFindIndex(exTestBuildLogLines[k], "warning:") >= 0) testing[i].buildwarns++; + } + + UnloadTextLines(exTestBuildLogLines, exTestBuildLogLinesCount); + UnloadFileText(exTestBuildLog); + +#if defined(BUILD_TESTING_WEB) + // TODO: REVIEW: Hardcoded path where web logs are copied after automatic download + char *exTestLog = LoadFileText(TextFormat("D:/testing_logs_web/%s.log", exName)); +#else + char *exTestLog = LoadFileText(TextFormat("%s/%s/logs/%s.log", exBasePath, exCategory, exName)); +#endif + if (exTestLog == NULL) + { + LOG("WARNING: [%s] Execution log could not be loaded\n", exName); + testing[i].status = 0b1111111; + continue; + } + + /* + TESTING_FAIL_INIT = 1 << 0, // Initialization (InitWindow()) -> "INFO: DISPLAY: Device initialized successfully" + TESTING_FAIL_CLOSE = 1 << 1, // Closing (CloseWindow()) -> "INFO: Window closed successfully" + TESTING_FAIL_ASSETS = 1 << 2, // Assets loading (WARNING: FILE:) -> "WARNING: FILEIO:" + TESTING_FAIL_RLGL = 1 << 3, // OpenGL-wrapped initialization -> "INFO: RLGL: Default OpenGL state initialized successfully" + TESTING_FAIL_PLATFORM = 1 << 4, // Platform initialization -> "INFO: PLATFORM: DESKTOP (GLFW - Win32): Initialized successfully" + TESTING_FAIL_FONT = 1 << 5, // Font default initialization -> "INFO: FONT: Default font loaded successfully (224 glyphs)" + TESTING_FAIL_TIMER = 1 << 6, // Timer initialization -> "INFO: TIMER: Target time per frame: 16.667 milliseconds" + */ + + if (TextFindIndex(exTestLog, "INFO: DISPLAY: Device initialized successfully") == -1) testing[i].status |= TESTING_FAIL_INIT; + if (TextFindIndex(exTestLog, "INFO: Window closed successfully") == -1) testing[i].status |= TESTING_FAIL_CLOSE; + if (TextFindIndex(exTestLog, "WARNING: FILEIO:") >= 0) testing[i].status |= TESTING_FAIL_ASSETS; + if (TextFindIndex(exTestLog, "INFO: RLGL: Default OpenGL state initialized successfully") == -1) testing[i].status |= TESTING_FAIL_RLGL; + if (TextFindIndex(exTestLog, "INFO: PLATFORM:") == -1) testing[i].status |= TESTING_FAIL_PLATFORM; + if (TextFindIndex(exTestLog, "INFO: FONT: Default font loaded successfully") == -1) testing[i].status |= TESTING_FAIL_FONT; + if (TextFindIndex(exTestLog, "INFO: TIMER: Target time per frame:") == -1) testing[i].status |= TESTING_FAIL_TIMER; + + // Load build log text lines + int exTestLogLinesCount = 0; + char **exTestLogLines = LoadTextLines(exTestLog, &exTestLogLinesCount); + for (int k = 0; k < exTestLogLinesCount; k++) + { +#if defined(BUILD_TESTING_WEB) + if (TextFindIndex(exTestLogLines[k], "WARNING: GL: NPOT") >= 0) continue; // Ignore web-specific warning +#endif +#if defined(PLATFORM_DRM) + if (TextFindIndex(exTestLogLines[k], "WARNING: DISPLAY: No graphic") >= 0) continue; // Ignore specific warning + if (TextFindIndex(exTestLogLines[k], "WARNING: GetCurrentMonitor()") >= 0) continue; // Ignore specific warning + if (TextFindIndex(exTestLogLines[k], "WARNING: SetWindowPosition()") >= 0) continue; // Ignore specific warning +#endif + if (TextFindIndex(exTestLogLines[k], "WARNING") >= 0) testing[i].warnings++; + } + UnloadTextLines(exTestLogLines, exTestLogLinesCount); + UnloadFileText(exTestLog); + } + //--------------------------------------------------------------------------------------------- + + // STEP 5: Generate testing report/table with results (.md) + //----------------------------------------------------------------------------------------------------- +#if defined(BUILD_TESTING_WEB) + const char *osName = "Web"; +#else + #if defined(PLATFORM_DRM) + const char *osName = "DRM"; + #elif defined(PLATFORM_DESKTOP) + #if defined(_WIN32) + const char *osName = "Windows"; + #elif defined(__linux__) + const char *osName = "Linux"; + #elif defined(__FreeBSD__) + const char *osName = "FreeBSD"; + #elif defined(__APPLE__) + const char *osName = "macOS"; + #endif // Desktop OSs + #endif +#endif + /* + Columns: + - [CWARN] : Compilation WARNING messages + - [LWARN] : Log WARNING messages count + - [INIT] : Initialization + - [CLOSE] : Closing + - [ASSETS] : Assets loading + - [RLGL] : OpenGL-wrapped initialization + - [PLAT] : Platform initialization + - [FONT] : Font default initialization + - [TIMER] : Timer initialization + + | **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] | + |:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:| + | core_basic window | 0 | 0 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | + */ + LOG("INFO: [examples_testing_os.md] Generating examples testing report...