diff --git a/.github/workflows/build_android.yml b/.github/workflows/build_android.yml index 6993eb292..c87807847 100644 --- a/.github/workflows/build_android.yml +++ b/.github/workflows/build_android.yml @@ -28,20 +28,20 @@ jobs: max-parallel: 1 matrix: ARCH: ["arm64", "x86_64"] - + env: RELEASE_NAME: raylib-dev_android_api29_${{ matrix.ARCH }} - + steps: - name: Checkout uses: actions/checkout@master - + - name: Setup Release Version run: | echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_android_api29_${{ matrix.ARCH }}" >> $GITHUB_ENV shell: bash if: github.event_name == 'release' && github.event.action == 'published' - + - name: Setup Android NDK id: setup-ndk uses: nttld/setup-ndk@v1 @@ -52,7 +52,7 @@ jobs: ANDROID_NDK_HOME: ${{ steps.setup-ndk.outputs.ndk-path }} - name: Setup Environment - run: | + run: | mkdir build cd build mkdir ${{ env.RELEASE_NAME }} @@ -60,7 +60,7 @@ jobs: mkdir include mkdir lib cd ../.. - + # Generating static + shared library for 64bit arquitectures and API version 29 - name: Build Library run: | @@ -69,7 +69,7 @@ jobs: make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK=${{ env.ANDROID_NDK_HOME }} RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B cd .. shell: cmd - + - name: Generate Artifacts run: | cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include @@ -80,7 +80,7 @@ jobs: cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cd build tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} - + - name: Upload Artifacts uses: actions/upload-artifact@v4 with: @@ -88,7 +88,7 @@ jobs: path: | ./build/${{ env.RELEASE_NAME }} !./build/${{ env.RELEASE_NAME }}.tar.gz - + - name: Upload Artifact to Release uses: softprops/action-gh-release@v1 with: diff --git a/.github/workflows/build_examples_linux.yml b/.github/workflows/build_examples_linux.yml index 5f029e73f..c293efd1d 100644 --- a/.github/workflows/build_examples_linux.yml +++ b/.github/workflows/build_examples_linux.yml @@ -23,18 +23,18 @@ jobs: steps: - name: Checkout code uses: actions/checkout@v4 - + - name: Setup Environment - run: | + run: | sudo apt-get update -qq sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev - + - name: Build Library run: | cd src make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC cd .. - + - name: Build Examples run: | cd examples diff --git a/.github/workflows/build_examples_windows.yml b/.github/workflows/build_examples_windows.yml index 6530931e6..4cc2e84b9 100644 --- a/.github/workflows/build_examples_windows.yml +++ b/.github/workflows/build_examples_windows.yml @@ -13,7 +13,7 @@ on: - 'src/**' - 'examples/**' - '.github/workflows/windows_examples.yml' - + permissions: contents: read diff --git a/.github/workflows/build_linux.yml b/.github/workflows/build_linux.yml index b101750bc..0fc32d374 100644 --- a/.github/workflows/build_linux.yml +++ b/.github/workflows/build_linux.yml @@ -42,23 +42,23 @@ jobs: ARCH_NAME: "arm64" COMPILER_PATH: "/usr/bin" runner: "ubuntu-24.04-arm" - + runs-on: ${{ matrix.runner }} env: RELEASE_NAME: raylib-dev_linux_${{ matrix.ARCH_NAME }} - + steps: - name: Checkout code uses: actions/checkout@master - + - name: Setup Release Version run: | echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_linux_${{ matrix.ARCH_NAME }}" >> $GITHUB_ENV shell: bash if: github.event_name == 'release' && github.event.action == 'published' - + - name: Setup Environment - run: | + run: | sudo apt-get update -qq sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev mkdir build @@ -74,7 +74,7 @@ jobs: run : | sudo apt-get install gcc-multilib if: matrix.bits == 32 && matrix.ARCH == 'i386' - + # TODO: Support 32bit (i386) static/shared library building - name: Build Library (32-bit) run: | @@ -91,7 +91,7 @@ jobs: make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B cd .. if: matrix.bits == 64 && matrix.ARCH == 'x86_64' - + - name: Build Library (64-bit ARM) run: | cd src @@ -99,7 +99,7 @@ jobs: make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B cd .. if: matrix.bits == 64 && matrix.ARCH == 'aarch64' - + - name: Generate Artifacts run: | cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include @@ -110,7 +110,7 @@ jobs: cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cd build tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} - + - name: Upload Artifacts uses: actions/upload-artifact@v4 with: @@ -118,7 +118,7 @@ jobs: path: | ./build/${{ env.RELEASE_NAME }} !./build/${{ env.RELEASE_NAME }}.tar.gz - + - name: Upload Artifact to Release uses: softprops/action-gh-release@v1 with: diff --git a/.github/workflows/build_macos.yml b/.github/workflows/build_macos.yml index f27140107..08ea0188a 100644 --- a/.github/workflows/build_macos.yml +++ b/.github/workflows/build_macos.yml @@ -23,14 +23,14 @@ jobs: permissions: contents: write # for actions/upload-release-asset to upload release asset runs-on: macos-latest - + env: RELEASE_NAME: raylib-dev_macos - + steps: - name: Checkout uses: actions/checkout@master - + - name: Setup Release Version run: | echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_macos" >> $GITHUB_ENV @@ -38,7 +38,7 @@ jobs: if: github.event_name == 'release' && github.event.action == 'published' - name: Setup Environment - run: | + run: | mkdir build cd build mkdir ${{ env.RELEASE_NAME }} @@ -46,47 +46,47 @@ jobs: mkdir include mkdir lib cd ../.. - + # Generating static + shared library, note that i386 architecture is deprecated # Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS - name: Build Library run: | cd src clang --version - + # Extract version numbers from Makefile brew install grep RAYLIB_API_VERSION=`ggrep -Po 'RAYLIB_API_VERSION\s*=\s\K(.*)' Makefile` RAYLIB_VERSION=`ggrep -Po 'RAYLIB_VERSION\s*=\s\K(.*)' Makefile` - + # Build raylib x86_64 static make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" mv libraylib.a /tmp/libraylib_x86_64.a make clean - + # Build raylib arm64 static make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B mv libraylib.a /tmp/libraylib_arm64.a make clean - + # Join x86_64 and arm64 static lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a /tmp/libraylib_x86_64.a /tmp/libraylib_arm64.a - + # Build raylib x86_64 dynamic make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target x86_64-apple-macos10.12" -B mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib make clean - + # Build raylib arm64 dynamic make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target arm64-apple-macos11" -B mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib - + # Join x86_64 and arm64 dynamic lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_API_VERSION}.dylib cd .. - + - name: Generate Artifacts run: | cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include @@ -97,7 +97,7 @@ jobs: cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cd build tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} - + - name: Upload Artifacts uses: actions/upload-artifact@v4 with: @@ -105,7 +105,7 @@ jobs: path: | ./build/${{ env.RELEASE_NAME }} !./build/${{ env.RELEASE_NAME }}.tar.gz - + - name: Upload Artifact to Release uses: softprops/action-gh-release@v1 with: diff --git a/.github/workflows/update_examples.yml b/.github/workflows/update_examples.yml index c4ada2bd1..fe8e4c48f 100644 --- a/.github/workflows/update_examples.yml +++ b/.github/workflows/update_examples.yml @@ -12,11 +12,11 @@ on: jobs: build: runs-on: ubuntu-latest - + steps: - name: Checkout uses: actions/checkout@v4 - + - name: Setup emsdk uses: mymindstorm/setup-emsdk@v14 with: diff --git a/.gitignore b/.gitignore index 00a751a73..a0fa8db1c 100644 --- a/.gitignore +++ b/.gitignore @@ -118,6 +118,7 @@ GTAGS # Zig programming language .zig-cache/ zig-cache/ +zig-pkg/ zig-out/ build/ build-*/ diff --git a/CHANGELOG b/CHANGELOG index 053ff3018..cc44aac2c 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -21,11 +21,17 @@ KEY CHANGES: Detailed changes: +[rcore] ADDED: `FileRename()`, by @raysan5 +[rcore] ADDED: `FileRemove()`, by @raysan5 +[rcore] ADDED: `FileCopy()`, by @raysan5 +[rcore] ADDED: `FileMove()`, by @raysan5 +[rcore] ADDED: `FileTextReplace()`, by @raysan5 +[rcore] ADDED: `FileTextFindIndex()`, by @raysan5 +[rcore] ADDED: `ComputeSHA256()` (#5264) by @iamahuman1395 +[rcore] ADDED: `GetKeyName()` (#4544) by @lecongsebastien [rcore] ADDED: Logging and file-system functionality from `utils` (#4551) by @raysan5 -WARNING- [rcore] ADDED: Flags set/clear macros: FLAG_SET, FLAG_CLEAR, FLAG_IS_SET (#5169) by @raysan5 [rcore] ADDED: Warnings in case of no platform backend defined by @raysan5 -[rcore] ADDED: `ComputeSHA256()` (#5264) by @iamahuman1395 -[rcore] ADDED: `GetKeyName()` (#4544) by @lecongsebastien [rcore] REMOVED: GIF recording option, added example by @raysan5 -WARNING- [rcore] REMOVED: `CORE.Window.fullscreen` variable, using available flag instead by @raysan5 [rcore] REMOVED: `SetupFramebuffer()`, most platforms do not need it any more by @raysan5 @@ -111,7 +117,7 @@ Detailed changes: [rcore][RGFW] ADDED: New backend option: `PLATFORM_WEB_RGFW` and update RGFW (#4480) by @colleagueRiley [rcore][RGFW] REVIEWED: Added missing Right Control key by @M374LX [rcore][RGFW] REVIEWED: Changed `RGFW_window_eventWait` timeout to -1 by @doggymangc -[rcore][RGFW] REVIEWED: Duplicate entries reemoved from `keyMappingRGFW` (#5242) by @iamahuman1395 +[rcore][RGFW] REVIEWED: Duplicate entries removed from `keyMappingRGFW` (#5242) by @iamahuman1395 [rcore][RGFW] REVIEWED: Fix Escape always closing the window by @M374LX [rcore][RGFW] REVIEWED: Forward declare the windows stuff, prevents failures in GCC (#5269) by @Jeffm2501 [rcore][RGFW] REVIEWED: Requires RGBA8 images as window icons (#5431) by @crisserpl2 @@ -198,7 +204,7 @@ Detailed changes: [rlgl] REVIEWED: `rlActiveDrawBuffers`, fix for OpenGL ES 3.0 (#4605) by @Bigfoot71 [rlgl] REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416 by @raysan5 [rlgl] REVIEWED: `instranceTransform` shader location index #4538 (#4579) by @meadiode -[rlgl] REVIEWED: `SetShaderValueTexture()`, updatee comments (#4703) by @pejorativefox +[rlgl] REVIEWED: `SetShaderValueTexture()`, update comments (#4703) by @pejorativefox [rlgl] REDESIGNED: Avoid program crash if GPU data is tried to be loaded before `InitWindow()` #4751 by @raysan5 -WARNING- [rlgl] REDESIGNED: Shader loading API function names for more consistency #5631 by @raysan5 -WARNING- [rlsw] ADDED: `swGetColorBuffer()` for convenience by @raysan5 @@ -239,6 +245,13 @@ Detailed changes: [rtextures] REVIEWED: `ImageDrawLineEx(), to be able to draw even numbered thicknesses (#5042) by @Sir-Irk [rtextures] REVIEWED: `ImageBlurGaussian()`, fix integer overflow in cast (#5037) by @garrisonhh [rtext] ADDED: `LoadTextLines()`/`UnloadTextLines()` by @raysan5 +[rtext] ADDED: `TextInsertAlloc()`, returns memory allocated string by @raysan5 +[rtext] ADDED: `TextReplace()`, using static buffer by @raysan5 +[rtext] ADDED: `TextReplaceAlloc()`, returns memory allocated string by @raysan5 +[rtext] ADDED: `TextReplaceBetween()`, using static buffer by @raysan5 +[rtext] ADDED: `TextReplaceBetweenAlloc()`, returns memory allocated string by @raysan5 +[rtext] ADDED: `GetTextBetween()`, using static buffer by @raysan5 +[rtext] ADDED: `TextRemoveSpaces()`, using static buffer by @raysan5 [rtext] ADDED: `MeasureTextCodepoints()` for direct measurement of codepoints (#5623) by @creeperblin [rtext] RENAMED: Variable names for consistency, `textLength` (length in bytes) vs `textSize` (measure in pixels) by @raysan5 [rtext] REVIEWED: Support default font loading with no GPU enabled, to be used with Image API @@ -263,11 +276,10 @@ Detailed changes: [rtext] REVIEWED: `GetCodepointCount()`, misuse of cast (#4741) by @sleeptightAnsiC [rtext] REVIEWED: `GenImageFontAtlas()`, memory corruption and invalid size calculation (#5602) by @konakona418 [rtext] REVIEWED: `TextInsert()`, fix bug on insertion (#5644) by @CrackedPixel +[rtext] REVIEWED: `TextInsert()`, use static buffer, easier to use by @raysan5 -WARNING- [rtext] REVIEWED: `TextJoin()`, convert `const char **` to `char**` by @raysan5 -[rtext] REVIEWED: `TextReplace()` and `TextLength()`, avoid using `strcpy()` by @raysan5 -[rtext] REVIEWED: `TextReplace()` by @raysan5 [rtext] REVIEWED: `TextReplace()`, improvements (#5511) by @belan2470 -[rtext] REVIEWED: `TextReplaceBetween()` by @raysan5 +[rtext] REVIEWED: `TextReplace()` and `TextLength()`, avoid using `strcpy()` by @raysan5 [rtext] REVIEWED: `TextSubtext(), fixes (#4759) by @veins1 [rtext] REVIEWED: `TextToPascal()`, fix issue by @raysan5 [rtext] REVIEWED: `TextToFloat()`, remove removed inaccurate comment (#4596) by @hexmaster111 @@ -735,7 +747,7 @@ Detailed changes: [rexm] REVIEWED: `ScanExampleResources()` avoid resources to be saved by the program by @raysan5 [rexm] REVIEWED: `UpdateSourceMetadata()` and `TextReplaceBetween()` by @raysan5 [rexm] REVIEWED: `examples.js` example addition working by @raysan5 -[rexm] REVIEWED: `add` command logic for existing examplee addition by @raysan5 +[rexm] REVIEWED: `add` command logic for existing example addition by @raysan5 [rexm] REVIEWED: Replace example name on project file by @raysan5 [rexm] REVIEWED: Report issues if logs can not be loaded by @raysan5 [rexm] REVIEWED: VS project adding to solution by @raysan5 @@ -747,6 +759,7 @@ Detailed changes: [rexm] REVIEWED: `Makefile.Web` before trying to rebuild new example for web by @raysan5 [rexm] REVIEWED: Using `Makefile.Web` for specific web versions generation by @raysan5 +[external] ADDED: `cgltf_write` 1.15, to support glTF models export in the future, by @raysan5 [external] RENAMED: `rl_gputex.h` to `rltexgpu.h`, compressed textures loading [external] REVIEWED: `rltexgpu.h`, make it usable standalone by @raysan5 [external] REVIEWED: `rltexgpu.h, fix the swizzling in `rl_load_dds_from_memory()` (#5422) by @msmith-codes @@ -755,16 +768,23 @@ Detailed changes: [external] REVIEWED: `sdefl` and `sinfl` issues (#5367) by @raysan5 [external] REVIEWED: `sinfl_bsr()`, improvements by @RicoP [external] REVIEWED: `stb_truetype`, fix composite glyph scaling logic (#4811) by @ashishbhattarai +[external] UPDATED: `raygui` to 5.0-dev for examples by @raysan5 [external] UPDATED: dr_libs (#5020) by @Emil2010 -[external] UPDATED: miniaudio to v0.11.22 (#4983) by @M374LX -[external] UPDATED: miniaudio to v0.11.23 (#5234) by @pyrokn8 -[external] UPDATED: miniaudio to v0.11.24 (#5506) by @vdemcak -[external] UPDATED: raygui to 5.0-dev for examples by @raysan5 -[external] UPDATED: RGFW to 1.5 (#4688) by @ColleagueRiley -[external] UPDATED: RGFW to 1.6 (#4795) by @colleagueRiley -[external] UPDATED: RGFW to 1.7 (#4965) by @M374LX -[external] UPDATED: RGFW to 1.7.5-dev (#4976) by @M374LX -[external] UPDATED: RGFW to 2.0.0 (#5582) by @CrackedPixel +[external] UPDATED: `miniaudio` to v0.11.22 (#4983) by @M374LX +[external] UPDATED: `miniaudio` to v0.11.23 (#5234) by @pyrokn8 +[external] UPDATED: `miniaudio` to v0.11.24 (#5506) by @vdemcak +[external] UPDATED: `RGFW` to 1.5 (#4688) by @ColleagueRiley +[external] UPDATED: `RGFW` to 1.6 (#4795) by @colleagueRiley +[external] UPDATED: `RGFW` to 1.7 (#4965) by @M374LX +[external] UPDATED: `RGFW` to 1.7.5-dev (#4976) by @M374LX +[external] UPDATED: `RGFW` to 2.0.0 (#5582) by @CrackedPixel +[external] UPDATED: `cgltf` 1.14 to 1.15 by @raysan5 +[external] UPDATED: `dr_flac` v0.13.0 to v0.13.3 by @raysan5 +[external] UPDATED: `dr_mp3` v0.7.0 to v0.7.4 by @raysan5 +[external] UPDATED: `m3d` to latest master by @raysan5 +[external] UPDATED: `qoi` to latest master by @raysan5 +[external] UPDATED: `qoa` to latest master by @raysan5 +[external] UPDATED: `stb_image_resize2` v2.12 to v2.18 by @raysan5 [misc] ADDED: SECURITY.md for security reporting policies by @raysan5 [misc] ADDED: `examples/examples_list`, to be used by `rexm` or other tools by @raysan5 diff --git a/README.md b/README.md index 0bc503cd6..00929215c 100644 --- a/README.md +++ b/README.md @@ -40,6 +40,7 @@ features - Written in plain C code (C99) using PascalCase/camelCase notation - Hardware accelerated with OpenGL: **1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0** - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) + - **Software Renderer** backend (no OpenGL required!): [rlsw](https://github.com/raysan5/raylib/blob/master/src/external/rlsw.h) - Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts) - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC) - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! @@ -61,7 +62,7 @@ This is a basic raylib example, it creates a window and draws the text `"Congrat int main(void) { - InitWindow(800, 450, "raylib [core] example - basic window"); + InitWindow(800, 450, "raylib example - basic window"); while (!WindowShouldClose()) { diff --git a/ROADMAP.md b/ROADMAP.md index 91d2299c3..87cbb3fc8 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -6,6 +6,7 @@ Here is a wishlist with features and ideas to improve the library. Note that fea - [GitHub PRs](https://github.com/raysan5/raylib/pulls) open with improvements to be reviewed. - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment: + - [raylib 7.0 wishlist](https://github.com/raysan5/raylib/discussions/5710) - [raylib 6.0 wishlist](https://github.com/raysan5/raylib/discussions/4660) - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952) - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272) @@ -21,7 +22,7 @@ _Current version of raylib is complete and functional but there is always room f - [ ] `rcore_desktop_wayland`: Create additional platform backend: Linux/Wayland - [ ] `rcore`: Investigate alternative embedded platforms and realtime OSs - [ ] `rlsw`: Software renderer optimizations: mipmaps, platform-specific SIMD - - [ ] `rtextures`: Consider moving N-patch system to separate example + - [ ] `rtextures`: Consider removing N-patch system, provide as separate example - [ ] `rtextures`: Review blending modes system, provide more options or better samples - [ ] `rtext`: Investigate the recently opened [`Slug`](https://sluglibrary.com/) font rendering algorithm - [ ] `raudio`: Support microphone input, basic API to read microphone diff --git a/build.zig b/build.zig index 3dc95bc83..ec254debf 100644 --- a/build.zig +++ b/build.zig @@ -2,7 +2,7 @@ const std = @import("std"); const builtin = @import("builtin"); /// Minimum supported version of Zig -const min_ver = "0.16.0-dev.2349+204fa8959"; +const min_ver = "0.16.0-dev.3013+abd131e33"; const emccOutputDir = "zig-out" ++ std.fs.path.sep_str ++ "htmlout" ++ std.fs.path.sep_str; const emccOutputFile = "index.html"; @@ -264,7 +264,10 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. setDesktopPlatform(raylib, .android); } else { - try c_source_files.append(b.allocator, "src/rglfw.c"); + switch (options.platform) { + .glfw => try c_source_files.append(b.allocator, "src/rglfw.c"), + .rgfw, .sdl, .drm, .android => {}, + } if (options.linux_display_backend == .X11 or options.linux_display_backend == .Both) { raylib.root_module.addCMacro("_GLFW_X11", ""); @@ -434,6 +437,7 @@ pub const OpenglVersion = enum { }; pub const LinuxDisplayBackend = enum { + None, X11, Wayland, Both, diff --git a/build.zig.zon b/build.zig.zon index 247386fb1..ee5a84c68 100644 --- a/build.zig.zon +++ b/build.zig.zon @@ -7,8 +7,8 @@ .dependencies = .{ .xcode_frameworks = .{ - .url = "https://pkg.machengine.org/xcode-frameworks/9a45f3ac977fd25dff77e58c6de1870b6808c4a7.tar.gz", - .hash = "122098b9174895f9708bc824b0f9e550c401892c40a900006459acf2cbf78acd99bb", + .url = "https://pkg.machengine.org/xcode-frameworks/8a1cfb373587ea4c9bb1468b7c986462d8d4e10e.tar.gz", + .hash = "N-V-__8AALShqgXkvqYU6f__FrA22SMWmi2TXCJjNTO1m8XJ", .lazy = true, }, .emsdk = .{ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 68c34f31b..709072be1 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -1153,7 +1153,10 @@ text/text_font_filters: text/text_font_filters.c --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf text/text_font_loading: text/text_font_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ + --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \ + --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf text/text_font_sdf: text/text_font_sdf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ diff --git a/examples/audio/audio_amp_envelope.c b/examples/audio/audio_amp_envelope.c new file mode 100644 index 000000000..fcc27bf56 --- /dev/null +++ b/examples/audio/audio_amp_envelope.c @@ -0,0 +1,238 @@ +/******************************************************************************************* +* +* raylib [audio] example - amp envelope +* +* Example complexity rating: [★☆☆☆] 1/4 +* +* Example originally created with raylib 6.0, last time updated with raylib 6.0 +* +* Example contributed by Arbinda Rizki Muhammad (@arbipink) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2026 Arbinda Rizki Muhammad (@arbipink) +* +********************************************************************************************/ + +#include "raylib.h" + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" + +#include // Required for: sinf() + +#define BUFFER_SIZE 4096 +#define SAMPLE_RATE 44100 + +// Wave state +typedef enum { + IDLE, + ATTACK, + DECAY, + SUSTAIN, + RELEASE +} ADSRState; + +// Grouping all ADSR parameters and state into a struct +typedef struct { + float attackTime; + float decayTime; + float sustainLevel; + float releaseTime; + float currentValue; + ADSRState state; +} Envelope; + +//------------------------------------------------------------------------------------ +// Module Functions Declaration +//------------------------------------------------------------------------------------ +static void FillAudioBuffer(int i, float *buffer, float envelopeValue, float *audioTime); +static void UpdateEnvelope(Envelope *env); +static void DrawADSRGraph(Envelope *env, Rectangle bounds); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - amp envelope"); + + InitAudioDevice(); + + // Set the number of samples the stream will keep in memory at a time to BUFFER_SIZE + SetAudioStreamBufferSizeDefault(BUFFER_SIZE); + float buffer[BUFFER_SIZE] = { 0 }; + + // Init raw audio stream (sample rate: 44100, sample size: 32bit-float, channels: 1-mono) + AudioStream stream = LoadAudioStream(SAMPLE_RATE, 32, 1); + + // Init Phase + float audioTime = 0.0f; + + // Initialize the struct + Envelope env = { + .attackTime = 1.0f, + .decayTime = 1.0f, + .sustainLevel = 0.5f, + .releaseTime = 1.0f, + .currentValue = 0.0f, + .state = IDLE + }; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) env.state = ATTACK; + + if (IsKeyReleased(KEY_SPACE) && (env.state != IDLE)) env.state = RELEASE; + + if (IsAudioStreamProcessed(stream)) + { + if ((env.state != IDLE) || (env.currentValue > 0.0f)) + { + for (int i = 0; i < BUFFER_SIZE; i++) + { + UpdateEnvelope(&env); + FillAudioBuffer(i, buffer, env.currentValue, &audioTime); + } + } + else + { + // Clear buffer if silent to avoid looping noise + for (int i = 0; i < BUFFER_SIZE; i++) buffer[i] = 0; + audioTime = 0.0f; + } + + UpdateAudioStream(stream, buffer, BUFFER_SIZE); + } + + if (!IsAudioStreamPlaying(stream)) PlayAudioStream(stream); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + GuiSliderBar((Rectangle){ 100, 60, 400, 30 }, "Attack (s)", TextFormat("%2.2fs", env.attackTime), &env.attackTime, 0.1f, 3.0f); + GuiSliderBar((Rectangle){ 100, 100, 400, 30 }, "Decay (s)", TextFormat("%2.2fs", env.decayTime), &env.decayTime, 0.1f, 3.0f); + GuiSliderBar((Rectangle){ 100, 140, 400, 30 }, "Sustain", TextFormat("%2.2f", env.sustainLevel), &env.sustainLevel, 0.0f, 1.0f); + GuiSliderBar((Rectangle){ 100, 180, 400, 30 }, "Release (s)", TextFormat("%2.2fs", env.releaseTime), &env.releaseTime, 0.1f, 3.0f); + + DrawADSRGraph(&env, (Rectangle){ 100, 250, 400, 100 }); + + DrawCircleV((Vector2){ 520, 350 - (env.currentValue * 100) }, 5, MAROON); + DrawText(TextFormat("Current Gain: %2.2f", env.currentValue), 535, 345 - (env.currentValue * 100), 10, MAROON); + + DrawText("Press SPACE to PLAY the sound!", 200, 400, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadAudioStream(stream); + CloseAudioDevice(); + + CloseWindow(); + //-------------------------------------------------------------------------------------- + + return 0; +} + +//------------------------------------------------------------------------------------ +// Module Functions Definition +//------------------------------------------------------------------------------------ +static void FillAudioBuffer(int i, float *buffer, float envelopeValue, float *audioTime) +{ + int frequency = 440; + buffer[i] = envelopeValue*sinf(2.0f*PI*frequency*(*audioTime)); + *audioTime += (1.0f/SAMPLE_RATE); +} + +static void UpdateEnvelope(Envelope *env) +{ + // Calculate the time delta for ONE sample (1/44100) + float sampleTime = 1.0f/SAMPLE_RATE; + + switch(env->state) + { + case ATTACK: + { + env->currentValue += (1.0f/env->attackTime)*sampleTime; + if (env->currentValue >= 1.0f) + { + env->currentValue = 1.0f; + env->state = DECAY; + } + + } break; + case DECAY: + { + env->currentValue -= ((1.0f - env->sustainLevel)/env->decayTime)*sampleTime; + if (env->currentValue <= env->sustainLevel) + { + env->currentValue = env->sustainLevel; + env->state = SUSTAIN; + } + + } break; + case SUSTAIN: + { + env->currentValue = env->sustainLevel; + + } break; + case RELEASE: + { + env->currentValue -= (env->sustainLevel/env->releaseTime)*sampleTime; + if (env->currentValue <= 0.001f) // Use a small threshold to avoid infinite tail + { + env->currentValue = 0.0f; + env->state = IDLE; + } + + } break; + default: break; + } +} + +static void DrawADSRGraph(Envelope *env, Rectangle bounds) +{ + DrawRectangleRec(bounds, Fade(LIGHTGRAY, 0.3f)); + DrawRectangleLinesEx(bounds, 1, GRAY); + + // Fixed visual width for sustain stage since it's an amplitude not a time value + float sustainWidth = 1.0f; + + // Total time to visualize (sum of A, D, R + a padding for Sustain) + float totalTime = env->attackTime + env->decayTime + sustainWidth + env->releaseTime; + + float scaleX = bounds.width/totalTime; + float scaleY = bounds.height; + + Vector2 start = { bounds.x, bounds.y + bounds.height }; + Vector2 peak = { start.x + (env->attackTime*scaleX), bounds.y }; + Vector2 sustain = { peak.x + (env->decayTime*scaleX), bounds.y + (1.0f - env->sustainLevel)*scaleY }; + Vector2 rel = { sustain.x + (sustainWidth*scaleX), sustain.y }; + Vector2 end = { rel.x + (env->releaseTime*scaleX), bounds.y + bounds.height }; + + DrawLineV(start, peak, SKYBLUE); + DrawLineV(peak, sustain, BLUE); + DrawLineV(sustain, rel, DARKBLUE); + DrawLineV(rel, end, ORANGE); + + DrawText("ADSR Visualizer", bounds.x, bounds.y - 20, 10, DARKGRAY); +} diff --git a/examples/audio/audio_amp_envelope.png b/examples/audio/audio_amp_envelope.png new file mode 100644 index 000000000..b09dcc9d0 Binary files /dev/null and b/examples/audio/audio_amp_envelope.png differ diff --git a/examples/audio/raygui.h b/examples/audio/raygui.h new file mode 100644 index 000000000..03e487912 --- /dev/null +++ b/examples/audio/raygui.h @@ -0,0 +1,6051 @@ +/******************************************************************************************* +* +* raygui v5.0-dev - A simple and easy-to-use immediate-mode gui library +* +* DESCRIPTION: +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided +* +* FEATURES: +* - Immediate-mode gui, minimal retained data +* - +25 controls provided (basic and advanced) +* - Styling system for colors, font and metrics +* - Icons supported, embedded as a 1-bit icons pack +* - Standalone mode option (custom input/graphics backend) +* - Multiple support tools provided for raygui development +* +* POSSIBLE IMPROVEMENTS: +* - Better standalone mode API for easy plug of custom backends +* - Externalize required inputs, allow user easier customization +* +* LIMITATIONS: +* - No editable multi-line word-wraped text box supported +* - No auto-layout mechanism, up to the user to define controls position and size +* - Standalone mode requires library modification and some user work to plug another backend +* +* NOTES: +* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for +* font atlas recs and glyphs, freeing that memory is (usually) up to the user, +* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads +* by default any previously loaded font (texture, recs, glyphs) +* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions +* +* CONTROLS PROVIDED: +* # Container/separators Controls +* - WindowBox --> StatusBar, Panel +* - GroupBox --> Line +* - Line +* - Panel --> StatusBar +* - ScrollPanel --> StatusBar +* - TabBar --> Button +* +* # Basic Controls +* - Label +* - LabelButton --> Label +* - Button +* - Toggle +* - ToggleGroup --> Toggle +* - ToggleSlider +* - CheckBox +* - ComboBox +* - DropdownBox +* - TextBox +* - ValueBox --> TextBox +* - Spinner --> Button, ValueBox +* - Slider +* - SliderBar --> Slider +* - ProgressBar +* - StatusBar +* - DummyRec +* - Grid +* +* # Advance Controls +* - ListView +* - ColorPicker --> ColorPanel, ColorBarHue +* - MessageBox --> Window, Label, Button +* - TextInputBox --> Window, Label, TextBox, Button +* +* It also provides a set of functions for styling the controls based on its properties (size, color) +* +* +* RAYGUI STYLE (guiStyle): +* raygui uses a global data array for all gui style properties (allocated on data segment by default), +* when a new style is loaded, it is loaded over the global style... but a default gui style could always be +* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one +* +* The global style array size is fixed and depends on the number of controls and properties: +* +* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; +* +* guiStyle size is by default: 16*(16 + 8) = 384 int = 384*4 bytes = 1536 bytes = 1.5 KB +* +* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style +* used for all controls, when any of those base values is set, it is automatically populated to all +* controls, so, specific control values overwriting generic style should be set after base values +* +* After the first BASE properties set, the EXTENDED properties set is defined (by default guiStyle[16..23]), +* those properties are actually common to all controls and can not be overwritten individually (like BASE ones) +* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR +* +* Custom control properties can be defined using the EXTENDED properties for each independent control. +* +* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler +* +* +* RAYGUI ICONS (guiIcons): +* raygui could use a global array containing icons data (allocated on data segment by default), +* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set +* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded +* +* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon +* requires 8 integers (16*16/32) to be stored in memory. +* +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set +* +* The global icons array size is fixed and depends on the number of icons and size: +* +* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; +* +* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +* +* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons +* +* RAYGUI LAYOUT: +* raygui currently does not provide an auto-layout mechanism like other libraries, +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it +* +* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout +* +* CONFIGURATION: +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation +* +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details) +* +* #define RAYGUI_NO_ICONS +* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) +* +* #define RAYGUI_CUSTOM_ICONS +* Includes custom ricons.h header defining a set of custom icons, +* this file can be generated using rGuiIcons tool +* +* #define RAYGUI_DEBUG_RECS_BOUNDS +* Draw control bounds rectangles for debug +* +* #define RAYGUI_DEBUG_TEXT_BOUNDS +* Draw text bounds rectangles for debug +* +* VERSIONS HISTORY: +* 5.0 (xx-Mar-2026) ADDED: Support up to 32 controls (v500) +* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes +* ADDED: GuiValueBoxFloat() +* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP +* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: GuiLoadIconsFromMemory() +* ADDED: Multiple new icons +* ADDED: Macros for inputs customization, raylib decoupling +* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties +* REMOVED: GuiSliderPro(), functionality was redundant +* REVIEWED: Controls using text labels to use LABEL properties +* REVIEWED: Replaced sprintf() by snprintf() for more safety +* REVIEWED: GuiTabBar(), close tab with mouse middle button +* REVIEWED: GuiScrollPanel(), scroll speed proportional to content +* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow +* REVIEWED: GuiTextBox(), cursor position initialization +* REVIEWED: GuiSliderPro(), control value change check +* REVIEWED: GuiGrid(), simplified implementation +* REVIEWED: GuiIconText(), increase buffer size and reviewed padding +* REVIEWED: GuiDrawText(), improved wrap mode drawing +* REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: GuiProgressBar(), improved borders computing +* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more +* REVIEWED: Functions descriptions, removed wrong return value reference +* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion +* REDESIGNED: WARNING: TEXT_LINE_SPACING does not consider text height, only lines spacing +* +* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() +* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() +* ADDED: Multiple new icons, mostly compiler related +* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE +* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode +* ADDED: Support loading styles with custom font charset from external file +* REDESIGNED: GuiTextBox(), support mouse cursor positioning +* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) +* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color +* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() +* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value +* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value +* REDESIGNED: GuiComboBox(), get parameters by reference and return result value +* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value +* REDESIGNED: GuiSlider(), get parameters by reference and return result value +* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value +* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value +* REDESIGNED: GuiListView(), get parameters by reference and return result value +* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value +* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), added extra parameter +* REDESIGNED: GuiListViewEx(), change parameters order +* REDESIGNED: All controls return result as int value +* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars +* REVIEWED: All examples and specially controls_test_suite +* RENAMED: gui_file_dialog module to gui_window_file_dialog +* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) +* +* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER +* ADDED: GuiLoadStyleFromMemory() (binary only) +* REVIEWED: GuiScrollBar() horizontal movement key +* REVIEWED: GuiTextBox() crash on cursor movement +* REVIEWED: GuiTextBox(), additional inputs support +* REVIEWED: GuiLabelButton(), avoid text cut +* REVIEWED: GuiTextInputBox(), password input +* REVIEWED: Local GetCodepointNext(), aligned with raylib +* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds +* +* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() +* ADDED: Helper functions to split text in separate lines +* ADDED: Multiple new icons, useful for code editing tools +* REMOVED: Unneeded icon editing functions +* REMOVED: GuiTextBoxMulti(), very limited and broken +* REMOVED: MeasureTextEx() dependency, logic directly implemented +* REMOVED: DrawTextEx() dependency, logic directly implemented +* REVIEWED: GuiScrollBar(), improve mouse-click behaviour +* REVIEWED: Library header info, more info, better organized +* REDESIGNED: GuiTextBox() to support cursor movement +* REDESIGNED: GuiDrawText() to divide drawing by lines +* +* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes +* REMOVED: GuiScrollBar(), only internal +* REDESIGNED: GuiPanel() to support text parameter +* REDESIGNED: GuiScrollPanel() to support text parameter +* REDESIGNED: GuiColorPicker() to support text parameter +* REDESIGNED: GuiColorPanel() to support text parameter +* REDESIGNED: GuiColorBarAlpha() to support text parameter +* REDESIGNED: GuiColorBarHue() to support text parameter +* REDESIGNED: GuiTextInputBox() to support password +* +* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) +* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures +* REVIEWED: External icons usage logic +* REVIEWED: GuiLine() for centered alignment when including text +* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ +* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency +* Projects updated and multiple tweaks +* +* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file +* REDESIGNED: GuiTextBoxMulti() +* REMOVED: GuiImageButton*() +* Multiple minor tweaks and bugs corrected +* +* 2.9 (17-Mar-2021) REMOVED: Tooltip API +* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() +* 2.7 (20-Feb-2020) ADDED: Possible tooltips API +* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() +* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() +* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() +* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties +* ADDED: 8 new custom styles ready to use +* Multiple minor tweaks and bugs corrected +* +* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() +* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed +* Refactor all controls drawing mechanism to use control state +* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls +* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string +* REDESIGNED: Style system (breaking change) +* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts +* REVIEWED: GuiComboBox(), GuiListView()... +* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... +* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout +* 1.5 (21-Jun-2017) Working in an improved styles system +* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) +* 1.3 (12-Jun-2017) Complete redesign of style system +* 1.1 (01-Jun-2017) Complete review of the library +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria +* +* DEPENDENCIES: +* raylib 5.6-dev - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* +* STANDALONE MODE: +* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs +* +* The following functions should be redefined for a custom backend: +* +* - Vector2 GetMousePosition(void); +* - float GetMouseWheelMove(void); +* - bool IsMouseButtonDown(int button); +* - bool IsMouseButtonPressed(int button); +* - bool IsMouseButtonReleased(int button); +* - bool IsKeyDown(int key); +* - bool IsKeyPressed(int key); +* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +* +* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +* +* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() +* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() +* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) +* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data +* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs +* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list +* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, redesign, update and maintenance +* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) +* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) +* Adria Arranz: Testing and implementation of additional controls (2018) +* Jordi Jorba: Testing and implementation of additional controls (2018) +* Albert Martos: Review and testing of the library (2015) +* Ian Eito: Review and testing of the library (2015) +* Kevin Gato: Initial implementation of basic components (2014) +* Daniel Nicolas: Initial implementation of basic components (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2026 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYGUI_H +#define RAYGUI_H + +#define RAYGUI_VERSION_MAJOR 4 +#define RAYGUI_VERSION_MINOR 5 +#define RAYGUI_VERSION_PATCH 0 +#define RAYGUI_VERSION "5.0-dev" + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll) + #endif + #define _CRT_SECURE_NO_WARNINGS // Disable unsafe warnings on scanf() functions in MSVC +#endif + +// Function specifiers definition +#ifndef RAYGUIAPI + #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RAYGUI_SUPPORT_LOG_INFO +#if defined(RAYGUI_SUPPORT_LOG_INFO) + #define RAYGUI_LOG(...) printf(__VA_ARGS__) +#else + #define RAYGUI_LOG(...) +#endif + +// Macros to define required UI inputs, including mapping to gamepad controls +// TODO: Define additionally required macros for missing inputs +#if !defined(GUI_BUTTON_DOWN) + #define GUI_BUTTON_DOWN (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) +#endif +#if !defined(GUI_BUTTON_DOWN_ALT) + // Mapping to alternative button down pressed + #define GUI_BUTTON_DOWN_ALT (IsMouseButtonDown(MOUSE_RIGHT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) +#endif +#if !defined(GUI_BUTTON_PRESSED) + #define GUI_BUTTON_PRESSED (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) +#endif +// TODO: WARNING: GuiTabBar() still requires IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON) +#if !defined(GUI_BUTTON_RELEASED) + #define GUI_BUTTON_RELEASED (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) || IsGamepadButtonReleased(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) +#endif +#if !defined(GUI_SCROLL_DELTA) + // Mapping to scroll delta changes + // TODO: Review inconsistencies between platforms + #if defined(PLATFORM_WEB) + // NOTE: Gamepad axis triggers not detected on web platform + #define GUI_SCROLL_DELTA ((float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_2) - (float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_2)) + #else + #define GUI_SCROLL_DELTA (GetMouseWheelMove() + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER) + 1) - (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER) + 1)) + #endif +#endif +#if !defined(GUI_POINTER_POSITION) + #define GUI_POINTER_POSITION GetMousePosition() +#endif +#if !defined(GUI_KEY_DOWN) + #define GUI_KEY_DOWN(key) IsKeyDown(key) +#endif +#if !defined(GUI_KEY_PRESSED) + #define GUI_KEY_PRESSED(key) IsKeyPressed(key) +#endif +#if !defined(GUI_INPUT_KEY) + #define GUI_INPUT_KEY GetCharPressed() +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + + // TODO: Texture2D type is very coupled to raylib, required by Font type + // It should be redesigned to be provided by user + typedef struct Texture { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Texture; + + // Texture2D, same as Texture + typedef Texture Texture2D; + + // Image, pixel data stored in CPU memory (RAM) + typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Image; + + // GlyphInfo, font characters glyphs info + typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data + } GlyphInfo; + + // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() + // It should be redesigned to be provided by user + typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data + } Font; +#endif + +// Style property +// NOTE: Used when exporting style as code for convenience +typedef struct GuiStyleProp { + unsigned short controlId; // Control identifier + unsigned short propertyId; // Property identifier + int propertyValue; // Property value +} GuiStyleProp; + +/* +// Controls text style -NOT USED- +// NOTE: Text style is defined by control +typedef struct GuiTextStyle { + unsigned int size; + int charSpacing; + int lineSpacing; + int alignmentH; + int alignmentV; + int padding; +} GuiTextStyle; +*/ + +// Gui control state +typedef enum { + STATE_NORMAL = 0, + STATE_FOCUSED, + STATE_PRESSED, + STATE_DISABLED +} GuiState; + +// Gui control text alignment +typedef enum { + TEXT_ALIGN_LEFT = 0, + TEXT_ALIGN_CENTER, + TEXT_ALIGN_RIGHT +} GuiTextAlignment; + +// Gui control text alignment vertical +// NOTE: Text vertical position inside the text bounds +typedef enum { + TEXT_ALIGN_TOP = 0, + TEXT_ALIGN_MIDDLE, + TEXT_ALIGN_BOTTOM +} GuiTextAlignmentVertical; + +// Gui control text wrap mode +// NOTE: Useful for multiline text +typedef enum { + TEXT_WRAP_NONE = 0, + TEXT_WRAP_CHAR, + TEXT_WRAP_WORD +} GuiTextWrapMode; + +// Gui controls +typedef enum { + // Default -> populates to all controls when set + DEFAULT = 0, + + // Basic controls + LABEL, // Used also for: LABELBUTTON + BUTTON, + TOGGLE, // Used also for: TOGGLEGROUP + SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER + PROGRESSBAR, + CHECKBOX, + COMBOBOX, + DROPDOWNBOX, + TEXTBOX, // Used also for: TEXTBOXMULTI + VALUEBOX, + CONTROL11, + LISTVIEW, + COLORPICKER, + SCROLLBAR, + STATUSBAR +} GuiControl; + +// Gui base properties for every control +// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) +typedef enum { + BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL + BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL + TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL + BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED + BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED + TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED + BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED + BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED + TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED + BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED + BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED + TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED + BORDER_WIDTH = 12, // Control border size, 0 for no border + //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls + //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls + //TEXT_LINE_SPACING, // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING = 13, // Control text padding, not considering border + TEXT_ALIGNMENT = 14, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls +} GuiControlProperty; + +// TODO: Which text styling properties should be global or per-control? +// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while +// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and +// should be configured by user as needed while defining the UI layout + +// Gui extended properties depend on control +// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) +//---------------------------------------------------------------------------------- +// DEFAULT extended properties +// NOTE: Those properties are common to all controls or global +// WARNING: Only 8 slots vailable for those properties by default +typedef enum { + TEXT_SIZE = 16, // Text size (glyphs max height) + TEXT_SPACING, // Text spacing between glyphs + LINE_COLOR, // Line control color + BACKGROUND_COLOR, // Background color + TEXT_LINE_SPACING, // Text spacing between lines + TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) + TEXT_WRAP_MODE // Text wrap-mode inside text bounds + //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline + //TEXT_DECORATION_THICK // Text decoration line thickness +} GuiDefaultProperty; + +// Other possible text properties: +// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change +// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... + +// Label +//typedef enum { } GuiLabelProperty; + +// Button/Spinner +//typedef enum { } GuiButtonProperty; + +// Toggle/ToggleGroup +typedef enum { + GROUP_PADDING = 16, // ToggleGroup separation between toggles +} GuiToggleProperty; + +// Slider/SliderBar +typedef enum { + SLIDER_WIDTH = 16, // Slider size of internal bar + SLIDER_PADDING // Slider/SliderBar internal bar padding +} GuiSliderProperty; + +// ProgressBar +typedef enum { + PROGRESS_PADDING = 16, // ProgressBar internal padding + PROGRESS_SIDE, // ProgressBar increment side: 0-left->right, 1-right-left +} GuiProgressBarProperty; + +// ScrollBar +typedef enum { + ARROWS_SIZE = 16, // ScrollBar arrows size + ARROWS_VISIBLE, // ScrollBar arrows visible + SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding + SCROLL_SLIDER_SIZE, // ScrollBar slider size + SCROLL_PADDING, // ScrollBar scroll padding from arrows + SCROLL_SPEED, // ScrollBar scrolling speed +} GuiScrollBarProperty; + +// CheckBox +typedef enum { + CHECK_PADDING = 16 // CheckBox internal check padding +} GuiCheckBoxProperty; + +// ComboBox +typedef enum { + COMBO_BUTTON_WIDTH = 16, // ComboBox right button width + COMBO_BUTTON_SPACING // ComboBox button separation +} GuiComboBoxProperty; + +// DropdownBox +typedef enum { + ARROW_PADDING = 16, // DropdownBox arrow separation from border and items + DROPDOWN_ITEMS_SPACING, // DropdownBox items separation + DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden + DROPDOWN_ROLL_UP // DropdownBox roll up flag (default rolls down) +} GuiDropdownBoxProperty; + +// TextBox/TextBoxMulti/ValueBox/Spinner +typedef enum { + TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable +} GuiTextBoxProperty; + +// ValueBox/Spinner +typedef enum { + SPINNER_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPINNER_BUTTON_SPACING, // Spinner buttons separation +} GuiValueBoxProperty; + +// Control11 +//typedef enum { } GuiControl11Property; + +// ListView +typedef enum { + LIST_ITEMS_HEIGHT = 16, // ListView items height + LIST_ITEMS_SPACING, // ListView items separation + SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) + SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_NORMAL, // ListView items border enabled in normal state + LIST_ITEMS_BORDER_WIDTH // ListView items border width +} GuiListViewProperty; + +// ColorPicker +typedef enum { + COLOR_SELECTOR_SIZE = 16, + HUEBAR_WIDTH, // ColorPicker right hue bar width + HUEBAR_PADDING, // ColorPicker right hue bar separation from panel + HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height + HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow +} GuiColorPickerProperty; + +#define SCROLLBAR_LEFT_SIDE 0 +#define SCROLLBAR_RIGHT_SIDE 1 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Global gui state control functions +RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) +RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) +RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) +RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) +RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) +RAYGUIAPI int GuiGetState(void); // Get gui state (global state) + +// Font set/get functions +RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) + +// Style set/get functions +RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property + +// Styles loading functions +RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) +RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style + +// Tooltips management functions +RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) +RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) +RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string + +// Icons functionality +RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) +#if !defined(RAYGUI_NO_ICONS) +RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size +RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer +RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data +RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position +#endif + +// Utility functions +RAYGUIAPI int GuiGetTextWidth(const char *text); // Get text width considering gui style and icon size (if required) + +// Controls +//---------------------------------------------------------------------------------------------------------- +// Container/separator controls, useful for controls organization +RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls +RAYGUIAPI int GuiTabBar(Rectangle bounds, char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 +RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control + +// Basic controls set +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control +RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control +RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control + +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control +RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values +RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text + +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control +RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control + +// Advance controls set +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control +RAYGUIAPI int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters +RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message +RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret +RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) +RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control +RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control +RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control +RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() +//---------------------------------------------------------------------------------------------------------- + +#if !defined(RAYGUI_NO_ICONS) + +#if !defined(RAYGUI_CUSTOM_ICONS) +//---------------------------------------------------------------------------------- +// Icons enumeration +//---------------------------------------------------------------------------------- +typedef enum { + ICON_NONE = 0, + ICON_FOLDER_FILE_OPEN = 1, + ICON_FILE_SAVE_CLASSIC = 2, + ICON_FOLDER_OPEN = 3, + ICON_FOLDER_SAVE = 4, + ICON_FILE_OPEN = 5, + ICON_FILE_SAVE = 6, + ICON_FILE_EXPORT = 7, + ICON_FILE_ADD = 8, + ICON_FILE_DELETE = 9, + ICON_FILETYPE_TEXT = 10, + ICON_FILETYPE_AUDIO = 11, + ICON_FILETYPE_IMAGE = 12, + ICON_FILETYPE_PLAY = 13, + ICON_FILETYPE_VIDEO = 14, + ICON_FILETYPE_INFO = 15, + ICON_FILE_COPY = 16, + ICON_FILE_CUT = 17, + ICON_FILE_PASTE = 18, + ICON_CURSOR_HAND = 19, + ICON_CURSOR_POINTER = 20, + ICON_CURSOR_CLASSIC = 21, + ICON_PENCIL = 22, + ICON_PENCIL_BIG = 23, + ICON_BRUSH_CLASSIC = 24, + ICON_BRUSH_PAINTER = 25, + ICON_WATER_DROP = 26, + ICON_COLOR_PICKER = 27, + ICON_RUBBER = 28, + ICON_COLOR_BUCKET = 29, + ICON_TEXT_T = 30, + ICON_TEXT_A = 31, + ICON_SCALE = 32, + ICON_RESIZE = 33, + ICON_FILTER_POINT = 34, + ICON_FILTER_BILINEAR = 35, + ICON_CROP = 36, + ICON_CROP_ALPHA = 37, + ICON_SQUARE_TOGGLE = 38, + ICON_SYMMETRY = 39, + ICON_SYMMETRY_HORIZONTAL = 40, + ICON_SYMMETRY_VERTICAL = 41, + ICON_LENS = 42, + ICON_LENS_BIG = 43, + ICON_EYE_ON = 44, + ICON_EYE_OFF = 45, + ICON_FILTER_TOP = 46, + ICON_FILTER = 47, + ICON_TARGET_POINT = 48, + ICON_TARGET_SMALL = 49, + ICON_TARGET_BIG = 50, + ICON_TARGET_MOVE = 51, + ICON_CURSOR_MOVE = 52, + ICON_CURSOR_SCALE = 53, + ICON_CURSOR_SCALE_RIGHT = 54, + ICON_CURSOR_SCALE_LEFT = 55, + ICON_UNDO = 56, + ICON_REDO = 57, + ICON_REREDO = 58, + ICON_MUTATE = 59, + ICON_ROTATE = 60, + ICON_REPEAT = 61, + ICON_SHUFFLE = 62, + ICON_EMPTYBOX = 63, + ICON_TARGET = 64, + ICON_TARGET_SMALL_FILL = 65, + ICON_TARGET_BIG_FILL = 66, + ICON_TARGET_MOVE_FILL = 67, + ICON_CURSOR_MOVE_FILL = 68, + ICON_CURSOR_SCALE_FILL = 69, + ICON_CURSOR_SCALE_RIGHT_FILL = 70, + ICON_CURSOR_SCALE_LEFT_FILL = 71, + ICON_UNDO_FILL = 72, + ICON_REDO_FILL = 73, + ICON_REREDO_FILL = 74, + ICON_MUTATE_FILL = 75, + ICON_ROTATE_FILL = 76, + ICON_REPEAT_FILL = 77, + ICON_SHUFFLE_FILL = 78, + ICON_EMPTYBOX_SMALL = 79, + ICON_BOX = 80, + ICON_BOX_TOP = 81, + ICON_BOX_TOP_RIGHT = 82, + ICON_BOX_RIGHT = 83, + ICON_BOX_BOTTOM_RIGHT = 84, + ICON_BOX_BOTTOM = 85, + ICON_BOX_BOTTOM_LEFT = 86, + ICON_BOX_LEFT = 87, + ICON_BOX_TOP_LEFT = 88, + ICON_BOX_CENTER = 89, + ICON_BOX_CIRCLE_MASK = 90, + ICON_POT = 91, + ICON_ALPHA_MULTIPLY = 92, + ICON_ALPHA_CLEAR = 93, + ICON_DITHERING = 94, + ICON_MIPMAPS = 95, + ICON_BOX_GRID = 96, + ICON_GRID = 97, + ICON_BOX_CORNERS_SMALL = 98, + ICON_BOX_CORNERS_BIG = 99, + ICON_FOUR_BOXES = 100, + ICON_GRID_FILL = 101, + ICON_BOX_MULTISIZE = 102, + ICON_ZOOM_SMALL = 103, + ICON_ZOOM_MEDIUM = 104, + ICON_ZOOM_BIG = 105, + ICON_ZOOM_ALL = 106, + ICON_ZOOM_CENTER = 107, + ICON_BOX_DOTS_SMALL = 108, + ICON_BOX_DOTS_BIG = 109, + ICON_BOX_CONCENTRIC = 110, + ICON_BOX_GRID_BIG = 111, + ICON_OK_TICK = 112, + ICON_CROSS = 113, + ICON_ARROW_LEFT = 114, + ICON_ARROW_RIGHT = 115, + ICON_ARROW_DOWN = 116, + ICON_ARROW_UP = 117, + ICON_ARROW_LEFT_FILL = 118, + ICON_ARROW_RIGHT_FILL = 119, + ICON_ARROW_DOWN_FILL = 120, + ICON_ARROW_UP_FILL = 121, + ICON_AUDIO = 122, + ICON_FX = 123, + ICON_WAVE = 124, + ICON_WAVE_SINUS = 125, + ICON_WAVE_SQUARE = 126, + ICON_WAVE_TRIANGULAR = 127, + ICON_CROSS_SMALL = 128, + ICON_PLAYER_PREVIOUS = 129, + ICON_PLAYER_PLAY_BACK = 130, + ICON_PLAYER_PLAY = 131, + ICON_PLAYER_PAUSE = 132, + ICON_PLAYER_STOP = 133, + ICON_PLAYER_NEXT = 134, + ICON_PLAYER_RECORD = 135, + ICON_MAGNET = 136, + ICON_LOCK_CLOSE = 137, + ICON_LOCK_OPEN = 138, + ICON_CLOCK = 139, + ICON_TOOLS = 140, + ICON_GEAR = 141, + ICON_GEAR_BIG = 142, + ICON_BIN = 143, + ICON_HAND_POINTER = 144, + ICON_LASER = 145, + ICON_COIN = 146, + ICON_EXPLOSION = 147, + ICON_1UP = 148, + ICON_PLAYER = 149, + ICON_PLAYER_JUMP = 150, + ICON_KEY = 151, + ICON_DEMON = 152, + ICON_TEXT_POPUP = 153, + ICON_GEAR_EX = 154, + ICON_CRACK = 155, + ICON_CRACK_POINTS = 156, + ICON_STAR = 157, + ICON_DOOR = 158, + ICON_EXIT = 159, + ICON_MODE_2D = 160, + ICON_MODE_3D = 161, + ICON_CUBE = 162, + ICON_CUBE_FACE_TOP = 163, + ICON_CUBE_FACE_LEFT = 164, + ICON_CUBE_FACE_FRONT = 165, + ICON_CUBE_FACE_BOTTOM = 166, + ICON_CUBE_FACE_RIGHT = 167, + ICON_CUBE_FACE_BACK = 168, + ICON_CAMERA = 169, + ICON_SPECIAL = 170, + ICON_LINK_NET = 171, + ICON_LINK_BOXES = 172, + ICON_LINK_MULTI = 173, + ICON_LINK = 174, + ICON_LINK_BROKE = 175, + ICON_TEXT_NOTES = 176, + ICON_NOTEBOOK = 177, + ICON_SUITCASE = 178, + ICON_SUITCASE_ZIP = 179, + ICON_MAILBOX = 180, + ICON_MONITOR = 181, + ICON_PRINTER = 182, + ICON_PHOTO_CAMERA = 183, + ICON_PHOTO_CAMERA_FLASH = 184, + ICON_HOUSE = 185, + ICON_HEART = 186, + ICON_CORNER = 187, + ICON_VERTICAL_BARS = 188, + ICON_VERTICAL_BARS_FILL = 189, + ICON_LIFE_BARS = 190, + ICON_INFO = 191, + ICON_CROSSLINE = 192, + ICON_HELP = 193, + ICON_FILETYPE_ALPHA = 194, + ICON_FILETYPE_HOME = 195, + ICON_LAYERS_VISIBLE = 196, + ICON_LAYERS = 197, + ICON_WINDOW = 198, + ICON_HIDPI = 199, + ICON_FILETYPE_BINARY = 200, + ICON_HEX = 201, + ICON_SHIELD = 202, + ICON_FILE_NEW = 203, + ICON_FOLDER_ADD = 204, + ICON_ALARM = 205, + ICON_CPU = 206, + ICON_ROM = 207, + ICON_STEP_OVER = 208, + ICON_STEP_INTO = 209, + ICON_STEP_OUT = 210, + ICON_RESTART = 211, + ICON_BREAKPOINT_ON = 212, + ICON_BREAKPOINT_OFF = 213, + ICON_BURGER_MENU = 214, + ICON_CASE_SENSITIVE = 215, + ICON_REG_EXP = 216, + ICON_FOLDER = 217, + ICON_FILE = 218, + ICON_SAND_TIMER = 219, + ICON_WARNING = 220, + ICON_HELP_BOX = 221, + ICON_INFO_BOX = 222, + ICON_PRIORITY = 223, + ICON_LAYERS_ISO = 224, + ICON_LAYERS2 = 225, + ICON_MLAYERS = 226, + ICON_MAPS = 227, + ICON_HOT = 228, + ICON_LABEL = 229, + ICON_NAME_ID = 230, + ICON_SLICING = 231, + ICON_MANUAL_CONTROL = 232, + ICON_COLLISION = 233, + ICON_CIRCLE_ADD = 234, + ICON_CIRCLE_ADD_FILL = 235, + ICON_CIRCLE_WARNING = 236, + ICON_CIRCLE_WARNING_FILL = 237, + ICON_BOX_MORE = 238, + ICON_BOX_MORE_FILL = 239, + ICON_BOX_MINUS = 240, + ICON_BOX_MINUS_FILL = 241, + ICON_UNION = 242, + ICON_INTERSECTION = 243, + ICON_DIFFERENCE = 244, + ICON_SPHERE = 245, + ICON_CYLINDER = 246, + ICON_CONE = 247, + ICON_ELLIPSOID = 248, + ICON_CAPSULE = 249, + ICON_250 = 250, + ICON_251 = 251, + ICON_252 = 252, + ICON_253 = 253, + ICON_254 = 254, + ICON_255 = 255 +} GuiIconName; +#endif + +#endif + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +#endif // RAYGUI_H + +/*********************************************************************************** +* +* RAYGUI IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#include // required for: isspace() [GuiTextBox()] +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), snprintf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() +#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] +#include // Required for: roundf() [GuiColorPicker()] + +// Allow custom memory