updated example versions
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* raylib [audio] example - Mixed audio processing
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example originally created with raylib 4.2, last time updated with raylib 5.5
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*
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* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [audio] example - Module playing (streaming)
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*
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* Example originally created with raylib 1.5, last time updated with raylib 3.5
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* Example originally created with raylib 1.5, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [audio] example - Music playing (streaming)
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [audio] example - Raw audio streaming
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*
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* Example originally created with raylib 1.6, last time updated with raylib 4.2
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* Example originally created with raylib 1.6, last time updated with raylib 5.5
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*
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* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
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*
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*
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* raylib [audio] example - Sound loading and playing
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*
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* Example originally created with raylib 1.1, last time updated with raylib 3.5
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* Example originally created with raylib 1.1, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [audio] example - Playing sound multiple times
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*
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* Example originally created with raylib 4.6
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* Example originally created with raylib 4.6, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [audio] example - Music stream processing effects
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*
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* Example originally created with raylib 4.2, last time updated with raylib 5.0
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* Example originally created with raylib 4.2, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - 2D Camera system
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*
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* Example originally created with raylib 1.5, last time updated with raylib 3.0
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* Example originally created with raylib 1.5, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - 2d camera mouse zoom
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example originally created with raylib 4.2, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - 2D Camera platformer
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Addapted from the core_3d_camera_split_screen example:
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* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
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*
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* Example originally created with raylib 4.5, last time updated with raylib 4.5
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* Example originally created with raylib 4.5, last time updated with raylib 5.5
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*
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* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - 3d camera first person
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*
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Initialize 3d camera free
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*
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Initialize 3d camera mode
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*
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - 3d cmaera split screen
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*
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* Example originally created with raylib 3.7, last time updated with raylib 4.0
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* Example originally created with raylib 3.7, last time updated with raylib 5.5
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*
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* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - Picking in 3d mode
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - automation events
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*
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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* Example originally created with raylib 5.0, last time updated with raylib 5.5
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*
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* Example based on 2d_camera_platformer example by arvyy (@arvyy)
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*
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*
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* NOTE: This example illustrates a very simple screen manager based on a states machines
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*
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
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* Example originally created with raylib 4.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Enjoy using raylib. :)
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*
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* As you will notice, code structure is slightly diferent to the other examples...
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* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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*
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* - SetTargetFPS()
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* - GetFPS()
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*
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
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* Example originally created with raylib 4.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Custom logging
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* - PLAYSTATION(R)3 Controller
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* Check raylib.h for buttons configuration
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*
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* Example originally created with raylib 1.1, last time updated with raylib 4.2
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* Example originally created with raylib 1.1, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* NOTE: This example requires a Gamepad connected to the system
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* Check raylib.h for buttons configuration
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*
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* Example originally created with raylib 4.6, last time updated with raylib 4.6
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* Example originally created with raylib 4.6, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Input Gestures Detection
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*
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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* Example originally created with raylib 1.4, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Input Gestures for Web
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*
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* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
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* Example originally created with raylib 4.6-dev, last time updated with raylib 5.5
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*
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* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - Keyboard input
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*
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Mouse input
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*
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* Example originally created with raylib 1.0, last time updated with raylib 4.0
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] examples - Mouse wheel input
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*
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* Example originally created with raylib 1.1, last time updated with raylib 1.3
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* Example originally created with raylib 1.1, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* raylib [core] example - Input multitouch
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*
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* Example originally created with raylib 2.1, last time updated with raylib 2.5
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* Example originally created with raylib 2.1, last time updated with raylib 5.5
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*
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* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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*