\n"); + + char *report = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); + + int repIndex = 0; + repIndex += sprintf(report + repIndex, "# EXAMPLES COLLECTION - TESTING REPORT\n\n"); + repIndex += sprintf(report + repIndex, TextFormat("## Tested Platform: %s\n\n", osName)); + + repIndex += sprintf(report + repIndex, "```\nExample automated testing elements validated:\n"); + repIndex += sprintf(report + repIndex, " - [CWARN] : Compilation WARNING messages\n"); + repIndex += sprintf(report + repIndex, " - [LWARN] : Log WARNING messages count\n"); + repIndex += sprintf(report + repIndex, " - [INIT] : Initialization\n"); + repIndex += sprintf(report + repIndex, " - [CLOSE] : Closing\n"); + repIndex += sprintf(report + repIndex, " - [ASSETS] : Assets loading\n"); + repIndex += sprintf(report + repIndex, " - [RLGL] : OpenGL-wrapped initialization\n"); + repIndex += sprintf(report + repIndex, " - [PLAT] : Platform initialization\n"); + repIndex += sprintf(report + repIndex, " - [FONT] : Font default initialization\n"); + repIndex += sprintf(report + repIndex, " - [TIMER] : Timer initialization\n```\n"); + + repIndex += sprintf(report + repIndex, "| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] |\n"); + repIndex += sprintf(report + repIndex, "|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:|\n"); + + /* + TESTING_FAIL_INIT = 1 << 0, // Initialization (InitWindow()) -> "INFO: DISPLAY: Device initialized successfully" + TESTING_FAIL_CLOSE = 1 << 1, // Closing (CloseWindow()) -> "INFO: Window closed successfully" + TESTING_FAIL_ASSETS = 1 << 2, // Assets loading (WARNING: FILE:) -> "WARNING: FILEIO:" + TESTING_FAIL_RLGL = 1 << 3, // OpenGL-wrapped initialization -> "INFO: RLGL: Default OpenGL state initialized successfully" + TESTING_FAIL_PLATFORM = 1 << 4, // Platform initialization -> "INFO: PLATFORM: DESKTOP (GLFW - Win32): Initialized successfully" + TESTING_FAIL_FONT = 1 << 5, // Font default initialization -> "INFO: FONT: Default font loaded successfully (224 glyphs)" + TESTING_FAIL_TIMER = 1 << 6, // Timer initialization -> "INFO: TIMER: Target time per frame: 16.667 milliseconds" + */ + for (int i = 0; i < exBuildListCount; i++) + { + if ((testing[i].buildwarns > 0) || (testing[i].warnings > 0) || (testing[i].status > 0)) + { + repIndex += sprintf(report + repIndex, "| %-32s | %i | %i | %s | %s | %s | %s | %s | %s | %s |\n", + exBuildList[i], + testing[i].buildwarns, + testing[i].warnings, + (testing[i].status & TESTING_FAIL_INIT)? "❌" : "✔", + (testing[i].status & TESTING_FAIL_CLOSE)? "❌" : "✔", + (testing[i].status & TESTING_FAIL_ASSETS)? "❌" : "✔", + (testing[i].status & TESTING_FAIL_RLGL)? "❌" : "✔", + (testing[i].status & TESTING_FAIL_PLATFORM)? "❌" : "✔", + (testing[i].status & TESTING_FAIL_FONT)? "❌" : "✔", + (testing[i].status & TESTING_FAIL_TIMER)? "❌" : "✔"); + } + } + + repIndex += sprintf(report + repIndex, "\n"); + + SaveFileText(TextFormat("%s/../tools/rexm/reports/examples_testing_%s.md", exBasePath, TextToLower(osName)), report); + + RL_FREE(report); + //----------------------------------------------------------------------------------------------------- + } break; default: // Help { @@ -1468,6 +1872,7 @@ int main(int argc, char *argv[]) printf(" rename : Rename an existing example\n"); printf(" remove : Remove an existing example\n"); printf(" build : Build example for Desktop and Web platforms\n"); + printf(" test : Build and Test example for Desktop and Web platforms\n"); printf(" validate : Validate examples collection, generates report\n"); printf(" update : Validate and update examples collection, generates report\n\n"); printf("OPTIONS:\n\n"); @@ -1498,13 +1903,13 @@ static int UpdateRequiredFiles(void) //------------------------------------------------------------------------------------------------ LOG("INFO: Updating all examples metadata...