Improved touch input handling and multitouch support in drm platform
This commit is contained in:
parent
11c248aa82
commit
a54bb22846
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@ -135,8 +135,12 @@ typedef struct {
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
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bool cursorRelative; // Relative cursor mode
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int mouseFd; // File descriptor for the evdev mouse/touch/gestures
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bool mouseIsTouch; // Check if the current mouse device is actually a touchscreen
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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bool touchActive[MAX_TOUCH_POINTS]; // Track which touch points are currently active
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Vector2 touchPosition[MAX_TOUCH_POINTS]; // Track touch positions for each slot
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int touchId[MAX_TOUCH_POINTS]; // Track touch IDs for each slot
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// Gamepad data
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int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
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@ -220,7 +224,7 @@ static const short linuxToRaylibMap[KEYMAP_SIZE] = {
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248, 0, 0, 0, 0, 0, 0, 0,
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// Gamepads are mapped according to:
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// REF: https://www.kernel.org/doc/html/next/input/gamepad.html
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// https://www.kernel.org/doc/html/next/input/gamepad.html
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// Those mappings are standardized, but that doesn't mean people follow
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// the standards, so this is more of an approximation
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[BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP,
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@ -265,8 +269,6 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr
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static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
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static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
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static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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@ -639,7 +641,7 @@ static uint32_t GetOrCreateFbForBo(struct gbm_bo *bo)
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}
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// Renders a blank frame to allocate initial buffers
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// TODO: WARNING: Platform backend should not include OpenGL code
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// TODO: WARNING: Platform layers do not include OpenGL code!
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void RenderBlankFrame()
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{
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glClearColor(0, 0, 0, 1);
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@ -826,6 +828,15 @@ void SwapScreenBuffer(void)
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return;
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}
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// Get the software rendered color buffer
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int bufferWidth = 0, bufferHeight = 0;
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void *colorBuffer = swGetColorBuffer(&bufferWidth, &bufferHeight);
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if (!colorBuffer)
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{
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TRACELOG(LOG_ERROR, "DISPLAY: Failed to get software color buffer");
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return;
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}
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// Retrieving the dimensions of the display mode used
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drmModeModeInfo *mode = &platform.connector->modes[platform.modeIndex];
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uint32_t width = mode->hdisplay;
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@ -893,8 +904,16 @@ void SwapScreenBuffer(void)
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}
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// Copy the software rendered buffer to the dumb buffer with scaling if needed
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// NOTE: RLSW will make a simple copy if the dimensions match
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swBlitFramebuffer(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
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if (bufferWidth == width && bufferHeight == height)
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{
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// Direct copy if sizes match
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swCopyFramebuffer(0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
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}
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else
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{
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// Scale the software buffer to match the display mode
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swBlitFramebuffer(0, 0, width, height, 0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
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}
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// Unmap the buffer
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munmap(dumbBuffer, creq.size);
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@ -1015,7 +1034,7 @@ double GetTime(void)
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// NOTE: This function is only safe to use if you control the URL given
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// A user could craft a malicious string performing another action
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// Only call this function yourself not with user input or make sure to check the string yourself
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// REF: https://github.com/raysan5/raylib/issues/686
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// Ref: https://github.com/raysan5/raylib/issues/686
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void OpenURL(const char *url)
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{
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TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
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@ -1115,9 +1134,6 @@ void PollInputEvents(void)
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// Register previous touch states
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
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// Reset touch positions to invalid state
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ -1, -1 };
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// Map touch position to mouse position for convenience
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// NOTE: For DRM touchscreen devices, this mapping is disabled to avoid false touch detection
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// CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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@ -1149,7 +1165,8 @@ int InitPlatform(void)
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// Initialize graphic device: display/window and graphic context
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//----------------------------------------------------------------------------
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
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platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
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@ -1298,7 +1315,7 @@ int InitPlatform(void)
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CORE.Window.screen.height = CORE.Window.display.height;
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}
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const bool allowInterlaced = FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT);
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const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
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const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