allocators +#if defined(RAYGUI_MALLOC) || defined(RAYGUI_CALLOC) || defined(RAYGUI_FREE) + #if !defined(RAYGUI_MALLOC) || !defined(RAYGUI_CALLOC) || !defined(RAYGUI_FREE) + #error "RAYGUI: if RAYGUI_MALLOC, RAYGUI_CALLOC, or RAYGUI_FREE is customized, all three must be customized" + #endif +#else + #include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] + + #define RAYGUI_MALLOC(sz) malloc(sz) + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) + #define RAYGUI_FREE(p) free(p) +#endif + +#ifdef __cplusplus + #define RAYGUI_CLITERAL(name) name +#else + #define RAYGUI_CLITERAL(name) (name) +#endif + +// Check if two rectangles are equal, used to validate a slider bounds as an id +#ifndef CHECK_BOUNDS_ID + #define CHECK_BOUNDS_ID(src, dst) (((int)src.x == (int)dst.x) && ((int)src.y == (int)dst.y) && ((int)src.width == (int)dst.width) && ((int)src.height == (int)dst.height)) +#endif + +#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) + +// Embedded icons, no external file provided +#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) +#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons +#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id + +// Icons data is defined by bit array (every bit represents one pixel) +// Those arrays are stored as unsigned int data arrays, so, +// every array element defines 32 pixels (bits) of information +// One icon is defined by 8 int, (8 int*32 bit = 256 bit = 16*16 pixels) +// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) +#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) + +//---------------------------------------------------------------------------------- +// Icons data for all gui possible icons (allocated on data segment by default) +// +// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, +// every 16x16 icon requires 8 integers (16*16/32) to be stored +// +// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), +// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS +// +// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +//---------------------------------------------------------------------------------- +static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI + 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY + 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX + 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD + 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW + 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD + 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM + 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU + 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM + 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER + 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO + 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT + 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART + 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON + 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF + 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU + 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE + 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE + 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER + 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING + 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX + 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX + 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY + 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO + 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS + 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT + 0x00000000, 0x20803f00, 0x2a202e40, 0x20082e10, 0x08021004, 0x02040402, 0x00900108, 0x00000060, // ICON_LABEL + 0x00000000, 0x042007e0, 0x47e27c3e, 0x4ffa4002, 0x47fa4002, 0x4ffa4002, 0x7ffe4002, 0x00000000, // ICON_NAME_ID + 0x7fe00000, 0x402e4020, 0x43ce5e0a, 0x40504078, 0x438e4078, 0x402e5e0a, 0x7fe04020, 0x00000000, // ICON_SLICING + 0x00000000, 0x40027ffe, 0x47c24002, 0x55425d42, 0x55725542, 0x50125552, 0x10105016, 0x00001ff0, // ICON_MANUAL_CONTROL + 0x7ffe0000, 0x43c24002, 0x48124422, 0x500a500a, 0x500a500a, 0x44224812, 0x400243c2, 0x00007ffe, // ICON_COLLISION + 0x03c00000, 0x10080c30, 0x21842184, 0x4ff24182, 0x41824ff2, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_ADD + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x700e7e7e, 0x7e7e700e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_ADD_FILL + 0x03c00000, 0x10080c30, 0x21842184, 0x41824182, 0x40024182, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_WARNING + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x7e7e7e7e, 0x7ffe7e7e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_WARNING_FILL + 0x00000000, 0x10041ffc, 0x10841004, 0x13e41084, 0x10841084, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MORE + 0x00000000, 0x1ffc1ffc, 0x1f7c1ffc, 0x1c1c1f7c, 0x1f7c1f7c, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MORE_FILL + 0x00000000, 0x1ffc1ffc, 0x1ffc1ffc, 0x1c1c1ffc, 0x1ffc1ffc, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS + 0x00000000, 0x10041ffc, 0x10041004, 0x13e41004, 0x10041004, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS_FILL + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x55766eba, 0x55766eaa, 0x55606ffe, 0x55606aa0, 0x00007fe0, // ICON_UNION + 0x07fe0000, 0x04020402, 0x7fe20402, 0x456246a2, 0x456246a2, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_INTERSECTION + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x4436442a, 0x4436442a, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_DIFFERENCE + 0x03c00000, 0x10080c30, 0x20042004, 0x60064002, 0x47e2581a, 0x20042004, 0x0c301008, 0x000003c0, // ICON_SPHERE + 0x03e00000, 0x08080410, 0x0c180808, 0x08080be8, 0x08080808, 0x08080808, 0x04100808, 0x000003e0, // ICON_CYLINDER + 0x00800000, 0x01400140, 0x02200220, 0x04100410, 0x08080808, 0x1c1c13e4, 0x08081004, 0x000007f0, // ICON_CONE + 0x00000000, 0x07e00000, 0x20841918, 0x40824082, 0x40824082, 0x19182084, 0x000007e0, 0x00000000, // ICON_ELLIPSOID + 0x00000000, 0x00000000, 0x20041ff8, 0x40024002, 0x40024002, 0x1ff82004, 0x00000000, 0x00000000, // ICON_CAPSULE + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 +}; + +// NOTE: A pointer to current icons array should be defined +static unsigned int *guiIconsPtr = guiIcons; + +#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS + +#ifndef RAYGUI_ICON_SIZE + #define RAYGUI_ICON_SIZE 0 +#endif + +// WARNING: Those values define the total size of the style data array, +// if changed, previous saved styles could become incompatible +#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls +#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties +#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties + +//---------------------------------------------------------------------------------- +// Module Types and Structures Definition +//---------------------------------------------------------------------------------- +// Gui control property style color element +typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state + +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui controls transparency + +static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) + +static bool guiTooltip = false; // Tooltip enabled/disabled +static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) + +static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) +static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier + +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking +static int autoCursorCounter = 0; // Frame counter for automatic repeated cursor movement on key-down (cooldown and delay) + +//---------------------------------------------------------------------------------- +// Style data array for all gui style properties (allocated on data segment by default) +// +// NOTE 1: First set of BASE properties are generic to all controls but could be individually +// overwritten per control, first set of EXTENDED properties are generic to all controls and +// can not be overwritten individually but custom EXTENDED properties can be used by control +// +// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), +// but default gui style could always be recovered with GuiLoadStyleDefault() +// +// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +//---------------------------------------------------------------------------------- +static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; + +static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization + +//---------------------------------------------------------------------------------- +// Standalone Mode Functions Declaration +// +// NOTE: raygui depend on some raylib input and drawing functions +// To use raygui as standalone library, below functions must be defined by the user +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + +#define KEY_RIGHT 262 +#define KEY_LEFT 263 +#define KEY_DOWN 264 +#define KEY_UP 265 +#define KEY_BACKSPACE 259 +#define KEY_ENTER 257 + +#define MOUSE_LEFT_BUTTON 0 + +// Input required functions +//------------------------------------------------------------------------------- +static Vector2 GetMousePosition(void); +static float GetMouseWheelMove(void); +static bool IsMouseButtonDown(int button); +static bool IsMouseButtonPressed(int button); +static bool IsMouseButtonReleased(int button); + +static bool IsKeyDown(int key); +static bool IsKeyPressed(int key); +static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +//------------------------------------------------------------------------------- + +// Drawing required functions +//------------------------------------------------------------------------------- +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +//------------------------------------------------------------------------------- + +// Text required functions +//------------------------------------------------------------------------------- +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font + +static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) + +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data + +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs + +static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list + +static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +//------------------------------------------------------------------------------- + +// raylib functions already implemented in raygui +//------------------------------------------------------------------------------- +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int ColorToInt(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +static char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +static int TextToInteger(const char *text); // Get integer value from text +static float TextToFloat(const char *text); // Get float value from text + +static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text +static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) + +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient +//------------------------------------------------------------------------------- + +#endif // RAYGUI_STANDALONE + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) + +static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds +static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor + +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style + +static char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings +static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB +static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV + +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() +static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position + +static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor + +//---------------------------------------------------------------------------------- +// Gui Setup Functions Definition +//---------------------------------------------------------------------------------- +// Enable gui global state +// NOTE: Checking for STATE_DISABLED to avoid messing custom global state setups +void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } + +// Disable gui global state +// NOTE: Checking for STATE_NORMAL to avoid messing custom global state setups +void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } + +// Lock gui global state +void GuiLock(void) { guiLocked = true; } + +// Unlock gui global state +void GuiUnlock(void) { guiLocked = false; } + +// Check if gui is locked (global state) +bool GuiIsLocked(void) { return guiLocked; } + +// Set gui controls alpha global state +void GuiSetAlpha(float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + guiAlpha = alpha; +} + +// Set gui state (global state) +void GuiSetState(int state) { guiState = (GuiState)state; } + +// Get gui state (global state) +int GuiGetState(void) { return guiState; } + +// Set custom gui font +// NOTE: Font loading/unloading is external to raygui +void GuiSetFont(Font font) +{ + if (font.texture.id > 0) + { + // NOTE: If a font is tried to be set but default style has not been lazily loaded first, + // it will be overwritten, so default style loading needs to be forced first + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + guiFont = font; + } +} + +// Get custom gui font +Font GuiGetFont(void) +{ + return guiFont; +} + +// Set control style property value +void GuiSetStyle(int control, int property, int value) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + + // Default properties are propagated to all controls + if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) + { + for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + } +} + +// Get control style property value +int GuiGetStyle(int control, int property) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; +} + +//---------------------------------------------------------------------------------- +// Gui Controls Functions Definition +//---------------------------------------------------------------------------------- + +// Window Box control +int GuiWindowBox(Rectangle bounds, const char *title) +{ + // Window title bar height (including borders) + // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() + #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) + #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 + #endif + + #if !defined(RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT) + #define RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT 18 + #endif + + int result = 0; + //GuiState state = guiState; + + int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; + int statusBorderWidth = GuiGetStyle(STATUSBAR, BORDER_WIDTH); + + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; + if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + + const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f; + Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - (float)statusBorderWidth, bounds.width, bounds.height - (float)statusBarHeight + (float)statusBorderWidth }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - (float)statusBorderWidth - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding, + statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT }; + + // Update control + //-------------------------------------------------------------------- + // NOTE: Logic is directly managed by button + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiPanel(windowPanel, NULL); // Draw window base + GuiStatusBar(statusBar, title); // Draw window header as status bar + + // Draw window close button + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + result = GuiButton(closeButtonRec, "x"); +#else + result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + //-------------------------------------------------------------------- + + return result; // Window close button clicked: result = 1 +} + +// Group Box control with text name +int GuiGroupBox(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_GROUPBOX_LINE_THICK) + #define RAYGUI_GROUPBOX_LINE_THICK 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + + GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); + //-------------------------------------------------------------------- + + return result; +} + +// Line control +int GuiLine(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_LINE_MARGIN_TEXT) + #define RAYGUI_LINE_MARGIN_TEXT 12 + #endif + #if !defined(RAYGUI_LINE_TEXT_PADDING) + #define RAYGUI_LINE_TEXT_PADDING 4 + #endif + + int result = 0; + GuiState state = guiState; + + Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); + + // Draw control + //-------------------------------------------------------------------- + if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); + else + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = bounds.height; + textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; + textBounds.y = bounds.y; + + // Draw line with embedded text label: "--- text --------------" + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + } + //-------------------------------------------------------------------- + + return result; +} + +// Panel control +int GuiPanel(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_PANEL_BORDER_WIDTH) + #define RAYGUI_PANEL_BORDER_WIDTH 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + } + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BASE_COLOR_DISABLED : (int)BACKGROUND_COLOR))); + //-------------------------------------------------------------------- + + return result; +} + +// Tab Bar control +// NOTE: Using GuiToggle() for the TABS +int GuiTabBar(Rectangle bounds, char **text, int count, int *active) +{ + #define RAYGUI_TABBAR_ITEM_WIDTH 148 + + int result = -1; + //GuiState state = guiState; + + Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; + + if (*active < 0) *active = 0; + else if (*active > count - 1) *active = count - 1; + + int offsetX = 0; // Required in case tabs go out of screen + offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); + if (offsetX < 0) offsetX = 0; + + bool toggle = false; // Required for individual toggles + + // Draw control + //-------------------------------------------------------------------- + for (int i = 0; i < count; i++) + { + tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; + + if (tabBounds.x < GetScreenWidth()) + { + // Draw tabs as toggle controls + int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); + int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TOGGLE, TEXT_PADDING, 8); + + if (i == (*active)) + { + toggle = true; + GuiToggle(tabBounds, text[i], &toggle); + } + else + { + toggle = false; + GuiToggle(tabBounds, text[i], &toggle); + if (toggle) *active = i; + } + + // Close tab with middle mouse button pressed + if (CheckCollisionPointRec(GUI_POINTER_POSITION, tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; + + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); + + // Draw tab close button + // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; +#else + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + } + } + + // Draw tab-bar bottom line + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); + //-------------------------------------------------------------------- + + return result; // Return as result the current TAB closing requested +} + +// Scroll Panel control +int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) +{ + #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 + #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 + + int result = 0; + GuiState state = guiState; + + Rectangle temp = { 0 }; + if (view == NULL) view = &temp; + + Vector2 scrollPos = { 0.0f, 0.0f }; + if (scroll != NULL) scrollPos = *scroll; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; + } + + bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + + // Recheck to account for the other scrollbar being visible + if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + + int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + Rectangle horizontalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)horizontalScrollBarWidth + }; + Rectangle verticalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), + (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)verticalScrollBarWidth, + (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Make sure scroll bars have a minimum width/height + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; + + // Calculate view area (area without the scrollbars) + *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : + RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; + + // Clip view area to the actual content size + if (view->width > content.width) view->width = content.width; + if (view->height > content.height) view->height = content.height; + + float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; + float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + +#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) + if (hasHorizontalScrollBar) + { + if (GUI_KEY_DOWN(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (GUI_KEY_DOWN(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + if (hasVerticalScrollBar) + { + if (GUI_KEY_DOWN(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (GUI_KEY_DOWN(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } +#endif + float scrollDelta = GUI_SCROLL_DELTA; + + // Set scrolling speed with mouse wheel based on ratio between bounds and content + Vector2 scrollSpeed = { content.width/bounds.width, content.height/bounds.height }; + if (scrollSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + if (scrollSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + + // Horizontal and vertical scrolling with mouse wheel + if (hasHorizontalScrollBar && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_LEFT_SHIFT))) scrollPos.x += scrollDelta*scrollSpeed.x; + else scrollPos.y += scrollDelta*scrollSpeed.y; // Vertical scroll + } + } + + // Normalize scroll values + if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; + if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; + if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; + if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Save size of the scrollbar slider + const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Draw horizontal scrollbar if visible + if (hasHorizontalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content width and the widget width + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); + scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); + } + else scrollPos.x = 0.0f; + + // Draw vertical scrollbar if visible + if (hasVerticalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content height and the widget height + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); + scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); + } + else scrollPos.y = 0.0f; + + // Draw detail corner rectangle if both scroll bars are visible + if (hasHorizontalScrollBar && hasVerticalScrollBar) + { + Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; + GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); + } + + // Draw scrollbar lines depending on current state + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); + + // Set scrollbar slider size back to the way it was before + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); + //-------------------------------------------------------------------- + + if (scroll != NULL) *scroll = scrollPos; + + return result; +} + +// Label control +int GuiLabel(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + //... + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Button control, returns true when clicked +int GuiButton(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) result = 1; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //------------------------------------------------------------------ + + return result; // Button pressed: result = 1 +} + +// Label button control +int GuiLabelButton(Rectangle bounds, const char *text) +{ + GuiState state = guiState; + bool pressed = false; + + // NOTE: Force bounds.width to be all text + float textWidth = (float)GuiGetTextWidth(text); + if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) pressed = true; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return pressed; +} + +// Toggle Button control +int GuiToggle(Rectangle bounds, const char *text, bool *active) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (active == NULL) active = &temp; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check toggle button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else if (GUI_BUTTON_RELEASED) + { + state = STATE_NORMAL; + *active = !(*active); + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_NORMAL) + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); + } + else + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); + } + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; +} + +// Toggle Group control +int GuiToggleGroup(Rectangle bounds, const char *text, int *active) +{ + #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) + #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 + #endif + + int result = 0; + float initBoundsX = bounds.x; + + int temp = 0; + if (active == NULL) active = &temp; + + bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; + int itemCount = 0; + char **items = GuiTextSplit(text, ';', &itemCount, rows); + + int prevRow = rows[0]; + + for (int i = 0; i < itemCount; i++) + { + if (prevRow != rows[i]) + { + bounds.x = initBoundsX; + bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); + prevRow = rows[i]; + } + + if (i == (*active)) + { + toggle = true; + GuiToggle(bounds, items[i], &toggle); + } + else + { + toggle = false; + GuiToggle(bounds, items[i], &toggle); + if (toggle) *active = i; + } + + bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); + } + + return result; +} + +// Toggle Slider control extended +int GuiToggleSlider(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + //bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int itemCount = 0; + char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle slider = { + 0, // Calculated later depending on the active toggle + bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, + bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else if (GUI_BUTTON_RELEASED) + { + state = STATE_PRESSED; + (*active)++; + result = 1; + } + else state = STATE_FOCUSED; + } + + if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; + } + + if (*active >= itemCount) *active = 0; + slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), + GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); + + // Draw internal slider + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + + // Draw text in slider + if (text != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = slider.x + slider.width/2 - textBounds.width/2; + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return result; +} + +// Check Box control, returns 1 when state changed +int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (checked == NULL) checked = &temp; + + Rectangle textBounds = { 0 }; + + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + Rectangle totalBounds = { + (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, + bounds.y, + bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), + bounds.height, + }; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, totalBounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) + { + *checked = !(*checked); + result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); + + if (*checked) + { + Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), + bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; + GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); + } + + GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Combo Box control +int GuiComboBox(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); + + Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), + (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + if (*active < 0) *active = 0; + else if (*active > (itemCount - 1)) *active = itemCount - 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (GUI_BUTTON_PRESSED) + { + *active += 1; + if (*active >= itemCount) *active = 0; // Cyclic combobox + } + + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw combo box main + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); + GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); + + // Draw selector using a custom button + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + //-------------------------------------------------------------------- + + return result; +} + +// Dropdown Box control +// NOTE: Returns mouse click +int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + int itemSelected = *active; + int itemFocused = -1; + + int direction = 0; // Dropdown box open direction: down (default) + if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle boundsOpen = bounds; + boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); + + Rectangle itemBounds = bounds; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (editMode) + { + state = STATE_PRESSED; + + // Check if mouse has been pressed or released outside limits + if (!CheckCollisionPointRec(mousePoint, boundsOpen)) + { + if (GUI_BUTTON_PRESSED || GUI_BUTTON_RELEASED) result = 1; + } + + // Check if already selected item has been pressed again + if (CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED) result = 1; + + // Check focused and selected item + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = i; + if (GUI_BUTTON_RELEASED) + { + itemSelected = i; + result = 1; // Item selected + } + break; + } + } + + itemBounds = bounds; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_PRESSED) + { + result = 1; + state = STATE_PRESSED; + } + else state = STATE_FOCUSED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (editMode) GuiPanel(boundsOpen, NULL); + + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); + GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); + + if (editMode) + { + // Draw visible items + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (i == itemSelected) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); + } + else if (i == itemFocused) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); + } + else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); + } + } + + if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) + { + // Draw arrows (using icon if available) +#if defined(RAYGUI_NO_ICONS) + GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL +#endif + } + //-------------------------------------------------------------------- + + *active = itemSelected; + + // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... + return result; // Mouse click: result = 1 +} + +// Text Box control +// NOTE: Returns true on ENTER pressed (useful for data validation) +int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) +{ + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 20 // Frames to wait for autocursor movement + #endif + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement + #endif + + int result = 0; + GuiState state = guiState; + + bool multiline = false; // TODO: Consider multiline text input + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); + + Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); + int textLength = (text != NULL)? (int)strlen(text) : 0; // Get current text length + int thisCursorIndex = textBoxCursorIndex; + if (thisCursorIndex > textLength) thisCursorIndex = textLength; + int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex); + int textIndexOffset = 0; // Text index offset to start drawing in the box + + // Cursor rectangle + // NOTE: Position X value should be updated + Rectangle cursor = { + textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), + textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 2, + (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 + }; + + if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); + + // Mouse cursor rectangle + // NOTE: Initialized outside of screen + Rectangle mouseCursor = cursor; + mouseCursor.x = -1; + mouseCursor.width = 1; + + // Blink-cursor frame counter + //if (!autoCursorMode) blinkCursorFrameCounter++; + //else blinkCursorFrameCounter = 0; + + // Update control + //-------------------------------------------------------------------- + // WARNING: Text editing is only supported under certain conditions: + if ((state != STATE_DISABLED) && // Control not disabled + !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode + !guiLocked && // Gui not locked + !guiControlExclusiveMode && // No gui slider on dragging + (wrapMode == TEXT_WRAP_NONE)) // No wrap mode + { + Vector2 mousePosition = GUI_POINTER_POSITION; + + if (editMode) + { + // GLOBAL: Auto-cursor movement logic + // NOTE: Keystrokes are handled repeatedly when button is held down for some time + if (GUI_KEY_DOWN(KEY_LEFT) || GUI_KEY_DOWN(KEY_RIGHT) || GUI_KEY_DOWN(KEY_UP) || GUI_KEY_DOWN(KEY_DOWN) || GUI_KEY_DOWN(KEY_BACKSPACE) || GUI_KEY_DOWN(KEY_DELETE)) autoCursorCounter++; + else autoCursorCounter = 0; + + bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0); + + state = STATE_PRESSED; + + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // If text does not fit in the textbox and current cursor position is out of bounds, + // adding an index offset to text for drawing only what requires depending on cursor + while (textWidth >= textBounds.width) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textIndexOffset, &nextCodepointSize); + + textIndexOffset += nextCodepointSize; + + textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex); + } + + int codepoint = GUI_INPUT_KEY; // Get Unicode codepoint + if (multiline && GUI_KEY_PRESSED(KEY_ENTER)) codepoint = (int)'\n'; + + // Encode codepoint as UTF-8 + int codepointSize = 0; + const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); + + // Handle text paste action + if (GUI_KEY_PRESSED(KEY_V) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + const char *pasteText = GetClipboardText(); + if (pasteText != NULL) + { + int pasteLength = 0; + int pasteCodepoint; + int pasteCodepointSize; + + // Count how many codepoints to copy, stopping at the first unwanted control character + while (true) + { + pasteCodepoint = GetCodepointNext(pasteText + pasteLength, &pasteCodepointSize); + if (textLength + pasteLength + pasteCodepointSize >= textSize) break; + if (!(multiline && (pasteCodepoint == (int)'\n')) && !(pasteCodepoint >= 32)) break; + pasteLength += pasteCodepointSize; + } + + if (pasteLength > 0) + { + // Move forward data from cursor position + for (int i = textLength + pasteLength; i > textBoxCursorIndex; i--) text[i] = text[i - pasteLength]; + + // Paste data in at cursor + for (int i = 0; i < pasteLength; i++) text[textBoxCursorIndex + i] = pasteText[i]; + + textBoxCursorIndex += pasteLength; + textLength += pasteLength; + text[textLength] = '\0'; + } + } + } + else if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Adding codepoint to text, at current cursor position + + // Move forward data from cursor position + for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; + + // Add new codepoint in current cursor position + for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; + + textBoxCursorIndex += codepointSize; + textLength += codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + + // Move cursor to start + if ((textLength > 0) && GUI_KEY_PRESSED(KEY_HOME)) textBoxCursorIndex = 0; + + // Move cursor to end + if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_END)) textBoxCursorIndex = textLength; + + // Delete related codepoints from text, after current cursor position + if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_DELETE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; + + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) + { + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) + break; + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Check whitespace to delete (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Move text after cursor forward (including final null terminator) + for (int i = offset; i <= textLength; i++) text[i - accCodepointSize] = text[i]; + + textLength -= accCodepointSize; + } + + else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_DELETE) || (GUI_KEY_DOWN(KEY_DELETE) && autoCursorShouldTrigger))) + { + // Delete single codepoint from text, after current cursor position + + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex + nextCodepointSize; i <= textLength; i++) text[i - nextCodepointSize] = text[i]; + + textLength -= nextCodepointSize; + } + + // Delete related codepoints from text, before current cursor position + if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + int accCodepointSize = 0; + int prevCodepointSize = 0; + int prevCodepoint = 0; + + // Check whitespace to delete (ASCII only) + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; + + offset -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - accCodepointSize] = text[i]; + + textLength -= accCodepointSize; + textBoxCursorIndex -= accCodepointSize; + } + + else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_BACKSPACE) || (GUI_KEY_DOWN(KEY_BACKSPACE) && autoCursorShouldTrigger))) + { + // Delete single codepoint from text, before current cursor position + + int prevCodepointSize = 0; + + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - prevCodepointSize] = text[i]; + + textLength -= prevCodepointSize; + textBoxCursorIndex -= prevCodepointSize; + } + + // Move cursor position with keys + if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_LEFT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int prevCodepointSize = 0; + int prevCodepoint = 0; + + // Check whitespace to skip (ASCII only) + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; + + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; + } + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; + } + + textBoxCursorIndex = offset; + } + else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_LEFT) || (GUI_KEY_DOWN(KEY_LEFT) && autoCursorShouldTrigger))) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + textBoxCursorIndex -= prevCodepointSize; + } + else if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_RIGHT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) + { + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break; + + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Check whitespace to skip (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + textBoxCursorIndex = offset; + } + else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_RIGHT) || (GUI_KEY_DOWN(KEY_RIGHT) && autoCursorShouldTrigger))) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + textBoxCursorIndex += nextCodepointSize; + } + + // Move cursor position with mouse + if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text + { + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; + int codepointIndex = 0; + float glyphWidth = 0.0f; + float widthToMouseX = 0; + int mouseCursorIndex = 0; + + for (int i = textIndexOffset; i < textLength; i += codepointSize) + { + codepoint = GetCodepointNext(&text[i], &codepointSize); + codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) + { + mouseCursor.x = textBounds.x + widthToMouseX; + mouseCursorIndex = i; + break; + } + + widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + + // Check if mouse cursor is at the last position + int textEndWidth = GuiGetTextWidth(text + textIndexOffset); + if (GUI_POINTER_POSITION.x >= (textBounds.x + textEndWidth - glyphWidth/2)) + { + mouseCursor.x = textBounds.x + textEndWidth; + mouseCursorIndex = textLength; + } + + // Place cursor at required index on mouse click + if ((mouseCursor.x >= 0) && GUI_BUTTON_PRESSED) + { + cursor.x = mouseCursor.x; + textBoxCursorIndex = mouseCursorIndex; + } + } + else mouseCursor.x = -1; + + // Recalculate cursor position.y depending on textBoxCursorIndex + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + //if (multiline) cursor.y = GetTextLines() + + // Finish text editing on ENTER or mouse click outside bounds + if ((!multiline && GUI_KEY_PRESSED(KEY_ENTER)) || + (!CheckCollisionPointRec(mousePosition, bounds) && GUI_BUTTON_PRESSED)) + { + textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes + result = 1; + } + } + else + { + if (CheckCollisionPointRec(mousePosition, bounds)) + { + state = STATE_FOCUSED; + + if (GUI_BUTTON_PRESSED) + { + textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes + result = 1; + } + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); + } + else if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); + } + else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); + + // Draw text considering index offset if required + // NOTE: Text index offset depends on cursor position + GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) + { + //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + + // Draw mouse position cursor (if required) + if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + } + else if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; // Mouse button pressed: result = 1 +} + +/* +// Text Box control with multiple lines and word-wrap +// NOTE: This text-box is readonly, no editing supported by default +bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) +{ + bool pressed = false; + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); + + // TODO: Implement methods to calculate cursor position properly + pressed = GuiTextBox(bounds, text, textSize, editMode); + + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + + return pressed; +} +*/ + +// Spinner control, returns selected value +int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + int result = 1; + GuiState state = guiState; + + int tempValue = *value; + + Rectangle valueBoxBounds = { + bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), + bounds.y, + bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.y, + (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check spinner state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(leftButtonBound, "<")) tempValue--; + if (GuiButton(rightButtonBound, ">")) tempValue++; +#else + if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; + if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; +#endif + + if (!editMode) + { + if (tempValue < minValue) tempValue = minValue; + if (tempValue > maxValue) tempValue = maxValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + result = GuiValueBox(valueBoxBounds, NULL, &tempValue, minValue, maxValue, editMode); + + // Draw value selector custom buttons + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH)); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + *value = tempValue; + return result; +} + +// Value Box control, updates input text with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = { 0 }; + snprintf(textValue, RAYGUI_VALUEBOX_MAX_CHARS + 1, "%i", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Add or remove minus symbol + if (GUI_KEY_PRESSED(KEY_MINUS)) + { + if (textValue[0] == '-') + { + for (int i = 0 ; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (keyCount == 0) + { + textValue[0] = '0'; + textValue[1] = '\0'; + keyCount++; + } + + for (int i = keyCount ; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + + // Add new digit to text value + if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width)) + { + int key = GUI_INPUT_KEY; + + // Only allow keys in range [48..57] + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; + } + } + + // Delete text + if ((keyCount > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE)) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + + if (valueHasChanged) *value = TextToInteger(textValue); + + // NOTE: Values are not clamped until user input finishes + //if (*value > maxValue) *value = maxValue; + //else if (*value < minValue) *value = minValue; + + if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + result = 1; + } + } + else + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (GUI_BUTTON_PRESSED) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor rectangle + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + 2, + 2, bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2 - 4 }; + if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Floating point Value Box control, updates input val_str with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + //snprintf(textValue, sizeof(textValue), "%2.2f", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Add or remove minus symbol + if (GUI_KEY_PRESSED(KEY_MINUS)) + { + if (textValue[0] == '-') + { + for (int i = 0; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < (RAYGUI_VALUEBOX_MAX_CHARS - 1)) + { + if (keyCount == 0) + { + textValue[0] = '0'; + textValue[1] = '\0'; + keyCount++; + } + + for (int i = keyCount; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GuiGetTextWidth(textValue) < bounds.width) + { + int key = GUI_INPUT_KEY; + if (((key >= 48) && (key <= 57)) || + (key == '.') || + ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position + ((keyCount == 0) && (key == '-'))) + { + textValue[keyCount] = (char)key; + keyCount++; + + valueHasChanged = true; + } + } + } + + // Pressed backspace + if (GUI_KEY_PRESSED(KEY_BACKSPACE)) + { + if (keyCount > 0) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToFloat(textValue); + + if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) result = 1; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (GUI_BUTTON_PRESSED) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = {bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, + bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, + (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, + GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Slider control with pro parameters +// NOTE: Other GuiSlider*() controls use this one +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + float oldValue = *value; + + int sliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + if (!CheckCollisionPointRec(mousePoint, slider)) + { + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; + } + } + else state = STATE_FOCUSED; + } + + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + } + + // Control value change check + if (oldValue == *value) result = 0; + else result = 1; + + // Slider bar limits check + float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + if (sliderWidth > 0) // Slider + { + slider.x += sliderValue; + slider.width = (float)sliderWidth; + if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); + else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); + } + else if (sliderWidth == 0) // SliderBar + { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = sliderValue; + if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + + // Draw slider internal bar (depends on state) + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + else if (state == STATE_DISABLED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_DISABLED))); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Slider Bar control extended, returns selected value +int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = 0; + int preSliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 0); + result = GuiSlider(bounds, textLeft, textRight, value, minValue, maxValue); + GuiSetStyle(SLIDER, SLIDER_WIDTH, preSliderWidth); + + return result; +} + +// Progress Bar control extended, shows current progress value +int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + // Progress bar + Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), + bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, + bounds.height - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) -1 }; + + // Update control + //-------------------------------------------------------------------- + if (*value > maxValue) *value = maxValue; + + // WARNING: Working with floats could lead to rounding issues + if ((state != STATE_DISABLED)) progress.width = ((float)*value/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)); + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); + } + else + { + if (*value > minValue) + { + // Draw progress bar with colored border, more visual + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + } + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1}, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + else + { + // Draw borders not yet reached by value + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + bounds.height - 1, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + } + + // Draw slider internal progress bar (depends on state) + if (GuiGetStyle(PROGRESSBAR, PROGRESS_SIDE) == 0) // Left-->Right + { + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + else // Right-->Left + { + progress.x = bounds.x + bounds.width - progress.width - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH); + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + } + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Status Bar control +int GuiStatusBar(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Dummy rectangle control, intended for placeholding +int GuiDummyRec(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); + //------------------------------------------------------------------ + + return result; +} + +// List View control +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) +{ + int result = 0; + int itemCount = 0; + char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); + + result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); + + return result; +} + +// List View control with extended parameters +int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus) +{ + int result = 0; + GuiState state = guiState; + + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = (active == NULL)? -1 : *active; + + // Check if scroll bar is needed + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (GUI_BUTTON_PRESSED) + { + if (itemSelected == (startIndex + i)) itemSelected = -1; + else itemSelected = startIndex + i; + } + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + float scrollDelta = GUI_SCROLL_DELTA; + startIndex -= (int)scrollDelta; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Draw visible items + for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) + { + if (GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL)) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + + if (state == STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); + } + else + { + if (((startIndex + i) == itemSelected) && (active != NULL)) + { + // Draw item selected + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); + } + else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: Items focused, despite not returned + { + // Draw item focused + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); + } + else + { + // Draw item normal (no rectangle) + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (active != NULL) *active = itemSelected; + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + return result; +} + +// Color Panel control - Color (RGBA) variant +int GuiColorPanel(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; + Vector3 hsv = ConvertRGBtoHSV(vcolor); + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv + + GuiColorPanelHSV(bounds, text, &hsv); + + // Check if the hsv was changed, only then change the color + // This is required, because the Color->HSV->Color conversion has precision errors + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value + // Otherwise GuiColorPanel would often modify it's color without user input + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check + if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) + { + Vector3 rgb = ConvertHSVtoRGB(hsv); + + // NOTE: Vector3ToColor() only available on raylib 1.8.1 + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + (unsigned char)(255.0f*rgb.y), + (unsigned char)(255.0f*rgb.z), + color->a }; + } + return result; +} + +// Color Bar Alpha control +// NOTE: Returns alpha value normalized [0..1] +int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +{ + #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) + #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 + #endif + + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, + (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), + (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), + (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw alpha bar: checked background + if (state != STATE_DISABLED) + { + int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + + for (int x = 0; x < checksX; x++) + { + for (int y = 0; y < checksY; y++) + { + Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); + } + } + + DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw alpha bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Bar Hue control +// Returns hue value normalized [0..1] +// NOTE: Other similar bars (for reference): +// Color GuiColorBarSat() [WHITE->color] +// Color GuiColorBarValue() [BLACK->color], HSV/HSL +// float GuiColorBarLuminance() [BLACK->WHITE] +int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) +{ + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + + } + else state = STATE_FOCUSED; + + /*if (GUI_KEY_DOWN(KEY_UP)) + { + hue -= 2.0f; + if (hue <= 0.0f) hue = 0.0f; + } + else if (GUI_KEY_DOWN(KEY_DOWN)) + { + hue += 2.0f; + if (hue >= 360.0f) hue = 360.0f; + }*/ + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + // Draw hue bar:color bars + // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw hue bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Picker control +// NOTE: It's divided in multiple controls: +// Color GuiColorPanel(Rectangle bounds, Color color) +// float GuiColorBarAlpha(Rectangle bounds, float alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanel() size +// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead +int GuiColorPicker(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Color temp = { 200, 0, 0, 255 }; + if (color == NULL) color = &temp; + + GuiColorPanel(bounds, NULL, color); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); + + GuiColorBarHue(boundsHue, NULL, &hsv.x); + + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); + Vector3 rgb = ConvertHSVtoRGB(hsv); + + *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; + + return result; +} + +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB +// NOTE: It's divided in multiple controls: +// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanelHSV() size +int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + + Vector3 tempHsv = { 0 }; + + if (colorHsv == NULL) + { + const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; + tempHsv = ConvertRGBtoHSV(tempColor); + colorHsv = &tempHsv; + } + + GuiColorPanelHSV(bounds, NULL, colorHsv); + + const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + + GuiColorBarHue(boundsHue, NULL, &colorHsv->x); + + return result; +} + +// Color Panel control - HSV variant +int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + GuiState state = guiState; + Vector2 pickerSelector = { 0 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value + + Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + pickerSelector = mousePoint; + + if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; + if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; + if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; + if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; +} + +// Message Box control +int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) +{ + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) + #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) + #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 + #endif + + int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button + + int buttonCount = 0; + char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + //int textWidth = GuiGetTextWidth(message) + 2; + + Rectangle textBounds = { 0 }; + textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; + textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + + prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Text Input Box control, ask for text +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) +{ + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) + #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 + #endif + + // Used to enable text edit mode + // WARNING: No more than one GuiTextInputBox() should be open at the same time + static bool textEditMode = false; + + int result = -1; + + int buttonCount = 0; + char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; + + int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + + Rectangle textBounds = { 0 }; + if (message != NULL) + { + int textSize = GuiGetTextWidth(message) + 2; + + textBounds.x = bounds.x + bounds.width/2 - textSize/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + textBounds.width = (float)textSize; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + } + + Rectangle textBoxBounds = { 0 }; + textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; + if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); + textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; + textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + // Draw message if available + if (message != NULL) + { + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + } + + int prevTextBoxAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + + if (secretViewActive != NULL) + { + static char stars[] = "****************"; + if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, + ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; + + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); + } + else + { + if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; + } + + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, prevTextBoxAlignment); + + int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + if (result >= 0) textEditMode = false; + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); + //-------------------------------------------------------------------- + + return result; // Result is the pressed button index +} + +// Grid control +// NOTE: Returns grid mouse-hover selected cell +// About drawing lines at subpixel spacing, simple put, not easy solution: +// REF: https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) +{ + // Grid lines alpha amount + #if !defined(RAYGUI_GRID_ALPHA) + #define RAYGUI_GRID_ALPHA 0.15f + #endif + + int result = 0; + GuiState state = guiState; + + Vector2 mousePoint = GUI_POINTER_POSITION; + Vector2 currentMouseCell = { -1, -1 }; + + float spaceWidth = spacing/(float)subdivs; + int linesV = (int)(bounds.width/spaceWidth) + 1; + int linesH = (int)(bounds.height/spaceWidth) + 1; + + int color = GuiGetStyle(DEFAULT, LINE_COLOR); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + // NOTE: Cell values must be the upper left of the cell the mouse is in + currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); + currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); + + if (subdivs > 0) + { + // Draw vertical grid lines + for (int i = 0; i < linesV; i++) + { + Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + + // Draw horizontal grid lines + for (int i = 0; i < linesH; i++) + { + Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + } + + if (mouseCell != NULL) *mouseCell = currentMouseCell; + return result; +} + +//---------------------------------------------------------------------------------- +// Tooltip management functions +// NOTE: Tooltips requires some global variables: tooltipPtr +//---------------------------------------------------------------------------------- +// Enable gui tooltips (global state) +void GuiEnableTooltip(void) { guiTooltip = true; } + +// Disable gui tooltips (global state) +void GuiDisableTooltip(void) { guiTooltip = false; } + +// Set tooltip string +void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } + +//---------------------------------------------------------------------------------- +// Styles