\n"); int exListCount = 0; - rlExampleInfo *exList = LoadExamplesData(exCollectionFilePath, "ALL", true, &exListCount); + rlExampleInfo *exList = LoadExampleData("ALL", true, &exListCount); for (int i = 0; i < exListCount; i++) { rlExampleInfo *info = &exList[i]; UpdateSourceMetadata(TextFormat("%s/%s/%s.c", exBasePath, info->category, info->name), info); } - UnloadExamplesData(exList); + UnloadExampleData(exList); //------------------------------------------------------------------------------------------------ // Edit: raylib/examples/Makefile --> Update from collection @@ -1525,12 +1930,12 @@ static int UpdateRequiredFiles(void) mkIndex += sprintf(mkTextUpdated + mkListStartIndex + mkIndex, TextFormat("%s = \\\n", TextToUpper(exCategories[i]))); int exCollectionCount = 0; - rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, exCategories[i], true, &exCollectionCount); + rlExampleInfo *exCollection = LoadExampleData(exCategories[i], true, &exCollectionCount); for (int x = 0; x < exCollectionCount - 1; x++) mkIndex += sprintf(mkTextUpdated + mkListStartIndex + mkIndex, TextFormat(" %s/%s \\\n", exCollection[x].category, exCollection[x].name)); mkIndex += sprintf(mkTextUpdated + mkListStartIndex + mkIndex, TextFormat(" %s/%s\n\n", exCollection[exCollectionCount - 1].category, exCollection[exCollectionCount - 1].name)); - UnloadExamplesData(exCollection); + UnloadExampleData(exCollection); } // Add the remaining part of the original file @@ -1562,12 +1967,12 @@ static int UpdateRequiredFiles(void) mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, TextFormat("%s = \\\n", TextToUpper(exCategories[i]))); int exCollectionCount = 0; - rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, exCategories[i], true, &exCollectionCount); + rlExampleInfo *exCollection = LoadExampleData(exCategories[i], true, &exCollectionCount); for (int x = 0; x < exCollectionCount - 1; x++) mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, TextFormat(" %s/%s \\\n", exCollection[x].category, exCollection[x].name)); mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, TextFormat(" %s/%s\n\n", exCollection[exCollectionCount - 1].category, exCollection[exCollectionCount - 1].name)); - UnloadExamplesData(exCollection); + UnloadExampleData(exCollection); } // Add examples individual targets, considering every example resources @@ -1588,13 +1993,13 @@ static int UpdateRequiredFiles(void) mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, TextFormat("# Compile %s examples\n", TextToUpper(exCategories[i]))); int exCollectionCount = 0; - rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, exCategories[i], true, &exCollectionCount); + rlExampleInfo *exCollection = LoadExampleData(exCategories[i], true, &exCollectionCount); for (int x = 0; x < exCollectionCount; x++) { // Scan resources used in example to list int resPathCount = 0; - char **resPaths = ScanExampleResources(TextFormat("%s/%s/%s.c", exBasePath, exCollection[x].category, exCollection[x].name), &resPathCount); + char **resPaths = LoadExampleResourcePaths(TextFormat("%s/%s/%s.c", exBasePath, exCollection[x].category, exCollection[x].name), &resPathCount); if (resPathCount > 0) { @@ -1647,10 +2052,10 @@ static int UpdateRequiredFiles(void) mkwIndex += sprintf(mkwTextUpdated + mkwListStartIndex + mkwIndex, " $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)\n\n"); } - ClearExampleResources(resPaths); + UnloadExampleResourcePaths(resPaths); } - UnloadExamplesData(exCollection); + UnloadExampleData(exCollection); } // Add the remaining part of the original file @@ -1676,8 +2081,8 @@ static int UpdateRequiredFiles(void) memcpy(mdTextUpdated, mdText, mdListStartIndex); int exCollectionFullCount = 0; - rlExampleInfo *exCollectionFull = LoadExamplesData(exCollectionFilePath, "ALL", false, &exCollectionFullCount); - UnloadExamplesData(exCollectionFull); + rlExampleInfo *exCollectionFull = LoadExampleData("ALL", false, &exCollectionFullCount); + UnloadExampleData(exCollectionFull); mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, TextFormat("## EXAMPLES COLLECTION [TOTAL: %i]\n", exCollectionFullCount)); @@ -1685,14 +2090,14 @@ static int UpdateRequiredFiles(void) for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES; i++) { int exCollectionCount = 0; - rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, exCategories[i], false, &exCollectionCount); + rlExampleInfo *exCollection = LoadExampleData(exCategories[i], false, &exCollectionCount); // Every category includes some introductory text, as it is quite short, just copying it here if (i == 0) // "core" { mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, TextFormat("\n### category: core [%i]\n\n", exCollectionCount)); mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, - "Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.\n\n"); + "Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality.\n\n"); } else if (i == 1) // "shapes" { @@ -1756,13 +2161,13 @@ static int UpdateRequiredFiles(void) starsText, exCollection[x].verCreated, exCollection[x].verUpdated, exCollection[x].author, exCollection[x].authorGitHub)); } - UnloadExamplesData(exCollection); + UnloadExampleData(exCollection); } mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, "\nSome example missing? As always, contributions are welcome, feel free to send new examples!\n"); mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, - "Here is an[examples template](examples_template.c) with instructions to start with!\n"); + "Here is an [examples template](examples_template.c) with instructions to start with!\n"); // Save updated file SaveFileText(TextFormat("%s/README.md", exBasePath), mdTextUpdated); @@ -1802,7 +2207,7 @@ static int UpdateRequiredFiles(void) for (int i = 0; i < REXM_MAX_EXAMPLE_CATEGORIES - 1; i++) { int exCollectionCount = 0; - rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, exCategories[i], false, &exCollectionCount); + rlExampleInfo *exCollection = LoadExampleData(exCategories[i], false, &exCollectionCount); for (int x = 0; x < exCollectionCount; x++) { for (int s = 0; s < 4; s++) @@ -1824,7 +2229,7 @@ static int UpdateRequiredFiles(void) } } - UnloadExamplesData(exCollection); + UnloadExampleData(exCollection); } // Add the remaining part of the original file @@ -1841,8 +2246,8 @@ static int UpdateRequiredFiles(void) return result; } -// Load examples collection information -static rlExampleInfo *LoadExamplesData(const char *fileName, const char *category, bool sort, int *exCount) +// Load examples information from collection data +static rlExampleInfo *LoadExampleData(const char *filter, bool sort, int *exCount) { #define MAX_EXAMPLES_INFO 256 @@ -1850,7 +2255,8 @@ static rlExampleInfo *LoadExamplesData(const char *fileName, const char *categor int exCounter = 0; *exCount = 0; - char *text = LoadFileText(fileName); + // Load main collection list file: "raylib/examples/examples_list.txt" + char *text = LoadFileText(exCollectionFilePath); if (text != NULL) { @@ -1872,18 +2278,25 @@ static rlExampleInfo *LoadExamplesData(const char *fileName, const char *categor int result = ParseExampleInfoLine(lines[i], &info); if (result == 1) // Success on parsing { - if (strcmp(category, "ALL") == 0) + if (strcmp(filter, "ALL") == 0) { // Add all examples to the list memcpy(&exInfo[exCounter], &info, sizeof(rlExampleInfo)); exCounter++; } - else if (strcmp(info.category, category) == 0) + else if (strcmp(info.category, filter) == 0) { // Get only specific category examples memcpy(&exInfo[exCounter], &info, sizeof(rlExampleInfo)); exCounter++; } + else if (strcmp(info.name, filter) == 0) + { + // Get only requested example + memcpy(&exInfo[exCounter], &info, sizeof(rlExampleInfo)); + exCounter++; + break; + } } } } @@ -1900,7 +2313,7 @@ static rlExampleInfo *LoadExamplesData(const