webrogue support
This commit is contained in:
parent
b432aa2b9c
commit
a362ad1001
|
|
@ -44,7 +44,11 @@ if (${PLATFORM} MATCHES "Desktop")
|
|||
set(OPENGL_LIBRARIES "GL")
|
||||
endif ()
|
||||
|
||||
set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||
if (NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "WASI")
|
||||
set(LIBS_PRIVATE m atomic)
|
||||
endif ()
|
||||
|
||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||
|
||||
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
|
||||
find_library(OSS_LIBRARY ossaudio)
|
||||
|
|
|
|||
|
|
@ -4599,6 +4599,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
}
|
||||
|
||||
rlSetTexture(texture.id);
|
||||
#if defined(SUPPORT_QUADS_DRAW_MODE)
|
||||
rlBegin(RL_QUADS);
|
||||
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
|
|
@ -4625,7 +4626,6 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
rlVertex2f(topRight.x, topRight.y);
|
||||
|
||||
rlEnd();
|
||||
rlSetTexture(0);
|
||||
|
||||
// NOTE: Vertex position can be transformed using matrices
|
||||
// but the process is way more costly than just calculating
|
||||
|
|
@ -4633,7 +4633,6 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
// I leave here the old implementation for educational purposes,
|
||||
// just in case someone wants to do some performance test
|
||||
/*
|
||||
rlSetTexture(texture.id);
|
||||
rlPushMatrix();
|
||||
rlTranslatef(dest.x, dest.y, 0.0f);
|
||||
if (rotation != 0.0f) rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
||||
|
|
@ -4664,8 +4663,47 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
rlVertex2f(dest.width, 0.0f);
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
rlSetTexture(0);
|
||||
*/
|
||||
|
||||
#else
|
||||
rlBegin(RL_TRIANGLES);
|
||||
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||
|
||||
// Top-left corner for texture
|
||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
||||
else rlTexCoord2f(source.x/width, source.y/height);
|
||||
rlVertex2f(topLeft.x, topLeft.y);
|
||||
|
||||
// Bottom-left corner for texture
|
||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
||||
else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
||||
rlVertex2f(bottomLeft.x, bottomLeft.y);
|
||||
|
||||
// Bottom-right corner for texture
|
||||
if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
||||
else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
||||
rlVertex2f(bottomRight.x, bottomRight.y);
|
||||
|
||||
// Top-left corner for texture
|
||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
||||
else rlTexCoord2f(source.x/width, source.y/height);
|
||||
rlVertex2f(topLeft.x, topLeft.y);
|
||||
|
||||
// Bottom-right corner for texture
|
||||
if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
||||
else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
||||
rlVertex2f(bottomRight.x, bottomRight.y);
|
||||
|
||||
// Top-right corner for texture
|
||||
if (flipX) rlTexCoord2f(source.x/width, source.y/height);
|
||||
else rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
||||
rlVertex2f(topRight.x, topRight.y);
|
||||
|
||||
rlEnd();
|
||||
#endif
|
||||
rlSetTexture(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user