updated example versions

This commit is contained in:
CrackedPixel 2024-08-07 19:28:11 -05:00
parent 9c2ba3bfb7
commit ab25e1c8db
150 changed files with 152 additions and 148 deletions

View File

@ -2,7 +2,7 @@
*
* raylib [audio] example - Mixed audio processing
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [audio] example - Module playing (streaming)
*
* Example originally created with raylib 1.5, last time updated with raylib 3.5
* Example originally created with raylib 1.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [audio] example - Music playing (streaming)
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [audio] example - Raw audio streaming
*
* Example originally created with raylib 1.6, last time updated with raylib 4.2
* Example originally created with raylib 1.6, last time updated with raylib 5.5
*
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
*

View File

@ -2,7 +2,7 @@
*
* raylib [audio] example - Sound loading and playing
*
* Example originally created with raylib 1.1, last time updated with raylib 3.5
* Example originally created with raylib 1.1, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [audio] example - Playing sound multiple times
*
* Example originally created with raylib 4.6
* Example originally created with raylib 4.6, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [audio] example - Music stream processing effects
*
* Example originally created with raylib 4.2, last time updated with raylib 5.0
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - 2D Camera system
*
* Example originally created with raylib 1.5, last time updated with raylib 3.0
* Example originally created with raylib 1.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - 2d camera mouse zoom
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - 2D Camera platformer
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -5,7 +5,7 @@
* Addapted from the core_3d_camera_split_screen example:
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - 3d camera first person
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Initialize 3d camera free
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Initialize 3d camera mode
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - 3d cmaera split screen
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0
* Example originally created with raylib 3.7, last time updated with raylib 5.5
*
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Picking in 3d mode
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - automation events
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example based on 2d_camera_platformer example by arvyy (@arvyy)
*

View File

@ -4,7 +4,7 @@
*
* NOTE: This example illustrates a very simple screen manager based on a states machines
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
* Example originally created with raylib 4.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -12,7 +12,7 @@
*
* Enjoy using raylib. :)
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -6,7 +6,7 @@
* As you will notice, code structure is slightly diferent to the other examples...
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -17,7 +17,7 @@
* - SetTargetFPS()
* - GetFPS()
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
* Example originally created with raylib 4.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Custom logging
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -4,7 +4,7 @@
*
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*
* Example originally created with raylib 1.3, last time updated with raylib 4.2
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -8,7 +8,7 @@
* - PLAYSTATION(R)3 Controller
* Check raylib.h for buttons configuration
*
* Example originally created with raylib 1.1, last time updated with raylib 4.2
* Example originally created with raylib 1.1, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -5,7 +5,7 @@
* NOTE: This example requires a Gamepad connected to the system
* Check raylib.h for buttons configuration
*
* Example originally created with raylib 4.6, last time updated with raylib 4.6
* Example originally created with raylib 4.6, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Input Gestures Detection
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2
* Example originally created with raylib 1.4, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Input Gestures for Web
*
* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
* Example originally created with raylib 4.6-dev, last time updated with raylib 5.5
*
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Keyboard input
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Mouse input
*
* Example originally created with raylib 1.0, last time updated with raylib 4.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] examples - Mouse wheel input
*
* Example originally created with raylib 1.1, last time updated with raylib 1.3
* Example originally created with raylib 1.1, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Input multitouch
*
* Example originally created with raylib 2.1, last time updated with raylib 2.5
* Example originally created with raylib 2.1, last time updated with raylib 5.5
*
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -5,7 +5,7 @@
* NOTE: This example requires linking with pthreads library on MinGW,
* it can be accomplished passing -static parameter to compiler
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Generates a random sequence
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Generate random values
*
* Example originally created with raylib 1.1, last time updated with raylib 1.1
* Example originally created with raylib 1.1, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Scissor test
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Smooth Pixel-perfect camera
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0
* Example originally created with raylib 3.7, last time updated with raylib 5.5
*
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
* reviewed by Ramon Santamaria (@raysan5)

