[rcore][win32] fallback to finding functions from opengl32.dll
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@ -75,11 +75,6 @@
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <GL/wglext.h>
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#include <GL/wglext.h>
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// undefined the glad_glGetString macro definition
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#undef glGetString
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// this should come from win32's GL/gl.h...not sure why it's not in this context
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const GLubyte* WINAPI glGetString(GLenum);
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// --------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------
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// This part of the file contains pure functions that never access global state.
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// This part of the file contains pure functions that never access global state.
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// This distinction helps keep the backend maintainable as the inputs and outputs
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// This distinction helps keep the backend maintainable as the inputs and outputs
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@ -490,8 +485,21 @@ static BOOL IsWindows10Version1703OrGreaterWin32(void)
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static void* FindProc(const char* name)
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static void* FindProc(const char* name)
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{
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{
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if (0 == strcmp(name, "glGetString")) return glGetString;
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{
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return wglGetProcAddress(name);
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void* proc = wglGetProcAddress(name);
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if (proc) return proc;
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}
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static HMODULE opengl = NULL;
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if (!opengl) {
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opengl = LoadLibraryW(L"opengl32");
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}
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if (opengl) {
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void* proc = GetProcAddress(opengl, name);
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if (proc) return proc;
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}
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return NULL;
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}
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}
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static void* WglGetProcAddress(const char* name)
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static void* WglGetProcAddress(const char* name)
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{
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{
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