From a47ba4f4147a5bbd263734febac0d64eded5b73c Mon Sep 17 00:00:00 2001 From: orosmatthew Date: Tue, 12 Dec 2023 21:42:18 -0500 Subject: [PATCH] [rcore] Flip VR screens --- src/rcore.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rcore.c b/src/rcore.c index a85b0971f..8691be304 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1192,8 +1192,8 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) // NOTE: Camera movement might seem more natural if we model the head. // Our axis of rotation is the base of our head, so we might want to add // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions. - config.viewOffset[0] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); - config.viewOffset[1] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + config.viewOffset[0] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + config.viewOffset[1] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); // Compute eyes Viewports /*