updated example versions

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* *
* raylib [audio] example - Mixed audio processing * raylib [audio] example - Mixed audio processing
* *
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 5.5
* *
* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [audio] example - Module playing (streaming) * raylib [audio] example - Module playing (streaming)
* *
* Example originally created with raylib 1.5, last time updated with raylib 3.5 * Example originally created with raylib 1.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [audio] example - Music playing (streaming) * raylib [audio] example - Music playing (streaming)
* *
* Example originally created with raylib 1.3, last time updated with raylib 4.0 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [audio] example - Raw audio streaming * raylib [audio] example - Raw audio streaming
* *
* Example originally created with raylib 1.6, last time updated with raylib 4.2 * Example originally created with raylib 1.6, last time updated with raylib 5.5
* *
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox) * Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
* *

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* *
* raylib [audio] example - Sound loading and playing * raylib [audio] example - Sound loading and playing
* *
* Example originally created with raylib 1.1, last time updated with raylib 3.5 * Example originally created with raylib 1.1, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [audio] example - Playing sound multiple times * raylib [audio] example - Playing sound multiple times
* *
* Example originally created with raylib 4.6 * Example originally created with raylib 4.6, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [audio] example - Music stream processing effects * raylib [audio] example - Music stream processing effects
* *
* Example originally created with raylib 4.2, last time updated with raylib 5.0 * Example originally created with raylib 4.2, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - 2D Camera system * raylib [core] example - 2D Camera system
* *
* Example originally created with raylib 1.5, last time updated with raylib 3.0 * Example originally created with raylib 1.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - 2d camera mouse zoom * raylib [core] example - 2d camera mouse zoom
* *
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - 2D Camera platformer * raylib [core] example - 2D Camera platformer
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
* *

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* Addapted from the core_3d_camera_split_screen example: * Addapted from the core_3d_camera_split_screen example:
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c * https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
* *
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 5.5
* *
* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [core] example - 3d camera first person * raylib [core] example - 3d camera first person
* *
* Example originally created with raylib 1.3, last time updated with raylib 1.3 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Initialize 3d camera free * raylib [core] example - Initialize 3d camera free
* *
* Example originally created with raylib 1.3, last time updated with raylib 1.3 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Initialize 3d camera mode * raylib [core] example - Initialize 3d camera mode
* *
* Example originally created with raylib 1.0, last time updated with raylib 1.0 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - 3d cmaera split screen * raylib [core] example - 3d cmaera split screen
* *
* Example originally created with raylib 3.7, last time updated with raylib 4.0 * Example originally created with raylib 3.7, last time updated with raylib 5.5
* *
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [core] example - Picking in 3d mode * raylib [core] example - Picking in 3d mode
* *
* Example originally created with raylib 1.3, last time updated with raylib 4.0 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - automation events * raylib [core] example - automation events
* *
* Example originally created with raylib 5.0, last time updated with raylib 5.0 * Example originally created with raylib 5.0, last time updated with raylib 5.5
* *
* Example based on 2d_camera_platformer example by arvyy (@arvyy) * Example based on 2d_camera_platformer example by arvyy (@arvyy)
* *

