Fixes the typos introduced when editing the README.

This commit is contained in:
htme 2019-03-14 08:12:35 +00:00
parent 5366c8e750
commit ae8843cb15

View File

@ -7,7 +7,7 @@ raylib is heavily inspired by the Borland Graphics Interface and the XNA Framewo
raylib is especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
> NOTE for ADVENTURERS: raylib is a *programming library* for *enjoying videogames programming*.
There will never be a fancy interface, visual helpers, auto-debugging, or anything else that detracts from the art and practice of programming videogames. raylib augments your C or C++ runtime with [a comprehensive API](https://www.raylib.com/cheatsheet/cheatsheet.html) that makes it easy to build games from scratch.
There will never be a fancy interface, visual helpers, auto-debugging, or anything else that detracts from the art and practice of programming videogames. raylib augments your C or C++ runtime with [a comprehensive API](https://www.raylib.com/cheatsheet/cheatsheet.html) that makes it easy to build videogames from scratch.
Ready to learn? Jump to [the code examples](http://www.raylib.com/examples.html)!
@ -22,26 +22,26 @@ Features
- **No external dependencies**. All required libraries are bundled into raylib.
- Crossplatform. Supports **Windows, Linux, MacOS, Android... and many more!**
- Written in plain C code. Uses C99 with PascalCase/camelCase notation.
- Written in plain C code. Uses C99, with PascalCase/camelCase notation.
- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**).
- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h).
- **Unique OpenGL abstraction layer** (usable as a standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h).
- Multiple font format support (XNA fonts, AngelCode fonts and TTF).
- Outstanding texture formats support, including compressed formats (DXT, ETC and ASTC).
- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
- Flexible materials system, supporting classic maps and **PBR maps**.
- Custom shaders, including model and postprocessing shaders.
- **Powerful math module** for vector, matrix and quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
- Support for loading and playing and streaming audio (WAV, OGG, MP3, FLAC, XM and MOD).
- **VR stereo rendering** support, with configurable HMD device parameters.
- **Powerful math module** for vector, matrix and quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h).
- Support for loading, playing and streaming audio (WAV, OGG, MP3, FLAC, XM and MOD).
- **VR stereo rendering** support with configurable HMD device parameters.
- Language bindings for **Lua** ([raylib-lua](https://github.com/raysan5/raylib-lua)), **Go** ([raylib-go](https://github.com/gen2brain/raylib-go)) and [more](https://github.com/raysan5/raylib/blob/master/CONTRIBUTING.md#raylib-bindings)!
raylib has its own [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module (derived from the outstanding [GLFW3](http://www.glfw.org/) library), bundled with raylib as the [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module (avoiding external dependencies).
raylib also has its own [audio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, based on the amazing [mini_al](https://github.com/dr-soft/mini_al) audio library, provided as a single file, (header-only), and supporting multiple platforms and various audio backends.
raylib also has its own [audio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, based on the amazing [mini_al](https://github.com/dr-soft/mini_al) audio library, provided as a single file (header-only), and supporting multiple platforms and various audio backends.
raylib is internally relient on multiple single-file, header-only libraries to support loading and saving multiple file formats. All of those libraries are bundled with raylib, and are available in the `[src/external](https://github.com/raysan5/raylib/tree/master/src/external)` directory.
raylib relies internally on multiple single-file, header-only libraries that support loading and saving multiple file formats. All of those libraries are bundled with raylib, and are available in the [`src/external`](https://github.com/raysan5/raylib/tree/master/src/external) directory.
*On Android, `native_app_glue module` (provided by the Android NDK) and native Android libraries are used to manage the window and context, inputs and the activity life cycle.*
*On Android, the `native_app_glue module` (provided by the Android NDK) and native Android libraries are used to manage the window and context, inputs and the activity life cycle.*
*On Raspberry Pi, the `Videocore API` and `EGL` libraries are used for window and context management, and for reading raw inputs.*
@ -50,7 +50,7 @@ Building and Installation
Binary releases for Windows, Linux and macOS are available at [the Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers, across multiple OS distributions. For more info, check [the raylib Wiki](https://github.com/raysan5/raylib/wiki).
If you wish to build raylib yourself, [the raylib Wiki](https://github.com/raysan5/raylib/wiki) also contains detailed instructions on how to achieve that.
If you wish to build raylib yourself, [the raylib Wiki](https://github.com/raysan5/raylib/wiki) also contains detailed instructions on how to approach that.
raylib has been developed exclusively using two tools:
@ -71,9 +71,9 @@ Contact
* Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
* YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
If you are using raylib and enjoy it, please [let me know][raysan5].
If you use raylib and enjoy it, please [let me know][raysan5].
If you are able to contribute, then please, [helpme](http://www.raylib.com/helpme.html)!
If you are able to contribute, then please [helpme](http://www.raylib.com/helpme.html)!
License
-------