[raylib] fix ShaderUniformDataType to match rlgl
This commit is contained in:
parent
602583bcdb
commit
a9c746f63f
|
|
@ -817,6 +817,10 @@ typedef enum {
|
|||
SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
|
||||
SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
|
||||
SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
|
||||
SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int
|
||||
SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int)
|
||||
SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int)
|
||||
SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int)
|
||||
SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
|
||||
} ShaderUniformDataType;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user