updated comment in rcore_desktop_glfw.c
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@ -1269,7 +1269,7 @@ void PollInputEvents(void)
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int isGamepadConnected = glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller
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int isGamepadConnected = glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller
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if (!isGamepadConnected)
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if (!isGamepadConnected)
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{
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{
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// setting axes to expected value instead of GLFW's 0.0f default when gamepad isnt connected
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// setting axes to expected resting value instead of GLFW's 0.0f default when gamepad isnt connected
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state.axes[GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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state.axes[GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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state.axes[GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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state.axes[GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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}
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}
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