diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 293ffa6a3..38f5d5e0e 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -226,13 +226,13 @@ void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *e static float fractionSpeed = 0.8f; camera->offset = (Vector2){ width/2, height/2 }; - Vector2 diff = Vector2Subtract(player->position, camera->target); + Vector2 diff = Vector2SubtractV(player->position, camera->target); float length = Vector2Length(diff); if (length > minEffectLength) { float speed = fmaxf(fractionSpeed*length, minSpeed); - camera->target = Vector2Add(camera->target, Vector2Scale(diff, speed*delta/length)); + camera->target = Vector2AddV(camera->target, Vector2Scale(diff, speed*delta/length)); } } diff --git a/examples/shaders/shaders_spotlight.c b/examples/shaders/shaders_spotlight.c index 944f3d588..1fb5afd1e 100644 --- a/examples/shaders/shaders_spotlight.c +++ b/examples/shaders/shaders_spotlight.c @@ -245,12 +245,12 @@ void ResetStar(Star *s) } while (!(fabs(s->vel.x) + fabs(s->vel.y) > 1)); - s->pos = Vector2Add(s->pos, Vector2MultiplyV(s->vel, (Vector2){ 8, 8 })); + s->pos = Vector2AddV(s->pos, Vector2MultiplyV(s->vel, (Vector2){ 8, 8 })); } void UpdateStar(Star *s) { - s->pos = Vector2Add(s->pos, s->vel); + s->pos = Vector2AddV(s->pos, s->vel); if (s->pos.x < 0 || s->pos.x > GetScreenWidth() || s->pos.y < 0 || s->pos.y > GetScreenHeight())