Updated Touch events, now one can check for pressed and released Touches same as you check for Mouse Buttons...

This commit is contained in:
ImazighenGhost 2023-01-15 10:14:08 +01:00
parent 2a2f2b20b8
commit a1d7b3427a
2 changed files with 38 additions and 0 deletions

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@ -1136,6 +1136,10 @@ RLAPI int GetTouchY(void); // Get touch posit
RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
RLAPI int GetTouchPointCount(void); // Get number of touch points
bool IsTouchPointPressed(int index); // Check if a Touch point is pressed once (if the finger touch got in contact with the the screen once, a.k.a TAP, also found in gestures)
bool IsTouchPointReleased(int index); // Check if a Touch point has been released once (if the finger touch was in contact with the screen and now is not anymore)
bool IsTouchPointDown(int index); // Check if a Touch Point is being pressed (if the finger touch is in contact with the screen)
bool IsTouchPointUp(int index); // Check if a Touch Point was released (if the finger touch no longer in contact with the screen)
//------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: rgestures)

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@ -3907,6 +3907,40 @@ int GetTouchPointCount(void)
return CORE.Input.Touch.pointCount;
}
// Check if a Touch point is pressed once (if the finger touch got in contact with the the screen once, a.k.a TAP, also found in gestures)
bool IsTouchPointPressed(int index)
{
// Compare the previous and current Touch point state
if ((CORE.Input.Touch.currentTouchState[index] == 1) && (CORE.Input.Touch.previousTouchState[index] == 0)) return true;
return false;
}
// Check if a Touch point has been released once (if the finger touch was in contact with the screen and now is not anymore)
bool IsTouchPointReleased(int index)
{
// Compare the previous and current Touch point state
if ((CORE.Input.Touch.currentTouchState[index] == 0) && (CORE.Input.Touch.previousTouchState[index] == 1)) return true;
return false;
}
// Check if a Touch Point is being pressed (if the finger touch is in contact with the screen)
bool IsTouchPointDown(int index)
{
// Get the state of the Touch point
if (CORE.Input.Touch.currentTouchState[index] == 1) return true;
return false;
}
// Check if a Touch Point was released (if the finger touch no longer in contact with the screen)
bool IsTouchPointUp(int index)
{
// Reverse the state of the IsTouchPointDown() function
return !IsTouchPointDown(index);
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------