char *fileName, const char *categor } // Unload examples collection data -static void UnloadExamplesData(rlExampleInfo *exInfo) +static void UnloadExampleData(rlExampleInfo *exInfo) { RL_FREE(exInfo); } @@ -1909,11 +2322,14 @@ static void UnloadExamplesData(rlExampleInfo *exInfo) // WARNING: Expecting the example to follow raylib_example_template.c static rlExampleInfo *LoadExampleInfo(const char *exFileName) { - rlExampleInfo *exInfo = (rlExampleInfo *)RL_CALLOC(1, sizeof(rlExampleInfo)); + rlExampleInfo *exInfo = NULL; if (FileExists(exFileName) && IsFileExtension(exFileName, ".c")) { - strcpy(exInfo->name, GetFileNameWithoutExt(exFileName)); + // Example found in collection + exInfo = (rlExampleInfo *)RL_CALLOC(1, sizeof(rlExampleInfo)); + + strncpy(exInfo->name, GetFileNameWithoutExt(exFileName), 128 - 1); strncpy(exInfo->category, exInfo->name, TextFindIndex(exInfo->name, "_")); char *exText = LoadFileText(exFileName); @@ -1987,7 +2403,7 @@ static rlExampleInfo *LoadExampleInfo(const char *exFileName) UnloadFileText(exText); - exInfo->resPaths = ScanExampleResources(exFileName, &exInfo->resCount); + exInfo->resPaths = LoadExampleResourcePaths(exFileName, &exInfo->resCount); } return exInfo; @@ -1996,7 +2412,7 @@ static rlExampleInfo *LoadExampleInfo(const char *exFileName) // Unload example information static void UnloadExampleInfo(rlExampleInfo *exInfo) { - ClearExampleResources(exInfo->resPaths); + UnloadExampleResourcePaths(exInfo->resPaths); RL_FREE(exInfo); } @@ -2072,7 +2488,7 @@ static void SortExampleByName(rlExampleInfo *items, int count) // but new examples could require other file extensions to be added, // maybe it should look for '.xxx")' patterns instead // TODO: WARNING: Some resources could require linked resources: .fnt --> .png, .mtl --> .png, .gltf --> .png, ... -static char **ScanExampleResources(const char *filePath, int *resPathCount) +static char **LoadExampleResourcePaths(const char *filePath, int *resPathCount) { #define REXM_MAX_RESOURCE_PATH_LEN 256 @@ -2096,16 +2512,19 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount) if (!end) break; // WARNING: Some paths could be for saving files, not loading, those "resource" files must be omitted - // HACK: Just check previous position from pointer for function name including the string and the index "distance" + // TODO: HACK: Just check previous position from pointer for function name including the string and the index "distance" // This is a quick solution, the good one would be getting the data loading function names... int functionIndex01 = TextFindIndex(ptr - 40, "ExportImage"); // Check ExportImage() int functionIndex02 = TextFindIndex(ptr - 10, "TraceLog"); // Check TraceLog() int functionIndex03 = TextFindIndex(ptr - 40, "TakeScreenshot"); // Check TakeScreenshot() - + int functionIndex04 = TextFindIndex(ptr - 40, "SaveFileData"); // Check SaveFileData() + int functionIndex05 = TextFindIndex(ptr - 40, "SaveFileText"); // Check SaveFileText() if (!((functionIndex01 != -1) && (functionIndex01 < 40)) && // Not found ExportImage() before "" !((functionIndex02 != -1) && (functionIndex02 < 10)) && // Not found TraceLog() before "" - !((functionIndex03 != -1) && (functionIndex03 < 40))) // Not found TakeScreenshot() before "" + !((functionIndex03 != -1) && (functionIndex03 < 40)) && // Not found TakeScreenshot() before "" + !((functionIndex04 != -1) && (functionIndex04 < 40)) && // Not found TakeScreenshot() before "" + !