loading functions +//---------------------------------------------------------------------------------- + +// Load raygui style file (.rgs) +// NOTE: By default a binary file is expected, that file could contain a custom font, +// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) +void GuiLoadStyle(const char *fileName) +{ + #define MAX_LINE_BUFFER_SIZE 256 + + bool tryBinary = false; + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + // Try reading the files as text file first + FILE *rgsFile = fopen(fileName, "rt"); + + if (rgsFile != NULL) + { + char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + + if (buffer[0] == '#') + { + int controlId = 0; + int propertyId = 0; + unsigned int propertyValue = 0; + + while (!feof(rgsFile)) + { + switch (buffer[0]) + { + case 'p': + { + // Style property: p + + sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); + GuiSetStyle(controlId, propertyId, (int)propertyValue); + + } break; + case 'f': + { + // Style font: f + + int fontSize = 0; + char charmapFileName[256] = { 0 }; + char fontFileName[256] = { 0 }; + sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); + + Font font = { 0 }; + int *codepoints = NULL; + int codepointCount = 0; + + if (charmapFileName[0] != '0') + { + // Load text data from file + // NOTE: Expected an UTF-8 array of codepoints, no separation + char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); + codepoints = LoadCodepoints(textData, &codepointCount); + UnloadFileText(textData); + } + + if (fontFileName[0] != '\0') + { + // In case a font is already loaded and it is not default internal font, unload it + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + + if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints + } + + // If font texture not properly loaded, revert to default font and size/spacing + if (font.texture.id == 0) + { + font = GetFontDefault(); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + } + + UnloadCodepoints(codepoints); + + if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); + + } break; + default: break; + } + + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + } + } + else tryBinary = true; + + fclose(rgsFile); + } + + if (tryBinary) + { + rgsFile = fopen(fileName, "rb"); + + if (rgsFile != NULL) + { + fseek(rgsFile, 0, SEEK_END); + int fileDataSize = ftell(rgsFile); + fseek(rgsFile, 0, SEEK_SET); + + if (fileDataSize > 0) + { + unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char)); + if (fileData != NULL) + { + fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); + + GuiLoadStyleFromMemory(fileData, fileDataSize); + + RAYGUI_FREE(fileData); + } + } + + fclose(rgsFile); + } + } +} + +// Load style default over global style +void GuiLoadStyleDefault(void) +{ + // Setting this flag first to avoid cyclic function calls + // when calling GuiSetStyle() and GuiGetStyle() + guiStyleLoaded = true; + + // Initialize default LIGHT style property values + // WARNING: Default value are applied to all controls on set but + // they can be overwritten later on for every custom control + GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); + GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); + GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); + GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); + GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); + GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); + GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); + GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); + GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); + GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + // Initialize default extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 5); // DEFAULT, pixels between lines, from bottom of first line to top of second + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds + + // Initialize control-specific property values + // NOTE: Those properties are in default list but require specific values by control type + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 2); + GuiSetStyle(SLIDER, TEXT_PADDING, 4); + GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); + GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); + GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); + GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + + // Initialize extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(TOGGLE, GROUP_PADDING, 2); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); + GuiSetStyle(SLIDER, SLIDER_PADDING, 1); + GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); + GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); + GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); + GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH, 24); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_SPACING, 2); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); + GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); + GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH, 1); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); + GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); + GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); + GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); + + if (guiFont.texture.id != GetFontDefault().texture.id) + { + // Unload previous font texture + UnloadTexture(guiFont.texture); + RAYGUI_FREE(guiFont.recs); + RAYGUI_FREE(guiFont.glyphs); + guiFont.recs = NULL; + guiFont.glyphs = NULL; + + // Setup default raylib font + guiFont = GetFontDefault(); + + // NOTE: Default raylib font character 95 is a white square + Rectangle whiteChar = guiFont.recs[95]; + + // NOTE: Setting up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); + } +} + +// Get text with icon id prepended +// NOTE: Useful to add icons by name id (enum) instead of +// a number that can change between ricon versions +const char *GuiIconText(int iconId, const char *text) +{ +#if defined(RAYGUI_NO_ICONS) + return NULL; +#else + static char buffer[1024] = { 0 }; + static char iconBuffer[16] = { 0 }; + + if (text != NULL) + { + memset(buffer, 0, 1024); + snprintf(buffer, 1024, "#%03i#", iconId); + + for (int i = 5; i < 1024; i++) + { + buffer[i] = text[i - 5]; + if (text[i - 5] == '\0') break; + } + + return buffer; + } + else + { + snprintf(iconBuffer, 16, "#%03i#", iconId); + + return iconBuffer; + } +#endif +} + +#if !defined(RAYGUI_NO_ICONS) +// Get full icons data pointer +unsigned int *GuiGetIcons(void) { return guiIconsPtr; } + +// Load raygui icons file (.rgi) +// NOTE: In case nameIds are required, they can be requested with loadIconsName, +// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], +// WARNING: guiIconsName[]][] memory should be manually freed! +char **GuiLoadIcons(const char *fileName, bool loadIconsName) +{ + // Style File Structure (.rgi) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGI " + // 4 | 2 | short | Version: 100 + // 6 | 2 | short | reserved + + // 8 | 2 | short | Num icons (N) + // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) + + // Icons name id (32 bytes per name id) + // foreach (icon) + // { + // 12+32*i | 32 | char | Icon NameId + // } + + // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) + // S*S pixels/32bit per unsigned int = K unsigned int per icon + // foreach (icon) + // { + // ... | K | unsigned int | Icon Data + // } + + FILE *rgiFile = fopen(fileName, "rb"); + + char **guiIconsName = NULL; + + if (rgiFile != NULL) + { + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + fread(signature, 1, 4, rgiFile); + fread(&version, sizeof(short), 1, rgiFile); + fread(&reserved, sizeof(short), 1, rgiFile); + fread(&iconCount, sizeof(short), 1, rgiFile); + fread(&iconSize, sizeof(short), 1, rgiFile); + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); + fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); + } + } + else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); + + // Read icons data directly over internal icons array + fread(guiIconsPtr, sizeof(unsigned int), (int)iconCount*((int)iconSize*(int)iconSize/32), rgiFile); + } + + fclose(rgiFile); + } + + return guiIconsName; +} + +// Load icons from memory +// WARNING: Binary files only +char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + char **guiIconsName = NULL; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&iconCount, fileDataPtr + 4 + 2 + 2, sizeof(short)); + memcpy(&iconSize, fileDataPtr + 4 + 2 + 2 + 2, sizeof(short)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); + memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH); + fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH; + } + } + else + { + // Skip icon name data if not required + fileDataPtr += iconCount*RAYGUI_ICON_MAX_NAME_LENGTH; + } + + int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int); + guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1); + + memcpy(guiIconsPtr, fileDataPtr, iconDataSize); + } + + return guiIconsName; +} + +// Draw selected icon using rectangles pixel-by-pixel +void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) +{ + #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + + for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) + { + for (int k = 0; k < 32; k++) + { + if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) + { + #if !defined(RAYGUI_STANDALONE) + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); + #endif + } + + if ((k == 15) || (k == 31)) y++; + } + } +} + +// Set icon drawing size +void GuiSetIconScale(int scale) +{ + if (scale >= 1) guiIconScale = scale; +} + +// Get text width considering gui style and icon size (if required) +int GuiGetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + +#endif // !RAYGUI_NO_ICONS + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- +// Load style from memory +// WARNING: Binary files only +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + int propertyCount = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + unsigned int propertyValue = 0; + + for (int i = 0; i < propertyCount; i++) + { + memcpy(&controlId, fileDataPtr, sizeof(short)); + memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); + memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); + fileDataPtr += 8; + + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); + + if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } + + // Font loading is highly dependant on raylib API to load font data and image + +#if !defined(RAYGUI_STANDALONE) + // Load custom font if available + int fontDataSize = 0; + memcpy(&fontDataSize, fileDataPtr, sizeof(int)); + fileDataPtr += 4; + + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + + memcpy(&font.baseSize, fileDataPtr, sizeof(int)); + memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); + memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + // Load font white rectangle + Rectangle fontWhiteRec = { 0 }; + memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); + fileDataPtr += 16; + + // Load font image parameters + int fontImageUncompSize = 0; + int fontImageCompSize = 0; + memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); + memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); + fileDataPtr += 8; + + Image imFont = { 0 }; + imFont.mipmaps = 1; + memcpy(&imFont.width, fileDataPtr, sizeof(int)); + memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); + memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) + { + // Compressed font atlas image data (DEFLATE), it requires DecompressData() + int dataUncompSize = 0; + unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char)); + memcpy(compData, fileDataPtr, fontImageCompSize); + fileDataPtr += fontImageCompSize; + + imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); + + // Security check, dataUncompSize must match the provided fontImageUncompSize + if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); + + RAYGUI_FREE(compData); + } + else + { + // Font atlas image data is not compressed + imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char)); + memcpy(imFont.data, fileDataPtr, fontImageUncompSize); + fileDataPtr += fontImageUncompSize; + } + + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + font.texture = LoadTextureFromImage(imFont); + + RAYGUI_FREE(imFont.data); + + // Validate font atlas texture was loaded correctly + if (font.texture.id != 0) + { + // Load font recs data + int recsDataSize = font.glyphCount*sizeof(Rectangle); + int recsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed recs data + memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) + { + // Recs data is compressed, uncompress it + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char)); + + memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); + fileDataPtr += recsDataCompressedSize; + + int recsDataUncompSize = 0; + font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); + + RAYGUI_FREE(recsDataCompressed); + } + else + { + // Recs data is uncompressed + font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); + fileDataPtr += sizeof(Rectangle); + } + } + + // Load font glyphs info data + int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph + int glyphsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed glyphs data + memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + // Allocate required glyphs space to fill with data + font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); + + if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) + { + // Glyphs data is compressed, uncompress it + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char)); + + memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); + fileDataPtr += glyphsDataCompressedSize; + + int glyphsDataUncompSize = 0; + unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); + + unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; + + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); + glyphsDataUncompPtr += 16; + } + + RAYGUI_FREE(glypsDataCompressed); + RAYGUI_FREE(glyphsDataUncomp); + } + else + { + // Glyphs data is uncompressed + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); + fileDataPtr += 16; + } + } + } + else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture + + GuiSetFont(font); + + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call + if ((fontWhiteRec.x > 0) && + (fontWhiteRec.y > 0) && + (fontWhiteRec.width > 0) && + (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); + } +#endif + } +} + +// Get text bounds considering control bounds +static Rectangle GetTextBounds(int control, Rectangle bounds) +{ + Rectangle textBounds = bounds; + + textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! + + // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds + switch (control) + { + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW + case SLIDER: + case CHECKBOX: + case VALUEBOX: + case CONTROL11: + // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER + default: + { + // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() + if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); + else textBounds.x += GuiGetStyle(control, TEXT_PADDING); + } + break; + } + + return textBounds; +} + +// Get text icon if provided and move text cursor +// NOTE: Up to #999# values supported for iconId +static const char *GetTextIcon(const char *text, int *iconId) +{ +#if !defined(RAYGUI_NO_ICONS) + *iconId = -1; + if (text[0] == '#') // Maybe it is stars with an icon, ending # must be found + { + char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' + + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) + { + iconValue[pos - 1] = text[pos]; + pos++; + } + + if (text[pos] == '#') + { + *iconId = TextToInteger(iconValue); + + // Move text pointer after icon + // WARNING: If only icon provided, it could point to EOL character: '\0' + if (*iconId >= 0) text += (pos + 1); + } + } +#endif + + return text; +} + +// Get text divided into lines (by line-breaks '\n') +// WARNING: It returns pointers to new lines but it does not add NULL ('\0') terminator! +static const char **GetTextLines(const char *text, int *count) +{ + #define RAYGUI_MAX_TEXT_LINES 128 + + static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; + for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings + + int textLength = (int)strlen(text); + + lines[0] = text; + *count = 1; + + for (int i = 0; (i < textLength) && (*count < RAYGUI_MAX_TEXT_LINES); i++) + { + if ((text[i] == '\n') && ((i + 1) < textLength)) + { + lines[*count] = &text[i + 1]; + *count += 1; + } + } + + return lines; +} + +// Get text width to next space for provided string +static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) +{ + float width = 0; + int codepointByteCount = 0; + int codepoint = 0; + int index = 0; + float glyphWidth = 0; + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + for (int i = 0; text[i] != '\0'; i++) + { + if (text[i] != ' ') + { + codepoint = GetCodepoint(&text[i], &codepointByteCount); + index = GetGlyphIndex(guiFont, codepoint); + glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; + width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + else + { + *nextSpaceIndex = i; + break; + } + } + + return width; +} + +// Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) +{ + #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect + + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + if ((text == NULL) || (text[0] == '\0')) return; // Security check + + // PROCEDURE: + // - Text is processed line per line + // - For every line, horizontal alignment is defined + // - For all text, vertical alignment is defined (multiline text only) + // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) + + // Get text lines (using '\n' as delimiter) to be processed individually + // WARNING: GuiTextSplit() function can't be used now because it can have already been used + // before the GuiDrawText() call and its buffer is static, it would be overriden :( + int lineCount = 0; + const char **lines = GetTextLines(text, &lineCount); + + // Text style variables + //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); + int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing + + // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap + float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + float posOffsetY = 0.0f; + + for (int i = 0; i < lineCount; i++) + { + int iconId = 0; + lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor + + // Get text position depending on alignment and iconId + //--------------------------------------------------------------------------------- + Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; + float textBoundsWidthOffset = 0.0f; + + // NOTE: Get text size after icon has been processed + // WARNING: GuiGetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GuiGetTextWidth(lines[i]); + + // If text requires an icon, add size to measure + if (iconId >= 0) + { + textSizeX += RAYGUI_ICON_SIZE*guiIconScale; + + // WARNING: If only icon provided, text could be pointing to EOF character: '\0' +#if !defined(RAYGUI_NO_ICONS) + if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; +#endif + } + + // Check guiTextAlign global variables + switch (alignment) + { + case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; + case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; + case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; + default: break; + } + + if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; + + switch (alignmentVertical) + { + // Only valid in case of wordWrap = 0; + case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; + case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + default: break; + } + + // NOTE: Make sure getting pixel-perfect coordinates, + // In case of decimals, it could result in text positioning artifacts + textBoundsPosition.x = (float)((int)textBoundsPosition.x); + textBoundsPosition.y = (float)((int)textBoundsPosition.y); + //--------------------------------------------------------------------------------- + + // Draw text (with icon if available) + //--------------------------------------------------------------------------------- +#if !defined(RAYGUI_NO_ICONS) + if (iconId >= 0) + { + // NOTE: Considering icon height, probably different than text size + GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); + textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + } +#endif + // Get size in bytes of text, + // considering end of line and line break + int lineSize = 0; + for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + int lastSpaceIndex = 0; + bool tempWrapCharMode = false; + + int textOffsetY = 0; + float textOffsetX = 0.0f; + float glyphWidth = 0; + + int ellipsisWidth = GuiGetTextWidth("..."); + bool textOverflow = false; + for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) + { + int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); + int index = GetGlyphIndex(guiFont, codepoint); + + // NOTE: Normally, exiting the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but all of the bad bytes need to be drawn using the '?' symbol, moving one byte + if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size + + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Wrap mode text measuring, to validate if + // it can be drawn or a new line is required + if (wrapMode == TEXT_WRAP_CHAR) + { + // Jump to next line if current character reach end of the box limits + if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + + if (tempWrapCharMode) // Wrap at char level when too long words + { + wrapMode = TEXT_WRAP_WORD; + tempWrapCharMode = false; + } + } + } + else if (wrapMode == TEXT_WRAP_WORD) + { + if (codepoint == 32) lastSpaceIndex = c; + + // Get width to next space in line + int nextSpaceIndex = 0; + float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); + + int nextSpaceIndex2 = 0; + float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); + + if (nextWordSize > textBounds.width - textBoundsWidthOffset) + { + // Considering the case the next word is longer than bounds + tempWrapCharMode = true; + wrapMode = TEXT_WRAP_CHAR; + } + else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + } + } + + if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint + else + { + // TODO: There are multiple types of spaces in Unicode, + // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html + if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph + { + if (wrapMode == TEXT_WRAP_NONE) + { + // Draw only required text glyphs fitting the textBounds.width + if (textSizeX > textBounds.width) + { + if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + else if (!textOverflow) + { + textOverflow = true; + + for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) + { + DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + else + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + { + // Draw only glyphs inside the bounds + if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + + if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)(GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + //--------------------------------------------------------------------------------- + } + +#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) + GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); +#endif +} + +// Gui draw rectangle using default raygui plain style with borders +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) +{ + if (color.a > 0) + { + // Draw rectangle filled with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); + } + + if (borderWidth > 0) + { + // Draw rectangle border lines with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + } + +#if defined(RAYGUI_DEBUG_RECS_BOUNDS) + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); +#endif +} + +// Draw tooltip using control bounds +static void GuiTooltip(Rectangle controlRec) +{ + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) + { + Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); + + int lineCount = 0; + GetTextLines(guiTooltipPtr, &lineCount); // Only using the line count + if ((controlRec.y + controlRec.height + textSize.y + 4 + 8*lineCount) > GetScreenHeight()) + controlRec.y -= (controlRec.height + textSize.y + 4 + 8*lineCount); + + // TODO: Probably TEXT_LINE_SPACING should be considered on panel size instead of hardcoding 8.0f + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + 8.0f*lineCount }, NULL); + + int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); + int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_PADDING, 0); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + 8.0f*lineCount }, guiTooltipPtr); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); + GuiSetStyle(LABEL, TEXT_PADDING, textPadding); + } +} + +// Split controls text into multiple strings +// Also check for multiple columns (required by GuiToggleGroup()) +static char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + // NOTE: Those definitions could be externally provided if required + + // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user + // textRow is an externally provided array of integers that stores row number for every splitted string + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 1; + + if (textRow != NULL) textRow[0] = 0; + + // Count how many substrings text contains and point to every one of them + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) + { + result[counter] = buffer + i + 1; + + if (textRow != NULL) + { + if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; + else textRow[counter] = textRow[counter - 1]; + } + + buffer[i] = '\0'; // Set an end of string at this point + + counter++; + if (counter >= RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + + *count = counter; + + return result; +} + +// Convert color data from RGB to HSV +// NOTE: Color data should be passed normalized +static Vector3 ConvertRGBtoHSV(Vector3 rgb) +{ + Vector3 hsv = { 0 }; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; + + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; + + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Convert color data from HSV to RGB +// NOTE: Color data should be passed normalized +static Vector3 ConvertHSVtoRGB(Vector3 hsv) +{ + Vector3 rgb = { 0 }; + float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; + long i = 0; + + // NOTE: Comparing float values could not work properly + if (hsv.y <= 0.0f) + { + rgb.x = hsv.z; + rgb.y = hsv.z; + rgb.z = hsv.z; + return rgb; + } + + hh = hsv.x; + if (hh >= 360.0f) hh = 0.0f; + hh /= 60.0f; + + i = (long)hh; + ff = hh - i; + p = hsv.z*(1.0f - hsv.y); + q = hsv.z*(1.0f - (hsv.y*ff)); + t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); + + switch (i) + { + case 0: + { + rgb.x = hsv.z; + rgb.y = t; + rgb.z = p; + } break; + case 1: + { + rgb.x = q; + rgb.y = hsv.z; + rgb.z = p; + } break; + case 2: + { + rgb.x = p; + rgb.y = hsv.z; + rgb.z = t; + } break; + case 3: + { + rgb.x = p; + rgb.y = q; + rgb.z = hsv.z; + } break; + case 4: + { + rgb.x = t; + rgb.y = p; + rgb.z = hsv.z; + } break; + case 5: + default: + { + rgb.x = hsv.z; + rgb.y = p; + rgb.z = q; + } break; + } + + return rgb; +} + +// Scroll bar control (used by GuiScrollPanel()) +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) +{ + GuiState state = guiState; + + // Is the scrollbar horizontal or vertical? + bool isVertical = (bounds.width > bounds.height)? false : true; + + // The size (width or height depending on scrollbar type) of the spinner buttons + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? + (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : + (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + + // Arrow buttons [<] [>] [∧] [∨] + Rectangle arrowUpLeft = { 0 }; + Rectangle arrowDownRight = { 0 }; + + // Actual area of the scrollbar excluding the arrow buttons + Rectangle scrollbar = { 0 }; + + // Slider bar that moves --[///]----- + Rectangle slider = { 0 }; + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + + int valueRange = maxValue - minValue; + if (valueRange <= 0) valueRange = 1; + + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size + + // Calculate rectangles for all of the components + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ + (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)spinnerSize, (float)spinnerSize }; + + if (isVertical) + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), + bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), + (float)sliderSize }; + } + else // horizontal + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), + bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + (float)sliderSize, + bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN && + !CheckCollisionPointRec(mousePoint, arrowUpLeft) && + !CheckCollisionPointRec(mousePoint, arrowDownRight)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Handle mouse wheel + float scrollDelta = GUI_SCROLL_DELTA; + if (scrollDelta != 0) value += (int)scrollDelta; + + // Handle mouse button down + if (GUI_BUTTON_PRESSED) + { + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + // Check arrows click + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (!CheckCollisionPointRec(mousePoint, slider)) + { + // If click on scrollbar position but not on slider, place slider directly on that position + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + + state = STATE_PRESSED; + } + + // Keyboard control on mouse hover scrollbar + /* + if (isVertical) + { + if (GUI_KEY_DOWN(KEY_DOWN)) value += 5; + else if (GUI_KEY_DOWN(KEY_UP)) value -= 5; + } + else + { + if (GUI_KEY_DOWN(KEY_RIGHT)) value += 5; + else if (GUI_KEY_DOWN(KEY_LEFT)) value -= 5; + } + */ + } + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background + + GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar + + // Draw arrows (using icon if available) + if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) + { +#if defined(RAYGUI_NO_ICONS) + GuiDrawText(isVertical? "^" : "<", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText(isVertical? "v" : ">", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(isVertical? "#121#" : "#118#", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL + GuiDrawText(isVertical? "#120#" : "#119#", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL +#endif + } + //-------------------------------------------------------------------- + + return value; +} + +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +// WARNING: It multiplies current alpha by alpha scale factor +static Color GuiFade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; + + return result; +} + +#if defined(RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xff; + color.g = (unsigned char)(hexValue >> 16) & 0xff; + color.b = (unsigned char)(hexValue >> 8) & 0xff; + color.a = (unsigned char)hexValue & 0xff; + + return color; +} + +// Returns hexadecimal value for a Color +static int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && + (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *TextFormat(const char *text, ...) +{ + #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) + #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 + #endif + + static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; + + va_list args; + va_start(args, text); + vsnprintf(buffer, RAYGUI_TEXTFORMAT_MAX_SIZE, text, args); + va_end(args); + + return buffer; +} + +// Draw rectangle with vertical gradient fill color +// NOTE: This function is only used by GuiColorPicker() +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +{ + Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; + DrawRectangleGradientEx(bounds, color1, color2, color2, color1); +} + +// Split string into multiple strings +char **TextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 0; + + if (text != NULL) + { + counter = 1; + + // Count how many substrings text contains and point to every one of them + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if (buffer[i] == delimiter) + { + buffer[i] = '\0'; // Set an end of string at this point + result[counter] = buffer + i + 1; + counter++; + + if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + } + + *count = counter; + return result; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +static int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Get float value from text +// NOTE: This function replaces atof() [stdlib.h] +// WARNING: Only '.' character is understood as decimal point +static float TextToFloat(const char *text) +{ + float value = 0.0f; + float sign = 1.0f; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] != '.') value *= sign; + else + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } + } + + return value; +} + +// Encode codepoint into UTF-8 text (char array size returned as parameter) +static const char *CodepointToUTF8(int codepoint, int *byteSize) +{ + static char utf8[6] = { 0 }; + int size = 0; + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + size = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + size = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + size = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + size = 4; + } + + *byteSize = size; + + return utf8; +} + +// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found +// When a invalid UTF-8 byte is encountered, exiting as soon as possible and returning a '?'(0x3f) codepoint +// Total number of bytes processed are returned as a parameter +// NOTE: The standard says U+FFFD should be returned in case of errors +// but that character is not supported by the default font in raylib +static int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + return codepoint; +} +#endif // RAYGUI_STANDALONE + +#endif // RAYGUI_IMPLEMENTATION diff --git a/examples/audio/resources/shaders/glsl100/fft.fs b/examples/audio/resources/shaders/glsl100/fft.fs index a97bf336b..15f6fef0f 100644 --- a/examples/audio/resources/shaders/glsl100/fft.fs +++ b/examples/audio/resources/shaders/glsl100/fft.fs @@ -23,15 +23,15 @@ void main() float localX = mod(fragCoord.x, cellWidth); float barWidth = cellWidth - 1.0; vec4 color = WHITE; - + if (localX <= barWidth) { float sampleX = (binIndex + 0.5)/NUM_OF_BINS; vec2 sampleCoord = vec2(sampleX, FFT_ROW); float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use - + if (fragTexCoord.y < amplitude) color = BLACK; } - + gl_FragColor = color; } diff --git a/examples/audio/resources/shaders/glsl120/fft.fs b/examples/audio/resources/shaders/glsl120/fft.fs index bab5d533b..3048d6c1f 100644 --- a/examples/audio/resources/shaders/glsl120/fft.fs +++ b/examples/audio/resources/shaders/glsl120/fft.fs @@ -21,15 +21,15 @@ void main() float localX = mod(fragCoord.x, cellWidth); float barWidth = cellWidth - 1.0; vec4 color = WHITE; - + if (localX <= barWidth) { float sampleX = (binIndex + 0.5)/NUM_OF_BINS; vec2 sampleCoord = vec2(sampleX, FFT_ROW); float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use - + if (fragTexCoord.y < amplitude) color = BLACK; } - + gl_FragColor = color; } diff --git a/examples/audio/resources/shaders/glsl330/fft.fs b/examples/audio/resources/shaders/glsl330/fft.fs index 20b2e9dfa..f355ced65 100644 --- a/examples/audio/resources/shaders/glsl330/fft.fs +++ b/examples/audio/resources/shaders/glsl330/fft.fs @@ -21,15 +21,15 @@ void main() float localX = mod(fragCoord.x, cellWidth); float barWidth = cellWidth - 1.0; vec4 color = WHITE; - + if (localX <= barWidth) { float sampleX = (binIndex + 0.5)/NUM_OF_BINS; vec2 sampleCoord = vec2(sampleX, FFT_ROW); float amplitude = texture(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use - + if (fragTexCoord.y < amplitude) color = BLACK; } - + finalColor = color; } diff --git a/examples/models/models_decals.c b/examples/models/models_decals.c index 6e80283f2..2956d3c7a 100644 --- a/examples/models/models_decals.c +++ b/examples/models/models_decals.c @@ -108,7 +108,7 @@ int main(void) decalMaterial.maps[MATERIAL_MAP_DIFFUSE].color = RAYWHITE; bool showModel = true; - Model decalModels[MAX_DECALS] = { 0 }; + static Model decalModels[MAX_DECALS] = { 0 }; int decalCount = 0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second diff --git a/examples/models/models_point_rendering.c b/examples/models/models_point_rendering.c index 71b907225..fd8d1b9b2 100644 --- a/examples/models/models_point_rendering.c +++ b/examples/models/models_point_rendering.c @@ -16,6 +16,7 @@ ********************************************************************************************/ #include "raylib.h" +#include "rlgl.h" #include // Required for: rand() #include // Required for: cosf(), sinf() @@ -26,8 +27,9 @@ //------------------------------------------------------------------------------------ // Module Functions Declaration //------------------------------------------------------------------------------------ -// Generate mesh using points -static Mesh GenMeshPoints(int numPoints); +static Mesh GenMeshPoints(int numPoints); // Generate mesh using points +void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points +void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters //------------------------------------------------------------------------------------ // Program main entry point @@ -184,3 +186,30 @@ static Mesh GenMeshPoints(int numPoints) return mesh; } + + +// Draw a model points +// WARNING: OpenGL ES 2.0 does not support point mode drawing +void DrawModelPoints(Model model, Vector3 position, float scale, Color tint) +{ + rlEnablePointMode(); + rlDisableBackfaceCulling(); + + DrawModel(model, position, scale, tint); + + rlEnableBackfaceCulling(); + rlDisablePointMode(); +} + +// Draw a model points +// WARNING: OpenGL ES 2.0 does not support point mode drawing +void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) +{ + rlEnablePointMode(); + rlDisableBackfaceCulling(); + + DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint); + + rlEnableBackfaceCulling(); + rlDisablePointMode(); +} diff --git a/examples/models/resources/LICENSE.md b/examples/models/resources/LICENSE.md index d7f85c0f4..1feb770ab 100644 --- a/examples/models/resources/LICENSE.md +++ b/examples/models/resources/LICENSE.md @@ -13,9 +13,9 @@ | models/vox/chr_knight.vox | ❔ | ❔ | - | | models/vox/chr_sword.vox | ❔ | ❔ | - | | models/vox/monu9.vox | ❔ | ❔ | - | -| billboard.png | [@emegeme](https://github.com/emegeme) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | +| billboard.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | cubicmap.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | -| cubicmap_atlas.png | [@emegeme](https://github.com/emegeme) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | +| cubicmap_atlas.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | heightmap.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | dresden_square_1k.hdr | [HDRIHaven](https://hdrihaven.com/hdri/?h=dresden_square) | [CC0](https://hdrihaven.com/p/license.php) | - | | dresden_square_2k.hdr | [HDRIHaven](https://hdrihaven.com/hdri/?h=dresden_square) | [CC0](https://hdrihaven.com/p/license.php) | - | diff --git a/examples/models/resources/shaders/glsl100/skinning.fs b/examples/models/resources/shaders/glsl100/skinning.fs index 96bcabe01..7feb097dd 100644 --- a/examples/models/resources/shaders/glsl100/skinning.fs +++ b/examples/models/resources/shaders/glsl100/skinning.fs @@ -14,7 +14,7 @@ void main() { // Fetch color from texture sampler vec4 texelColor = texture2D(texture0, fragTexCoord); - + // Calculate final fragment color gl_FragColor = texelColor*colDiffuse*fragColor; } diff --git a/examples/models/resources/shaders/glsl100/skinning.vs b/examples/models/resources/shaders/glsl100/skinning.vs index 344ad3f95..cb726eb5a 100644 --- a/examples/models/resources/shaders/glsl100/skinning.vs +++ b/examples/models/resources/shaders/glsl100/skinning.vs @@ -23,7 +23,7 @@ void main() int boneIndex1 = int(vertexBoneIndices.y); int boneIndex2 = int(vertexBoneIndices.z); int boneIndex3 = int(vertexBoneIndices.w); - + // WARNING: OpenGL ES 2.0 does not support automatic matrix transposing, neither transpose() function mat4 boneMatrixTransposed0 = mat4( vec4(boneMatrices[boneIndex0][0].x, boneMatrices[boneIndex0][1].x, boneMatrices[boneIndex0][2].x, boneMatrices[boneIndex0][3].x), @@ -45,13 +45,13 @@ void main() vec4(boneMatrices[boneIndex3][0].y, boneMatrices[boneIndex3][1].y, boneMatrices[boneIndex3][2].y, boneMatrices[boneIndex3][3].y), vec4(boneMatrices[boneIndex3][0].z, boneMatrices[boneIndex3][1].z, boneMatrices[boneIndex3][2].z, boneMatrices[boneIndex3][3].z), vec4(boneMatrices[boneIndex3][0].w, boneMatrices[boneIndex3][1].w, boneMatrices[boneIndex3][2].w, boneMatrices[boneIndex3][3].w)); - + vec4 skinnedPosition = vertexBoneWeights.x*(boneMatrixTransposed0*vec4(vertexPosition, 1.0)) + - vertexBoneWeights.y*(boneMatrixTransposed1*vec4(vertexPosition, 1.0)) + - vertexBoneWeights.z*(boneMatrixTransposed2*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.y*(boneMatrixTransposed1*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.z*(boneMatrixTransposed2*vec4(vertexPosition, 1.0)) + vertexBoneWeights.w*(boneMatrixTransposed3*vec4(vertexPosition, 1.0)); - + fragTexCoord = vertexTexCoord; fragColor = vertexColor; diff --git a/examples/models/resources/shaders/glsl120/skinning.fs b/examples/models/resources/shaders/glsl120/skinning.fs index 44c6314d1..5ea45cbac 100644 --- a/examples/models/resources/shaders/glsl120/skinning.fs +++ b/examples/models/resources/shaders/glsl120/skinning.fs @@ -12,7 +12,7 @@ void main() { // Fetch color from texture sampler vec4 texelColor = texture2D(texture0, fragTexCoord); - + // Calculate final fragment color gl_FragColor = texelColor*colDiffuse*fragColor; } diff --git a/examples/models/resources/shaders/glsl120/skinning.vs b/examples/models/resources/shaders/glsl120/skinning.vs index 1d9855074..02815f515 100644 --- a/examples/models/resources/shaders/glsl120/skinning.vs +++ b/examples/models/resources/shaders/glsl120/skinning.vs @@ -23,7 +23,7 @@ void main() int boneIndex1 = int(vertexBoneIndices.y); int boneIndex2 = int(vertexBoneIndices.z); int boneIndex3 = int(vertexBoneIndices.w); - + // WARNING: OpenGL ES 2.0 does not support automatic matrix transposing, neither transpose() function mat4 boneMatrixTransposed0 = mat4( vec4(boneMatrices[boneIndex0][0].x, boneMatrices[boneIndex0][1].x, boneMatrices[boneIndex0][2].x, boneMatrices[boneIndex0][3].x), @@ -45,13 +45,13 @@ void main() vec4(boneMatrices[boneIndex3][0].y, boneMatrices[boneIndex3][1].y, boneMatrices[boneIndex3][2].y, boneMatrices[boneIndex3][3].y), vec4(boneMatrices[boneIndex3][0].z, boneMatrices[boneIndex3][1].z, boneMatrices[boneIndex3][2].z, boneMatrices[boneIndex3][3].z), vec4(boneMatrices[boneIndex3][0].w, boneMatrices[boneIndex3][1].w, boneMatrices[boneIndex3][2].w, boneMatrices[boneIndex3][3].w)); - + vec4 skinnedPosition = vertexBoneWeights.x*(boneMatrixTransposed0*vec4(vertexPosition, 1.0)) + - vertexBoneWeights.y*(boneMatrixTransposed1*vec4(vertexPosition, 1.0)) + - vertexBoneWeights.z*(boneMatrixTransposed2*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.y*(boneMatrixTransposed1*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.z*(boneMatrixTransposed2*vec4(vertexPosition, 1.0)) + vertexBoneWeights.w*(boneMatrixTransposed3*vec4(vertexPosition, 1.0)); - + fragTexCoord = vertexTexCoord; fragColor = vertexColor; diff --git a/examples/models/resources/shaders/glsl330/skinning.vs b/examples/models/resources/shaders/glsl330/skinning.vs index 9b4ffbbfa..406d16f56 100644 --- a/examples/models/resources/shaders/glsl330/skinning.vs +++ b/examples/models/resources/shaders/glsl330/skinning.vs @@ -26,17 +26,17 @@ void main() int boneIndex1 = int(vertexBoneIndices.y); int boneIndex2 = int(vertexBoneIndices.z); int boneIndex3 = int(vertexBoneIndices.w); - + vec4 skinnedPosition = vertexBoneWeights.x*(boneMatrices[boneIndex0]*vec4(vertexPosition, 1.0)) + - vertexBoneWeights.y*(boneMatrices[boneIndex1]*vec4(vertexPosition, 1.0)) + - vertexBoneWeights.z*(boneMatrices[boneIndex2]*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.y*(boneMatrices[boneIndex1]*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.z*(boneMatrices[boneIndex2]*vec4(vertexPosition, 1.0)) + vertexBoneWeights.w*(boneMatrices[boneIndex3]*vec4(vertexPosition, 1.0)); vec4 skinnedNormal = vertexBoneWeights.x*(boneMatrices[boneIndex0]*vec4(vertexNormal, 0.0)) + - vertexBoneWeights.y*(boneMatrices[boneIndex1]*vec4(vertexNormal, 0.0)) + - vertexBoneWeights.z*(boneMatrices[boneIndex2]*vec4(vertexNormal, 0.0)) + + vertexBoneWeights.y*(boneMatrices[boneIndex1]*vec4(vertexNormal, 0.0)) + + vertexBoneWeights.z*(boneMatrices[boneIndex2]*vec4(vertexNormal, 0.0)) + vertexBoneWeights.w*(boneMatrices[boneIndex3]*vec4(vertexNormal, 0.0)); skinnedNormal.w = 0.0; diff --git a/examples/shaders/resources/shaders/glsl100/ascii.fs b/examples/shaders/resources/shaders/glsl100/ascii.fs index 11b46e471..2e325c0ed 100644 --- a/examples/shaders/resources/shaders/glsl100/ascii.fs +++ b/examples/shaders/resources/shaders/glsl100/ascii.fs @@ -58,12 +58,12 @@ void main() float gray = GreyScale(cellColor); float n = 4096.0; - + // Character set from https://www.shadertoy.com/view/lssGDj // Create new bitmaps https://thrill-project.com/archiv/coding/bitmap/ if (gray > 0.2) n = 65600.0; // : if (gray > 0.3) n = 18725316.0; // v - if (gray > 0.4) n = 15255086.0; // o + if (gray > 0.4) n = 15255086.0; // o if (gray > 0.5) n = 13121101.0; // & if (gray > 0.6) n = 15252014.0; // 8 if (gray > 0.7) n = 13195790.0; // @ diff --git a/examples/shaders/resources/shaders/glsl100/deferred_shading.vs b/examples/shaders/resources/shaders/glsl100/deferred_shading.vs index bb108ce09..bd5bed5b1 100644 --- a/examples/shaders/resources/shaders/glsl100/deferred_shading.vs +++ b/examples/shaders/resources/shaders/glsl100/deferred_shading.vs @@ -12,5 +12,5 @@ void main() fragTexCoord = vertexTexCoord; // Calculate final vertex position - gl_Position = vec4(vertexPosition, 1.0); + gl_Position = vec4(vertexPosition, 1.0); } diff --git a/examples/shaders/resources/shaders/glsl100/depth_write.fs b/examples/shaders/resources/shaders/glsl100/depth_write.fs index 15095db11..55d3a2d87 100644 --- a/examples/shaders/resources/shaders/glsl100/depth_write.fs +++ b/examples/shaders/resources/shaders/glsl100/depth_write.fs @@ -1,5 +1,5 @@ #version 100 -#extension GL_EXT_frag_depth : enable +#extension GL_EXT_frag_depth : enable precision mediump float; @@ -14,7 +14,7 @@ uniform vec4 colDiffuse; void main() { vec4 texelColor = texture2D(texture0, fragTexCoord); - + gl_FragColor = texelColor*colDiffuse*fragColor; gl_FragDepthEXT = 1.0 - gl_FragCoord.z; } diff --git a/examples/shaders/resources/shaders/glsl100/gbuffer.fs b/examples/shaders/resources/shaders/glsl100/gbuffer.fs index 2945c5ddd..deb3d9ff3 100644 --- a/examples/shaders/resources/shaders/glsl100/gbuffer.fs +++ b/examples/shaders/resources/shaders/glsl100/gbuffer.fs @@ -24,13 +24,13 @@ void main() { // Store the fragment position vector in the first gbuffer texture //gPosition = fragPosition; - + // Store the per-fragment normals into the gbuffer //gNormal = normalize(fragNormal); - + // Store the diffuse per-fragment color gl_FragColor.rgb = texture2D(texture0, fragTexCoord).rgb; - + // Store specular intensity in gAlbedoSpec's alpha component gl_FragColor.a = texture2D(specularTexture, fragTexCoord).r; } diff --git a/examples/shaders/resources/shaders/glsl100/gbuffer.vs b/examples/shaders/resources/shaders/glsl100/gbuffer.vs index 2791ce5ee..0df010b8c 100644 --- a/examples/shaders/resources/shaders/glsl100/gbuffer.vs +++ b/examples/shaders/resources/shaders/glsl100/gbuffer.vs @@ -48,7 +48,7 @@ void main() { // Calculate vertex attributes for fragment shader vec4 worldPos = matModel*vec4(vertexPosition, 1.0); - fragPosition = worldPos.xyz; + fragPosition = worldPos.xyz; fragTexCoord = vertexTexCoord; fragColor = vertexColor; diff --git a/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs index 9658b3819..4f4f4a675 100644 --- a/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs @@ -1,7 +1,7 @@ #version 100 #extension GL_EXT_frag_depth : enable // Extension required for writing depth - + precision mediump float; // Precision required for OpenGL ES2 (WebGL) varying vec2 fragTexCoord; diff --git a/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs b/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs index e3287fc04..f13902d12 100644 --- a/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs +++ b/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs @@ -32,12 +32,12 @@ float sdHorseshoe(in vec3 p, in vec2 c, in float r, in float le, vec2 w) { p.x = abs(p.x); float l = length(p.xy); - p.xy = mat2(-c.x, c.y, + p.xy = mat2(-c.x, c.y, c.y, c.x)*p.xy; p.xy = vec2((p.y>0.0 || p.x>0.0)?p.x:l*sign(-c.x), (p.x>0.0)?p.y:l); p.xy = vec2(p.x,abs(p.y-r))-vec2(le,0.0); - + vec2 q = vec2(length(max(p.xy,0.0)) + min(0.0,max(p.x,p.y)),p.z); vec2 d = abs(q) - w; return min(max(d.x,d.y),0.0) + length(max(d,0.0)); @@ -56,9 +56,9 @@ float sdSixWayCutHollowSphere(vec3 p, float r, float h, float t) } vec2 q = vec2(length(ap.yz), ap.x); - + float w = sqrt(r*r-h*h); - + return ((h*q.xtmax) break; vec2 h = map(ro+rd*t); if (abs(h.x) < (0.0001*t)) - { - res = vec2(t,h.y); + { + res = vec2(t,h.y); break; } t += h.x; @@ -146,9 +146,9 @@ float calcSoftshadow(in vec3 ro, in vec3 rd, in float mint, in float tmax) vec3 calcNormal(in vec3 pos) { vec2 e = vec2(1.0,-1.0)*0.5773*0.0005; - return normalize(e.xyy*map(pos + e.xyy).x + - e.yyx*map(pos + e.yyx).x + - e.yxy*map(pos + e.yxy).x + + return normalize(e.xyy*map(pos + e.xyy).x + + e.yyx*map(pos + e.yyx).x + + e.yxy*map(pos + e.yxy).x + e.xxx*map(pos + e.xxx).x); } @@ -176,15 +176,15 @@ float checkersGradBox(in vec2 p) // analytical integral (box filter) vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w; // xor pattern - return 0.5 - 0.5*i.x*i.y; + return 0.5 - 0.5*i.x*i.y; } // https://www.shadertoy.com/view/tdS3DG vec4 render(in vec3 ro, in vec3 rd) -{ +{ // background vec3 col = vec3(0.7, 0.7, 0.9) - max(rd.y,0.0)*0.3; - + // raycast scene vec2 res = raycast(ro,rd); float t = res.x; @@ -194,11 +194,11 @@ vec4 render(in vec3 ro, in vec3 rd) vec3 pos = ro + t*rd; vec3 nor = (m<1.5) ? vec3(0.0,1.0,0.0) : calcNormal(pos); vec3 ref = reflect(rd, nor); - - // material + + // material col = 0.2 + 0.2*sin(m*2.0 + vec3(0.0,1.0,2.0)); float ks = 1.0; - + if (m<1.5) { float f = checkersGradBox(3.0*pos.xz); @@ -208,7 +208,7 @@ vec4 render(in vec3 ro, in vec3 rd) // lighting float occ = calcAO(pos, nor); - + vec3 lin = vec3(0.0); // sun @@ -249,7 +249,7 @@ vec4 render(in vec3 ro, in vec3 rd) dif *= occ; lin += col*0.25*dif*vec3(1.00,1.00,1.00); } - + col = lin; col = mix(col, vec3(0.7,0.7,0.9), 1.0-exp(-0.0001*t*t*t)); @@ -289,7 +289,7 @@ void main() color = res.xyz; depth = CalcDepth(rd,res.w); } - + gl_FragColor = vec4(color , 1.0); gl_FragDepthEXT = depth; } \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl100/mandelbrot_set.fs b/examples/shaders/resources/shaders/glsl100/mandelbrot_set.fs index 7a89e86b0..b0125a5f6 100644 --- a/examples/shaders/resources/shaders/glsl100/mandelbrot_set.fs +++ b/examples/shaders/resources/shaders/glsl100/mandelbrot_set.fs @@ -48,7 +48,7 @@ void main() float normR = float(iter - (iter/55)*55)/55.0; float normG = float(iter - (iter/69)*69)/69.0; float normB = float(iter - (iter/40)*40)/40.0; - + gl_FragColor = vec4(sin(normR*PI), sin(normG*PI), sin(normB*PI), 1.0); return; } diff --git a/examples/shaders/resources/shaders/glsl100/normalmap.fs b/examples/shaders/resources/shaders/glsl100/normalmap.fs index a1b992811..6628f2006 100644 --- a/examples/shaders/resources/shaders/glsl100/normalmap.fs +++ b/examples/shaders/resources/shaders/glsl100/normalmap.fs @@ -52,7 +52,7 @@ void main() float specCo = 0.0; - if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); specular += specCo; diff --git a/examples/shaders/resources/shaders/glsl100/palette_switch.fs b/examples/shaders/resources/shaders/glsl100/palette_switch.fs index d8d696d4f..a2dcdb912 100644 --- a/examples/shaders/resources/shaders/glsl100/palette_switch.fs +++ b/examples/shaders/resources/shaders/glsl100/palette_switch.fs @@ -21,7 +21,7 @@ void main() // Convert the (normalized) texel color RED component (GB would work, too) // to the palette index by scaling up from [0..1] to [0..255] int index = int(texelColor.r*255.0); - + ivec3 color = ivec3(0); // NOTE: On GLSL 100 we are not allowed to index a uniform array by a variable value, @@ -34,7 +34,7 @@ void main() else if (index == 5) color = palette[5]; else if (index == 6) color = palette[6]; else if (index == 7) color = palette[7]; - + //gl_FragColor = texture2D(palette, texelColor.xy); // Alternative to ivec3 // Calculate final fragment color. Note that the palette color components diff --git a/examples/shaders/resources/shaders/glsl100/pbr.fs b/examples/shaders/resources/shaders/glsl100/pbr.fs index 48688ebe9..28212bf63 100644 --- a/examples/shaders/resources/shaders/glsl100/pbr.fs +++ b/examples/shaders/resources/shaders/glsl100/pbr.fs @@ -83,11 +83,11 @@ vec3 ComputePBR() { vec3 albedo = texture2D(albedoMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb; albedo = vec3(albedoColor.x*albedo.x, albedoColor.y*albedo.y, albedoColor.z*albedo.z); - + float metallic = clamp(metallicValue, 0.0, 1.0); float roughness = clamp(roughnessValue, 0.0, 1.0); float ao = clamp(aoValue, 0.0, 1.0); - + if (useTexMRA == 1) { vec4 mra = texture2D(mraMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)); @@ -132,18 +132,18 @@ vec3 ComputePBR() vec3 F = SchlickFresnel(hDotV, baseRefl); // Fresnel proportion of specular reflectance vec3 spec = (D*G*F)/(4.0*nDotV*nDotL); - + // Difuse and spec light can't be above 1.0 // kD = 1.0 - kS diffuse component is equal 1.0 - spec comonent vec3 kD = vec3(1.0) - F; - + // Mult kD by the inverse of metallnes, only non-metals should have diffuse light kD *= 1.0 - metallic; lightAccum += ((kD*albedo.rgb/PI + spec)*radiance*nDotL)*float(lights[i].enabled); // Angle of light has impact on result } - + vec3 ambientFinal = (ambientColor + albedo)*ambient*0.5; - + return (ambientFinal + lightAccum*ao + emissive); } @@ -153,7 +153,7 @@ void main() // HDR tonemapping color = pow(color, color + vec3(1.0)); - + // Gamma correction color = pow(color, vec3(1.0/2.2)); diff --git a/examples/shaders/resources/shaders/glsl100/shadowmap.fs b/examples/shaders/resources/shaders/glsl100/shadowmap.fs index 7a0e806a5..c65d20e44 100644 --- a/examples/shaders/resources/shaders/glsl100/shadowmap.fs +++ b/examples/shaders/resources/shaders/glsl100/shadowmap.fs @@ -60,7 +60,7 @@ void main() float bias = max(0.0008*(1.0 - dot(normal, l)), 0.00008); int shadowCounter = 0; const int numSamples = 9; - + // PCF (percentage-closer filtering) algorithm: // Instead of testing if just one point is closer to the current point, // we test the surrounding points as well @@ -74,7 +74,7 @@ void main() if (curDepth - bias > sampleDepth) shadowCounter++; } } - + finalColor = mix(finalColor, vec4(0, 0, 0, 1), float(shadowCounter)/float(numSamples)); // Add ambient lighting whether in shadow or not diff --git a/examples/shaders/resources/shaders/glsl120/ascii.fs b/examples/shaders/resources/shaders/glsl120/ascii.fs index e4e9927b9..44ff399ae 100644 --- a/examples/shaders/resources/shaders/glsl120/ascii.fs +++ b/examples/shaders/resources/shaders/glsl120/ascii.fs @@ -56,12 +56,12 @@ void main() float gray = GreyScale(cellColor); float n = 4096.0; - + // Character set from https://www.shadertoy.com/view/lssGDj // Create new bitmaps https://thrill-project.com/archiv/coding/bitmap/ if (gray > 0.2) n = 65600.0; // : if (gray > 0.3) n = 18725316.0; // v - if (gray > 0.4) n = 15255086.0; // o + if (gray > 0.4) n = 15255086.0; // o if (gray > 0.5) n = 13121101.0; // & if (gray > 0.6) n = 15252014.0; // 8 if (gray > 0.7) n = 13195790.0; // @ diff --git a/examples/shaders/resources/shaders/glsl120/deferred_shading.vs b/examples/shaders/resources/shaders/glsl120/deferred_shading.vs index daece19e5..d08e909a9 100644 --- a/examples/shaders/resources/shaders/glsl120/deferred_shading.vs +++ b/examples/shaders/resources/shaders/glsl120/deferred_shading.vs @@ -12,5 +12,5 @@ void main() fragTexCoord = vertexTexCoord; // Calculate final vertex position - gl_Position = vec4(vertexPosition, 1.0); + gl_Position = vec4(vertexPosition, 1.0); } diff --git a/examples/shaders/resources/shaders/glsl120/depth_write.fs b/examples/shaders/resources/shaders/glsl120/depth_write.fs index a2bc38516..897b5ccd0 100644 --- a/examples/shaders/resources/shaders/glsl120/depth_write.fs +++ b/examples/shaders/resources/shaders/glsl120/depth_write.fs @@ -1,6 +1,6 @@ #version 120 -#extension GL_EXT_frag_depth : enable +#extension GL_EXT_frag_depth : enable varying vec2 fragTexCoord; varying vec4 fragColor; @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; void main() { vec4 texelColor = texture2D(texture0, fragTexCoord); - + gl_FragColor = texelColor*colDiffuse*fragColor; gl_FragDepthEXT = 1.0 - gl_FragCoord.z; } \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl120/gbuffer.fs b/examples/shaders/resources/shaders/glsl120/gbuffer.fs index a826d7916..509558e24 100644 --- a/examples/shaders/resources/shaders/glsl120/gbuffer.fs +++ b/examples/shaders/resources/shaders/glsl120/gbuffer.fs @@ -22,13 +22,13 @@ void main() { // Store the fragment position vector in the first gbuffer texture //gPosition = fragPosition; - + // Store the per-fragment normals into the gbuffer //gNormal = normalize(fragNormal); - + // Store the diffuse per-fragment color gl_FragColor.rgb = texture2D(texture0, fragTexCoord).rgb; - + // Store specular intensity in gAlbedoSpec's alpha component gl_FragColor.a = texture2D(specularTexture, fragTexCoord).r; } diff --git a/examples/shaders/resources/shaders/glsl120/gbuffer.vs b/examples/shaders/resources/shaders/glsl120/gbuffer.vs index adc1dcd1a..502dc6792 100644 --- a/examples/shaders/resources/shaders/glsl120/gbuffer.vs +++ b/examples/shaders/resources/shaders/glsl120/gbuffer.vs @@ -48,7 +48,7 @@ void main() { // Calculate vertex attributes for fragment shader vec4 worldPos = matModel*vec4(vertexPosition, 1.0); - fragPosition = worldPos.xyz; + fragPosition = worldPos.xyz; fragTexCoord = vertexTexCoord; fragColor = vertexColor; diff --git a/examples/shaders/resources/shaders/glsl120/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl120/hybrid_raster.fs index e4c7e2eca..74e17eee9 100644 --- a/examples/shaders/resources/shaders/glsl120/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl120/hybrid_raster.fs @@ -1,6 +1,6 @@ #version 120 -#extension GL_EXT_frag_depth : enable // Extension required for writing depth +#extension GL_EXT_frag_depth : enable // Extension required for writing depth varying vec2 fragTexCoord; varying vec4 fragColor; diff --git a/examples/shaders/resources/shaders/glsl120/hybrid_raymarch.fs b/examples/shaders/resources/shaders/glsl120/hybrid_raymarch.fs index 6090df6b1..7a097feff 100644 --- a/examples/shaders/resources/shaders/glsl120/hybrid_raymarch.fs +++ b/examples/shaders/resources/shaders/glsl120/hybrid_raymarch.fs @@ -30,12 +30,12 @@ float sdHorseshoe(in vec3 p, in vec2 c, in float r, in float le, vec2 w) { p.x = abs(p.x); float l = length(p.xy); - p.xy = mat2(-c.x, c.y, + p.xy = mat2(-c.x, c.y, c.y, c.x)*p.xy; p.xy = vec2((p.y>0.0 || p.x>0.0)?p.x:l*sign(-c.x), (p.x>0.0)?p.y:l); p.xy = vec2(p.x,abs(p.y-r))-vec2(le,0.0); - + vec2 q = vec2(length(max(p.xy,0.0)) + min(0.0,max(p.x,p.y)),p.z); vec2 d = abs(q) - w; return min(max(d.x,d.y),0.0) + length(max(d,0.0)); @@ -54,9 +54,9 @@ float sdSixWayCutHollowSphere(vec3 p, float r, float h, float t) } vec2 q = vec2(length(ap.yz), ap.x); - + float w = sqrt(r*r-h*h); - + return ((h*q.xtmax) break; vec2 h = map(ro+rd*t); if (abs(h.x) < (0.0001*t)) - { - res = vec2(t,h.y); + { + res = vec2(t,h.y); break; } t += h.x; @@ -144,9 +144,9 @@ float calcSoftshadow(in vec3 ro, in vec3 rd, in float mint, in float tmax) vec3 calcNormal(in vec3 pos) { vec2 e = vec2(1.0, -1.0)*0.5773*0.0005; - return normalize(e.xyy*map(pos + e.xyy).x + - e.yyx*map(pos + e.yyx).x + - e.yxy*map(pos + e.yxy).x + + return normalize(e.xyy*map(pos + e.xyy).x + + e.yyx*map(pos + e.yyx).x + + e.yxy*map(pos + e.yxy).x + e.xxx*map(pos + e.xxx).x); } @@ -174,15 +174,15 @@ float