use raylib standard indentation...
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@ -1003,7 +1003,8 @@ static void AdjustFrameBufferSize(int fbWidth, int fbHeight)
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fbHeight = (int) ((float) fbHeight * scale);
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fbHeight = (int) ((float) fbHeight * scale);
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// Screen scaling matrix is required in case desired screen area is different from display area
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// Screen scaling matrix is required in case desired screen area is different from display area
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CORE.Window.screenScale = MatrixScale((float)fbWidth/(float)CORE.Window.screen.width, (float)fbHeight/(float)CORE.Window.screen.height, 1.0f);
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CORE.Window.screenScale = MatrixScale((float) fbWidth / (float) CORE.Window.screen.width,
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(float) fbHeight / (float) CORE.Window.screen.height, 1.0f);
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SetMouseScale(1.0f / scale, 1.0f / scale);
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SetMouseScale(1.0f / scale, 1.0f / scale);
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@ -1407,7 +1408,10 @@ static bool IsHighDPIAware()
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static float GetDevicePixelRatio()
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static float GetDevicePixelRatio()
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{
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{
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if(IsHighDPIAware())
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if(IsHighDPIAware())
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return (float) EM_ASM_DOUBLE({ console.log("dpr: " + devicePixelRatio); return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0; });
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return (float) EM_ASM_DOUBLE({
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console.log("dpr: " + devicePixelRatio);
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return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
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});
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else
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else
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return 1.0f;
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return 1.0f;
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}
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}
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