((functionIndex05 != -1) && (functionIndex05 < 40))) // Not found SaveFileText() before "" { int len = (int)(end - start); if ((len > 0) && (len < REXM_MAX_RESOURCE_PATH_LEN)) @@ -2151,7 +2570,7 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount) } // Clear resource paths scanned -static void ClearExampleResources(char **resPaths) +static void UnloadExampleResourcePaths(char **resPaths) { for (int i = 0; i < REXM_MAX_RESOURCE_PATHS; i++) RL_FREE(resPaths[i]); @@ -2210,29 +2629,29 @@ static int AddVSProjectToSolution(const char *slnFile, const char *projFile, con // Add project config lines offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t{%s}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x64.Build.0 = Debug.DLL|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|ARM64.ActiveCfg = Debug|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|ARM64.Build.0 = Debug|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x64.ActiveCfg = Debug|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x64.Build.0 = Debug|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x86.ActiveCfg = Debug|Win32\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x86.Build.0 = Debug|Win32\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x64.ActiveCfg = Release.DLL|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x64.Build.0 = Release.DLL|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x86.Build.0 = Release.DLL|Win32\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|ARM64.ActiveCfg = Release|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|ARM64.Build.0 = Release|ARM64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x64.ActiveCfg = Release|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x64.Build.0 = Release|x64\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x86.ActiveCfg = Release|Win32\n", uuid)); - offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x86.Build.0 = Release|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x64.Build.0 = Debug.DLL|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|ARM64.ActiveCfg = Debug|ARM64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|ARM64.Build.0 = Debug|ARM64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x64.ActiveCfg = Debug|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x64.Build.0 = Debug|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x86.ActiveCfg = Debug|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Debug|x86.Build.0 = Debug|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x64.ActiveCfg = Release.DLL|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x64.Build.0 = Release.DLL|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release.DLL|x86.Build.0 = Release.DLL|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|ARM64.ActiveCfg = Release|ARM64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|ARM64.Build.0 = Release|ARM64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x64.ActiveCfg = Release|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x64.Build.0 = Release|x64\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x86.ActiveCfg = Release|Win32\n", uuid)); + offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s}.Release|x86.Build.0 = Release|Win32\n", uuid)); // Write next section directly to avoid copy logic offsetIndex += sprintf(slnTextUpdated + offsetIndex, "\tEndGlobalSection\n"); offsetIndex += sprintf(slnTextUpdated + offsetIndex, "\tGlobalSection(SolutionProperties) = preSolution\n"); @@ -2451,8 +2870,8 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath) char exTitle[64] = { 0 }; // Example title: fileName without extension, replacing underscores by spaces // Get example name: replace underscore by spaces - strcpy(exName, GetFileNameWithoutExt(exHtmlPathCopy)); - strcpy(exTitle, exName); + strncpy(exName, GetFileNameWithoutExt(exHtmlPathCopy), 64 - 1); + strncpy(exTitle, exName, 64 - 1); for (int i = 0; (i < 256) && (exTitle[i] != '\0'); i++) { if (exTitle[i] == '_') exTitle[i] = ' '; } // Get example category from exName: copy until first underscore @@ -2505,3 +2924,6 @@ static bool TextInList(const char *text, const char **list, int listCount) return result; } +#if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop +#endif diff --git a/tools/rexm/rexm.rc b/tools/rexm/rexm.rc index ad125f796..4d3785a6a 100644 --- a/tools/rexm/rexm.rc +++ b/tools/rexm/rexm.rc @@ -6,8 +6,8 @@ PRODUCTVERSION 1,0,0,0 BEGIN BLOCK "StringFileInfo" BEGIN - //BLOCK "080904E4" // English UK - BLOCK "040904E4" // English US + //BLOCK "080904E4" // English UK + BLOCK "040904E4" // English US BEGIN