checkersGradBox(in vec2 p) // analytical integral (box filter) vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w; // xor pattern - return 0.5 - 0.5*i.x*i.y; + return 0.5 - 0.5*i.x*i.y; } // https://www.shadertoy.com/view/tdS3DG vec4 render(in vec3 ro, in vec3 rd) -{ +{ // background vec3 col = vec3(0.7, 0.7, 0.9) - max(rd.y,0.0)*0.3; - + // raycast scene vec2 res = raycast(ro,rd); float t = res.x; @@ -192,11 +192,11 @@ vec4 render(in vec3 ro, in vec3 rd) vec3 pos = ro + t*rd; vec3 nor = (m<1.5) ? vec3(0.0,1.0,0.0) : calcNormal(pos); vec3 ref = reflect(rd, nor); - - // material + + // material col = 0.2 + 0.2*sin(m*2.0 + vec3(0.0,1.0,2.0)); float ks = 1.0; - + if (m<1.5) { float f = checkersGradBox(3.0*pos.xz); @@ -206,7 +206,7 @@ vec4 render(in vec3 ro, in vec3 rd) // lighting float occ = calcAO(pos, nor); - + vec3 lin = vec3(0.0); // sun @@ -247,7 +247,7 @@ vec4 render(in vec3 ro, in vec3 rd) dif *= occ; lin += col*0.25*dif*vec3(1.00,1.00,1.00); } - + col = lin; col = mix(col, vec3(0.7,0.7,0.9), 1.0-exp(-0.0001*t*t*t)); diff --git a/examples/shaders/resources/shaders/glsl120/normalmap.fs b/examples/shaders/resources/shaders/glsl120/normalmap.fs index 9e7ba5e19..8b12ca226 100644 --- a/examples/shaders/resources/shaders/glsl120/normalmap.fs +++ b/examples/shaders/resources/shaders/glsl120/normalmap.fs @@ -50,7 +50,7 @@ void main() float specCo = 0.0; - if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); specular += specCo; diff --git a/examples/shaders/resources/shaders/glsl120/pbr.fs b/examples/shaders/resources/shaders/glsl120/pbr.fs index 63241709b..b36b76bee 100644 --- a/examples/shaders/resources/shaders/glsl120/pbr.fs +++ b/examples/shaders/resources/shaders/glsl120/pbr.fs @@ -81,11 +81,11 @@ vec3 ComputePBR() { vec3 albedo = texture2D(albedoMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb; albedo = vec3(albedoColor.x*albedo.x, albedoColor.y*albedo.y, albedoColor.z*albedo.z); - + float metallic = clamp(metallicValue, 0.0, 1.0); float roughness = clamp(roughnessValue, 0.0, 1.0); float ao = clamp(aoValue, 0.0, 1.0); - + if (useTexMRA == 1) { vec4 mra = texture2D(mraMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)); @@ -130,18 +130,18 @@ vec3 ComputePBR() vec3 F = SchlickFresnel(hDotV, baseRefl); // Fresnel proportion of specular reflectance vec3 spec = (D*G*F)/(4.0*nDotV*nDotL); - + // Difuse and spec light can't be above 1.0 // kD = 1.0 - kS diffuse component is equal 1.0 - spec comonent vec3 kD = vec3(1.0) - F; - + // Mult kD by the inverse of metallnes, only non-metals should have diffuse light kD *= 1.0 - metallic; lightAccum += ((kD*albedo.rgb/PI + spec)*radiance*nDotL)*float(lights[i].enabled); // Angle of light has impact on result } - + vec3 ambientFinal = (ambientColor + albedo)*ambient*0.5; - + return (ambientFinal + lightAccum*ao + emissive); } @@ -151,7 +151,7 @@ void main() // HDR tonemapping color = pow(color, color + vec3(1.0)); - + // Gamma correction color = pow(color, vec3(1.0/2.2)); diff --git a/examples/shaders/resources/shaders/glsl120/shadowmap.fs b/examples/shaders/resources/shaders/glsl120/shadowmap.fs index 354c4a2c5..a0f8e9425 100644 --- a/examples/shaders/resources/shaders/glsl120/shadowmap.fs +++ b/examples/shaders/resources/shaders/glsl120/shadowmap.fs @@ -58,7 +58,7 @@ void main() float bias = max(0.0008*(1.0 - dot(normal, l)), 0.00008); int shadowCounter = 0; const int numSamples = 9; - + // PCF (percentage-closer filtering) algorithm: // Instead of testing if just one point is closer to the current point, // we test the surrounding points as well @@ -72,7 +72,7 @@ void main() if (curDepth - bias > sampleDepth) shadowCounter++; } } - + finalColor = mix(finalColor, vec4(0, 0, 0, 1), float(shadowCounter)/float(numSamples)); // Add ambient lighting whether in shadow or not diff --git a/examples/shaders/resources/shaders/glsl330/ascii.fs b/examples/shaders/resources/shaders/glsl330/ascii.fs index 3934c5dc1..8a6cc01d9 100644 --- a/examples/shaders/resources/shaders/glsl330/ascii.fs +++ b/examples/shaders/resources/shaders/glsl330/ascii.fs @@ -52,12 +52,12 @@ void main() float gray = GreyScale(cellColor); int n = 4096; - + // Character set from https://www.shadertoy.com/view/lssGDj // Create new bitmaps https://thrill-project.com/archiv/coding/bitmap/ if (gray > 0.2) n = 65600; // : if (gray > 0.3) n = 18725316; // v - if (gray > 0.4) n = 15255086; // o + if (gray > 0.4) n = 15255086; // o if (gray > 0.5) n = 13121101; // & if (gray > 0.6) n = 15252014; // 8 if (gray > 0.7) n = 13195790; // @ diff --git a/examples/shaders/resources/shaders/glsl330/base.fs b/examples/shaders/resources/shaders/glsl330/base.fs index e8bf9e2d2..abf5dec6b 100644 --- a/examples/shaders/resources/shaders/glsl330/base.fs +++ b/examples/shaders/resources/shaders/glsl330/base.fs @@ -20,7 +20,7 @@ void main() // NOTE: Implement here your fragment shader code - // final color is the color from the texture + // final color is the color from the texture // times the tint color (colDiffuse) // times the fragment color (interpolated vertex color) finalColor = texelColor*colDiffuse*fragColor; diff --git a/examples/shaders/resources/shaders/glsl330/depth_write.fs b/examples/shaders/resources/shaders/glsl330/depth_write.fs index f0e07beec..31f716784 100644 --- a/examples/shaders/resources/shaders/glsl330/depth_write.fs +++ b/examples/shaders/resources/shaders/glsl330/depth_write.fs @@ -14,7 +14,7 @@ out vec4 finalColor; void main() { vec4 texelColor = texture(texture0, fragTexCoord); - + finalColor = texelColor*colDiffuse*fragColor; gl_FragDepth = 1.0 - finalColor.z; } diff --git a/examples/shaders/resources/shaders/glsl330/gbuffer.vs b/examples/shaders/resources/shaders/glsl330/gbuffer.vs index 5af4448e6..e39779e27 100644 --- a/examples/shaders/resources/shaders/glsl330/gbuffer.vs +++ b/examples/shaders/resources/shaders/glsl330/gbuffer.vs @@ -14,7 +14,7 @@ uniform mat4 matProjection; void main() { vec4 worldPos = matModel*vec4(vertexPosition, 1.0); - fragPosition = worldPos.xyz; + fragPosition = worldPos.xyz; fragTexCoord = vertexTexCoord; mat3 normalMatrix = transpose(inverse(mat3(matModel))); diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs index 0b94dbdef..a31920bbf 100644 --- a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs @@ -16,7 +16,7 @@ out vec4 finalColor; void main() { vec4 texelColor = texture(texture0, fragTexCoord); - + finalColor = texelColor*colDiffuse*fragColor; gl_FragDepth = finalColor.z; } \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs index 073fef4f1..48fba9af8 100644 --- a/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs @@ -33,7 +33,7 @@ float sdHorseshoe(in vec3 p, in vec2 c, in float r, in float le, vec2 w) p.xy = mat2(-c.x, c.y, c.y, c.x)*p.xy; p.xy = vec2(((p.y > 0.0) || (p.x > 0.0))? p.x : l*sign(-c.x), (p.x>0.0)? p.y : l); p.xy = vec2(p.x, abs(p.y - r)) - vec2(le, 0.0); - + vec2 q = vec2(length(max(p.xy, 0.0)) + min(0.0, max(p.x, p.y)), p.z); vec2 d = abs(q) - w; return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)); @@ -54,7 +54,7 @@ float sdSixWayCutHollowSphere(vec3 p, float r, float h, float t) vec2 q = vec2(length(ap.yz), ap.x); float w = sqrt(r*r-h*h); - + return ((h*q.x < w*q.y)? length(q - vec2(w, h)) : abs(length(q) - r)) - t; } @@ -79,7 +79,7 @@ vec2 map(in vec3 pos) { vec2 res = vec2(sdHorseshoe(pos - vec3(-1.0, 0.08, 1.0), vec2(cos(1.3), sin(1.3)), 0.2, 0.3, vec2(0.03,0.5)), 11.5); res = opU(res, vec2(sdSixWayCutHollowSphere(pos-vec3(0.0, 1.0, 0.0), 4.0, 3.5, 0.5), 4.5)); - + return res; } @@ -105,8 +105,8 @@ vec2 raycast(in vec3 ro, in vec3 rd) if (t > tmax) break; vec2 h = map(ro + rd*t); if (abs(h.x )< (0.0001*t)) - { - res = vec2(t, h.y); + { + res = vec2(t, h.y); break; } t += h.x; @@ -131,9 +131,9 @@ float calcSoftshadow(in vec3 ro, in vec3 rd, in float mint, in float tmax) t += clamp(h, 0.01, 0.2); if ((res < 0.004) || (t > tmax)) break; } - + res = clamp(res, 0.0, 1.0); - + return res*res*(3.0-2.0*res); } @@ -141,9 +141,9 @@ float calcSoftshadow(in vec3 ro, in vec3 rd, in float mint, in float tmax) vec3 calcNormal(in vec3 pos) { vec2 e = vec2(1.0, -1.0)*0.5773*0.0005; - return normalize(e.xyy*map(pos + e.xyy).x + - e.yyx*map(pos + e.yyx).x + - e.yxy*map(pos + e.yxy).x + + return normalize(e.xyy*map(pos + e.xyy).x + + e.yyx*map(pos + e.yyx).x + + e.yxy*map(pos + e.yxy).x + e.xxx*map(pos + e.xxx).x); } @@ -160,7 +160,7 @@ float calcAO(in vec3 pos, in vec3 nor) sca *= 0.95; if (occ>0.35) break; } - + return clamp(1.0 - 3.0*occ, 0.0, 1.0)*(0.5+0.5*nor.y); } @@ -172,15 +172,15 @@ float checkersGradBox(in vec2 p) // analytical integral (box filter) vec2 i = 2.0*(abs(fract((p - 0.5*w)*0.5)-0.5) - abs(fract((p + 0.5*w)*0.5) - 0.5))/w; // xor pattern - return (0.5 - 0.5*i.x*i.y); + return (0.5 - 0.5*i.x*i.y); } // https://www.shadertoy.com/view/tdS3DG vec4 render(in vec3 ro, in vec3 rd) -{ +{ // background vec3 col = vec3(0.7, 0.7, 0.9) - max(rd.y,0.0)*0.3; - + // raycast scene vec2 res = raycast(ro,rd); float t = res.x; @@ -190,11 +190,11 @@ vec4 render(in vec3 ro, in vec3 rd) vec3 pos = ro + t*rd; vec3 nor = (m<1.5) ? vec3(0.0,1.0,0.0) : calcNormal(pos); vec3 ref = reflect(rd, nor); - - // material + + // material col = 0.2 + 0.2*sin(m*2.0 + vec3(0.0,1.0,2.0)); float ks = 1.0; - + if (m < 1.5) { float f = checkersGradBox(3.0*pos.xz); @@ -204,7 +204,7 @@ vec4 render(in vec3 ro, in vec3 rd) // lighting float occ = calcAO(pos, nor); - + vec3 lin = vec3(0.0); // sun @@ -245,7 +245,7 @@ vec4 render(in vec3 ro, in vec3 rd) dif *= occ; lin += col*0.25*dif*vec3(1.00,1.00,1.00); } - + col = lin; col = mix(col, vec3(0.7,0.7,0.9), 1.0-exp(-0.0001*t*t*t)); @@ -285,7 +285,7 @@ void main() color = res.xyz; depth = CalcDepth(rd,res.w); } - + finalColor = vec4(color , 1.0); gl_FragDepth = depth; } \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/normalmap.fs b/examples/shaders/resources/shaders/glsl330/normalmap.fs index 697423701..005446448 100644 --- a/examples/shaders/resources/shaders/glsl330/normalmap.fs +++ b/examples/shaders/resources/shaders/glsl330/normalmap.fs @@ -54,7 +54,7 @@ void main() float specCo = 0.0; - if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); specular += specCo; diff --git a/examples/shaders/resources/shaders/glsl330/palette_switch.fs b/examples/shaders/resources/shaders/glsl330/palette_switch.fs index 2db8880d1..9bd77e863 100644 --- a/examples/shaders/resources/shaders/glsl330/palette_switch.fs +++ b/examples/shaders/resources/shaders/glsl330/palette_switch.fs @@ -24,7 +24,7 @@ void main() // to the palette index by scaling up from [0..1] to [0..255] int index = int(texelColor.r*255.0); ivec3 color = palette[index]; - + //finalColor = texture(palette, texelColor.xy); // Alternative to ivec3 // Calculate final fragment color. Note that the palette color components diff --git a/examples/shaders/resources/shaders/glsl330/pbr.fs b/examples/shaders/resources/shaders/glsl330/pbr.fs index d439841df..ceaead308 100644 --- a/examples/shaders/resources/shaders/glsl330/pbr.fs +++ b/examples/shaders/resources/shaders/glsl330/pbr.fs @@ -84,11 +84,11 @@ vec3 ComputePBR() { vec3 albedo = texture(albedoMap,vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb; albedo = vec3(albedoColor.x*albedo.x, albedoColor.y*albedo.y, albedoColor.z*albedo.z); - + float metallic = clamp(metallicValue, 0.0, 1.0); float roughness = clamp(roughnessValue, 0.0, 1.0); float ao = clamp(aoValue, 0.0, 1.0); - + if (useTexMRA == 1) { vec4 mra = texture(mraMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)); @@ -133,18 +133,18 @@ vec3 ComputePBR() vec3 F = SchlickFresnel(hDotV, baseRefl); // Fresnel proportion of specular reflectance vec3 spec = (D*G*F)/(4.0*nDotV*nDotL); - + // Difuse and spec light can't be above 1.0 // kD = 1.0 - kS diffuse component is equal 1.0 - spec comonent vec3 kD = vec3(1.0) - F; - + // Mult kD by the inverse of metallnes, only non-metals should have diffuse light kD *= 1.0 - metallic; lightAccum += ((kD*albedo.rgb/PI + spec)*radiance*nDotL)*lights[i].enabled; // Angle of light has impact on result } - + vec3 ambientFinal = (ambientColor + albedo)*ambient*0.5; - + return (ambientFinal + lightAccum*ao + emissive); } @@ -154,7 +154,7 @@ void main() // HDR tonemapping color = pow(color, color + vec3(1.0)); - + // Gamma correction color = pow(color, vec3(1.0/2.2)); diff --git a/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs b/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs index 080ad473a..b324cbd57 100644 --- a/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs +++ b/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs @@ -11,7 +11,7 @@ uniform mat4 mvp; uniform mat4 matModel; uniform mat4 matNormal; -uniform float time; +uniform float time; uniform sampler2D perlinNoiseMap; diff --git a/examples/shaders/shaders_texture_tiling.c b/examples/shaders/shaders_texture_tiling.c index 14e15b8b2..4f6b26d71 100644 --- a/examples/shaders/shaders_texture_tiling.c +++ b/examples/shaders/shaders_texture_tiling.c @@ -56,6 +56,7 @@ int main(void) // Set the texture tiling using a shader float tiling[2] = { 3.0f, 3.0f }; Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/tiling.fs", GLSL_VERSION)); + SetTextureWrap(texture, TEXTURE_WRAP_REPEAT); SetShaderValue(shader, GetShaderLocation(shader, "tiling"), tiling, SHADER_UNIFORM_VEC2); model.materials[0].shader = shader; diff --git a/examples/text/text_font_loading.c b/examples/text/text_font_loading.c index 151b63d45..1bd3d26a2 100644 --- a/examples/text/text_font_loading.c +++ b/examples/text/text_font_loading.c @@ -38,12 +38,12 @@ int main(void) // Define characters to draw // NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally - const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ"; + const char msg[256] = "!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // BMFont (AngelCode) : Font data and image atlas have been generated using external program - Font fontBm = LoadFont("resources/pixantiqua.fnt"); + Font fontBm = LoadFont("resources/pixantiqua.fnt"); // Requires "resources/pixantiqua.png" // TTF font : Font data and atlas are generated directly from TTF // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters diff --git a/projects/4coder/main.c b/projects/4coder/main.c index e33f9a1db..78e1519cb 100644 --- a/projects/4coder/main.c +++ b/projects/4coder/main.c @@ -34,7 +34,7 @@ int main() DrawFPS(10, 10); EndDrawing(); } - + CloseWindow(); return 0; } diff --git a/projects/Geany/core_basic_window.c b/projects/Geany/core_basic_window.c index 486f899cb..8ec817532 100644 --- a/projects/Geany/core_basic_window.c +++ b/projects/Geany/core_basic_window.c @@ -19,7 +19,7 @@ int main() int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - + SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -44,7 +44,7 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml index 4c6362162..ee965bd76 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +++ b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml @@ -2960,24 +2960,6 @@ - - - - - - - - - - - - - - - - - - @@ -3013,7 +2995,7 @@ - + diff --git a/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c b/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c index e2e256c98..a7a6663c0 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c +++ b/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c @@ -15,9 +15,9 @@ - + NOTE: Generated XML text should be copied inside raylib\Notepad++\plugins\APIs\c.xml - + WARNING: Be careful with functions that split parameters into several lines, it breaks the process! LICENSE: zlib/libpng @@ -42,13 +42,13 @@ int main(int argc, char *argv[]) { FILE *rFile = fopen(argv[1], "rt"); FILE *rxmlFile = fopen("raylib_npp.xml", "wt"); - + if ((rFile == NULL) || (rxmlFile == NULL)) { printf("File could not be opened.\n"); return 0; } - + char *buffer = (char *)calloc(MAX_BUFFER_SIZE, 1); int count = 0; @@ -56,7 +56,7 @@ int main(int argc, char *argv[]) { // Read one full line fgets(buffer, MAX_BUFFER_SIZE, rFile); - + if (buffer[0] == '/') fprintf(rxmlFile, " \n", strlen(buffer) - 3, buffer + 2); else if (buffer[0] == '\n') fprintf(rxmlFile, "%s", buffer); // Direct copy of code comments else if (strncmp(buffer, "RLAPI", 5) == 0) // raylib function declaration @@ -65,33 +65,33 @@ int main(int argc, char *argv[]) char funcTypeAux[64]; char funcName[64]; char funcDesc[256]; - + char params[128]; char paramType[16][16]; char paramName[16][32]; - + int index = 0; char *ptr = NULL; - + sscanf(buffer, "RLAPI %s %[^(]s", funcType, funcName); - + if (strcmp(funcType, "const") == 0) - { + { sscanf(buffer, "RLAPI %s %s %[^(]s", funcType, funcTypeAux, funcName); strcat(funcType, " "); strcat(funcType, funcTypeAux); } - + ptr = strchr(buffer, '/'); index = (int)(ptr - buffer); - + sscanf(buffer + index, "%[^\n]s", funcDesc); // Read function comment after declaration - + ptr = strchr(buffer, '('); - + if (ptr != NULL) index = (int)(ptr - buffer); else printf("Character not found!\n"); - + sscanf(buffer + (index + 1), "%[^)]s", params); // Read what's inside '(' and ')' // Scan params string for number of func params, type and name @@ -102,23 +102,23 @@ int main(int argc, char *argv[]) if ((funcName[0] == '*') && (funcName[1] == '*')) fprintf(rxmlFile, " \n", funcName + 2); else if (funcName[0] == '*') fprintf(rxmlFile, " \n", funcName + 1); else fprintf(rxmlFile, " \n", funcName); - + fprintf(rxmlFile, " ", funcType, funcDesc + 3); - + bool paramsVoid = false; - + char paramConst[8][16]; while (paramPtr[paramsCount] != NULL) { sscanf(paramPtr[paramsCount], "%s %s\n", paramType[paramsCount], paramName[paramsCount]); - + if (strcmp(paramType[paramsCount], "void") == 0) { paramsVoid = true; break; } - + if ((strcmp(paramType[paramsCount], "const") == 0) || (strcmp(paramType[paramsCount], "unsigned") == 0)) { sscanf(paramPtr[paramsCount], "%s %s %s\n", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]); @@ -130,17 +130,17 @@ int main(int argc, char *argv[]) paramsCount++; paramPtr[paramsCount] = strtok(NULL, ","); } - + fprintf(rxmlFile, "%s\n", paramsVoid ? "" : "\n "); fprintf(rxmlFile, " \n"); count++; printf("Function processed %02i: %s\n", count, funcName); - + memset(buffer, 0, MAX_BUFFER_SIZE); } } - + free(buffer); fclose(rFile); fclose(rxmlFile); diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index 27e9b79a2..1bd26fbc3 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -600,8 +600,6 @@ RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points -RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source diff --git a/src/external/cgltf.h b/src/external/cgltf.h index 36fd644e1..316a11dfd 100644 --- a/src/external/cgltf.h +++ b/src/external/cgltf.h @@ -1,7 +1,7 @@ /** * cgltf - a single-file glTF 2.0 parser written in C99. * - * Version: 1.14 + * Version: 1.15 * * Website: https://github.com/jkuhlmann/cgltf * @@ -141,7 +141,7 @@ typedef struct cgltf_memory_options typedef struct cgltf_file_options { cgltf_result(*read)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data); - void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data); + void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data, cgltf_size size); void* user_data; } cgltf_file_options; @@ -296,6 +296,7 @@ typedef enum cgltf_meshopt_compression_filter { cgltf_meshopt_compression_filter_octahedral, cgltf_meshopt_compression_filter_quaternion, cgltf_meshopt_compression_filter_exponential, + cgltf_meshopt_compression_filter_color, cgltf_meshopt_compression_filter_max_enum } cgltf_meshopt_compression_filter; @@ -308,6 +309,7 @@ typedef struct cgltf_meshopt_compression cgltf_size count; cgltf_meshopt_compression_mode mode; cgltf_meshopt_compression_filter filter; + cgltf_bool is_khr; } cgltf_meshopt_compression; typedef struct cgltf_buffer_view @@ -376,13 +378,29 @@ typedef struct cgltf_image cgltf_extension* extensions; } cgltf_image; +typedef enum cgltf_filter_type { + cgltf_filter_type_undefined = 0, + cgltf_filter_type_nearest = 9728, + cgltf_filter_type_linear = 9729, + cgltf_filter_type_nearest_mipmap_nearest = 9984, + cgltf_filter_type_linear_mipmap_nearest = 9985, + cgltf_filter_type_nearest_mipmap_linear = 9986, + cgltf_filter_type_linear_mipmap_linear = 9987 +} cgltf_filter_type; + +typedef enum cgltf_wrap_mode { + cgltf_wrap_mode_clamp_to_edge = 33071, + cgltf_wrap_mode_mirrored_repeat = 33648, + cgltf_wrap_mode_repeat = 10497 +} cgltf_wrap_mode; + typedef struct cgltf_sampler { char* name; - cgltf_int mag_filter; - cgltf_int min_filter; - cgltf_int wrap_s; - cgltf_int wrap_t; + cgltf_filter_type mag_filter; + cgltf_filter_type min_filter; + cgltf_wrap_mode wrap_s; + cgltf_wrap_mode wrap_t; cgltf_extras extras; cgltf_size extensions_count; cgltf_extension* extensions; @@ -500,6 +518,14 @@ typedef struct cgltf_iridescence cgltf_texture_view iridescence_thickness_texture; } cgltf_iridescence; +typedef struct cgltf_diffuse_transmission +{ + cgltf_texture_view diffuse_transmission_texture; + cgltf_float diffuse_transmission_factor; + cgltf_float diffuse_transmission_color_factor[3]; + cgltf_texture_view diffuse_transmission_color_texture; +} cgltf_diffuse_transmission; + typedef struct cgltf_anisotropy { cgltf_float anisotropy_strength; @@ -525,6 +551,7 @@ typedef struct cgltf_material cgltf_bool has_sheen; cgltf_bool has_emissive_strength; cgltf_bool has_iridescence; + cgltf_bool has_diffuse_transmission; cgltf_bool has_anisotropy; cgltf_bool has_dispersion; cgltf_pbr_metallic_roughness pbr_metallic_roughness; @@ -537,6 +564,7 @@ typedef struct cgltf_material cgltf_volume volume; cgltf_emissive_strength emissive_strength; cgltf_iridescence iridescence; + cgltf_diffuse_transmission diffuse_transmission; cgltf_anisotropy anisotropy; cgltf_dispersion dispersion; cgltf_texture_view normal_texture; @@ -743,6 +771,7 @@ typedef struct cgltf_data { cgltf_file_type file_type; void* file_data; + cgltf_size file_size; cgltf_asset asset; @@ -844,6 +873,8 @@ void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix) const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view); +const cgltf_accessor* cgltf_find_accessor(const cgltf_primitive* prim, cgltf_attribute_type type, cgltf_int index); + cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size); cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size); cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index); @@ -1071,9 +1102,10 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m return cgltf_result_success; } -static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data) +static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data, cgltf_size size) { (void)file_options; + (void)size; void (*memfree)(void*, void*) = memory_options->free_func ? memory_options->free_func : &cgltf_default_free; memfree(memory_options->user_data, data); } @@ -1220,7 +1252,7 @@ cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cg } cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; - void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = options->file.release ? options->file.release : cgltf_default_file_release; + void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data, cgltf_size size) = options->file.release ? options->file.release : cgltf_default_file_release; void* file_data = NULL; cgltf_size file_size = 0; @@ -1234,11 +1266,12 @@ cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cg if (result != cgltf_result_success) { - file_release(&options->memory, &options->file, file_data); + file_release(&options->memory, &options->file, file_data, file_size); return result; } (*out_data)->file_data = file_data; + (*out_data)->file_size = file_size; return cgltf_result_success; } @@ -1630,8 +1663,8 @@ cgltf_result cgltf_validate(cgltf_data* data) CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->filter != cgltf_meshopt_compression_filter_none, cgltf_result_invalid_gltf); CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_octahedral && mc->stride != 4 && mc->stride != 8, cgltf_result_invalid_gltf); - CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_quaternion && mc->stride != 8, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_color && mc->stride != 4 && mc->stride != 8, cgltf_result_invalid_gltf); } } @@ -1822,7 +1855,7 @@ void cgltf_free(cgltf_data* data) return; } - void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = data->file.release ? data->file.release : cgltf_default_file_release; + void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data, cgltf_size size) = data->file.release ? data->file.release : cgltf_default_file_release; data->memory.free_func(data->memory.user_data, data->asset.copyright); data->memory.free_func(data->memory.user_data, data->asset.generator); @@ -1857,7 +1890,7 @@ void cgltf_free(cgltf_data* data) if (data->buffers[i].data_free_method == cgltf_data_free_method_file_release) { - file_release(&data->memory, &data->file, data->buffers[i].data); + file_release(&data->memory, &data->file, data->buffers[i].data, data->buffers[i].size); } else if (data->buffers[i].data_free_method == cgltf_data_free_method_memory_free) { @@ -2096,7 +2129,7 @@ void cgltf_free(cgltf_data* data) data->memory.free_func(data->memory.user_data, data->extensions_required); - file_release(&data->memory, &data->file, data->file_data); + file_release(&data->memory, &data->file, data->file_data, data->file_size); data->memory.free_func(data->memory.user_data, data); } @@ -2312,11 +2345,58 @@ const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view) return result; } +const cgltf_accessor* cgltf_find_accessor(const cgltf_primitive* prim, cgltf_attribute_type type, cgltf_int index) +{ + for (cgltf_size i = 0; i < prim->attributes_count; ++i) + { + const cgltf_attribute* attr = &prim->attributes[i]; + if (attr->type == type && attr->index == index) + return attr->data; + } + + return NULL; +} + +static const uint8_t* cgltf_find_sparse_index(const cgltf_accessor* accessor, cgltf_size needle) +{ + const cgltf_accessor_sparse* sparse = &accessor->sparse; + const uint8_t* index_data = cgltf_buffer_view_data(sparse->indices_buffer_view); + const uint8_t* value_data = cgltf_buffer_view_data(sparse->values_buffer_view); + + if (index_data == NULL || value_data == NULL) + return NULL; + + index_data += sparse->indices_byte_offset; + value_data += sparse->values_byte_offset; + + cgltf_size index_stride = cgltf_component_size(sparse->indices_component_type); + + cgltf_size offset = 0; + cgltf_size length = sparse->count; + + while (length) + { + cgltf_size rem = length % 2; + length /= 2; + + cgltf_size index = cgltf_component_read_index(index_data + (offset + length) * index_stride, sparse->indices_component_type); + offset += index < needle ? length + rem : 0; + } + + if (offset == sparse->count) + return NULL; + + cgltf_size index = cgltf_component_read_index(index_data + offset * index_stride, sparse->indices_component_type); + return index == needle ? value_data + offset * accessor->stride : NULL; +} + cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size) { if (accessor->is_sparse) { - return 0; + const uint8_t* element = cgltf_find_sparse_index(accessor, index); + if (element) + return cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, out, element_size); } if (accessor->buffer_view == NULL) { @@ -2460,11 +2540,13 @@ cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size i { if (accessor->is_sparse) { - return 0; + const uint8_t* element = cgltf_find_sparse_index(accessor, index); + if (element) + return cgltf_element_read_uint(element, accessor->type, accessor->component_type, out, element_size); } if (accessor->buffer_view == NULL) { - memset(out, 0, element_size * sizeof( cgltf_uint )); + memset(out, 0, element_size * sizeof(cgltf_uint)); return 1; } const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); @@ -2480,7 +2562,9 @@ cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size { if (accessor->is_sparse) { - return 0; // This is an error case, but we can't communicate the error with existing interface. + const uint8_t* element = cgltf_find_sparse_index(accessor, index); + if (element) + return cgltf_component_read_index(element, accessor->component_type); } if (accessor->buffer_view == NULL) { @@ -2598,7 +2682,10 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* o return accessor->count; } - index_count = accessor->count < index_count ? accessor->count : index_count; + cgltf_size numbers_per_element = cgltf_num_components(accessor->type); + cgltf_size available_numbers = accessor->count * numbers_per_element; + + index_count = available_numbers < index_count ? available_numbers : index_count; cgltf_size index_component_size = cgltf_component_size(accessor->component_type); if (accessor->is_sparse) @@ -2620,15 +2707,23 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* o } element += accessor->offset; - if (index_component_size == out_component_size && accessor->stride == out_component_size) + if (index_component_size == out_component_size && accessor->stride == out_component_size * numbers_per_element) { memcpy(out, element, index_count * index_component_size); return index_count; } + // Data couldn't be copied with memcpy due to stride being larger than the component size. + // OR // The component size of the output array is larger than the component size of the index data, so index data will be padded. switch (out_component_size) { + case 1: + for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride) + { + ((uint8_t*)out)[index] = (uint8_t)cgltf_component_read_index(element, accessor->component_type); + } + break; case 2: for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride) { @@ -2642,7 +2737,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* o } break; default: - break; + return 0; } return index_count; @@ -4278,6 +4373,52 @@ static int cgltf_parse_json_iridescence(cgltf_options* options, jsmntok_t const* return i; } +static int cgltf_parse_json_diffuse_transmission(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_diffuse_transmission* out_diff_transmission) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Defaults + cgltf_fill_float_array(out_diff_transmission->diffuse_transmission_color_factor, 3, 1.0f); + out_diff_transmission->diffuse_transmission_factor = 0.f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionFactor") == 0) + { + ++i; + out_diff_transmission->diffuse_transmission_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_diff_transmission->diffuse_transmission_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionColorFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_diff_transmission->diffuse_transmission_color_factor, 3); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionColorTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_diff_transmission->diffuse_transmission_color_texture); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + static int cgltf_parse_json_anisotropy(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_anisotropy* out_anisotropy) { CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); @@ -4406,8 +4547,8 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok (void)options; CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); - out_sampler->wrap_s = 10497; - out_sampler->wrap_t = 10497; + out_sampler->wrap_s = cgltf_wrap_mode_repeat; + out_sampler->wrap_t = cgltf_wrap_mode_repeat; int size = tokens[i].size; ++i; @@ -4424,28 +4565,28 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok { ++i; out_sampler->mag_filter - = cgltf_json_to_int(tokens + i, json_chunk); + = (cgltf_filter_type)cgltf_json_to_int(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens + i, json_chunk, "minFilter") == 0) { ++i; out_sampler->min_filter - = cgltf_json_to_int(tokens + i, json_chunk); + = (cgltf_filter_type)cgltf_json_to_int(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapS") == 0) { ++i; out_sampler->wrap_s - = cgltf_json_to_int(tokens + i, json_chunk); + = (cgltf_wrap_mode)cgltf_json_to_int(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) { ++i; out_sampler->wrap_t - = cgltf_json_to_int(tokens + i, json_chunk); + = (cgltf_wrap_mode)cgltf_json_to_int(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) @@ -4766,6 +4907,11 @@ static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* to out_material->has_iridescence = 1; i = cgltf_parse_json_iridescence(options, tokens, i + 1, json_chunk, &out_material->iridescence); } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_diffuse_transmission") == 0) + { + out_material->has_diffuse_transmission = 1; + i = cgltf_parse_json_diffuse_transmission(options, tokens, i + 1, json_chunk, &out_material->diffuse_transmission); + } else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_anisotropy") == 0) { out_material->has_anisotropy = 1; @@ -4974,6 +5120,10 @@ static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_ { out_meshopt_compression->filter = cgltf_meshopt_compression_filter_exponential; } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "COLOR") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_color; + } ++i; } else @@ -5084,6 +5234,12 @@ static int cgltf_parse_json_buffer_view(cgltf_options* options, jsmntok_t const* out_buffer_view->has_meshopt_compression = 1; i = cgltf_parse_json_meshopt_compression(options, tokens, i + 1, json_chunk, &out_buffer_view->meshopt_compression); } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_meshopt_compression") == 0) + { + out_buffer_view->has_meshopt_compression = 1; + out_buffer_view->meshopt_compression.is_khr = 1; + i = cgltf_parse_json_meshopt_compression(options, tokens, i + 1, json_chunk, &out_buffer_view->meshopt_compression); + } else { i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_buffer_view->extensions[out_buffer_view->extensions_count++])); @@ -6629,6 +6785,9 @@ static int cgltf_fixup_pointers(cgltf_data* data) CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_texture.texture, data->textures, data->textures_count); CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_thickness_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].diffuse_transmission.diffuse_transmission_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].diffuse_transmission.diffuse_transmission_color_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].anisotropy.anisotropy_texture.texture, data->textures, data->textures_count); } diff --git a/src/external/cgltf_write.h b/src/external/cgltf_write.h new file mode 100644 index 000000000..4c060da79 --- /dev/null +++ b/src/external/cgltf_write.h @@ -0,0 +1,1565 @@ +/** + * cgltf_write - a single-file glTF 2.0 writer written in C99. + * + * Version: 1.15 + * + * Website: https://github.com/jkuhlmann/cgltf + * + * Distributed under the MIT License, see notice at the end of this file. + * + * Building: + * Include this file where you need the struct and function + * declarations. Have exactly one source file where you define + * `CGLTF_WRITE_IMPLEMENTATION` before including this file to get the + * function definitions. + * + * Reference: + * `cgltf_result cgltf_write_file(const cgltf_options* options, const char* + * path, const cgltf_data* data)` writes a glTF data to the given file path. + * If `options->type` is `cgltf_file_type_glb`, both JSON content and binary + * buffer of the given glTF data will be written in a GLB format. + * Otherwise, only the JSON part will be written. + * External buffers and images are not written out. `data` is not deallocated. + * + * `cgltf_size cgltf_write(const cgltf_options* options, char* buffer, + * cgltf_size size, const cgltf_data* data)` writes JSON into the given memory + * buffer. Returns the number of bytes written to `buffer`, including a null + * terminator. If buffer is null, returns the number of bytes that would have + * been written. `data` is not deallocated. + */ +#ifndef CGLTF_WRITE_H_INCLUDED__ +#define CGLTF_WRITE_H_INCLUDED__ + +#include "cgltf.h" + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +cgltf_result cgltf_write_file(const cgltf_options* options, const char* path, const cgltf_data* data); +cgltf_size cgltf_write(const cgltf_options* options, char* buffer, cgltf_size size, const cgltf_data* data); + +#ifdef __cplusplus +} +#endif + +#endif /* #ifndef CGLTF_WRITE_H_INCLUDED__ */ + +/* + * + * Stop now, if you are only interested in the API. + * Below, you find the implementation. + * + */ + +#if defined(__INTELLISENSE__) || defined(__JETBRAINS_IDE__) +/* This makes MSVC/CLion intellisense work. */ +#define CGLTF_WRITE_IMPLEMENTATION +#endif + +#ifdef CGLTF_WRITE_IMPLEMENTATION + +#include +#include +#include +#include +#include +#include + +#define CGLTF_EXTENSION_FLAG_TEXTURE_TRANSFORM (1 << 0) +#define CGLTF_EXTENSION_FLAG_MATERIALS_UNLIT (1 << 1) +#define CGLTF_EXTENSION_FLAG_SPECULAR_GLOSSINESS (1 << 2) +#define CGLTF_EXTENSION_FLAG_LIGHTS_PUNCTUAL (1 << 3) +#define CGLTF_EXTENSION_FLAG_DRACO_MESH_COMPRESSION (1 << 4) +#define CGLTF_EXTENSION_FLAG_MATERIALS_CLEARCOAT (1 << 5) +#define CGLTF_EXTENSION_FLAG_MATERIALS_IOR (1 << 6) +#define CGLTF_EXTENSION_FLAG_MATERIALS_SPECULAR (1 << 7) +#define CGLTF_EXTENSION_FLAG_MATERIALS_TRANSMISSION (1 << 8) +#define CGLTF_EXTENSION_FLAG_MATERIALS_SHEEN (1 << 9) +#define CGLTF_EXTENSION_FLAG_MATERIALS_VARIANTS (1 << 10) +#define CGLTF_EXTENSION_FLAG_MATERIALS_VOLUME (1 << 11) +#define CGLTF_EXTENSION_FLAG_TEXTURE_BASISU (1 << 12) +#define CGLTF_EXTENSION_FLAG_MATERIALS_EMISSIVE_STRENGTH (1 << 13) +#define CGLTF_EXTENSION_FLAG_MESH_GPU_INSTANCING (1 << 14) +#define CGLTF_EXTENSION_FLAG_MATERIALS_IRIDESCENCE (1 << 15) +#define CGLTF_EXTENSION_FLAG_MATERIALS_ANISOTROPY (1 << 16) +#define CGLTF_EXTENSION_FLAG_MATERIALS_DISPERSION (1 << 17) +#define CGLTF_EXTENSION_FLAG_TEXTURE_WEBP (1 << 18) +#define CGLTF_EXTENSION_FLAG_MATERIALS_DIFFUSE_TRANSMISSION (1 << 19) + +typedef struct { + char* buffer; + cgltf_size buffer_size; + cgltf_size remaining; + char* cursor; + cgltf_size tmp; + cgltf_size chars_written; + const cgltf_data* data; + int depth; + const char* indent; + int needs_comma; + uint32_t extension_flags; + uint32_t required_extension_flags; +} cgltf_write_context; + +#define CGLTF_MIN(a, b) (a < b ? a : b) + +#ifdef FLT_DECIMAL_DIG + // FLT_DECIMAL_DIG is C11 + #define CGLTF_DECIMAL_DIG (FLT_DECIMAL_DIG) +#else + #define CGLTF_DECIMAL_DIG 9 +#endif + +#define CGLTF_SPRINTF(...) { \ + assert(context->cursor || (!context->cursor && context->remaining == 0)); \ + context->tmp = snprintf ( context->cursor, context->remaining, __VA_ARGS__ ); \ + context->chars_written += context->tmp; \ + if (context->cursor) { \ + context->cursor += context->tmp; \ + context->remaining -= context->tmp; \ + } } + +#define CGLTF_SNPRINTF(length, ...) { \ + assert(context->cursor || (!context->cursor && context->remaining == 0)); \ + context->tmp = snprintf ( context->cursor, CGLTF_MIN(length + 1, context->remaining), __VA_ARGS__ ); \ + context->chars_written += length; \ + if (context->cursor) { \ + context->cursor += length; \ + context->remaining -= length; \ + } } + +#define CGLTF_WRITE_IDXPROP(label, val, start) if (val) { \ + cgltf_write_indent(context); \ + CGLTF_SPRINTF("\"%s\": %d", label, (int) (val - start)); \ + context->needs_comma = 1; } + +#define CGLTF_WRITE_IDXARRPROP(label, dim, vals, start) if (vals) { \ + cgltf_write_indent(context); \ + CGLTF_SPRINTF("\"%s\": [", label); \ + for (int i = 0; i < (int)(dim); ++i) { \ + int idx = (int) (vals[i] - start); \ + if (i != 0) CGLTF_SPRINTF(","); \ + CGLTF_SPRINTF(" %d", idx); \ + } \ + CGLTF_SPRINTF(" ]"); \ + context->needs_comma = 1; } + +#define CGLTF_WRITE_TEXTURE_INFO(label, info) if (info.texture) { \ + cgltf_write_line(context, "\"" label "\": {"); \ + CGLTF_WRITE_IDXPROP("index", info.texture, context->data->textures); \ + cgltf_write_intprop(context, "texCoord", info.texcoord, 0); \ + if (info.has_transform) { \ + context->extension_flags |= CGLTF_EXTENSION_FLAG_TEXTURE_TRANSFORM; \ + cgltf_write_texture_transform(context, &info.transform); \ + } \ + cgltf_write_line(context, "}"); } + +#define CGLTF_WRITE_NORMAL_TEXTURE_INFO(label, info) if (info.texture) { \ + cgltf_write_line(context, "\"" label "\": {"); \ + CGLTF_WRITE_IDXPROP("index", info.texture, context->data->textures); \ + cgltf_write_intprop(context, "texCoord", info.texcoord, 0); \ + cgltf_write_floatprop(context, "scale", info.scale, 1.0f); \ + if (info.has_transform) { \ + context->extension_flags |= CGLTF_EXTENSION_FLAG_TEXTURE_TRANSFORM; \ + cgltf_write_texture_transform(context, &info.transform); \ + } \ + cgltf_write_line(context, "}"); } + +#define CGLTF_WRITE_OCCLUSION_TEXTURE_INFO(label, info) if (info.texture) { \ + cgltf_write_line(context, "\"" label "\": {"); \ + CGLTF_WRITE_IDXPROP("index", info.texture, context->data->textures); \ + cgltf_write_intprop(context, "texCoord", info.texcoord, 0); \ + cgltf_write_floatprop(context, "strength", info.scale, 1.0f); \ + if (info.has_transform) { \ + context->extension_flags |= CGLTF_EXTENSION_FLAG_TEXTURE_TRANSFORM; \ + cgltf_write_texture_transform(context, &info.transform); \ + } \ + cgltf_write_line(context, "}"); } + +#ifndef CGLTF_CONSTS +#define GlbHeaderSize 12 +#define GlbChunkHeaderSize 8 +static const uint32_t GlbVersion = 2; +static const uint32_t GlbMagic = 0x46546C67; +static const uint32_t GlbMagicJsonChunk = 0x4E4F534A; +static const uint32_t GlbMagicBinChunk = 0x004E4942; +#define CGLTF_CONSTS +#endif + +static void cgltf_write_indent(cgltf_write_context* context) +{ + if (context->needs_comma) + { + CGLTF_SPRINTF(",\n"); + context->needs_comma = 0; + } + else + { + CGLTF_SPRINTF("\n"); + } + for (int i = 0; i < context->depth; ++i) + { + CGLTF_SPRINTF("%s", context->indent); + } +} + +static void cgltf_write_line(cgltf_write_context* context, const char* line) +{ + if (line[0] == ']' || line[0] == '}') + { + --context->depth; + context->needs_comma = 0; + } + cgltf_write_indent(context); + CGLTF_SPRINTF("%s", line); + cgltf_size last = (cgltf_size)(strlen(line) - 1); + if (line[0] == ']' || line[0] == '}') + { + context->needs_comma = 1; + } + if (line[last] == '[' || line[last] == '{') + { + ++context->depth; + context->needs_comma = 0; + } +} + +static void cgltf_write_strprop(cgltf_write_context* context, const char* label, const char* val) +{ + if (val) + { + cgltf_write_indent(context); + CGLTF_SPRINTF("\"%s\": \"%s\"", label, val); + context->needs_comma = 1; + } +} + +static void cgltf_write_extras(cgltf_write_context* context, const cgltf_extras* extras) +{ + if (extras->data) + { + cgltf_write_indent(context); + CGLTF_SPRINTF("\"extras\": %s", extras->data); + context->needs_comma = 1; + } + else + { + cgltf_size length = extras->end_offset - extras->start_offset; + if (length > 0 && context->data->json) + { + char* json_string = ((char*) context->data->json) + extras->start_offset; + cgltf_write_indent(context); + CGLTF_SPRINTF("%s", "\"extras\": "); + CGLTF_SNPRINTF(length, "%.*s", (int)(extras->end_offset - extras->start_offset), json_string); + context->needs_comma = 1; + } + } +} + +static void cgltf_write_stritem(cgltf_write_context* context, const char* item) +{ + cgltf_write_indent(context); + CGLTF_SPRINTF("\"%s\"", item); + context->needs_comma = 1; +} + +static void cgltf_write_intprop(cgltf_write_context* context, const char* label, int val, int def) +{ + if (val != def) + { + cgltf_write_indent(context); + CGLTF_SPRINTF("\"%s\": %d", label, val); + context->needs_comma = 1; + } +} + +static void cgltf_write_sizeprop(cgltf_write_context* context, const char* label, cgltf_size val, cgltf_size def) +{ + if (val != def) + { + cgltf_write_indent(context); + CGLTF_SPRINTF("\"%s\": %zu", label, val); + context->needs_comma = 1; + } +} + +static void cgltf_write_floatprop(cgltf_write_context* context, const char* label, float val, float def) +{ + if (val != def) + { + cgltf_write_indent(context); + CGLTF_SPRINTF("\"%s\": ", label); + CGLTF_SPRINTF("%.*g", CGLTF_DECIMAL_DIG, val); + context->needs_comma = 1; + + if (context->cursor) + { + char *decimal_comma = strchr(context->cursor - context->tmp, ','); + if (decimal_comma) + { + *decimal_comma = '.'; + } + } + } +} + +static void cgltf_write_boolprop_optional(cgltf_write_context* context, const char* label, bool val, bool def) +{ + if (val != def) + { + cgltf_write_indent(context); + CGLTF_SPRINTF("\"%s\": %s", label, val ? "true" : "false"); + context->needs_comma = 1; + } +} + +static void cgltf_write_floatarrayprop(cgltf_write_context* context, const char* label, const cgltf_float* vals, cgltf_size dim) +{ + cgltf_write_indent(context); + CGLTF_SPRINTF("\"%s\": [", label); + for (cgltf_size i = 0; i < dim; ++i) + { + if (i != 0) + { + CGLTF_SPRINTF(", %.*g", CGLTF_DECIMAL_DIG, vals[i]); + } + else + { + CGLTF_SPRINTF("%.*g", CGLTF_DECIMAL_DIG, vals[i]); + } + } + CGLTF_SPRINTF("]"); + context->needs_comma = 1; +} + +static bool cgltf_check_floatarray(const float* vals, int dim, float val) { + while (dim--) + { + if (vals[dim] != val) + { + return true; + } + } + return false; +} + +static int cgltf_int_from_component_type(cgltf_component_type ctype) +{ + switch (ctype) + { + case cgltf_component_type_r_8: return 5120; + case cgltf_component_type_r_8u: return 5121; + case cgltf_component_type_r_16: return 5122; + case cgltf_component_type_r_16u: return 5123; + case cgltf_component_type_r_32u: return 5125; + case cgltf_component_type_r_32f: return 5126; + default: return 0; + } +} + +static int cgltf_int_from_primitive_type(cgltf_primitive_type ctype) +{ + switch (ctype) + { + case cgltf_primitive_type_points: return 0; + case cgltf_primitive_type_lines: return 1; + case cgltf_primitive_type_line_loop: return 2; + case cgltf_primitive_type_line_strip: return 3; + case cgltf_primitive_type_triangles: return 4; + case cgltf_primitive_type_triangle_strip: return 5; + case cgltf_primitive_type_triangle_fan: return 6; + default: return -1; + } +} + +static const char* cgltf_str_from_alpha_mode(cgltf_alpha_mode alpha_mode) +{ + switch (alpha_mode) + { + case cgltf_alpha_mode_mask: return "MASK"; + case cgltf_alpha_mode_blend: return "BLEND"; + default: return NULL; + } +} + +static const char* cgltf_str_from_type(cgltf_type type) +{ + switch (type) + { + case cgltf_type_scalar: return "SCALAR"; + case cgltf_type_vec2: return "VEC2"; + case cgltf_type_vec3: return "VEC3"; + case cgltf_type_vec4: return "VEC4"; + case cgltf_type_mat2: return "MAT2"; + case cgltf_type_mat3: return "MAT3"; + case cgltf_type_mat4: return "MAT4"; + default: return NULL; + } +} + +static cgltf_size cgltf_dim_from_type(cgltf_type type) +{ + switch (type) + { + case cgltf_type_scalar: return 1; + case cgltf_type_vec2: return 2; + case cgltf_type_vec3: return 3; + case cgltf_type_vec4: return 4; + case cgltf_type_mat2: return 4; + case cgltf_type_mat3: return 9; + case cgltf_type_mat4: return 16; + default: return 0; + } +} + +static const char* cgltf_str_from_camera_type(cgltf_camera_type camera_type) +{ + switch (camera_type) + { + case cgltf_camera_type_perspective: return "perspective"; + case cgltf_camera_type_orthographic: return "orthographic"; + default: return NULL; + } +} + +static const char* cgltf_str_from_light_type(cgltf_light_type light_type) +{ + switch (light_type) + { + case cgltf_light_type_directional: return "directional"; + case cgltf_light_type_point: return "point"; + case cgltf_light_type_spot: return "spot"; + default: return NULL; + } +} + +static void cgltf_write_texture_transform(cgltf_write_context* context, const cgltf_texture_transform* transform) +{ + cgltf_write_line(context, "\"extensions\": {"); + cgltf_write_line(context, "\"KHR_texture_transform\": {"); + if (cgltf_check_floatarray(transform->offset, 2, 0.0f)) + { + cgltf_write_floatarrayprop(context, "offset", transform->offset, 2); + } + cgltf_write_floatprop(context, "rotation", transform->rotation, 0.0f); + if (cgltf_check_floatarray(transform->scale, 2, 1.0f)) + { + cgltf_write_floatarrayprop(context, "scale", transform->scale, 2); + } + if (transform->has_texcoord) + { + cgltf_write_intprop(context, "texCoord", transform->texcoord, -1); + } + cgltf_write_line(context, "}"); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_asset(cgltf_write_context* context, const cgltf_asset* asset) +{ + cgltf_write_line(context, "\"asset\": {"); + cgltf_write_strprop(context, "copyright", asset->copyright); + cgltf_write_strprop(context, "generator", asset->generator); + cgltf_write_strprop(context, "version", asset->version); + cgltf_write_strprop(context, "min_version", asset->min_version); + cgltf_write_extras(context, &asset->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_primitive(cgltf_write_context* context, const cgltf_primitive* prim) +{ + cgltf_write_intprop(context, "mode", cgltf_int_from_primitive_type(prim->type), 4); + CGLTF_WRITE_IDXPROP("indices", prim->indices, context->data->accessors); + CGLTF_WRITE_IDXPROP("material", prim->material, context->data->materials); + cgltf_write_line(context, "\"attributes\": {"); + for (cgltf_size i = 0; i < prim->attributes_count; ++i) + { + const cgltf_attribute* attr = prim->attributes + i; + CGLTF_WRITE_IDXPROP(attr->name, attr->data, context->data->accessors); + } + cgltf_write_line(context, "}"); + + if (prim->targets_count) + { + cgltf_write_line(context, "\"targets\": ["); + for (cgltf_size i = 0; i < prim->targets_count; ++i) + { + cgltf_write_line(context, "{"); + for (cgltf_size j = 0; j < prim->targets[i].attributes_count; ++j) + { + const cgltf_attribute* attr = prim->targets[i].attributes + j; + CGLTF_WRITE_IDXPROP(attr->name, attr->data, context->data->accessors); + } + cgltf_write_line(context, "}"); + } + cgltf_write_line(context, "]"); + } + cgltf_write_extras(context, &prim->extras); + + if (prim->has_draco_mesh_compression || prim->mappings_count > 0) + { + cgltf_write_line(context, "\"extensions\": {"); + + if (prim->has_draco_mesh_compression) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_DRACO_MESH_COMPRESSION; + if (prim->attributes_count == 0 || prim->indices == 0) + { + context->required_extension_flags |= CGLTF_EXTENSION_FLAG_DRACO_MESH_COMPRESSION; + } + + cgltf_write_line(context, "\"KHR_draco_mesh_compression\": {"); + CGLTF_WRITE_IDXPROP("bufferView", prim->draco_mesh_compression.buffer_view, context->data->buffer_views); + cgltf_write_line(context, "\"attributes\": {"); + for (cgltf_size i = 0; i < prim->draco_mesh_compression.attributes_count; ++i) + { + const cgltf_attribute* attr = prim->draco_mesh_compression.attributes + i; + CGLTF_WRITE_IDXPROP(attr->name, attr->data, context->data->accessors); + } + cgltf_write_line(context, "}"); + cgltf_write_line(context, "}"); + } + + if (prim->mappings_count > 0) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_VARIANTS; + cgltf_write_line(context, "\"KHR_materials_variants\": {"); + cgltf_write_line(context, "\"mappings\": ["); + for (cgltf_size i = 0; i < prim->mappings_count; ++i) + { + const cgltf_material_mapping* map = prim->mappings + i; + cgltf_write_line(context, "{"); + CGLTF_WRITE_IDXPROP("material", map->material, context->data->materials); + + cgltf_write_indent(context); + CGLTF_SPRINTF("\"variants\": [%d]", (int)map->variant); + context->needs_comma = 1; + + cgltf_write_extras(context, &map->extras); + cgltf_write_line(context, "}"); + } + cgltf_write_line(context, "]"); + cgltf_write_line(context, "}"); + } + + cgltf_write_line(context, "}"); + } +} + +static void cgltf_write_mesh(cgltf_write_context* context, const cgltf_mesh* mesh) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", mesh->name); + + cgltf_write_line(context, "\"primitives\": ["); + for (cgltf_size i = 0; i < mesh->primitives_count; ++i) + { + cgltf_write_line(context, "{"); + cgltf_write_primitive(context, mesh->primitives + i); + cgltf_write_line(context, "}"); + } + cgltf_write_line(context, "]"); + + if (mesh->weights_count > 0) + { + cgltf_write_floatarrayprop(context, "weights", mesh->weights, mesh->weights_count); + } + + cgltf_write_extras(context, &mesh->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_buffer_view(cgltf_write_context* context, const cgltf_buffer_view* view) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", view->name); + CGLTF_WRITE_IDXPROP("buffer", view->buffer, context->data->buffers); + cgltf_write_sizeprop(context, "byteLength", view->size, (cgltf_size)-1); + cgltf_write_sizeprop(context, "byteOffset", view->offset, 0); + cgltf_write_sizeprop(context, "byteStride", view->stride, 0); + // NOTE: We skip writing "target" because the spec says its usage can be inferred. + cgltf_write_extras(context, &view->extras); + cgltf_write_line(context, "}"); +} + + +static void cgltf_write_buffer(cgltf_write_context* context, const cgltf_buffer* buffer) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", buffer->name); + cgltf_write_strprop(context, "uri", buffer->uri); + cgltf_write_sizeprop(context, "byteLength", buffer->size, (cgltf_size)-1); + cgltf_write_extras(context, &buffer->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_material(cgltf_write_context* context, const cgltf_material* material) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", material->name); + if (material->alpha_mode == cgltf_alpha_mode_mask) + { + cgltf_write_floatprop(context, "alphaCutoff", material->alpha_cutoff, 0.5f); + } + cgltf_write_boolprop_optional(context, "doubleSided", (bool)material->double_sided, false); + // cgltf_write_boolprop_optional(context, "unlit", material->unlit, false); + + if (material->unlit) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_UNLIT; + } + + if (material->has_pbr_specular_glossiness) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_SPECULAR_GLOSSINESS; + } + + if (material->has_clearcoat) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_CLEARCOAT; + } + + if (material->has_transmission) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_TRANSMISSION; + } + + if (material->has_volume) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_VOLUME; + } + + if (material->has_ior) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_IOR; + } + + if (material->has_specular) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_SPECULAR; + } + + if (material->has_sheen) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_SHEEN; + } + + if (material->has_emissive_strength) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_EMISSIVE_STRENGTH; + } + + if (material->has_iridescence) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_IRIDESCENCE; + } + + if (material->has_diffuse_transmission) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_DIFFUSE_TRANSMISSION; + } + + if (material->has_anisotropy) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_ANISOTROPY; + } + + if (material->has_dispersion) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_DISPERSION; + } + + if (material->has_pbr_metallic_roughness) + { + const cgltf_pbr_metallic_roughness* params = &material->pbr_metallic_roughness; + cgltf_write_line(context, "\"pbrMetallicRoughness\": {"); + CGLTF_WRITE_TEXTURE_INFO("baseColorTexture", params->base_color_texture); + CGLTF_WRITE_TEXTURE_INFO("metallicRoughnessTexture", params->metallic_roughness_texture); + cgltf_write_floatprop(context, "metallicFactor", params->metallic_factor, 1.0f); + cgltf_write_floatprop(context, "roughnessFactor", params->roughness_factor, 1.0f); + if (cgltf_check_floatarray(params->base_color_factor, 4, 1.0f)) + { + cgltf_write_floatarrayprop(context, "baseColorFactor", params->base_color_factor, 4); + } + cgltf_write_line(context, "}"); + } + + if (material->unlit || material->has_pbr_specular_glossiness || material->has_clearcoat || material->has_ior || material->has_specular || material->has_transmission || material->has_sheen || material->has_volume || material->has_emissive_strength || material->has_iridescence || material->has_anisotropy || material->has_dispersion || material->has_diffuse_transmission) + { + cgltf_write_line(context, "\"extensions\": {"); + if (material->has_clearcoat) + { + const cgltf_clearcoat* params = &material->clearcoat; + cgltf_write_line(context, "\"KHR_materials_clearcoat\": {"); + CGLTF_WRITE_TEXTURE_INFO("clearcoatTexture", params->clearcoat_texture); + CGLTF_WRITE_TEXTURE_INFO("clearcoatRoughnessTexture", params->clearcoat_roughness_texture); + CGLTF_WRITE_NORMAL_TEXTURE_INFO("clearcoatNormalTexture", params->clearcoat_normal_texture); + cgltf_write_floatprop(context, "clearcoatFactor", params->clearcoat_factor, 0.0f); + cgltf_write_floatprop(context, "clearcoatRoughnessFactor", params->clearcoat_roughness_factor, 0.0f); + cgltf_write_line(context, "}"); + } + if (material->has_ior) + { + const cgltf_ior* params = &material->ior; + cgltf_write_line(context, "\"KHR_materials_ior\": {"); + cgltf_write_floatprop(context, "ior", params->ior, 1.5f); + cgltf_write_line(context, "}"); + } + if (material->has_specular) + { + const cgltf_specular* params = &material->specular; + cgltf_write_line(context, "\"KHR_materials_specular\": {"); + CGLTF_WRITE_TEXTURE_INFO("specularTexture", params->specular_texture); + CGLTF_WRITE_TEXTURE_INFO("specularColorTexture", params->specular_color_texture); + cgltf_write_floatprop(context, "specularFactor", params->specular_factor, 1.0f); + if (cgltf_check_floatarray(params->specular_color_factor, 3, 1.0f)) + { + cgltf_write_floatarrayprop(context, "specularColorFactor", params->specular_color_factor, 3); + } + cgltf_write_line(context, "}"); + } + if (material->has_transmission) + { + const cgltf_transmission* params = &material->transmission; + cgltf_write_line(context, "\"KHR_materials_transmission\": {"); + CGLTF_WRITE_TEXTURE_INFO("transmissionTexture", params->transmission_texture); + cgltf_write_floatprop(context, "transmissionFactor", params->transmission_factor, 0.0f); + cgltf_write_line(context, "}"); + } + if (material->has_volume) + { + const cgltf_volume* params = &material->volume; + cgltf_write_line(context, "\"KHR_materials_volume\": {"); + CGLTF_WRITE_TEXTURE_INFO("thicknessTexture", params->thickness_texture); + cgltf_write_floatprop(context, "thicknessFactor", params->thickness_factor, 0.0f); + if (cgltf_check_floatarray(params->attenuation_color, 3, 1.0f)) + { + cgltf_write_floatarrayprop(context, "attenuationColor", params->attenuation_color, 3); + } + if (params->attenuation_distance < FLT_MAX) + { + cgltf_write_floatprop(context, "attenuationDistance", params->attenuation_distance, FLT_MAX); + } + cgltf_write_line(context, "}"); + } + if (material->has_sheen) + { + const cgltf_sheen* params = &material->sheen; + cgltf_write_line(context, "\"KHR_materials_sheen\": {"); + CGLTF_WRITE_TEXTURE_INFO("sheenColorTexture", params->sheen_color_texture); + CGLTF_WRITE_TEXTURE_INFO("sheenRoughnessTexture", params->sheen_roughness_texture); + if (cgltf_check_floatarray(params->sheen_color_factor, 3, 0.0f)) + { + cgltf_write_floatarrayprop(context, "sheenColorFactor", params->sheen_color_factor, 3); + } + cgltf_write_floatprop(context, "sheenRoughnessFactor", params->sheen_roughness_factor, 0.0f); + cgltf_write_line(context, "}"); + } + if (material->has_pbr_specular_glossiness) + { + const cgltf_pbr_specular_glossiness* params = &material->pbr_specular_glossiness; + cgltf_write_line(context, "\"KHR_materials_pbrSpecularGlossiness\": {"); + CGLTF_WRITE_TEXTURE_INFO("diffuseTexture", params->diffuse_texture); + CGLTF_WRITE_TEXTURE_INFO("specularGlossinessTexture", params->specular_glossiness_texture); + if (cgltf_check_floatarray(params->diffuse_factor, 4, 1.0f)) + { + cgltf_write_floatarrayprop(context, "diffuseFactor", params->diffuse_factor, 4); + } + if (cgltf_check_floatarray(params->specular_factor, 3, 1.0f)) + { + cgltf_write_floatarrayprop(context, "specularFactor", params->specular_factor, 3); + } + cgltf_write_floatprop(context, "glossinessFactor", params->glossiness_factor, 1.0f); + cgltf_write_line(context, "}"); + } + if (material->unlit) + { + cgltf_write_line(context, "\"KHR_materials_unlit\": {}"); + } + if (material->has_emissive_strength) + { + cgltf_write_line(context, "\"KHR_materials_emissive_strength\": {"); + const cgltf_emissive_strength* params = &material->emissive_strength; + cgltf_write_floatprop(context, "emissiveStrength", params->emissive_strength, 1.f); + cgltf_write_line(context, "}"); + } + if (material->has_iridescence) + { + cgltf_write_line(context, "\"KHR_materials_iridescence\": {"); + const cgltf_iridescence* params = &material->iridescence; + cgltf_write_floatprop(context, "iridescenceFactor", params->iridescence_factor, 