Fix rlLoadComputeShaderProgram define
Now uses correct version.
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@ -3759,7 +3759,7 @@ unsigned int rlLoadComputeShaderProgram(unsigned int shaderId)
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{
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{
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unsigned int program = 0;
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unsigned int program = 0;
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#if defined(GRAPHICS_API_OPENGL_33)
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#if defined(GRAPHICS_API_OPENGL_43)
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GLint success = 0;
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GLint success = 0;
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program = glCreateProgram();
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program = glCreateProgram();
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glAttachShader(program, shaderId);
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glAttachShader(program, shaderId);
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