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// Try to find an exact matching mode
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@ -1329,7 +1346,7 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name,
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platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay,
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FLAG_IS_SET(platform.connector->modes[platform.modeIndex].flags, DRM_MODE_FLAG_INTERLACE)? 'i' : 'p',
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(platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
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platform.connector->modes[platform.modeIndex].vrefresh);
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drmModeFreeEncoder(enc);
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@ -1385,7 +1402,7 @@ int InitPlatform(void)
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EGLint samples = 0;
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EGLint sampleBuffer = 0;
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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samples = 4;
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sampleBuffer = 1;
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@ -1457,7 +1474,7 @@ int InitPlatform(void)
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// find the EGL config that matches the previously setup GBM format
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int found = 0;
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for (EGLint i = 0; i < matchingNumConfigs; i++)
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for (EGLint i = 0; i < matchingNumConfigs; ++i)
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{
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EGLint id = 0;
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if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
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@ -1562,17 +1579,17 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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#endif
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Set some default window flags
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FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // false
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FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // false
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FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // true
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FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // false
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
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//----------------------------------------------------------------------------
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// Initialize timing system
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@ -1721,8 +1738,8 @@ static void InitKeyboard(void)
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// New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing
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// NOTE: ISIG controls if ^C and ^Z generate break signals or not
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FLAG_CLEAR(keyboardNewSettings.c_lflag, ICANON | ECHO | ISIG);
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//FLAG_CLEAR(keyboardNewSettings.c_iflag, ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF);
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keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG);
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//keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF);
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keyboardNewSettings.c_cc[VMIN] = 1;
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keyboardNewSettings.c_cc[VTIME] = 0;
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@ -1866,7 +1883,7 @@ static void ProcessKeyboard(void)
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}
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#endif // SUPPORT_SSH_KEYBOARD_RPI
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// Initialize user input from evdev(/dev/input/event<N>)
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// Initialise user input from evdev(/dev/input/event<N>)
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// this means mouse, keyboard or gamepad devices
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static void InitEvdevInput(void)
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{
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@ -1874,17 +1891,24 @@ static void InitEvdevInput(void)
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DIR *directory = NULL;
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struct dirent *entity = NULL;
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// Initialize keyboard file descriptor
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// Initialise keyboard file descriptor
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platform.keyboardFd = -1;
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platform.mouseFd = -1;
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// Reset variables
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for (int i = 0; i < MAX_TOUCH_POINTS; i++)
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
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{
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CORE.Input.Touch.position[i].x = -1;
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CORE.Input.Touch.position[i].y = -1;
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platform.touchActive[i] = false;
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platform.touchPosition[i].x = -1;
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platform.touchPosition[i].y = -1;
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platform.touchId[i] = -1;
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}
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// Initialize touch slot
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platform.touchSlot = 0;
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// Reset keyboard key state
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
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{
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@ -2047,9 +2071,32 @@ static void ConfigureEvdevDevice(char *device)
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const char *deviceKindStr = "unknown";
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if (isMouse || isTouch)
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{
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deviceKindStr = "mouse";
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if (platform.mouseFd != -1) close(platform.mouseFd);
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bool prioritize = false;
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// Priority logic: Touchscreens override Mice.
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// 1. No device set yet? Take it.
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if (platform.mouseFd == -1) prioritize = true;
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// 2. Current is Mouse, New is Touch? Upgrade to Touch.
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else if (isTouch && !platform.mouseIsTouch) prioritize = true;
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// 3. Current is Touch, New is Touch? Use the new one (Last one found wins, standard behavior).
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else if (isTouch && platform.mouseIsTouch) prioritize = true;
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// 4. Current is Mouse, New is Mouse? Use the new one.
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else if (!isTouch && !platform.mouseIsTouch) prioritize = true;
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// 5. Current is Touch, New is Mouse? IGNORE the mouse. Keep the touchscreen.
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else prioritize = false;
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if (prioritize)
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{
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deviceKindStr = isTouch ? "touchscreen" : "mouse";
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if (platform.mouseFd != -1)
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{
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TRACELOG(LOG_INFO, "INPUT: Overwriting previous input device with new %s", deviceKindStr);
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close(platform.mouseFd);
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}