0.f); + CGLTF_WRITE_TEXTURE_INFO("iridescenceTexture", params->iridescence_texture); + cgltf_write_floatprop(context, "iridescenceIor", params->iridescence_ior, 1.3f); + cgltf_write_floatprop(context, "iridescenceThicknessMinimum", params->iridescence_thickness_min, 100.f); + cgltf_write_floatprop(context, "iridescenceThicknessMaximum", params->iridescence_thickness_max, 400.f); + CGLTF_WRITE_TEXTURE_INFO("iridescenceThicknessTexture", params->iridescence_thickness_texture); + cgltf_write_line(context, "}"); + } + if (material->has_diffuse_transmission) + { + const cgltf_diffuse_transmission* params = &material->diffuse_transmission; + cgltf_write_line(context, "\"KHR_materials_diffuse_transmission\": {"); + CGLTF_WRITE_TEXTURE_INFO("diffuseTransmissionTexture", params->diffuse_transmission_texture); + cgltf_write_floatprop(context, "diffuseTransmissionFactor", params->diffuse_transmission_factor, 0.f); + if (cgltf_check_floatarray(params->diffuse_transmission_color_factor, 3, 1.f)) + { + cgltf_write_floatarrayprop(context, "diffuseTransmissionColorFactor", params->diffuse_transmission_color_factor, 3); + } + CGLTF_WRITE_TEXTURE_INFO("diffuseTransmissionColorTexture", params->diffuse_transmission_color_texture); + cgltf_write_line(context, "}"); + } + if (material->has_anisotropy) + { + cgltf_write_line(context, "\"KHR_materials_anisotropy\": {"); + const cgltf_anisotropy* params = &material->anisotropy; + cgltf_write_floatprop(context, "anisotropyStrength", params->anisotropy_strength, 0.f); + cgltf_write_floatprop(context, "anisotropyRotation", params->anisotropy_rotation, 0.f); + CGLTF_WRITE_TEXTURE_INFO("anisotropyTexture", params->anisotropy_texture); + cgltf_write_line(context, "}"); + } + if (material->has_dispersion) + { + cgltf_write_line(context, "\"KHR_materials_dispersion\": {"); + const cgltf_dispersion* params = &material->dispersion; + cgltf_write_floatprop(context, "dispersion", params->dispersion, 0.f); + cgltf_write_line(context, "}"); + } + cgltf_write_line(context, "}"); + } + + CGLTF_WRITE_NORMAL_TEXTURE_INFO("normalTexture", material->normal_texture); + CGLTF_WRITE_OCCLUSION_TEXTURE_INFO("occlusionTexture", material->occlusion_texture); + CGLTF_WRITE_TEXTURE_INFO("emissiveTexture", material->emissive_texture); + if (cgltf_check_floatarray(material->emissive_factor, 3, 0.0f)) + { + cgltf_write_floatarrayprop(context, "emissiveFactor", material->emissive_factor, 3); + } + cgltf_write_strprop(context, "alphaMode", cgltf_str_from_alpha_mode(material->alpha_mode)); + cgltf_write_extras(context, &material->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_image(cgltf_write_context* context, const cgltf_image* image) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", image->name); + cgltf_write_strprop(context, "uri", image->uri); + CGLTF_WRITE_IDXPROP("bufferView", image->buffer_view, context->data->buffer_views); + cgltf_write_strprop(context, "mimeType", image->mime_type); + cgltf_write_extras(context, &image->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_texture(cgltf_write_context* context, const cgltf_texture* texture) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", texture->name); + CGLTF_WRITE_IDXPROP("source", texture->image, context->data->images); + CGLTF_WRITE_IDXPROP("sampler", texture->sampler, context->data->samplers); + + if (texture->has_basisu || texture->has_webp) + { + cgltf_write_line(context, "\"extensions\": {"); + if (texture->has_basisu) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_TEXTURE_BASISU; + cgltf_write_line(context, "\"KHR_texture_basisu\": {"); + CGLTF_WRITE_IDXPROP("source", texture->basisu_image, context->data->images); + cgltf_write_line(context, "}"); + } + if (texture->has_webp) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_TEXTURE_WEBP; + cgltf_write_line(context, "\"EXT_texture_webp\": {"); + CGLTF_WRITE_IDXPROP("source", texture->webp_image, context->data->images); + cgltf_write_line(context, "}"); + } + cgltf_write_line(context, "}"); + } + cgltf_write_extras(context, &texture->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_skin(cgltf_write_context* context, const cgltf_skin* skin) +{ + cgltf_write_line(context, "{"); + CGLTF_WRITE_IDXPROP("skeleton", skin->skeleton, context->data->nodes); + CGLTF_WRITE_IDXPROP("inverseBindMatrices", skin->inverse_bind_matrices, context->data->accessors); + CGLTF_WRITE_IDXARRPROP("joints", skin->joints_count, skin->joints, context->data->nodes); + cgltf_write_strprop(context, "name", skin->name); + cgltf_write_extras(context, &skin->extras); + cgltf_write_line(context, "}"); +} + +static const char* cgltf_write_str_path_type(cgltf_animation_path_type path_type) +{ + switch (path_type) + { + case cgltf_animation_path_type_translation: + return "translation"; + case cgltf_animation_path_type_rotation: + return "rotation"; + case cgltf_animation_path_type_scale: + return "scale"; + case cgltf_animation_path_type_weights: + return "weights"; + default: + break; + } + return "invalid"; +} + +static const char* cgltf_write_str_interpolation_type(cgltf_interpolation_type interpolation_type) +{ + switch (interpolation_type) + { + case cgltf_interpolation_type_linear: + return "LINEAR"; + case cgltf_interpolation_type_step: + return "STEP"; + case cgltf_interpolation_type_cubic_spline: + return "CUBICSPLINE"; + default: + break; + } + return "invalid"; +} + +static void cgltf_write_path_type(cgltf_write_context* context, const char *label, cgltf_animation_path_type path_type) +{ + cgltf_write_strprop(context, label, cgltf_write_str_path_type(path_type)); +} + +static void cgltf_write_interpolation_type(cgltf_write_context* context, const char *label, cgltf_interpolation_type interpolation_type) +{ + cgltf_write_strprop(context, label, cgltf_write_str_interpolation_type(interpolation_type)); +} + +static void cgltf_write_animation_sampler(cgltf_write_context* context, const cgltf_animation_sampler* animation_sampler) +{ + cgltf_write_line(context, "{"); + cgltf_write_interpolation_type(context, "interpolation", animation_sampler->interpolation); + CGLTF_WRITE_IDXPROP("input", animation_sampler->input, context->data->accessors); + CGLTF_WRITE_IDXPROP("output", animation_sampler->output, context->data->accessors); + cgltf_write_extras(context, &animation_sampler->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_animation_channel(cgltf_write_context* context, const cgltf_animation* animation, const cgltf_animation_channel* animation_channel) +{ + cgltf_write_line(context, "{"); + CGLTF_WRITE_IDXPROP("sampler", animation_channel->sampler, animation->samplers); + cgltf_write_line(context, "\"target\": {"); + CGLTF_WRITE_IDXPROP("node", animation_channel->target_node, context->data->nodes); + cgltf_write_path_type(context, "path", animation_channel->target_path); + cgltf_write_line(context, "}"); + cgltf_write_extras(context, &animation_channel->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_animation(cgltf_write_context* context, const cgltf_animation* animation) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", animation->name); + + if (animation->samplers_count > 0) + { + cgltf_write_line(context, "\"samplers\": ["); + for (cgltf_size i = 0; i < animation->samplers_count; ++i) + { + cgltf_write_animation_sampler(context, animation->samplers + i); + } + cgltf_write_line(context, "]"); + } + if (animation->channels_count > 0) + { + cgltf_write_line(context, "\"channels\": ["); + for (cgltf_size i = 0; i < animation->channels_count; ++i) + { + cgltf_write_animation_channel(context, animation, animation->channels + i); + } + cgltf_write_line(context, "]"); + } + cgltf_write_extras(context, &animation->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_sampler(cgltf_write_context* context, const cgltf_sampler* sampler) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", sampler->name); + cgltf_write_intprop(context, "magFilter", sampler->mag_filter, 0); + cgltf_write_intprop(context, "minFilter", sampler->min_filter, 0); + cgltf_write_intprop(context, "wrapS", sampler->wrap_s, 10497); + cgltf_write_intprop(context, "wrapT", sampler->wrap_t, 10497); + cgltf_write_extras(context, &sampler->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_node(cgltf_write_context* context, const cgltf_node* node) +{ + cgltf_write_line(context, "{"); + CGLTF_WRITE_IDXARRPROP("children", node->children_count, node->children, context->data->nodes); + CGLTF_WRITE_IDXPROP("mesh", node->mesh, context->data->meshes); + cgltf_write_strprop(context, "name", node->name); + if (node->has_matrix) + { + cgltf_write_floatarrayprop(context, "matrix", node->matrix, 16); + } + if (node->has_translation) + { + cgltf_write_floatarrayprop(context, "translation", node->translation, 3); + } + if (node->has_rotation) + { + cgltf_write_floatarrayprop(context, "rotation", node->rotation, 4); + } + if (node->has_scale) + { + cgltf_write_floatarrayprop(context, "scale", node->scale, 3); + } + if (node->skin) + { + CGLTF_WRITE_IDXPROP("skin", node->skin, context->data->skins); + } + + bool has_extension = node->light || (node->has_mesh_gpu_instancing && node->mesh_gpu_instancing.attributes_count > 0); + if(has_extension) + cgltf_write_line(context, "\"extensions\": {"); + + if (node->light) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_LIGHTS_PUNCTUAL; + cgltf_write_line(context, "\"KHR_lights_punctual\": {"); + CGLTF_WRITE_IDXPROP("light", node->light, context->data->lights); + cgltf_write_line(context, "}"); + } + + if (node->has_mesh_gpu_instancing && node->mesh_gpu_instancing.attributes_count > 0) + { + context->extension_flags |= CGLTF_EXTENSION_FLAG_MESH_GPU_INSTANCING; + context->required_extension_flags |= CGLTF_EXTENSION_FLAG_MESH_GPU_INSTANCING; + + cgltf_write_line(context, "\"EXT_mesh_gpu_instancing\": {"); + { + cgltf_write_line(context, "\"attributes\": {"); + { + for (cgltf_size i = 0; i < node->mesh_gpu_instancing.attributes_count; ++i) + { + const cgltf_attribute* attr = node->mesh_gpu_instancing.attributes + i; + CGLTF_WRITE_IDXPROP(attr->name, attr->data, context->data->accessors); + } + } + cgltf_write_line(context, "}"); + } + cgltf_write_line(context, "}"); + } + + if (has_extension) + cgltf_write_line(context, "}"); + + if (node->weights_count > 0) + { + cgltf_write_floatarrayprop(context, "weights", node->weights, node->weights_count); + } + + if (node->camera) + { + CGLTF_WRITE_IDXPROP("camera", node->camera, context->data->cameras); + } + + cgltf_write_extras(context, &node->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_scene(cgltf_write_context* context, const cgltf_scene* scene) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", scene->name); + CGLTF_WRITE_IDXARRPROP("nodes", scene->nodes_count, scene->nodes, context->data->nodes); + cgltf_write_extras(context, &scene->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_accessor(cgltf_write_context* context, const cgltf_accessor* accessor) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", accessor->name); + CGLTF_WRITE_IDXPROP("bufferView", accessor->buffer_view, context->data->buffer_views); + cgltf_write_intprop(context, "componentType", cgltf_int_from_component_type(accessor->component_type), 0); + cgltf_write_strprop(context, "type", cgltf_str_from_type(accessor->type)); + cgltf_size dim = cgltf_dim_from_type(accessor->type); + cgltf_write_boolprop_optional(context, "normalized", (bool)accessor->normalized, false); + cgltf_write_sizeprop(context, "byteOffset", (int)accessor->offset, 0); + cgltf_write_intprop(context, "count", (int)accessor->count, -1); + if (accessor->has_min) + { + cgltf_write_floatarrayprop(context, "min", accessor->min, dim); + } + if (accessor->has_max) + { + cgltf_write_floatarrayprop(context, "max", accessor->max, dim); + } + if (accessor->is_sparse) + { + cgltf_write_line(context, "\"sparse\": {"); + cgltf_write_intprop(context, "count", (int)accessor->sparse.count, 0); + cgltf_write_line(context, "\"indices\": {"); + cgltf_write_sizeprop(context, "byteOffset", (int)accessor->sparse.indices_byte_offset, 0); + CGLTF_WRITE_IDXPROP("bufferView", accessor->sparse.indices_buffer_view, context->data->buffer_views); + cgltf_write_intprop(context, "componentType", cgltf_int_from_component_type(accessor->sparse.indices_component_type), 0); + cgltf_write_line(context, "}"); + cgltf_write_line(context, "\"values\": {"); + cgltf_write_sizeprop(context, "byteOffset", (int)accessor->sparse.values_byte_offset, 0); + CGLTF_WRITE_IDXPROP("bufferView", accessor->sparse.values_buffer_view, context->data->buffer_views); + cgltf_write_line(context, "}"); + cgltf_write_line(context, "}"); + } + cgltf_write_extras(context, &accessor->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_camera(cgltf_write_context* context, const cgltf_camera* camera) +{ + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "type", cgltf_str_from_camera_type(camera->type)); + if (camera->name) + { + cgltf_write_strprop(context, "name", camera->name); + } + + if (camera->type == cgltf_camera_type_orthographic) + { + cgltf_write_line(context, "\"orthographic\": {"); + cgltf_write_floatprop(context, "xmag", camera->data.orthographic.xmag, -1.0f); + cgltf_write_floatprop(context, "ymag", camera->data.orthographic.ymag, -1.0f); + cgltf_write_floatprop(context, "zfar", camera->data.orthographic.zfar, -1.0f); + cgltf_write_floatprop(context, "znear", camera->data.orthographic.znear, -1.0f); + cgltf_write_extras(context, &camera->data.orthographic.extras); + cgltf_write_line(context, "}"); + } + else if (camera->type == cgltf_camera_type_perspective) + { + cgltf_write_line(context, "\"perspective\": {"); + + if (camera->data.perspective.has_aspect_ratio) { + cgltf_write_floatprop(context, "aspectRatio", camera->data.perspective.aspect_ratio, -1.0f); + } + + cgltf_write_floatprop(context, "yfov", camera->data.perspective.yfov, -1.0f); + + if (camera->data.perspective.has_zfar) { + cgltf_write_floatprop(context, "zfar", camera->data.perspective.zfar, -1.0f); + } + + cgltf_write_floatprop(context, "znear", camera->data.perspective.znear, -1.0f); + cgltf_write_extras(context, &camera->data.perspective.extras); + cgltf_write_line(context, "}"); + } + cgltf_write_extras(context, &camera->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_light(cgltf_write_context* context, const cgltf_light* light) +{ + context->extension_flags |= CGLTF_EXTENSION_FLAG_LIGHTS_PUNCTUAL; + + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "type", cgltf_str_from_light_type(light->type)); + if (light->name) + { + cgltf_write_strprop(context, "name", light->name); + } + if (cgltf_check_floatarray(light->color, 3, 1.0f)) + { + cgltf_write_floatarrayprop(context, "color", light->color, 3); + } + cgltf_write_floatprop(context, "intensity", light->intensity, 1.0f); + cgltf_write_floatprop(context, "range", light->range, 0.0f); + + if (light->type == cgltf_light_type_spot) + { + cgltf_write_line(context, "\"spot\": {"); + cgltf_write_floatprop(context, "innerConeAngle", light->spot_inner_cone_angle, 0.0f); + cgltf_write_floatprop(context, "outerConeAngle", light->spot_outer_cone_angle, 3.14159265358979323846f/4.0f); + cgltf_write_line(context, "}"); + } + cgltf_write_extras( context, &light->extras ); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_variant(cgltf_write_context* context, const cgltf_material_variant* variant) +{ + context->extension_flags |= CGLTF_EXTENSION_FLAG_MATERIALS_VARIANTS; + + cgltf_write_line(context, "{"); + cgltf_write_strprop(context, "name", variant->name); + cgltf_write_extras(context, &variant->extras); + cgltf_write_line(context, "}"); +} + +static void cgltf_write_glb(FILE* file, const void* json_buf, const cgltf_size json_size, const void* bin_buf, const cgltf_size bin_size) +{ + char header[GlbHeaderSize]; + char chunk_header[GlbChunkHeaderSize]; + char json_pad[3] = { 0x20, 0x20, 0x20 }; + char bin_pad[3] = { 0, 0, 0 }; + + cgltf_size json_padsize = (json_size % 4 != 0) ? 4 - json_size % 4 : 0; + cgltf_size bin_padsize = (bin_size % 4 != 0) ? 4 - bin_size % 4 : 0; + cgltf_size total_size = GlbHeaderSize + GlbChunkHeaderSize + json_size + json_padsize; + if (bin_buf != NULL && bin_size > 0) { + total_size += GlbChunkHeaderSize + bin_size + bin_padsize; + } + + // Write a GLB header + memcpy(header, &GlbMagic, 4); + memcpy(header + 4, &GlbVersion, 4); + memcpy(header + 8, &total_size, 4); + fwrite(header, 1, GlbHeaderSize, file); + + // Write a JSON chunk (header & data) + uint32_t json_chunk_size = (uint32_t)(json_size + json_padsize); + memcpy(chunk_header, &json_chunk_size, 4); + memcpy(chunk_header + 4, &GlbMagicJsonChunk, 4); + fwrite(chunk_header, 1, GlbChunkHeaderSize, file); + + fwrite(json_buf, 1, json_size, file); + fwrite(json_pad, 1, json_padsize, file); + + if (bin_buf != NULL && bin_size > 0) { + // Write a binary chunk (header & data) + uint32_t bin_chunk_size = (uint32_t)(bin_size + bin_padsize); + memcpy(chunk_header, &bin_chunk_size, 4); + memcpy(chunk_header + 4, &GlbMagicBinChunk, 4); + fwrite(chunk_header, 1, GlbChunkHeaderSize, file); + + fwrite(bin_buf, 1, bin_size, file); + fwrite(bin_pad, 1, bin_padsize, file); + } +} + +cgltf_result cgltf_write_file(const cgltf_options* options, const char* path, const cgltf_data* data) +{ + cgltf_size expected = cgltf_write(options, NULL, 0, data); + char* buffer = (char*) malloc(expected); + cgltf_size actual = cgltf_write(options, buffer, expected, data); + if (expected != actual) { + fprintf(stderr, "Error: expected %zu bytes but wrote %zu bytes.\n", expected, actual); + } + FILE* file = fopen(path, "wb"); + if (!file) + { + return cgltf_result_file_not_found; + } + // Note that cgltf_write() includes a null terminator, which we omit from the file content. + if (options->type == cgltf_file_type_glb) { + cgltf_write_glb(file, buffer, actual - 1, data->bin, data->bin_size); + } else { + // Write a plain JSON file. + fwrite(buffer, actual - 1, 1, file); + } + fclose(file); + free(buffer); + return cgltf_result_success; +} + +static void cgltf_write_extensions(cgltf_write_context* context, uint32_t extension_flags) +{ + if (extension_flags & CGLTF_EXTENSION_FLAG_TEXTURE_TRANSFORM) { + cgltf_write_stritem(context, "KHR_texture_transform"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_UNLIT) { + cgltf_write_stritem(context, "KHR_materials_unlit"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_SPECULAR_GLOSSINESS) { + cgltf_write_stritem(context, "KHR_materials_pbrSpecularGlossiness"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_LIGHTS_PUNCTUAL) { + cgltf_write_stritem(context, "KHR_lights_punctual"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_DRACO_MESH_COMPRESSION) { + cgltf_write_stritem(context, "KHR_draco_mesh_compression"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_CLEARCOAT) { + cgltf_write_stritem(context, "KHR_materials_clearcoat"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_IOR) { + cgltf_write_stritem(context, "KHR_materials_ior"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_SPECULAR) { + cgltf_write_stritem(context, "KHR_materials_specular"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_TRANSMISSION) { + cgltf_write_stritem(context, "KHR_materials_transmission"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_SHEEN) { + cgltf_write_stritem(context, "KHR_materials_sheen"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_VARIANTS) { + cgltf_write_stritem(context, "KHR_materials_variants"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_VOLUME) { + cgltf_write_stritem(context, "KHR_materials_volume"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_TEXTURE_BASISU) { + cgltf_write_stritem(context, "KHR_texture_basisu"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_TEXTURE_WEBP) { + cgltf_write_stritem(context, "EXT_texture_webp"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_EMISSIVE_STRENGTH) { + cgltf_write_stritem(context, "KHR_materials_emissive_strength"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_IRIDESCENCE) { + cgltf_write_stritem(context, "KHR_materials_iridescence"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_DIFFUSE_TRANSMISSION) { + cgltf_write_stritem(context, "KHR_materials_diffuse_transmission"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_ANISOTROPY) { + cgltf_write_stritem(context, "KHR_materials_anisotropy"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MESH_GPU_INSTANCING) { + cgltf_write_stritem(context, "EXT_mesh_gpu_instancing"); + } + if (extension_flags & CGLTF_EXTENSION_FLAG_MATERIALS_DISPERSION) { + cgltf_write_stritem(context, "KHR_materials_dispersion"); + } +} + +cgltf_size cgltf_write(const cgltf_options* options, char* buffer, cgltf_size size, const cgltf_data* data) +{ + (void)options; + cgltf_write_context ctx; + ctx.buffer = buffer; + ctx.buffer_size = size; + ctx.remaining = size; + ctx.cursor = buffer; + ctx.chars_written = 0; + ctx.data = data; + ctx.depth = 1; + ctx.indent = " "; + ctx.needs_comma = 0; + ctx.extension_flags = 0; + ctx.required_extension_flags = 0; + + cgltf_write_context* context = &ctx; + + CGLTF_SPRINTF("{"); + + if (data->accessors_count > 0) + { + cgltf_write_line(context, "\"accessors\": ["); + for (cgltf_size i = 0; i < data->accessors_count; ++i) + { + cgltf_write_accessor(context, data->accessors + i); + } + cgltf_write_line(context, "]"); + } + + cgltf_write_asset(context, &data->asset); + + if (data->buffer_views_count > 0) + { + cgltf_write_line(context, "\"bufferViews\": ["); + for (cgltf_size i = 0; i < data->buffer_views_count; ++i) + { + cgltf_write_buffer_view(context, data->buffer_views + i); + } + cgltf_write_line(context, "]"); + } + + if (data->buffers_count > 0) + { + cgltf_write_line(context, "\"buffers\": ["); + for (cgltf_size i = 0; i < data->buffers_count; ++i) + { + cgltf_write_buffer(context, data->buffers + i); + } + cgltf_write_line(context, "]"); + } + + if (data->images_count > 0) + { + cgltf_write_line(context, "\"images\": ["); + for (cgltf_size i = 0; i < data->images_count; ++i) + { + cgltf_write_image(context, data->images + i); + } + cgltf_write_line(context, "]"); + } + + if (data->meshes_count > 0) + { + cgltf_write_line(context, "\"meshes\": ["); + for (cgltf_size i = 0; i < data->meshes_count; ++i) + { + cgltf_write_mesh(context, data->meshes + i); + } + cgltf_write_line(context, "]"); + } + + if (data->materials_count > 0) + { + cgltf_write_line(context, "\"materials\": ["); + for (cgltf_size i = 0; i < data->materials_count; ++i) + { + cgltf_write_material(context, data->materials + i); + } + cgltf_write_line(context, "]"); + } + + if (data->nodes_count > 0) + { + cgltf_write_line(context, "\"nodes\": ["); + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + cgltf_write_node(context, data->nodes + i); + } + cgltf_write_line(context, "]"); + } + + if (data->samplers_count > 0) + { + cgltf_write_line(context, "\"samplers\": ["); + for (cgltf_size i = 0; i < data->samplers_count; ++i) + { + cgltf_write_sampler(context, data->samplers + i); + } + cgltf_write_line(context, "]"); + } + + CGLTF_WRITE_IDXPROP("scene", data->scene, data->scenes); + + if (data->scenes_count > 0) + { + cgltf_write_line(context, "\"scenes\": ["); + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + cgltf_write_scene(context, data->scenes + i); + } + cgltf_write_line(context, "]"); + } + + if (data->textures_count > 0) + { + cgltf_write_line(context, "\"textures\": ["); + for (cgltf_size i = 0; i < data->textures_count; ++i) + { + cgltf_write_texture(context, data->textures + i); + } + cgltf_write_line(context, "]"); + } + + if (data->skins_count > 0) + { + cgltf_write_line(context, "\"skins\": ["); + for (cgltf_size i = 0; i < data->skins_count; ++i) + { + cgltf_write_skin(context, data->skins + i); + } + cgltf_write_line(context, "]"); + } + + if (data->animations_count > 0) + { + cgltf_write_line(context, "\"animations\": ["); + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + cgltf_write_animation(context, data->animations + i); + } + cgltf_write_line(context, "]"); + } + + if (data->cameras_count > 0) + { + cgltf_write_line(context, "\"cameras\": ["); + for (cgltf_size i = 0; i < data->cameras_count; ++i) + { + cgltf_write_camera(context, data->cameras + i); + } + cgltf_write_line(context, "]"); + } + + if (data->lights_count > 0 || data->variants_count > 0) + { + cgltf_write_line(context, "\"extensions\": {"); + + if (data->lights_count > 0) + { + cgltf_write_line(context, "\"KHR_lights_punctual\": {"); + cgltf_write_line(context, "\"lights\": ["); + for (cgltf_size i = 0; i < data->lights_count; ++i) + { + cgltf_write_light(context, data->lights + i); + } + cgltf_write_line(context, "]"); + cgltf_write_line(context, "}"); + } + + if (data->variants_count) + { + cgltf_write_line(context, "\"KHR_materials_variants\": {"); + cgltf_write_line(context, "\"variants\": ["); + for (cgltf_size i = 0; i < data->variants_count; ++i) + { + cgltf_write_variant(context, data->variants + i); + } + cgltf_write_line(context, "]"); + cgltf_write_line(context, "}"); + } + + cgltf_write_line(context, "}"); + } + + if (context->extension_flags != 0) + { + cgltf_write_line(context, "\"extensionsUsed\": ["); + cgltf_write_extensions(context, context->extension_flags); + cgltf_write_line(context, "]"); + } + + if (context->required_extension_flags != 0) + { + cgltf_write_line(context, "\"extensionsRequired\": ["); + cgltf_write_extensions(context, context->required_extension_flags); + cgltf_write_line(context, "]"); + } + + cgltf_write_extras(context, &data->extras); + + CGLTF_SPRINTF("\n}\n"); + + // snprintf does not include the null terminator in its return value, so be sure to include it + // in the returned byte count. + return 1 + ctx.chars_written; +} + +#endif /* #ifdef CGLTF_WRITE_IMPLEMENTATION */ + +/* cgltf is distributed under MIT license: + * + * Copyright (c) 2019-2021 Philip Rideout + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ diff --git a/src/external/dr_flac.h b/src/external/dr_flac.h index 497fcddd5..2891194c7 100644 --- a/src/external/dr_flac.h +++ b/src/external/dr_flac.h @@ -1,6 +1,6 @@ /* FLAC audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_flac - v0.13.0 - TBD +dr_flac - v0.13.3 - 2026-01-17 David Reid - mackron@gmail.com @@ -126,7 +126,7 @@ extern "C" { #define DRFLAC_VERSION_MAJOR 0 #define DRFLAC_VERSION_MINOR 13 -#define DRFLAC_VERSION_REVISION 0 +#define DRFLAC_VERSION_REVISION 3 #define DRFLAC_VERSION_STRING DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MAJOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MINOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_REVISION) #include /* For size_t. */ @@ -331,6 +331,12 @@ typedef struct */ drflac_uint32 type; + /* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */ + drflac_uint32 rawDataSize; + + /* The offset in the stream of the raw data. */ + drflac_uint64 rawDataOffset; + /* A pointer to the raw data. This points to a temporary buffer so don't hold on to it. It's best to not modify the contents of this buffer. Use the structures below for more meaningful and structured @@ -338,9 +344,6 @@ typedef struct */ const void* pRawData; - /* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */ - drflac_uint32 rawDataSize; - union { drflac_streaminfo streaminfo; @@ -392,6 +395,7 @@ typedef struct drflac_uint32 colorDepth; drflac_uint32 indexColorCount; drflac_uint32 pictureDataSize; + drflac_uint64 pictureDataOffset; /* Offset from the start of the stream. */ const drflac_uint8* pPictureData; } picture; } data; @@ -2712,9 +2716,17 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) #if defined(__GNUC__) || defined(__clang__) #if defined(DRFLAC_X64) { + /* + A note on lzcnt. + + We check for the presence of the lzcnt instruction at runtime before calling this function, but we still generate this code. I have had + a report where the assembler does not recognize the lzcnt instruction. To work around this we are going to use `rep; bsr` instead which + has an identical byte encoding as lzcnt, and should hopefully improve compatibility with older assemblers. + */ drflac_uint64 r; __asm__ __volatile__ ( - "lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + "rep; bsr{q %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + /*"lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"*/ ); return (drflac_uint32)r; @@ -2723,12 +2735,13 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) { drflac_uint32 r; __asm__ __volatile__ ( - "lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + "rep; bsr{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + /*"lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"*/ ); return r; } - #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ + #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !(defined(__thumb__) && !defined(__thumb2__)) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ { unsigned int r; __asm__ __volatile__ ( @@ -6434,8 +6447,9 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d runningFilePos += 4; metadata.type = blockType; - metadata.pRawData = NULL; metadata.rawDataSize = 0; + metadata.rawDataOffset = runningFilePos; + metadata.pRawData = NULL; switch (blockType) { @@ -6712,59 +6726,151 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d } if (onMeta) { - void* pRawData; - const char* pRunningData; - const char* pRunningDataEnd; + drflac_bool32 result = DRFLAC_TRUE; + drflac_uint32 blockSizeRemaining = blockSize; + char* pMime = NULL; + char* pDescription = NULL; + void* pPictureData = NULL; - pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); - if (pRawData == NULL) { - return DRFLAC_FALSE; + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.type, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.type = drflac__be2host_32(metadata.data.picture.type); + + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.mimeLength, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.mimeLength = drflac__be2host_32(metadata.data.picture.mimeLength); + + pMime = (char*)drflac__malloc_from_callbacks(metadata.data.picture.mimeLength + 1, pAllocationCallbacks); /* +1 for null terminator. */ + if (pMime == NULL) { + result = DRFLAC_FALSE; + goto done_flac; } - if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (blockSizeRemaining < metadata.data.picture.mimeLength || onRead(pUserData, pMime, metadata.data.picture.mimeLength) != metadata.data.picture.mimeLength) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= metadata.data.picture.mimeLength; + pMime[metadata.data.picture.mimeLength] = '\0'; /* Null terminate for safety. */ + metadata.data.picture.mime = (const char*)pMime; + + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.descriptionLength, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.descriptionLength = drflac__be2host_32(metadata.data.picture.descriptionLength); + + pDescription = (char*)drflac__malloc_from_callbacks(metadata.data.picture.descriptionLength + 1, pAllocationCallbacks); /* +1 for null terminator. */ + if (pDescription == NULL) { + result = DRFLAC_FALSE; + goto done_flac; } - metadata.pRawData = pRawData; - metadata.rawDataSize = blockSize; - - pRunningData = (const char*)pRawData; - pRunningDataEnd = (const char*)pRawData + blockSize; - - metadata.data.picture.type = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.mimeLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - - /* Need space for the rest of the block */ - if ((pRunningDataEnd - pRunningData) - 24 < (drflac_int64)metadata.data.picture.mimeLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (blockSizeRemaining < metadata.data.picture.descriptionLength || onRead(pUserData, pDescription, metadata.data.picture.descriptionLength) != metadata.data.picture.descriptionLength) { + result = DRFLAC_FALSE; + goto done_flac; } - metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; - metadata.data.picture.descriptionLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + blockSizeRemaining -= metadata.data.picture.descriptionLength; + pDescription[metadata.data.picture.descriptionLength] = '\0'; /* Null terminate for safety. */ + metadata.data.picture.description = (const char*)pDescription; - /* Need space for the rest of the block */ - if ((pRunningDataEnd - pRunningData) - 20 < (drflac_int64)metadata.data.picture.descriptionLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.width, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; } - metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; - metadata.data.picture.width = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.height = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.colorDepth = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.indexColorCount = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.pictureDataSize = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.pPictureData = (const drflac_uint8*)pRunningData; + blockSizeRemaining -= 4; + metadata.data.picture.width = drflac__be2host_32(metadata.data.picture.width); - /* Need space for the picture after the block */ - if (pRunningDataEnd - pRunningData < (drflac_int64)metadata.data.picture.pictureDataSize) { /* <-- Note the order of operations to avoid overflow to a valid value */ - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.height, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.height = drflac__be2host_32(metadata.data.picture.height); + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.colorDepth, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.colorDepth = drflac__be2host_32(metadata.data.picture.colorDepth); + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.indexColorCount, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.indexColorCount = drflac__be2host_32(metadata.data.picture.indexColorCount); + + + /* Picture data. */ + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.pictureDataSize, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.pictureDataSize = drflac__be2host_32(metadata.data.picture.pictureDataSize); + + if (blockSizeRemaining < metadata.data.picture.pictureDataSize) { + result = DRFLAC_FALSE; + goto done_flac; } - onMeta(pUserDataMD, &metadata); + /* For the actual image data we want to store the offset to the start of the stream. */ + metadata.data.picture.pictureDataOffset = runningFilePos + (blockSize - blockSizeRemaining); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + /* + For the allocation of image data, we can allow memory allocation to fail, in which case we just leave + the pointer as null. If it fails, we need to fall back to seeking past the image data. + */ + #ifndef DR_FLAC_NO_PICTURE_METADATA_MALLOC + pPictureData = drflac__malloc_from_callbacks(metadata.data.picture.pictureDataSize, pAllocationCallbacks); + if (pPictureData != NULL) { + if (onRead(pUserData, pPictureData, metadata.data.picture.pictureDataSize) != metadata.data.picture.pictureDataSize) { + result = DRFLAC_FALSE; + goto done_flac; + } + } else + #endif + { + /* Allocation failed. We need to seek past the picture data. */ + if (!onSeek(pUserData, metadata.data.picture.pictureDataSize, DRFLAC_SEEK_CUR)) { + result = DRFLAC_FALSE; + goto done_flac; + } + } + + blockSizeRemaining -= metadata.data.picture.pictureDataSize; + (void)blockSizeRemaining; + + metadata.data.picture.pPictureData = (const drflac_uint8*)pPictureData; + + + /* Only fire the callback if we actually have a way to read the image data. We must have either a valid offset, or a valid data pointer. */ + if (metadata.data.picture.pictureDataOffset != 0 || metadata.data.picture.pPictureData != NULL) { + onMeta(pUserDataMD, &metadata); + } else { + /* Don't have a valid offset or data pointer, so just pretend we don't have a picture metadata. */ + } + + done_flac: + drflac__free_from_callbacks(pMime, pAllocationCallbacks); + drflac__free_from_callbacks(pDescription, pAllocationCallbacks); + drflac__free_from_callbacks(pPictureData, pAllocationCallbacks); + + if (result != DRFLAC_TRUE) { + return DRFLAC_FALSE; + } } } break; @@ -6800,13 +6906,16 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d */ if (onMeta) { void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); - if (pRawData == NULL) { - return DRFLAC_FALSE; - } - - if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (pRawData != NULL) { + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + } else { + /* Allocation failed. We need to seek past the block. */ + if (!onSeek(pUserData, blockSize, DRFLAC_SEEK_CUR)) { + return DRFLAC_FALSE; + } } metadata.pRawData = pRawData; @@ -8699,7 +8808,7 @@ static drflac_bool32 drflac__on_tell_stdio(void* pUserData, drflac_int64* pCurso DRFLAC_ASSERT(pFileStdio != NULL); DRFLAC_ASSERT(pCursor != NULL); -#if defined(_WIN32) +#if defined(_WIN32) && !defined(NXDK) #if defined(_MSC_VER) && _MSC_VER > 1200 result = _ftelli64(pFileStdio); #else @@ -8821,8 +8930,6 @@ static drflac_bool32 drflac__on_seek_memory(void* pUserData, int offset, drflac_ DRFLAC_ASSERT(memoryStream != NULL); - newCursor = memoryStream->currentReadPos; - if (origin == DRFLAC_SEEK_SET) { newCursor = 0; } else if (origin == DRFLAC_SEEK_CUR) { @@ -11702,58 +11809,43 @@ static type* drflac__full_read_and_close_ ## extension (drflac* pFlac, unsigned { \ type* pSampleData = NULL; \ drflac_uint64 totalPCMFrameCount; \ + type buffer[4096]; \ + drflac_uint64 pcmFramesRead; \ + size_t sampleDataBufferSize = sizeof(buffer); \ \ DRFLAC_ASSERT(pFlac != NULL); \ \ - totalPCMFrameCount = pFlac->totalPCMFrameCount; \ + totalPCMFrameCount = 0; \ \ - if (totalPCMFrameCount == 0) { \ - type buffer[4096]; \ - drflac_uint64 pcmFramesRead; \ - size_t sampleDataBufferSize = sizeof(buffer); \ + pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ \ - pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ - if (pSampleData == NULL) { \ - goto on_error; \ - } \ + while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ + if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ + type* pNewSampleData; \ + size_t newSampleDataBufferSize; \ \ - while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ - if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ - type* pNewSampleData; \ - size_t newSampleDataBufferSize; \ - \ - newSampleDataBufferSize = sampleDataBufferSize * 2; \ - pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ - if (pNewSampleData == NULL) { \ - drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ - goto on_error; \ - } \ - \ - sampleDataBufferSize = newSampleDataBufferSize; \ - pSampleData = pNewSampleData; \ + newSampleDataBufferSize = sampleDataBufferSize * 2; \ + pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pNewSampleData == NULL) { \ + drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ + goto on_error; \ } \ \ - DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ - totalPCMFrameCount += pcmFramesRead; \ + sampleDataBufferSize = newSampleDataBufferSize; \ + pSampleData = pNewSampleData; \ } \ \ - /* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \ - protect those ears from random noise! */ \ - DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ - } else { \ - drflac_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ - if (dataSize > (drflac_uint64)DRFLAC_SIZE_MAX) { \ - goto on_error; /* The decoded data is too big. */ \ - } \ - \ - pSampleData = (type*)drflac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); /* <-- Safe cast as per the check above. */ \ - if (pSampleData == NULL) { \ - goto on_error; \ - } \ - \ - totalPCMFrameCount = drflac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ + DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ + totalPCMFrameCount += pcmFramesRead; \ } \ \ + /* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \ + protect those ears from random noise! */ \ + DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ + \ if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \ if (channelsOut) *channelsOut = pFlac->channels; \ if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \ @@ -12077,7 +12169,19 @@ DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterat /* REVISION HISTORY ================ -v0.13.0 - TBD +v0.13.3 - 2026-01-17 + - Fix a compiler compatibility issue with some inlined assembly. + - Fix a compilation warning. + +v0.13.2 - 2025-12-02 + - Improve robustness of the parsing of picture metadata to improve support for memory constrained embedded devices. + - Fix a warning about an assigned by unused variable. + - Improvements to drflac_open_and_read_pcm_frames_*() and family to avoid excessively large memory allocations from malformed files. + +v0.13.1 - 2025-09-10 + - Fix an error with the NXDK build. + +v0.13.0 - 2025-07-23 - API CHANGE: Seek origin enums have been renamed to match the naming convention used by other dr_libs libraries: - drflac_seek_origin_start -> DRFLAC_SEEK_SET - drflac_seek_origin_current -> DRFLAC_SEEK_CUR diff --git a/src/external/dr_mp3.h b/src/external/dr_mp3.h index cc033ce87..c0969c476 100644 --- a/src/external/dr_mp3.h +++ b/src/external/dr_mp3.h @@ -1,6 +1,6 @@ /* MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_mp3 - v0.7.0 - TBD +dr_mp3 - v0.7.4 - TBD David Reid - mackron@gmail.com @@ -72,7 +72,7 @@ extern "C" { #define DRMP3_VERSION_MAJOR 0 #define DRMP3_VERSION_MINOR 7 -#define DRMP3_VERSION_REVISION 0 +#define DRMP3_VERSION_REVISION 4 #define DRMP3_VERSION_STRING DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION) #include /* For size_t. */ @@ -257,16 +257,45 @@ typedef struct Low Level Push API ================== */ +#define DRMP3_MAX_BITRESERVOIR_BYTES 511 +#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ +#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ + typedef struct { int frame_bytes, channels, sample_rate, layer, bitrate_kbps; } drmp3dec_frame_info; +typedef struct +{ + const drmp3_uint8 *buf; + int pos, limit; +} drmp3_bs; + +typedef struct +{ + const drmp3_uint8 *sfbtab; + drmp3_uint16 part_23_length, big_values, scalefac_compress; + drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; + drmp3_uint8 table_select[3], region_count[3], subblock_gain[3]; + drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi; +} drmp3_L3_gr_info; + +typedef struct +{ + drmp3_bs bs; + drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; + drmp3_L3_gr_info gr_info[4]; + float grbuf[2][576], scf[40], syn[18 + 15][2*32]; + drmp3_uint8 ist_pos[2][39]; +} drmp3dec_scratch; + typedef struct { float mdct_overlap[2][9*32], qmf_state[15*2*32]; int reserv, free_format_bytes; drmp3_uint8 header[4], reserv_buf[511]; + drmp3dec_scratch scratch; } drmp3dec; /* Initializes a low level decoder. */ @@ -592,14 +621,10 @@ DRMP3_API const char* drmp3_version_string(void) #define DRMP3_OFFSET_PTR(p, offset) ((void*)((drmp3_uint8*)(p) + (offset))) -#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ #ifndef DRMP3_MAX_FRAME_SYNC_MATCHES #define DRMP3_MAX_FRAME_SYNC_MATCHES 10 #endif -#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ - -#define DRMP3_MAX_BITRESERVOIR_BYTES 511 #define DRMP3_SHORT_BLOCK_TYPE 2 #define DRMP3_STOP_BLOCK_TYPE 3 #define DRMP3_MODE_MONO 3 @@ -632,8 +657,10 @@ DRMP3_API const char* drmp3_version_string(void) #if !defined(DR_MP3_NO_SIMD) -#if !defined(DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)) -/* x64 always have SSE2, arm64 always have neon, no need for generic code */ +#if !defined(DR_MP3_ONLY_SIMD) && ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__))) +#define DR_MP3_ONLY_SIMD +#endif +#if !defined(DR_MP3_ONLY_SIMD) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)) #define DR_MP3_ONLY_SIMD #endif @@ -655,7 +682,7 @@ DRMP3_API const char* drmp3_version_string(void) #define DRMP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) #define DRMP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) typedef __m128 drmp3_f4; -#if defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD) +#if (defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD)) && !defined(__clang__) #define drmp3_cpuid __cpuid #else static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], const int InfoType) @@ -779,11 +806,7 @@ static __inline__ __attribute__((always_inline)) drmp3_int32 drmp3_clip_int16_ar #define DRMP3_FREE(p) free((p)) #endif -typedef struct -{ - const drmp3_uint8 *buf; - int pos, limit; -} drmp3_bs; + typedef struct { @@ -796,24 +819,6 @@ typedef struct drmp3_uint8 tab_offset, code_tab_width, band_count; } drmp3_L12_subband_alloc; -typedef struct -{ - const drmp3_uint8 *sfbtab; - drmp3_uint16 part_23_length, big_values, scalefac_compress; - drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; - drmp3_uint8 table_select[3], region_count[3], subblock_gain[3]; - drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi; -} drmp3_L3_gr_info; - -typedef struct -{ - drmp3_bs bs; - drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; - drmp3_L3_gr_info gr_info[4]; - float grbuf[2][576], scf[40], syn[18 + 15][2*32]; - drmp3_uint8 ist_pos[2][39]; -} drmp3dec_scratch; - static void drmp3_bs_init(drmp3_bs *bs, const drmp3_uint8 *data, int bytes) { bs->buf = data; @@ -1227,6 +1232,14 @@ static float drmp3_L3_ldexp_q2(float y, int exp_q2) return y; } +/* +I've had reports of GCC 14 throwing an incorrect -Wstringop-overflow warning here. This is an attempt +to silence this warning. +*/ +#if (defined(__GNUC__) && (__GNUC__ >= 13)) && !defined(__clang__) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wstringop-overflow" +#endif static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *ist_pos, drmp3_bs *bs, const drmp3_L3_gr_info *gr, float *scf, int ch) { static const drmp3_uint8 g_scf_partitions[3][28] = { @@ -1288,6 +1301,9 @@ static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *is scf[i] = drmp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); } } +#if (defined(__GNUC__) && (__GNUC__ >= 13)) && !defined(__clang__) + #pragma GCC diagnostic pop +#endif static const float g_drmp3_pow43[129 + 16] = { 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, @@ -2299,7 +2315,6 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m int i = 0, igr, frame_size = 0, success = 1; const drmp3_uint8 *hdr; drmp3_bs bs_frame[1]; - drmp3dec_scratch scratch; if (mp3_bytes > 4 && dec->header[0] == 0xff && drmp3_hdr_compare(dec->header, mp3)) { @@ -2336,23 +2351,23 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m if (info->layer == 3) { - int main_data_begin = drmp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); + int main_data_begin = drmp3_L3_read_side_info(bs_frame, dec->scratch.gr_info, hdr); if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) { drmp3dec_init(dec); return 0; } - success = drmp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + success = drmp3_L3_restore_reservoir(dec, bs_frame, &dec->scratch, main_data_begin); if (success && pcm != NULL) { for (igr = 0; igr < (DRMP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*576*info->channels)) { - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); - drmp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); - drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); + DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float)); + drmp3_L3_decode(dec, &dec->scratch, dec->scratch.gr_info + igr*info->channels, info->channels); + drmp3d_synth_granule(dec->qmf_state, dec->scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, dec->scratch.syn[0]); } } - drmp3_L3_save_reservoir(dec, &scratch); + drmp3_L3_save_reservoir(dec, &dec->scratch); } else { #ifdef DR_MP3_ONLY_MP3 @@ -2366,15 +2381,15 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m drmp3_L12_read_scale_info(hdr, bs_frame, sci); - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float)); for (i = 0, igr = 0; igr < 3; igr++) { - if (12 == (i += drmp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + if (12 == (i += drmp3_L12_dequantize_granule(dec->scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) { i = 0; - drmp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); - drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + drmp3_L12_apply_scf_384(sci, sci->scf + igr, dec->scratch.grbuf[0]); + drmp3d_synth_granule(dec->qmf_state, dec->scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, dec->scratch.syn[0]); + DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float)); pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*384*info->channels); } if (bs_frame->pos > bs_frame->limit) @@ -3005,23 +3020,27 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm ((drmp3_uint32)ape[26] << 16) | ((drmp3_uint32)ape[27] << 24); - streamEndOffset -= 32 + tagSize; - streamLen -= 32 + tagSize; - - /* Fire a metadata callback for the APE data. Must include both the main content and footer. */ - if (onMeta != NULL) { - /* We first need to seek to the start of the APE tag. */ - if (onSeek(pUserData, streamEndOffset, DRMP3_SEEK_END)) { - size_t apeTagSize = (size_t)tagSize + 32; - drmp3_uint8* pTagData = (drmp3_uint8*)drmp3_malloc(apeTagSize, pAllocationCallbacks); - if (pTagData != NULL) { - if (onRead(pUserData, pTagData, apeTagSize) == apeTagSize) { - drmp3__on_meta(pMP3, DRMP3_METADATA_TYPE_APE, pTagData, apeTagSize); - } + if (32 + tagSize < streamLen) { + streamEndOffset -= 32 + tagSize; + streamLen -= 32 + tagSize; + + /* Fire a metadata callback for the APE data. Must include both the main content and footer. */ + if (onMeta != NULL) { + /* We first need to seek to the start of the APE tag. */ + if (onSeek(pUserData, streamEndOffset, DRMP3_SEEK_END)) { + size_t apeTagSize = (size_t)tagSize + 32; + drmp3_uint8* pTagData = (drmp3_uint8*)drmp3_malloc(apeTagSize, pAllocationCallbacks); + if (pTagData != NULL) { + if (onRead(pUserData, pTagData, apeTagSize) == apeTagSize) { + drmp3__on_meta(pMP3, DRMP3_METADATA_TYPE_APE, pTagData, apeTagSize); + } - drmp3_free(pTagData, pAllocationCallbacks); + drmp3_free(pTagData, pAllocationCallbacks); + } } } + } else { + /* The tag size is larger than the stream. Invalid APE tag. */ } } } @@ -3153,7 +3172,6 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm { drmp3_bs bs; drmp3_L3_gr_info grInfo[4]; - const drmp3_uint8* pTagData = pFirstFrameData; drmp3_bs_init(&bs, pFirstFrameData + DRMP3_HDR_SIZE, firstFrameInfo.frame_bytes - DRMP3_HDR_SIZE); @@ -3164,6 +3182,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm if (drmp3_L3_read_side_info(&bs, grInfo, pFirstFrameData) >= 0) { drmp3_bool32 isXing = DRMP3_FALSE; drmp3_bool32 isInfo = DRMP3_FALSE; + const drmp3_uint8* pTagData; const drmp3_uint8* pTagDataBeg; pTagDataBeg = pFirstFrameData + DRMP3_HDR_SIZE + (bs.pos/8); @@ -3246,6 +3265,13 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm /* The start offset needs to be moved to the end of this frame so it's not included in any audio processing after seeking. */ pMP3->streamStartOffset += (drmp3_uint32)(firstFrameInfo.frame_bytes); pMP3->streamCursor = pMP3->streamStartOffset; + + /* + The internal decoder needs to be reset to clear out any state. If we don't reset this state, it's possible for + there to be inconsistencies in the number of samples read when reading to the end of the stream depending on + whether or not the caller seeks to the start of the stream. + */ + drmp3dec_init(&pMP3->decoder); } } else { /* Failed to read the side info. */ @@ -3307,8 +3333,6 @@ static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3 DRMP3_ASSERT(pMP3 != NULL); - newCursor = pMP3->memory.currentReadPos; - if (origin == DRMP3_SEEK_SET) { newCursor = 0; } else if (origin == DRMP3_SEEK_CUR) { @@ -3981,7 +4005,7 @@ static drmp3_bool32 drmp3__on_tell_stdio(void* pUserData, drmp3_int64* pCursor) DRMP3_ASSERT(pFileStdio != NULL); DRMP3_ASSERT(pCursor != NULL); -#if defined(_WIN32) +#if defined(_WIN32) && !defined(NXDK) #if defined(_MSC_VER) && _MSC_VER > 1200 result = _ftelli64(pFileStdio); #else @@ -4780,6 +4804,8 @@ static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, pNewFrames = (float*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + pFrames = NULL; + totalFramesRead = 0; break; } @@ -4847,6 +4873,8 @@ static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pC pNewFrames = (drmp3_int16*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + pFrames = NULL; + totalFramesRead = 0; break; } @@ -4981,7 +5009,24 @@ DIFFERENCES BETWEEN minimp3 AND dr_mp3 /* REVISION HISTORY ================ -v0.7.0 - TBD +v0.7.4 - TBD + - Improvements to SIMD detection. + +v0.7.3 - 2026-01-17 + - Fix an error in drmp3_open_and_read_pcm_frames_s16() and family when memory allocation fails. + - Fix some compilation warnings. + +v0.7.2 - 2025-12-02 + - Reduce stack space to improve robustness on embedded systems. + - Fix a compilation error with MSVC Clang toolset relating to cpuid. + - Fix an error with APE tag parsing. + +v0.7.1 - 2025-09-10 + - Silence a warning with GCC. + - Fix an error with the NXDK build. + - Fix a decoding inconsistency when seeking. Prior to this change, reading to the end of the stream immediately after initializing will result in a different number of samples read than if the stream is seeked to the start and read to the end. + +v0.7.0 - 2025-07-23 - The old `DRMP3_IMPLEMENTATION` has been removed. Use `DR_MP3_IMPLEMENTATION` instead. The reason for this change is that in the future everything will eventually be using the underscored naming convention in the future, so `drmp3` will become `dr_mp3`. - API CHANGE: Seek origins have been renamed to match the naming convention used by dr_wav and my other libraries. - drmp3_seek_origin_start -> DRMP3_SEEK_SET diff --git a/src/external/dr_wav.h b/src/external/dr_wav.h index 7a7e02246..c7bd89fa3 100644 --- a/src/external/dr_wav.h +++ b/src/external/dr_wav.h @@ -1,6 +1,6 @@ /* WAV audio loader and writer. