not properly reporting audio buffer pool size...

This commit is contained in:
Chris 2019-06-19 11:02:42 +01:00
parent 48a856c5a0
commit a0759d4b37

View File

@ -555,7 +555,7 @@ void InitAudioDevice(void)
TraceLog(LOG_INFO, "Audio buffer size: %d", device.playback.internalBufferSizeInFrames);
InitPlayBufferPool();
TraceLog(LOG_INFO, "Audio multichannel pool size: %i", device.playback.internalBufferSizeInFrames);
TraceLog(LOG_INFO, "Audio multichannel pool size: %i", PLAY_POOL_SIZE);
isAudioInitialized = MA_TRUE;
}