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* *
* NOTE: This example illustrates a very simple screen manager based on a states machines * NOTE: This example illustrates a very simple screen manager based on a states machines
* *
* Example originally created with raylib 4.0, last time updated with raylib 4.0 * Example originally created with raylib 4.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* Enjoy using raylib. :) * Enjoy using raylib. :)
* *
* Example originally created with raylib 1.0, last time updated with raylib 1.0 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* As you will notice, code structure is slightly diferent to the other examples... * As you will notice, code structure is slightly diferent to the other examples...
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
* *
* Example originally created with raylib 1.3, last time updated with raylib 1.3 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* - SetTargetFPS() * - SetTargetFPS()
* - GetFPS() * - GetFPS()
* *
* Example originally created with raylib 4.0, last time updated with raylib 4.0 * Example originally created with raylib 4.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Custom logging * raylib [core] example - Custom logging
* *
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
* *
* Example originally created with raylib 1.3, last time updated with raylib 4.2 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* - PLAYSTATION(R)3 Controller * - PLAYSTATION(R)3 Controller
* Check raylib.h for buttons configuration * Check raylib.h for buttons configuration
* *
* Example originally created with raylib 1.1, last time updated with raylib 4.2 * Example originally created with raylib 1.1, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* NOTE: This example requires a Gamepad connected to the system * NOTE: This example requires a Gamepad connected to the system
* Check raylib.h for buttons configuration * Check raylib.h for buttons configuration
* *
* Example originally created with raylib 4.6, last time updated with raylib 4.6 * Example originally created with raylib 4.6, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Input Gestures Detection * raylib [core] example - Input Gestures Detection
* *
* Example originally created with raylib 1.4, last time updated with raylib 4.2 * Example originally created with raylib 1.4, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Input Gestures for Web * raylib [core] example - Input Gestures for Web
* *
* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev * Example originally created with raylib 4.6-dev, last time updated with raylib 5.5
* *
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [core] example - Keyboard input * raylib [core] example - Keyboard input
* *
* Example originally created with raylib 1.0, last time updated with raylib 1.0 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Mouse input * raylib [core] example - Mouse input
* *
* Example originally created with raylib 1.0, last time updated with raylib 4.0 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] examples - Mouse wheel input * raylib [core] examples - Mouse wheel input
* *
* Example originally created with raylib 1.1, last time updated with raylib 1.3 * Example originally created with raylib 1.1, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Input multitouch * raylib [core] example - Input multitouch
* *
* Example originally created with raylib 2.1, last time updated with raylib 2.5 * Example originally created with raylib 2.1, last time updated with raylib 5.5
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
* *

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* NOTE: This example requires linking with pthreads library on MinGW, * NOTE: This example requires linking with pthreads library on MinGW,
* it can be accomplished passing -static parameter to compiler * it can be accomplished passing -static parameter to compiler
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* *