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_wav - v0.14.0 - TBD +dr_wav - v0.14.5 - 2026-03-03 David Reid - mackron@gmail.com @@ -147,7 +147,7 @@ extern "C" { #define DRWAV_VERSION_MAJOR 0 #define DRWAV_VERSION_MINOR 14 -#define DRWAV_VERSION_REVISION 0 +#define DRWAV_VERSION_REVISION 5 #define DRWAV_VERSION_STRING DRWAV_XSTRINGIFY(DRWAV_VERSION_MAJOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_MINOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_REVISION) #include /* For size_t. */ @@ -2189,6 +2189,22 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_pars if (pMetadata != NULL && bytesJustRead == sizeof(smplHeaderData)) { drwav_uint32 iSampleLoop; + drwav_uint32 loopCount; + drwav_uint32 calculatedLoopCount; + + /* + When we calcualted the amount of memory required for the "smpl" chunk we excluded the chunk entirely + if the loop count in the header did not match with the calculated count based on the size of the + chunk. When this happens, the second stage will still hit this path but the `pMetadata` will be + non-null, but will either be pointing at the very end of the allocation or at the start of another + chunk. We need to check the loop counts for consistency *before* dereferencing the pMetadata object + so it's consistent with how we do it in the first stage. + */ + loopCount = drwav_bytes_to_u32(smplHeaderData + 28); + calculatedLoopCount = (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES; + if (loopCount != calculatedLoopCount) { + return totalBytesRead; + } pMetadata->type = drwav_metadata_type_smpl; pMetadata->data.smpl.manufacturerId = drwav_bytes_to_u32(smplHeaderData + 0); @@ -2205,7 +2221,7 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_pars The loop count needs to be validated against the size of the chunk for safety so we don't attempt to read over the boundary of the chunk. */ - if (pMetadata->data.smpl.sampleLoopCount == (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES) { + if (pMetadata->data.smpl.sampleLoopCount == calculatedLoopCount) { pMetadata->data.smpl.pLoops = (drwav_smpl_loop*)drwav__metadata_get_memory(pParser, sizeof(drwav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, DRWAV_METADATA_ALIGNMENT); for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { @@ -2230,6 +2246,15 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_pars drwav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); } + } else { + /* + Getting here means the loop count in the header does not match up with the size of the + chunk. Clear out the data to zero just to be safe. + + This should never actually get hit because we check for it above, but keeping this here + for added safety. + */ + DRWAV_ZERO_OBJECT(&pMetadata->data.smpl); } } @@ -3605,7 +3630,7 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on we'll need to abort because we can't be doing a backwards seek back to the SSND chunk in order to read the data. For this reason, this configuration of AIFF files are not supported with sequential mode. */ - return DRWAV_FALSE; + return DRWAV_FALSE; } } else { chunkSize += header.paddingSize; /* <-- Make sure we seek past the padding. */ @@ -5285,7 +5310,7 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_tell_stdio(void* pUserData, drwav_int64* pC DRWAV_ASSERT(pFileStdio != NULL); DRWAV_ASSERT(pCursor != NULL); -#if defined(_WIN32) +#if defined(_WIN32) && !defined(NXDK) #if defined(_MSC_VER) && _MSC_VER > 1200 result = _ftelli64(pFileStdio); #else @@ -5492,8 +5517,6 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory(void* pUserData, int offset, dr DRWAV_ASSERT(pWav != NULL); - newCursor = pWav->memoryStream.currentReadPos; - if (origin == DRWAV_SEEK_SET) { newCursor = 0; } else if (origin == DRWAV_SEEK_CUR) { @@ -5566,8 +5589,6 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offs DRWAV_ASSERT(pWav != NULL); - newCursor = pWav->memoryStreamWrite.currentWritePos; - if (origin == DRWAV_SEEK_SET) { newCursor = 0; } else if (origin == DRWAV_SEEK_CUR) { @@ -5576,7 +5597,7 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offs newCursor = (drwav_int64)pWav->memoryStreamWrite.dataSize; } else { DRWAV_ASSERT(!"Invalid seek origin"); - return DRWAV_INVALID_ARGS; + return DRWAV_FALSE; } newCursor += offset; @@ -6258,12 +6279,12 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav { drwav_uint64 totalFramesRead = 0; - static drwav_int32 adaptationTable[] = { + static const drwav_int32 adaptationTable[] = { 230, 230, 230, 230, 307, 409, 512, 614, 768, 614, 512, 409, 307, 230, 230, 230 }; - static drwav_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; - static drwav_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; + static const drwav_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; + static const drwav_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; DRWAV_ASSERT(pWav != NULL); DRWAV_ASSERT(framesToRead > 0); @@ -6292,7 +6313,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav pWav->msadpcm.cachedFrameCount = 2; /* The predictor is used as an index into coeff1Table so we'll need to validate to ensure it never overflows. */ - if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table)) { + if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table)) { return totalFramesRead; /* Invalid file. */ } } else { @@ -6319,7 +6340,8 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav pWav->msadpcm.cachedFrameCount = 2; /* The predictor is used as an index into coeff1Table so we'll need to validate to ensure it never overflows. */ - if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[1] >= drwav_countof(coeff2Table)) { + if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table) || + pWav->msadpcm.predictor[1] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[1] >= drwav_countof(coeff2Table)) { return totalFramesRead; /* Invalid file. */ } } @@ -6373,15 +6395,17 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav drwav_int32 newSample0; drwav_int32 newSample1; + /* The predictor is read from the file and then indexed into a table. Check that it's in bounds. */ + if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table)) { + return totalFramesRead; + } + newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample0 += nibble0 * pWav->msadpcm.delta[0]; newSample0 = drwav_clamp(newSample0, -32768, 32767); - pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; - if (pWav->msadpcm.delta[0] < 16) { - pWav->msadpcm.delta[0] = 16; - } - + pWav->msadpcm.delta[0] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8, 16, 0x7FFFFFFF); + pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.prevFrames[0][1] = newSample0; @@ -6390,15 +6414,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav newSample1 += nibble1 * pWav->msadpcm.delta[0]; newSample1 = drwav_clamp(newSample1, -32768, 32767); - pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8; - if (pWav->msadpcm.delta[0] < 16) { - pWav->msadpcm.delta[0] = 16; - } + pWav->msadpcm.delta[0] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8, 16, 0x7FFFFFFF); pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.prevFrames[0][1] = newSample1; - pWav->msadpcm.cachedFrames[2] = newSample0; pWav->msadpcm.cachedFrames[3] = newSample1; pWav->msadpcm.cachedFrameCount = 2; @@ -6408,28 +6428,30 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav drwav_int32 newSample1; /* Left. */ + if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table)) { + return totalFramesRead; /* Out of bounds. Invalid file. */ + } + newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample0 += nibble0 * pWav->msadpcm.delta[0]; newSample0 = drwav_clamp(newSample0, -32768, 32767); - pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; - if (pWav->msadpcm.delta[0] < 16) { - pWav->msadpcm.delta[0] = 16; - } + pWav->msadpcm.delta[0] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8, 16, 0x7FFFFFFF); pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.prevFrames[0][1] = newSample0; /* Right. */ + if (pWav->msadpcm.predictor[1] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[1] >= drwav_countof(coeff2Table)) { + return totalFramesRead; /* Out of bounds. Invalid file. */ + } + newSample1 = ((pWav->msadpcm.prevFrames[1][1] * coeff1Table[pWav->msadpcm.predictor[1]]) + (pWav->msadpcm.prevFrames[1][0] * coeff2Table[pWav->msadpcm.predictor[1]])) >> 8; newSample1 += nibble1 * pWav->msadpcm.delta[1]; newSample1 = drwav_clamp(newSample1, -32768, 32767); - pWav->msadpcm.delta[1] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8; - if (pWav->msadpcm.delta[1] < 16) { - pWav->msadpcm.delta[1] = 16; - } + pWav->msadpcm.delta[1] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8, 16, 0x7FFFFFFF); pWav->msadpcm.prevFrames[1][0] = pWav->msadpcm.prevFrames[1][1]; pWav->msadpcm.prevFrames[1][1] = newSample1; @@ -6451,12 +6473,12 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin drwav_uint64 totalFramesRead = 0; drwav_uint32 iChannel; - static drwav_int32 indexTable[16] = { + static const drwav_int32 indexTable[16] = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 }; - static drwav_int32 stepTable[89] = { + static const drwav_int32 stepTable[89] = { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, @@ -6606,7 +6628,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin #ifndef DR_WAV_NO_CONVERSION_API -static unsigned short g_drwavAlawTable[256] = { +static const unsigned short g_drwavAlawTable[256] = { 0xEA80, 0xEB80, 0xE880, 0xE980, 0xEE80, 0xEF80, 0xEC80, 0xED80, 0xE280, 0xE380, 0xE080, 0xE180, 0xE680, 0xE780, 0xE480, 0xE580, 0xF540, 0xF5C0, 0xF440, 0xF4C0, 0xF740, 0xF7C0, 0xF640, 0xF6C0, 0xF140, 0xF1C0, 0xF040, 0xF0C0, 0xF340, 0xF3C0, 0xF240, 0xF2C0, 0xAA00, 0xAE00, 0xA200, 0xA600, 0xBA00, 0xBE00, 0xB200, 0xB600, 0x8A00, 0x8E00, 0x8200, 0x8600, 0x9A00, 0x9E00, 0x9200, 0x9600, @@ -6625,7 +6647,7 @@ static unsigned short g_drwavAlawTable[256] = { 0x02B0, 0x0290, 0x02F0, 0x02D0, 0x0230, 0x0210, 0x0270, 0x0250, 0x03B0, 0x0390, 0x03F0, 0x03D0, 0x0330, 0x0310, 0x0370, 0x0350 }; -static unsigned short g_drwavMulawTable[256] = { +static const unsigned short g_drwavMulawTable[256] = { 0x8284, 0x8684, 0x8A84, 0x8E84, 0x9284, 0x9684, 0x9A84, 0x9E84, 0xA284, 0xA684, 0xAA84, 0xAE84, 0xB284, 0xB684, 0xBA84, 0xBE84, 0xC184, 0xC384, 0xC584, 0xC784, 0xC984, 0xCB84, 0xCD84, 0xCF84, 0xD184, 0xD384, 0xD584, 0xD784, 0xD984, 0xDB84, 0xDD84, 0xDF84, 0xE104, 0xE204, 0xE304, 0xE404, 0xE504, 0xE604, 0xE704, 0xE804, 0xE904, 0xEA04, 0xEB04, 0xEC04, 0xED04, 0xEE04, 0xEF04, 0xF004, @@ -8053,6 +8075,12 @@ DRWAV_PRIVATE drwav_int16* drwav__read_pcm_frames_and_close_s16(drwav* pWav, uns DRWAV_ASSERT(pWav != NULL); + /* Check for overflow before multiplication. */ + if (pWav->channels == 0 || pWav->totalPCMFrameCount > DRWAV_SIZE_MAX / pWav->channels / sizeof(drwav_int16)) { + drwav_uninit(pWav); + return NULL; /* Overflow or invalid channels. */ + } + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int16); if (sampleDataSize > DRWAV_SIZE_MAX) { drwav_uninit(pWav); @@ -8095,6 +8123,12 @@ DRWAV_PRIVATE float* drwav__read_pcm_frames_and_close_f32(drwav* pWav, unsigned DRWAV_ASSERT(pWav != NULL); + /* Check for overflow before multiplication. */ + if (pWav->channels == 0 || pWav->totalPCMFrameCount > DRWAV_SIZE_MAX / pWav->channels / sizeof(float)) { + drwav_uninit(pWav); + return NULL; /* Overflow or invalid channels. */ + } + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(float); if (sampleDataSize > DRWAV_SIZE_MAX) { drwav_uninit(pWav); @@ -8137,6 +8171,12 @@ DRWAV_PRIVATE drwav_int32* drwav__read_pcm_frames_and_close_s32(drwav* pWav, uns DRWAV_ASSERT(pWav != NULL); + /* Check for overflow before multiplication. */ + if (pWav->channels == 0 || pWav->totalPCMFrameCount > DRWAV_SIZE_MAX / pWav->channels / sizeof(drwav_int32)) { + drwav_uninit(pWav); + return NULL; /* Overflow or invalid channels. */ + } + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int32); if (sampleDataSize > DRWAV_SIZE_MAX) { drwav_uninit(pWav); @@ -8517,7 +8557,24 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b) /* REVISION HISTORY ================ -v0.14.0 - TBD +v0.14.5 - 2026-03-03 + - Fix a crash when loading files with a malformed "smpl" chunk. + - Fix a signed overflow bug with the MS-ADPCM decoder. + +v0.14.4 - 2026-01-17 + - Fix some compilation warnings. + +v0.14.3 - 2025-12-14 + - Fix a possible out-of-bounds read when reading from MS-ADPCM encoded files. + - Fix a possible integer overflow error. + +v0.14.2 - 2025-12-02 + - Fix a compilation warning. + +v0.14.1 - 2025-09-10 + - Fix an error with the NXDK build. + +v0.14.0 - 2025-07-23 - API CHANGE: Seek origin enums have been renamed to the following: - drwav_seek_origin_start -> DRWAV_SEEK_SET - drwav_seek_origin_current -> DRWAV_SEEK_CUR diff --git a/src/external/m3d.h b/src/external/m3d.h index 6abaad142..8bba18325 100644 --- a/src/external/m3d.h +++ b/src/external/m3d.h @@ -236,7 +236,8 @@ typedef struct { #ifdef M3D_ASCII #define M3D_PROPERTYDEF(f,i,n) { (f), (i), (char*)(n) } char *key; -#else +#endif +#ifndef M3D_ASCII #define M3D_PROPERTYDEF(f,i,n) { (f), (i) } #endif } m3dpd_t; @@ -414,7 +415,8 @@ typedef struct { #ifdef M3D_ASCII #define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (char*)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } } char *key; -#else +#endif +#ifndef M3D_ASCII #define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (p), { (a), (b), (c), (d), (e), (f), (g), (h) } } #endif uint8_t p; @@ -674,6 +676,10 @@ static m3dcd_t m3d_commandtypes[] = { #include #include +/* we'll need this with M3D_NOTEXTURE */ +char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); + +#ifndef M3D_NOTEXTURE #if !defined(M3D_NOIMPORTER) && !defined(STBI_INCLUDE_STB_IMAGE_H) /* PNG decompressor from @@ -1868,6 +1874,11 @@ static void *_m3dstbi__png_load(_m3dstbi__context *s, int *x, int *y, int *comp, #if !defined(M3D_NOIMPORTER) && defined(STBI_INCLUDE_STB_IMAGE_H) && !defined(STB_IMAGE_IMPLEMENTATION) #error "stb_image.h included without STB_IMAGE_IMPLEMENTATION. Sorry, we need some stuff defined inside the ifguard for proper integration" #endif +#else +#if !defined(STBI_INCLUDE_STB_IMAGE_H) || defined(STBI_NO_ZLIB) +#error "stb_image.h not included or STBI_NO_ZLIB defined. Sorry, we need its zlib implementation for proper integration" +#endif +#endif /* M3D_NOTEXTURE */ #if defined(M3D_EXPORTER) && !defined(INCLUDE_STB_IMAGE_WRITE_H) /* zlib_compressor from @@ -2168,9 +2179,11 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char unsigned int i, len = 0; unsigned char *buff = NULL; char *fn2; +#ifndef M3D_NOTEXTURE unsigned int w, h; stbi__context s; stbi__result_info ri; +#endif /* failsafe */ if(!fn || !*fn) return M3D_UNDEF; @@ -2209,13 +2222,17 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char if(!model->texture) { if(buff && freecb) (*freecb)(buff); model->errcode = M3D_ERR_ALLOC; + model->numtexture = 0; return M3D_UNDEF; } + memset(&model->texture[i], 0, sizeof(m3dtx_t)); model->texture[i].name = fn; - model->texture[i].w = model->texture[i].h = 0; model->texture[i].d = NULL; if(buff) { if(buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') { - s.read_from_callbacks = 0; +#ifndef M3D_NOTEXTURE + /* return pixel buffer of the decoded texture */ + memset(&s, 0, sizeof(s)); + memset(&ri, 0, sizeof(ri)); s.img_buffer = s.img_buffer_original = (unsigned char *) buff; s.img_buffer_end = s.img_buffer_original_end = (unsigned char *) buff+len; /* don't use model->texture[i].w directly, it's a uint16_t */ @@ -2225,6 +2242,16 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char model->texture[i].w = w; model->texture[i].h = h; model->texture[i].f = (uint8_t)len; +#else + /* return only the raw undecoded texture */ + if((model->texture[i].d = (uint8_t*)M3D_MALLOC(len))) { + memcpy(model->texture[i].d, buff, len); + model->texture[i].w = len & 0xffff; + model->texture[i].h = (len >> 16) & 0xffff; + model->texture[i].f = 0; + } else + model->errcode = M3D_ERR_ALLOC; +#endif } else { #ifdef M3D_TX_INTERP if((model->errcode = M3D_TX_INTERP(fn, buff, len, &model->texture[i])) != M3D_SUCCESS) { @@ -4280,7 +4307,7 @@ m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec) if(l != msec) { model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, (model->numvertex + 2 * model->numbone) * sizeof(m3dv_t)); if(!model->vertex) { - free(ret); + M3D_FREE(ret); model->errcode = M3D_ERR_ALLOC; return NULL; } @@ -4492,7 +4519,7 @@ void m3d_free(m3d_t *model) if(model->label) M3D_FREE(model->label); if(model->inlined) M3D_FREE(model->inlined); if(model->extra) M3D_FREE(model->extra); - free(model); + M3D_FREE(model); } #endif @@ -4568,15 +4595,15 @@ static uint32_t _m3d_stridx(m3dstr_t *str, uint32_t numstr, char *s) safe = _m3d_safestr(s, 0); if(!safe) return 0; if(!*safe) { - free(safe); + M3D_FREE(safe); return 0; } for(i = 0; i < numstr; i++) if(!strcmp(str[i].str, s)) { - free(safe); + M3D_FREE(safe); return str[i].offs; } - free(safe); + M3D_FREE(safe); } return 0; } @@ -4889,7 +4916,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size if(cmd->type == m3dc_mesh) { if(numgrp + 2 < maxgrp) { maxgrp += 1024; - grpidx = (uint32_t*)realloc(grpidx, maxgrp * sizeof(uint32_t)); + grpidx = (uint32_t*)M3D_REALLOC(grpidx, maxgrp * sizeof(uint32_t)); if(!grpidx) goto memerr; if(!numgrp) { grpidx[0] = 0; @@ -5194,7 +5221,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx); if(sa) M3D_FREE(sa); if(sd) M3D_FREE(sd); if(out) M3D_FREE(out); - if(opa) free(opa); + if(opa) M3D_FREE(opa); if(h) M3D_FREE(h); M3D_LOG("Out of memory"); model->errcode = M3D_ERR_ALLOC; @@ -6285,7 +6312,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx); if(skin) M3D_FREE(skin); if(str) M3D_FREE(str); if(vrtx) M3D_FREE(vrtx); - if(opa) free(opa); + if(opa) M3D_FREE(opa); if(h) M3D_FREE(h); return out; } @@ -6310,7 +6337,7 @@ namespace M3D { public: Model() { - this->model = (m3d_t*)malloc(sizeof(m3d_t)); memset(this->model, 0, sizeof(m3d_t)); + this->model = (m3d_t*)M3D_MALLOC(sizeof(m3d_t)); memset(this->model, 0, sizeof(m3d_t)); } Model(_unused const std::string &data, _unused m3dread_t ReadFileCB, _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { diff --git a/src/external/qoa.h b/src/external/qoa.h index 57b85d131..e11c84269 100644 --- a/src/external/qoa.h +++ b/src/external/qoa.h @@ -31,7 +31,7 @@ struct { struct { char magic[4]; // magic bytes "qoaf" uint32_t samples; // samples per channel in this file - } file_header; + } file_header; struct { struct { @@ -39,12 +39,12 @@ struct { uint24_t samplerate; // samplerate in hz uint16_t fsamples; // samples per channel in this frame uint16_t fsize; // frame size (includes this header) - } frame_header; + } frame_header; struct { int16_t history[4]; // most recent last int16_t weights[4]; // most recent last - } lms_state[num_channels]; + } lms_state[num_channels]; qoa_slice_t slices[256][num_channels]; @@ -66,7 +66,7 @@ frame may contain between 1 .. 256 (inclusive) slices per channel. The last slice (for each channel) in the last frame may contain less than 20 samples; the slice still must be 8 bytes wide, with the unused samples zeroed out. -Channels are interleaved per slice. E.g. for 2 channel stereo: +Channels are interleaved per slice. E.g. for 2 channel stereo: slice[0] = L, slice[1] = R, slice[2] = L, slice[3] = R ... A valid QOA file or stream must have at least one frame. Each frame must contain @@ -74,7 +74,7 @@ at least one channel and one sample with a samplerate between 1 .. 16777215 (inclusive). If the total number of samples is not known by the encoder, the samples in the -file header may be set to 0x00000000 to indicate that the encoder is +file header may be set to 0x00000000 to indicate that the encoder is "streaming". In a streaming context, the samplerate and number of channels may differ from frame to frame. For static files (those with samples set to a non-zero value), each frame must have the same number of channels and same @@ -88,15 +88,15 @@ counts 1 .. 8 is: 1. Mono 2. L, R - 3. L, R, C - 4. FL, FR, B/SL, B/SR - 5. FL, FR, C, B/SL, B/SR + 3. L, R, C + 4. FL, FR, B/SL, B/SR + 5. FL, FR, C, B/SL, B/SR 6. FL, FR, C, LFE, B/SL, B/SR - 7. FL, FR, C, LFE, B, SL, SR + 7. FL, FR, C, LFE, B, SL, SR 8. FL, FR, C, LFE, BL, BR, SL, SR QOA predicts each audio sample based on the previously decoded ones using a -"Sign-Sign Least Mean Squares Filter" (LMS). This prediction plus the +"Sign-Sign Least Mean Squares Filter" (LMS). This prediction plus the dequantized residual forms the final output sample. */ @@ -178,9 +178,9 @@ typedef unsigned long long qoa_uint64_t; /* The quant_tab provides an index into the dequant_tab for residuals in the -range of -8 .. 8. It maps this range to just 3bits and becomes less accurate at -the higher end. Note that the residual zero is identical to the lowest positive -value. This is mostly fine, since the qoa_div() function always rounds away +range of -8 .. 8. It maps this range to just 3bits and becomes less accurate at +the higher end. Note that the residual zero is identical to the lowest positive +value. This is mostly fine, since the qoa_div() function always rounds away from zero. */ static const int qoa_quant_tab[17] = { @@ -193,8 +193,8 @@ static const int qoa_quant_tab[17] = { /* We have 16 different scalefactors. Like the quantized residuals these become less accurate at the higher end. In theory, the highest scalefactor that we would need to encode the highest 16bit residual is (2**16)/8 = 8192. However we -rely on the LMS filter to predict samples accurately enough that a maximum -residual of one quarter of the 16 bit range is sufficient. I.e. with the +rely on the LMS filter to predict samples accurately enough that a maximum +residual of one quarter of the 16 bit range is sufficient. I.e. with the scalefactor 2048 times the quant range of 8 we can encode residuals up to 2**14. The scalefactor values are computed as: @@ -205,9 +205,9 @@ static const int qoa_scalefactor_tab[16] = { }; -/* The reciprocal_tab maps each of the 16 scalefactors to their rounded -reciprocals 1/scalefactor. This allows us to calculate the scaled residuals in -the encoder with just one multiplication instead of an expensive division. We +/* The reciprocal_tab maps each of the 16 scalefactors to their rounded +reciprocals 1/scalefactor. This allows us to calculate the scaled residuals in +the encoder with just one multiplication instead of an expensive division. We do this in .16 fixed point with integers, instead of floats. The reciprocal_tab is computed as: @@ -218,11 +218,11 @@ static const int qoa_reciprocal_tab[16] = { }; -/* The dequant_tab maps each of the scalefactors and quantized residuals to +/* The dequant_tab maps each of the scalefactors and quantized residuals to their unscaled & dequantized version. Since qoa_div rounds away from the zero, the smallest entries are mapped to 3/4 -instead of 1. The dequant_tab assumes the following dequantized values for each +instead of 1. The dequant_tab assumes the following dequantized values for each of the quant_tab indices and is computed as: float dqt[8] = {0.75, -0.75, 2.5, -2.5, 4.5, -4.5, 7, -7}; dequant_tab[s][q] <- round_ties_away_from_zero(scalefactor_tab[s] * dqt[q]) @@ -258,7 +258,7 @@ adjusting 4 weights based on the residual of the previous prediction. The next sample is predicted as the sum of (weight[i] * history[i]). The adjustment of the weights is done with a "Sign-Sign-LMS" that adds or -subtracts the residual to each weight, based on the corresponding sample from +subtracts the residual to each weight, based on the corresponding sample from the history. This, surprisingly, is sufficient to get worthwhile predictions. This is all done with fixed point integers. Hence the right-shifts when updating @@ -285,8 +285,8 @@ static void qoa_lms_update(qoa_lms_t *lms, int sample, int residual) { } -/* qoa_div() implements a rounding division, but avoids rounding to zero for -small numbers. E.g. 0.1 will be rounded to 1. Note that 0 itself still +/* qoa_div() implements a rounding division, but avoids rounding to zero for +small numbers. E.g. 0.1 will be rounded to 1. Note that 0 itself still returns as 0, which is handled in the qoa_quant_tab[]. qoa_div() takes an index into the .16 fixed point qoa_reciprocal_tab as an argument, so it can do the division with a cheaper integer multiplication. */ @@ -385,10 +385,10 @@ unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned for (unsigned int c = 0; c < channels; c++) { int slice_len = qoa_clamp(QOA_SLICE_LEN, 0, frame_len - sample_index); int slice_start = sample_index * channels + c; - int slice_end = (sample_index + slice_len) * channels + c; + int slice_end = (sample_index + slice_len) * channels + c; - /* Brute for search for the best scalefactor. Just go through all - 16 scalefactors, encode all samples for the current slice and + /* Brute force search for the best scalefactor. Just go through all + 16 scalefactors, encode all samples for the current slice and meassure the total squared error. */ qoa_uint64_t best_rank = -1; #ifdef QOA_RECORD_TOTAL_ERROR @@ -402,7 +402,7 @@ unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned /* There is a strong correlation between the scalefactors of neighboring slices. As an optimization, start testing the best scalefactor of the previous slice first. */ - int scalefactor = (sfi + prev_scalefactor[c]) % 16; + int scalefactor = (sfi + prev_scalefactor[c]) & (16 - 1); /* We have to reset the LMS state to the last known good one before trying each scalefactor, as each pass updates the LMS @@ -500,7 +500,7 @@ void *qoa_encode(const short *sample_data, qoa_desc *qoa, unsigned int *out_len) num_frames * QOA_LMS_LEN * 4 * qoa->channels + /* 4 * 4 bytes lms state per channel */ num_slices * 8 * qoa->channels; /* 8 byte slices */ - unsigned char *bytes = (unsigned char *)QOA_MALLOC(encoded_size); + unsigned char *bytes = QOA_MALLOC(encoded_size); for (unsigned int c = 0; c < qoa->channels; c++) { /* Set the initial LMS weights to {0, 0, -1, 2}. This helps with the @@ -657,7 +657,7 @@ short *qoa_decode(const unsigned char *bytes, int size, qoa_desc *qoa) { /* Calculate the required size of the sample buffer and allocate */ int total_samples = qoa->samples * qoa->channels; - short *sample_data = (short *)QOA_MALLOC(total_samples * sizeof(short)); + short *sample_data = QOA_MALLOC(total_samples * sizeof(short)); unsigned int sample_index = 0; unsigned int frame_len; @@ -733,7 +733,7 @@ void *qoa_read(const char *filename, qoa_desc *qoa) { bytes_read = fread(data, 1, size, f); fclose(f); - sample_data = qoa_decode((const unsigned char *)data, bytes_read, qoa); + sample_data = qoa_decode(data, bytes_read, qoa); QOA_FREE(data); return sample_data; } diff --git a/src/external/qoi.h b/src/external/qoi.h index f2800b0cc..e09d3a43d 100644 --- a/src/external/qoi.h +++ b/src/external/qoi.h @@ -427,7 +427,7 @@ void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) { run = 0; } - index_pos = QOI_COLOR_HASH(px) % 64; + index_pos = QOI_COLOR_HASH(px) & (64 - 1); if (index[index_pos].v == px.v) { bytes[p++] = QOI_OP_INDEX | index_pos; @@ -574,7 +574,7 @@ void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) { run = (b1 & 0x3f); } - index[QOI_COLOR_HASH(px) % 64] = px; + index[QOI_COLOR_HASH(px) & (64 - 1)] = px; } pixels[px_pos + 0] = px.rgba.r; diff --git a/src/external/stb_image_resize2.h b/src/external/stb_image_resize2.h index 2f2627463..079897658 100644 --- a/src/external/stb_image_resize2.h +++ b/src/external/stb_image_resize2.h @@ -1,4 +1,4 @@ -/* stb_image_resize2 - v2.12 - public domain image resizing +/* stb_image_resize2 - v2.18 - public domain image resizing by Jeff Roberts (v2) and Jorge L Rodriguez http://github.com/nothings/stb @@ -141,13 +141,13 @@ COLOR+ALPHA buffer types tell the resizer to do. When you use the pixel layouts STBIR_RGBA, STBIR_BGRA, STBIR_ARGB, - STBIR_ABGR, STBIR_RX, or STBIR_XR you are telling us that the pixels are + STBIR_ABGR, STBIR_RA, or STBIR_AR you are telling us that the pixels are non-premultiplied. In these cases, the resizer will alpha weight the colors (effectively creating the premultiplied image), do the filtering, and then convert back to non-premult on exit. - When you use the pixel layouts STBIR_RGBA_PM, STBIR_RGBA_PM, STBIR_RGBA_PM, - STBIR_RGBA_PM, STBIR_RX_PM or STBIR_XR_PM, you are telling that the pixels + When you use the pixel layouts STBIR_RGBA_PM, STBIR_BGRA_PM, STBIR_ARGB_PM, + STBIR_ABGR_PM, STBIR_RA_PM or STBIR_AR_PM, you are telling that the pixels ARE premultiplied. In this case, the resizer doesn't have to do the premultipling - it can filter directly on the input. This about twice as fast as the non-premultiplied case, so it's the right option if your data is @@ -254,7 +254,7 @@ using the stbir_set_filter_callbacks function. PROGRESS - For interactive use with slow resize operations, you can use the the + For interactive use with slow resize operations, you can use the scanline callbacks in the extended API. It would have to be a *very* large image resample to need progress though - we're very fast. @@ -307,6 +307,8 @@ some pixel reconversion, but probably dwarfed by things falling out of cache. Probably also something possible with alternating between scattering and gathering at high resize scales? + * Should we have a multiple MIPs at the same time function (could keep + more memory in cache during multiple resizes)? * Rewrite the coefficient generator to do many at once. * AVX-512 vertical kernels - worried about downclocking here. * Convert the reincludes to macros when we know they aren't changing. @@ -327,6 +329,24 @@ Nathan Reed: warning fixes for 1.0 REVISIONS + 2.18 (2026-03-25) fixed coefficient calculation when skipping a coefficient off + the left side of the window, added non-aligned access safe + memcpy mode for scalar path, fixed various typos, and fixed + define error in the float clamp output mode. + 2.17 (2025-10-25) silly format bug in easy-to-use APIs. + 2.16 (2025-10-21) fixed the easy-to-use APIs to allow inverted bitmaps (negative + strides), fix vertical filter kernel callback, fix threaded + gather buffer priming (and assert). + (thanks adipose, TainZerL, and Harrison Green) + 2.15 (2025-07-17) fixed an assert in debug mode when using floats with input + callbacks, work around GCC warning when adding to null ptr + (thanks Johannes Spohr and Pyry Kovanen). + 2.14 (2025-05-09) fixed a bug using downsampling gather horizontal first, and + scatter with vertical first. + 2.13 (2025-02-27) fixed a bug when using input callbacks, turned off simd for + tiny-c, fixed some variables that should have been static, + fixes a bug when calculating temp memory with resizes that + exceed 2GB of temp memory (very large resizes). 2.12 (2024-10-18) fix incorrect use of user_data with STBIR_FREE 2.11 (2024-09-08) fix harmless asan warnings in 2-channel and 3-channel mode with AVX-2, fix some weird scaling edge conditions with @@ -382,62 +402,6 @@ typedef uint32_t stbir_uint32; typedef uint64_t stbir_uint64; #endif -#ifdef _M_IX86_FP -#if ( _M_IX86_FP >= 1 ) -#ifndef STBIR_SSE -#define STBIR_SSE -#endif -#endif -#endif - -#if defined(_x86_64) || defined( __x86_64__ ) || defined( _M_X64 ) || defined(__x86_64) || defined(_M_AMD64) || defined(__SSE2__) || defined(STBIR_SSE) || defined(STBIR_SSE2) - #ifndef STBIR_SSE2 - #define STBIR_SSE2 - #endif - #if defined(__AVX__) || defined(STBIR_AVX2) - #ifndef STBIR_AVX - #ifndef STBIR_NO_AVX - #define STBIR_AVX - #endif - #endif - #endif - #if defined(__AVX2__) || defined(STBIR_AVX2) - #ifndef STBIR_NO_AVX2 - #ifndef STBIR_AVX2 - #define STBIR_AVX2 - #endif - #if defined( _MSC_VER ) && !defined(__clang__) - #ifndef STBIR_FP16C // FP16C instructions are on all AVX2 cpus, so we can autoselect it here on microsoft - clang needs -m16c - #define STBIR_FP16C - #endif - #endif - #endif - #endif - #ifdef __F16C__ - #ifndef STBIR_FP16C // turn on FP16C instructions if the define is set (for clang and gcc) - #define STBIR_FP16C - #endif - #endif -#endif - -#if defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) || ((__ARM_NEON_FP & 4) != 0) || defined(__ARM_NEON__) -#ifndef STBIR_NEON -#define STBIR_NEON -#endif -#endif - -#if defined(_M_ARM) || defined(__arm__) -#ifdef STBIR_USE_FMA -#undef STBIR_USE_FMA // no FMA for 32-bit arm on MSVC -#endif -#endif - -#if defined(__wasm__) && defined(__wasm_simd128__) -#ifndef STBIR_WASM -#define STBIR_WASM -#endif -#endif - #ifndef STBIRDEF #ifdef STB_IMAGE_RESIZE_STATIC #define STBIRDEF static @@ -1036,7 +1000,7 @@ typedef struct char no_cache_straddle[64]; } stbir__per_split_info; -typedef void stbir__decode_pixels_func( float * decode, int width_times_channels, void const * input ); +typedef float * stbir__decode_pixels_func( float * decode, int width_times_channels, void const * input ); typedef void stbir__alpha_weight_func( float * decode_buffer, int width_times_channels ); typedef void stbir__horizontal_gather_channels_func( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ); @@ -1099,8 +1063,8 @@ struct stbir__info #define stbir__max_uint8_as_float 255.0f #define stbir__max_uint16_as_float 65535.0f -#define stbir__max_uint8_as_float_inverted (1.0f/255.0f) -#define stbir__max_uint16_as_float_inverted (1.0f/65535.0f) +#define stbir__max_uint8_as_float_inverted 3.9215689e-03f // (1.0f/255.0f) +#define stbir__max_uint16_as_float_inverted 1.5259022e-05f // (1.0f/65535.0f) #define stbir__small_float ((float)1 / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20)) // min/max friendly @@ -1205,6 +1169,69 @@ static stbir__inline stbir_uint8 stbir__linear_to_srgb_uchar(float in) #define STBIR_FORCE_MINIMUM_SCANLINES_FOR_SPLITS 4 // when threading, what is the minimum number of scanlines for a split? #endif +#define STBIR_INPUT_CALLBACK_PADDING 3 + +#ifdef _M_IX86_FP +#if ( _M_IX86_FP >= 1 ) +#ifndef STBIR_SSE +#define STBIR_SSE +#endif +#endif +#endif + +#ifdef __TINYC__ + // tiny c has no intrinsics yet - this can become a version check if they add them + #define STBIR_NO_SIMD +#endif + +#if defined(_x86_64) || defined( __x86_64__ ) || defined( _M_X64 ) || defined(__x86_64) || defined(_M_AMD64) || defined(__SSE2__) || defined(STBIR_SSE) || defined(STBIR_SSE2) + #ifndef STBIR_SSE2 + #define STBIR_SSE2 + #endif + #if defined(__AVX__) || defined(STBIR_AVX2) + #ifndef STBIR_AVX + #ifndef STBIR_NO_AVX + #define STBIR_AVX + #endif + #endif + #endif + #if defined(__AVX2__) || defined(STBIR_AVX2) + #ifndef STBIR_NO_AVX2 + #ifndef STBIR_AVX2 + #define STBIR_AVX2 + #endif + #if defined( _MSC_VER ) && !defined(__clang__) + #ifndef STBIR_FP16C // FP16C instructions are on all AVX2 cpus, so we can autoselect it here on microsoft - clang needs -mf16c + #define STBIR_FP16C + #endif + #endif + #endif + #endif + #ifdef __F16C__ + #ifndef STBIR_FP16C // turn on FP16C instructions if the define is set (for clang and gcc) + #define STBIR_FP16C + #endif + #endif +#endif + +#if defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) || ((__ARM_NEON_FP & 4) != 0) || defined(__ARM_NEON__) +#ifndef STBIR_NEON +#define STBIR_NEON +#endif +#endif + +#if defined(_M_ARM) || defined(__arm__) +#ifdef STBIR_USE_FMA +#undef STBIR_USE_FMA // no FMA for 32-bit arm on MSVC +#endif +#endif + +#if defined(__wasm__) && defined(__wasm_simd128__) +#ifndef STBIR_WASM +#define STBIR_WASM +#endif +#endif + // restrict pointers for the output pointers, other loop and unroll control #if defined( _MSC_VER ) && !defined(__clang__) #define STBIR_STREAMOUT_PTR( star ) star __restrict @@ -1451,8 +1478,8 @@ static stbir__inline stbir_uint8 stbir__linear_to_srgb_uchar(float in) #include #define stbir__simdf_pack_to_8words(out,reg0,reg1) out = _mm_packus_epi32(_mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(reg0,STBIR__CONSTF(STBIR_max_uint16_as_float)),_mm_setzero_ps())), _mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(reg1,STBIR__CONSTF(STBIR_max_uint16_as_float)),_mm_setzero_ps()))) #else - STBIR__SIMDI_CONST(stbir__s32_32768, 32768); - STBIR__SIMDI_CONST(stbir__s16_32768, ((32768<<16)|32768)); + static STBIR__SIMDI_CONST(stbir__s32_32768, 32768); + static STBIR__SIMDI_CONST(stbir__s16_32768, ((32768<<16)|32768)); #define stbir__simdf_pack_to_8words(out,reg0,reg1) \ { \ @@ -2545,7 +2572,7 @@ static const STBIR__SIMDF_CONST(STBIR_simd_point5, 0.5f); static const STBIR__SIMDF_CONST(STBIR_ones, 1.0f); static const STBIR__SIMDI_CONST(STBIR_almost_zero, (127 - 13) << 23); static const STBIR__SIMDI_CONST(STBIR_almost_one, 0x3f7fffff); -static const STBIR__SIMDI_CONST(STBIR_mastissa_mask, 0xff); +static const STBIR__SIMDI_CONST(STBIR_mantissa_mask, 0xff); static const STBIR__SIMDI_CONST(STBIR_topscale, 0x02000000); // Basically, in simd mode, we unroll the proper amount, and we don't want @@ -2816,16 +2843,34 @@ static void stbir_overlapping_memcpy( void * dest, void const * src, size_t byte char STBIR_SIMD_STREAMOUT_PTR( * ) s_end = ((char*) src) + bytes; ptrdiff_t ofs_to_dest = (char*)dest - (char*)src; - if ( ofs_to_dest >= 8 ) // is the overlap more than 8 away? + if ( ofs_to_dest >= 8 ) // is the overlap more than 8 away { char STBIR_SIMD_STREAMOUT_PTR( * ) s_end8 = ((char*) src) + (bytes&~7); - STBIR_NO_UNROLL_LOOP_START - do + + if ( ( ( ((ptrdiff_t)dest)|((ptrdiff_t)src) ) & 7 ) == 0 ) // is it 8byte aligned? { - STBIR_NO_UNROLL(sd); - *(stbir_uint64*)( sd + ofs_to_dest ) = *(stbir_uint64*) sd; - sd += 8; - } while ( sd < s_end8 ); + STBIR_NO_UNROLL_LOOP_START + do + { + STBIR_NO_UNROLL(sd); + *(stbir_uint64*)( sd + ofs_to_dest ) = *(stbir_uint64*) sd; + sd += 8; + } while ( sd < s_end8 ); + } + else + { + STBIR_NO_UNROLL_LOOP_START + do + { + int a,b; + STBIR_NO_UNROLL(sd); + a = ((int*)sd)[0]; + b = ((int*)sd)[1]; + ((int*)( sd + ofs_to_dest ))[0] = a; + ((int*)( sd + ofs_to_dest ))[1] = b; + sd += 8; + } while ( sd < s_end8 ); + } if ( sd == s_end ) return; @@ -3217,10 +3262,9 @@ static void stbir__get_extents( stbir__sampler * samp, stbir__extents * scanline newspan->n0 = -left_margin; newspan->n1 = ( max_left - min_left ) - left_margin; scanline_extents->edge_sizes[0] = 0; // don't need to copy the left margin, since we are directly decoding into the margin - return; } - - // if we can't merge the min_left range, add it as a second range + // if we can't merge the min_right range, add it as a second range + else if ( ( right_margin ) && ( min_right != 0x7fffffff ) ) { stbir__span * newspan = scanline_extents->spans + 1; @@ -3235,7 +3279,14 @@ static void stbir__get_extents( stbir__sampler * samp, stbir__extents * scanline newspan->n0 = scanline_extents->spans[1].n1 + 1; newspan->n1 = scanline_extents->spans[1].n1 + 1 + ( max_right - min_right ); scanline_extents->edge_sizes[1] = 0; // don't need to copy the right margin, since we are directly decoding into the margin - return; + } + + // sort the spans into write output order + if ( ( scanline_extents->spans[1].n1 > scanline_extents->spans[1].n0 ) && ( scanline_extents->spans[0].n0 > scanline_extents->spans[1].n0 ) ) + { + stbir__span tspan = scanline_extents->spans[0]; + scanline_extents->spans[0] = scanline_extents->spans[1]; + scanline_extents->spans[1] = tspan; } } @@ -3328,23 +3379,29 @@ static void stbir__calculate_coefficients_for_gather_upsample( float out_filter_ static void stbir__insert_coeff( stbir__contributors * contribs, float * coeffs, int new_pixel, float new_coeff, int max_width ) { - if ( new_pixel <= contribs->n1 ) // before the end + if ( contribs->n1 < contribs->n0 ) // this first clause should never happen, but handle in case + { + contribs->n0 = contribs->n1 = new_pixel; + coeffs[0] = new_coeff; + } + else if ( new_pixel <= contribs->n1 ) // before the end { if ( new_pixel < contribs->n0 ) // before the front? { if ( ( contribs->n1 - new_pixel + 1 ) <= max_width ) { int j, o = contribs->n0 - new_pixel; - for ( j = contribs->n1 - contribs->n0 ; j <= 0 ; j-- ) + for ( j = contribs->n1 - contribs->n0 ; j >= 0 ; j-- ) coeffs[ j + o ] = coeffs[ j ]; - for ( j = 1 ; j < o ; j-- ) - coeffs[ j ] = coeffs[ 0 ]; + for ( j = 1 ; j < o ; j++ ) + coeffs[ j ] = 0; coeffs[ 0 ] = new_coeff; contribs->n0 = new_pixel; } } else { + // add new weight to existing coeff if already there coeffs[ new_pixel - contribs->n0 ] += new_coeff; } } @@ -3791,7 +3848,7 @@ static int stbir__pack_coefficients( int num_contributors, stbir__contributors* } } - // some horizontal routines read one float off the end (which is then masked off), so put in a sentinal so we don't read an snan or denormal + // some horizontal routines read one float off the end (which is then masked off), so put in a sentinel so we don't read an snan or denormal coefficents[ widest * num_contributors ] = 8888.0f; // the minimum we might read for unrolled filters widths is 12. So, we need to @@ -4560,7 +4617,8 @@ static void stbir__decode_scanline(stbir__info const * stbir_info, int n, float int row = stbir__edge_wrap(edge_vertical, n, stbir_info->vertical.scale_info.input_full_size); const void* input_plane_data = ( (char *) stbir_info->input_data ) + (size_t)row * (size_t) stbir_info->input_stride_bytes; stbir__span const * spans = stbir_info->scanline_extents.spans; - float* full_decode_buffer = output_buffer - stbir_info->scanline_extents.conservative.n0 * effective_channels; + float * full_decode_buffer = output_buffer - stbir_info->scanline_extents.conservative.n0 * effective_channels; + float * last_decoded = 0; // if we are on edge_zero, and we get in here with an out of bounds n, then the calculate filters has failed STBIR_ASSERT( !(edge_vertical == STBIR_EDGE_ZERO && (n < 0 || n >= stbir_info->vertical.scale_info.input_full_size)) ); @@ -4588,12 +4646,12 @@ static void stbir__decode_scanline(stbir__info const * stbir_info, int n, float if ( stbir_info->in_pixels_cb ) { // call the callback with a temp buffer (that they can choose to use or not). the temp is just right aligned memory in the decode_buffer itself - input_data = stbir_info->in_pixels_cb( ( (char*) end_decode ) - ( width * input_sample_in_bytes ), input_plane_data, width, spans->pixel_offset_for_input, row, stbir_info->user_data ); + input_data = stbir_info->in_pixels_cb( ( (char*) end_decode ) - ( width * input_sample_in_bytes ) + ( ( stbir_info->input_type != STBIR_TYPE_FLOAT ) ? ( sizeof(float)*STBIR_INPUT_CALLBACK_PADDING ) : 0 ), input_plane_data, width, spans->pixel_offset_for_input, row, stbir_info->user_data ); } STBIR_PROFILE_START( decode ); // convert the pixels info the float decode_buffer, (we index from end_decode, so that when channelsdecode_pixels( (float*)end_decode - width_times_channels, width_times_channels, input_data ); + last_decoded = stbir_info->decode_pixels( (float*)end_decode - width_times_channels, width_times_channels, input_data ); STBIR_PROFILE_END( decode ); if (stbir_info->alpha_weight) @@ -4628,9 +4686,19 @@ static void stbir__decode_scanline(stbir__info const * stbir_info, int n, float float * marg = full_decode_buffer + x * effective_channels; float const * src = full_decode_buffer + stbir__edge_wrap(edge_horizontal, x, input_full_size) * effective_channels; STBIR_MEMCPY( marg, src, margin * effective_channels * sizeof(float) ); + if ( e == 1 ) last_decoded = marg + margin * effective_channels; } } } + + // some of the horizontal gathers read one float off the edge (which is masked out), but we force a zero here to make sure no NaNs leak in + // (we can't pre-zero it, because the input callback can use that area as padding) + last_decoded[0] = 0.0f; + + // we clear this extra float, because the final output pixel filter kernel might have used one less coeff than the max filter width + // when this happens, we do read that pixel from the input, so it too could be Nan, so just zero an extra one. + // this fits because each scanline is padded by three floats (STBIR_INPUT_CALLBACK_PADDING) + last_decoded[1] = 0.0f; } @@ -6209,6 +6277,8 @@ static void stbir__resample_vertical_gather(stbir__info const * stbir_info, stbi if ( vertical_first ) { // Now resample the gathered vertical data in the horizontal axis into the encode buffer + decode_buffer[ width_times_channels ] = 0.0f; // clear two over for horizontals with a remnant of 3 + decode_buffer[ width_times_channels+1 ] = 0.0f; stbir__resample_horizontal_gather(stbir_info, encode_buffer, decode_buffer STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); } @@ -6380,6 +6450,8 @@ static void stbir__vertical_scatter_loop( stbir__info const * stbir_info, stbir_ void * scanline_scatter_buffer; void * scanline_scatter_buffer_end; int on_first_input_y, last_input_y; + int width = (stbir_info->vertical_first) ? ( stbir_info->scanline_extents.conservative.n1-stbir_info->scanline_extents.conservative.n0+1 ) : stbir_info->horizontal.scale_info.output_sub_size; + int width_times_channels = stbir_info->effective_channels * width; STBIR_ASSERT( !stbir_info->vertical.is_gather ); @@ -6414,7 +6486,12 @@ static void stbir__vertical_scatter_loop( stbir__info const * stbir_info, stbir_ // mark all the buffers as empty to start for( y = 0 ; y < stbir_info->ring_buffer_num_entries ; y++ ) - stbir__get_ring_buffer_entry( stbir_info, split_info, y )[0] = STBIR__FLOAT_EMPTY_MARKER; // only used on scatter + { + float * decode_buffer = stbir__get_ring_buffer_entry( stbir_info, split_info, y ); + decode_buffer[ width_times_channels ] = 0.0f; // clear two over for horizontals with a remnant of 3 + decode_buffer[ width_times_channels+1 ] = 0.0f; + decode_buffer[0] = STBIR__FLOAT_EMPTY_MARKER; // only used on scatter + } // do the loop in input space on_first_input_y = 1; last_input_y = start_input_y; @@ -6562,7 +6639,7 @@ static void stbir__set_sampler(stbir__sampler * samp, stbir_filter filter, stbir samp->num_contributors = stbir__get_contributors(samp, samp->is_gather); samp->contributors_size = samp->num_contributors * sizeof(stbir__contributors); - samp->coefficients_size = samp->num_contributors * samp->coefficient_width * sizeof(float) + sizeof(float); // extra sizeof(float) is padding + samp->coefficients_size = samp->num_contributors * samp->coefficient_width * sizeof(float) + sizeof(float)*STBIR_INPUT_CALLBACK_PADDING; // extra sizeof(float) is padding samp->gather_prescatter_contributors = 0; samp->gather_prescatter_coefficients = 0; @@ -6667,7 +6744,7 @@ static void stbir__get_conservative_extents( stbir__sampler * samp, stbir__contr } } -static void stbir__get_split_info( stbir__per_split_info* split_info, int splits, int output_height, int vertical_pixel_margin, int input_full_height ) +static void stbir__get_split_info( stbir__per_split_info* split_info, int splits, int output_height, int vertical_pixel_margin, int input_full_height, int is_gather, stbir__contributors * contribs ) { int i, cur; int left = output_height; @@ -6676,9 +6753,58 @@ static void stbir__get_split_info( stbir__per_split_info* split_info, int splits for( i = 0 ; i < splits ; i++ ) { int each; + split_info[i].start_output_y = cur; each = left / ( splits - i ); split_info[i].end_output_y = cur + each; + + // ok, when we are gathering, we need to make sure we are starting on a y offset that doesn't have + // a "special" set of coefficients. Basically, with exactly the right filter at exactly the right + // resize at exactly the right phase, some of the coefficents can be zero. When they are zero, we + // don't process them at all. But this leads to a tricky thing with the thread splits, where we + // might have a set of two coeffs like this for example: (4,4) and (3,6). The 4,4 means there was + // just one single coeff because things worked out perfectly (normally, they all have 4 coeffs + // like the range 3,6. The problem is that if we start right on the (4,4) on a brand new thread, + // then when we get to (3,6), we don't have the "3" sample in memory (because we didn't load + // it on the initial (4,4) range because it didn't have a 3 (we only add new samples that are + // larger than our existing samples - it's just how the eviction works). So, our solution here + // is pretty simple, if we start right on a range that has samples that start earlier, then we + // simply bump up our previous thread split range to include it, and then start this threads + // range with the smaller sample. It just moves one scanline from one thread split to another, + // so that we end with the unusual one, instead of start with it. To do this, we check 2-4 + // sample at each thread split start and then occassionally move them. + + if ( ( is_gather ) && ( i ) ) + { + stbir__contributors * small_contribs; + int j, smallest, stop, start_n0; + stbir__contributors * split_contribs = contribs + cur; + + // scan for a max of 3x the filter width or until the next thread split + stop = vertical_pixel_margin * 3; + if ( each < stop ) + stop = each; + + // loops a few times before early out + smallest = 0; + small_contribs = split_contribs; + start_n0 = small_contribs->n0; + for( j = 1 ; j <= stop ; j++ ) + { + ++split_contribs; + if ( split_contribs->n0 > start_n0 ) + break; + if ( split_contribs->n0 < small_contribs->n0 ) + { + small_contribs = split_contribs; + smallest = j; + } + } + + split_info[i-1].end_output_y += smallest; + split_info[i].start_output_y += smallest; + } + cur += each; left -= each; @@ -6774,45 +6900,45 @@ static float stbir__compute_weights[5][STBIR_RESIZE_CLASSIFICATIONS][4]= // 5 = { 0.56250f, 0.59375f, 0.00000f, 0.96875f }, { 1.00000f, 0.06250f, 0.00000f, 1.00000f }, { 0.00000f, 0.09375f, 1.00000f, 1.00000f }, - { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 0.31250f, 1.00000f }, { 0.03125f, 0.12500f, 1.00000f, 1.00000f }, - { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 0.06250f, 1.00000f }, { 0.00000f, 1.00000f, 0.00000f, 0.03125f }, }, { { 0.00000f, 0.84375f, 0.00000f, 0.03125f }, { 0.09375f, 0.93750f, 0.00000f, 0.78125f }, { 0.87500f, 0.21875f, 0.00000f, 0.96875f }, { 0.09375f, 0.09375f, 1.00000f, 1.00000f }, - { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.00000f, 0.84375f, 0.00000f, 0.03125f }, { 0.03125f, 0.12500f, 1.00000f, 1.00000f }, - { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 0.06250f, 1.00000f }, { 0.00000f, 1.00000f, 0.00000f, 0.53125f }, }, { { 0.00000f, 0.53125f, 0.00000f, 0.03125f }, { 0.06250f, 0.96875f, 0.00000f, 0.53125f }, { 0.87500f, 0.18750f, 0.00000f, 0.93750f }, { 0.00000f, 0.09375f, 1.00000f, 1.00000f }, - { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.00000f, 0.53125f, 0.00000f, 0.03125f }, { 0.03125f, 0.12500f, 1.00000f, 1.00000f }, - { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 0.06250f, 1.00000f }, { 0.00000f, 1.00000f, 0.00000f, 0.56250f }, }, { { 0.00000f, 0.50000f, 0.00000f, 0.71875f }, { 0.06250f, 0.84375f, 0.00000f, 0.87500f }, { 1.00000f, 0.50000f, 0.50000f, 0.96875f }, { 1.00000f, 0.09375f, 0.31250f, 0.50000f }, - { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.00000f, 0.50000f, 0.00000f, 0.71875f }, { 1.00000f, 0.03125f, 0.03125f, 0.53125f }, - { 0.18750f, 0.12500f, 0.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 0.06250f, 1.00000f }, { 0.00000f, 1.00000f, 0.03125f, 0.18750f }, }, { { 0.00000f, 0.59375f, 0.00000f, 0.96875f }, { 0.06250f, 0.81250f, 0.06250f, 0.59375f }, { 0.75000f, 0.43750f, 0.12500f, 0.96875f }, { 0.87500f, 0.06250f, 0.18750f, 0.43750f }, - { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.00000f, 0.59375f, 0.00000f, 0.96875f }, { 0.15625f, 0.12500f, 1.00000f, 1.00000f }, - { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 0.06250f, 1.00000f }, { 0.00000f, 1.00000f, 0.03125f, 0.34375f }, } }; @@ -6866,16 +6992,16 @@ static int stbir__should_do_vertical_first( float weights_table[STBIR_RESIZE_CLA // categorize the resize into buckets if ( ( vertical_output_size <= 4 ) || ( horizontal_output_size <= 4 ) ) v_classification = ( vertical_output_size < horizontal_output_size ) ? 6 : 7; + else if ( ( !is_gather ) && ( ( vertical_output_size <= 16 ) || ( horizontal_output_size <= 16 ) ) ) + v_classification = 4; else if ( vertical_scale <= 1.0f ) v_classification = ( is_gather ) ? 1 : 0; else if ( vertical_scale <= 2.0f) v_classification = 2; else if ( vertical_scale <= 3.0f) v_classification = 3; - else if ( vertical_scale <= 4.0f) - v_classification = 5; - else - v_classification = 6; + else + v_classification = 5; // everything bigger than 3x // use the right weights weights = weights_table[ v_classification ]; @@ -6927,7 +7053,8 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample void * alloced = 0; size_t alloced_total = 0; int vertical_first; - int decode_buffer_size, ring_buffer_length_bytes, ring_buffer_size, vertical_buffer_size, alloc_ring_buffer_num_entries; + size_t decode_buffer_size, ring_buffer_length_bytes, ring_buffer_size, vertical_buffer_size; + int alloc_ring_buffer_num_entries; int alpha_weighting_type = 0; // 0=none, 1=simple, 2=fancy int conservative_split_output_size = stbir__get_max_split( splits, vertical->scale_info.output_sub_size ); @@ -6972,14 +7099,16 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample vertical_first = stbir__should_do_vertical_first( stbir__compute_weights[ (int)stbir_channel_count_index[ effective_channels ] ], horizontal->filter_pixel_width, horizontal->scale_info.scale, horizontal->scale_info.output_sub_size, vertical->filter_pixel_width, vertical->scale_info.scale, vertical->scale_info.output_sub_size, vertical->is_gather, STBIR__V_FIRST_INFO_POINTER ); // sometimes read one float off in some of the unrolled loops (with a weight of zero coeff, so it doesn't have an effect) - decode_buffer_size = ( conservative->n1 - conservative->n0 + 1 ) * effective_channels * sizeof(float) + sizeof(float); // extra float for padding + // we use a few extra floats instead of just 1, so that input callback buffer can overlap with the decode buffer without + // the conversion routines overwriting the callback input data. + decode_buffer_size = ( conservative->n1 - conservative->n0 + 1 ) * effective_channels * sizeof(float) + sizeof(float)*STBIR_INPUT_CALLBACK_PADDING; // extra floats for input callback stagger #if defined( STBIR__SEPARATE_ALLOCATIONS ) && defined(STBIR_SIMD8) if ( effective_channels == 3 ) decode_buffer_size += sizeof(float); // avx in 3 channel mode needs one float at the start of the buffer (only with separate allocations) #endif - ring_buffer_length_bytes = horizontal->scale_info.output_sub_size * effective_channels * sizeof(float) + sizeof(float); // extra float for padding + ring_buffer_length_bytes = (size_t)horizontal->scale_info.output_sub_size * (size_t)effective_channels * sizeof(float) + sizeof(float)*STBIR_INPUT_CALLBACK_PADDING; // extra floats for padding // if we do vertical first, the ring buffer holds a whole decoded line if ( vertical_first ) @@ -6994,13 +7123,13 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample if ( ( !vertical->is_gather ) && ( alloc_ring_buffer_num_entries > conservative_split_output_size ) ) alloc_ring_buffer_num_entries = conservative_split_output_size; - ring_buffer_size = alloc_ring_buffer_num_entries * ring_buffer_length_bytes; + ring_buffer_size = (size_t)alloc_ring_buffer_num_entries * (size_t)ring_buffer_length_bytes; // The vertical buffer is used differently, depending on whether we are scattering // the vertical scanlines, or gathering them. // If scattering, it's used at the temp buffer to accumulate each output. // If gathering, it's just the output buffer. - vertical_buffer_size = horizontal->scale_info.output_sub_size * effective_channels * sizeof(float) + sizeof(float); // extra float for padding + vertical_buffer_size = (size_t)horizontal->scale_info.output_sub_size * (size_t)effective_channels * sizeof(float) + sizeof(float); // extra float for padding // we make two passes through this loop, 1st to add everything up, 2nd to allocate and init for(;;) @@ -7013,7 +7142,7 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample #ifdef STBIR__SEPARATE_ALLOCATIONS #define STBIR__NEXT_PTR( ptr, size, ntype ) if ( alloced ) { void * p = STBIR_MALLOC( size, user_data); if ( p == 0 ) { stbir__free_internal_mem( info ); return 0; } (ptr) = (ntype*)p; } #else - #define STBIR__NEXT_PTR( ptr, size, ntype ) advance_mem = (void*) ( ( ((size_t)advance_mem) + 15 ) & ~15 ); if ( alloced ) ptr = (ntype*)advance_mem; advance_mem = ((char*)advance_mem) + (size); + #define STBIR__NEXT_PTR( ptr, size, ntype ) advance_mem = (void*) ( ( ((size_t)advance_mem) + 15 ) & ~15 ); if ( alloced ) ptr = (ntype*)advance_mem; advance_mem = (char*)(((size_t)advance_mem) + (size)); #endif STBIR__NEXT_PTR( info, sizeof( stbir__info ), stbir__info ); @@ -7036,9 +7165,9 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample info->offset_x = new_x; info->offset_y = new_y; - info->alloc_ring_buffer_num_entries = alloc_ring_buffer_num_entries; + info->alloc_ring_buffer_num_entries = (int)alloc_ring_buffer_num_entries; info->ring_buffer_num_entries = 0; - info->ring_buffer_length_bytes = ring_buffer_length_bytes; + info->ring_buffer_length_bytes = (int)ring_buffer_length_bytes; info->splits = splits; info->vertical_first = vertical_first; @@ -7119,14 +7248,14 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample // alloc memory for to-be-pivoted coeffs (if necessary) if ( vertical->is_gather == 0 ) { - int both; - int temp_mem_amt; + size_t both; + size_t temp_mem_amt; // when in vertical scatter mode, we first build the coefficients in gather mode, and then pivot after, // that means we need two buffers, so we try to use the decode buffer and ring buffer for this. if that // is too small, we just allocate extra memory to use as this temp. - both = vertical->gather_prescatter_contributors_size + vertical->gather_prescatter_coefficients_size; + both = (size_t)vertical->gather_prescatter_contributors_size + (size_t)vertical->gather_prescatter_coefficients_size; #ifdef STBIR__SEPARATE_ALLOCATIONS temp_mem_amt = decode_buffer_size; @@ -7136,7 +7265,7 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample --temp_mem_amt; // avx in 3 channel mode needs one float at the start of the buffer #endif #else - temp_mem_amt = ( decode_buffer_size + ring_buffer_size + vertical_buffer_size ) * splits; + temp_mem_amt = (size_t)( decode_buffer_size + ring_buffer_size + vertical_buffer_size ) * (size_t)splits; #endif if ( temp_mem_amt >= both ) { @@ -7222,7 +7351,7 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample } // setup the vertical split ranges - stbir__get_split_info( info->split_info, info->splits, info->vertical.scale_info.output_sub_size, info->vertical.filter_pixel_margin, info->vertical.scale_info.input_full_size ); + stbir__get_split_info( info->split_info, info->splits, info->vertical.scale_info.output_sub_size, info->vertical.filter_pixel_margin, info->vertical.scale_info.input_full_size, info->vertical.is_gather, info->vertical.contributors ); // now we know precisely how many entries we need info->ring_buffer_num_entries = info->vertical.extent_info.widest; @@ -7231,39 +7360,7 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample if ( ( !info->vertical.is_gather ) && ( info->ring_buffer_num_entries > conservative_split_output_size ) ) info->ring_buffer_num_entries = conservative_split_output_size; STBIR_ASSERT( info->ring_buffer_num_entries <= info->alloc_ring_buffer_num_entries ); - - // a few of the horizontal gather functions read past the end of the decode (but mask it out), - // so put in normal values so no snans or denormals accidentally sneak in (also, in the ring - // buffer for vertical first) - for( i = 0 ; i < splits ; i++ ) - { - int t, ofs, start; - - ofs = decode_buffer_size / 4; - - #if defined( STBIR__SEPARATE_ALLOCATIONS ) && defined(STBIR_SIMD8) - if ( effective_channels == 3 ) - --ofs; // avx in 3 channel mode needs one float at the start of the buffer, so we snap back for clearing - #endif - - start = ofs - 4; - if ( start < 0 ) start = 0; - - for( t = start ; t < ofs; t++ ) - info->split_info[i].decode_buffer[ t ] = 9999.0f; - - if ( vertical_first ) - { - int j; - for( j = 0; j < info->ring_buffer_num_entries ; j++ ) - { - for( t = start ; t < ofs; t++ ) - stbir__get_ring_buffer_entry( info, info->split_info + i, j )[ t ] = 9999.0f; - } - } - } } - #undef STBIR__NEXT_PTR @@ -7528,7 +7625,7 @@ static int stbir__double_to_rational(double f, stbir_uint32 limit, stbir_uint32 numer_estimate = temp; } - // we didn't fine anything good enough for float, use a full range estimate + // we didn't find anything good enough for float, use a full range estimate if ( limit_denom ) { numer_estimate= (stbir_uint64)( f * (double)limit + 0.5 ); @@ -7818,7 +7915,7 @@ static int stbir__perform_build( STBIR_RESIZE * resize, int splits ) stbir__set_sampler(&horizontal, resize->horizontal_filter, resize->horizontal_filter_kernel, resize->horizontal_filter_support, resize->horizontal_edge, &horizontal.scale_info, 1, resize->user_data ); stbir__get_conservative_extents( &horizontal, &conservative, resize->user_data ); - stbir__set_sampler(&vertical, resize->vertical_filter, resize->horizontal_filter_kernel, resize->vertical_filter_support, resize->vertical_edge, &vertical.scale_info, 0, resize->user_data ); + stbir__set_sampler(&vertical, resize->vertical_filter, resize->vertical_filter_kernel, resize->vertical_filter_support, resize->vertical_edge, &vertical.scale_info, 0, resize->user_data ); if ( ( vertical.scale_info.output_sub_size / splits ) < STBIR_FORCE_MINIMUM_SCANLINES_FOR_SPLITS ) // each split should be a minimum of 4 scanlines (handwavey choice) { @@ -7849,7 +7946,7 @@ static int stbir__perform_build( STBIR_RESIZE * resize, int splits ) return 0; } -void stbir_free_samplers( STBIR_RESIZE * resize ) +STBIRDEF void stbir_free_samplers( STBIR_RESIZE * resize ) { if ( resize->samplers ) { @@ -7943,138 +8040,64 @@ STBIRDEF int stbir_resize_extended_split( STBIR_RESIZE * resize, int split_start return stbir__perform_resize( resize->samplers, split_start, split_count ); } -static int stbir__check_output_stuff( void ** ret_ptr, int * ret_pitch, void * output_pixels, int type_size, int output_w, int output_h, int output_stride_in_bytes, stbir_internal_pixel_layout pixel_layout ) + +static void * stbir_quick_resize_helper( const void *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout, stbir_datatype data_type, stbir_edge edge, stbir_filter filter ) { - size_t size; - int pitch; - void * ptr; + STBIR_RESIZE resize; + int scanline_output_in_bytes; + int positive_output_stride_in_bytes; + void * start_ptr; + void * free_ptr; - pitch = output_w * type_size * stbir__pixel_channels[ pixel_layout ]; - if ( pitch == 0 ) + scanline_output_in_bytes = output_w * stbir__type_size[ data_type ] * stbir__pixel_channels[ stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ]; + if ( scanline_output_in_bytes == 0 ) return 0; + // if zero stride, use scanline output if ( output_stride_in_bytes == 0 ) - output_stride_in_bytes = pitch; + output_stride_in_bytes = scanline_output_in_bytes; - if ( output_stride_in_bytes < pitch ) + // abs value for inverted images (negative pitches) + positive_output_stride_in_bytes = output_stride_in_bytes; + if ( positive_output_stride_in_bytes < 0 ) + positive_output_stride_in_bytes = -positive_output_stride_in_bytes; + + // is the requested stride smaller than the scanline output? if so, just fail + if ( positive_output_stride_in_bytes < scanline_output_in_bytes ) return 0; - size = (size_t)output_stride_in_bytes * (size_t)output_h; - if ( size == 0 ) - return 0; - - *ret_ptr = 0; - *ret_pitch = output_stride_in_bytes; + start_ptr = output_pixels; + free_ptr = 0; // no free pointer, since they passed buffer to use + // did they pass a zero for the dest? if so, allocate the buffer if ( output_pixels == 0 ) { - ptr = STBIR_MALLOC( size, 0 ); + size_t size; + char * ptr; + + size = (size_t)positive_output_stride_in_bytes * (size_t)output_h; + if ( size == 0 ) + return 0; + + ptr = (char*) STBIR_MALLOC( size, 0 ); if ( ptr == 0 ) return 0; - *ret_ptr = ptr; - *ret_pitch = pitch; + free_ptr = ptr; + + // point at the last scanline, if they requested a flipped image + if ( output_stride_in_bytes < 0 ) + start_ptr = ptr + ( (size_t)positive_output_stride_in_bytes * (size_t)( output_h - 1 ) ); + else + start_ptr = ptr; } - return 1; -} - - -STBIRDEF unsigned char * stbir_resize_uint8_linear( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_pixel_layout pixel_layout ) -{ - STBIR_RESIZE resize; - unsigned char * optr; - int opitch; - - if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, sizeof( unsigned char ), output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) - return 0; - + // ok, now do the resize stbir_resize_init( &resize, input_pixels, input_w, input_h, input_stride_in_bytes, - (optr) ? optr : output_pixels, output_w, output_h, opitch, - pixel_layout, STBIR_TYPE_UINT8 ); - - if ( !stbir_resize_extended( &resize ) ) - { - if ( optr ) - STBIR_FREE( optr, 0 ); - return 0; - } - - return (optr) ? optr : output_pixels; -} - -STBIRDEF unsigned char * stbir_resize_uint8_srgb( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_pixel_layout pixel_layout ) -{ - STBIR_RESIZE resize; - unsigned char * optr; - int opitch; - - if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, sizeof( unsigned char ), output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) - return 0; - - stbir_resize_init( &resize, - input_pixels, input_w, input_h, input_stride_in_bytes, - (optr) ? optr : output_pixels, output_w, output_h, opitch, - pixel_layout, STBIR_TYPE_UINT8_SRGB ); - - if ( !stbir_resize_extended( &resize ) ) - { - if ( optr ) - STBIR_FREE( optr, 0 ); - return 0; - } - - return (optr) ? optr : output_pixels; -} - - -STBIRDEF float * stbir_resize_float_linear( const float *input_pixels , int input_w , int input_h, int input_stride_in_bytes, - float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_pixel_layout pixel_layout ) -{ - STBIR_RESIZE resize; - float * optr; - int opitch; - - if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, sizeof( float ), output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) - return 0; - - stbir_resize_init( &resize, - input_pixels, input_w, input_h, input_stride_in_bytes, - (optr) ? optr : output_pixels, output_w, output_h, opitch, - pixel_layout, STBIR_TYPE_FLOAT ); - - if ( !stbir_resize_extended( &resize ) ) - { - if ( optr ) - STBIR_FREE( optr, 0 ); - return 0; - } - - return (optr) ? optr : output_pixels; -} - - -STBIRDEF void * stbir_resize( const void *input_pixels , int input_w , int input_h, int input_stride_in_bytes, - void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_pixel_layout pixel_layout, stbir_datatype data_type, - stbir_edge edge, stbir_filter filter ) -{ - STBIR_RESIZE resize; - float * optr; - int opitch; - - if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, stbir__type_size[data_type], output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) - return 0; - - stbir_resize_init( &resize, - input_pixels, input_w, input_h, input_stride_in_bytes, - (optr) ? optr : output_pixels, output_w, output_h, output_stride_in_bytes, + start_ptr, output_w, output_h, output_stride_in_bytes, pixel_layout, data_type ); resize.horizontal_edge = edge; @@ -8084,19 +8107,60 @@ STBIRDEF void * stbir_resize( const