VALUE "CompanyName", "Ramon Santamaria" VALUE "FileDescription", "rexm | raylib examples manager" @@ -21,7 +21,7 @@ BEGIN END BLOCK "VarFileInfo" BEGIN - //VALUE "Translation", 0x809, 1252 // English UK - VALUE "Translation", 0x409, 1252 // English US + //VALUE "Translation", 0x809, 1252 // English UK + VALUE "Translation", 0x409, 1252 // English US END END diff --git a/tools/rlparser/output/raylib_api.json b/tools/rlparser/output/raylib_api.json index c0bc88681..66d8e9f30 100644 --- a/tools/rlparser/output/raylib_api.json +++ b/tools/rlparser/output/raylib_api.json @@ -40,7 +40,7 @@ "name": "RLAPI", "type": "UNKNOWN", "value": "__declspec(dllexport)", - "description": "We are building the library as a Win32 shared library (.dll)" + "description": "Building the library as a Win32 shared library (.dll)" }, { "name": "PI", @@ -769,22 +769,22 @@ { "type": "Vector2", "name": "offset", - "description": "Camera offset (displacement from target)" + "description": "Camera offset (screen space offset from window origin)" }, { "type": "Vector2", "name": "target", - "description": "Camera target (rotation and zoom origin)" + "description": "Camera target (world space target point that is mapped to screen space offset)" }, { "type": "float", "name": "rotation", - "description": "Camera rotation in degrees" + "description": "Camera rotation in degrees (pivots around target)" }, { "type": "float", "name": "zoom", - "description": "Camera zoom (scaling), should be 1.0f by default" + "description": "Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale" } ] }, @@ -4646,7 +4646,7 @@ "params": [ { "type": "const char *", - "name": "dir" + "name": "dirPath" } ] }, @@ -11730,7 +11730,7 @@ }, { "name": "UpdateSound", - "description": "Update sound buffer with new data (data and frame count should fit in sound)", + "description": "Update sound buffer with new data (default data format: 32 bit float, stereo)", "returnType": "void", "params": [ { @@ -11897,7 +11897,7 @@ }, { "name": "SetSoundPan", - "description": "Set pan for a sound (0.5 is center)", + "description": "Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)", "returnType": "void", "params": [ { @@ -12150,7 +12150,7 @@ }, { "name": "SetMusicPan", - "description": "Set pan for a music (0.5 is center)", + "description": "Set pan for a music (-1.0 left, 0.0 center, 1.0 right)", "returnType": "void", "params": [ { diff --git a/tools/rlparser/output/raylib_api.lua b/tools/rlparser/output/raylib_api.lua index 5cb3c1d55..192ad963a 100644 --- a/tools/rlparser/output/raylib_api.lua +++ b/tools/rlparser/output/raylib_api.lua @@ -40,7 +40,7 @@ return { name = "RLAPI", type = "UNKNOWN", value = "__declspec(dllexport)", - description = "We are building the library as a Win32 shared library (.dll)" + description = "Building the library as a Win32 shared library (.dll)" }, { name = "PI", @@ -769,22 +769,22 @@ return { { type = "Vector2", name = "offset", - description = "Camera offset (displacement from target)" + description = "Camera offset (screen space offset from window origin)" }, { type = "Vector2", name = "target", - description = "Camera target (rotation and zoom origin)" + description = "Camera target (world space target point that is mapped to screen space offset)" }, { type = "float", name = "rotation", - description = "Camera rotation in degrees" + description = "Camera rotation in degrees (pivots around target)" }, { type = "float", name = "zoom", - description = "Camera zoom (scaling), should be 1.0f by default" + description = "Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale" } } }, @@ -4167,7 +4167,7 @@ return { description = "Change working directory, return true on success", returnType = "bool", params = { - {type = "const char *", name = "dir"} + {type = "const char *", name = "dirPath"} } }, { @@ -7995,7 +7995,7 @@ return { }, { name = "UpdateSound", - description = "Update sound buffer with new data (data and frame count should fit in sound)", + description = "Update sound buffer with new data (default data