Working build

This commit is contained in:
Reece Mackie 2019-04-23 18:24:30 +01:00
parent 0c567cd259
commit a4e79ba510
6 changed files with 331 additions and 2 deletions

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@ -0,0 +1,57 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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@ -0,0 +1,231 @@
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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
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<ClInclude Include="..\..\..\src\camera.h" />
<ClInclude Include="..\..\..\src\gestures.h" />
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<ClInclude Include="..\..\..\src\rlgl.h" />
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@ -134,7 +134,7 @@
#include <ctype.h> // Required for: tolower() [Used in IsFileExtension()]
#include <sys/stat.h> // Required for stat() [Used in GetLastWriteTime()]
#if defined(PLATFORM_DESKTOP) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_UWP)) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
#include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
#else
#include <dirent.h> // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
@ -889,7 +889,8 @@ int GetScreenHeight(void)
// Get native window handle
void *GetWindowHandle(void)
{
#if defined(_WIN32)
//TODO: See if we can do UWP?
#ifdef PLATFORM_DESKTOP
// NOTE: Returned handle is: void *HWND (windows.h)
return glfwGetWin32Window(window);
#elif defined(__linux__)

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@ -74,11 +74,16 @@
//#include <windows.h>
// raylib edit!!!
#ifndef PLATFORM_UWP
typedef void *PVOID; // PVOID is a pointer to any type. This type is declared in WinNT.h
typedef PVOID HANDLE; // HANDLE is handle to an object. This type is declared in WinNT.h
typedef HANDLE HWND; // HWND is a handle to a window. This type is declared in WinDef.h
typedef HANDLE HDC; // HDC is a handle to a device context (DC). This type is declared in WinDef.h
typedef HANDLE HBITMAP; // HBITMAP is a handle to a bitmap. This type is declared in WinDef.h
#else
//UWP Fix
#include "Windows.h"
#endif
// HDC, HBITMAP and HWND are actually pointers to void. You can cast a long to a HWND like this: HWND h = (HWND)my_long_var;
// but very careful of what information is stored in my_long_var. You have to make sure that you have a pointer in there.

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@ -998,6 +998,12 @@ void rlMultMatrixf(float *matf)
*currentMatrix = MatrixMultiply(*currentMatrix, mat);
}
//Fix variable name issues
#ifdef PLATFORM_UWP
#undef near
#undef far
#endif
// Multiply the current matrix by a perspective matrix generated by parameters
void rlFrustum(double left, double right, double bottom, double top, double near, double far)
{