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Storage save/load values
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2
* Example originally created with raylib 1.4, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - window flags
*
* Example originally created with raylib 3.5, last time updated with raylib 3.5
* Example originally created with raylib 3.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - window scale letterbox (and virtual mouse)
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Window should close
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - World to screen
*
* Example originally created with raylib 1.3, last time updated with raylib 1.4
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -58,7 +58,7 @@
*
* raylib [core] example - Basic window
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Load 3d model with animations and play them
*
* Example originally created with raylib 2.5, last time updated with raylib 3.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Drawing billboards
*
* Example originally created with raylib 1.3, last time updated with raylib 3.5
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [core] example - Using bones as socket for calculating the positioning of something
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example contributed by iP (@ipzaur) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
*
* Example originally created with raylib 1.3, last time updated with raylib 3.5
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Cubicmap loading and drawing
*
* Example originally created with raylib 1.8, last time updated with raylib 3.5
* Example originally created with raylib 1.8, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Draw textured cube
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - first person maze
*
* Example originally created with raylib 2.5, last time updated with raylib 3.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
*
* Example originally created with raylib 1.0, last time updated with raylib 3.5
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Heightmap loading and drawing
*
* Example originally created with raylib 1.8, last time updated with raylib 3.5
* Example originally created with raylib 1.8, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -15,7 +15,7 @@
* - M3D > Binary file format. Model 3D format:
* https://bztsrc.gitlab.io/model3d
*
* Example originally created with raylib 2.0, last time updated with raylib 4.2
* Example originally created with raylib 2.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -9,7 +9,7 @@
* - Only supports translation/rotation/scale animation channel.path,
* weights not considered (i.e. morph targets)
*
* Example originally created with raylib 3.7, last time updated with raylib 4.2
* Example originally created with raylib 3.7, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Load models M3D
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Load models vox (MagicaVoxel)
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
* Example originally created with raylib 4.0, last time updated with raylib 5.5
*
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib example - procedural mesh generation
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
* Example originally created with raylib 1.8, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
*
* Example originally created with raylib 1.7, last time updated with raylib 4.0
* Example originally created with raylib 1.7, last time updated with raylib 5.5
*
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Show the difference between perspective and orthographic projection
*
* Example originally created with raylib 2.0, last time updated with raylib 3.7
* Example originally created with raylib 2.0, last time updated with raylib 5.5
*
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -4,7 +4,7 @@
*
* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Skybox loading and drawing
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
* Example originally created with raylib 1.8, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Waving cubes
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Plane rotations (yaw, pitch, roll)
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
* Example originally created with raylib 1.8, last time updated with raylib 5.5
*
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [easings] example - Easings Testbed
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [others] example - Embedded files loading (Wave and Image)
*
* Example originally created with raylib 3.0, last time updated with raylib 2.5
* Example originally created with raylib 3.0, last time updated with raylib 5.5
*
* Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - OpenGL point particle system
*
* Example originally created with raylib 3.8, last time updated with raylib 2.5
* Example originally created with raylib 3.8, last time updated with raylib 5.5
*
* Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shapes] example - Vector Angle
*
* Example originally created with raylib 1.0, last time updated with raylib 4.6
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
* shaders used in this example are #version 430 (OpenGL 4.3)
*
* Example originally created with raylib 4.0, last time updated with raylib 2.5
* Example originally created with raylib 4.0, last time updated with raylib 5.5
*
* Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -7,7 +7,7 @@
*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 3.0, last time updated with raylib 4.2
* Example originally created with raylib 3.0, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Basic PBR
*
* Example originally created with raylib 5.0, last time updated with raylib 5.1-dev
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -4,7 +4,7 @@
*
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example contributed by Justin Andreas Lacoste (@27justin) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -14,7 +14,7 @@
*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -7,7 +7,7 @@
*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
*
* Example originally created with raylib 3.0, last time updated with raylib 3.5
* Example originally created with raylib 3.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Hybrid Rendering
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -7,7 +7,7 @@
*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Josh Colclough (@joshcol9232) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -7,6 +7,8 @@
*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example last time updated with raylib 5.5
*
* Example contributed by Jussi Viitala (@nullstare) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Mesh instancing
*
* Example originally created with raylib 3.7, last time updated with raylib 4.2
* Example originally created with raylib 3.7, last time updated with raylib 5.5
*
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
*

View File

@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.3, last time updated with raylib 3.7
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 3.5, last time updated with raylib 3.5
* Example originally created with raylib 3.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
*
* Example originally created with raylib 2.0, last time updated with raylib 4.2
* Example originally created with raylib 2.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Shadowmap
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example contributed by @TheManTheMythTheGameDev and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.7, last time updated with raylib 3.7
* Example originally created with raylib 1.7, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Simple shader mask
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Simple shader mask
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -4,7 +4,7 @@
*
* NOTE: This example illustrates how to draw into a blank texture using a shader
*
* Example originally created with raylib 2.0, last time updated with raylib 3.7
* Example originally created with raylib 2.0, last time updated with raylib 5.5
*
* Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
* Example originally created with raylib 4.0, last time updated with raylib 5.5
*
* Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -4,6 +4,8 @@
*
* Example demonstrates how to tile a texture on a 3D model using raylib.
*
* Example last time updated with raylib 5.5
*
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

View File

@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Vertex displacement
*
* Example originally created with raylib 5.0, last time updated with raylib 4.5
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example contributed by <Alex ZH> (@ZzzhHe) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shaders] example - Depth buffer writing
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
* Example originally created with raylib 1.0, last time updated with raylib 4.2
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [shapes] example - bouncing ball
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [shapes] example - collision area
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [shapes] example - Colors palette
*
* Example originally created with raylib 1.0, last time updated with raylib 2.5
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

View File

@ -2,7 +2,7 @@
*
* raylib [shapes] example - draw circle sector (with gui options)
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*

View File

@ -2,7 +2,7 @@
*
* raylib [shapes] example - draw rectangle rounded (with gui options)
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*

Some files were not shown because too many files have changed in this diff Show More