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* *
* raylib [core] example - Generates a random sequence * raylib [core] example - Generates a random sequence
* *
* Example originally created with raylib 5.0, last time updated with raylib 5.0 * Example originally created with raylib 5.0, last time updated with raylib 5.5
* *
* Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [core] example - Generate random values * raylib [core] example - Generate random values
* *
* Example originally created with raylib 1.1, last time updated with raylib 1.1 * Example originally created with raylib 1.1, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Scissor test * raylib [core] example - Scissor test
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [core] example - Smooth Pixel-perfect camera * raylib [core] example - Smooth Pixel-perfect camera
* *
* Example originally created with raylib 3.7, last time updated with raylib 4.0 * Example originally created with raylib 3.7, last time updated with raylib 5.5
* *
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and * Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
* reviewed by Ramon Santamaria (@raysan5) * reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [core] example - Storage save/load values * raylib [core] example - Storage save/load values
* *
* Example originally created with raylib 1.4, last time updated with raylib 4.2 * Example originally created with raylib 1.4, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
* *
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - window flags * raylib [core] example - window flags
* *
* Example originally created with raylib 3.5, last time updated with raylib 3.5 * Example originally created with raylib 3.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - window scale letterbox (and virtual mouse) * raylib [core] example - window scale letterbox (and virtual mouse)
* *
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [core] example - Window should close * raylib [core] example - Window should close
* *
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - World to screen * raylib [core] example - World to screen
* *
* Example originally created with raylib 1.3, last time updated with raylib 1.4 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Basic window * raylib [core] example - Basic window
* *
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 5.5
* *
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [models] example - Load 3d model with animations and play them * raylib [models] example - Load 3d model with animations and play them
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [models] example - Drawing billboards * raylib [models] example - Drawing billboards
* *
* Example originally created with raylib 1.3, last time updated with raylib 3.5 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [core] example - Using bones as socket for calculating the positioning of something * raylib [core] example - Using bones as socket for calculating the positioning of something
* *
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 5.5
* *
* Example contributed by iP (@ipzaur) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by iP (@ipzaur) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
* *
* Example originally created with raylib 1.3, last time updated with raylib 3.5 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [models] example - Cubicmap loading and drawing * raylib [models] example - Cubicmap loading and drawing
* *
* Example originally created with raylib 1.8, last time updated with raylib 3.5 * Example originally created with raylib 1.8, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [models] example - Draw textured cube * raylib [models] example - Draw textured cube
* *
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [models] example - first person maze * raylib [models] example - first person maze
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
* *
* Example originally created with raylib 1.0, last time updated with raylib 3.5 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -2,7 +2,7 @@
* *
* raylib [models] example - Heightmap loading and drawing * raylib [models] example - Heightmap loading and drawing
* *
* Example originally created with raylib 1.8, last time updated with raylib 3.5 * Example originally created with raylib 1.8, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* - M3D > Binary file format. Model 3D format: * - M3D > Binary file format. Model 3D format:
* https://bztsrc.gitlab.io/model3d * https://bztsrc.gitlab.io/model3d
* *
* Example originally created with raylib 2.0, last time updated with raylib 4.2 * Example originally created with raylib 2.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -9,7 +9,7 @@
* - Only supports translation/rotation/scale animation channel.path, * - Only supports translation/rotation/scale animation channel.path,
* weights not considered (i.e. morph targets) * weights not considered (i.e. morph targets)
* *
* Example originally created with raylib 3.7, last time updated with raylib 4.2 * Example originally created with raylib 3.7, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -2,7 +2,7 @@
* *
* raylib [models] example - Load models M3D * raylib [models] example - Load models M3D
* *
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 5.5
* *
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -2,7 +2,7 @@
* *
* raylib [models] example - Load models vox (MagicaVoxel) * raylib [models] example - Load models vox (MagicaVoxel)
* *
* Example originally created with raylib 4.0, last time updated with raylib 4.0 * Example originally created with raylib 4.0, last time updated with raylib 5.5
* *
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -2,7 +2,7 @@
* *
* raylib example - procedural mesh generation * raylib example - procedural mesh generation
* *
* Example originally created with raylib 1.8, last time updated with raylib 4.0 * Example originally created with raylib 1.8, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -2,7 +2,7 @@
* *
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh * raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
* *
* Example originally created with raylib 1.7, last time updated with raylib 4.0 * Example originally created with raylib 1.7, last time updated with raylib 5.5
* *
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -2,7 +2,7 @@
* *
* raylib [models] example - Show the difference between perspective and orthographic projection * raylib [models] example - Show the difference between perspective and orthographic projection
* *
* Example originally created with raylib 2.0, last time updated with raylib 3.7 * Example originally created with raylib 2.0, last time updated with raylib 5.5
* *
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -4,7 +4,7 @@
* *
* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding) * NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
* *
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -2,7 +2,7 @@
* *
* raylib [models] example - Skybox loading and drawing * raylib [models] example - Skybox loading and drawing
* *
* Example originally created with raylib 1.8, last time updated with raylib 4.0 * Example originally created with raylib 1.8, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [models] example - Waving cubes * raylib [models] example - Waving cubes
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [models] example - Plane rotations (yaw, pitch, roll) * raylib [models] example - Plane rotations (yaw, pitch, roll)
* *
* Example originally created with raylib 1.8, last time updated with raylib 4.0 * Example originally created with raylib 1.8, last time updated with raylib 5.5
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -2,7 +2,7 @@
* *
* raylib [easings] example - Easings Testbed * raylib [easings] example - Easings Testbed
* *
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -2,7 +2,7 @@
* *
* raylib [others] example - Embedded files loading (Wave and Image) * raylib [others] example - Embedded files loading (Wave and Image)
* *
* Example originally created with raylib 3.0, last time updated with raylib 2.5 * Example originally created with raylib 3.0, last time updated with raylib 5.5
* *
* Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -2,7 +2,7 @@
* *
* raylib [shaders] example - OpenGL point particle system * raylib [shaders] example - OpenGL point particle system
* *
* Example originally created with raylib 3.8, last time updated with raylib 2.5 * Example originally created with raylib 3.8, last time updated with raylib 5.5
* *
* Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [shapes] example - Vector Angle * raylib [shapes] example - Vector Angle
* *
* Example originally created with raylib 1.0, last time updated with raylib 4.6 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support, * NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
* shaders used in this example are #version 430 (OpenGL 4.3) * shaders used in this example are #version 430 (OpenGL 4.3)
* *
* Example originally created with raylib 4.0, last time updated with raylib 2.5 * Example originally created with raylib 4.0, last time updated with raylib 5.5
* *
* Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -7,7 +7,7 @@
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* Example originally created with raylib 3.0, last time updated with raylib 4.2 * Example originally created with raylib 3.0, last time updated with raylib 5.5
* *
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [shaders] example - Basic PBR * raylib [shaders] example - Basic PBR
* *
* Example originally created with raylib 5.0, last time updated with raylib 5.1-dev * Example originally created with raylib 5.0, last time updated with raylib 5.5
* *
* Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* Example originally created with raylib 1.3, last time updated with raylib 4.0 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -4,7 +4,7 @@
* *
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0 * NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
* *
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 5.5
* *
* Example contributed by Justin Andreas Lacoste (@27justin) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Justin Andreas Lacoste (@27justin) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -14,7 +14,7 @@
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5) * Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -7,7 +7,7 @@
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
* *
* Example originally created with raylib 3.0, last time updated with raylib 3.5 * Example originally created with raylib 3.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [shaders] example - Hybrid Rendering * raylib [shaders] example - Hybrid Rendering
* *
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 5.5
* *
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Josh Colclough (@joshcol9232) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Josh Colclough (@joshcol9232) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -7,6 +7,8 @@
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* Example last time updated with raylib 5.5
*
* Example contributed by Jussi Viitala (@nullstare) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Jussi Viitala (@nullstare) and reviewed by Ramon Santamaria (@raysan5)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [shaders] example - Mesh instancing * raylib [shaders] example - Mesh instancing
* *
* Example originally created with raylib 3.7, last time updated with raylib 4.2 * Example originally created with raylib 3.7, last time updated with raylib 5.5
* *
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5) * Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
* *