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platform.mouseFd = fd;
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platform.mouseIsTouch = isTouch;
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if (absAxisCount > 0)
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{
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@ -2059,6 +2106,15 @@ static void ConfigureEvdevDevice(char *device)
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platform.absRange.y = absinfo[ABS_Y].info.minimum;
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platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
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}
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TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr);
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}
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else
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{
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TRACELOG(LOG_INFO, "INPUT: Ignoring device %s (keeping higher priority %s device)", device, platform.mouseIsTouch ? "touchscreen" : "mouse");
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close(fd);
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return;
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}
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}
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else if (isGamepad && !isMouse && !isKeyboard && (platform.gamepadCount < MAX_GAMEPADS))
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{
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@ -2231,6 +2287,7 @@ static void PollMouseEvents(void)
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struct input_event event = { 0 };
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int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
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static bool isMultitouch = false; // Detect if device supports MT events
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// Try to read data from the mouse/touch/gesture and only continue if successful
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while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
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@ -2276,39 +2333,97 @@ static void PollMouseEvents(void)
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if (event.code == ABS_X)
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{
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CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
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CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
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touchAction = 2; // TOUCH_ACTION_MOVE
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// Update single touch position only if it's active and no MT events are being used
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if (platform.touchActive[0] && !isMultitouch) {
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platform.touchPosition[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
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if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
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}
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}
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if (event.code == ABS_Y)
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{
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CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
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CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
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touchAction = 2; // TOUCH_ACTION_MOVE
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// Update single touch position only if it's active and no MT events are being used
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if (platform.touchActive[0] && !isMultitouch) {
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platform.touchPosition[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
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if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
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}
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}
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// Multitouch movement
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if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events
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if (event.code == ABS_MT_SLOT) {
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platform.touchSlot = event.value;
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isMultitouch = true;
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}
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if (event.code == ABS_MT_POSITION_X)
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{
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if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
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isMultitouch = true;
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if (platform.touchSlot < MAX_TOUCH_POINTS) {
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platform.touchPosition[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
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// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
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// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
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if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
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}
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}
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if (event.code == ABS_MT_POSITION_Y)
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{
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if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
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if (platform.touchSlot < MAX_TOUCH_POINTS) {
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platform.touchPosition[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
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// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
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// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
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if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
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}
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}
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if (event.code == ABS_MT_TRACKING_ID)
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{
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if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS))
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if (platform.touchSlot < MAX_TOUCH_POINTS)
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{
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if (event.value >= 0)
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{
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platform.touchActive[platform.touchSlot] = true;
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platform.touchId[platform.touchSlot] = event.value; // Use Tracking ID for unique IDs
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touchAction = 1; // TOUCH_ACTION_DOWN
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}
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else
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{
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// Touch has ended for this point
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CORE.Input.Touch.position[platform.touchSlot].x = -1;
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CORE.Input.Touch.position[platform.touchSlot].y = -1;
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platform.touchActive[platform.touchSlot] = false;
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platform.touchPosition[platform.touchSlot].x = -1;
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platform.touchPosition[platform.touchSlot].y = -1;
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platform.touchId[platform.touchSlot] = -1;
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// Force UP action if we haven't already set a DOWN action
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// (DOWN takes priority over UP if both happen in one frame, though rare)
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if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
