increase stack size for audio spectum example

This commit is contained in:
CrackedPixel 2026-04-22 17:52:37 -05:00
parent dbc56a87da
commit a42f05910c
2 changed files with 2 additions and 2 deletions

View File

@ -1597,7 +1597,7 @@ audio/audio_sound_positioning: audio/audio_sound_positioning.c
--preload-file audio/resources/coin.wav@resources/coin.wav
audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
$(CC) -o $@$(EXT) $< -sSTACK_SIZE=2097152 $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \
--preload-file audio/resources/country.mp3@resources/country.mp3

View File

@ -95,7 +95,7 @@ int main(void)
InitAudioDevice();
SetAudioStreamBufferSizeDefault(AUDIO_STREAM_RING_BUFFER_SIZE);
// WARNING: Memory out-of-bounds on PLATFORM_WEB
// WARNING: PLATFORM_WEB requires an increased -sSTACK_SIZE
Wave wav = LoadWave("resources/country.mp3");
WaveFormat(&wav, SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);