now accounting for newline characters during allocation

This commit is contained in:
unknown 2024-11-16 15:39:42 +01:00
parent 6e34f27a53
commit a543dc0a76

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@ -1943,10 +1943,10 @@ bool ExportMesh(Mesh mesh, const char *fileName)
if (IsFileExtension(fileName, ".obj")) if (IsFileExtension(fileName, ".obj"))
{ {
// Estimated data size, it should be enough... // Estimated data size, it should be enough...
int dataSize = mesh.vertexCount*(int)strlen("v -0000.000000f -0000.000000f -0000.000000f") + int dataSize = mesh.vertexCount*(int)strlen("v -0000.000000f -0000.000000f -0000.000000f\n") +
mesh.vertexCount*(int)strlen("vt -0.000000f -0.000000f") + mesh.vertexCount*(int)strlen("vt -0.000000f -0.000000f\n") +
mesh.vertexCount*(int)strlen("vn -0.0000f -0.0000f -0.0000f") + mesh.vertexCount*(int)strlen("vn -0.0000f -0.0000f -0.0000f\n") +
mesh.triangleCount*(int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000"); mesh.triangleCount*(int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000\n");
// NOTE: Text data buffer size is estimated considering mesh data size // NOTE: Text data buffer size is estimated considering mesh data size
char *txtData = (char *)RL_CALLOC(dataSize + 1000, sizeof(char)); char *txtData = (char *)RL_CALLOC(dataSize + 1000, sizeof(char));