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}
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}
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}
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// Handle ABS_MT_PRESSURE (0x3a) if available, as some devices use it for lift-off
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#ifndef ABS_MT_PRESSURE
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#define ABS_MT_PRESSURE 0x3a
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#endif
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if (event.code == ABS_MT_PRESSURE)
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{
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if (platform.touchSlot < MAX_TOUCH_POINTS)
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{
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if (event.value <= 0) // Pressure 0 means lift
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{
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platform.touchActive[platform.touchSlot] = false;
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platform.touchPosition[platform.touchSlot].x = -1;
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platform.touchPosition[platform.touchSlot].y = -1;
|
||||
platform.touchId[platform.touchSlot] = -1;
|
||||
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2320,7 +2435,8 @@ static void PollMouseEvents(void)
|
|||
if (!event.value && previousMouseLeftButtonState)
|
||||
{
|
||||
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
|
||||
touchAction = 0; // TOUCH_ACTION_UP
|
||||
|
||||
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
|
||||
}
|
||||
|
||||
if (event.value && !previousMouseLeftButtonState)
|
||||
|
|
@ -2340,8 +2456,46 @@ static void PollMouseEvents(void)
|
|||
{
|
||||
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
|
||||
|
||||
if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN
|
||||
else touchAction = 0; // TOUCH_ACTION_UP
|
||||
if (event.value > 0)
|
||||
{
|
||||
bool activateSlot0 = false;
|
||||
|
||||
if (event.code == BTN_LEFT)
|
||||
{
|
||||
activateSlot0 = true; // Mouse click always activates
|
||||
}
|
||||
else if (event.code == BTN_TOUCH)
|
||||
{
|
||||
bool anyActive = false;
|
||||
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
|
||||
if (platform.touchActive[i]) { anyActive = true; break; }
|
||||
}
|
||||
if (!anyActive) activateSlot0 = true;
|
||||
}
|
||||
|
||||
if (activateSlot0)
|
||||
{
|
||||
platform.touchActive[0] = true;
|
||||
platform.touchId[0] = 0;
|
||||
}
|
||||
|
||||
touchAction = 1; // TOUCH_ACTION_DOWN
|
||||
}
|
||||
else
|
||||
{
|
||||
// Only clear touch 0 for actual mouse clicks (BTN_LEFT)
|
||||
if (event.code == BTN_LEFT)
|
||||
{
|
||||
platform.touchActive[0] = false;
|
||||
platform.touchPosition[0].x = -1;
|
||||
platform.touchPosition[0].y = -1;
|
||||
}
|
||||
else if (event.code == BTN_TOUCH)
|
||||
{
|
||||
platform.touchSlot = 0; // Reset slot index to 0
|
||||
}
|
||||
touchAction = 0; // TOUCH_ACTION_UP
|
||||
}
|
||||
}
|
||||
|
||||
if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
|
||||
|
|
@ -2362,11 +2516,32 @@ static void PollMouseEvents(void)
|
|||
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
|
||||
}
|
||||
|
||||
// Update touch point count
|
||||
CORE.Input.Touch.pointCount = 0;
|
||||
// Repack active touches into CORE.Input.Touch
|
||||
int k = 0;
|
||||
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
||||
{
|
||||
if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
|
||||
if (platform.touchActive[i])
|
||||
{
|
||||
CORE.Input.Touch.position[k] = platform.touchPosition[i];
|
||||
CORE.Input.Touch.pointId[k] = platform.touchId[i];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
CORE.Input.Touch.pointCount = k;
|
||||
|
||||
// Clear remaining slots
|
||||
for (int i = k; i < MAX_TOUCH_POINTS; i++)
|
||||
{
|
||||
CORE.Input.Touch.position[i].x = -1;
|
||||
CORE.Input.Touch.position[i].y = -1;
|
||||
CORE.Input.Touch.pointId[i] = -1;
|
||||
}
|
||||
|
||||
// Debug logging
|
||||
static int lastTouchCount = 0;
|
||||
if (CORE.Input.Touch.pointCount != lastTouchCount && (touchAction == 0 || touchAction == 1)) {
|
||||
TRACELOG(LOG_DEBUG, "TOUCH: Count changed from %d to %d (action: %d)", lastTouchCount, CORE.Input.Touch.pointCount, touchAction);
|
||||
lastTouchCount = CORE.Input.Touch.pointCount;
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
|
|
@ -2403,7 +2578,7 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr
|
|||
for (size_t i = 0; i < connector->count_modes; i++)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
|
||||
connector->modes[i].vrefresh, (FLAG_IS_SET(connector->modes[i].flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive");
|
||||
connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
||||
|
||||
if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i;
|
||||
}
|
||||
|
|
@ -2424,9 +2599,9 @@ static int FindExactConnectorMode(const drmModeConnector *connector, uint width,
|
|||
{
|
||||
const drmModeModeInfo *const mode = &platform.connector->modes[i];
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive");
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
||||
|
||||
if ((FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0) && !allowInterlaced) continue;
|
||||
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced) continue;
|
||||
|
||||
if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i;
|
||||
}
|
||||
|
|
@ -2450,7 +2625,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
|
|||
const drmModeModeInfo *const mode = &platform.connector->modes[i];
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
|
||||
(FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive");
|
||||
(mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
||||
|
||||
if ((mode->hdisplay < width) || (mode->vdisplay < height))
|
||||
{
|
||||
|
|
@ -2458,7 +2633,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
|
|||
continue;
|
||||
}
|
||||
|
||||
if ((FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0) && !allowInterlaced)
|
||||
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode");
|
||||
continue;
|
||||
|
|
@ -2480,82 +2655,4 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
|
|||
return nearestIndex;
|
||||
}
|
||||
|
||||
// Compute framebuffer size relative to screen size and display size
|
||||
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
|
||||
static void SetupFramebuffer(int width, int height)
|
||||
{
|
||||
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
|
||||
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
// Downscaling to fit display with border-bars
|
||||
float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width;
|
||||
float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height;
|
||||
|
||||
if (widthRatio <= heightRatio)
|
||||
{
|
||||
CORE.Window.render.width = CORE.Window.display.width;
|
||||
CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio);
|
||||
CORE.Window.renderOffset.x = 0;
|
||||
CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio);
|
||||
CORE.Window.render.height = CORE.Window.display.height;
|
||||
CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width);
|
||||
CORE.Window.renderOffset.y = 0;
|
||||
}
|
||||
|
||||
// Screen scaling required
|
||||
float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width;
|
||||
CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f);
|
||||
|
||||
// NOTE: We render to full display resolution!
|
||||
// We just need to calculate above parameters for downscale matrix and offsets
|
||||
CORE.Window.render.width = CORE.Window.display.width;
|
||||
CORE.Window.render.height = CORE.Window.display.height;
|
||||
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height);
|
||||
}
|
||||
else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height))
|
||||
{
|
||||
// Required screen size is smaller than display size
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
|
||||
{
|
||||
CORE.Window.screen.width = CORE.Window.display.width;
|
||||
CORE.Window.screen.height = CORE.Window.display.height;
|
||||
}
|
||||
|
||||
// Upscaling to fit display with border-bars
|
||||
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
|
||||
float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
|
||||
|
||||
if (displayRatio <= screenRatio)
|
||||
{
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio);
|
||||
CORE.Window.renderOffset.x = 0;
|
||||
CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio);
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width);
|
||||
CORE.Window.renderOffset.y = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
CORE.Window.renderOffset.x = 0;
|
||||
CORE.Window.renderOffset.y = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// EOF
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user