void *input_pixels , int input_w , int input if ( !stbir_resize_extended( &resize ) ) { - if ( optr ) - STBIR_FREE( optr, 0 ); + if ( free_ptr ) + STBIR_FREE( free_ptr, 0 ); return 0; } - return (optr) ? optr : output_pixels; + return (free_ptr) ? free_ptr : start_ptr; +} + + + +STBIRDEF unsigned char * stbir_resize_uint8_linear( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout ) +{ + return (unsigned char *) stbir_quick_resize_helper( input_pixels , input_w , input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout, STBIR_TYPE_UINT8, STBIR_EDGE_CLAMP, STBIR_FILTER_DEFAULT ); +} + +STBIRDEF unsigned char * stbir_resize_uint8_srgb( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout ) +{ + return (unsigned char *) stbir_quick_resize_helper( input_pixels , input_w , input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout, STBIR_TYPE_UINT8_SRGB, STBIR_EDGE_CLAMP, STBIR_FILTER_DEFAULT ); +} + + +STBIRDEF float * stbir_resize_float_linear( const float *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout ) +{ + return (float *) stbir_quick_resize_helper( input_pixels , input_w , input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout, STBIR_TYPE_FLOAT, STBIR_EDGE_CLAMP, STBIR_FILTER_DEFAULT ); +} + + +STBIRDEF void * stbir_resize( const void *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout, stbir_datatype data_type, + stbir_edge edge, stbir_filter filter ) +{ + return (void *) stbir_quick_resize_helper( input_pixels , input_w , input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout, data_type, edge, filter ); } #ifdef STBIR_PROFILE STBIRDEF void stbir_resize_build_profile_info( STBIR_PROFILE_INFO * info, STBIR_RESIZE const * resize ) { - static char const * bdescriptions[6] = { "Building", "Allocating", "Horizontal sampler", "Vertical sampler", "Coefficient cleanup", "Coefficient piovot" } ; + static char const * bdescriptions[6] = { "Building", "Allocating", "Horizontal sampler", "Vertical sampler", "Coefficient cleanup", "Coefficient pivot" } ; stbir__info* samp = resize->samplers; int i; @@ -8147,7 +8211,7 @@ STBIRDEF void stbir_resize_split_profile_info( STBIR_PROFILE_INFO * info, STBIR_ info->clocks[i] = sum; } - info->total_clocks = split_info->profile.named.total; + info->total_clocks = split_info->profile.named.total; info->descriptions = descriptions; info->count = STBIR__ARRAY_SIZE( descriptions ); } @@ -8226,7 +8290,7 @@ STBIRDEF void stbir_resize_extended_profile_info( STBIR_PROFILE_INFO * info, STB #define stbir__encode_simdfX_unflip stbir__encode_simdf4_unflip #endif -static void STBIR__CODER_NAME( stbir__decode_uint8_linear_scaled )( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME( stbir__decode_uint8_linear_scaled )( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; float * decode_end = (float*) decode + width_times_channels; @@ -8286,7 +8350,7 @@ static void STBIR__CODER_NAME( stbir__decode_uint8_linear_scaled )( float * deco decode = decode_end; // backup and do last couple input = end_input_m16; } - return; + return decode_end + 16; } #endif @@ -8324,6 +8388,8 @@ static void STBIR__CODER_NAME( stbir__decode_uint8_linear_scaled )( float * deco input += stbir__coder_min_num; } #endif + + return decode_end; } static void STBIR__CODER_NAME( stbir__encode_uint8_linear_scaled )( void * outputp, int width_times_channels, float const * encode ) @@ -8443,7 +8509,7 @@ static void STBIR__CODER_NAME( stbir__encode_uint8_linear_scaled )( void * outpu #endif } -static void STBIR__CODER_NAME(stbir__decode_uint8_linear)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_uint8_linear)( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; float * decode_end = (float*) decode + width_times_channels; @@ -8497,7 +8563,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint8_linear)( float * decodep, int decode = decode_end; // backup and do last couple input = end_input_m16; } - return; + return decode_end + 16; } #endif @@ -8535,6 +8601,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint8_linear)( float * decodep, int input += stbir__coder_min_num; } #endif + return decode_end; } static void STBIR__CODER_NAME( stbir__encode_uint8_linear )( void * outputp, int width_times_channels, float const * encode ) @@ -8636,10 +8703,10 @@ static void STBIR__CODER_NAME( stbir__encode_uint8_linear )( void * outputp, int #endif } -static void STBIR__CODER_NAME(stbir__decode_uint8_srgb)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_uint8_srgb)( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; - float const * decode_end = (float*) decode + width_times_channels; + float * decode_end = (float*) decode + width_times_channels; unsigned char const * input = (unsigned char const *)inputp; // try to do blocks of 4 when you can @@ -8674,6 +8741,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint8_srgb)( float * decodep, int wi input += stbir__coder_min_num; } #endif + return decode_end; } #define stbir__min_max_shift20( i, f ) \ @@ -8691,7 +8759,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint8_srgb)( float * decodep, int wi { \ stbir__simdi temp; \ stbir__simdi_32shr( temp, stbir_simdi_castf( f ), 12 ) ; \ - stbir__simdi_and( temp, temp, STBIR__CONSTI(STBIR_mastissa_mask) ); \ + stbir__simdi_and( temp, temp, STBIR__CONSTI(STBIR_mantissa_mask) ); \ stbir__simdi_or( temp, temp, STBIR__CONSTI(STBIR_topscale) ); \ stbir__simdi_16madd( i, i, temp ); \ stbir__simdi_32shr( i, i, 16 ); \ @@ -8826,11 +8894,12 @@ static void STBIR__CODER_NAME( stbir__encode_uint8_srgb )( void * outputp, int w #if ( stbir__coder_min_num == 4 ) || ( ( stbir__coder_min_num == 1 ) && ( !defined(stbir__decode_swizzle) ) ) -static void STBIR__CODER_NAME(stbir__decode_uint8_srgb4_linearalpha)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_uint8_srgb4_linearalpha)( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; - float const * decode_end = (float*) decode + width_times_channels; + float * decode_end = (float*) decode + width_times_channels; unsigned char const * input = (unsigned char const *)inputp; + do { decode[0] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order0] ]; decode[1] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order1] ]; @@ -8839,6 +8908,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint8_srgb4_linearalpha)( float * de input += 4; decode += 4; } while( decode < decode_end ); + return decode_end; } @@ -8911,11 +8981,12 @@ static void STBIR__CODER_NAME( stbir__encode_uint8_srgb4_linearalpha )( void * o #if ( stbir__coder_min_num == 2 ) || ( ( stbir__coder_min_num == 1 ) && ( !defined(stbir__decode_swizzle) ) ) -static void STBIR__CODER_NAME(stbir__decode_uint8_srgb2_linearalpha)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_uint8_srgb2_linearalpha)( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; - float const * decode_end = (float*) decode + width_times_channels; + float * decode_end = (float*) decode + width_times_channels; unsigned char const * input = (unsigned char const *)inputp; + decode += 4; while( decode <= decode_end ) { @@ -8929,9 +9000,10 @@ static void STBIR__CODER_NAME(stbir__decode_uint8_srgb2_linearalpha)( float * de decode -= 4; if( decode < decode_end ) { - decode[0] = stbir__srgb_uchar_to_linear_float[ stbir__decode_order0 ]; + decode[0] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order0] ]; decode[1] = ( (float) input[stbir__decode_order1] ) * stbir__max_uint8_as_float_inverted; } + return decode_end; } static void STBIR__CODER_NAME( stbir__encode_uint8_srgb2_linearalpha )( void * outputp, int width_times_channels, float const * encode ) @@ -8997,7 +9069,7 @@ static void STBIR__CODER_NAME( stbir__encode_uint8_srgb2_linearalpha )( void * o #endif -static void STBIR__CODER_NAME(stbir__decode_uint16_linear_scaled)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_uint16_linear_scaled)( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; float * decode_end = (float*) decode + width_times_channels; @@ -9045,7 +9117,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint16_linear_scaled)( float * decod decode = decode_end; // backup and do last couple input = end_input_m8; } - return; + return decode_end + 8; } #endif @@ -9083,6 +9155,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint16_linear_scaled)( float * decod input += stbir__coder_min_num; } #endif + return decode_end; } @@ -9202,7 +9275,7 @@ static void STBIR__CODER_NAME(stbir__encode_uint16_linear_scaled)( void * output #endif } -static void STBIR__CODER_NAME(stbir__decode_uint16_linear)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_uint16_linear)( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; float * decode_end = (float*) decode + width_times_channels; @@ -9247,7 +9320,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint16_linear)( float * decodep, int decode = decode_end; // backup and do last couple input = end_input_m8; } - return; + return decode_end + 8; } #endif @@ -9285,6 +9358,7 @@ static void STBIR__CODER_NAME(stbir__decode_uint16_linear)( float * decodep, int input += stbir__coder_min_num; } #endif + return decode_end; } static void STBIR__CODER_NAME(stbir__encode_uint16_linear)( void * outputp, int width_times_channels, float const * encode ) @@ -9385,7 +9459,7 @@ static void STBIR__CODER_NAME(stbir__encode_uint16_linear)( void * outputp, int #endif } -static void STBIR__CODER_NAME(stbir__decode_half_float_linear)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_half_float_linear)( float * decodep, int width_times_channels, void const * inputp ) { float STBIR_STREAMOUT_PTR( * ) decode = decodep; float * decode_end = (float*) decode + width_times_channels; @@ -9431,7 +9505,7 @@ static void STBIR__CODER_NAME(stbir__decode_half_float_linear)( float * decodep, decode = decode_end; // backup and do last couple input = end_input_m8; } - return; + return decode_end + 8; } #endif @@ -9469,6 +9543,7 @@ static void STBIR__CODER_NAME(stbir__decode_half_float_linear)( float * decodep, input += stbir__coder_min_num; } #endif + return decode_end; } static void STBIR__CODER_NAME( stbir__encode_half_float_linear )( void * outputp, int width_times_channels, float const * encode ) @@ -9555,7 +9630,7 @@ static void STBIR__CODER_NAME( stbir__encode_half_float_linear )( void * outputp #endif } -static void STBIR__CODER_NAME(stbir__decode_float_linear)( float * decodep, int width_times_channels, void const * inputp ) +static float * STBIR__CODER_NAME(stbir__decode_float_linear)( float * decodep, int width_times_channels, void const * inputp ) { #ifdef stbir__decode_swizzle float STBIR_STREAMOUT_PTR( * ) decode = decodep; @@ -9609,7 +9684,7 @@ static void STBIR__CODER_NAME(stbir__decode_float_linear)( float * decodep, int decode = decode_end; // backup and do last couple input = end_input_m16; } - return; + return decode_end + 16; } #endif @@ -9647,18 +9722,21 @@ static void STBIR__CODER_NAME(stbir__decode_float_linear)( float * decodep, int input += stbir__coder_min_num; } #endif + return decode_end; #else if ( (void*)decodep != inputp ) STBIR_MEMCPY( decodep, inputp, width_times_channels * sizeof( float ) ); + return decodep + width_times_channels; + #endif } static void STBIR__CODER_NAME( stbir__encode_float_linear )( void * outputp, int width_times_channels, float const * encode ) { - #if !defined( STBIR_FLOAT_HIGH_CLAMP ) && !defined(STBIR_FLOAT_LO_CLAMP) && !defined(stbir__decode_swizzle) + #if !defined( STBIR_FLOAT_HIGH_CLAMP ) && !defined(STBIR_FLOAT_LOW_CLAMP) && !defined(stbir__decode_swizzle) if ( (void*)outputp != (void*) encode ) STBIR_MEMCPY( outputp, encode, width_times_channels * sizeof( float ) ); @@ -9713,7 +9791,7 @@ static void STBIR__CODER_NAME( stbir__encode_float_linear )( void * outputp, int stbir__simdfX_store( output+stbir__simdfX_float_count, e1 ); encode += stbir__simdfX_float_count * 2; output += stbir__simdfX_float_count * 2; - if ( output < end_output ) + if ( output <= end_output ) continue; if ( output == ( end_output + ( stbir__simdfX_float_count * 2 ) ) ) break; diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c index 51a73e1ad..11f268d9f 100755 --- a/src/platforms/rcore_desktop_rgfw.c +++ b/src/platforms/rcore_desktop_rgfw.c @@ -821,6 +821,11 @@ void SetWindowSize(int width, int height) CORE.Window.screen.height = height; } + if (!CORE.Window.usingFbo) + { + SetupViewport(CORE.Window.screen.width, CORE.Window.screen.height); + } + RGFW_window_resize(platform.window, CORE.Window.screen.width, CORE.Window.screen.height); } diff --git a/src/raudio.c b/src/raudio.c index 937c33ac3..cd37ca305 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -963,20 +963,18 @@ Sound LoadSoundFromWave(Wave wave) if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion"); AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC); - if (audioBuffer == NULL) + if (audioBuffer != NULL) { - TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); - return sound; // early return to avoid dereferencing the audioBuffer null pointer + frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate); + if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion"); + + sound.frameCount = frameCount; + sound.stream.sampleRate = AUDIO.System.device.sampleRate; + sound.stream.sampleSize = 32; + sound.stream.channels = AUDIO_DEVICE_CHANNELS; + sound.stream.buffer = audioBuffer; } - - frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate); - if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion"); - - sound.frameCount = frameCount; - sound.stream.sampleRate = AUDIO.System.device.sampleRate; - sound.stream.sampleSize = 32; - sound.stream.channels = AUDIO_DEVICE_CHANNELS; - sound.stream.buffer = audioBuffer; + else TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); } return sound; @@ -992,25 +990,23 @@ Sound LoadSoundAlias(Sound source) { AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); - if (audioBuffer == NULL) + if (audioBuffer != NULL) { - TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); - return sound; // Early return to avoid dereferencing the audioBuffer null pointer + audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames; + audioBuffer->data = source.stream.buffer->data; + + // Initalize the buffer as if it was new + audioBuffer->volume = 1.0f; + audioBuffer->pitch = 1.0f; + audioBuffer->pan = 0.0f; // Center + + sound.frameCount = source.frameCount; + sound.stream.sampleRate = AUDIO.System.device.sampleRate; + sound.stream.sampleSize = 32; + sound.stream.channels = AUDIO_DEVICE_CHANNELS; + sound.stream.buffer = audioBuffer; } - - audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames; - audioBuffer->data = source.stream.buffer->data; - - // Initalize the buffer as if it was new - audioBuffer->volume = 1.0f; - audioBuffer->pitch = 1.0f; - audioBuffer->pan = 0.0f; // Center - - sound.frameCount = source.frameCount; - sound.stream.sampleRate = AUDIO.System.device.sampleRate; - sound.stream.sampleSize = 32; - sound.stream.channels = AUDIO_DEVICE_CHANNELS; - sound.stream.buffer = audioBuffer; + else TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); } return sound; @@ -1071,7 +1067,7 @@ void UpdateSound(Sound sound, const void *data, int frameCount) // Export wave data to file bool ExportWave(Wave wave, const char *fileName) { - bool success = false; + bool result = false; if (false) { } #if SUPPORT_FILEFORMAT_WAV @@ -1088,11 +1084,11 @@ bool ExportWave(Wave wave, const char *fileName) void *fileData = NULL; size_t fileDataSize = 0; - success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL); - if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data); + result = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL); + if (result) result = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data); drwav_result result = drwav_uninit(&wav); - if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize); + if (result == DRWAV_SUCCESS) result = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize); drwav_free(fileData, NULL); } @@ -1108,7 +1104,7 @@ bool ExportWave(Wave wave, const char *fileName) qoa.samples = wave.frameCount; int bytesWritten = qoa_write(fileName, (const short *)wave.data, &qoa); - if (bytesWritten > 0) success = true; + if (bytesWritten > 0) result = true; } else TRACELOG(LOG_WARNING, "AUDIO: Wave data must be 16 bit per sample for QOA format export"); } @@ -1117,19 +1113,19 @@ bool ExportWave(Wave wave, const char *fileName) { // Export raw sample data (without header) // NOTE: It's up to the user to track wave parameters - success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8); + result = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8); } - if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName); + if (result) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName); else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName); - return success; + return result; } // Export wave sample data to code (.h) bool ExportWaveAsCode(Wave wave, const char *fileName) { - bool success = false; + bool result = false; #ifndef TEXT_BYTES_PER_LINE #define TEXT_BYTES_PER_LINE 20 @@ -1183,14 +1179,14 @@ bool ExportWaveAsCode(Wave wave, const char *fileName) } // NOTE: Text data length exported is determined by '\0' (NULL) character - success = SaveFileText(fileName, txtData); + result = SaveFileText(fileName, txtData); RL_FREE(txtData); - if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName); + if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName); else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName); - return success; + return result; } // Play a sound @@ -2187,12 +2183,15 @@ void UpdateAudioStream(AudioStream stream, const void *data, int frameCount) // Check if any audio stream buffers requires refill bool IsAudioStreamProcessed(AudioStream stream) { - if (stream.buffer == NULL) return false; - bool result = false; - ma_mutex_lock(&AUDIO.System.lock); - result = stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]; - ma_mutex_unlock(&AUDIO.System.lock); + + if (stream.buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + result = stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]; + ma_mutex_unlock(&AUDIO.System.lock); + } + return result; } @@ -2885,6 +2884,8 @@ static unsigned char *LoadFileData(const char *fileName, int *dataSize) // Save data to file from buffer static bool SaveFileData(const char *fileName, void *data, int dataSize) { + bool result = true; + if (fileName != NULL) { FILE *file = fopen(fileName, "wb"); @@ -2902,21 +2903,23 @@ static bool SaveFileData(const char *fileName, void *data, int dataSize) else { TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); - return false; + result = false; } } else { TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); - return false; + result = false; } - return true; + return result; } // Save text data to file (write), string must be '\0' terminated static bool SaveFileText(const char *fileName, char *text) { + bool result = true; + if (fileName != NULL) { FILE *file = fopen(fileName, "wt"); @@ -2934,16 +2937,16 @@ static bool SaveFileText(const char *fileName, char *text) else { TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); - return false; + result = false; } } else { TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); - return false; + result = false; } - return true; + return result; } #endif diff --git a/src/raylib.h b/src/raylib.h index 2e849c917..c6aad860a 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1161,8 +1161,8 @@ RLAPI int MakeDirectory(const char *dirPath); // Create di RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS -RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths -RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result +RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan +RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*" RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths @@ -1359,7 +1359,7 @@ RLAPI Image LoadImageFromScreen(void); RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success -RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer +RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer, memory must be MemFree() RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success // Image generation functions @@ -1528,7 +1528,7 @@ RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Text strings management functions (no UTF-8 strings, only byte chars) // WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use -// WARNING 2: Some strings allocate memory internally for the returned strings, those strings must be free by user using MemFree() +// WARNING 2: Some functions allocate memory internally for the returned strings, those strings must be freed by user using MemFree() RLAPI char **LoadTextLines(const char *text, int *count); // Load text as separate lines ('\n') RLAPI void UnloadTextLines(char **text, int lineCount); // Unload text lines RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied @@ -1538,9 +1538,12 @@ RLAPI const char *TextFormat(const char *text, ...); RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string RLAPI const char *TextRemoveSpaces(const char *text); // Remove text spaces, concat words RLAPI char *GetTextBetween(const char *text, const char *begin, const char *end); // Get text between two strings -RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string (WARNING: memory must be freed!) -RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings (WARNING: memory must be freed!) -RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) +RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string with new string +RLAPI char *TextReplaceAlloc(const char *text, const char *search, const char *replacement); // Replace text string with new string, memory must be MemFree() +RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings +RLAPI char *TextReplaceBetweenAlloc(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings, memory must be MemFree() +RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a defined byte position +RLAPI char *TextInsertAlloc(const char *text, const char *insert, int position); // Insert text in a defined byte position, memory must be MemFree() RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor @@ -1596,8 +1599,6 @@ RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points -RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source diff --git a/src/rcore.c b/src/rcore.c index 87df4d5d4..f93e25573 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -267,15 +267,18 @@ #define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record #endif +// File and directory scan filters +// NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx() +// WARNING: Custom file filters can be specified but following raylib IsFileExtension() convention: ".png;.wav;.glb" #ifndef FILE_FILTER_TAG_ALL - #define FILE_FILTER_TAG_ALL "*.*" // Filter to include all file types and directories on directory scan -#endif // NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx() + #define FILE_FILTER_TAG_ALL "*.*" // Filter to include all file types and directories on scan +#endif #ifndef FILE_FILTER_TAG_FILE_ONLY - #define FILE_FILTER_TAG_FILE_ONLY "FILES*" // Filter to include all file types on directory scan -#endif // NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx() + #define FILE_FILTER_TAG_FILE_ONLY "FILES*" // Filter to include all file types on scan (no directories) +#endif #ifndef FILE_FILTER_TAG_DIR_ONLY - #define FILE_FILTER_TAG_DIR_ONLY "DIR*" // Filter to include directories on directory scan -#endif // NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx() + #define FILE_FILTER_TAG_DIR_ONLY "DIRS*" // Filter to include only directories on scan +#endif // Flags bitwise operation macros #define FLAG_SET(n, f) ((n) |= (f)) @@ -821,7 +824,7 @@ int GetRenderWidth(void) { int width = 0; - if (CORE.Window.usingFbo) return CORE.Window.currentFbo.width; + if (CORE.Window.usingFbo) width = CORE.Window.currentFbo.width; else width = CORE.Window.render.width; return width; @@ -832,7 +835,7 @@ int GetRenderHeight(void) { int height = 0; - if (CORE.Window.usingFbo) return CORE.Window.currentFbo.height; + if (CORE.Window.usingFbo) height = CORE.Window.currentFbo.height; else height = CORE.Window.render.height; return height; @@ -1227,7 +1230,7 @@ void UnloadVrStereoConfig(VrStereoConfig config) //---------------------------------------------------------------------------------- // Load shader from files and bind default locations -// NOTE: If shader string is NULL, using default vertex/fragment shaders +// NOTE: If shader filename is NULL, using default vertex/fragment shaders Shader LoadShader(const char *vsFileName, const char *fsFileName) { Shader shader = { 0 }; @@ -1621,18 +1624,20 @@ int GetFPS(void) for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) history[i] = 0; } - if (fpsFrame == 0) return 0; - - if ((GetTime() - last) > FPS_STEP) + if (fpsFrame != 0) { - last = (float)GetTime(); - index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT; - average -= history[index]; - history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT; - average += history[index]; - } + if ((GetTime() - last) > FPS_STEP) + { + last = (float)GetTime(); + index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT; + average -= history[index]; + history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT; + average += history[index]; + } - fps = (int)roundf(1.0f/average); + fps = (int)roundf(1.0f/average); + } + else fps = 0; #endif return fps; @@ -2025,7 +2030,7 @@ void UnloadFileData(unsigned char *data) // Save data to file from buffer bool SaveFileData(const char *fileName, void *data, int dataSize) { - bool success = false; + bool result = false; if (fileName != NULL) { @@ -2043,20 +2048,20 @@ bool SaveFileData(const char *fileName, void *data, int dataSize) else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName); - int result = fclose(file); - if (result == 0) success = true; + int closed = fclose(file); + if (closed == 0) result = true; } else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); } else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); - return success; + return result; } // Export data to code (.h), returns true on success bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName) { - bool success = false; + bool result = false; #ifndef TEXT_BYTES_PER_LINE #define TEXT_BYTES_PER_LINE 20 @@ -2096,14 +2101,14 @@ bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileN byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[dataSize - 1]); // NOTE: Text data size exported is determined by '\0' (NULL) character - success = SaveFileText(fileName, txtData); + result = SaveFileText(fileName, txtData); RL_FREE(txtData); - if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName); + if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName); else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export data as code", fileName); - return success; + return result; } // Load text data from file, returns a '\0' terminated string @@ -2166,7 +2171,7 @@ void UnloadFileText(char *text) // Save text data to file (write), string must be '\0' terminated bool SaveFileText(const char *fileName, const char *text) { - bool success = false; + bool result = false; if (fileName != NULL) { @@ -2181,14 +2186,14 @@ bool SaveFileText(const char *fileName, const char *text) if (count < 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName); else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName); - int result = fclose(file); - if (result == 0) success = true; + int closed = fclose(file); + if (closed == 0) result = true; } else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); } else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); - return success; + return result; } // File access custom callbacks @@ -2298,7 +2303,7 @@ int FileTextReplace(const char *fileName, const char *search, const char *replac if (FileExists(fileName)) { fileText = LoadFileText(fileName); - fileTextUpdated = TextReplace(fileText, search, replacement); + fileTextUpdated = TextReplaceAlloc(fileText, search, replacement); result = SaveFileText(fileName, fileTextUpdated); MemFree(fileTextUpdated); UnloadFileText(fileText); @@ -2718,17 +2723,18 @@ const char *GetApplicationDirectory(void) // Load directory filepaths // NOTE: Base path is prepended to the scanned filepaths -// WARNING: Directory is scanned twice, first time to get files count -// No recursive scanning is done! +// WARNING: Directory is scanned twice, first time to get paths count +// Scanneed files and directories, no recursive/subdirs scanning FilePathList LoadDirectoryFiles(const char *dirPath) { return LoadDirectoryFilesEx(dirPath, FILE_FILTER_TAG_ALL, false); } // Load directory filepaths with extension filtering and recursive directory scan -// Use 'DIR*' to include directories on directory scan -// Use '*.*' to include all file types and directories on directory scan -// WARNING: Directory is scanned twice, first time to get files count +// Use "*.*" to include all files and directories on scan +// Use "FILES*" to include only files on scan +// Use "DIRS*" to include only directories on scan +// WARNING: Directory is scanned twice, first time to get paths count FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs) { FilePathList files = { 0 }; @@ -3628,7 +3634,7 @@ void UnloadAutomationEventList(AutomationEventList list) // Export automation events list as text file bool ExportAutomationEventList(AutomationEventList list, const char *fileName) { - bool success = false; + bool result = false; #if SUPPORT_AUTOMATION_EVENTS // Export events as binary file @@ -3646,7 +3652,7 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName) memcpy(binBuffer + offset, list.events, sizeof(AutomationEvent)*list.count); offset += sizeof(AutomationEvent)*list.count; - success = SaveFileData(TextFormat("%s.rae",fileName), binBuffer, binarySize); + result = SaveFileData(TextFormat("%s.rae",fileName), binBuffer, binarySize); RL_FREE(binBuffer); } */ @@ -3677,12 +3683,12 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName) } // NOTE: Text data size exported is determined by '\0' (NULL) character - success = SaveFileText(fileName, txtData); + result = SaveFileText(fileName, txtData); RL_FREE(txtData); #endif - return success; + return result; } // Setup automation event list to record to diff --git a/src/rlgl.h b/src/rlgl.h index ce10b2f64..e97bad36a 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1613,6 +1613,11 @@ void rlNormal3f(float x, float y, float z) normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; } + + // NOTE: Default behavior assumes the normal vector is in the correct space for what the shader expects, + // it could be not normalized to 0.0f..1.0f, magnitud can be useed for some effects + /* + // WARNING: Vector normalization if required float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); if (length != 0.0f) { @@ -1621,6 +1626,7 @@ void rlNormal3f(float x, float y, float z) normaly *= ilength; normalz *= ilength; } + */ RLGL.State.normalx = normalx; RLGL.State.normaly = normaly; RLGL.State.normalz = normalz; @@ -4647,14 +4653,14 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi // Get SSBO buffer size unsigned int rlGetShaderBufferSize(unsigned int id) { + unsigned int result = 0; #if defined(GRAPHICS_API_OPENGL_43) GLint64 size = 0; glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); - return (size > 0)? (unsigned int)size : 0; -#else - return 0; + if (size > 0) result = (unsigned int)size; #endif + return result; } // Read SSBO buffer data (GPU->CPU) diff --git a/src/rmodels.c b/src/rmodels.c index 001db3420..3dd28c6c1 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -10,6 +10,7 @@ * #define SUPPORT_FILEFORMAT_MTL * #define SUPPORT_FILEFORMAT_IQM * #define SUPPORT_FILEFORMAT_GLTF +* #define SUPPORT_FILEFORMAT_GLTF_WRITE * #define SUPPORT_FILEFORMAT_VOX * #define SUPPORT_FILEFORMAT_M3D * Selected desired fileformats to be supported for model data loading @@ -71,6 +72,11 @@ #define CGLTF_IMPLEMENTATION #include "external/cgltf.h" // glTF file format loading #endif +#if SUPPORT_FILEFORMAT_GLTF_WRITE + // NOTE: No need for custom allocators, memory buffer provided + #define CGLTF_WRITE_IMPLEMENTATION + #include "external/cgltf_write.h" // glTF file format writing +#endif #if SUPPORT_FILEFORMAT_VOX #define VOX_MALLOC RL_MALLOC @@ -1281,7 +1287,6 @@ void UploadMesh(Mesh *mesh, bool dynamic) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) mesh->vaoId = rlLoadVertexArray(); - if (mesh->vaoId == 0) return; rlEnableVertexArray(mesh->vaoId); @@ -1950,7 +1955,7 @@ void UnloadMesh(Mesh mesh) // Export mesh data to file bool ExportMesh(Mesh mesh, const char *fileName) { - bool success = false; + bool result = false; if (IsFileExtension(fileName, ".obj")) { @@ -2014,22 +2019,35 @@ bool ExportMesh(Mesh mesh, const char *fileName) } // NOTE: Text data length exported is determined by '\0' (NULL) character - success = SaveFileText(fileName, txtData); + result = SaveFileText(fileName, txtData); RL_FREE(txtData); } + else if (IsFileExtension(fileName, ".gltf")) // Or .glb + { + // TODO: Implement gltf/glb support + /* + cgltf_size expected = cgltf_write(options, NULL, 0, data); + char *buffer = (char *)RL_CALLOC(expected, 0); + cgltf_size actual = cgltf_write(options, buffer, expected, data); + + // NOTE: cgltf_write() includes a NULL terminator that should be ommited in case of a .glb + if (options->type == cgltf_file_type_glb) cgltf_write_glb(file, buffer, actual - 1, data->bin, data->bin_size); + else SaveFileText(fileName, buffer); // Write a plain JSON file + */ + } else if (IsFileExtension(fileName, ".raw")) { // TODO: Support additional file formats to export mesh vertex data } - return success; + return result; } // Export mesh as code file (.h) defining multiple arrays of vertex attributes bool ExportMeshAsCode(Mesh mesh, const char *fileName) { - bool success = false; + bool result = false; #ifndef TEXT_BYTES_PER_LINE #define TEXT_BYTES_PER_LINE 20 @@ -2113,14 +2131,14 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName) //----------------------------------------------------------------------------------------- // NOTE: Text data size exported is determined by '\0' (NULL) character - success = SaveFileText(fileName, txtData); + result = SaveFileText(fileName, txtData); RL_FREE(txtData); - //if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); + //if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); //else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName); - return success; + return result; } #if SUPPORT_FILEFORMAT_OBJ || SUPPORT_FILEFORMAT_MTL @@ -3961,32 +3979,6 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rlDisableWireMode(); } -// Draw a model points -// WARNING: OpenGL ES 2.0 does not support point mode drawing -void DrawModelPoints(Model model, Vector3 position, float scale, Color tint) -{ - rlEnablePointMode(); - rlDisableBackfaceCulling(); - - DrawModel(model, position, scale, tint); - - rlEnableBackfaceCulling(); - rlDisablePointMode(); -} - -// Draw a model points -// WARNING: OpenGL ES 2.0 does not support point mode drawing -void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) -{ - rlEnablePointMode(); - rlDisableBackfaceCulling(); - - DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint); - - rlEnableBackfaceCulling(); - rlDisablePointMode(); -} - // Draw a billboard void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint) { @@ -5292,7 +5284,7 @@ static cgltf_result LoadFileGLTFCallback(const struct cgltf_memory_options *memo } // Release file data callback for cgltf -static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data) +static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data, cgltf_size size) { UnloadFileData((unsigned char *)data); } diff --git a/src/rshapes.c b/src/rshapes.c index e24689040..0a927a1d7 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -2348,16 +2348,18 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) float dx = fabsf(center.x - recCenterX); float dy = fabsf(center.y - recCenterY); - if (dx > (rec.width/2.0f + radius)) { return false; } - if (dy > (rec.height/2.0f + radius)) { return false; } + if ((dx <= (rec.width/2.0f + radius)) && (dy <= (rec.height/2.0f + radius))) + { + if (dx <= (rec.width/2.0f)) collision = true; + else if (dy <= (rec.height/2.0f)) collision = true; + else + { + float cornerDistanceSq = (dx - rec.width/2.0f)*(dx - rec.width/2.0f) + + (dy - rec.height/2.0f)*(dy - rec.height/2.0f); - if (dx <= (rec.width/2.0f)) { return true; } - if (dy <= (rec.height/2.0f)) { return true; } - - float cornerDistanceSq = (dx - rec.width/2.0f)*(dx - rec.width/2.0f) + - (dy - rec.height/2.0f)*(dy - rec.height/2.0f); - - collision = (cornerDistanceSq <= (radius*radius)); + collision = (cornerDistanceSq <= (radius*radius)); + } + } return collision; } @@ -2418,25 +2420,31 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol // Check if circle collides with a line created between two points [p1] and [p2] bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2) { + bool collision = false; + float dx = p1.x - p2.x; float dy = p1.y - p2.y; if ((fabsf(dx) + fabsf(dy)) <= FLT_EPSILON) { - return CheckCollisionCircles(p1, 0, center, radius); + collision = CheckCollisionCircles(p1, 0, center, radius); + } + else + { + float lengthSQ = ((dx*dx) + (dy*dy)); + float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ); + + if (dotProduct > 1.0f) dotProduct = 1.0f; + else if (dotProduct < 0.0f) dotProduct = 0.0f; + + float dx2 = (p1.x - (dotProduct*(dx))) - center.x; + float dy2 = (p1.y - (dotProduct*(dy))) - center.y; + float distanceSQ = ((dx2*dx2) + (dy2*dy2)); + + if (distanceSQ <= radius*radius) collision = true; } - float lengthSQ = ((dx*dx) + (dy*dy)); - float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ); - - if (dotProduct > 1.0f) dotProduct = 1.0f; - else if (dotProduct < 0.0f) dotProduct = 0.0f; - - float dx2 = (p1.x - (dotProduct*(dx))) - center.x; - float dy2 = (p1.y - (dotProduct*(dy))) - center.y; - float distanceSQ = ((dx2*dx2) + (dy2*dy2)); - - return (distanceSQ <= radius*radius); + return collision; } // Get collision rectangle for two rectangles collision diff --git a/src/rtext.c b/src/rtext.c index 16fe8e75f..f71991e33 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -447,7 +447,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) int j = 0; while (((lineSpacing + j) < image.height) && - !COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++; + !COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++; charHeight = j; @@ -1017,7 +1017,7 @@ void UnloadFont(Font font) // Export font as code file, returns true on success bool ExportFontAsCode(Font font, const char *fileName) { - bool success = false; + bool result = false; #ifndef TEXT_BYTES_PER_LINE #define TEXT_BYTES_PER_LINE 20 @@ -1159,14 +1159,14 @@ bool ExportFontAsCode(Font font, const char *fileName) UnloadImage(image); // NOTE: Text data size exported is determined by '\0' (NULL) character - success = SaveFileText(fileName, txtData); + result = SaveFileText(fileName, txtData); RL_FREE(txtData); - if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Font as code exported successfully", fileName); + if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Font as code exported successfully", fileName); else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export font as code", fileName); - return success; + return result; } // Draw current FPS @@ -1395,8 +1395,7 @@ Vector2 MeasureTextCodepoints(Font font, const int *codepoints, int length, floa { Vector2 textSize = { 0 }; - // Security check - if ((font.texture.id == 0) || (codepoints == NULL) || (length == 0)) return textSize; + if ((font.texture.id == 0) || (codepoints == NULL) || (length == 0)) return textSize; // Security check float textWidth = 0.0f; // Used to count longer text line width @@ -1699,17 +1698,18 @@ const char *TextSubtext(const char *text, int position, int length) { int textLength = TextLength(text); - if (position >= textLength) return buffer; // First char is already '\0' by memset + if (position < textLength) + { + int maxLength = textLength - position; + if (length > maxLength) length = maxLength; + if (length >= MAX_TEXT_BUFFER_LENGTH) length = MAX_TEXT_BUFFER_LENGTH - 1; - int maxLength = textLength - position; - if (length > maxLength) length = maxLength; - if (length >= MAX_TEXT_BUFFER_LENGTH) length = MAX_TEXT_BUFFER_LENGTH - 1; + // NOTE: Alternative: memcpy(buffer, text + position, length) - // NOTE: Alternative: memcpy(buffer, text + position, length) + for (int c = 0; c < length; c++) buffer[c] = text[position + c]; - for (int c = 0; c < length; c++) buffer[c] = text[position + c]; - - buffer[length] = '\0'; + buffer[length] = '\0'; + } } return buffer; @@ -1736,8 +1736,6 @@ const char *TextRemoveSpaces(const char *text) // Get text between two strings char *GetTextBetween(const char *text, const char *begin, const char *end) { - #define MAX_TEXT_BETWEEN_SIZE 1024 - static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); @@ -1752,8 +1750,8 @@ char *GetTextBetween(const char *text, const char *begin, const char *end) { endIndex += (beginIndex + beginLen); int len = (endIndex - beginIndex - beginLen); - if (len < (MAX_TEXT_BETWEEN_SIZE - 1)) strncpy(buffer, text + beginIndex + beginLen, len); - else strncpy(buffer, text + beginIndex + beginLen, MAX_TEXT_BETWEEN_SIZE - 1); + if (len < (MAX_TEXT_BUFFER_LENGTH - 1)) strncpy(buffer, text + beginIndex + beginLen, len); + else strncpy(buffer, text + beginIndex + beginLen, MAX_TEXT_BUFFER_LENGTH - 1); } } @@ -1762,8 +1760,74 @@ char *GetTextBetween(const char *text, const char *begin, const char *end) // Replace text string // REQUIRES: strstr(), strncpy() -// WARNING: Allocated memory must be manually freed +// NOTE: Limited text replace functionality, using static string char *TextReplace(const char *text, const char *search, const char *replacement) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if ((text != NULL) && (search != NULL) && (search[0] != '\0')) + { + if (replacement == NULL) replacement = ""; + + char *insertPoint = NULL; // Next insert point + char *tempPtr = NULL; // Temp pointer + int textLen = 0; // Text string length + int searchLen = 0; // Search string length of (the string to remove) + int replaceLen = 0; // Replacement length (the string to replace by) + int lastReplacePos = 0; // Distance between next search and end of last replace + int count = 0; // Number of replacements + + textLen = TextLength(text); + searchLen = TextLength(search); + replaceLen = TextLength(replacement); + + // Count the number of replacements needed + insertPoint = (char *)text; + for (count = 0; (tempPtr = strstr(insertPoint, search)); count++) insertPoint = tempPtr + searchLen; + + if ((textLen + count*(replaceLen - searchLen)) < (MAX_TEXT_BUFFER_LENGTH - 1)) + { + // TODO: Allow copying data replaced up to maximum buffer size and stop + + tempPtr = buffer; // Point to result start + + // First time through the loop, all the variable are set correctly from here on, + // - 'temp' points to the end of the result string + // - 'insertPoint' points to the next occurrence of replace in text + // - 'text' points to the remainder of text after "end of replace" + while (count > 0) + { + insertPoint = (char *)strstr(text, search); + lastReplacePos = (int)(insertPoint - text); + + memcpy(tempPtr, text, lastReplacePos); + tempPtr += lastReplacePos; + + if (replaceLen > 0) + { + memcpy(tempPtr, replacement, replaceLen); + tempPtr += replaceLen; + } + + text += (lastReplacePos + searchLen); // Move to next "end of replace" + count--; + } + + // Copy remaind text part after replacement to result (pointed by moving temp) + // NOTE: Text pointer internal copy has been updated along the process + strncpy(tempPtr, text, TextLength(text)); + } + else TRACELOG(LOG_WARNING, "Text with replacement is longer than internal buffer, use TextReplaceAlloc()"); + } + + return buffer; +} + +// Replace text string +// REQUIRES: strstr(), strncpy() +// WARNING: Allocated memory must be manually freed +char *TextReplaceAlloc(const char *text, const char *search, const char *replacement) { char *result = NULL; @@ -1825,11 +1889,46 @@ char *TextReplace(const char *text, const char *search, const char *replacement) return result; } +// Replace text between two specific strings +// REQUIRES: strncpy() +// NOTE: If (replacement == NULL) removes "begin"[ ]"end" text +char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if ((text != NULL) && (begin != NULL) && (end != NULL)) + { + int beginIndex = TextFindIndex(text, begin); + + if (beginIndex > -1) + { + int beginLen = TextLength(begin); + int endIndex = TextFindIndex(text + beginIndex + beginLen, end); + + if (endIndex > -1) + { + endIndex += (beginIndex + beginLen); + + int textLen = TextLength(text); + int replaceLen = (replacement == NULL)? 0 : TextLength(replacement); + //int toreplaceLen = endIndex - beginIndex - beginLen; + + strncpy(buffer, text, beginIndex + beginLen); // Copy first text part + if (replacement != NULL) strncpy(buffer + beginIndex + beginLen, replacement, replaceLen); // Copy replacement (if provided) + strncpy(buffer + beginIndex + beginLen + replaceLen, text + endIndex, textLen - endIndex); // Copy end text part + } + } + } + + return buffer; +} + // Replace text between two specific strings // REQUIRES: strncpy() // NOTE: If (replacement == NULL) remove "begin"[ ]"end" text // WARNING: Returned string must be freed by user -char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement) +char *TextReplaceBetweenAlloc(const char *text, const char *begin, const char *end, const char *replacement) { char *result = NULL; @@ -1864,6 +1963,34 @@ char *TextReplaceBetween(const char *text, const char *begin, const char *end, c // Insert text in a specific position, moves all text forward // WARNING: Allocated memory must be manually freed char *TextInsert(const char *text, const char *insert, int position) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if ((text != NULL) && (insert != NULL)) + { + int textLen = TextLength(text); + int insertLen = TextLength(insert); + + if ((textLen + insertLen) < (MAX_TEXT_BUFFER_LENGTH - 1)) + { + // TODO: Allow copying data inserted up to maximum buffer size and stop + + for (int i = 0; i < position; i++) buffer[i] = text[i]; + for (int i = position; i < insertLen + position; i++) buffer[i] = insert[i - position]; + for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i]; + + buffer[textLen + insertLen] = '\0'; // Add EOL + } + else TRACELOG(LOG_WARNING, "Text with inserted string is longer than internal buffer, use TextInserExt()"); + } + + return buffer; +} + +// Insert text in a specific position, moves all text forward +// WARNING: Allocated memory must be manually freed +char *TextInsertAlloc(const char *text, const char *insert, int position) { char *result = NULL; diff --git a/src/rtextures.c b/src/rtextures.c index 45b615cf7..b13f697d1 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -376,8 +376,7 @@ Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileDat Image image = { 0 }; int frameCount = 0; - // Security check for input data - if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; + if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; // Security check #if SUPPORT_FILEFORMAT_GIF if ((strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0)) @@ -621,8 +620,7 @@ bool ExportImage(Image image, const char *fileName) { int result = 0; - // Security check for input data - if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return result; + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return result; // Security check #if SUPPORT_IMAGE_EXPORT int channels = 4; @@ -709,8 +707,7 @@ unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataS unsigned char *fileData = NULL; *dataSize = 0; - // Security check for input data - if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return NULL; + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return fileData; // Security check int channels = 4; @@ -734,7 +731,7 @@ unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataS // Export image as code file (.h) defining an array of bytes bool ExportImageAsCode(Image image, const char *fileName) { - bool success = false; + bool result = false; #ifndef TEXT_BYTES_PER_LINE #define TEXT_BYTES_PER_LINE 20 @@ -774,14 +771,14 @@ bool ExportImageAsCode(Image image, const char *fileName) byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]); // NOTE: Text data size exported is determined by '\0' (NULL) character - success = SaveFileText(fileName, txtData); + result = SaveFileText(fileName, txtData); RL_FREE(txtData); - if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); + if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName); - return success; + return result; } //------------------------------------------------------------------------------------ @@ -1536,8 +1533,7 @@ Image ImageFromChannel(Image image, int selectedChannel) { Image result = { 0 }; - // Security check to avoid program crash - if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result; + if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result; // Security check // Check selected channel is valid if (selectedChannel < 0) @@ -2937,7 +2933,7 @@ void ImageColorReplace(Image *image, Color color, Color replace) // NOTE: Memory allocated should be freed using UnloadImageColors(); Color *LoadImageColors(Image image) { - if ((image.width == 0) || (image.height == 0)) return NULL; + if ((image.width == 0) || (image.height == 0)) return NULL; // Security check Color *pixels = (Color *)RL_MALLOC(image.width*image.height*sizeof(Color)); @@ -4903,44 +4899,44 @@ Vector3 ColorToHSV(Color color) float max = 0.0f; float delta = 0.0f; - min = rgb.x < rgb.y? rgb.x : rgb.y; - min = min < rgb.z? min : rgb.z; + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; - max = rgb.x > rgb.y? rgb.x : rgb.y; - max = max > rgb.z? max : rgb.z; + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; - hsv.z = max; // Value + hsv.z = max; // Value delta = max - min; if (delta < 0.00001f) { hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? + hsv.x = 0.0f; // Undefined, maybe NAN? return hsv; } if (max > 0.0f) { // NOTE: If max is 0, this divide would cause a crash - hsv.y = (delta/max); // Saturation + hsv.y = (delta/max); // Saturation } else { // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined hsv.y = 0.0f; - hsv.x = NAN; // Undefined + hsv.x = NAN; // Undefined return hsv; } // NOTE: Comparing float values could not work properly - if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta else { - if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow - else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan } - hsv.x *= 60.0f; // Convert to degrees + hsv.x *= 60.0f; // Convert to degrees if (hsv.x < 0.0f) hsv.x += 360.0f; @@ -5093,7 +5089,7 @@ Color ColorAlpha(Color color, float alpha) // Get src alpha-blended into dst color with tint Color ColorAlphaBlend(Color dst, Color src, Color tint) { - Color out = WHITE; + Color result = WHITE; // Apply color tint to source color src.r = (unsigned char)(((unsigned int)src.r*((unsigned int)tint.r+1)) >> 8); @@ -5104,24 +5100,24 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint) //#define COLORALPHABLEND_FLOAT #define COLORALPHABLEND_INTEGERS #if defined(COLORALPHABLEND_INTEGERS) - if (src.a == 0) out = dst; - else if (src.a == 255) out = src; + if (src.a == 0) result = dst; + else if (src.a == 255) result = src; else { unsigned int alpha = (unsigned int)src.a + 1; // Shifting by 8 (dividing by 256), so need to take that excess into account - out.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8); + result.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8); - if (out.a > 0) + if (result.a > 0) { - out.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); - out.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); - out.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); + result.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/result.a) >> 8); + result.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/result.a) >> 8); + result.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/result.a) >> 8); } } #endif #if defined(COLORALPHABLEND_FLOAT) - if (src.a == 0) out = dst; - else if (src.a == 255) out = src; + if (src.a == 0) result = dst; + else if (src.a == 255) result = src; else { Vector4 fdst = ColorNormalize(dst); @@ -5138,11 +5134,11 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint) fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w; } - out = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) }; + result = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) }; } #endif - return out; + return result; } // Get color lerp interpolation between two colors, factor [0.0f..1.0f] diff --git a/tools/rexm/rexm.c b/tools/rexm/rexm.c index e4881b633..841ccbce8 100644 --- a/tools/rexm/rexm.c +++ b/tools/rexm/rexm.c @@ -68,6 +68,7 @@ #define REXM_MAX_BUFFER_SIZE (2*1024*1024) // 2MB #define REXM_MAX_RESOURCE_PATHS 256 +#define REXM_MAX_RESOURCE_PATH_LENGTH 256 // Create local commit with changes on example renaming //#define RENAME_AUTO_COMMIT_CREATION @@ -469,12 +470,12 @@ int main(int argc, char *argv[]) int exIndex = TextFindIndex(exText, "/****************"); // Update required info with some defaults - exTextUpdated[0] = TextReplace(exText + exIndex, "", exCategory); - exTextUpdated[1] = TextReplace(exTextUpdated[0], "", exName + strlen(exCategory) + 1); - //TextReplace(newExample, "", "Ray"); - //TextReplace(newExample, "@", "@raysan5"); - //TextReplace(newExample, "", 2025); - //TextReplace(newExample, "", 2025); + exTextUpdated[0] = TextReplaceAlloc(exText + exIndex, "", exCategory); + exTextUpdated[1] = TextReplaceAlloc(exTextUpdated[0], "", exName + strlen(exCategory) + 1); + //TextReplaceAlloc(newExample, "", "Ray"); + //TextReplaceAlloc(newExample, "@", "@raysan5"); + //TextReplaceAlloc(newExample, "", 2025); + //TextReplaceAlloc(newExample, "", 2025); SaveFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), exTextUpdated[1]); for (int i = 0; i < 6; i++) { MemFree(exTextUpdated[i]); exTextUpdated[i] = NULL; } @@ -541,8 +542,6 @@ int main(int argc, char *argv[]) else LOG("WARNING: Example resource must be placed in 'resources' directory next to .c file\n"); } else LOG("WARNING: Example resource can not be found in: %s\n", TextFormat("%s/%s", GetDirectoryPath(inFileName), resPathUpdated)); - - RL_FREE(resPathUpdated); } } else @@ -863,9 +862,7 @@ int main(int argc, char *argv[]) for (int v = 0; v < 3; v++) { - char *resPathUpdated = TextReplace(resPaths[r], "glsl%i", TextFormat("glsl%i", glslVer[v])); - FileRemove(TextFormat("%s/%s/%s", exBasePath, exCategory, resPathUpdated)); - RL_FREE(resPathUpdated); + FileRemove(TextFormat("%s/%s/%s", exBasePath, exCategory, TextReplace(resPaths[r], "glsl%i", TextFormat("glsl%i", glslVer[v])))); } } else FileRemove(TextFormat("%s/%s/%s", exBasePath, exCategory, resPaths[r])); @@ -1164,7 +1161,6 @@ int main(int argc, char *argv[]) // Logging missing resources for convenience LOG("WARNING: [%s] Missing resource: %s\n", exInfo->name, resPathUpdated); } - RL_FREE(resPathUpdated); } } else @@ -1577,13 +1573,13 @@ int main(int argc, char *argv[]) " SaveFileText(\"outputLogFileName\", logText);\n" " emscripten_run_script(\"saveFileFromMEMFSToDisk('outputLogFileName','outputLogFileName')\");\n\n" " return 0"; - char *returnReplaceTextUpdated = TextReplace(returnReplaceText, "outputLogFileName", TextFormat("%s.log", exName)); + char *returnReplaceTextUpdated = TextReplaceAlloc(returnReplaceText, "outputLogFileName", TextFormat("%s.log", exName)); char *srcTextUpdated[4] = { 0 }; - srcTextUpdated[0] = TextReplace(srcText, "int main(void)\n{", mainReplaceText); - srcTextUpdated[1] = TextReplace(srcTextUpdated[0], "WindowShouldClose()", "WindowShouldClose() && (testFramesCount < requestedTestFrames)"); - srcTextUpdated[2] = TextReplace(srcTextUpdated[1], "EndDrawing();", "EndDrawing(); testFramesCount++;"); - srcTextUpdated[3] = TextReplace(srcTextUpdated[2], " return 0", returnReplaceTextUpdated); + srcTextUpdated[0] = TextReplaceAlloc(srcText, "int main(void)\n{", mainReplaceText); + srcTextUpdated[1] = TextReplaceAlloc(srcTextUpdated[0], "WindowShouldClose()", "WindowShouldClose() && (testFramesCount < requestedTestFrames)"); + srcTextUpdated[2] = TextReplaceAlloc(srcTextUpdated[1], "EndDrawing();", "EndDrawing(); testFramesCount++;"); + srcTextUpdated[3] = TextReplaceAlloc(srcTextUpdated[2], " return 0", returnReplaceTextUpdated); MemFree(returnReplaceTextUpdated); UnloadFileText(srcText); @@ -1633,9 +1629,9 @@ int main(int argc, char *argv[]) " if ((argc > 1) && (argc == 3) && (strcmp(argv[1], \"--frames\") != 0)) requestedTestFrames = atoi(argv[2]);\n"; char *srcTextUpdated[3] = { 0 }; - srcTextUpdated[0] = TextReplace(srcText, "int main(void)\n{", mainReplaceText); - srcTextUpdated[1] = TextReplace(srcTextUpdated[0], "WindowShouldClose()", "WindowShouldClose() && (testFramesCount < requestedTestFrames)"); - srcTextUpdated[2] = TextReplace(srcTextUpdated[1], "EndDrawing();", "EndDrawing(); testFramesCount++;"); + srcTextUpdated[0] = TextReplaceAlloc(srcText, "int main(void)\n{", mainReplaceText); + srcTextUpdated[1] = TextReplaceAlloc(srcTextUpdated[0], "WindowShouldClose()", "WindowShouldClose() && (testFramesCount < requestedTestFrames)"); + srcTextUpdated[2] = TextReplaceAlloc(srcTextUpdated[1], "EndDrawing();", "EndDrawing(); testFramesCount++;"); UnloadFileText(srcText); SaveFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), srcTextUpdated[2]); @@ -2042,7 +2038,7 @@ static int UpdateRequiredFiles(void) // In this case, we focus on web building for: glsl100 if (TextFindIndex(resPaths[r], "glsl%i") > -1) { - char *resPathUpdated = TextReplace(resPaths[r], "glsl%i", "glsl100"); + char *resPathUpdated = TextReplaceAlloc(resPaths[r], "glsl%i", "glsl100"); memset(resPaths[r], 0, 256); strcpy(resPaths[r], resPathUpdated); RL_FREE(resPathUpdated); @@ -2147,7 +2143,7 @@ static int UpdateRequiredFiles(void) { mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, TextFormat("\n### category: shaders [%i]\n\n", exCollectionCount)); mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, - "Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.\n\n"); + "Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.h) module.\n\n"); } else if (i == 6) // "audio" { @@ -2498,25 +2494,21 @@ static void SortExampleByName(rlExampleInfo *items, int count) qsort(items, count, sizeof(rlExampleInfo), rlExampleInfoCompare); } -// Scan resource paths in example file -// WARNING: Supported resource file extensions is hardcoded by used file types -// but new examples could require other file extensions to be added, -// maybe it should look for '.xxx")' patterns instead -// TODO: WARNING: Some resources could require linked resources: .fnt --> .png, .mtl --> .png, .gltf --> .png, ... -static char **LoadExampleResourcePaths(const char *filePath, int *resPathCount) +// Scan asset paths from a source code file (raylib) +// WARNING: Supported asset file extensions are hardcoded by used file types +// but new examples could require other file extensions to be added +static char **LoadExampleResourcePaths(const char *srcFilePath, int *resPathCount) { - #define REXM_MAX_RESOURCE_PATH_LEN 256 - char **paths = (char **)RL_CALLOC(REXM_MAX_RESOURCE_PATHS, sizeof(char **)); - for (int i = 0; i < REXM_MAX_RESOURCE_PATHS; i++) paths[i] = (char *)RL_CALLOC(REXM_MAX_RESOURCE_PATH_LEN, sizeof(char)); + for (int i = 0; i < REXM_MAX_RESOURCE_PATHS; i++) paths[i] = (char *)RL_CALLOC(REXM_MAX_RESOURCE_PATH_LENGTH, sizeof(char)); int resCounter = 0; - char *code = LoadFileText(filePath); + char *code = LoadFileText(srcFilePath); if (code != NULL) { // Resources extensions to check - const char *exts[] = { ".png", ".bmp", ".jpg", ".qoi", ".gif", ".raw", ".hdr", ".ttf", ".fnt", ".wav", ".ogg", ".mp3", ".flac", ".mod", ".qoa", ".obj", ".iqm", ".glb", ".m3d", ".vox", ".vs", ".fs", ".txt" }; + const char *exts[] = { ".png", ".bmp", ".jpg", ".qoi", ".gif", ".raw", ".hdr", ".ttf", ".fnt", ".wav", ".ogg", ".mp3", ".flac", ".mod", ".xm", ".qoa", ".obj", ".iqm", ".glb", ".m3d", ".vox", ".vs", ".fs", ".txt" }; const int extCount = sizeof(exts)/sizeof(char *); char *ptr = code; @@ -2542,9 +2534,9 @@ static char **LoadExampleResourcePaths(const char *filePath, int *resPathCount) !