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* Example originally created with raylib 1.3, last time updated with raylib 3.7 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* Example originally created with raylib 3.5, last time updated with raylib 3.5 * Example originally created with raylib 3.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* Example originally created with raylib 1.3, last time updated with raylib 4.0 * Example originally created with raylib 1.3, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
* *
* Example originally created with raylib 2.0, last time updated with raylib 4.2 * Example originally created with raylib 2.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -2,7 +2,7 @@
* *
* raylib [shaders] example - Shadowmap * raylib [shaders] example - Shadowmap
* *
* Example originally created with raylib 5.0, last time updated with raylib 5.0 * Example originally created with raylib 5.0, last time updated with raylib 5.5
* *
* Example contributed by @TheManTheMythTheGameDev and reviewed by Ramon Santamaria (@raysan5) * Example contributed by @TheManTheMythTheGameDev and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* Example originally created with raylib 1.7, last time updated with raylib 3.7 * Example originally created with raylib 1.7, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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@ -2,7 +2,7 @@
* *
* raylib [shaders] example - Simple shader mask * raylib [shaders] example - Simple shader mask
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -2,7 +2,7 @@
* *
* raylib [shaders] example - Simple shader mask * raylib [shaders] example - Simple shader mask
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -4,7 +4,7 @@
* *
* NOTE: This example illustrates how to draw into a blank texture using a shader * NOTE: This example illustrates how to draw into a blank texture using a shader
* *
* Example originally created with raylib 2.0, last time updated with raylib 3.7 * Example originally created with raylib 2.0, last time updated with raylib 5.5
* *
* Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *
* Example originally created with raylib 4.0, last time updated with raylib 4.0 * Example originally created with raylib 4.0, last time updated with raylib 5.5
* *
* Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
* *

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@ -4,6 +4,8 @@
* *
* Example demonstrates how to tile a texture on a 3D model using raylib. * Example demonstrates how to tile a texture on a 3D model using raylib.
* *
* Example last time updated with raylib 5.5
*
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
* *

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* raylib [shaders] example - Vertex displacement * raylib [shaders] example - Vertex displacement
* *
* Example originally created with raylib 5.0, last time updated with raylib 4.5 * Example originally created with raylib 5.0, last time updated with raylib 5.5
* *
* Example contributed by <Alex ZH> (@ZzzhHe) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by <Alex ZH> (@ZzzhHe) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [shaders] example - Depth buffer writing * raylib [shaders] example - Depth buffer writing
* *
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 5.5
* *
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
* *
* Example originally created with raylib 1.0, last time updated with raylib 4.2 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [shapes] example - bouncing ball * raylib [shapes] example - bouncing ball
* *
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [shapes] example - collision area * raylib [shapes] example - collision area
* *
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [shapes] example - Colors palette * raylib [shapes] example - Colors palette
* *
* Example originally created with raylib 1.0, last time updated with raylib 2.5 * Example originally created with raylib 1.0, last time updated with raylib 5.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

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* *
* raylib [shapes] example - draw circle sector (with gui options) * raylib [shapes] example - draw circle sector (with gui options)
* *
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *

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* *
* raylib [shapes] example - draw rectangle rounded (with gui options) * raylib [shapes] example - draw rectangle rounded (with gui options)
* *
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 5.5
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *

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