Revert to original if statement

This commit is contained in:
Josh Colclough 2023-10-27 18:05:38 +01:00
parent b888afbf5f
commit a828267712

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@ -90,16 +90,21 @@ int main(void)
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Press [1 - 6] to reset c to a point of interest // Press [1 - 6] to reset c to a point of interest
for (KeyboardKey k = KEY_ONE; k <= KEY_SIX; ++k) if (IsKeyPressed(KEY_ONE) ||
IsKeyPressed(KEY_TWO) ||
IsKeyPressed(KEY_THREE) ||
IsKeyPressed(KEY_FOUR) ||
IsKeyPressed(KEY_FIVE) ||
IsKeyPressed(KEY_SIX))
{ {
if (IsKeyPressed(k)) if (IsKeyPressed(KEY_ONE)) c[0] = pointsOfInterest[0][0], c[1] = pointsOfInterest[0][1];
{ else if (IsKeyPressed(KEY_TWO)) c[0] = pointsOfInterest[1][0], c[1] = pointsOfInterest[1][1];
// If this key is pressed, set the point of interest of the corresponding key. else if (IsKeyPressed(KEY_THREE)) c[0] = pointsOfInterest[2][0], c[1] = pointsOfInterest[2][1];
c[0] = pointsOfInterest[k - KEY_ONE][0]; else if (IsKeyPressed(KEY_FOUR)) c[0] = pointsOfInterest[3][0], c[1] = pointsOfInterest[3][1];
c[1] = pointsOfInterest[k - KEY_ONE][1]; else if (IsKeyPressed(KEY_FIVE)) c[0] = pointsOfInterest[4][0], c[1] = pointsOfInterest[4][1];
SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2); else if (IsKeyPressed(KEY_SIX)) c[0] = pointsOfInterest[5][0], c[1] = pointsOfInterest[5][1];
break;
} SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
} }
// If "R" is pressed, reset zoom and offset. // If "R" is pressed, reset zoom and offset.