Added DrawFPSEx()
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@ -813,13 +813,20 @@ void UnloadFont(Font font)
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}
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}
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// Shows current FPS on top-left corner
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// Draws current FPS
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// NOTE: Uses default font
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void DrawFPS(int posX, int posY)
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{
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DrawText(TextFormat("%2i FPS", GetFPS()), posX, posY, 20, LIME);
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}
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// Draws current FPS
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// NOTE: Uses default font
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void DrawFPSEx(int posX, int posY, Color tint)
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{
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DrawText(TextFormat("%2i FPS", GetFPS()), posX, posY, 20, tint);
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}
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// Draw text (using default font)
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// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
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// NOTE: chars spacing is proportional to fontSize
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