From a5037fe13eade91261aa6a7c7ccab6eb5fe88c62 Mon Sep 17 00:00:00 2001 From: Jacek Date: Sat, 3 Sep 2022 16:04:08 +0200 Subject: [PATCH] Update raylib.h --- src/raylib.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/raylib.h b/src/raylib.h index 0746ca2a3..4b0a7bc55 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1212,7 +1212,8 @@ RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle -RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a +RLAPI bool CheckCollisionPointPolygon(Vector2 point, Vector2* vertices, int verticesCount); // Check if point is within a polygon described by array of vertices RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision