From a8b687da3c364802f7b69f2f6c3fce4785359200 Mon Sep 17 00:00:00 2001 From: smalltimewizard <83366732+smalltimewizard@users.noreply.github.com> Date: Mon, 24 Jun 2024 23:34:13 -0400 Subject: [PATCH] Formatting correction to previous commit --- src/rmodels.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/src/rmodels.c b/src/rmodels.c index 85cf8f7e4..7d1fdf6f5 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -433,24 +433,24 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color rlColor4ub(color.r, color.g, color.b, color.a); float *cosring; - float *sinring; - float *cosslice; - float *sinslice; - cosring = (float *)RL_CALLOC(rings + 2, sizeof(float)); - sinring = (float *)RL_CALLOC(rings + 2, sizeof(float)); - cosslice = (float *)RL_CALLOC(slices, sizeof(float)); - sinslice = (float *)RL_CALLOC(slices, sizeof(float)); - for (int i = 0; i < (rings + 2); i++) + float *sinring; + float *cosslice; + float *sinslice; + cosring = (float *)RL_CALLOC(rings + 2, sizeof(float)); + sinring = (float *)RL_CALLOC(rings + 2, sizeof(float)); + cosslice = (float *)RL_CALLOC(slices, sizeof(float)); + sinslice = (float *)RL_CALLOC(slices, sizeof(float)); + for (int i = 0; i < (rings + 2); i++) { - cosring[i] = cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)); // Precalculate position on unit circle required for each ring - sinring[i] = sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)); - } - for (int j = 0; j < slices; j++) - { - cosslice[j] = cosf(DEG2RAD*(360.0f*j/slices)); // Precalculate position on unit circle required for each slice - sinslice[j] = sinf(DEG2RAD*(360.0f*j/slices)); - } - + cosring[i] = cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)); // Precalculate position on unit circle required for each ring + sinring[i] = sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)); + } + for (int j = 0; j < slices; j++) + { + cosslice[j] = cosf(DEG2RAD*(360.0f*j/slices)); // Precalculate position on unit circle required for each slice + sinslice[j] = sinf(DEG2RAD*(360.0f*j/slices)); + } + for (int i = 0; i < (rings + 2); i++) { for (int j = 0; j < slices; j++) @@ -458,7 +458,7 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color rlVertex3f(cosring[i]*sinslice[j], sinring[i], cosring[i]*cosslice[j]); rlVertex3f(cosring[i+1]*sinslice[j+1], sinring[i+1], cosring[i+1]*cosslice[j+1]); rlVertex3f(cosring[i+1]*sinslice[j], sinring[i+1], cosring[i+1]*cosslice[j]); - + rlVertex3f(cosring[i]*sinslice[j], sinring[i], cosring[i]*cosslice[j]); rlVertex3f(cosring[i]*sinslice[j+1], sinring[i], cosring[i]*cosslice[j+1]); rlVertex3f(cosring[i+1]*sinslice[j+1], sinring[i+1], cosring[i+1]*cosslice[j+1]);