format: 32 bit float, stereo)", returnType = "void", params = { {type = "Sound", name = "sound"}, @@ -8105,7 +8105,7 @@ return { }, { name = "SetSoundPan", - description = "Set pan for a sound (0.5 is center)", + description = "Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)", returnType = "void", params = { {type = "Sound", name = "sound"}, @@ -8268,7 +8268,7 @@ return { }, { name = "SetMusicPan", - description = "Set pan for a music (0.5 is center)", + description = "Set pan for a music (-1.0 left, 0.0 center, 1.0 right)", returnType = "void", params = { {type = "Music", name = "music"}, diff --git a/tools/rlparser/output/raylib_api.txt b/tools/rlparser/output/raylib_api.txt index 9be8e517c..f60f8fc81 100644 --- a/tools/rlparser/output/raylib_api.txt +++ b/tools/rlparser/output/raylib_api.txt @@ -35,7 +35,7 @@ Define 007: RLAPI Name: RLAPI Type: UNKNOWN Value: __declspec(dllexport) - Description: We are building the library as a Win32 shared library (.dll) + Description: Building the library as a Win32 shared library (.dll) Define 008: PI Name: PI Type: FLOAT @@ -399,10 +399,10 @@ Struct 13: Camera3D (5 fields) Struct 14: Camera2D (4 fields) Name: Camera2D Description: Camera2D, defines position/orientation in 2d space - Field[1]: Vector2 offset // Camera offset (displacement from target) - Field[2]: Vector2 target // Camera target (rotation and zoom origin) - Field[3]: float rotation // Camera rotation in degrees - Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default + Field[1]: Vector2 offset // Camera offset (screen space offset from window origin) + Field[2]: Vector2 target // Camera target (world space target point that is mapped to screen space offset) + Field[3]: float rotation // Camera rotation in degrees (pivots around target) + Field[4]: float zoom // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale Struct 15: Mesh (17 fields) Name: Mesh Description: Mesh, vertex data and vao/vbo @@ -1763,7 +1763,7 @@ Function 143: ChangeDirectory() (1 input parameters) Name: ChangeDirectory Return type: bool Description: Change working directory, return true on success - Param[1]: dir (type: const char *) + Param[1]: dirPath (type: const char *) Function 144: IsPathFile() (1 input parameters) Name: IsPathFile Return type: bool @@ -4483,7 +4483,7 @@ Function 543: IsSoundValid() (1 input parameters) Function 544: UpdateSound() (3 input parameters) Name: UpdateSound Return type: void - Description: Update sound buffer with new data (data and frame count should fit in sound) + Description: Update sound buffer with new data (default data format: 32 bit float, stereo) Param[1]: sound (type: Sound) Param[2]: data (type: const void *) Param[3]: sampleCount (type: int) @@ -4554,7 +4554,7 @@ Function 556: SetSoundPitch() (2 input parameters) Function 557: SetSoundPan() (2 input parameters) Name: SetSoundPan Return type: void - Description: Set pan for a sound (0.5 is center) + Description: Set pan for a sound (-1.0 left, 0.0 center, 1.0 right) Param[1]: sound (type: Sound) Param[2]: pan (type: float) Function 558: WaveCopy() (1 input parameters) @@ -4660,7 +4660,7 @@ Function 575: SetMusicPitch() (2 input parameters) Function 576: SetMusicPan() (2 input parameters) Name: SetMusicPan Return type: void - Description: Set pan for a music (0.5 is center) + Description: Set pan for a music (-1.0 left, 0.0 center, 1.0 right) Param[1]: music (type: Music) Param[2]: pan (type: float) Function 577: GetMusicTimeLength() (1 input parameters) diff --git a/tools/rlparser/output/raylib_api.xml b/tools/rlparser/output/raylib_api.xml index 96dbdbf64..1bbeb175c 100644 --- a/tools/rlparser/output/raylib_api.xml +++ b/tools/rlparser/output/raylib_api.xml @@ -7,7 +7,7 @@ - + @@ -155,10 +155,10 @@ - - - - + + + + @@ -1111,7 +1111,7 @@ - + @@ -2998,7 +2998,7 @@ - + @@ -3043,7 +3043,7 @@ - + @@ -3111,7 +3111,7 @@ - + diff --git a/tools/rlparser/rlparser b/tools/rlparser/rlparser deleted file mode 100755 index b68032c02..000000000 Binary files a/tools/rlparser/rlparser and /dev/null differ