From adc21f20a33e100410bf0c4009c31fdeddb72447 Mon Sep 17 00:00:00 2001 From: rmn20 Date: Sat, 18 Dec 2021 23:10:48 +0300 Subject: [PATCH] use bool --- src/raylib.h | 2 +- src/rtextures.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index 659d6b8f5..b51b03711 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1276,7 +1276,7 @@ RLAPI Texture2D LoadTexture(const char *fileName); RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) with RGBA pixel format and depthbuffer -RLAPI RenderTexture2D LoadRenderTextureEx(int width, int height, int format, int useDepth); // Load texture for rendering (framebuffer) with custom pixel format and optional framebuffer +RLAPI RenderTexture2D LoadRenderTextureEx(int width, int height, int format, bool useDepth); // Load texture for rendering (framebuffer) with custom pixel format and optional framebuffer RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data diff --git a/src/rtextures.c b/src/rtextures.c index 504577845..631c5b6cb 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -2968,11 +2968,11 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) // NOTE: Render texture is loaded by default with RGBA color attachment and depth RenderBuffer RenderTexture2D LoadRenderTexture(int width, int height) { - return LoadRenderTextureEx(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + return LoadRenderTextureEx(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, true); } // Load texture for rendering (framebuffer) -RenderTexture2D LoadRenderTextureEx(int width, int height, int format, int useDepth) +RenderTexture2D LoadRenderTextureEx(int width, int height, int format, bool useDepth) { RenderTexture2D target = { 0 };