((functionIndex05 != -1) && (functionIndex05 < 40))) // Not found SaveFileText() before "" { int len = (int)(end - start); - if ((len > 0) && (len < REXM_MAX_RESOURCE_PATH_LEN)) + if ((len > 0) && (len < REXM_MAX_RESOURCE_PATH_LENGTH)) { - char buffer[REXM_MAX_RESOURCE_PATH_LEN] = { 0 }; + char buffer[REXM_MAX_RESOURCE_PATH_LENGTH] = { 0 }; strncpy(buffer, start, len); buffer[len] = '\0'; @@ -2580,6 +2572,29 @@ static char **LoadExampleResourcePaths(const char *filePath, int *resPathCount) UnloadFileText(code); } + /* + // WARNING: Some resources could require linked resources: .fnt --> .png, .mtl --> .png, .gltf --> .png + // So doing a recursive pass to scan possible files with second resources + int currentAssetCounter = resCounter; + for (int i = 0; i < currentAssetCounter; i++) + { + if (IsFileExtension(paths[i], ".fnt;.gltf")) + { + int assetCount2 = 0; + // ERROR: srcFilePath changes on rcursive call and TextFormat() static arrays are override + char **assetPaths2 = LoadExampleResourcePaths(TextFormat("%s/%s", GetDirectoryPath(srcFilePath), paths[i]), &assetCount2); + + for (int j = 0; j < assetCount2; j++) + { + strcpy(paths[resCounter], TextFormat("%s/%s", GetDirectoryPath(paths[i]) + 2, assetPaths2[j])); + resCounter++; + } + + UnloadExampleResourcePaths(assetPaths2); + } + } + */ + *resPathCount = resCounter; return paths; } @@ -2815,7 +2830,7 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf // Update example header title (line #3 - ALWAYS) // String: "* raylib [shaders] example - texture drawing" - exTextUpdated[0] = TextReplaceBetween(exTextUpdatedPtr, "* raylib [", "\n", + exTextUpdated[0] = TextReplaceBetweenAlloc(exTextUpdatedPtr, "* raylib [", "\n", TextFormat("%s] example - %s", info->category, exNameFormated)); if (exTextUpdated[0] != NULL) exTextUpdatedPtr = exTextUpdated[0]; @@ -2829,13 +2844,13 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf if (i < info->stars) strcpy(starsText + 3*i, "★"); else strcpy(starsText + 3*i, "☆"); } - exTextUpdated[1] = TextReplaceBetween(exTextUpdatedPtr, "* Example complexity rating: [", "/4\n", + exTextUpdated[1] = TextReplaceBetweenAlloc(exTextUpdatedPtr, "* Example complexity rating: [", "/4\n", TextFormat("%s] %i", starsText, info->stars)); if (exTextUpdated[1] != NULL) exTextUpdatedPtr = exTextUpdated[1]; // Update example creation/update raylib versions // String: "* Example originally created with raylib 2.0, last time updated with raylib 3.7 - exTextUpdated[2] = TextReplaceBetween(exTextUpdatedPtr, "* Example originally created with raylib ", "\n", + exTextUpdated[2] = TextReplaceBetweenAlloc(exTextUpdatedPtr, "* Example originally created with raylib ", "\n", TextFormat("%s, last time updated with raylib %s", info->verCreated, info->verUpdated)); if (exTextUpdated[2] != NULL) exTextUpdatedPtr = exTextUpdated[2]; @@ -2843,27 +2858,27 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf // String: "* Copyright (c) 2019-2026 Contributor Name (@github_user) and Ramon Santamaria (@raysan5)" if (info->yearCreated == info->yearReviewed) { - exTextUpdated[3] = TextReplaceBetween(exTextUpdatedPtr, "Copyright (c) ", ")", + exTextUpdated[3] = TextReplaceBetweenAlloc(exTextUpdatedPtr, "Copyright (c) ", ")", TextFormat("%i %s (@%s", info->yearCreated, info->author, info->authorGitHub)); if (exTextUpdated[3] != NULL) exTextUpdatedPtr = exTextUpdated[3]; } else { - exTextUpdated[3] = TextReplaceBetween(exTextUpdatedPtr, "Copyright (c) ", ")", + exTextUpdated[3] = TextReplaceBetweenAlloc(exTextUpdatedPtr, "Copyright (c) ", ")", TextFormat("%i-%i %s (@%s", info->yearCreated, info->yearReviewed, info->author, info->authorGitHub)); if (exTextUpdated[3] != NULL) exTextUpdatedPtr = exTextUpdated[3]; } // Update window title // String: "InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");" - exTextUpdated[4] = TextReplaceBetween(exTextUpdated[3], "InitWindow(screenWidth, screenHeight, \"", "\");", + exTextUpdated[4] = TextReplaceBetweenAlloc(exTextUpdated[3], "InitWindow(screenWidth, screenHeight, \"", "\");", TextFormat("raylib [%s] example - %s", info->category, exNameFormated)); if (exTextUpdated[4] != NULL) exTextUpdatedPtr = exTextUpdated[4]; // Update contributors names // String: "* Example contributed by Contributor Name (@github_user) and reviewed by Ramon Santamaria (@raysan5)" // WARNING: Not all examples are contributed by someone, so the result of this replace can be NULL (string not found) - exTextUpdated[5] = TextReplaceBetween(exTextUpdatedPtr, "* Example contributed by ", ")", + exTextUpdated[5] = TextReplaceBetweenAlloc(exTextUpdatedPtr, "* Example contributed by ", ")", TextFormat("%s (@%s", info->author, info->authorGitHub)); if (exTextUpdated[5] != NULL) exTextUpdatedPtr = exTextUpdated[5]; @@ -2910,14 +2925,14 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath) UnloadFileText(exText); // Update example.html required text - exHtmlTextUpdated[0] = TextReplace(exHtmlText, "raylib web game", exTitle); - exHtmlTextUpdated[1] = TextReplace(exHtmlTextUpdated[0], "New raylib web videogame, developed using raylib videogames library", exDescription); - exHtmlTextUpdated[2] = TextReplace(exHtmlTextUpdated[1], "https://www.raylib.com/common/raylib_logo.png", + exHtmlTextUpdated[0] = TextReplaceAlloc(exHtmlText, "raylib web game", exTitle); + exHtmlTextUpdated[1] = TextReplaceAlloc(exHtmlTextUpdated[0], "New raylib web videogame, developed using raylib videogames library", exDescription); + exHtmlTextUpdated[2] = TextReplaceAlloc(exHtmlTextUpdated[1], "https://www.raylib.com/common/raylib_logo.png", TextFormat("https://raw.githubusercontent.com/raysan5/raylib/master/examples/%s/%s.png", exCategory, exName)); - exHtmlTextUpdated[3] = TextReplace(exHtmlTextUpdated[2], "https://www.raylib.com/games.html", + exHtmlTextUpdated[3] = TextReplaceAlloc(exHtmlTextUpdated[2], "https://www.raylib.com/games.html", TextFormat("https://www.raylib.com/examples/%s/%s.html", exCategory, exName)); - exHtmlTextUpdated[4] = TextReplace(exHtmlTextUpdated[3], "raylib - example", TextFormat("raylib - %s", exName)); // og:site_name - exHtmlTextUpdated[5] = TextReplace(exHtmlTextUpdated[4], "https://github.com/raysan5/raylib", + exHtmlTextUpdated[4] = TextReplaceAlloc(exHtmlTextUpdated[3], "raylib - example", TextFormat("raylib - %s", exName)); // og:site_name + exHtmlTextUpdated[5] = TextReplaceAlloc(exHtmlTextUpdated[4], "https://github.com/raysan5/raylib", TextFormat("https://github.com/raysan5/raylib/blob/master/examples/%s/%s.c", exCategory, exName)); SaveFileText(exHtmlPathCopy, exHtmlTextUpdated[5]); diff --git a/tools/rlparser/output/raylib_api.json b/tools/rlparser/output/raylib_api.json index 082e349b7..ed0e220d7 100644 --- a/tools/rlparser/output/raylib_api.json +++ b/tools/rlparser/output/raylib_api.json @@ -4685,7 +4685,7 @@ }, { "name": "LoadDirectoryFiles", - "description": "Load directory filepaths", + "description": "Load directory filepaths, files and directories, no subdirs scan", "returnType": "FilePathList", "params": [ { @@ -4696,7 +4696,7 @@ }, { "name": "LoadDirectoryFilesEx", - "description": "Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result", + "description": "Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*"", "returnType": "FilePathList", "params": [ { @@ -7231,7 +7231,7 @@ }, { "name": "ExportImageToMemory", - "description": "Export image to memory buffer", + "description": "Export image to memory buffer, memory must be MemFree()", "returnType": "unsigned char *", "params": [ { @@ -9946,7 +9946,26 @@ }, { "name": "TextReplace", - "description": "Replace text string (WARNING: memory must be freed!)", + "description": "Replace text string with new string", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "search" + }, + { + "type": "const char *", + "name": "replacement" + } + ] + }, + { + "name": "TextReplaceAlloc", + "description": "Replace text string with new string, memory must be MemFree()", "returnType": "char *", "params": [ { @@ -9965,7 +9984,30 @@ }, { "name": "TextReplaceBetween", - "description": "Replace text between two specific strings (WARNING: memory must be freed!)", + "description": "Replace text between two specific strings", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "begin" + }, + { + "type": "const char *", + "name": "end" + }, + { + "type": "const char *", + "name": "replacement" + } + ] + }, + { + "name": "TextReplaceBetweenAlloc", + "description": "Replace text between two specific strings, memory must be MemFree()", "returnType": "char *", "params": [ { @@ -9988,7 +10030,26 @@ }, { "name": "TextInsert", - "description": "Insert text in a position (WARNING: memory must be freed!)", + "description": "Insert text in a defined byte position", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "insert" + }, + { + "type": "int", + "name": "position" + } + ] + }, + { + "name": "TextInsertAlloc", + "description": "Insert text in a defined byte position, memory must be MemFree()", "returnType": "char *", "params": [ { @@ -10820,60 +10881,6 @@ } ] }, - { - "name": "DrawModelPoints", - "description": "Draw a model as points", - "returnType": "void", - "params": [ - { - "type": "Model", - "name": "model" - }, - { - "type": "Vector3", - "name": "position" - }, - { - "type": "float", - "name": "scale" - }, - { - "type": "Color", - "name": "tint" - } - ] - }, - { - "name": "DrawModelPointsEx", - "description": "Draw a model as points with extended parameters", - "returnType": "void", - "params": [ - { - "type": "Model", - "name": "model" - }, - { - "type": "Vector3", - "name": "position" - }, - { - "type": "Vector3", - "name": "rotationAxis" - }, - { - "type": "float", - "name": "rotationAngle" - }, - { - "type": "Vector3", - "name": "scale" - }, - { - "type": "Color", - "name": "tint" - } - ] - }, { "name": "DrawBoundingBox", "description": "Draw bounding box (wires)", diff --git a/tools/rlparser/output/raylib_api.lua b/tools/rlparser/output/raylib_api.lua index b68ab7563..a412e513f 100644 --- a/tools/rlparser/output/raylib_api.lua +++ b/tools/rlparser/output/raylib_api.lua @@ -4199,7 +4199,7 @@ return { }, { name = "LoadDirectoryFiles", - description = "Load directory filepaths", + description = "Load directory filepaths, files and directories, no subdirs scan", returnType = "FilePathList", params = { {type = "const char *", name = "dirPath"} @@ -4207,7 +4207,7 @@ return { }, { name = "LoadDirectoryFilesEx", - description = "Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result", + description = "Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*"", returnType = "FilePathList", params = { {type = "const char *", name = "basePath"}, @@ -5596,7 +5596,7 @@ return { }, { name = "ExportImageToMemory", - description = "Export image to memory buffer", + description = "Export image to memory buffer, memory must be MemFree()", returnType = "unsigned char *", params = { {type = "Image", name = "image"}, @@ -7045,7 +7045,17 @@ return { }, { name = "TextReplace", - description = "Replace text string (WARNING: memory must be freed!)", + description = "Replace text string with new string", + returnType = "char *", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "search"}, + {type = "const char *", name = "replacement"} + } + }, + { + name = "TextReplaceAlloc", + description = "Replace text string with new string, memory must be MemFree()", returnType = "char *", params = { {type = "const char *", name = "text"}, @@ -7055,7 +7065,18 @@ return { }, { name = "TextReplaceBetween", - description = "Replace text between two specific strings (WARNING: memory must be freed!)", + description = "Replace text between two specific strings", + returnType = "char *", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "begin"}, + {type = "const char *", name = "end"}, + {type = "const char *", name = "replacement"} + } + }, + { + name = "TextReplaceBetweenAlloc", + description = "Replace text between two specific strings, memory must be MemFree()", returnType = "char *", params = { {type = "const char *", name = "text"}, @@ -7066,7 +7087,17 @@ return { }, { name = "TextInsert", - description = "Insert text in a position (WARNING: memory must be freed!)", + description = "Insert text in a defined byte position", + returnType = "char *", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "insert"}, + {type = "int", name = "position"} + } + }, + { + name = "TextInsertAlloc", + description = "Insert text in a defined byte position, memory must be MemFree()", returnType = "char *", params = { {type = "const char *", name = "text"}, @@ -7493,30 +7524,6 @@ return { {type = "Color", name = "tint"} } }, - { - name = "DrawModelPoints", - description = "Draw a model as points", - returnType = "void", - params = { - {type = "Model", name = "model"}, - {type = "Vector3", name = "position"}, - {type = "float", name = "scale"}, - {type = "Color", name = "tint"} - } - }, - { - name = "DrawModelPointsEx", - description = "Draw a model as points with extended parameters", - returnType = "void", - params = { - {type = "Model", name = "model"}, - {type = "Vector3", name = "position"}, - {type = "Vector3", name = "rotationAxis"}, - {type = "float", name = "rotationAngle"}, - {type = "Vector3", name = "scale"}, - {type = "Color", name = "tint"} - } - }, { name = "DrawBoundingBox", description = "Draw bounding box (wires)", diff --git a/tools/rlparser/output/raylib_api.txt b/tools/rlparser/output/raylib_api.txt index 2213d3def..bdad7db98 100644 --- a/tools/rlparser/output/raylib_api.txt +++ b/tools/rlparser/output/raylib_api.txt @@ -1000,7 +1000,7 @@ Callback 006: AudioCallback() (2 input parameters) Param[1]: bufferData (type: void *) Param[2]: frames (type: unsigned int) -Functions found: 599 +Functions found: 600 Function 001: InitWindow() (3 input parameters) Name: InitWindow @@ -1784,12 +1784,12 @@ Function 145: IsFileNameValid() (1 input parameters) Function 146: LoadDirectoryFiles() (1 input parameters) Name: LoadDirectoryFiles Return type: FilePathList - Description: Load directory filepaths + Description: Load directory filepaths, files and directories, no subdirs scan Param[1]: dirPath (type: const char *) Function 147: LoadDirectoryFilesEx() (3 input parameters) Name: LoadDirectoryFilesEx Return type: FilePathList - Description: Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result + Description: Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*" Param[1]: basePath (type: const char *) Param[2]: filter (type: const char *) Param[3]: scanSubdirs (type: bool) @@ -2800,7 +2800,7 @@ Function 297: ExportImage() (2 input parameters) Function 298: ExportImageToMemory() (3 input parameters) Name: ExportImageToMemory Return type: unsigned char * - Description: Export image to memory buffer + Description: Export image to memory buffer, memory must be MemFree() Param[1]: image (type: Image) Param[2]: fileType (type: const char *) Param[3]: fileSize (type: int *) @@ -3811,101 +3811,123 @@ Function 444: GetTextBetween() (3 input parameters) Function 445: TextReplace() (3 input parameters) Name: TextReplace Return type: char * - Description: Replace text string (WARNING: memory must be freed!) + Description: Replace text string with new string Param[1]: text (type: const char *) Param[2]: search (type: const char *) Param[3]: replacement (type: const char *) -Function 446: TextReplaceBetween() (4 input parameters) +Function 446: TextReplaceAlloc() (3 input parameters) + Name: TextReplaceAlloc + Return type: char * + Description: Replace text string with new string, memory must be MemFree() + Param[1]: text (type: const char *) + Param[2]: search (type: const char *) + Param[3]: replacement (type: const char *) +Function 447: TextReplaceBetween() (4 input parameters) Name: TextReplaceBetween Return type: char * - Description: Replace text between two specific strings (WARNING: memory must be freed!) + Description: Replace text between two specific strings Param[1]: text (type: const char *) Param[2]: begin (type: const char *) Param[3]: end (type: const char *) Param[4]: replacement (type: const char *) -Function 447: TextInsert() (3 input parameters) +Function 448: TextReplaceBetweenAlloc() (4 input parameters) + Name: TextReplaceBetweenAlloc + Return type: char * + Description: Replace text between two specific strings, memory must be MemFree() + Param[1]: text (type: const char *) + Param[2]: begin (type: const char *) + Param[3]: end (type: const char *) + Param[4]: replacement (type: const char *) +Function 449: TextInsert() (3 input parameters) Name: TextInsert Return type: char * - Description: Insert text in a position (WARNING: memory must be freed!) + Description: Insert text in a defined byte position Param[1]: text (type: const char *) Param[2]: insert (type: const char *) Param[3]: position (type: int) -Function 448: TextJoin() (3 input parameters) +Function 450: TextInsertAlloc() (3 input parameters) + Name: TextInsertAlloc + Return type: char * + Description: Insert text in a defined byte position, memory must be MemFree() + Param[1]: text (type: const char *) + Param[2]: insert (type: const char *) + Param[3]: position (type: int) +Function 451: TextJoin() (3 input parameters) Name: TextJoin Return type: char * Description: Join text strings with delimiter Param[1]: textList (type: char **) Param[2]: count (type: int) Param[3]: delimiter (type: const char *) -Function 449: TextSplit() (3 input parameters) +Function 452: TextSplit() (3 input parameters) Name: TextSplit Return type: char ** Description: Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings Param[1]: text (type: const char *) Param[2]: delimiter (type: char) Param[3]: count (type: int *) -Function 450: TextAppend() (3 input parameters) +Function 453: TextAppend() (3 input parameters) Name: TextAppend Return type: void Description: Append text at specific position and move cursor Param[1]: text (type: char *) Param[2]: append (type: const char *) Param[3]: position (type: int *) -Function 451: TextFindIndex() (2 input parameters) +Function 454: TextFindIndex() (2 input parameters) Name: TextFindIndex Return type: int Description: Find first text occurrence within a string, -1 if not found Param[1]: text (type: const char *) Param[2]: search (type: const char *) -Function 452: TextToUpper() (1 input parameters) +Function 455: TextToUpper() (1 input parameters) Name: TextToUpper Return type: char * Description: Get upper case version of provided string Param[1]: text (type: const char *) -Function 453: TextToLower() (1 input parameters) +Function 456: TextToLower() (1 input parameters) Name: TextToLower Return type: char * Description: Get lower case version of provided string Param[1]: text (type: const char *) -Function 454: TextToPascal() (1 input parameters) +Function 457: TextToPascal() (1 input parameters) Name: TextToPascal Return type: char * Description: Get Pascal case notation version of provided string Param[1]: text (type: const char *) -Function 455: TextToSnake() (1 input parameters) +Function 458: TextToSnake() (1 input parameters) Name: TextToSnake Return type: char * Description: Get Snake case notation version of provided string Param[1]: text (type: const char *) -Function 456: TextToCamel() (1 input parameters) +Function 459: TextToCamel() (1 input parameters) Name: TextToCamel Return type: char * Description: Get Camel case notation version of provided string Param[1]: text (type: const char *) -Function 457: TextToInteger() (1 input parameters) +Function 460: TextToInteger() (1 input parameters) Name: TextToInteger Return type: int Description: Get integer value from text Param[1]: text (type: const char *) -Function 458: TextToFloat() (1 input parameters) +Function 461: TextToFloat() (1 input parameters) Name: TextToFloat Return type: float Description: Get float value from text Param[1]: text (type: const char *) -Function 459: DrawLine3D() (3 input parameters) +Function 462: DrawLine3D() (3 input parameters) Name: DrawLine3D Return type: void Description: Draw a line in 3D world space Param[1]: startPos (type: Vector3) Param[2]: endPos (type: Vector3) Param[3]: color (type: Color) -Function 460: DrawPoint3D() (2 input parameters) +Function 463: DrawPoint3D() (2 input parameters) Name: DrawPoint3D Return type: void Description: Draw a point in 3D space, actually a small line Param[1]: position (type: Vector3) Param[2]: color (type: Color) -Function 461: DrawCircle3D() (5 input parameters) +Function 464: DrawCircle3D() (5 input parameters) Name: DrawCircle3D Return type: void Description: Draw a circle in 3D world space @@ -3914,7 +3936,7 @@ Function 461: DrawCircle3D() (5 input parameters) Param[3]: rotationAxis (type: Vector3) Param[4]: rotationAngle (type: float) Param[5]: color (type: Color) -Function 462: DrawTriangle3D() (4 input parameters) +Function 465: DrawTriangle3D() (4 input parameters) Name: DrawTriangle3D Return type: void Description: Draw a color-filled triangle (vertex in counter-clockwise order!) @@ -3922,14 +3944,14 @@ Function 462: DrawTriangle3D() (4 input parameters) Param[2]: v2 (type: Vector3) Param[3]: v3 (type: Vector3) Param[4]: color (type: Color) -Function 463: DrawTriangleStrip3D() (3 input parameters) +Function 466: DrawTriangleStrip3D() (3 input parameters) Name: DrawTriangleStrip3D Return type: void Description: Draw a triangle strip defined by points Param[1]: points (type: const Vector3 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 464: DrawCube() (5 input parameters) +Function 467: DrawCube() (5 input parameters) Name: DrawCube Return type: void Description: Draw cube @@ -3938,14 +3960,14 @@ Function 464: DrawCube() (5 input parameters) Param[3]: height (type: float) Param[4]: length (type: float) Param[5]: color (type: Color) -Function 465: DrawCubeV() (3 input parameters) +Function 468: DrawCubeV() (3 input parameters) Name: DrawCubeV Return type: void Description: Draw cube (Vector version) Param[1]: position (type: Vector3) Param[2]: size (type: Vector3) Param[3]: color (type: Color) -Function 466: DrawCubeWires() (5 input parameters) +Function 469: DrawCubeWires() (5 input parameters) Name: DrawCubeWires Return type: void Description: Draw cube wires @@ -3954,21 +3976,21 @@ Function 466: DrawCubeWires() (5 input parameters) Param[3]: height (type: float) Param[4]: length (type: float) Param[5]: color (type: Color) -Function 467: DrawCubeWiresV() (3 input parameters) +Function 470: DrawCubeWiresV() (3 input parameters) Name: DrawCubeWiresV Return type: void Description: Draw cube wires (Vector version) Param[1]: position (type: Vector3) Param[2]: size (type: Vector3) Param[3]: color (type: Color) -Function 468: DrawSphere() (3 input parameters) +Function 471: DrawSphere() (3 input parameters) Name: DrawSphere Return type: void Description: Draw sphere Param[1]: centerPos (type: Vector3) Param[2]: radius (type: float) Param[3]: color (type: Color) -Function 469: DrawSphereEx() (5 input parameters) +Function 472: DrawSphereEx() (5 input parameters) Name: DrawSphereEx Return type: void Description: Draw sphere with extended parameters @@ -3977,7 +3999,7 @@ Function 469: DrawSphereEx() (5 input parameters) Param[3]: rings (type: int) Param[4]: slices (type: int) Param[5]: color (type: Color) -Function 470: DrawSphereWires() (5 input parameters) +Function 473: DrawSphereWires() (5 input parameters) Name: DrawSphereWires Return type: void Description: Draw sphere wires @@ -3986,7 +4008,7 @@ Function 470: DrawSphereWires() (5 input parameters) Param[3]: rings (type: int) Param[4]: slices (type: int) Param[5]: color (type: Color) -Function 471: DrawCylinder() (6 input parameters) +Function 474: DrawCylinder() (6 input parameters) Name: DrawCylinder Return type: void Description: Draw a cylinder/cone @@ -3996,7 +4018,7 @@ Function 471: DrawCylinder() (6 input parameters) Param[4]: height (type: float) Param[5]: slices (type: int) Param[6]: color (type: Color) -Function 472: DrawCylinderEx() (6 input parameters) +Function 475: DrawCylinderEx() (6 input parameters) Name: DrawCylinderEx Return type: void Description: Draw a cylinder with base at startPos and top at endPos @@ -4006,7 +4028,7 @@ Function 472: DrawCylinderEx() (6 input parameters) Param[4]: endRadius (type: float) Param[5]: sides (type: int) Param[6]: color (type: Color) -Function 473: DrawCylinderWires() (6 input parameters) +Function 476: DrawCylinderWires() (6 input parameters) Name: DrawCylinderWires Return type: void Description: Draw a cylinder/cone wires @@ -4016,7 +4038,7 @@ Function 473: DrawCylinderWires() (6 input parameters) Param[4]: height (type: float) Param[5]: slices (type: int) Param[6]: color (type: Color) -Function 474: DrawCylinderWiresEx() (6 input parameters) +Function 477: DrawCylinderWiresEx() (6 input parameters) Name: DrawCylinderWiresEx Return type: void Description: Draw a cylinder wires with base at startPos and top at endPos @@ -4026,7 +4048,7 @@ Function 474: DrawCylinderWiresEx() (6 input parameters) Param[4]: endRadius (type: float) Param[5]: sides (type: int) Param[6]: color (type: Color) -Function 475: DrawCapsule() (6 input parameters) +Function 478: DrawCapsule() (6 input parameters) Name: DrawCapsule Return type: void Description: Draw a capsule with the center of its sphere caps at startPos and endPos @@ -4036,7 +4058,7 @@ Function 475: DrawCapsule() (6 input parameters) Param[4]: slices (type: int) Param[5]: rings (type: int) Param[6]: color (type: Color) -Function 476: DrawCapsuleWires() (6 input parameters) +Function 479: DrawCapsuleWires() (6 input parameters) Name: DrawCapsuleWires Return type: void Description: Draw capsule wireframe with the center of its sphere caps at startPos and endPos @@ -4046,51 +4068,51 @@ Function 476: DrawCapsuleWires() (6 input parameters) Param[4]: slices (type: int) Param[5]: rings (type: int) Param[6]: color (type: Color) -Function 477: DrawPlane() (3 input parameters) +Function 480: DrawPlane() (3 input parameters) Name: DrawPlane Return type: void Description: Draw a plane XZ Param[1]: centerPos (type: Vector3) Param[2]: size (type: Vector2) Param[3]: color (type: Color) -Function 478: DrawRay() (2 input parameters) +Function 481: DrawRay() (2 input parameters) Name: DrawRay Return type: void Description: Draw a ray line Param[1]: ray (type: Ray) Param[2]: color (type: Color) -Function 479: DrawGrid() (2 input parameters) +Function 482: DrawGrid() (2 input parameters) Name: DrawGrid Return type: void Description: Draw a grid (centered at (0, 0, 0)) Param[1]: slices (type: int) Param[2]: spacing (type: float) -Function 480: LoadModel() (1 input parameters) +Function 483: LoadModel() (1 input parameters) Name: LoadModel Return type: Model Description: Load model from files (meshes and materials) Param[1]: fileName (type: const char *) -Function 481: LoadModelFromMesh() (1 input parameters) +Function 484: LoadModelFromMesh() (1 input parameters) Name: LoadModelFromMesh Return type: Model Description: Load model from generated mesh (default material) Param[1]: mesh (type: Mesh) -Function 482: IsModelValid() (1 input parameters) +Function 485: IsModelValid() (1 input parameters) Name: IsModelValid Return type: bool Description: Check if a model is valid (loaded in GPU, VAO/VBOs) Param[1]: model (type: Model) -Function 483: UnloadModel() (1 input parameters) +Function 486: UnloadModel() (1 input parameters) Name: UnloadModel Return type: void Description: Unload model (including meshes) from memory (RAM and/or VRAM) Param[1]: model (type: Model) -Function 484: GetModelBoundingBox() (1 input parameters) +Function 487: GetModelBoundingBox() (1 input parameters) Name: GetModelBoundingBox Return type: BoundingBox Description: Compute model bounding box limits (considers all meshes) Param[1]: model (type: Model) -Function 485: DrawModel() (4 input parameters) +Function 488: DrawModel() (4 input parameters) Name: DrawModel Return type: void Description: Draw a model (with texture if set) @@ -4098,7 +4120,7 @@ Function 485: DrawModel() (4 input parameters) Param[2]: position (type: Vector3) Param[3]: scale (type: float) Param[4]: tint (type: Color) -Function 486: DrawModelEx() (6 input parameters) +Function 489: DrawModelEx() (6 input parameters) Name: DrawModelEx Return type: void Description: Draw a model with extended parameters @@ -4108,7 +4130,7 @@ Function 486: DrawModelEx() (6 input parameters) Param[4]: rotationAngle (type: float) Param[5]: scale (type: Vector3) Param[6]: tint (type: Color) -Function 487: DrawModelWires() (4 input parameters) +Function 490: DrawModelWires() (4 input parameters) Name: DrawModelWires Return type: void Description: Draw a model wires (with texture if set) @@ -4116,7 +4138,7 @@ Function 487: DrawModelWires() (4 input parameters) Param[2]: position (type: Vector3) Param[3]: scale (type: float) Param[4]: tint (type: Color) -Function 488: DrawModelWiresEx() (6 input parameters) +Function 491: DrawModelWiresEx() (6 input parameters) Name: DrawModelWiresEx Return type: void Description: Draw a model wires (with texture if set) with extended parameters @@ -4126,31 +4148,13 @@ Function 488: DrawModelWiresEx() (6 input parameters) Param[4]: rotationAngle (type: float) Param[5]: scale (type: Vector3) Param[6]: tint (type: Color) -Function 489: DrawModelPoints() (4 input parameters) - Name: DrawModelPoints - Return type: void - Description: Draw a model as points - Param[1]: model (type: Model) - Param[2]: position (type: Vector3) - Param[3]: scale (type: float) - Param[4]: tint (type: Color) -Function 490: DrawModelPointsEx() (6 input parameters) - Name: DrawModelPointsEx - Return type: void - Description: Draw a model as points with extended parameters - Param[1]: model (type: Model) - Param[2]: position (type: Vector3) - Param[3]: rotationAxis (type: Vector3) - Param[4]: rotationAngle (type: float) - Param[5]: scale (type: Vector3) - Param[6]: tint (type: Color) -Function 491: DrawBoundingBox() (2 input parameters) +Function 492: DrawBoundingBox() (2 input parameters) Name: DrawBoundingBox Return type: void Description: Draw bounding box (wires) Param[1]: box (type: BoundingBox) Param[2]: color (type: Color) -Function 492: DrawBillboard() (5 input parameters) +Function 493: DrawBillboard() (5 input parameters) Name: DrawBillboard Return type: void Description: Draw a billboard texture @@ -4159,7 +4163,7 @@ Function 492: DrawBillboard() (5 input parameters) Param[3]: position (type: Vector3) Param[4]: scale (type: float) Param[5]: tint (type: Color) -Function 493: DrawBillboardRec() (6 input parameters) +Function 494: DrawBillboardRec() (6 input parameters) Name: DrawBillboardRec Return type: void Description: Draw a billboard texture defined by source @@ -4169,7 +4173,7 @@ Function 493: DrawBillboardRec() (6 input parameters) Param[4]: position (type: Vector3) Param[5]: size (type: Vector2) Param[6]: tint (type: Color) -Function 494: DrawBillboardPro() (9 input parameters) +Function 495: DrawBillboardPro() (9 input parameters) Name: DrawBillboardPro Return type: void Description: Draw a billboard texture defined by source and rotation @@ -4182,13 +4186,13 @@ Function 494: DrawBillboardPro() (9 input parameters) Param[7]: origin (type: Vector2) Param[8]: rotation (type: float) Param[9]: tint (type: Color) -Function 495: UploadMesh() (2 input parameters) +Function 496: UploadMesh() (2 input parameters) Name: UploadMesh Return type: void Description: Upload mesh vertex data in GPU and provide VAO/VBO ids Param[1]: mesh (type: Mesh *) Param[2]: dynamic (type: bool) -Function 496: UpdateMeshBuffer() (5 input parameters) +Function 497: UpdateMeshBuffer() (5 input parameters) Name: UpdateMeshBuffer Return type: void Description: Update mesh vertex data in GPU for a specific buffer index @@ -4197,19 +4201,19 @@ Function 496: UpdateMeshBuffer() (5 input parameters) Param[3]: data (type: const void *) Param[4]: dataSize (type: int) Param[5]: offset (type: int) -Function 497: UnloadMesh() (1 input parameters) +Function 498: UnloadMesh() (1 input parameters) Name: UnloadMesh Return type: void Description: Unload mesh data from CPU and GPU Param[1]: mesh (type: Mesh) -Function 498: DrawMesh() (3 input parameters) +Function 499: DrawMesh() (3 input parameters) Name: DrawMesh Return type: void Description: Draw a 3d mesh with material and transform Param[1]: mesh (type: Mesh) Param[2]: material (type: Material) Param[3]: transform (type: Matrix) -Function 499: DrawMeshInstanced() (4 input parameters) +Function 500: DrawMeshInstanced() (4 input parameters) Name: DrawMeshInstanced Return type: void Description: Draw multiple mesh instances with material and different transforms @@ -4217,35 +4221,35 @@ Function 499: DrawMeshInstanced() (4 input parameters) Param[2]: material (type: Material) Param[3]: transforms (type: const Matrix *) Param[4]: instances (type: int) -Function 500: GetMeshBoundingBox() (1 input parameters) +Function 501: GetMeshBoundingBox() (1 input parameters) Name: GetMeshBoundingBox Return type: BoundingBox Description: Compute mesh bounding box limits Param[1]: mesh (type: Mesh) -Function 501: GenMeshTangents() (1 input parameters) +Function 502: GenMeshTangents() (1 input parameters) Name: GenMeshTangents Return type: void Description: Compute mesh tangents Param[1]: mesh (type: Mesh *) -Function 502: ExportMesh() (2 input parameters) +Function 503: ExportMesh() (2 input parameters) Name: ExportMesh Return type: bool Description: Export mesh data to file, returns true on success Param[1]: mesh (type: Mesh) Param[2]: fileName (type: const char *) -Function 503: ExportMeshAsCode() (2 input parameters) +Function 504: ExportMeshAsCode() (2 input parameters) Name: ExportMeshAsCode Return type: bool Description: Export mesh as code file (.h) defining multiple arrays of vertex attributes Param[1]: mesh (type: Mesh) Param[2]: fileName (type: const char *) -Function 504: GenMeshPoly() (2 input parameters) +Function 505: GenMeshPoly() (2 input parameters) Name: GenMeshPoly Return type: Mesh Description: Generate polygonal mesh Param[1]: sides (type: int) Param[2]: radius (type: float) -Function 505: GenMeshPlane() (4 input parameters) +Function 506: GenMeshPlane() (4 input parameters) Name: GenMeshPlane Return type: Mesh Description: Generate plane mesh (with subdivisions) @@ -4253,42 +4257,42 @@ Function 505: GenMeshPlane() (4 input parameters) Param[2]: length (type: float) Param[3]: resX (type: int) Param[4]: resZ (type: int) -Function 506: GenMeshCube() (3 input parameters) +Function 507: GenMeshCube() (3 input parameters) Name: GenMeshCube Return type: Mesh Description: Generate cuboid mesh Param[1]: width (type: float) Param[2]: height (type: float) Param[3]: length (type: float) -Function 507: GenMeshSphere() (3 input parameters) +Function 508: GenMeshSphere() (3 input parameters) Name: GenMeshSphere Return type: Mesh Description: Generate sphere mesh (standard sphere) Param[1]: radius (type: float) Param[2]: rings (type: int) Param[3]: slices (type: int) -Function 508: GenMeshHemiSphere() (3 input parameters) +Function 509: GenMeshHemiSphere() (3 input parameters) Name: GenMeshHemiSphere Return type: Mesh Description: Generate half-sphere mesh (no bottom cap) Param[1]: radius (type: float) Param[2]: rings (type: int) Param[3]: slices (type: int) -Function 509: GenMeshCylinder() (3 input parameters) +Function 510: GenMeshCylinder() (3 input parameters) Name: GenMeshCylinder Return type: Mesh Description: Generate cylinder mesh Param[1]: radius (type: float) Param[2]: height (type: float) Param[3]: slices (type: int) -Function 510: GenMeshCone() (3 input parameters) +Function 511: GenMeshCone() (3 input parameters) Name: GenMeshCone Return type: Mesh Description: Generate cone/pyramid mesh Param[1]: radius (type: float) Param[2]: height (type: float) Param[3]: slices (type: int) -Function 511: GenMeshTorus() (4 input parameters) +Function 512: GenMeshTorus() (4 input parameters) Name: GenMeshTorus Return type: Mesh Description: Generate torus mesh @@ -4296,7 +4300,7 @@ Function 511: GenMeshTorus() (4 input parameters) Param[2]: size (type: float) Param[3]: radSeg (type: int) Param[4]: sides (type: int) -Function 512: GenMeshKnot() (4 input parameters) +Function 513: GenMeshKnot() (4 input parameters) Name: GenMeshKnot Return type: Mesh Description: Generate trefoil knot mesh @@ -4304,67 +4308,67 @@ Function 512: GenMeshKnot() (4 input parameters) Param[2]: size (type: float) Param[3]: radSeg (type: int) Param[4]: sides (type: int) -Function 513: GenMeshHeightmap() (2 input parameters) +Function 514: GenMeshHeightmap() (2 input parameters) Name: GenMeshHeightmap Return type: Mesh Description: Generate heightmap mesh from image data Param[1]: heightmap (type: Image) Param[2]: size (type: Vector3) -Function 514: GenMeshCubicmap() (2 input parameters) +Function 515: GenMeshCubicmap() (2 input parameters) Name: GenMeshCubicmap Return type: Mesh Description: Generate cubes-based map mesh from image data Param[1]: cubicmap (type: Image) Param[2]: cubeSize (type: Vector3) -Function 515: LoadMaterials() (2 input parameters) +Function 516: LoadMaterials() (2 input parameters) Name: LoadMaterials Return type: Material * Description: Load materials from model file Param[1]: fileName (type: const char *) Param[2]: materialCount (type: int *) -Function 516: LoadMaterialDefault() (0 input parameters) +Function 517: LoadMaterialDefault() (0 input parameters) Name: LoadMaterialDefault Return type: Material Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) No input parameters -Function 517: IsMaterialValid() (1 input parameters) +Function 518: IsMaterialValid() (1 input parameters) Name: IsMaterialValid Return type: bool Description: Check if a material is valid (shader assigned, map textures loaded in GPU) Param[1]: material (type: Material) -Function 518: UnloadMaterial() (1 input parameters) +Function 519: UnloadMaterial() (1 input parameters) Name: UnloadMaterial Return type: void Description: Unload material from GPU memory (VRAM) Param[1]: material (type: Material) -Function 519: SetMaterialTexture() (3 input parameters) +Function 520: SetMaterialTexture() (3 input parameters) Name: SetMaterialTexture Return type: void Description: Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) Param[1]: material (type: Material *) Param[2]: mapType (type: int) Param[3]: texture (type: Texture2D) -Function 520: SetModelMeshMaterial() (3 input parameters) +Function 521: SetModelMeshMaterial() (3 input parameters) Name: SetModelMeshMaterial Return type: void Description: Set material for a mesh Param[1]: model (type: Model *) Param[2]: meshId (type: int) Param[3]: materialId (type: int) -Function 521: LoadModelAnimations() (2 input parameters) +Function 522: LoadModelAnimations() (2 input parameters) Name: LoadModelAnimations Return type: ModelAnimation * Description: Load model animations from file Param[1]: fileName (type: const char *) Param[2]: animCount (type: int *) -Function 522: UpdateModelAnimation() (3 input parameters) +Function 523: UpdateModelAnimation() (3 input parameters) Name: UpdateModelAnimation Return type: void Description: Update model animation pose (vertex buffers and bone matrices) Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) Param[3]: frame (type: float) -Function 523: UpdateModelAnimationEx() (6 input parameters) +Function 524: UpdateModelAnimationEx() (6 input parameters) Name: UpdateModelAnimationEx Return type: void Description: Update model animation pose, blending two animations @@ -4374,19 +4378,19 @@ Function 523: UpdateModelAnimationEx() (6 input parameters) Param[4]: animB (type: ModelAnimation) Param[5]: frameB (type: float) Param[6]: blend (type: float) -Function 524: UnloadModelAnimations() (2 input parameters) +Function 525: UnloadModelAnimations() (2 input parameters) Name: UnloadModelAnimations Return type: void Description: Unload animation array data Param[1]: animations (type: ModelAnimation *) Param[2]: animCount (type: int) -Function 525: IsModelAnimationValid() (2 input parameters) +Function 526: IsModelAnimationValid() (2 input parameters) Name: IsModelAnimationValid Return type: bool Description: Check model animation skeleton match Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) -Function 526: CheckCollisionSpheres() (4 input parameters) +Function 527: CheckCollisionSpheres() (4 input parameters) Name: CheckCollisionSpheres Return type: bool Description: Check collision between two spheres @@ -4394,40 +4398,40 @@ Function 526: CheckCollisionSpheres() (4 input parameters) Param[2]: radius1 (type: float) Param[3]: center2 (type: Vector3) Param[4]: radius2 (type: float) -Function 527: CheckCollisionBoxes() (2 input parameters) +Function 528: CheckCollisionBoxes() (2 input parameters) Name: CheckCollisionBoxes Return type: bool Description: Check collision between two bounding boxes Param[1]: box1 (type: BoundingBox) Param[2]: box2 (type: BoundingBox) -Function 528: CheckCollisionBoxSphere() (3 input parameters) +Function 529: CheckCollisionBoxSphere() (3 input parameters) Name: CheckCollisionBoxSphere Return type: bool Description: Check collision between box and sphere Param[1]: box (type: BoundingBox) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 529: GetRayCollisionSphere() (3 input parameters) +Function 530: GetRayCollisionSphere() (3 input parameters) Name: GetRayCollisionSphere Return type: RayCollision Description: Get collision info between ray and sphere Param[1]: ray (type: Ray) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 530: GetRayCollisionBox() (2 input parameters) +Function 531: GetRayCollisionBox() (2 input parameters) Name: GetRayCollisionBox Return type: RayCollision Description: Get collision info between ray and box Param[1]: ray (type: Ray) Param[2]: box (type: BoundingBox) -Function 531: GetRayCollisionMesh() (3 input parameters) +Function 532: GetRayCollisionMesh() (3 input parameters) Name: GetRayCollisionMesh Return type: RayCollision Description: Get collision info between ray and mesh Param[1]: ray (type: Ray) Param[2]: mesh (type: Mesh) Param[3]: transform (type: Matrix) -Function 532: GetRayCollisionTriangle() (4 input parameters) +Function 533: GetRayCollisionTriangle() (4 input parameters) Name: GetRayCollisionTriangle Return type: RayCollision Description: Get collision info between ray and triangle @@ -4435,7 +4439,7 @@ Function 532: GetRayCollisionTriangle() (4 input parameters) Param[2]: p1 (type: Vector3) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) -Function 533: GetRayCollisionQuad() (5 input parameters) +Function 534: GetRayCollisionQuad() (5 input parameters) Name: GetRayCollisionQuad Return type: RayCollision Description: Get collision info between ray and quad @@ -4444,158 +4448,158 @@ Function 533: GetRayCollisionQuad() (5 input parameters) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) Param[5]: p4 (type: Vector3) -Function 534: InitAudioDevice() (0 input parameters) +Function 535: InitAudioDevice() (0 input parameters) Name: InitAudioDevice Return type: void Description: Initialize audio device and context No input parameters -Function 535: CloseAudioDevice() (0 input parameters) +Function 536: CloseAudioDevice() (0 input parameters) Name: CloseAudioDevice Return type: void Description: Close the audio device and context No input parameters -Function 536: IsAudioDeviceReady() (0 input parameters) +Function 537: IsAudioDeviceReady() (0 input parameters) Name: IsAudioDeviceReady Return type: bool Description: Check if audio device has been initialized successfully No input parameters -Function 537: SetMasterVolume() (1 input parameters) +Function 538: SetMasterVolume() (1 input parameters) Name: SetMasterVolume Return type: void Description: Set master volume (listener) Param[1]: volume (type: float) -Function 538: GetMasterVolume() (0 input parameters) +Function 539: GetMasterVolume() (0 input parameters) Name: GetMasterVolume Return type: float Description: Get master volume (listener) No input parameters -Function 539: LoadWave() (1 input parameters) +Function 540: LoadWave() (1 input parameters) Name: LoadWave Return type: Wave Description: Load wave data from file Param[1]: fileName (type: const char *) -Function 540: LoadWaveFromMemory() (3 input parameters) +Function 541: LoadWaveFromMemory() (3 input parameters) Name: LoadWaveFromMemory Return type: Wave Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav' Param[1]: fileType (type: const char *) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 541: IsWaveValid() (1 input parameters) +Function 542: IsWaveValid() (1 input parameters) Name: IsWaveValid Return type: bool Description: Checks if wave data is valid (data loaded and parameters) Param[1]: wave (type: Wave) -Function 542: LoadSound() (1 input parameters) +Function 543: LoadSound() (1 input parameters) Name: LoadSound Return type: Sound Description: Load sound from file Param[1]: fileName (type: const char *) -Function 543: LoadSoundFromWave() (1 input parameters) +Function 544: LoadSoundFromWave() (1 input parameters) Name: LoadSoundFromWave Return type: Sound Description: Load sound from wave data Param[1]: wave (type: Wave) -Function 544: LoadSoundAlias() (1 input parameters) +Function 545: LoadSoundAlias() (1 input parameters) Name: LoadSoundAlias Return type: Sound Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data Param[1]: source (type: Sound) -Function 545: IsSoundValid() (1 input parameters) +Function 546: IsSoundValid() (1 input parameters) Name: IsSoundValid Return type: bool Description: Checks if a sound is valid (data loaded and buffers initialized) Param[1]: sound (type: Sound) -Function 546: UpdateSound() (3 input parameters) +Function 547: UpdateSound() (3 input parameters) Name: UpdateSound Return type: void Description: Update sound buffer with new data (default data format: 32 bit float, stereo) Param[1]: sound (type: Sound) Param[2]: data (type: const void *) Param[3]: sampleCount (type: int) -Function 547: UnloadWave() (1 input parameters) +Function 548: UnloadWave() (1 input parameters) Name: UnloadWave Return type: void Description: Unload wave data Param[1]: wave (type: Wave) -Function 548: UnloadSound() (1 input parameters) +Function 549: UnloadSound() (1 input parameters) Name: UnloadSound Return type: void Description: Unload sound Param[1]: sound (type: Sound) -Function 549: UnloadSoundAlias() (1 input parameters) +Function 550: UnloadSoundAlias() (1 input parameters) Name: UnloadSoundAlias Return type: void Description: Unload a sound alias (does not deallocate sample data) Param[1]: alias (type: Sound) -Function 550: ExportWave() (2 input parameters) +Function 551: ExportWave() (2 input parameters) Name: ExportWave Return type: bool Description: Export wave data to file, returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 551: ExportWaveAsCode() (2 input parameters) +Function 552: ExportWaveAsCode() (2 input parameters) Name: ExportWaveAsCode Return type: bool Description: Export wave sample data to code (.h), returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 552: PlaySound() (1 input parameters) +Function 553: PlaySound() (1 input parameters) Name: PlaySound Return type: void Description: Play a sound Param[1]: sound (type: Sound) -Function 553: StopSound() (1 input parameters) +Function 554: StopSound() (1 input parameters) Name: StopSound Return type: void Description: Stop playing a sound Param[1]: sound (type: Sound) -Function 554: PauseSound() (1 input parameters) +Function 555: PauseSound() (1 input parameters) Name: PauseSound Return type: void Description: Pause a sound Param[1]: sound (type: Sound) -Function 555: ResumeSound() (1 input parameters) +Function 556: ResumeSound() (1 input parameters) Name: ResumeSound Return type: void Description: Resume a paused sound Param[1]: sound (type: Sound) -Function 556: IsSoundPlaying() (1 input parameters) +Function 557: IsSoundPlaying() (1 input parameters) Name: IsSoundPlaying Return type: bool Description: Check if a sound is currently playing Param[1]: sound (type: Sound) -Function 557: SetSoundVolume() (2 input parameters) +Function 558: SetSoundVolume() (2 input parameters) Name: SetSoundVolume Return type: void Description: Set volume for a sound (1.0 is max level) Param[1]: sound (type: Sound) Param[2]: volume (type: float) -Function 558: SetSoundPitch() (2 input parameters) +Function 559: SetSoundPitch() (2 input parameters) Name: SetSoundPitch Return type: void Description: Set pitch for a sound (1.0 is base level) Param[1]: sound (type: Sound) Param[2]: pitch (type: float) -Function 559: SetSoundPan() (2 input parameters) +Function 560: SetSoundPan() (2 input parameters) Name: SetSoundPan Return type: void Description: Set pan for a sound (-1.0 left, 0.0 center, 1.0 right) Param[1]: sound (type: Sound) Param[2]: pan (type: float) -Function 560: WaveCopy() (1 input parameters) +Function 561: WaveCopy() (1 input parameters) Name: WaveCopy Return type: Wave Description: Copy a wave to a new wave Param[1]: wave (type: Wave) -Function 561: WaveCrop() (3 input parameters) +Function 562: WaveCrop() (3 input parameters) Name: WaveCrop Return type: void Description: Crop a wave to defined frames range Param[1]: wave (type: Wave *) Param[2]: initFrame (type: int) Param[3]: finalFrame (type: int) -Function 562: WaveFormat() (4 input parameters) +Function 563: WaveFormat() (4 input parameters) Name: WaveFormat Return type: void Description: Convert wave data to desired format @@ -4603,203 +4607,203 @@ Function 562: WaveFormat() (4 input parameters) Param[2]: sampleRate (type: int) Param[3]: sampleSize (type: int) Param[4]: channels (type: int) -Function 563: LoadWaveSamples() (1 input parameters) +Function 564: LoadWaveSamples() (1 input parameters) Name: LoadWaveSamples Return type: float * Description: Load samples data from wave as a 32bit float data array Param[1]: wave (type: Wave) -Function 564: UnloadWaveSamples() (1 input parameters) +Function 565: UnloadWaveSamples() (1 input parameters) Name: UnloadWaveSamples Return type: void Description: Unload samples data loaded with LoadWaveSamples() Param[1]: samples (type: float *) -Function 565: LoadMusicStream() (1 input parameters) +Function 566: LoadMusicStream() (1 input parameters) Name: LoadMusicStream Return type: Music Description: Load music stream from file Param[1]: fileName (type: const char *) -Function 566: LoadMusicStreamFromMemory() (3 input parameters) +Function 567: LoadMusicStreamFromMemory() (3 input parameters) Name: LoadMusicStreamFromMemory Return type: Music Description: Load music stream from data Param[1]: fileType (type: const char *) Param[2]: data (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 567: IsMusicValid() (1 input parameters) +Function 568: IsMusicValid() (1 input parameters) Name: IsMusicValid Return type: bool Description: Checks if a music stream is valid (context and buffers initialized) Param[1]: music (type: Music) -Function 568: UnloadMusicStream() (1 input parameters) +Function 569: UnloadMusicStream() (1 input parameters) Name: UnloadMusicStream Return type: void Description: Unload music stream Param[1]: music (type: Music) -Function 569: PlayMusicStream() (1 input parameters) +Function 570: PlayMusicStream() (1 input parameters) Name: PlayMusicStream Return type: void Description: Start music playing Param[1]: music (type: Music) -Function 570: IsMusicStreamPlaying() (1 input parameters) +Function 571: IsMusicStreamPlaying() (1 input parameters) Name: IsMusicStreamPlaying Return type: bool Description: Check if music is playing Param[1]: music (type: Music) -Function 571: UpdateMusicStream() (1 input parameters) +Function 572: UpdateMusicStream() (1 input parameters) Name: UpdateMusicStream Return type: void Description: Updates buffers for music streaming Param[1]: music (type: Music) -Function 572: StopMusicStream() (1 input parameters) +Function 573: StopMusicStream() (1 input parameters) Name: StopMusicStream Return type: void Description: Stop music playing Param[1]: music (type: Music) -Function 573: PauseMusicStream() (1 input parameters) +Function 574: PauseMusicStream() (1 input parameters) Name: PauseMusicStream Return type: void Description: Pause music playing Param[1]: music (type: Music) -Function 574: ResumeMusicStream() (1 input parameters) +Function 575: ResumeMusicStream() (1 input parameters) Name: ResumeMusicStream Return type: void Description: Resume playing paused music Param[1]: music (type: Music) -Function 575: SeekMusicStream() (2 input parameters) +Function 576: SeekMusicStream() (2 input parameters) Name: SeekMusicStream Return type: void Description: Seek music to a position (in seconds) Param[1]: music (type: Music) Param[2]: position (type: float) -Function 576: SetMusicVolume() (2 input parameters) +Function 577: SetMusicVolume() (2 input parameters) Name: SetMusicVolume Return type: void Description: Set volume for music (1.0 is max level) Param[1]: music (type: Music) Param[2]: volume (type: float) -Function 577: SetMusicPitch() (2 input parameters) +Function 578: SetMusicPitch() (2 input parameters) Name: SetMusicPitch Return type: void Description: Set pitch for a music (1.0 is base level) Param[1]: music (type: Music) Param[2]: pitch (type: float) -Function 578: SetMusicPan() (2 input parameters) +Function 579: SetMusicPan() (2 input parameters) Name: SetMusicPan Return type: void Description: Set pan for a music (-1.0 left, 0.0 center, 1.0 right) Param[1]: music (type: Music) Param[2]: pan (type: float) -Function 579: GetMusicTimeLength() (1 input parameters) +Function 580: GetMusicTimeLength() (1 input parameters) Name: GetMusicTimeLength Return type: float Description: Get music time length (in seconds) Param[1]: music (type: Music) -Function 580: GetMusicTimePlayed() (1 input parameters) +Function 581: GetMusicTimePlayed() (1 input parameters) Name: GetMusicTimePlayed Return type: float Description: Get current music time played (in seconds) Param[1]: music (type: Music) -Function 581: LoadAudioStream() (3 input parameters) +Function 582: LoadAudioStream() (3 input parameters) Name: LoadAudioStream Return type: AudioStream Description: Load audio stream (to stream raw audio pcm data) Param[1]: sampleRate (type: unsigned int) Param[2]: sampleSize (type: unsigned int) Param[3]: channels (type: unsigned int) -Function 582: IsAudioStreamValid() (1 input parameters) +Function 583: IsAudioStreamValid() (1 input parameters) Name: IsAudioStreamValid Return type: bool Description: Checks if an audio stream is valid (buffers initialized) Param[1]: stream (type: AudioStream) -Function 583: UnloadAudioStream() (1 input parameters) +Function 584: UnloadAudioStream() (1 input parameters) Name: UnloadAudioStream Return type: void Description: Unload audio stream and free memory Param[1]: stream (type: AudioStream) -Function 584: UpdateAudioStream() (3 input parameters) +Function 585: UpdateAudioStream() (3 input parameters) Name: UpdateAudioStream Return type: void Description: Update audio stream buffers with data Param[1]: stream (type: AudioStream) Param[2]: data (type: const void *) Param[3]: frameCount (type: int) -Function 585: IsAudioStreamProcessed() (1 input parameters) +Function 586: IsAudioStreamProcessed() (1 input parameters) Name: IsAudioStreamProcessed Return type: bool Description: Check if any audio stream buffers requires refill Param[1]: stream (type: AudioStream) -Function 586: PlayAudioStream() (1 input parameters) +Function 587: PlayAudioStream() (1 input parameters) Name: PlayAudioStream Return type: void Description: Play audio stream Param[1]: stream (type: AudioStream) -Function 587: PauseAudioStream() (1 input parameters) +Function 588: PauseAudioStream() (1 input parameters) Name: PauseAudioStream Return type: void Description: Pause audio stream Param[1]: stream (type: AudioStream) -Function 588: ResumeAudioStream() (1 input parameters) +Function 589: ResumeAudioStream() (1 input parameters) Name: ResumeAudioStream Return type: void Description: Resume audio stream Param[1]: stream (type: AudioStream) -Function 589: IsAudioStreamPlaying() (1 input parameters) +Function 590: IsAudioStreamPlaying() (1 input parameters) Name: IsAudioStreamPlaying Return type: bool Description: Check if audio stream is playing Param[1]: stream (type: AudioStream) -Function 590: StopAudioStream() (1 input parameters) +Function 591: StopAudioStream() (1 input parameters) Name: StopAudioStream Return type: void Description: Stop audio stream Param[1]: stream (type: AudioStream) -Function 591: SetAudioStreamVolume() (2 input parameters) +Function 592: SetAudioStreamVolume() (2 input parameters) Name: SetAudioStreamVolume Return type: void Description: Set volume for audio stream (1.0 is max level) Param[1]: stream (type: AudioStream) Param[2]: volume (type: float) -Function 592: SetAudioStreamPitch() (2 input parameters) +Function 593: SetAudioStreamPitch() (2 input parameters) Name: SetAudioStreamPitch Return type: void Description: Set pitch for audio stream (1.0 is base level) Param[1]: stream (type: AudioStream) Param[2]: pitch (type: float) -Function 593: SetAudioStreamPan() (2 input parameters) +Function 594: SetAudioStreamPan() (2 input parameters) Name: SetAudioStreamPan Return type: void Description: Set pan for audio stream (-1.0 to 1.0 range, 0.0 is centered) Param[1]: stream (type: AudioStream) Param[2]: pan (type: float) -Function 594: SetAudioStreamBufferSizeDefault() (1 input parameters) +Function 595: SetAudioStreamBufferSizeDefault() (1 input parameters) Name: SetAudioStreamBufferSizeDefault Return type: void Description: Default size for new audio streams Param[1]: size (type: int) -Function 595: SetAudioStreamCallback() (2 input parameters) +Function 596: SetAudioStreamCallback() (2 input parameters) Name: SetAudioStreamCallback Return type: void Description: Audio thread callback to request new data Param[1]: stream (type: AudioStream) Param[2]: callback (type: AudioCallback) -Function 596: AttachAudioStreamProcessor() (2 input parameters) +Function 597: AttachAudioStreamProcessor() (2 input parameters) Name: AttachAudioStreamProcessor Return type: void Description: Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo) Param[1]: stream (type: AudioStream) Param[2]: processor (type: AudioCallback) -Function 597: DetachAudioStreamProcessor() (2 input parameters) +Function 598: DetachAudioStreamProcessor() (2 input parameters) Name: DetachAudioStreamProcessor Return type: void Description: Detach audio stream processor from stream Param[1]: stream (type: AudioStream) Param[2]: processor (type: AudioCallback) -Function 598: AttachAudioMixedProcessor() (1 input parameters) +Function 599: AttachAudioMixedProcessor() (1 input parameters) Name: AttachAudioMixedProcessor Return type: void Description: Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo) Param[1]: processor (type: AudioCallback) -Function 599: DetachAudioMixedProcessor() (1 input parameters) +Function 600: DetachAudioMixedProcessor() (1 input parameters) Name: DetachAudioMixedProcessor Return type: void Description: Detach audio stream processor from the entire audio pipeline diff --git a/tools/rlparser/output/raylib_api.xml b/tools/rlparser/output/raylib_api.xml index 2ec474efd..83e2bd548 100644 --- a/tools/rlparser/output/raylib_api.xml +++ b/tools/rlparser/output/raylib_api.xml @@ -682,7 +682,7 @@ - + @@ -1122,10 +1122,10 @@ - + - + @@ -1809,7 +1809,7 @@ - + @@ -2525,18 +2525,34 @@ - + - + + + + + + - + + + + + + + + + + + + @@ -2755,20 +2771,6 @@ - - - - - - - - - - - - - - diff --git a/tools/rlparser/rlparser.c b/tools/rlparser/rlparser.c index e69f7ad56..c2aad0794 100644 --- a/tools/rlparser/rlparser.c +++ b/tools/rlparser/rlparser.c @@ -9,10 +9,10 @@ - struct AliasInfo - struct EnumInfo - struct FunctionInfo - + WARNING: This parser is specifically designed to work with raylib.h, and has some contraints in that regards. Still, it can also work with other header files that follow same file structure - conventions as raylib.h: rlgl.h, raymath.h, raygui.h, reasings.h + conventions as raylib.h: rlgl.h, raymath.h, raygui.h, reasings.h CONSTRAINTS: This parser is specifically designed to work with raylib.h, so, it has some constraints: