diff --git a/src/external/rlsw.h b/src/external/rlsw.h index cfb2d236f..f6c15ee1d 100644 --- a/src/external/rlsw.h +++ b/src/external/rlsw.h @@ -531,6 +531,7 @@ SWAPI void swClose(void); SWAPI bool swResizeFramebuffer(int w, int h); SWAPI void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, void *pixels); SWAPI void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySrc, int wSrc, int hSrc, SWformat format, SWtype type, void *pixels); +SWAPI void *swGetColorBuffer(int *w, int *h); SWAPI void swEnable(SWstate state); SWAPI void swDisable(SWstate state); @@ -610,11 +611,19 @@ SWAPI void swBindTexture(uint32_t id); #define RLSW_IMPLEMENTATION #if defined(RLSW_IMPLEMENTATION) -#include #include #include #include // Required for: floorf(), fabsf() +#if defined(_MSC_VER) + #define ALIGNAS(x) __declspec(align(x)) +#elif defined(__GNUC__) || defined(__clang__) + #define ALIGNAS(x) __attribute__((aligned(x))) +#else + #include + #define ALIGNAS(x) alignas(x) +#endif + #if defined(__FMA__) && defined(__AVX2__) #define SW_HAS_FMA_AVX2 #include @@ -687,8 +696,8 @@ SWAPI void swBindTexture(uint32_t id); #define SW_DEG2RAD (SW_PI/180.0f) #define SW_RAD2DEG (180.0f/SW_PI) -#define SW_COLOR_PIXEL_SIZE (SW_COLOR_BUFFER_BITS/8) -#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS/8) +#define SW_COLOR_PIXEL_SIZE 4 //(SW_COLOR_BUFFER_BITS >> 3) +#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS >> 3) #if (SW_COLOR_BUFFER_BITS == 8) #define SW_COLOR_TYPE uint8_t @@ -817,14 +826,15 @@ typedef struct { float ty; // Texel height } sw_texture_t; -typedef struct { - alignas(SW_COLOR_PIXEL_SIZE) +// Pixel data type +// WARNING: ALIGNAS() macro requires a constant value (not operand) +typedef ALIGNAS(SW_COLOR_PIXEL_SIZE) struct { SW_COLOR_TYPE color[SW_COLOR_PACK_COMP]; SW_DEPTH_TYPE depth[SW_DEPTH_PACK_COMP]; } sw_pixel_t; typedef struct { - sw_pixel_t* pixels; + sw_pixel_t *pixels; int width; int height; int allocSz; @@ -3686,6 +3696,14 @@ void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySr } } +void *swGetColorBuffer(int *w, int *h) +{ + if (w) *w = RLSW.framebuffer.width; + if (h) *h = RLSW.framebuffer.height; + + return (void *)RLSW.framebuffer.pixels->color; +} + void swEnable(SWstate state) { switch (state)