correct place.

This commit is contained in:
Jett 2024-12-23 19:23:47 -05:00
parent 970bb6e8bb
commit b06ec34214

View File

@ -2286,7 +2286,6 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
}
}
if ((mesh.boneWeights==NULL) || (mesh.boneIds==NULL)) continue; // skip if missing bone data, causes segfault without on some models
// Update all bones and boneMatrices of first mesh with bones.
for (int boneId = 0; boneId < anim.boneCount; boneId++)
@ -2352,6 +2351,8 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
bool updated = false; // Flag to check when anim vertex information is updated
const int vValues = mesh.vertexCount*3;
if ((mesh.boneWeights==NULL) || (mesh.boneIds==NULL)) continue; // skip if missing bone data, causes segfault without on some models
for (int vCounter = 0; vCounter < vValues; vCounter += 3)
{
mesh.animVertices[vCounter] = 0;