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* NOTE: This example requires linking with pthreads library on MinGW,
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* it can be accomplished passing -static parameter to compiler
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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*
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* raylib [core] example - Generates a random sequence
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*
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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* Example originally created with raylib 5.0, last time updated with raylib 5.5
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*
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* Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - Generate random values
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*
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* Example originally created with raylib 1.1, last time updated with raylib 1.1
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* Example originally created with raylib 1.1, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Scissor test
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - Smooth Pixel-perfect camera
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*
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* Example originally created with raylib 3.7, last time updated with raylib 4.0
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* Example originally created with raylib 3.7, last time updated with raylib 5.5
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*
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* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
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* reviewed by Ramon Santamaria (@raysan5)
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*
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* raylib [core] example - Storage save/load values
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*
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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* Example originally created with raylib 1.4, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
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*
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* Example originally created with raylib 2.5, last time updated with raylib 4.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - window flags
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*
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* Example originally created with raylib 3.5, last time updated with raylib 3.5
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* Example originally created with raylib 3.5, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - window scale letterbox (and virtual mouse)
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*
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* Example originally created with raylib 2.5, last time updated with raylib 4.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - Window should close
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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||||
* Example originally created with raylib 4.2, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [core] example - World to screen
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 1.4
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@
|
|||
*
|
||||
* raylib [core] example - Basic window
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Load 3d model with animations and play them
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Drawing billboards
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [core] example - Using bones as socket for calculating the positioning of something
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by iP (@ipzaur) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Cubicmap loading and drawing
|
||||
*
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Draw textured cube
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - first person maze
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
|
||||
*
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Heightmap loading and drawing
|
||||
*
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
* - M3D > Binary file format. Model 3D format:
|
||||
* https://bztsrc.gitlab.io/model3d
|
||||
*
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* - Only supports translation/rotation/scale animation channel.path,
|
||||
* weights not considered (i.e. morph targets)
|
||||
*
|
||||
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 3.7, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Load models M3D
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Load models vox (MagicaVoxel)
|
||||
*
|
||||
* Example originally created with raylib 4.0, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 4.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib example - procedural mesh generation
|
||||
*
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
|
||||
*
|
||||
* Example originally created with raylib 1.7, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.7, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Show the difference between perspective and orthographic projection
|
||||
*
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
*
|
||||
* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Skybox loading and drawing
|
||||
*
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Waving cubes
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [models] example - Plane rotations (yaw, pitch, roll)
|
||||
*
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [easings] example - Easings Testbed
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [others] example - Embedded files loading (Wave and Image)
|
||||
*
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - OpenGL point particle system
|
||||
*
|
||||
* Example originally created with raylib 3.8, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 3.8, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shapes] example - Vector Angle
|
||||
*
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 4.6
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
|
||||
* shaders used in this example are #version 430 (OpenGL 4.3)
|
||||
*
|
||||
* Example originally created with raylib 4.0, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 4.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
||||
*
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Basic PBR
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.1-dev
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Justin Andreas Lacoste (@27justin) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
||||
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
||||
*
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Hybrid Rendering
|
||||
*
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Josh Colclough (@joshcol9232) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@
|
|||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
||||
*
|
||||
* Example last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Jussi Viitala (@nullstare) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Mesh instancing
|
||||
*
|
||||
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 3.7, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
||||
* Example originally created with raylib 3.5, last time updated with raylib 3.5
|
||||
* Example originally created with raylib 3.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
||||
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
||||
*
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Shadowmap
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.0
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by @TheManTheMythTheGameDev and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
||||
* Example originally created with raylib 1.7, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 1.7, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
*
|
||||
* NOTE: This example illustrates how to draw into a blank texture using a shader
|
||||
*
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
* Example originally created with raylib 4.0, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 4.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -4,6 +4,8 @@
|
|||
*
|
||||
* Example demonstrates how to tile a texture on a 3D model using raylib.
|
||||
*
|
||||
* Example last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Vertex displacement
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 4.5
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by <Alex ZH> (@ZzzhHe) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shaders] example - Depth buffer writing
|
||||
*
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
|
||||
*
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 4.2
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shapes] example - bouncing ball
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shapes] example - collision area
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shapes] example - Colors palette
|
||||
*
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shapes] example - draw circle sector (with gui options)
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* raylib [shapes] example - draw rectangle rounded (with gui options)
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user